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Difference between revisions of "Recovering Health"

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(Medical Kits)
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Medical Kits are crafted in [[Religious structures (level 4)]]; recovered hit points are related to  
 
Medical Kits are crafted in [[Religious structures (level 4)]]; recovered hit points are related to  
the character [[en_US_AFP|Accumulated Faith Points (AFP)]]
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the character [[en_US_AFP|Accumulated Faith Points (AFP)]].
  
 
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{|class='hor-minimalist-a'
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|100
 
|100
 
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==Recovering==
 
==Recovering==

Revision as of 14:24, 7 January 2013

Recovering Health

There are three methods to recover health:

  • From Medical Kits
  • From Healing pills
  • From Recovering

Medical Kits

Medical Kits are crafted in Religious structures (level 4); recovered hit points are related to the character Accumulated Faith Points (AFP).

Level Benefit (restored HPs)
0 5
1 15
2 34
3 55
4 77
5 100

Recovering

When a character looses a fight, he will lose consciousness and needs to recover health. His energy level to 0 and his health level is set to 1.

The character will be stun for some time:

time = 24 hours / char_constitution ^ 0.4

Health and energy will regenerates at the following rate:

Percentage for each hour = (char_constitution ^ 1,42) / 5
Constitution Time Health for each hour
1 24,0 0,20
2 18,2 0,54
3 15,5 0,95
4 13,8 1,43
5 12,6 1,97
6 11,7 2,55
7 11,0 3,17
8 10,4 3,83
9 10,0 4,53
10 9,6 5,26
11 9,2 6,02
12 8,9 6,82
13 8,6 7,64
14 8,4 8,48
15 8,1 9,36
16 7,9 10,25
17 7,7 11,18
18 7,6 12,12
19 7,4 13,09
20 7,2 14,08
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