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=Traveling in Medieval Europe=
 
=Traveling in Medieval Europe=
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==Fast Fact Sheet==
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[[File:travel-1.jpg]]
  
 
==The Map==
 
==The Map==
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==Traveling by land==
 
==Traveling by land==
  
Movements are possible only between adjacent regions. Premium accounts or characters with a ''Clearance permit'' will be able to use the ''Fast-track Net'' and so moving between non-adjacent regions.
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Movements are possible only between adjacent regions. With the ''Traveler Package Bonus'' it's possible to use the ''Fast-Track Net'' (moving between non-adjacent regions) and reduce time travel by '''50%'''.
  
The standard travel time to move from one region to the adjacent one will be 1 hour. Time can be increased depending on the two regions terrain type:
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The standard travel time to move from one region to the adjacent one will be '''1 hour'''. Time can be increased depending on the two regions terrain type:
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
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|}
 
|}
  
==Traveling by sea==
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===Penalties===
 
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To access a Sea region from Land the region must have an Harbor. When traveling by sea, it will be possible to move only between adjacent regions even with a ''Clearance Permit''. It will be possible to land only where an harbor exists.
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Standard travel time between Sea regions is 1 hour.
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==Penalties==
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===-Lack of Shoes-===
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Appliable to: '''Land travel'''
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====Lack of Shoes====
  
Avoid it with: '''Horse bonus, Noble status, wear shoes/boots'''
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Avoid it with: '''Traveler Bonus'''
  
 
A penalty will be applied to travel time if the character doesn't wear shoes or boots. A penalty of 50% will be added on travel time. On top to the normal wear off rate (1% a day), shoes will wear off when walking:
 
A penalty will be applied to travel time if the character doesn't wear shoes or boots. A penalty of 50% will be added on travel time. On top to the normal wear off rate (1% a day), shoes will wear off when walking:
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|}
 
|}
  
===-Too much weight-===
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====Excessive Weight====
  
Appliable to: '''Land and Sea travel'''
 
  
 
Avoid it with: '''Carry less items or buy a cart'''
 
Avoid it with: '''Carry less items or buy a cart'''
  
If a char is traveling carrying more weight than he can (See [[En_US_Transporting_Items|Transporting items]] for details), the following penalties will be applied:
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If a char is traveling carrying more weight than he can (See [[En_US_Transporting_Items|Transporting items]] for details),a 10% malus on travel time is added for each '''5 Kg''' in excess
  
<div class='normalbox'>
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====Lack of Energy and Glut====
* Land: 10% is added to time travel for each 5 Kg in excess
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* Sea:  10% is added to time travel for each 10 Kg in excess
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</div>
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===-Lack of Energy and Glut-===
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Appliable to: '''Land Travel'''
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Avoid it with: '''Food and sleep'''
 
Avoid it with: '''Food and sleep'''
  
Traveling requires a certain amount of energy and glut, respectively 4% energy and 2% glut for each 30 minutes of travel.
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Traveling requires a certain amount of energy and glut, respectively '''4% energy''' and '''2% glut''' for each '''30 minutes''' of travel. If you don't have the required levels of glut and energy you will still be able to travel but with a malus of '''400%''' on travel time.
  
If you don't have the required levels of glut and energy you will still be able to travel but with a malus of 400% on travel time.
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==Traveling by sea==
  
===-Not enough money-===
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Movements are possible only between adjacent sea regions. With the ''Traveler Package Bonus'' it's possible to use the ''Fast-Track Net'' (moving between non-adjacent regions) and reduce traveling costs to 0. The standard travel time to move is '''1 hour''' for each crossed region. Travel costs are: '''1 silver coins''' per hour.
  
Appliable to: '''Sea Travel'''
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===Penalties===
  
Avoid it with: '''Money'''
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====Excessive Weight====
  
Traveling by sea requires a certain amount of money. If the character doesn't have enough money, he will still be able to travel but with a penalty of 400% on travel time.
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Avoid it with: '''Carry less items or buy a cart'''
  
==Bonuses==
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If a char is traveling carrying more weight than he can (See [[En_US_Transporting_Items|Transporting items]] for details), a malus of 10% to travel costs for each 20 Kg in excess is applied.
  
