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=Resting in ME=
 
=Resting in ME=
  
Resting is a way to recuperate [[Your_Character#Energy|Energy]] easily and it's possible to rest in many places. The necessary time span to recuperate energy is regulated by the Rest Factor.
+
Resting is a way to recuperate [[Your_Character#Energy|Energy]]. The necessary time span to recuperate energy depends on the Rest Factor. The [[Basic Package Bonus]] increases the Rest Factor (thus speeding [[Your_Character#Energy|Energy]] recovery) by 100%.
  
==The Rest Factor==
+
=The Rest Factor=
  
 
The Rest Factor depends on the following variables:
 
The Rest Factor depends on the following variables:
  
* Structure Rest Factor
+
* Structure Rest Factor;
* [[En_US_CharCreation#Constitution|Character constitution]]
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* [[En_US_CharCreation#Constitution|Character constitution]];
* [[Your_Character#Glut_.28or_Satiety.29|Character Satiety]]
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* [[Your_Character#Glut_.28or_Satiety.29|Character glut]].
  
===Structure Rest Factor===
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[[File:Rest_Factor_-_1.png|400px]]
The Structure Rest Factor (SRF) is a Base Rest Factor linked to the structure. The more prestigious the structure is, the higher the SRF.
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 +
=Structure Rest Factor=
 +
 
 +
The Structure Rest Factor (SRF) is a Rest Factor linked to the structure (or Pro Cart). The more prestigious the structure is, the higher the SRF is.
 +
 
 +
= Rest Factor formula =
  
==Example==
 
  
 
The Rest Factor is computed as follows:
 
The Rest Factor is computed as follows:
  
   Recuperated Energy X hour =  Rest Factor *  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 *  
+
   Rest Factor =  (Base_Rest_Factor ^ 0.2) * Structure_Rest_Factor *  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 * ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;
  ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;
+
 
 +
Where Base_Rest_Factor is:
 +
 
 +
* 5 for Professional Cart
 +
* 1,8 for Free Tavern Rest and Native Village
 +
* 5 for all other structures
  
''Example: Resting time computed with Constitution 7 and glut 64%'':
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= Rest Factor Reference Table =
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
 
|-
 
|-
 
!Name
 
!Name
!Structure Rest Factor
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!Base factor
 +
!Structure Rest Level
 
!Rest Factor
 
!Rest Factor
!Rest Factor with Noble Bonus
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!Rest Factor with Basic Bonus
!Needed hours to recuperate all points
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!Needed hours with Noble Bonus
+
 
|-  
 
|-  
|Native Village
+
|Royal Palace
|0.3
+
|5
|1.41
+
|60
|2.40
+
|13,70
|35.41
+
|27,40
|20.83
+
 
|-  
 
|-  
|Tavern, free rest
+
|Holy See
|3
+
|5
|2.24
+
|60
|3.80
+
|13,70
|22.34
+
|27,40
|13.14
+
 
|-  
 
|-  
|Hut
+
|Villa
|1.2
+
|5
|5.18
+
|56
|8.80
+
|13,51
|9.66
+
|27,03
|5.68
+
 
|-  
 
|-  
|Little wooden house
+
|Castle
|3
+
|5
|6.22
+
|30
|10.57
+
|11,93
|8.04
+
|23,86
|4.73
+
 
|-  
 
|-  
|Tavern, paid rest
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|Cardinal Palace
|3
+
|5
|6.22
+
|30
|10.57
+
|11,93
|8.04
+
|23,86
|4.73
+
 
|-  
 
|-  
|Barracks
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|Big brick house
|4.5
+
|5
|6.74
+
|28
|11.46
+
|11,76
|7.42
+
|23,53
|4.36
+
 
|-  
 
|-  
|Religious Structure Level 4
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|Little brick house
|4.5
+
|5
|6.74
+
|14
|11.46
+
|10,24
|7.42
+
|20,48
|4.36
+
 
|-  
 
|-  
|Court
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|Bishop Palace
|6
+
|5
|7.14
+
|8
|12.14
+
|9,16
|7.00
+
|18,31
|4.12
+
 
