Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Difference between revisions of "Clothes"

From Medieval Europe
Jump to: navigation, search
 
(13 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Wearing clothes in Medieval Europe it's important. Wearing clothes while doing some actions can reduce the time to complete them, while not wearing them may increase it. To exercise functions linked to specific role, the character must fulfill some requirements (charisma, intelligence etc), so clothes or jewels that increase charisma are very important. Clothes gives a charisma malus to the characters not wearing them.
+
Wearing clothes in Medieval Europe is for most actions mandatory, in some kingdoms a requirement by law and always advantageous since '''they can save you from catching some illness, like flu''' and '''they are required to work or to complete some Religious functions'''. Some of them can also increase your Charisma.
  
==Coloring Clothes==
+
[[File:Clothes.png|center]]
Some clothes can be colored with a [[Dye Bowl]]. To color clothes, right click on them, choose 'Dye' option and choose the color.
+
  
==Working: Maluses and Bonuses==
 
Some malus and bonuses on crafting/working time will be applied in relation on what the player is wearing:
 
  
==Clothes Bonus==
+
==Coloring Clothes==
 
+
Some clothes can be colored with a [[Dye Bowl]]. To color clothes, click on them to open the context menu, choose 'Dye' option and then choose the color. A small, correspondingly colored symbol will be added to the dyed cloth's context menu.
Time needed to craft items may increase or decrease in relation on what the player is wearing:
+
 
+
{|class='hor-minimalist-a'
+
|-
+
!Body Part
+
!Nothing
+
!Rags
+
!Normal
+
!Armor
+
|-
+
|Torso or Body
+
|30%
+
|0%
+
| -7%
+
|10%
+
|-
+
|Legs
+
|30%
+
|0%
+
| -7%
+
|10%
+
|-
+
|Feet
+
|10%
+
|0%
+
| -3%
+
|0%
+
|-
+
|}
+
  
 
==Charisma: Maluses==
 
==Charisma: Maluses==
Line 76: Line 44:
  
 
==Consumption==
 
==Consumption==
Clothes wears off depending on the action that the character does:
+
 
 +
Clothes and tools wear off depending on the action that the character is doing.
 +
Some actions require to equip a tool in the right hand; Almost all actions require to be dressed.
 +
 
 +
* Very Low: 0,12%
 +
* Low: 0,25%
 +
* Medium: 0,5%
 +
* High: 1%
 +
* Very High: 2%
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
 
|-
 
|-
 
!Action
 
!Action
!Classification
+
!On New Engine?
!Consume
+
!Required Tool
!Notes
+
!Body
!Example: Original time (hours)
+
!Torso
!1 action consumes
+
!Legs
!3 x action  consumes
+
!Feet
!Notes
+
!Consume rate
 
|-  
 
|-  
|Admonish
+
|Build Community Project
|Light
+
|Yes
|0.11%
+
|Work Hammer
|Per each original hour
+
|any clothes
|6
+
|any clothes
|0.66%
+
|any clothes
|1.98%
+
 
|
 
|
 +
|Very High
 
|-  
 
|-  
|Excommunicate
+
|Clean Prisons
|Light
+
|Yes
|0.11%
+
|Per each original hour
+
|6
+
|0.66%
+
|1.98%
+
 
|
 
|
 +
|
 +
|
 +
|
 +
|
 +
|Very Low
 
|-  
 
|-  
|Study
+
|Collect Water
|Light
+
|Yes
|0.11%
+
|Iron Bucket
|Per each original hour
+
|any clothes
 +
|any clothes
 +
|any clothes
 
|
 
|
|0.00%
+
|Medium
|0.00%
+
|Depends on player input
+
 
|-  
 
|-  
|Pray
+
|Craft
|Light
+
|Yes
|0.11%
+
|Saw (Carpenter) Work Hammer (Blacksmith) Mortar & Pestle  (Herbalist) Scissors (Tailor) Cooking Pot (Inn)
|Per each original hour
+
|any clothes
|2
+
|any clothes
|0.22%
+
|any clothes
|0.66%
+
|
 
|
 
|
 
|-  
 
|-  
|Watch Surroundings
+
|Cut Wood
|Light
+
|Yes
|0.11%
+
|Hatchet
|Per each original hour
+
|any clothes
|2
+
|any clothes
|0.22%
+
|any clothes
|0.66%
+
 
|
 
|
 +
|Very High
 
|-  
 
|-  
|Sow a field
+
|Damage Structure
|Light
+
|Yes
|0.11%
+
|Pickaxe
|Per each original hour
+
|Any clothes
|2
+
|Any clothes
|0.22%
+
|Any clothes
|0.66%
+
 
|
 
|
 +
|Very High
 
|-  
 
|-  
|Move
+
|Excommunicate
|Light
+
|Yes
|0.11%
+
|Scepter
|Per each original hour
+
|Tunic lvl 1
|1.5
+
|Tunic lvl 1
|0.17%
+
|Tunic lvl 1
|0.50%
+
|?
|Depends on destination
+
|?
 
