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=Recovering Health==
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=Recovering Health=
  
When a character loose a fight, he will lose consciousness and needs to recover health.
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A player may recover health by:
His energy level to 0 and his health level is set to 1.
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The character will be stun for some time:
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* Using [[Herb And Honey Infusion]];
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* By recovering;
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* By being Healed by a Religious Clergy Member;
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* By buying and using a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]].
  
<div class='normalbox'>time = ( 24 hours / char_constitution ^ 0.4 )</div>
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=Using Herb and Honey Brew=
  
Health and energy will regenerates at the following rate:
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[[Herb And Honey Infusion]] is an item crafted by the [[Herbalist]]. It recovers health to 30 Hit Points but not above.
  
<div class='normalbox'>Percentage for each hour = (char_constitution ^ 1,2) / 5</div>
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=Recovering=
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When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a [[Diseases#Bleeding_Wound|Bleeding wound]] or lose a point from his [[Attributes]].
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The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''.
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The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''.
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If the players were dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''.
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The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]].
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{|class='hor-minimalist-a'
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|-
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!Character Constitution
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!Needed Time (hours)
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|-
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|1
 +
|24
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|-
 +
|2
 +
|18,2
 +
|-
 +
|3
 +
|15,5
 +
|-
 +
|4
 +
|13,8
 +
|-
 +
|5
 +
|12,6
 +
|-
 +
|6
 +
|11,7
 +
|-
 +
|7
 +
|11
 +
|-
 +
|8
 +
|10,4
 +
|-
 +
|9
 +
|10
 +
|-
 +
|10
 +
|9,6
 +
|-
 +
|11
 +
|9,2
 +
|-
 +
|12
 +
|8,9
 +
|-
 +
|13
 +
|8,6
 +
|-
 +
|14
 +
|8,4
 +
|-
 +
|15
 +
|8,1
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|-
 +
|16
 +
|7,9
 +
|-
 +
|17
 +
|7,7
 +
|-
 +
|18
 +
|7,6
 +
|-
 +
|19
 +
|7,4
 +
|-
 +
|20
 +
|7,2
 +
|-
 +
|21
 +
|7,1
 +
|-
 +
|22
 +
|7,0
 +
|-
 +
|23
 +
|6,8
 +
|}
 +
 
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==Losing an attribute==
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A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
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Possible damages are:
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* Muscle damage = -1 Strength
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* Tendon damage = -1 Dexterity
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* Blow to the head = -1 Intelligence
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* Internal damage = -1 Constitution
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* Scarring = -1 Charisma
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==Bleeding Wound==
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At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.
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= Being Healed by a Religious Clergy Member =
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It is possible for a character to ask a Clergy member to have his [[Cure_Health_Base|health restored]]. This is the most common way to treat injuries and [[Diseases]].
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= Purchasing Elixir of Health =
 +
 
 +
Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health.
 +
 
 +
[[Category:General Information]]

Revision as of 04:07, 17 October 2019

Contents

Recovering Health

A player may recover health by:

Using Herb and Honey Brew

Herb And Honey Infusion is an item crafted by the Herbalist. It recovers health to 30 Hit Points but not above.

Recovering

When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a Bleeding wound or lose a point from his Attributes. The Character Energy Level will be set to 0 (0%) and the Hit Points will be set to 15 (15%).

The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to 8 points (16%) and Health Points will be increased to 30 (30%).

If the players were dueling, Energy Points will be raised to 16 points (32%) and Health Points will be increased to 70 (70%).

The Recovery time may be shortened if the player receives Healing.


Character Constitution Needed Time (hours)
1 24
2 18,2
3 15,5
4 13,8
5 12,6
6 11,7
7 11
8 10,4
9 10
10 9,6
11 9,2
12 8,9
13 8,6
14 8,4
15 8,1
16 7,9
17 7,7
18 7,6
19 7,4
20 7,2
21 7,1
22 7,0
23 6,8

Losing an attribute

A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.

Possible damages are:

  • Muscle damage = -1 Strength
  • Tendon damage = -1 Dexterity
  • Blow to the head = -1 Intelligence
  • Internal damage = -1 Constitution
  • Scarring = -1 Charisma

Bleeding Wound

At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.

Being Healed by a Religious Clergy Member

It is possible for a character to ask a Clergy member to have his health restored. This is the most common way to treat injuries and Diseases.

Purchasing Elixir of Health

Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health.

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