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Difference between revisions of "Recovering Health"

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In Medieval Europe there are three methods to recover health:
 
In Medieval Europe there are three methods to recover health:
  
* From [[Medical Kit]]s
+
* Using [[Herb and Honey Brew]]
* From [[Healing Pill]]s
+
* By Recovering
* From Recovering
+
* Being Healed by a Religious Clergy Member
 +
* Buying a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]]
  
 
=Medical Kits=
 
=Medical Kits=

Revision as of 15:48, 28 June 2016

Contents

Recovering Health

In Medieval Europe there are three methods to recover health:

Medical Kits

Medical Kits are crafted in Religious structures (level 4); recovered hit points are related to the character Accumulated Faith Points (AFP).

Level Benefit (restored HPs)
None 5%
Follower 15%
Believer 34%
Churchgoer 55%
Devotee 77%
Preacher 100%

Healing Pills

Healing Pills are crafted by the Herbalist. See the Herbalist for further details.

Recovering

When a character loses he/she does not die, but loses consciousness and needs some time to recover health. The Character Energy Level will be set to 0 and the Hit Points will be set to 1.

Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by 15% (70% if the battle was a Duel).

Character Constitution Needed Time (hours)
1 24
2 18,2
3 15,5
4 13,8
5 12,6
6 11,7
7 11
8 10,4
9 10
10 9,6
11 9,2
12 8,9
13 8,6
14 8,4
15 8,1
16 7,9
17 7,7
18 7,6
19 7,4
20 7,2


The healing process will not consume any medical kit or other healing item.

Losing an attribute

A recovering character has a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.

Possible damages are:

  • Muscle damage = -1 Strength
  • Tendon damage = -1 Dexterity
  • Blow to the head = -1 Intelligence
  • Internal damage = -1 Constitution
  • Scarring = -1 Charisma
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