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Difference between revisions of "Cotton Farm"
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{{Delete|Valkon|[[Field]]}} | {{Delete|Valkon|[[Field]]}} | ||
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+ | [[File:terrainidle.jpg]] ''An '''Idle Terrain''' in the game'' [[File:terrainseed.jpg]] ''A '''Sowed Terrain''' in the game'' [[File:Terrainharvest.jpg]] ''A '''Ready-to-harvest Terrain''' in the game''<br/><br/> | ||
+ | |||
+ | ---- | ||
+ | |||
+ | A '''Field''' may be sowed with different types of Seeds: | ||
+ | |||
+ | * Wheat | ||
+ | * Cotton | ||
+ | * Flowers | ||
+ | * Linen | ||
+ | * Medical Herb | ||
+ | * Mulberry | ||
+ | |||
+ | |||
+ | = Wheat Farm = | ||
+ | |||
+ | If a '''Field''' is sowed with a '''[[Seed_cotton|Cotton seed]]''' it will gives at best conditions: | ||
+ | |||
+ | * '' 8 [[Cotton_yarn|Cotton yarns]]'' | ||
+ | * '' 2 [[Seed_cotton|Cotton seed]]'' | ||
+ | |||
+ | The productivity of the Farm is relying on the '''region climate''' as seen below: | ||
+ | |||
+ | == Flat Regions == | ||
+ | |||
+ | * If the climate is '''Hot''', products are multiplied by 1 | ||
+ | * If the climate is '''Mild''', products are multiplied by 0.67 | ||
+ | * If the climate is '''Cold''', products are multiplied by 0.33 | ||
+ | |||
+ | == Hilly Regions == | ||
+ | |||
+ | * If the climate is '''Hot''', products are multiplied by 0.75 | ||
+ | * If the climate is '''Mild''', products are multiplied by 0.5 | ||
+ | * If the climate is '''Cold''', products are multiplied by 0.25 | ||
+ | |||
+ | == Mountainous Regions == | ||
+ | |||
+ | * If the climate is '''Hot''', products are multiplied by 0.5 | ||
+ | * If the climate is '''Mild''', products are multiplied by 0.34 | ||
+ | * If the climate is '''Cold''', products are multiplied by 0.16 | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ''So For a '''Mountainous-Mild''' Region, products are:'' | ||
+ | |||
+ | '' 8 * 0.34 = 2.72 = 3 [[Cotton_yarn|Cotton yarns]]'' | ||
+ | '' 2 * 0.34 = 0.68 = 1 [[Seed_cotton|Cotton seed]]'' | ||
+ | |||
+ | == Other == | ||
+ | |||
+ | From Release 2.4.1 you may hire players with <= 60 days of age to seed and harvest your '''[[Field|Field(s)]]''', giving them partial access to the Structure. |
Latest revision as of 08:58, 29 November 2014
Redirect code: #REDIRECT [[Field]]
-- Valkon
A Field may be sowed with different types of Seeds:
- Wheat
- Cotton
- Flowers
- Linen
- Medical Herb
- Mulberry
Contents |
[edit] Wheat Farm
If a Field is sowed with a Cotton seed it will gives at best conditions:
The productivity of the Farm is relying on the region climate as seen below:
[edit] Flat Regions
- If the climate is Hot, products are multiplied by 1
- If the climate is Mild, products are multiplied by 0.67
- If the climate is Cold, products are multiplied by 0.33
[edit] Hilly Regions
- If the climate is Hot, products are multiplied by 0.75
- If the climate is Mild, products are multiplied by 0.5
- If the climate is Cold, products are multiplied by 0.25
[edit] Mountainous Regions
- If the climate is Hot, products are multiplied by 0.5
- If the climate is Mild, products are multiplied by 0.34
- If the climate is Cold, products are multiplied by 0.16
So For a Mountainous-Mild Region, products are:
8 * 0.34 = 2.72 = 3 Cotton yarns 2 * 0.34 = 0.68 = 1 Cotton seed
[edit] Other
From Release 2.4.1 you may hire players with <= 60 days of age to seed and harvest your Field(s), giving them partial access to the Structure.