|-  
 
|-  
|Fish
+
|Feed Animals
|Light
+
|Yes
|0.11%
+
|Per each original hour
+
|3
+
|0.33%
+
|0.99%
+
 
|
 
|
 +
|any clothes
 +
|any clothes
 +
|any clothes
 +
|
 +
|Low
 
|-  
 
|-  
|Initiate
+
|Fish
|Light
+
|Yes
|0.11%
+
|Fishing Net
|Per each original hour
+
|any clothes
|2.5
+
|any clothes
|0.28%
+
|any clothes
|0.83%
+
 
|
 
|
 +
|medium
 
|-  
 
|-  
|Search Dump
+
|Gather Animal Products
|Light
+
|Yes
|0.11%
+
|Bellow (Bees) Iron Bucket (Other)
|Per each original hour
+
|any clothes
|2
+
|any clothes
|0.22%
+
|any clothes
|0.66%
+
 
|
 
|
 +
|Low
 
|-  
 
|-  
|Search Plants
+
|Harvest
|Light
+
|Yes
|0.11%
+
|Sickle
|Per each original hour
+
|any clothes
|3
+
|any clothes
|0.33%
+
|any clothes
|0.99%
+
 
|
 
|
 +
|Very High
 
|-  
 
|-  
|Feed Animals
+
|Initiate
|Medium
+
|?
|0.13%
+
|
|Per each original hour
+
|
 +
|
 +
|
 +
|
 
|
 
|
|0.00%
 
|0.00%
 
|(depends on breeding type and alive stock)
 
 
|-  
 
|-  
|Gather Animals byproducts
+
|Kill Animals
|Medium
+
|Yes
|0.13%
+
|Iron Bucket (Bees) Knife (Others)
|Per each original hour
+
|any clothes
 +
|any clothes
 +
|any clothes
 
|
 
|
|0.00%
+
|High
|0.00%
+
|(depends on breeding type and alive stock)
+
 
|-  
 
|-  
|Clean prisons
+
|Move
|Light
+
|Yes
|0.11%
+
|Per each original hour
+
|2.5
+
|0.28%
+
|0.83%
+
 
|
 
|
 +
|any clothes
 +
|
 +
|
 +
|(Penalty of 50% on travel time if no shoes).
 +
|Very Low
 
|-  
 
|-  
|Craft
+
|Pray
|Medium
+
|Yes
|0.13%
+
|
|Per each original hour
+
|
|3
+
|
|0.39%
+
|
|1.17%
+
|
 
|
 
|
 
|-  
 
|-  
|Damage structure
+
|Repair Structure
|Heavy
+
|Yes
|0.15%
+
|Work Hammer
|Per each original hour
+
|any clothes
|2
+
|any clothes
|0.30%
+
|any clothes
|0.90%
+
 
|
 
|
 +
|Very High
 
|-  
 
|-  
|Dig
+
|Sail
|Heavy
+
|Yes
|0.15%
+
|Per each original hour
+
|3
+
|0.45%
+
|1.35%
+
 
|
 
|
 +
|any clothes
 +
|any clothes
 +
|any clothes
 +
|any
 +
|Very Low
 
|-  
 
|-  
|Cut wood
+
|Search Dump
|Heavy
+
|Yes
|0.15%
+
|Per each original hour
+
|3
+
|0.45%
+
|1.35%
+
 
|
 
|
 +
|any clothes
 +
|any clothes
 +
|any clothes
 +
|
 +
|Very Low
 
|-  
 
|-  
|Repair structure
+
|Search Plant
|Heavy
+
|Yes
|0.15%
+
|Per each original hour
+
|2
+
|0.30%
+
|0.90%
+
 
|
 
|
 +
|any clothes
 +
|any clothes
 +
|any clothes
 +
|
 +
|Low
 
|-  
 
|-  
|Upgrade shop inventory
+
|Seed
|Heavy
+
|Yes
|0.15%
+
|Per each original hour
+
|12
+
|1.80%
+
|5.40%
+
 
|
 
|
 +
|any clothes
 +
|any clothes
 +
|any clothes
 +
|hoe
 +
|Medium
 
|-  
 
|-  
 
|Shovel
 
|Shovel
|Heavy
+
|Yes
|0.15%
+
|Shovel
|Per each original hour
+
|any clothes
|3
+
|any clothes
|0.45%
+
|any clothes
|1.35%
+
 
