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=Resting in ME=
 
=Resting in ME=
  
Resting is a way to recuperate [[Your_Character#Energy|Energy]] easily and it's possible to rest in many places. The necessary time span to recuperate energy is regulated by the Rest Factor. The '''Noble Bonus''' increases the Rest Factor (thus speeding [[Your_Character#Energy|Energy]] recovery) by 70%.
+
Resting is a way to recuperate [[Your_Character#Energy|Energy]]. The necessary time span to recuperate energy depends on the Rest Factor. The [[Basic Package Bonus]] increases the Rest Factor (thus speeding [[Your_Character#Energy|Energy]] recovery) by 100%.
  
 
=The Rest Factor=
 
=The Rest Factor=
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The Rest Factor depends on the following variables:
 
The Rest Factor depends on the following variables:
  
* Structure Rest Factor
+
* Structure Rest Factor;
* [[En_US_CharCreation#Constitution|Character constitution]]
+
* [[En_US_CharCreation#Constitution|Character constitution]];
* [[Your_Character#Glut_.28or_Satiety.29|Character Satiety]]
+
* [[Your_Character#Glut_.28or_Satiety.29|Character glut]].
  
==Structure Rest Factor==
+
[[File:Rest_Factor_-_1.png|400px]]
The Structure Rest Factor (SRF) is a Base Rest Factor linked to the structure. The more prestigious the structure is, the higher the SRF.
+
 
 +
=Structure Rest Factor=
 +
 
 +
The Structure Rest Factor (SRF) is a Rest Factor linked to the structure (or Pro Cart). The more prestigious the structure is, the higher the SRF is.
 +
 
 +
= Rest Factor formula =
  
=Example=
 
  
 
The Rest Factor is computed as follows:
 
The Rest Factor is computed as follows:
  
   Recuperated Energy X hour =  Rest Factor *  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 *  
+
   Rest Factor =  (Base_Rest_Factor ^ 0.2) * Structure_Rest_Factor *  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 * ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;
  ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;
+
 
 +
Where Base_Rest_Factor is:
 +
 
 +
* 5 for Professional Cart
 +
* 1,8 for Free Tavern Rest and Native Village
 +
* 5 for all other structures
  
''Resting time computed with Constitution 7, Glut 64%, Energy 0:''
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= Rest Factor Reference Table =
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
 
|-
 
|-
 
!Name
 
!Name
 +
!Base factor
 
!Structure Rest Level
 
!Structure Rest Level
 
!Rest Factor
 
!Rest Factor
!Rest Factor with Noble Bonus
+
!Rest Factor with Basic Bonus
!Needed hours to recuperate all points
+
!Needed hours with Noble Bonus
+
 
|-  
 
|-  
|Native Village
+
|Royal Palace
|0.3
+
|5
|1.41
+
|60
|2.40
+
|13,70
|35.41
+
|27,40
|20.83
+
 
|-  
 
|-  
|Tavern, free rest
+
|Holy See
|3
+
|5
|2.24
+
|60
|3.80
+
|13,70
|22.34
+
|27,40
|13.14
+
 
|-  
 
|-  
|Hut
+
|Villa
|1.2
+
|5
|5.18
+
|56
|8.80
+
|13,51
|9.66
+
|27,03
|5.68
+
 
|-  
 
|-  
|Little wooden house
+
|Castle
|3
+
|5
|6.22
+
|30
|10.57
+
|11,93
|8.04
+
|23,86
|4.73
+
 
|-  
 
|-  
|Tavern, paid rest
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|Cardinal Palace
|3
+
|5
|6.22
+
|30
|10.57
+
|11,93
|8.04
+
|23,86
|4.73
+
 
|-  
 
|-  
|Barracks
+
|Big brick house
|4.5
+
|5
|6.74
+
|28
|11.46
+
|11,76
|7.42
+
|23,53
|4.36
+
 
|-  
 
|-  
|Religious Structure Level 4
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|Little brick house
|4.5
+
|5
|6.74
+
|14
|11.46
+
|10,24
|7.42
+
|20,48
|4.36
+
 
|-  
 
|-  
|Court
+
|Bishop Palace
|6
+
|5
|7.14
+
|8
|12.14
+
|9,16
|7.00
+
|18,31
|4.12
+
 
