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Difference between revisions of "Praying"

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=Praying=
 
 
 
A player, by praying can:
 
A player, by praying can:
  

Revision as of 12:36, 25 September 2014

A player, by praying can:

Contents

Conditions

  • Character must have enough Glut and Energy;
  • Character must be a follower of the Church.

Expected Lasting time

2 hours

Time modifiers

Worker Bonus

Queues applies?

Yes, 2x and 3x actions are possible.

Required resources

  • 3 glut, 3 energy

Action Effects

Faith Level

Player will increase his FL by 4% * prayer

Faith Points

  • The structure where the player pried will receive 2 Faith Points (Accumulated Faith Points for player: 3)
  • The structure parent (1 level above) 1 Faith Points (Accumulated Faith Points for player: 2)
  • The structure parent (2 levels above) 1 Faith Points (Accumulated Faith Points for player: 2)
  • The structure parent (3 levels above) 2 Faith Points (Accumulated Faith Points for player: 3)

Example

If a player prays in a Level 2 Structure (Cardinal Palace):

  • The structure will receive 2 FPs
  • The parent structure (One level above: Head Quarter) will receive 1 FPs
  • The Church will receive in total 3 FPs.
  • The Character AFPS will be increased by 3.
  Thus, it is more beneficial for the Church if one prays by a Level 4 structure.

Wealth

Praying will generate some silver coins for the Church as follows:

  • The structure where the player pried will receive 0.7 Silver coins;
  • The structure parent (1 level above) will receive 0.4 Silver coins;
  • The structure parent (2 levels above) will receive 0.3 Silver coins;
  • The structure parent (3 levels above) will receive 0.1 Silver coins.

Example

If a player prays in a Level 2 Structure (Cardinal Palace):

  • The structure will receive 0.7 silver coins;
  • The parent structure (One level above: Head Quarter) will receive 0.4 silver coins.
  • The Church will receive in total 1.1 Silver coins.
  Thus, it is more beneficial for the Church if one prays by a Level 4 structure.


0,70 s.c. -> level 4 0,40 s.c. -> level 3 0,30 s.c. -> level 2 0,10 s.c. -> level 1

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