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Difference between revisions of "Temp"
From Medieval Europe
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Initiative (who will hit first) will be computed at every turn and will depend on the reach attribute of each character’s weapon. If the weapons have the same reach, the initiative will be computed randomly. | Initiative (who will hit first) will be computed at every turn and will depend on the reach attribute of each character’s weapon. If the weapons have the same reach, the initiative will be computed randomly. | ||
− | Initiative = f( | + | Initiative = f( Attacker Weapon Length, Defender Weapon Length ) |
==Consecutive Hits== | ==Consecutive Hits== | ||
+ | |||
+ | Range 1-3. Negatively affected by the attacking character’s weapon weight and weapon length, and | ||
+ | positively affected by the attacking character’s Strength and Energy. | ||
+ | |||
+ | Consecutive attacks number = f( Weapon Length (Reach), Strength, Energy) | ||
==Hit and Miss Chance== | ==Hit and Miss Chance== |
Revision as of 10:25, 31 December 2013
Contents |
Battle Engine Explained
Definitions
Match | A complete fight between two characters. A match has n rounds. |
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Round | A round includes two turns, one for the attacker and one for defender |
Turn | A turn may includes n (consecutive) attacks or none |
How it works
Initiative
Initiative (who will hit first) will be computed at every turn and will depend on the reach attribute of each character’s weapon. If the weapons have the same reach, the initiative will be computed randomly.
Initiative = f( Attacker Weapon Length, Defender Weapon Length )
Consecutive Hits
Range 1-3. Negatively affected by the attacking character’s weapon weight and weapon length, and positively affected by the attacking character’s Strength and Energy.
Consecutive attacks number = f( Weapon Length (Reach), Strength, Energy)