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(Sell back to the Kingdom)
 
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{{TOCr}}
 
=Introduction=  
 
=Introduction=  
  
You can buy a shop license from the Castle or Small Village for about 400-500 silver coins (the price depends on your [[en_US_Charisma|Charisma]]). A player can own only one shop.
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You can buy a shop license from the [[Castle]] or [[Village]] for about 400—500 [[Silver Coins|silver coins]] (the price depends on your [[Charisma]] and local tax rate). A player can own '''only one shop''' unless they are a follower of a Church that has the Dogma Bonus [[Dogma Bonuses|Blessings of the Artisans]], in which case it's two shops maximum.
  
There are seven different type of shops:
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There are eight different types of shops:
  
* [[En_US_Shops_Chef|The Inn]]
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* [[Inn]]
* [[En_US_Shops_Blacksmith|The Blacksmith]]
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* [[Blacksmith]]
* [[En_US_Shops_Carpenter|The Carpenter]]
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* [[Carpenter]]
* [[en_US_Clothes|The Tailor]]
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* [[Tailor]]
* [[En_US_Shops_Herbalist|The Herbalist]]
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* [[Herbalist]]
* [[en_US_Jewels|The Goldsmith]]
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* [[Goldsmith]]
* [[Pottery Shop]]
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* [[Potter]]
 +
* [[Distillery]]
  
 
=Shop Functions=
 
=Shop Functions=
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A shop includes the following functions:
 
A shop includes the following functions:
  
{|class='item-details'
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{|class='hor-minimalist-a'
 
|-
 
|-
 
!Functions VS Levels
 
!Functions VS Levels
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|-  
 
|-  
 
|'''Public functions'''
 
|'''Public functions'''
| -
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|align="center"| -
| -
+
|align="center"| -
 
|-  
 
|-  
 
|Informations
 
|Informations
|Yes
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|align="center"|Yes
|Yes
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|align="center"|Yes
 
|-  
 
|-  
 
|'''Private functions'''
 
|'''Private functions'''
| -
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|align="center"| -
| -
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|align="center"| -
 
|-  
 
|-  
 
|Manage (configure shop)
 
|Manage (configure shop)
|Yes
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|align="center"|Yes
|Yes
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|align="center"|Yes
 
|-  
 
|-  
 
|Storage and events
 
|Storage and events
|Yes
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|align="center"|Yes
|Yes
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|align="center"|Yes
 
|-  
 
|-  
 
|Construct objects
 
|Construct objects
|Yes
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|align="center"|Yes
|Yes
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|align="center"|Yes
 
|-  
 
|-  
 
|Increase shop level
 
|Increase shop level
|Yes
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|align="center"|Yes
|Yes
+
|align="center"|Yes
 
|-  
 
|-  
 
|Increase storage space
 
|Increase storage space
|Yes
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|align="center"|Yes
|Yes
+
|align="center"|Yes
 
|-  
 
|-  
 
|Manage grants
 
|Manage grants
|No
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|align="center"|No
|Yes
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|align="center"|Yes
 
|-  
 
|-  
 
|Sell your shop
 
|Sell your shop
|Yes
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|align="center"|Yes
|Yes
+
|align="center"|Yes
 
|-  
 
|-  
 
|}
 
|}
 +
 +
=Buying your Shop=
 +
 +
You can buy a shop c/o [[Castle]] or [[Village]]. The price of a shop depends on the [[Castle#Taxes|Goods and Services Tax]] that the [[Vassal]] set.
  
 
=Informations=
 
=Informations=
  
In this page you can see an overview of the shop.
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On this page you can see an overview of the shop.
  
[[File:shop-informations.png|thumb|left|The shop informational page]]
 
<br style='clear:both'/>
 
 
=Manage (Configure shop)=
 
=Manage (Configure shop)=
  
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* Your shop description
 
* Your shop description
* A informative message (open/closing hours, prices etc)
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* An informative message (open/closing hours, prices etc)
 
* Your shop image, that will be seen in the informational page
 
* Your shop image, that will be seen in the informational page
  
[[File:shop-configure.png|thumb|left|The shop configuration page]]
 
<br style='clear:both'/>
 
 
=Storage and events=
 
=Storage and events=
  
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=Construct/Create objects=
 
=Construct/Create objects=
  
In this page you will see a list of craftable items:
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On this page you can see a list of the items you can create in your shop.
  
