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Difference between revisions of "Fishing"
From Medieval Europe
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As a natural resource all '''Fishing Spot''' is limited in the quantity of [[Fish]] a player may extract, as a consequence player may end working cycle getting fewer [[Fish]] than expected, none, or might even not be able to fish. However each '''Fishing Spot''' is automatically '''10-15%''' refilled every day. | As a natural resource all '''Fishing Spot''' is limited in the quantity of [[Fish]] a player may extract, as a consequence player may end working cycle getting fewer [[Fish]] than expected, none, or might even not be able to fish. However each '''Fishing Spot''' is automatically '''10-15%''' refilled every day. | ||
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Latest revision as of 06:47, 19 December 2015
Fishing is the action of collecting Fish from the sea. It can only be performed when the player is in Sea regions.
To fish, the player must hold in hands a Fishing Net and results of Fishing may vary, depending on the player's attribute and on chance (see table), so every working cycle has a minimum and a maximum quantity of Fish the player may get. A minimum of 6 when adding Dexterity and Intelligence is required.
Player's Dexterity + Intelligence | Produced Fish (Min) | Produced Fish (Max) |
---|---|---|
6 - 9 | 1 | 1 |
10 - 16 | 1 | 2 |
17 - 23 | 2 | 3 |
24 - 27 | 2 | 4 |
28 - 29 | 3 | 4 |
30 - 36 | 3 | 5 |
37 - 38 | 3 | 6 |
39 - 40 | 4 | 6 |
[edit] Fishing Capacity
As a natural resource all Fishing Spot is limited in the quantity of Fish a player may extract, as a consequence player may end working cycle getting fewer Fish than expected, none, or might even not be able to fish. However each Fishing Spot is automatically 10-15% refilled every day.