Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Difference between revisions of "Recovering Health"

From Medieval Europe
Jump to: navigation, search
(Created page with '=Recovering Health== When a character loose a fight, he will lose consciousness and needs to recover health. His energy level to 0 and his health levels goes to 1. <div class=…')
 
Line 3: Line 3:
 
When a character loose a fight, he will lose consciousness and needs to recover health.  
 
When a character loose a fight, he will lose consciousness and needs to recover health.  
 
His energy level to 0 and his health levels goes to 1.
 
His energy level to 0 and his health levels goes to 1.
 +
  
 
<div class='normalbox'>time = ( 24 hours / char_constitution ^ 0.4 )</div>
 
<div class='normalbox'>time = ( 24 hours / char_constitution ^ 0.4 )</div>
 +
  
 
Health and energy will regenerates at the following rate, glut will not raise.
 
Health and energy will regenerates at the following rate, glut will not raise.
 +
  
 
<div class='normalbox'>Percentage for each hour = (char_constitution ^ 1,2) / 5</div>
 
<div class='normalbox'>Percentage for each hour = (char_constitution ^ 1,2) / 5</div>

Revision as of 19:16, 18 March 2012

Recovering Health=

When a character loose a fight, he will lose consciousness and needs to recover health. His energy level to 0 and his health levels goes to 1.


time = ( 24 hours / char_constitution ^ 0.4 )


Health and energy will regenerates at the following rate, glut will not raise.


Percentage for each hour = (char_constitution ^ 1,2) / 5
Personal tools