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Difference between revisions of "Raiding Region"

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(Looting)
(Costs)
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<div class='normalbox'>
Cost = max( 0, 1000 + (attacking kingdom regions – attacked kingdom regions) * 350 )
+
Cost = 2000 + 350 *attacking kingdom regions
 
</div>
 
</div>
  
'''Example'''
+
{|class='hor-minimalist-a'
 
+
|-
Cost for KingdomA (100 regions) raiding region of KindomB (3 regions) = 34950 coins
+
!Attacking Kingdom Region
 
+
!Cost
Cost for KingdomA (10 regions) raiding region of KindomB (4 regions) = 3100 coins
+
|-
 
+
|1
Cost for KingdomA (2 regions) raiding region of KingdomB (6 regions) = 1000 coins
+
|-
 +
|2350
 +
|-
 +
|2
 +
|-
 +
|2700
 +
|-
 +
|5
 +
|-
 +
|3750
 +
|-
 +
|10
 +
|-
 +
|5500
 +
|-
 +
|20
 +
|-
 +
|9000
 +
|-
 +
|50
 +
|-
 +
|19500
 +
|-
 +
|100
 +
|-
 +
|37000
 +
|}
  
 
=Timetable=
 
=Timetable=

Revision as of 16:08, 2 April 2012

Contents

Raiding a region

Raiding a region could pursue two objectives:

  1. Stealing goods and money
  2. Ruining region economy

A kingdom that have few regions could raid a region in order to steal goods and money. A kingdom that owns a lot of regions could raid a region mainly to ruin the economy region.

Costs

The logistic and organization costs of raiding a region will change in the following way:

Cost = 2000 + 350 *attacking kingdom regions

Attacking Kingdom Region Cost
1
2350
2
2700
5
3750
10
5500
20
9000
50
19500
100
37000

Timetable

  1. Declaration – t0
  2. Declaration of raid is known to the attacked King – t0
  3. Creation of Battlefield – t0 + 48h
  4. Battle Round – t0 + 60h
  5. Destruction of Battlefield – t0 + 78h

Aftermath

Looting

Region structures and players located in the region at the moment of the raid will be looted. Some structured can be destroyed too. Raided items and structures that will be destroyed will depend on the number of attackers that remains uninjured (alive) at the end of the battle and their carrying capacity.

All the:

  1. Player owned structures (shops, houses, terrain etc)
  2. Government structures (castle, royal palace, etc)
  3. Religious structures
  4. Other structures (market)

will be raided.


Raided percentage = min(50, 15 + (alive attackers) * 1.25)


Example If alive attackers = 10, 27.5% of region structures will be raided. 27.5% of these items (with the attribute stealable = true) in their inventory will be looted


Note: If the maximum transportable capacity of the alive attackers is reached, no more items will be raided (carts increase maximum transportable capacity)


Raid loot will be deposited into the Battlefield storage and will be accessible only to the alive soldiers that belongs to the attacking Kingdom. Winning soldiers will have 18 hours to move the loot back to home. Battlefield will be dismantled after 18 hours from the battle end (the items in the battlefield inventory will be destroyed).

Recovering soldier will thus be protected by the Battlefield for 18 hours. If the recovering time is more, they can be restricted by the attacked region government.

Destroying structures

Buildings owned by characters (house, shops, terrains etc) will have a chance to be destroyed.

Percentage = min(50, Alive attackers * 1.5)
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