[[File:Shop-1.png|thumb|left|The crafting page]]
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  Important: You will need to have torso/body, legs, and feet covered in order to work in your shop.
  
<br style='clear:both'/>
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Time to craft depends on:
  
Time to craft depends basically on:
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* The value of your intelligence Attribute;
 +
* If you own the [[Worker Package Bonus]] (Crafting Time decreased by 50%);
 +
* If you are a Follower of a Church that owns the [[Dogma Bonuses|Blessings of the Artisans]] Dogma Bonus (Crafting Time decreased by 30%)
  
* Your intelligence
+
The Energy and Glut required depends on crafting time and the working cycles:
* If you have the [[en_US_WorkerBonus|Worker Bonus]]
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* The clothes you are wearing
+
  
==Intelligence Bonus==
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  Required Energy = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
 +
  Required Glut = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
  
The value of your intelligence attribute decreases the time needed to craft the items.
+
Example:
  
==Worker Bonus==
+
Crafting meat soup takes (not applying bonuses) 108 minutes (1,48 hours). To craft meat soup x1 the required energy is 1,48*1,324 = 2,385 (4,77%).
  
If you own the [[en_US_WorkerBonus|Worker Bonus]] the crafting time is decreased by 50%.
+
To craft x3, energy required will be 2,385* 3 = 7,155 (14,31%). The final result is rounded so the energy required will be 14%.
 
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==Clothes Bonus==
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Time needed to craft items may increase or decrease in relation on what the player is wearing:
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+
{|class='hor-minimalist-a'
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|-
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!Body Part
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!Nothing
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!Rags
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!Normal
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!Armor
+
|-
+
|Torso or Body
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|30%
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|0%
+
| -7%
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|10%
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|-
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|Legs
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|30%
+
|0%
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| -7%
+
|10%
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|-
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|Feet
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|10%
+
|0%
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| -3%
+
|0%
+
|-
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|}
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=Upgrading your shop=
 
=Upgrading your shop=
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* Increase storage space
 
* Increase storage space
  
==Increasing shop level==
 
 
You can work on your shop to increase its level to the next.
 
 
[[File:shop-increaselevel.png|thumb|left|Increasing level]]
 
<br style='clear:both'/>
 
 
===Conditions===
 
 
# Required items are in the shop storage
 
# Character has enough glut and energy
 
 
===Expected lasting time===
 
 
40 hours.
 
 
===Time modifiers===
 
 
# Character strength
 
# Bought bonuses: Worker
 
 
===Queue applies?===
 
 
No.
 
 
===Required resources===
 
 
# 6% [[Glut]], 6% [[Energy]] per working hour
 
# 15 [[Iron piece|Iron pieces]]
 
# 45 [[Wood piece|Wood pieces]]
 
# a [[Work Hammer]]
 
 
===Action Effects===
 
 
# Shop level is increased to the next level.
 
  
 
==Increasing storage space==
 
==Increasing storage space==
  
You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a [[jobs|Job]]. Having more storage will allow you to hold more material and craft items that are very heavy, like the [[en_US_StikingPoison|Stinking Poison]] and the [[en_US_Woodencart|Wooden Cart]].
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You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a [[jobs|Job]]. Having more storage will allow you to store more material and craft items that are very heavy, like the [[Tar Jar]] and the [[Medium Cart]]. (Note: depending on the weight of the required materials, more than one enlargement may be necessary)
  
