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=Traveling in Medieval Europe=
 
=Traveling in Medieval Europe=
  
==The Map==
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You can move between regions traveling by Land or Sea. You can cancel your travel if the travel time doesn't exceed '''10 minutes'''.
  
You can travel in Medieval Europe with the use of the [[en_US_Map|Map]]
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==Fast Fact Sheet==
  
==Traveling by land==
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[[File:travel-1.jpg]]
  
Movements are possible only between adjacent regions. Premium accounts or characters with a ''Clearance permit'' will be able to use the ''Fast-track Net'' and so moving between non-adjacent regions.
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==The Map==
  
The standard travel time to move from one region to the adjacent one will be 1 hour. Time can be increased depending on the two regions terrain type:
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You can travel in Medieval Europe with the use of the [[En_US_Themap|Map]].
  
{|class='hor-minimalist-a'
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==Traveling by land==
|-
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!From
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!To
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!Time x 1h
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|-
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|Flat
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|Flat
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|1x
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|-
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|Flat
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|Hilly
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|1,2x
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|-
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|Flat
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|Mountainous
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|1,5x
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|-
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|Hilly
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|Flat
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|1,2x
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|-
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|Hilly
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|Hilly
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|1,4x
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|-
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|Hilly
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|Mountainous
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|1,7x
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|-
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|Mountainous
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|Flat
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|1,5x
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|-
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|Mountainous
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|Hilly
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|1,7x
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|-
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|Mountainous
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|Mountainous
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|2x
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|}
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==Traveling by sea==
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Movements are possible only between adjacent regions. With the ''Traveler Package Bonus'' it's possible to use the ''Fast-Track Net'' (moving between non-adjacent regions) and reduce time travel by '''50%'''.
  
To access a Sea region from Land the region must have an Harbor. When traveling by sea, it will be possible to move only between adjacent regions even with a ''Clearance Permit''. It will be possible to land only where an harbor exists.  
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You can move only to regions of Kingdoms that are not hostile towards your Kingdom. For more informations, check [[Diplomacy#Changes_on_Movements|Diplomacy and Traveling]].
  
Standard travel time between Sea regions is 1 hour.
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The standard travel time to move from one region to the adjacent one will be '''2 hours'''.
 +
===Penalties===
  
==Penalties==
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====Lack of Shoes====
  
===-Lack of Shoes-===
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Avoid it with: '''Traveler Bonus'''
 
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Appliable to: '''Land travel'''
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Avoid it with: '''Horse bonus, Noble status, wear shoes/boots'''
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A penalty will be applied to travel time if the character doesn't wear shoes or boots. A penalty of 50% will be added on travel time. On top to the normal wear off rate (1% a day), shoes will wear off when walking:
 
A penalty will be applied to travel time if the character doesn't wear shoes or boots. A penalty of 50% will be added on travel time. On top to the normal wear off rate (1% a day), shoes will wear off when walking:
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|}
 
|}
  
===-Too much weight-===
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====Excessive Weight====
  
Appliable to: '''Land and Sea travel'''
 
  
Avoid it with: '''Carry less items or buy a cart'''
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Avoid it by '''Carrying fewer items or buy a cart'''
  
If a char is traveling carrying more weight than he can (See [[En_US_Transporting_Items|Transporting items]] for details), the following penalties will be applied:
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If a character is traveling carrying more weight than they can (See [[En_US_Transporting_Items|Transporting items]] for details), a 10% malus on travel time is added for each '''5 Kg''' in excess
  
<div class='normalbox'>
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====Lack of Energy and Glut====
* Land: 10% is added to time travel for each 5 Kg in excess
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* Sea:  10% is added to time travel for each 10 Kg in excess
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</div>
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===-Lack of Energy and Glut-===
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Avoid it with '''Food and sleep'''
  
Appliable to: '''Land Travel'''
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Traveling requires a certain amount of energy and glut, respectively '''4% energy''' and '''2% glut''' for each '''30 minutes''' of travel. If you don't have the required levels of glut and energy you will still be able to travel but with a malus of '''400%''' on travel time.
  
Avoid it with: '''Food and sleep'''
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==Traveling by sea==
  
Traveling requires a certain amount of energy and glut, respectively 4% energy and 2% glut for each 30 minutes of travel.
+
Movements are possible only between adjacent sea regions. With the ''Traveler Package Bonus'' it's possible to use the ''Fast-Track Net'' (moving between non-adjacent regions) and reduce traveling costs to 0. The standard travel time to move is '''1 hour''' for each crossed region. Travel costs are: '''1 silver coins''' per hour.
  
