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Difference between revisions of "Raiding Region"

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(Destroying structures)
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Buildings owned by characters (house, shops, terrains etc) will have a chance to be destroyed.  
 
Buildings owned by characters (house, shops, terrains etc) will have a chance to be destroyed.  
  
   Percentage = min(50, Alive attackers * 1.5)
+
   Percentage = min(50, intval( 1.1 * aliveattackersleft ));
  
 
[[Category: General Information]]
 
[[Category: General Information]]

Revision as of 06:27, 30 September 2015

Contents

Raiding a region

Raiding a region could pursue two objectives:

  1. Stealing goods and money
  2. Ruining region economy

A kingdom that have few regions could raid a region in order to steal goods and money. A kingdom that owns a lot of regions could raid a region mainly to ruin the economy region.

Costs

Declaring a war implies some logistic and recruiting costs. Costs for raiding a region will be dependent on the army dimension. for more information see Diplomacy:Effects on War Costs.

Maluses and Bonuses

  • Geographical Malus: Yes
  • Castle/Royal Presence Malus: Yes
  • Jar Tar: Yes, if Castle is present

Timetable

  1. Declaration of Raid - t0
  2. Creation of battlefield, Event is known to the target Regent - t0 + 16h
  3. Battle starts - t0 + 28h
  4. Battlefield is destroyed - t0 + 46h

Aftermath

Looting people

All characters that are in the raided region and are not part of the attacking force may be mugged.

Looting Structures

Region structures and players located in the region at the moment of the raid will be looted. Some structured can be destroyed too. Raided items and structures that will be destroyed will depend on the number of attackers that remains uninjured (alive) at the end of the battle and their carrying capacity.

All the:

  1. Player owned structures (shops, houses, terrain etc)
  2. Government structures (castle, royal palace, etc)
  3. Religious structures
  4. Other structures (market)

will be raided.

  Raided percentage = min(50, 15 + (alive attackers) * 1.25)

Example If alive attackers = 10, 27.5% of region structures will be raided. 27.5% of these items (with the attribute stealable = true) in their inventory will be looted


  If the maximum transportable capacity of the alive attackers is reached, no more items will be raided (carts increase maximum transportable capacity)

Raid loot will be deposited into the Battlefield storage and will be accessible only to the alive soldiers that belongs to the attacking Kingdom. Winning soldiers will have 18 hours to move the loot back to home. Battlefield will be dismantled after 18 hours from the battle end (the items in the battlefield inventory will be destroyed).

Recovering soldier will thus be protected by the Battlefield for 18 hours. If the recovering time is more, they can be restricted by the attacked region government.

Destroying structures

Buildings owned by characters (house, shops, terrains etc) will have a chance to be destroyed.

  Percentage = min(50, intval( 1.1 * aliveattackersleft ));
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