[[File:shop-enlarge.png|thumb|left|Increasing shop storage]]
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* Conditions:
<br style='clear:both'/>
+
** Required items are in the shop storage
===Conditions===
+
** Character has enough glut and energy
 +
* Expected lasting time: 12 hours.
 +
* Time modifiers:
 +
** Character strength
 +
** Bought bonuses: [[Worker Package Bonus]]
 +
* Queue applies? No.
 +
* Required resources:  
 +
** 32% [[Glut]], 36% [[Energy]]
 +
** 15 [[Wood Piece]]s
 +
** 70 [[Brick]]s
 +
** a [[Work Hammer]]
  
# Required items are in the shop storage
+
After you complete, Shop storage is increased (+250 Kg)
# Character has enough glut and energy
+
  
===Expected lasting time===
 
  
12 hours.
+
==Increasing shop level==
  
===Time modifiers===
+
You can work at your shop to increase its level to the next.
  
# Character strength
+
* Conditions:
# Bought bonuses: Worker
+
** Required items are in the shop storage
 +
** Character has enough glut and energy
 +
* Expected lasting time: 40 hours.
 +
* Time modifiers:
 +
** Character strength
 +
** Bought bonuses: [[Worker Package Bonus]]
 +
* Queue applies? No.
 +
* Required resources:
 +
** 6% [[Glut]], 6% [[Energy]] per working hour
 +
** 15 [[Iron Piece]]s
 +
** 45 [[Wood Piece]]s
 +
** a [[Work Hammer]]
  
===Queue applies?===
+
After you complete, the Shop level is increased to the next level.
  
No.
 
 
===Required resources===
 
 
# 32% [[Glut]], 36% [[Energy]]
 
# 15 [[Qood piece|Wood pieces]]
 
# 70 [[Brick|Bricks]]
 
# a [[Work_Hammer]]
 
 
===Action Effects===
 
 
# Shop storage is increased (250 Kg)
 
  
 
=Level 2 Shop=
 
=Level 2 Shop=
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* [[Worker Profile]]
 
* [[Worker Profile]]
* [[Inventory Deposit]]
 
* [[Inventory Take]]
 
  
[[File:shop-grant.png|thumb|left|The Manage grants page]]
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You may hire other players to work in your upgraded '''[[Workshops|Shop]]''' by writing a [[Work contract]]. Both characters will be able to craft but not at the same time and only the owner has to access the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory.
  
<br style='clear:both'/>
+
=Selling your shop=
  
=Sell your shop=
+
You can sell your shop back to the Government or to another player by ''Selling your Certificate of Ownership'' on the [[Market]]. In case you sell your shop back to the Government you will receive the following Silver Coins
  
==Sell back to the Kingdom==
+
  Silver Coins = 80% of Base_price
  
You can sell your shop back to the Government.to the Land Register or to other player by ''Selling your Certificate of Ownership'' on the Market (see below for details).
+
where Base_Price is the structure price before Kingdom applied taxes.
  
 
==Sell your shop on the market==
 
==Sell your shop on the market==
  
Every shop owner owns a document (Certificate of Ownership) for each shops he bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.
+
Every shop owner owns a [[Scroll|document]] (Certificate of Ownership) for each shop they bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.
  
 
For selling successfully a property:
 
For selling successfully a property:
Line 243: Line 184:
 
* Shop inventory must be empty
 
* Shop inventory must be empty
 
* Buyer must not already own a shop
 
* Buyer must not already own a shop
* No pending jobs in the shop should exists at buy time
+
* No pending jobs in the shop should exist at buy time
 +
 
 +
These checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transferred to the new owner and the buyer, the seller and the [[Vassal]] will be informed about the ownership Transfer.
  
This checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transfered to the new owner and the buyer, the seller and the Vassal will be informed about the ownership Transfer.
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{{navBuildings}}
 +
[[Category:General Information]]

Latest revision as of 18:14, 19 October 2019

[edit] Introduction

You can buy a shop license from the Castle or Village for about 400—500 silver coins (the price depends on your Charisma and local tax rate). A player can own only one shop unless they are a follower of a Church that has the Dogma Bonus Blessings of the Artisans, in which case it's two shops maximum.

