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=Recovering Health=
 
=Recovering Health=
  
In Medieval Europe there are three methods to recover health:
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A player may recover health by:
  
* Using [[Herb and Honey Brew]]
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* Using [[Herb And Honey Infusion]];
* By Recovering
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* By recovering;
* Being Healed by a Religious Clergy Member
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* By being Healed by a Religious Clergy Member;
* Buying a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]]
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* By buying and using a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]].
  
=Medical Kits=
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=Using Herb and Honey Brew=
  
Medical Kits are crafted in [[En_US_Religious_Structure_level_4|Religious structures (level 4)]]; recovered hit points are related to
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[[Herb And Honey Infusion]] is an item crafted by the [[Herbalist]]. It recovers health to 30 Hit Points but not above.
the character [[En_US_Accumulated_Faith_Points|Accumulated Faith Points (AFP)]].
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{|class='hor-minimalist-a'
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=Recovering=
|-
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!Level
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!Benefit (restored HPs)
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|-
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|None
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|5%
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|-
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|Follower
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|15%
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|-
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|Believer
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|34%
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|-
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|Churchgoer
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|55%
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|-
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|Devotee
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|77%
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|-
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|Preacher
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|100%
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|-
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|}
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=Healing Pills=
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When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a [[Diseases#Bleeding_Wound|Bleeding wound]] or lose a point from his [[Attributes]].
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The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''.
  
Healing Pills are crafted by the Herbalist. See the [[Herbalist]] for further details.
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The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''.
  
=Recovering=
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If the players were dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''.
  
When a character loses he/she does not die, but loses consciousness and needs some time to recover health. The Character Energy Level will be set to '''0''' and the Hit Points will be set to '''1'''.
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The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]].
  
Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by '''15%''' ('''70%''' if the battle was a Duel).
 
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
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|20
 
|20
 
|7,2
 
|7,2
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|-
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|21
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|7,1
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|-
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|22
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|7,0
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|-
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|23
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|6,8
 
|}
 
|}
  
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==Losing an attribute==
  
The healing process will not consume any medical kit or other healing item.
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A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
 
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=Losing an attribute=
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A recovering character has a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
+
  
 
Possible damages are:
 
Possible damages are:
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* Internal damage = -1 Constitution
 
* Internal damage = -1 Constitution
 
* Scarring = -1 Charisma
 
* Scarring = -1 Charisma
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 +
==Bleeding Wound==
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At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.
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= Being Healed by a Religious Clergy Member =
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It is possible for a character to ask a Clergy member to have his [[Cure_Health_Base|health restored]]. This is the most common way to treat injuries and [[Diseases]].
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= Purchasing Elixir of Health =
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Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health.
  
 
[[Category:General Information]]
 
[[Category:General Information]]

Revision as of 04:07, 17 October 2019

Contents

Recovering Health

A player may recover health by:

Using Herb and Honey Brew

Herb And Honey Infusion is an item crafted by the Herbalist. It recovers health to 30 Hit Points but not above.

Recovering

When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a Bleeding wound or lose a point from his Attributes. The Character Energy Level will be set to 0 (0%) and the Hit Points will be set to 15 (15%).

The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to 8 points (16%) and Health Points will be increased to 30 (30%).

If the players were dueling, Energy Points will be raised to 16 points (32%) and Health Points will be increased to 70 (70%).

The Recovery time may be shortened if the player receives Healing.


Character Constitution Needed Time (hours)
1 24
2 18,2
3 15,5
4 13,8
5 12,6
6 11,7
7 11
8 10,4
9 10
10 9,6
11 9,2
12 8,9
13 8,6
14 8,4
15 8,1
16 7,9
17 7,7
18 7,6
19 7,4
20 7,2
21 7,1
22 7,0
23 6,8

Losing an attribute

A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.

Possible damages are:

  • Muscle damage = -1 Strength
  • Tendon damage = -1 Dexterity
  • Blow to the head = -1 Intelligence
  • Internal damage = -1 Constitution
  • Scarring = -1 Charisma

Bleeding Wound

At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.

Being Healed by a Religious Clergy Member

It is possible for a character to ask a Clergy member to have his health restored. This is the most common way to treat injuries and Diseases.

Purchasing Elixir of Health

Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health.

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