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In Medieval Europe there are three methods to recover health:
 
In Medieval Europe there are three methods to recover health:
  
* From Medical Kits
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* From [[Medical Kit]]s
* From Healing pills
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* From [[Healing Pill]]s
 
* From Recovering
 
* From Recovering
  
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=Healing Pills=
 
=Healing Pills=
  
Healing Pills are crafted by the Herbalist. See the [[En_US_Shops_Herbalist|Herbalist shop]] for further details.
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Healing Pills are crafted by the Herbalist. See the [[Herbalist]] for further details.
  
 
=Recovering=
 
=Recovering=
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* Internal damage = -1 Constitution
 
* Internal damage = -1 Constitution
 
* Scarring = -1 Charisma
 
* Scarring = -1 Charisma
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[[Category:General Information]]

Revision as of 12:03, 26 October 2014

Contents

Recovering Health

In Medieval Europe there are three methods to recover health:

Medical Kits

Medical Kits are crafted in Religious structures (level 4); recovered hit points are related to the character Accumulated Faith Points (AFP).

Level Benefit (restored HPs)
None 5%
Follower 15%
Believer 34%
Churchgoer 55%
Devotee 77%
Preacher 100%

Healing Pills

Healing Pills are crafted by the Herbalist. See the Herbalist for further details.

Recovering

When a character looses a fight, he will lose consciousness and needs to recover health. His energy level will be set to 0 and his health level will be set to 1.

Recovering time will depends from the character constitution. The recovery process will increase health by 15% and energy by (around) 15%.

Constitution Time
1 24
2 18,2
3 15,5
4 13,8
5 12,6
6 11,7
7 11
8 10,4
9 10
10 9,6
11 9,2
12 8,9
13 8,6
14 8,4
15 8,1
16 7,9
17 7,7
18 7,6
19 7,4
20 7,2


The healing process will not consume any medical kit or other healing item. A recovering character will have a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1).

It is not possible to lose an attribute point if its value is 1.

The different type of damages are:

  • Muscle damage = -1 Strength
  • Tendon damage = -1 Dexterity
  • Blow to the head = -1 Intelligence
  • Internal damage = -1 Constitution
  • Scarring = -1 Charisma
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