Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Difference between revisions of "Resting"

From Medieval Europe
Jump to: navigation, search
(Resting in ME)
Line 1: Line 1:
 
=Resting in ME=
 
=Resting in ME=
  
In Medieval Europe you can rest in different places. Each place has a different base rest factor. The formula includes
+
Resting is a way to recuperate [[Your_Character#Energy|Energy]] easily and it's possible to rest in many places. The necessary time span to recuperate energy is regulated by the Rest Factor.
constitution characteristics and glut level.
+
  
   energy_x_hour = base_restfactor * ( structure_rest_level ^ 0.2 ) *  
+
==The Rest Factor==
  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 *  
+
 
 +
The Rest Factor depends on the following variables:
 +
 
 +
* Structure Rest Factor
 +
* [[Constitution|Character constitution]]
 +
* [[Glut|Character Satiety]]
 +
 
 +
===Structure Rest Factor===
 +
The Structure Rest Factor (SRF) is a Base Rest Factor linked to the structure. The more prestigious the structure is, the higher the SRF.
 +
 
 +
Formula:
 +
 
 +
   Recuperated Energy X hour = base_restfactor * ( structure_rest_level ^ 0.2 ) * ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 *  
 
   ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;
 
   ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;
  
''Resting time computed with Constitution 7 and glut 64%'':
+
 
 +
''Example: Resting time computed with Constitution 7 and glut 64%'':
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'

Revision as of 19:06, 2 February 2013

Resting in ME

Resting is a way to recuperate Energy easily and it's possible to rest in many places. The necessary time span to recuperate energy is regulated by the Rest Factor.

The Rest Factor

The Rest Factor depends on the following variables:

Structure Rest Factor

The Structure Rest Factor (SRF) is a Base Rest Factor linked to the structure. The more prestigious the structure is, the higher the SRF.

Formula:

  Recuperated Energy X hour = base_restfactor * ( structure_rest_level ^ 0.2 ) *  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 * 
  ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;


Example: Resting time computed with Constitution 7 and glut 64%:

Rest Level Name Base factor Needed hours to recuperate all points Needed hours with premium account
3 Tavern, free rest 1,80 27,78 16,34
0,3 Native Village 1,80 27,78 16,34
1,2 Hut 5,19 9,65 5,68
3 Little wooden house 6,23 8,04 4,73
3 Tavern, paid rest 6,23 8,04 4,73
4,5 Barracks 6,75 7,42 4,36
4,5 Cathedral 6,75 7,42 4,36
6 Court 7,15 7,00 4,12
7 Big wooden house 7,38 6,79 4,00
8 Bishop Palace 7,58 6,61 3,89
14 Little brick house 8,48 5,91 3,48
28 Big brick house 9,74 5,14 3,03
30 Castle 9,87 5,08 2,99
30 Cardinal Palace 9,87 5,08 2,99
56 Villa 11,18 4,48 2,64
60 Royal Palace 11,34 4,42 2,60
60 Holy See 11,34 4,42 2,60
Personal tools