There are eight different types of shops:

[edit] Shop Functions

A shop includes the following functions:

Functions VS Levels Level 1 Level 2
Public functions - -
Informations Yes Yes
Private functions - -
Manage (configure shop) Yes Yes
Storage and events Yes Yes
Construct objects Yes Yes
Increase shop level Yes Yes
Increase storage space Yes Yes
Manage grants No Yes
Sell your shop Yes Yes

[edit] Buying your Shop

You can buy a shop c/o Castle or Village. The price of a shop depends on the Goods and Services Tax that the Vassal set.

[edit] Informations

On this page you can see an overview of the shop.

[edit] Manage (Configure shop)

In this page you can configure the following shop attributes:

  • Your shop description
  • An informative message (open/closing hours, prices etc)
  • Your shop image, that will be seen in the informational page

[edit] Storage and events

You can see what's stored in the structure inventory and take/deposit items and see some events related to activities related to the structure.

[edit] Construct/Create objects

On this page you can see a list of the items you can create in your shop.

  Important: You will need to have torso/body, legs, and feet covered in order to work in your shop.

Time to craft depends on:

  • The value of your intelligence Attribute;
  • If you own the Worker Package Bonus (Crafting Time decreased by 50%);
  • If you are a Follower of a Church that owns the Blessings of the Artisans Dogma Bonus (Crafting Time decreased by 30%)

The Energy and Glut required depends on crafting time and the working cycles:

  Required Energy = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)
  Required Glut = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)

Example:

Crafting meat soup takes (not applying bonuses) 108 minutes (1,48 hours). To craft meat soup x1 the required energy is 1,48*1,324 = 2,385 (4,77%).

To craft x3, energy required will be 2,385* 3 = 7,155 (14,31%). The final result is rounded so the energy required will be 14%.

[edit] Upgrading your shop

You can upgrade your shop by:

  • Increase shop level
  • Increase storage space


[edit] Increasing storage space

You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a Job. Having more storage will allow you to store more material and craft items that are very heavy, like the Tar Jar and the Medium Cart. (Note: depending on the weight of the required materials, more than one enlargement may be necessary)

  • Conditions:
    • Required items are in the shop storage
    • Character has enough glut and energy
  • Expected lasting time: 12 hours.
  • Time modifiers:
  • Queue applies? No.
  • Required resources:

After you complete, Shop storage is increased (+250 Kg)


[edit] Increasing shop level

You can work at your shop to increase its level to the next.

After you complete, the Shop level is increased to the next level.


[edit] Level 2 Shop

A level 2 Shop enables the Grant functionality. The owner will then be able to assign the following profiles:

You may hire other players to work in your upgraded Shop by writing a Work contract. Both characters will be able to craft but not at the same time and only the owner has to access the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory.

[edit] Selling your shop

You can sell your shop back to the Government or to another player by Selling your Certificate of Ownership on the Market. In case you sell your shop back to the Government you will receive the following Silver Coins

  Silver Coins = 80% of Base_price

where Base_Price is the structure price before Kingdom applied taxes.

[edit] Sell your shop on the market

Every shop owner owns a document (Certificate of Ownership) for each shop they bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.

For selling successfully a property:

  • Shop inventory must be empty
  • Buyer must not already own a shop
  • No pending jobs in the shop should exist at buy time

These checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transferred to the new owner and the buyer, the seller and the Vassal will be informed about the ownership Transfer.


List of all Buildings an locations in game
Basic Resources ForestFish ShoalGold MineStone MineCoal MineWhite Sand CaveSalternClay MineIron Mine
Farms and Fields FieldCow FarmSheep FarmPigs FarmSilkworms FarmBees Farm
Shops InnBlacksmithCarpenterTailorHerbalistGoldsmithPotterDistillery
Government Structures Royal PalaceCastleVillageCourtBarracks and Prisons (Level 2)AcademyTraining GroundsTavernMarketHarborWatch Tower
Religious Structures Level 1 (Head Quarter) Level 2 Level 3 Level 4
Other DumpBuilding SiteBattlefieldWellHouse
Related article Kingdom (Community) ProjectsStructure Control Requirements
Personal tools