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(Medical Kits)
(Being Healed by a Religious Clergy Member)
 
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=Recovering Health=
 
=Recovering Health=
  
There are three methods to recover health:
+
A player may recover health by:
  
* From Medical Kits
+
* Using [[Herb And Honey Infusion]];
* From Healing pills
+
* By recovering;
* From Recovering
+
* By being Healed by a Religious Clergy Member;
 +
* By buying and using a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]].
  
==Medical Kits==
+
=Using Herb and Honey Brew=
  
Medical Kits are crafted in [[En_US_Religious_Structure_level_4|Religious structures (level 4)]]; recovered hit points are related to
+
[[Herb And Honey Infusion]] is an item crafted by the [[Herbalist]]. It recovers health to 30 Hit Points but not above.
the character [[en_US_AFP|Accumulated Faith Points (AFP)]].
+
  
{|class='hor-minimalist-a'
+
=Recovering=
|-
+
!Level
+
!Benefit (restored HPs)
+
|-
+
|0
+
|5
+
|-
+
|1
+
|15
+
|-
+
|2
+
|34
+
|-
+
|3
+
|55
+
|-
+
|4
+
|77
+
|-
+
|5
+
|100
+
|-
+
|}
+
 
+
==Healing Pills==
+
 
+
TBC
+
 
+
==Recovering==
+
  
When a character looses a fight, he will lose consciousness and needs to recover health.  
+
When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a [[Diseases#Bleeding_Wound|Bleeding wound]] or lose a point from his [[Attributes]].
His energy level to 0 and his health level is set to 1.
+
The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''.
  
The character will be stun for some time:
+
The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''.
  
<div class='normalbox'>'''time = 24 hours / char_constitution ^ 0.4'''</div>
+
If the players were dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''.
  
Health and energy will regenerates at the following rate:
+
The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]].
  
<div class='normalbox'>'''Percentage for each hour = (char_constitution ^ 1,42) / 5'''</div>
 
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
 
|-
 
|-
!Constitution
+
!Character Constitution
!Time
+
!Needed Time (hours)
!Health for each hour
+
 
|-  
 
|-  
 
|1
 
|1
|24,0
+
|24
|0,20
+
 
|-  
 
|-  
 
|2
 
|2
 
|18,2
 
|18,2
|0,54
 
 
|-  
 
|-  
 
|3
 
|3
 
|15,5
 
|15,5
|0,95
 
 
|-  
 
|-  
 
|4
 
|4
 
|13,8
 
|13,8
|1,43
 
 
|-  
 
|-  
 
|5
 
|5
 
|12,6
 
|12,6
|1,97
 
 
|-  
 
|-  
 
|6
 
|6
 
|11,7
 
|11,7
|2,55
 
 
|-  
 
|-  
 
|7
 
|7
|11,0
+
|11
|3,17
+
 
|-  
 
|-  
 
|8
 
|8
 
|10,4
 
|10,4
|3,83
 
 
|-  
 
|-  
 
|9
 
|9
|10,0
+
|10
|4,53
+
 
|-  
 
|-  
 
|10
 
|10
 
|9,6
 
|9,6
|5,26
 
 
|-  
 
|-  
 
|11
 
|11
 
|9,2
 
|9,2
|6,02
 
 
|-  
 
|-  
 
|12
 
|12
 
|8,9
 
|8,9
|6,82
 
 
|-  
 
|-  
 
|13
 
|13
 
|8,6
 
|8,6
|7,64
 
 
|-  
 
|-  
 
|14
 
|14
 
|8,4
 
|8,4
|8,48
 
 
|-  
 
|-  
 
|15
 
|15
 
|8,1
 
|8,1
|9,36
 
 
|-  
 
|-  
 
|16
 
|16
 
|7,9
 
|7,9
|10,25
 
 
|-  
 
|-  
 
|17
 
|17
 
|7,7
 
|7,7
|11,18
 
 
|-  
 
|-  
 
|18
 
|18
 
|7,6
 
|7,6
|12,12
 
 
|-  
 
|-  
 
|19
 
|19
 
|7,4
 
|7,4
|13,09
 
 
|-  
 
|-  
 
|20
 
|20
 
|7,2
 
|7,2
|14,08
 
 
|-  
 
|-  
|
+
|21
 +
|7,1
 +
|-
 +
|22
 +
|7,0
 +
|-
 +
|23
 +
|6,8
 
|}
 
|}
 +
 +
==Losing an attribute==
 +
 +
A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
 +
 +
Possible damages are:
 +
 +
* Muscle damage = -1 Strength
 +
* Tendon damage = -1 Dexterity
 +
* Blow to the head = -1 Intelligence
 +
* Internal damage = -1 Constitution
 +
* Scarring = -1 Charisma
 +
 +
==Bleeding Wound==
 +
 +
At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.
 +
 +
= Being Healed by a Religious Clergy Member =
 +
 +
It is possible for a character to ask a Clergy member to have his [[Cure_Health_Base|health restored]]. This is the most common way to treat injuries and [[Diseases]].
 +
 +
[[File:Religious Health Care.png]]
 +
 +
<nowiki>*</nowiki>  See [[Diseases]] for details on the required items, etc.
 +
 +
= Purchasing Elixir of Health =
 +
 +
Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health.
 +
 +
[[Category:General Information]]

Latest revision as of 12:32, 29 April 2020

Contents

[edit] Recovering Health

A player may recover health by:

[edit] Using Herb and Honey Brew

Herb And Honey Infusion is an item crafted by the Herbalist. It recovers health to 30 Hit Points but not above.

[edit] Recovering

When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a Bleeding wound or lose a point from his Attributes. The Character Energy Level will be set to 0 (0%) and the Hit Points will be set to 15 (15%).

The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to 8 points (16%) and Health Points will be increased to 30 (30%).

If the players were dueling, Energy Points will be raised to 16 points (32%) and Health Points will be increased to 70 (70%).

The Recovery time may be shortened if the player receives Healing.


Character Constitution Needed Time (hours)
1 24
2 18,2
3 15,5
4 13,8
5 12,6
6 11,7
7 11
8 10,4
9 10
10 9,6
11 9,2
12 8,9
13 8,6
14 8,4
15 8,1
16 7,9
17 7,7
18 7,6
19 7,4
20 7,2
21 7,1
22 7,0
23 6,8

[edit] Losing an attribute

A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.

Possible damages are:

  • Muscle damage = -1 Strength
  • Tendon damage = -1 Dexterity
  • Blow to the head = -1 Intelligence
  • Internal damage = -1 Constitution
  • Scarring = -1 Charisma

[edit] Bleeding Wound

At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.

[edit] Being Healed by a Religious Clergy Member

It is possible for a character to ask a Clergy member to have his health restored. This is the most common way to treat injuries and Diseases.

Religious Health Care.png

* See Diseases for details on the required items, etc.

[edit] Purchasing Elixir of Health

Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health.

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