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Difference between revisions of "Cotton Farm"
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[[File:terrainidle.jpg]] ''An '''Idle Terrain''' in the game'' [[File:terrainseed.jpg]] ''A '''Sowed Terrain''' in the game'' [[File:Terrainharvest.jpg]] ''A '''Ready-to-harvest Terrain''' in the game''<br/><br/> | [[File:terrainidle.jpg]] ''An '''Idle Terrain''' in the game'' [[File:terrainseed.jpg]] ''A '''Sowed Terrain''' in the game'' [[File:Terrainharvest.jpg]] ''A '''Ready-to-harvest Terrain''' in the game''<br/><br/> | ||
Latest revision as of 08:58, 29 November 2014
Redirect code: #REDIRECT [[Field]]
-- Valkon
![Terrainidle.jpg](/images/5/5a/Terrainidle.jpg)
![Terrainseed.jpg](/images/b/b6/Terrainseed.jpg)
![Terrainharvest.jpg](/images/e/e4/Terrainharvest.jpg)
A Field may be sowed with different types of Seeds:
- Wheat
- Cotton
- Flowers
- Linen
- Medical Herb
- Mulberry
Contents |
[edit] Wheat Farm
If a Field is sowed with a Cotton seed it will gives at best conditions:
The productivity of the Farm is relying on the region climate as seen below:
[edit] Flat Regions
- If the climate is Hot, products are multiplied by 1
- If the climate is Mild, products are multiplied by 0.67
- If the climate is Cold, products are multiplied by 0.33
[edit] Hilly Regions
- If the climate is Hot, products are multiplied by 0.75
- If the climate is Mild, products are multiplied by 0.5
- If the climate is Cold, products are multiplied by 0.25
[edit] Mountainous Regions
- If the climate is Hot, products are multiplied by 0.5
- If the climate is Mild, products are multiplied by 0.34
- If the climate is Cold, products are multiplied by 0.16
So For a Mountainous-Mild Region, products are:
8 * 0.34 = 2.72 = 3 Cotton yarns 2 * 0.34 = 0.68 = 1 Cotton seed
[edit] Other
From Release 2.4.1 you may hire players with <= 60 days of age to seed and harvest your Field(s), giving them partial access to the Structure.