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Difference between revisions of "Template:Item"
From Medieval Europe
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{{BaseRow|{{{BluntDamage|}}}|Blunt damage}} | {{BaseRow|{{{BluntDamage|}}}|Blunt damage}} | ||
{{BaseRow|{{{CutDamage|}}}|Cut Damage}} | {{BaseRow|{{{CutDamage|}}}|Cut Damage}} | ||
− | {{BaseRow|{{{Reach}}}|Reach}} | + | {{BaseRow|{{{Reach|}}}|Reach}} |
− | {{BaseRow|{{{ArmorPenetration}}}|Armor Penetration}} | + | {{BaseRow|{{{ArmorPenetration|}}}|Armor Penetration}} |
− | {{BaseRow|{{{Critical}}}|Critical*}} | + | {{BaseRow|{{{Critical|}}}|Critical*}} |
− | {{BaseRow|{{{Defense}}}|Defense Bonus}} | + | {{BaseRow|{{{Defense|}}}|Defense Bonus}} |
|} | |} | ||
{{#if: {{{Critical|}}} | * (*)Min roll to hit-damage multiplier |}} | {{#if: {{{Critical|}}} | * (*)Min roll to hit-damage multiplier |}} |
Revision as of 07:49, 7 October 2014
Base template to items. All pages with this template automaticaly add to Category:Items
Used fields:
- Image — all item without this attribute automaticaly add to Category:ItemsNoImage
- Description
- Weight
- WeightStood
- Glut — all item with this attribute automaticaly add to Category:Food
- Energy
- Health
- Intoxication
- Equipped
For Weapon:
- Damage — all item with this attribute automaticaly add to Category:Weapon
- BluntDamage
- CutDamage
- Reach
- ArmorPenetration
- Critical
For Armor:
- Defense — all item with this attribute automaticaly add to Category:Armor