|-  
 
|-  
 
|Big wooden house
 
|Big wooden house
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|5
 
|7
 
|7
|7.36
+
|8,92
|12.52
+
|17,83
|6.79
+
|3.99
+
 
|-  
 
|-  
|Religious Structure Level 3
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|Court
|8
+
|5
|7.56
+
|6
|12.86
+
|8,65
|6.61
+
|17,29
|3.89
+
 
|-  
 
|-  
|Little brick house
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|Barracks
|14
+
|5
|8.46
+
|4,5
|14.38
+
|8,16
|5.91
+
|16,32
|3.48
+
 
|-  
 
|-  
|Big brick house
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|Cathedral
|28
+
|5
|9.72
+
|4,5
|16.52
+
|8,16
|5.15
+
|16,32
|3.03
+
 
|-  
 
|-  
|Castle
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|Little wooden house
|30
+
|5
|9.85
+
|3
|16.75
+
|7,53
|5.08
+
|15,05
|2.99
+
 
|-  
 
|-  
|Religious Structure Level 2
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|Tavern, paid rest
|30
+
|5
|9.85
+
|3
|16.75
+
|7,53
|5.08
+
|15,05
|2.99
+
 
|-  
 
|-  
|Villa
+
|Hut
|56
+
|5
|11.16
+
|1,2
|18.98
+
|6,27
|4.48
+
|12,53
|2.63
+
 
|-  
 
|-  
|Royal Palace
+
|Tavern, free rest (1)
|60
+
|1,8
|11.32
+
|3
|19.24
+
|2,71
|4.42
+
|5,42
|2.60
+
 
|-  
 
|-  
|Religious Structure Level 1
+
|Native Village
|60
+
|1,8
|11.32
+
|1,8
|19.24
+
|2,45
|4.42
+
|4,89
|2.60
+
|-
 +
|Professional Cart
 +
|5
 +
|N/A
 +
|6,04
 +
|12,08
 +
|-
 
|}
 
|}
 +
 +
(1) If your character's age is less than 90 days you may sleep in a tavern for free but with Rest Factor equal to the paid rest.
 +
 +
[[Category: General Information]]

Latest revision as of 15:29, 19 October 2019

Contents

[edit] Resting in ME

Resting is a way to recuperate Energy. The necessary time span to recuperate energy depends on the Rest Factor. The Basic Package Bonus increases the Rest Factor (thus speeding Energy recovery) by 100%.

[edit] The Rest Factor

The Rest Factor depends on the following variables:

Rest Factor - 1.png

[edit] Structure Rest Factor

The Structure Rest Factor (SRF) is a Rest Factor linked to the structure (or Pro Cart). The more prestigious the structure is, the higher the SRF is.

[edit] Rest Factor formula

The Rest Factor is computed as follows:

  Rest Factor =  (Base_Rest_Factor ^ 0.2) * Structure_Rest_Factor *  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 *  ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;

Where Base_Rest_Factor is:

  • 5 for Professional Cart
  • 1,8 for Free Tavern Rest and Native Village
  • 5 for all other structures

[edit] Rest Factor Reference Table

Name Base factor Structure Rest Level Rest Factor Rest Factor with Basic Bonus
Royal Palace 5 60 13,70 27,40
Holy See 5 60 13,70 27,40
Villa 5 56 13,51 27,03
Castle 5 30 11,93 23,86
Cardinal Palace 5 30 11,93 23,86
Big brick house 5 28 11,76 23,53
Little brick house 5 14 10,24 20,48
Bishop Palace 5 8 9,16 18,31
Big wooden house 5 7 8,92 17,83
Court 5 6 8,65 17,29
Barracks 5 4,5 8,16 16,32
Cathedral 5 4,5 8,16 16,32
Little wooden house 5 3 7,53 15,05
Tavern, paid rest 5 3 7,53 15,05
Hut 5 1,2 6,27 12,53
Tavern, free rest (1) 1,8 3 2,71 5,42
Native Village 1,8 1,8 2,45 4,89
Professional Cart 5 N/A 6,04 12,08

(1) If your character's age is less than 90 days you may sleep in a tavern for free but with Rest Factor equal to the paid rest.

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