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Difference between revisions of "Template:Item"
From Medieval Europe
Line 33: | Line 33: | ||
!Value | !Value | ||
|- | |- | ||
− | {{BaseRow|{{{Weight}}}|Weight}} | + | {{BaseRow|{{{Weight|}}}|Weight}} |
− | {{BaseRow|{{{WeightStood}}}|Weight Stood}} | + | {{BaseRow|{{{WeightStood|}}}|Weight Stood}} |
− | {{BaseRow|{{{Glut}}}|Glut Restored}} | + | {{BaseRow|{{{Glut|}}}|Glut Restored}} |
− | {{BaseRow|{{{Energy}}}|Energy Restored}} | + | {{BaseRow|{{{Energy|}}}|Energy Restored}} |
− | {{BaseRow|{{{Health}}}|Health Restored}} | + | {{BaseRow|{{{Health|}}}|Health Restored}} |
− | {{BaseRow|{{{Intoxication}}}|Intoxication Level}} | + | {{BaseRow|{{{Intoxication|}}}|Intoxication Level}} |
− | {{BaseRow|{{{Equipped}}}|Equipped}} | + | {{BaseRow|{{{Equipped|}}}|Equipped}} |
− | {{BaseRow|{{{Damage}}}|Damage (min — max)}} | + | {{BaseRow|{{{Damage|}}}|Damage (min — max)}} |
− | {{BaseRow|{{{BluntDamage}}}|Blunt damage}} | + | {{BaseRow|{{{BluntDamage|}}}|Blunt damage}} |
− | {{BaseRow|{{{CutDamage}}}|Cut Damage}} | + | {{BaseRow|{{{CutDamage|}}}|Cut Damage}} |
{{BaseRow|{{{Reach}}}|Reach}} | {{BaseRow|{{{Reach}}}|Reach}} | ||
{{BaseRow|{{{ArmorPenetration}}}|Armor Penetration}} | {{BaseRow|{{{ArmorPenetration}}}|Armor Penetration}} | ||
Line 48: | Line 48: | ||
{{BaseRow|{{{Defense}}}|Defense Bonus}} | {{BaseRow|{{{Defense}}}|Defense Bonus}} | ||
|} | |} | ||
− | {{#if: {{{Critical|}}} | *Min roll to hit-damage multiplier |}} | + | {{#if: {{{Critical|}}} | * (*)Min roll to hit-damage multiplier |}} |
[[Category:Items]] | [[Category:Items]] | ||
{{#if: {{{Glut|}}} | [[Category:Food]] |}} | {{#if: {{{Glut|}}} | [[Category:Food]] |}} |
Revision as of 07:47, 7 October 2014
Base template to items. All pages with this template automaticaly add to Category:Items
Used fields:
- Image — all item without this attribute automaticaly add to Category:ItemsNoImage
- Description
- Weight
- WeightStood
- Glut — all item with this attribute automaticaly add to Category:Food
- Energy
- Health
- Intoxication
- Equipped
For Weapon:
- Damage — all item with this attribute automaticaly add to Category:Weapon
- BluntDamage
- CutDamage
- Reach
- ArmorPenetration
- Critical
For Armor:
- Defense — all item with this attribute automaticaly add to Category:Armor