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Difference between revisions of "Recovering Health"

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m (Sunchaser moved page En US Recovering Health to Recovering Health without leaving a redirect)
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=Recovering Health=
 
=Recovering Health=
  
There are three methods to recover health:
+
In Medieval Europe there are three methods to recover health:
  
 
* From Medical Kits
 
* From Medical Kits
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=Recovering=
 
=Recovering=
  
When a character looses a fight, he will lose consciousness and needs to recover health.  
+
When a character looses a fight, he will lose consciousness and needs to recover health. His energy level will be set to 0 and his health level will be set to 1.
His energy level to 0 and his health level is set to 1.
+
  
The character will be stun for some time:
+
Recovering time will depends from the character constitution. The recovery process will increase health by 15% and energy by (around) 15%.
 
+
    time = 24 hours / char_constitution ^ 0.4
+
 
+
Health and energy will regenerates at the following rate:
+
 
+
    Percentage for each hour = (char_constitution ^ 1,42) / 5
+
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
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!Constitution
 
!Constitution
 
!Time
 
!Time
!Health for each hour
 
 
|-  
 
|-  
 
|1
 
|1
|24,0
+
|24
|0,20
+
 
|-  
 
|-  
 
|2
 
|2
 
|18,2
 
|18,2
|0,54
 
 
|-  
 
|-  
 
|3
 
|3
 
|15,5
 
|15,5
|0,95
 
 
|-  
 
|-  
 
|4
 
|4
 
|13,8
 
|13,8
|1,43
 
 
|-  
 
|-  
 
|5
 
|5
 
|12,6
 
|12,6
|1,97
 
 
|-  
 
|-  
 
|6
 
|6
 
|11,7
 
|11,7
|2,55
 
 
|-  
 
|-  
 
|7
 
|7
|11,0
+
|11
|3,17
+
 
|-  
 
|-  
 
|8
 
|8
 
|10,4
 
|10,4
|3,83
 
 
|-  
 
|-  
 
|9
 
|9
|10,0
+
|10
|4,53
+
 
|-  
 
|-  
 
|10
 
|10
 
|9,6
 
|9,6
|5,26
 
 
|-  
 
|-  
 
|11
 
|11
 
|9,2
 
|9,2
|6,02
 
 
|-  
 
|-  
 
|12
 
|12
 
|8,9
 
|8,9
|6,82
 
 
|-  
 
|-  
 
|13
 
|13
 
|8,6
 
|8,6
|7,64
 
 
|-  
 
|-  
 
|14
 
|14
 
|8,4
 
|8,4
|8,48
 
 
|-  
 
|-  
 
|15
 
|15
 
|8,1
 
|8,1
|9,36
 
 
|-  
 
|-  
 
|16
 
|16
 
|7,9
 
|7,9
|10,25
 
 
|-  
 
|-  
 
|17
 
|17
 
|7,7
 
|7,7
|11,18
 
 
|-  
 
|-  
 
|18
 
|18
 
|7,6
 
|7,6
|12,12
 
 
|-  
 
|-  
 
|19
 
|19
 
|7,4
 
|7,4
|13,09
 
 
|-  
 
|-  
 
|20
 
|20
 
|7,2
 
|7,2
|14,08
 
|-
 
 
|}
 
|}
 +
 +
 +
The healing process will not consume any medical kit or other healing item. A recovering character will have a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1).
 +
 +
It is not possible to lose an attribute point if its value is 1.
 +
 +
The different type of damages are:
 +
 +
* Muscle damage = -1 Strength
 +
* Tendon damage = -1 Dexterity
 +
* Blow to the head = -1 Intelligence
 +
* Internal damage = -1 Constitution
 +
* Scarring = -1 Charisma

Revision as of 16:03, 29 November 2013

Contents

Recovering Health

In Medieval Europe there are three methods to recover health:

  • From Medical Kits
  • From Healing pills
  • From Recovering

Medical Kits

Medical Kits are crafted in Religious structures (level 4); recovered hit points are related to the character Accumulated Faith Points (AFP).

Level Benefit (restored HPs)
None 5%
Follower 15%
Believer 34%
Churchgoer 55%
Devotee 77%
Preacher 100%

Healing Pills

Healing Pills are crafted by the Herbalist. See the Herbalist shop for further details.

Recovering

When a character looses a fight, he will lose consciousness and needs to recover health. His energy level will be set to 0 and his health level will be set to 1.

Recovering time will depends from the character constitution. The recovery process will increase health by 15% and energy by (around) 15%.

Constitution Time
1 24
2 18,2
3 15,5
4 13,8
5 12,6
6 11,7
7 11
8 10,4
9 10
10 9,6
11 9,2
12 8,9
13 8,6
14 8,4
15 8,1
16 7,9
17 7,7
18 7,6
19 7,4
20 7,2


The healing process will not consume any medical kit or other healing item. A recovering character will have a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1).

It is not possible to lose an attribute point if its value is 1.

The different type of damages are:

  • Muscle damage = -1 Strength
  • Tendon damage = -1 Dexterity
  • Blow to the head = -1 Intelligence
  • Internal damage = -1 Constitution
  • Scarring = -1 Charisma
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