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Difference between revisions of "Fields"

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=Fields=
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#REDIRECT [[Field]]
 
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In a conquered region, it is possible to buy a field from the [[Castle]] or from the [[Small Village]].
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==Fields availability==
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Fields availability depends on region type:
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{|class='hor-minimalist-a'
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|-
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!Type
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!Plain
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!Hills
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!Mountain
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|-
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|Capital
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|40
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|40
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|40
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|-
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|Non Capital
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|15
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|25
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|35
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|}
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==Costs==
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Terrain cost depends on:
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* Max available terrains
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* Free terrains
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* Carisma
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==Fertile Land==
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By owning a field, you will be able to purchase fertile farm land which will enable you to cultivate crops and herbs. In order to cultivate any crops, you will need to have seeds and sow them.
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Land prices will rise as more people begin to purchase it. Therefore it is good to keep an eye on the current land value. Once your crops have grown, you will be prompted to harvest them to produce the crop.
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==Sowing==
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Once you have purchased your land, you should purchase a '''hoe''' as soon as possible as you will need this to plough your field and sow seeds.
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Once you have sown your seeds, they will begin to grow. Ordinarily, it will take about 2 hours to plough your field and a further 10 hours to allow your crops to grow.
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<div class='evidencebox'>
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1. To sow a field you should deposit the seeds in the terrain inventory together with a [[En_US_Potions|Fertilizer]]<br/>
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2. The time it takes to sow your seeds is determined by your '''strength'''<br/>
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3. When you harvest you will get two seed.
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</div>
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==Seeds==
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{|class='hor-minimalist-a'
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|-
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!Seed
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!Produced Items
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|-
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|Wheat Seed
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|4 Wheat bags, 10 Hay bales, 2 Wheat seeds
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|-
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|Medical Herbs Seed
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|10 Medical Herbs,  2 Medical Herb seeds
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|-
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|Cotton Seed
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|8 Cotton yarns, 2 Cotton seeds
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|-
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|Mulberry Seed
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|5 Mulberry leaves, 15 Mulberries, 2 Mulberry seed
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|-
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|Linen Seed
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|9 linen yarns, 2 linen seeds
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|-
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|Flower Seed
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|10 flowers, 2 flower seeds
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|-
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|}
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==Climate and Terrain type==
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There are no limitations on cultivations type, in each region everything can be cultivated. Production however  can be affected in a positive or negative way depending on the region climate and terrain type:
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{|class='hor-minimalist-a'
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|-
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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!
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|-
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|
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|'''Wheat'''
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|
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|
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|'''Cotton'''
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|
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|
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|'''Linen'''
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|
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|
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|'''Medical Herb'''
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|
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|
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|'''Mulberry'''
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|
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|
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|
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|'''Flowers'''
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|
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|-
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|Land Type
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|Cold
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|Mild
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|Warm/Hot
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|Cold
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|Mild
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|Warm/Hot
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|Cold
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|Mild
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|Warm/Hot
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|Cold
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|Mild
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|Warm/Hot
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|Cold
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|Mild
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|Warm/Hot
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|Cold
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|Mild
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|Warm/Hot
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|-
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|Flat
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|,33x
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|1x
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|,67x
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|,33x
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|,67x
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|1x
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|,33x
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|,67x
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|1x
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|,33x
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|1x
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|,67x
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|,16x
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|,5x
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|,34x
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|0,67
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|1
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|0,5
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|-
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|Hilly
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|,25x
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|,75x
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|.5x
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|,25x
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|.5x
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|,75x
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|,25x
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|.5x
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|,75x
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|,25x
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|,75x
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|.5x
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|,25x
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|,75x
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|.5x
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|0,5
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|1
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|0,34
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|-
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|Mountainous
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|,16x
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|,5x
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|,34x
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|,16x
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|,34x
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|,5x
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|,16x
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|,34x
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|,5x
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|,16x
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|,5x
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|,34x
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|,33x
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|1x
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|,67x
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|0,33
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|0,75
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|0,16
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|}
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==Increasing Field level to 2==
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You can work on your Field to increase its level to 2. A level 2 field gets the 'grant' functionality and the owner can employ other players to seed and harvest.
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===Conditions===
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# Required items are in the field storage
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# Character has enough glut and energy
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===Expected lasting time===
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80 hours.
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===Time modifiers===
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# Character strength
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# Bought bonuses: Worker
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===Queue applies?===
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No.
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===Required resources===
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# 6% [[Glut]], 6% [[Energy]] per working hour
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# 30 [[Iron piece|Iron pieces]]
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# 80 [[Wood piece|Wood pieces]]
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# a [[Work Hammer]]
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===Action Effects===
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# Fields level is increased to 2.
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Latest revision as of 10:59, 27 October 2014

  1. REDIRECT Field
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