|
 
|
 +
|Very High
 
|-  
 
|-  
|Harvest
+
|Study or Train
|Heavy
+
|Yes
|0.15%
+
|Per each original hour
+
|2
+
|0.30%
+
|0.90%
+
 
|
 
|
|-
+
|any clothes
|Butchering
+
|any clothes
|Heavy
+
|any clothes
|0.15%
+
|Per each original hour
+
|1
+
|0.15%
+
|0.45%
+
 
|
 
|
 +
|Low
 
|-  
 
|-  
|Build structure
+
|Upgrade shop inventory
|Heavy
+
|yes
|0.15%
+
|Work Hammer
|Per each original hour
+
|any clothes
 +
|any clothes
 +
|any clothes
 
|
 
|
|0.00%
+
|High
|0.00%
+
|Depends on player input
+
 
|-  
 
|-  
 
|Upgrade shop level
 
|Upgrade shop level
|Heavy
+
|yes
|0.15%
+
|Work Hammer
|Per each original hour
+
|any clothes
 +
|any clothes
 +
|any clothes
 
|
 
|
|0.00%
+
|High
|0.00%
+
|-
|Depends on player input
+
|Watch Surroundings
 +
|yes
 +
|
 +
|any clothes
 +
|any clothes
 +
|any clothes
 +
|
 +
|Medium
 
|}
 
|}
  
Line 391: Line 367:
 
|10 linen_yarn
 
|10 linen_yarn
 
|-  
 
|-  
|Hose (Striped)
+
|Striped Hose
 
|0,15
 
|0,15
 
|1
 
|1
Line 421: Line 397:
 
|3 iron_piece, 6 leather_piece
 
|3 iron_piece, 6 leather_piece
 
|-  
 
|-  
|Mantis
+
|Bellow
 
|1
 
|1
 
|1
 
|1
Line 441: Line 417:
 
|3 cotton_yarn, 50 silk_yarn
 
|3 cotton_yarn, 50 silk_yarn
 
|-  
 
|-  
|Noble Robe
+
|Noblewoman Gown
 
|0,18
 
|0,18
 
|1
 
|1
Line 451: Line 427:
 
|6 cotton_yarn, 10 silk_yarn
 
|6 cotton_yarn, 10 silk_yarn
 
|-  
 
|-  
|Common Robe
+
|Simple Robe
 
|0,2
 
|0,2
 
|1
 
|1
 
|1
 
|1
|*
+
|Female
 
|100%
 
|100%
 
|Tailor
 
|Tailor
Line 461: Line 437:
 
|10 wool_yarn, 6 cotton_yarn
 
|10 wool_yarn, 6 cotton_yarn
 
|-  
 
|-  
|Male Shirt
+
|Short Sleeve Shirt
 
|0,1
 
|0,1
 
|1
 
|1
Line 471: Line 447:
 
|10 linen_yarn
 
|10 linen_yarn
 
|-  
 
|-  
|Male Silk Shirt
+
|Long Sleeve Shirt
 
|0,08
 
|0,08
 
|1
 
|1

Latest revision as of 10:38, 30 September 2018

Wearing clothes in Medieval Europe is for most actions mandatory, in some kingdoms a requirement by law and always advantageous since they can save you from catching some illness, like flu and they are required to work or to complete some Religious functions. Some of them can also increase your Charisma.

Clothes.png


Contents

[edit] Coloring Clothes

Some clothes can be colored with a Dye Bowl. To color clothes, click on them to open the context menu, choose 'Dye' option and then choose the color. A small, correspondingly colored symbol will be added to the dyed cloth's context menu.

[edit] Charisma: Maluses

Players who are not wearing clothes will have the following maluses:

Body Part None Wearing rags or shoes Other Clothes
Body/Torso -2 -1 0
Legs -3 -2 0
Feet -1 0 0
Total -6 -3 0

[edit] Accessing structures, structures functions

A character with a role (that controls a structure), will need to wear clothes on torso, legs and feets in order to access the structure. Additionally, the clothes must be of quality (no rags are allowed).

[edit] Consumption

Clothes and tools wear off depending on the action that the character is doing. Some actions require to equip a tool in the right hand; Almost all actions require to be dressed.