If you don't have the required levels of glut and energy you will still be able to travel but with a malus of 400% on travel time.
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===Penalties===
  
===-Not enough money-===
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====Lack of Energy and Glut====
  
Appliable to: '''Sea Travel'''
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No energy or glut is required when sailing.
  
Avoid it with: '''Money'''
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====Excessive Weight====
  
Traveling by sea requires a certain amount of money. If the character doesn't have enough money, he will still be able to travel but with a penalty of 400% on travel time.
+
Avoid it with '''Carrying fewer items or buy a cart'''
  
==Bonuses==
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If a char is traveling carrying more weight than he can (See [[En_US_Transporting_Items|Transporting items]] for details), a malus of 10% to travel costs for each 20 Kg in excess is applied.
  
===-The Horse-===
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<div class='normalbox'>
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'''If player owns a Professional Cart, the malus applied to travel costs are 10% for each 40 Kg of excess weight.'''
 +
</div>
  
Appliable to: '''Land Travel'''
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====Not enough money====
  
By renting a horse, your travel time will be shortened by 50% and shoes/boots won't get the additional
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Avoid it with: '''Money'''
consumption due to the character walking.
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===-Rent a Ship-===
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Appliable to: '''Sea Travel'''
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By renting a ship your sea travel will be free of charge.
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===-The Clearance Permit and the Fast Track-===
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Appliable to: '''Travel Land'''
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If a character buys a '''Clearance Permit''' or is a Noble, will be able to use a Fast-Track Route and move faster. The Fast-track linked regions can be seen on the ''Fast-Track Map'' as red lines:
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[[File:Wiki ftmap.jpg]]
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To use the fast track, go to the ''Navigational Map'' and hover on a Region that is linked to the Fast-track, and select '''Travel'''.
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===-The Noble Status-===
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Appliable to: '''Land travel, Sea travel'''
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By getting a noble status you will have the following bonus included:
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Traveling by sea requires a certain amount of money. If the character doesn't have enough money, they will still be able to travel but with a penalty of '''400%''' on travel time.
  
* Horse
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[[Category:General Information]]
* Clearance Permit
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* Rent a ship
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Latest revision as of 18:10, 19 October 2019

Contents

[edit] Traveling in Medieval Europe

You can move between regions traveling by Land or Sea. You can cancel your travel if the travel time doesn't exceed 10 minutes.

[edit] Fast Fact Sheet

Travel-1.jpg

[edit] The Map

You can travel in Medieval Europe with the use of the Map.

[edit] Traveling by land

Movements are possible only between adjacent regions. With the Traveler Package Bonus it's possible to use the Fast-Track Net (moving between non-adjacent regions) and reduce time travel by 50%.

You can move only to regions of Kingdoms that are not hostile towards your Kingdom. For more informations, check Diplomacy and Traveling.

The standard travel time to move from one region to the adjacent one will be 2 hours.

[edit] Penalties

[edit] Lack of Shoes

Avoid it with: Traveler Bonus

A penalty will be applied to travel time if the character doesn't wear shoes or boots. A penalty of 50% will be added on travel time. On top to the normal wear off rate (1% a day), shoes will wear off when walking:

Minutes Wear off %
60 0,6
90 0,9
120 1,2

[edit] Excessive Weight

Avoid it by Carrying fewer items or buy a cart

If a character is traveling carrying more weight than they can (See Transporting items for details), a 10% malus on travel time is added for each 5 Kg in excess

[edit] Lack of Energy and Glut

Avoid it with Food and sleep

Traveling requires a certain amount of energy and glut, respectively 4% energy and 2% glut for each 30 minutes of travel. If you don't have the required levels of glut and energy you will still be able to travel but with a malus of 400% on travel time.

[edit] Traveling by sea

Movements are possible only between adjacent sea regions. With the Traveler Package Bonus it's possible to use the Fast-Track Net (moving between non-adjacent regions) and reduce traveling costs to 0. The standard travel time to move is 1 hour for each crossed region. Travel costs are: 1 silver coins per hour.

[edit] Penalties

[edit] Lack of Energy and Glut

No energy or glut is required when sailing.

[edit] Excessive Weight

Avoid it with Carrying fewer items or buy a cart

If a char is traveling carrying more weight than he can (See Transporting items for details), a malus of 10% to travel costs for each 20 Kg in excess is applied.

If player owns a Professional Cart, the malus applied to travel costs are 10% for each 40 Kg of excess weight.

[edit] Not enough money

Avoid it with: Money

Traveling by sea requires a certain amount of money. If the character doesn't have enough money, they will still be able to travel but with a penalty of 400% on travel time.

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