===-The Horse-===
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<div class='normalbox'>
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'''If player owns a Professional Cart, the malus applied to travel costs are 10% for each 40 Kg of excess weight.'''
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</div>
  
Appliable to: '''Land Travel'''
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====Not enough money====
  
By renting a horse, your travel time will be shortened by 50% and shoes/boots won't get the additional
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Avoid it with: '''Money'''
consumption due to the character walking.
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===-Rent a Ship-===
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Appliable to: '''Sea Travel'''
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By renting a ship your sea travel will be free of charge.
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===-The Clearance Permit and the Fast Track-===
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Appliable to: '''Travel Land'''
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If a character buys a '''Clearance Permit''' or is a Noble, will be able to use a Fast-Track Route and move faster. The Fast-track linked regions can be seen on the ''Fast-Track Map'' as red lines:
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[[File:Wiki ftmap.jpg]]
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To use the fast track, go to the ''Navigational Map'' and hover on a Region that is linked to the Fast-track, and select '''Travel'''.
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===-The Noble Status-===
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Appliable to: '''Land travel, Sea travel'''
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By getting a noble status you will have the following bonus included:
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* Horse
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Traveling by sea requires a certain amount of money. If the character doesn't have enough money, he will still be able to travel but with a penalty of '''400%''' on travel time.
* Clearance Permit
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* Rent a ship
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Revision as of 15:18, 27 June 2012

Contents

Traveling in Medieval Europe

Fast Fact Sheet

Travel-1.jpg

The Map

You can travel in Medieval Europe with the use of the Map.

Traveling by land

Movements are possible only between adjacent regions. With the Traveler Package Bonus it's possible to use the Fast-Track Net (moving between non-adjacent regions) and reduce time travel by 50%.

The standard travel time to move from one region to the adjacent one will be 1 hour. Time can be increased depending on the two regions terrain type:

From To Time x 1h
Flat Flat 1x
Flat Hilly 1,2x
Flat Mountainous 1,5x
Hilly Flat 1,2x
Hilly Hilly 1,4x
Hilly Mountainous 1,7x
Mountainous Flat 1,5x
Mountainous Hilly 1,7x
Mountainous Mountainous 2x

Penalties

Lack of Shoes

Avoid it with: Traveler Bonus

A penalty will be applied to travel time if the character doesn't wear shoes or boots. A penalty of 50% will be added on travel time. On top to the normal wear off rate (1% a day), shoes will wear off when walking:

Minutes Wear off %
60 0,6
90 0,9
120 1,2

Excessive Weight

Avoid it with: Carry less items or buy a cart

If a char is traveling carrying more weight than he can (See Transporting items for details),a 10% malus on travel time is added for each 5 Kg in excess

Lack of Energy and Glut

Avoid it with: Food and sleep

Traveling requires a certain amount of energy and glut, respectively 4% energy and 2% glut for each 30 minutes of travel. If you don't have the required levels of glut and energy you will still be able to travel but with a malus of 400% on travel time.

Traveling by sea

Movements are possible only between adjacent sea regions. With the Traveler Package Bonus it's possible to use the Fast-Track Net (moving between non-adjacent regions) and reduce traveling costs to 0. The standard travel time to move is 1 hour for each crossed region. Travel costs are: 1 silver coins per hour.

Penalties

Excessive Weight

Avoid it with: Carry less items or buy a cart

If a char is traveling carrying more weight than he can (See Transporting items for details), a malus of 10% to travel costs for each 20 Kg in excess is applied.

If player owns a Professional Cart, the malus applied to travel costs are 10% for each 40 Kg of excess weight.

Not enough money

Avoid it with: Money

Traveling by sea requires a certain amount of money. If the character doesn't have enough money, he will still be able to travel but with a penalty of 400% on travel time.

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