  • Very Low: 0,12%
  • Low: 0,25%
  • Medium: 0,5%
  • High: 1%
  • Very High: 2%
Action On New Engine? Required Tool Body Torso Legs Feet Consume rate
Build Community Project Yes Work Hammer any clothes any clothes any clothes Very High
Clean Prisons Yes Very Low
Collect Water Yes Iron Bucket any clothes any clothes any clothes Medium
Craft Yes Saw (Carpenter) Work Hammer (Blacksmith) Mortar & Pestle (Herbalist) Scissors (Tailor) Cooking Pot (Inn) any clothes any clothes any clothes
Cut Wood Yes Hatchet any clothes any clothes any clothes Very High
Damage Structure Yes Pickaxe Any clothes Any clothes Any clothes Very High
Excommunicate Yes Scepter Tunic lvl 1 Tunic lvl 1 Tunic lvl 1 ? ?
Feed Animals Yes any clothes any clothes any clothes Low
Fish Yes Fishing Net any clothes any clothes any clothes medium
Gather Animal Products Yes Bellow (Bees) Iron Bucket (Other) any clothes any clothes any clothes Low
Harvest Yes Sickle any clothes any clothes any clothes Very High
Initiate ?
Kill Animals Yes Iron Bucket (Bees) Knife (Others) any clothes any clothes any clothes High
Move Yes any clothes (Penalty of 50% on travel time if no shoes). Very Low
Pray Yes
Repair Structure Yes Work Hammer any clothes any clothes any clothes Very High
Sail Yes any clothes any clothes any clothes any Very Low
Search Dump Yes any clothes any clothes any clothes Very Low
Search Plant Yes any clothes any clothes any clothes Low
Seed Yes any clothes any clothes any clothes hoe Medium
Shovel Yes Shovel any clothes any clothes any clothes Very High
Study or Train Yes any clothes any clothes any clothes Low
Upgrade shop inventory yes Work Hammer any clothes any clothes any clothes High
Upgrade shop level yes Work Hammer any clothes any clothes any clothes High
Watch Surroundings yes any clothes any clothes any clothes Medium

[edit] Clothes List

Clothes and items produced in the tailor shop.

Item Weight (Kg) Min produced items Max produced items Sex Each slot completes Shop Crafting time (hours) Needed items
Boots 0,8 1 1 * 100% Tailor 6 4 leather_piece
Fishing Net 5 1 1 * 100% Tailor 5 35 linen_yarn
Female Hat 0,1 1 1 Female 100% Tailor 4 10 cotton_yarn
Male Hat 0,1 1 1 Male 100% Tailor 4 10 cotton_yarn
Hood 0,1 1 1 * 100% Tailor 4 10 wool_yarn
Hose 0,2 1 1 Male 100% Tailor 4 10 linen_yarn
Striped Hose 0,15 1 1 Male 100% Tailor 4 12 cotton_yarn
Leather Trousers 2 1 1 * 100% Tailor 4 6 leather_piece
Strong Leather Trousers 2 1 1 * 100% Tailor 4 3 iron_piece, 6 leather_piece
Bellow 1 1 1 * 100% Tailor 5 1 wood_piece, 1 leather_piece
Mitra 1 1 1 * 100% Tailor 4 3 cotton_yarn, 50 silk_yarn
Noblewoman Gown 0,18 1 1 Female 100% Tailor 4 6 cotton_yarn, 10 silk_yarn
Simple Robe 0,2 1 1 Female 100% Tailor 4 10 wool_yarn, 6 cotton_yarn
Short Sleeve Shirt 0,1 1 1 Male 100% Tailor 5 10 linen_yarn
Long Sleeve Shirt 0,08 1 1 Male 100% Tailor 6 20 silk_yarn
Female Shoes 0,35 1 1 Female 100% Tailor 4 3 leather_piece
Male Shoes 0,4 1 1 Male 100% Tailor 4 3 leather_piece
Bishop Tunic 3,5 1 1 * 100% Tailor 7 20 silk yarn, 9 wool_yarn, 12 cotton_yarn
Cardinal Tunic 3,5 1 1 * 100% Tailor 7 20 silk yarn, 9 wool_yarn, 12 cotton_yarn
Pope Tunic 4 1 1 * 100% Tailor 9 20 silk yarn, 10 wool_yarn, 15 cotton_yarn
Priest Tunic 3 1 1 * 100% Tailor 6 20 silk yarn, 10 cotton_yarn, 12 linen yarn
Veil 0,06 1 1 Female 100% Tailor 4 20 silk_yarn, 6 linen_yarn
Shirt (Rags) 0,02 1 1 Male 100% Tailor 3 2 linen yarns
Trousers (Rags) 0,02 1 1 Male 100% Tailor 3 3 linen yarns
Robe (Rags) 0,02 1 1 Female 100% Tailor 3 5 linen yarns
Personal tools