Difference between revisions of "Recovering Health"
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A player may recover health by: | A player may recover health by: | ||
− | * Using [[Herb And Honey | + | * Using [[Herb And Honey Infusion]]; |
* By recovering; | * By recovering; | ||
* By being Healed by a Religious Clergy Member; | * By being Healed by a Religious Clergy Member; | ||
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=Using Herb and Honey Brew= | =Using Herb and Honey Brew= | ||
− | [[Herb And Honey | + | [[Herb And Honey Infusion]] is an item crafted by the [[Herbalist]]. It recovers health to 30 Hit Points but not above. |
=Recovering= | =Recovering= | ||
− | When a character loses a battle | + | When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a [[Diseases#Bleeding_Wound|Bleeding wound]] or lose a point from his [[Attributes]]. |
The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''. | The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''. | ||
− | The time for recovery depends | + | The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''. |
− | If the players | + | If the players were dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''. |
The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]]. | The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]]. | ||
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|20 | |20 | ||
|7,2 | |7,2 | ||
+ | |- | ||
+ | |21 | ||
+ | |7,1 | ||
+ | |- | ||
+ | |22 | ||
+ | |7,0 | ||
+ | |- | ||
+ | |23 | ||
+ | |6,8 | ||
|} | |} | ||
==Losing an attribute== | ==Losing an attribute== | ||
− | A recovering character has a chance to lose an attribute depending | + | A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1. |
Possible damages are: | Possible damages are: | ||
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==Bleeding Wound== | ==Bleeding Wound== | ||
− | At the end of recovery the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution. | + | At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution. |
= Being Healed by a Religious Clergy Member = | = Being Healed by a Religious Clergy Member = | ||
− | It is possible for a character to ask a Clergy member to have [[Cure_Health_Base| | + | It is possible for a character to ask a Clergy member to have his [[Cure_Health_Base|health restored]]. This is the most common way to treat injuries and [[Diseases]]. |
= Purchasing Elixir of Health = | = Purchasing Elixir of Health = | ||
− | Elixir of Health is a power up that can be purchased for doubloons, that will restore 100% Health. | + | Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health. |
[[Category:General Information]] | [[Category:General Information]] |
Revision as of 04:07, 17 October 2019
Contents |
Recovering Health
A player may recover health by:
- Using Herb And Honey Infusion;
- By recovering;
- By being Healed by a Religious Clergy Member;
- By buying and using a Elixir of Health.
Using Herb and Honey Brew
Herb And Honey Infusion is an item crafted by the Herbalist. It recovers health to 30 Hit Points but not above.
Recovering
When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a Bleeding wound or lose a point from his Attributes. The Character Energy Level will be set to 0 (0%) and the Hit Points will be set to 15 (15%).
The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to 8 points (16%) and Health Points will be increased to 30 (30%).
If the players were dueling, Energy Points will be raised to 16 points (32%) and Health Points will be increased to 70 (70%).
The Recovery time may be shortened if the player receives Healing.
Character Constitution | Needed Time (hours) |
---|---|
1 | 24 |
2 | 18,2 |
3 | 15,5 |
4 | 13,8 |
5 | 12,6 |
6 | 11,7 |
7 | 11 |
8 | 10,4 |
9 | 10 |
10 | 9,6 |
11 | 9,2 |
12 | 8,9 |
13 | 8,6 |
14 | 8,4 |
15 | 8,1 |
16 | 7,9 |
17 | 7,7 |
18 | 7,6 |
19 | 7,4 |
20 | 7,2 |
21 | 7,1 |
22 | 7,0 |
23 | 6,8 |
Losing an attribute
A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
Possible damages are:
- Muscle damage = -1 Strength
- Tendon damage = -1 Dexterity
- Blow to the head = -1 Intelligence
- Internal damage = -1 Constitution
- Scarring = -1 Charisma
Bleeding Wound
At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.
Being Healed by a Religious Clergy Member
It is possible for a character to ask a Clergy member to have his health restored. This is the most common way to treat injuries and Diseases.
Purchasing Elixir of Health
Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health.