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===Weight===
 
===Weight===

Revision as of 11:18, 25 December 2011

This page is a Work in Progress


Contents

Traveling in Medieval Europe

The Map

You can travel in Medieval Europe with the use of the Map

Traveling by land

Movements are possible only between adjacent regions. Premium accounts or characters with a Clearance permit will be able to use the Fast-track Net and so moving between non-adjacent regions.

The standard travel time to move from one region to the adjacent one will be 1 hour. Time can be increased depending on the two regions terrain type:

From To Time x 1h
Flat Flat 1x
Flat Hilly 1,2x
Flat Mountainous 1,5x
Hilly Flat 1,2x
Hilly Hilly 1,4x
Hilly Mountainous 1,7x
Mountainous Flat 1,5x
Mountainous Hilly 1,7x
Mountainous Mountainous 2x

Traveling by sea

To access a Sea region from Land the region must have an Harbor. When traveling by sea, it will be possible to move only between adjacent regions even with a Clearance Permit. It will be possible to land only where an harbor exists.

Standard travel time between Sea regions is 1 hour.

Penalties

Shoes

Appliable to: Land travel

Avoid it with: Horse bonus, Noble status

A penalty will be applied to travel time if the character doesn't wear shoes or boots. A penalty of 50% will be added on travel time. On top to the normal wear off rate (1% a day), shoes will wear off when walking:

Minutes Wear off %
60 0,6
90 0,9
120 1,2

Weight

Appliable to: Land and Sea travel

If a char is traveling carrying more weight than he can (See ...), the following penalties will be applied:

  • Land: 10% is added to time travel for each 5 Kg in excess
  • Sea: 10% is added to time travel for each 10 Kg in excess

Energy and Glut

Traveling requires a certain amount of energy and glut, respectively 4% energy and 2% glut for each 30 minutes of travel.

If you don't have the required levels of glut and energy you will still be able to travel but with a malus of 400% on travel time.

Bonuses

The Horse

Renting a Ship

The Permit and the Fast Track

The Noble Status

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