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The structure owner can rest in their assigned Temple/Church. For further details, see [[En US Resting|Resting]].
 
The structure owner can rest in their assigned Temple/Church. For further details, see [[En US Resting|Resting]].
  
[[Category: General Information]]
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[[Category: Structures]]

Revision as of 12:49, 14 July 2015

Contents

The Religious Level 1 Structure (Head Quarter)

The Religious Head Quarter name changes depending on the correspondent Religion:

  • Teological Church => Holy See
  • Universal Pagan Community => Pantheon
  • Eastern Mystical Church => Primodor's Palace
  • Patriarchal Church => Patriarchal Basilica

The structure is controlled by the Religious Leader.

Wiki-rel-1.jpg A Religious Level 1 Structure

Public Functions

Info

The info functions show some informations on the structure.

  • Description: If it has been provided, a brief description of the structure.
  • Owner: the Controller of the structure is shown.
  • Instructive message: a message set by the owner is shown.

By using this function you can make offers to the structure by depositing some items.

Pray

By praying you can raise your Faith Level, Accumulated Faith Points , Church Faith Points and fund the Church. For further details see Praying.

Private Functions

Transfer Faith Points

Level 1, 2, 3 Religious structures can transfer Faith Points to a child structure:

Rel2-d.png

Conditions
  1. Enough Faith points in the controlled structure
Expected lasting time

Action is immediate.

Required resources
  • Structure must have required FPs
Cost in Faith Points
   Faith points = 5% of transfered Faith Points
Action Effects

Faith Points are transfered.

Excommunicate a player

A Church Leader will be able to excommunicate a Church Follower:


Rel2-c.png

Conditions
  1. Enough Faith points in the controlled structure
  2. Faith Level > 85%
  3. Target player is a Church Follower
  4. Target player does not have a running admonishment

Note: Reason is mandatory and will be looked upon by administration in case of abuses.

Expected lasting time

6 hours.

Time modifiers
  • Intelligence of Leader
  • Bought bonuses: Worker
Queue applies?

No.

Required resources
  • 72% Glut, 100% Energy
  • Structure must have required FPs
  • 1 Scroll
Cost in Faith Points
  Faith points = 300 * f ( Excommunicated Char AFP level ) ^ 2
Action Effects
  1. Player will be excommunicated and become Atheist
  2. -100% to FL
  3. -100% to AFP and downgrade on Faith Level
  4. Player won’t be able to be baptised for the same religion for three months

Manage Hierarchy

With this function you can assign or revoke a Level 2 Religious Role for the Level 2 structures you built. Dismissing or assigning a government role will cost some Faith Points. Resigning from role is free of charge. See Appoint/Removal Costs for details.

Assigning

Wiki-rel-3.jpg

Revoking

Wiki-rel-2.jpg

Manage Projects

With this function you will be able to launch the construction of a Level 2 structure. The requirements to succesfully launch a level 2 structure are:

  • 350 bricks, 80 wood, 150 stone, 80 iron
  • 1000 hours
  • Required Faith Points
  • The structure must be at a distance of at least 4 from another Level 2 structure and from the Head Quarter
  • It is not possible to build a Level 2 structure in a region marked as an Island
  • The target region must not contain another religious structure except a Level 4 structure
  • The target region must not contain completed structures of another Church/Religion

Needed Faith Points

   Needed FPs = f( Approximate Distance from Holy See, church followers)

where distance is:

   Distance = Minimum travel actions for reach the region where the Cardinal Palace is placed

For further details see Kingdom (Community) Projects.

Concurrent Build Sites

It's possible to start building a Religious structure in a Region if no other Religious Structures exists. If two different Churches are building a structure at the same time, the Church that will finish the construction first will occupy the region. The other(s) buildingsites will remain incompleted and it won’t be possible to work anymore on them, though inventory will be accessible. Building can be destroyed later.

Wedding Celebration

A marriage can be celebrated by any Religious Officer. Religion Leader can decide if Marrieges are allowed or not. The price of a Marriage Celebration will be established by the Church management.

Conditions

  1. Bride and Groom must not be already married;
  2. Bride and Groom must be in the location where the marriage is being run
  3. Bride must have approved the Wedding Proposal
  4. Bride and Groom must be of different sex
  5. Bride and Groom must be available for religious functions and care
  6. Officers, Bride and Groom must not be doing other actions
  7. Officer must have at least 75% Faith Level
  8. Bride and Groom must belong to the same religion and of the same religion of the officer.
  9. Officers, Bride and Groom munst have sufficient energy and glut.
  10. The Groom and the Bride must hold in his inventory one Rings of the same type (ruby, emerald, sapphire, or diamond)
  11. Structure must have the required FPs

Expected lasting time

2,5 hours.

Time modifiers

  • Intelligence of Officer
  • Bought bonuses: Worker
Queue applies?

No.

Required resources
  • 10% Energy, 10% Glut
  • The following items must be stored in the Church:
    • 100 Flowers
    • 20 mulberry cakes
    • 20 Wine Bottles
    • 10 Beer Steins
    • 5 Brandy
    • 5 Mead
    • 1 Golden Basin (condition at least 25%)
Cost in Faith Points
  Required FPs = max(1, round( 2 * Religion followers / Religious structures )); 
Action Effects
  1. Status Change: The new status will be shown in the public profile
  2. Noble Titles: If one of the couple has a noble title, like Baron, the other one will get the title as well, so she becomes Baroness (except Prince and Princess) (Note: this is nor driven by mechanics)
  3. Property Share: the bride will be able to access private and government buildings of the husband and viceversa. Access will be granted only to the rest function and the inventory.

Wedding Annulment

A marriage can be annulled by any Religious Officer. Religion Leader can decide if annulments are allowed or not. The price of an annulment will be established by the Church management.

  • Marriages annulments of common people can be done by Religion levels 4 (Priests).
  • Marriages annulments of characters with a noble title must be celebrated by Religion Levels 3 (Bishops). Bride should wear the veil, Groom should wear the Long Sleeve Shirt.
  • Marriages annulments of Kings must be celebrated by Religion Levels 2 (Cardinals) or the Religious Leader. Bride should wear the veil, Groom should wear the Long Sleeve Shirt.

Conditions

  1. Characters must be married
  2. The Character that requested the Annulment must be in the location where the Annulment is being run
  3. Character that requests the Annulment must previously advise his partner by sending an Annulment Letter
  4. Religious Officer and the Character that requested the Annulment must not be doing other actions
  5. Characters must belong to the same Religion and belong to the same Religion of the Religious Officer
  6. Religious Officer must have at least 75% Faith Level

Expected lasting time

2,5 hours.

Time modifiers

  • Intelligence of Officer
  • Bought bonuses: Worker
Queue applies?

No.

Required resources
  • 10% Energy, 10% Glut
  • The following items must be stored in the Church:
    • 1 Golden Basin (condition at least 25%)
Cost in Faith Points
  Required FPs = max(1, round( 2 * Religion followers / Religious structures )); 
Action Effects

The marriage and the related effects are canceled:

  1. The public profile will be restored to the initial status
  2. The Noble Titles must be fixed by the Regents
  3. Structure access will be disabled

Inventory

You can see what's stored in the structure inventory and take/deposit items.

Rest

The structure owner can rest in their assigned Temple/Church. For further details, see Resting.


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Religious Structures Level 1 (Head Quarter) Level 2 Level 3 Level 4
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Related article Kingdom (Community) ProjectsStructure Control Requirements
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