Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Resting

From Medieval Europe
Revision as of 19:07, 2 February 2013 by Sunchaser (Talk | contribs)

Jump to: navigation, search

Contents

Resting in ME

Resting is a way to recuperate Energy easily and it's possible to rest in many places. The necessary time span to recuperate energy is regulated by the Rest Factor.

The Rest Factor

The Rest Factor depends on the following variables:

Structure Rest Factor

The Structure Rest Factor (SRF) is a Base Rest Factor linked to the structure. The more prestigious the structure is, the higher the SRF.

Example

Formula:

  Recuperated Energy X hour = base_restfactor * ( structure_rest_level ^ 0.2 ) *  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 * 
  ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;


Example: Resting time computed with Constitution 7 and glut 64%:

Rest Level Name Base factor Needed hours to recuperate all points Needed hours with premium account
3 Tavern, free rest 1,80 27,78 16,34
0,3 Native Village 1,80 27,78 16,34
1,2 Hut 5,19 9,65 5,68
3 Little wooden house 6,23 8,04 4,73
3 Tavern, paid rest 6,23 8,04 4,73
4,5 Barracks 6,75 7,42 4,36
4,5 Cathedral 6,75 7,42 4,36
6 Court 7,15 7,00 4,12
7 Big wooden house 7,38 6,79 4,00
8 Bishop Palace 7,58 6,61 3,89
14 Little brick house 8,48 5,91 3,48
28 Big brick house 9,74 5,14 3,03
30 Castle 9,87 5,08 2,99
30 Cardinal Palace 9,87 5,08 2,99
56 Villa 11,18 4,48 2,64
60 Royal Palace 11,34 4,42 2,60
60 Holy See 11,34 4,42 2,60
Personal tools