Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Difference between revisions of "Recovering Health"

From Medieval Europe
Jump to: navigation, search
(Medical Kits)
(Recovering)
Line 48: Line 48:
 
The character will be stun for some time:
 
The character will be stun for some time:
  
<div class='normalbox'>'''time = 24 hours / char_constitution ^ 0.4'''</div>
+
    time = 24 hours / char_constitution ^ 0.4
  
 
Health and energy will regenerates at the following rate:
 
Health and energy will regenerates at the following rate:
  
<div class='normalbox'>'''Percentage for each hour = (char_constitution ^ 1,42) / 5'''</div>
+
    Percentage for each hour = (char_constitution ^ 1,42) / 5
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'

Revision as of 14:49, 7 January 2013

Contents

Recovering Health

There are three methods to recover health:

  • From Medical Kits
  • From Healing pills
  • From Recovering

Medical Kits

Medical Kits are crafted in Religious structures (level 4); recovered hit points are related to the character Accumulated Faith Points (AFP).

Level Benefit (restored HPs)
None 5%
Follower 15%
Believer 34%
Churchgoer 55%
Devotee 77%
Preacher 100%

Healing Pills

Healing Pills are crafted by the Herbalist. See the Herbalist shop for further details.

Recovering

When a character looses a fight, he will lose consciousness and needs to recover health. His energy level to 0 and his health level is set to 1.

The character will be stun for some time:

   time = 24 hours / char_constitution ^ 0.4

Health and energy will regenerates at the following rate:

   Percentage for each hour = (char_constitution ^ 1,42) / 5
Constitution Time Health for each hour
1 24,0 0,20
2 18,2 0,54
3 15,5 0,95
4 13,8 1,43
5 12,6 1,97
6 11,7 2,55
7 11,0 3,17
8 10,4 3,83
9 10,0 4,53
10 9,6 5,26
11 9,2 6,02
12 8,9 6,82
13 8,6 7,64
14 8,4 8,48
15 8,1 9,36
16 7,9 10,25
17 7,7 11,18
18 7,6 12,12
19 7,4 13,09
20 7,2 14,08
Personal tools