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Difference between revisions of "Recovering Health"

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* Internal damage = -1 Constitution
 
* Internal damage = -1 Constitution
 
* Scarring = -1 Charisma
 
* Scarring = -1 Charisma
 
= Being Healed by a Religious Clergy Member =
 
  
 
==Bleeding Wound==
 
==Bleeding Wound==
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If a player is beaten during a fight will have a chance that his wounds continue to bleed even after recovery, unless the char is cured by a Priest using Cure Health during recovery.
 
If a player is beaten during a fight will have a chance that his wounds continue to bleed even after recovery, unless the char is cured by a Priest using Cure Health during recovery.
 
Chances that the wound continues to bleed after recovery are related to Character Constitution.
 
Chances that the wound continues to bleed after recovery are related to Character Constitution.
 +
 +
= Being Healed by a Religious Clergy Member =
 +
 +
[TBC]
  
 
= Purchasing Elixir of Health =
 
= Purchasing Elixir of Health =

Revision as of 15:54, 28 June 2016

Contents

Recovering Health

In Medieval Europe there are three methods to recover health:

Using Herb and Honey Brew

Herb and Honey Brew is an item crafted by the Herbalist. See the Herbalist for further details.

Recovering

When a character loses he/she does not die, but loses consciousness and needs some time to recover health. The Character Energy Level will be set to 0 and the Hit Points will be set to 1.

Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by 15% (70% if the battle was a Duel).

Character Constitution Needed Time (hours)
1 24
2 18,2
3 15,5
4 13,8
5 12,6
6 11,7
7 11
8 10,4
9 10
10 9,6
11 9,2
12 8,9
13 8,6
14 8,4
15 8,1
16 7,9
17 7,7
18 7,6
19 7,4
20 7,2

Losing an attribute

A recovering character has a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.

Possible damages are:

  • Muscle damage = -1 Strength
  • Tendon damage = -1 Dexterity
  • Blow to the head = -1 Intelligence
  • Internal damage = -1 Constitution
  • Scarring = -1 Charisma

Bleeding Wound

If a player is beaten during a fight will have a chance that his wounds continue to bleed even after recovery, unless the char is cured by a Priest using Cure Health during recovery. Chances that the wound continues to bleed after recovery are related to Character Constitution.

Being Healed by a Religious Clergy Member

[TBC]

Purchasing Elixir of Health

Elixir of Health is a premium bonus that can be purchased for doubloons. He will restore 100% of Health Points.

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