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Difference between revisions of "Recovering Health"

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(Recovering)
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=Recovering=
 
=Recovering=
  
When a character looses a fight, he will lose consciousness and needs to recover health. His energy level will be set to 0 and his health level will be set to 1.
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When a character loses he/she does not die, but loses consciousness and needs some time to recover health. The Character Energy Level will be set to '''0''' and the Hit Points will be set to '''1'''.
  
Recovering time will depends from the character constitution. The recovery process will increase health by 15% and energy by (around) 15%.
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Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by 15%.
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
 
|-
 
|-
!Constitution
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!Character Constitution
!Time
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!Needed Time (hours)
 
|-  
 
|-  
 
|1
 
|1
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The healing process will not consume any medical kit or other healing item. A recovering character will have a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1).  
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The healing process will not consume any medical kit or other healing item.  
  
It is not possible to lose an attribute point if its value is 1.
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=Loosing an attribute=
  
The different type of damages are:
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A recovering character has a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
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Possible damages are:
  
 
* Muscle damage = -1 Strength
 
* Muscle damage = -1 Strength

Revision as of 13:49, 7 November 2014

Contents

Recovering Health

In Medieval Europe there are three methods to recover health:

Medical Kits

Medical Kits are crafted in Religious structures (level 4); recovered hit points are related to the character Accumulated Faith Points (AFP).

Level Benefit (restored HPs)
None 5%
Follower 15%
Believer 34%
Churchgoer 55%
Devotee 77%
Preacher 100%

Healing Pills

Healing Pills are crafted by the Herbalist. See the Herbalist for further details.

Recovering

When a character loses he/she does not die, but loses consciousness and needs some time to recover health. The Character Energy Level will be set to 0 and the Hit Points will be set to 1.

Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by 15%.

Character Constitution Needed Time (hours)
1 24
2 18,2
3 15,5
4 13,8
5 12,6
6 11,7
7 11
8 10,4
9 10
10 9,6
11 9,2
12 8,9
13 8,6
14 8,4
15 8,1
16 7,9
17 7,7
18 7,6
19 7,4
20 7,2


The healing process will not consume any medical kit or other healing item.

Loosing an attribute

A recovering character has a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.

Possible damages are:

  • Muscle damage = -1 Strength
  • Tendon damage = -1 Dexterity
  • Blow to the head = -1 Intelligence
  • Internal damage = -1 Constitution
  • Scarring = -1 Charisma
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