|-  
 
|-  
 
|Big wooden house
 
|Big wooden house
 +
|5
 
|7
 
|7
|7.36
+
|8,92
|12.52
+
|17,83
|6.79
+
|3.99
+
 
|-  
 
|-  
|Religious Structure Level 3
+
|Court
|8
+
|5
|7.56
+
|6
|12.86
+
|8,65
|6.61
+
|17,29
|3.89
+
 
|-  
 
|-  
|Little brick house
+
|Barracks
|14
+
|5
|8.46
+
|4,5
|14.38
+
|8,16
|5.91
+
|16,32
|3.48
+
 
|-  
 
|-  
|Big brick house
+
|Cathedral
|28
+
|5
|9.72
+
|4,5
|16.52
+
|8,16
|5.15
+
|16,32
|3.03
+
 
|-  
 
|-  
|Castle
+
|Little wooden house
|30
+
|5
|9.85
+
|3
|16.75
+
|7,53
|5.08
+
|15,05
|2.99
+
 
|-  
 
|-  
|Religious Structure Level 2
+
|Tavern, paid rest
|30
+
|5
|9.85
+
|3
|16.75
+
|7,53
|5.08
+
|15,05
|2.99
+
 
|-  
 
|-  
|Villa
+
|Hut
|56
+
|5
|11.16
+
|1,2
|18.98
+
|6,27
|4.48
+
|12,53
|2.63
+
 
|-  
 
|-  
|Royal Palace
+
|Tavern, free rest (1)
|60
+
|1,8
|11.32
+
|3
|19.24
+
|2,71
|4.42
+
|5,42
|2.60
+
 
|-  
 
|-  
|Religious Structure Level 1
+
|Native Village
|60
+
|1,8
|11.32
+
|1,8
|19.24
+
|2,45
|4.42
+
|4,89
|2.60
+
|-
 +
|Professional Cart
 +
|5
 +
|N/A
 +
|6,04
 +
|12,08
 +
|-
 
|}
 
|}
 +
 +
(1) If your character's age is less than 90 days you may sleep in a tavern for free but with Rest Factor equal to the paid rest.
 +
 +
[[Category: General Information]]

Latest revision as of 15:29, 19 October 2019

Contents

[edit] Resting in ME

Resting is a way to recuperate Energy. The necessary time span to recuperate energy depends on the Rest Factor. The Basic Package Bonus increases the Rest Factor (thus speeding Energy recovery) by 100%.

[edit] The Rest Factor

The Rest Factor depends on the following variables:

Rest Factor - 1.png

[edit] Structure Rest Factor

The Structure Rest Factor (SRF) is a Rest Factor linked to the structure (or Pro Cart). The more prestigious the structure is, the higher the SRF is.

[edit] Rest Factor formula

The Rest Factor is computed as follows:

  Rest Factor =  (Base_Rest_Factor ^ 0.2) * Structure_Rest_Factor *  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 *  ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;

Where Base_Rest_Factor is:

  • 5 for Professional Cart
  • 1,8 for Free Tavern Rest and Native Village
  • 5 for all other structures

[edit] Rest Factor Reference Table

Name Base factor Structure Rest Level Rest Factor Rest Factor with Basic Bonus
Royal Palace 5 60 13,70 27,40
Holy See 5 60 13,70 27,40
Villa 5 56 13,51 27,03
Castle 5 30 11,93 23,86
Cardinal Palace 5 30 11,93 23,86
Big brick house 5 28 11,76 23,53
Little brick house 5 14 10,24 20,48
Bishop Palace 5 8 9,16 18,31
Big wooden house 5 7 8,92 17,83
Court 5 6 8,65 17,29
Barracks 5 4,5 8,16 16,32
Cathedral 5 4,5 8,16 16,32
Little wooden house 5 3 7,53 15,05
Tavern, paid rest 5 3 7,53 15,05
Hut 5 1,2 6,27 12,53
Tavern, free rest (1) 1,8 3 2,71 5,42
Native Village 1,8 1,8 2,45 4,89
Professional Cart 5 N/A 6,04 12,08

(1) If your character's age is less than 90 days you may sleep in a tavern for free but with Rest Factor equal to the paid rest.

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