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Difference between revisions of "Native Rebellions"

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(Conditions that increase percentage)
(The Battlefield)
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The chance that a region will be attacked by natives decreases if the region is developed (structures exists).
 
The chance that a region will be attacked by natives decreases if the region is developed (structures exists).
  
=The Battlefield=
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==How natives will attack a region?==
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A message will be delivered to the King and a message will be posted to the Town Crier Board. Immediately after the message is received, a battlefield will appear in the region and a group of natives will be already be present in the Attack faction. The number of natives will be related to the region numbers that the Kingdom owns.
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After 32 hours from the battlefield appearance the battle will begin. Only one round will be sufficient to determine if the region is conquered or not.
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[[File:native-revolt-timeschedule.png|400px|Native Revolt Time Schedule]]
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Native numbers and their statistics are equal to the ones encountered while attacking independent regions.
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  It will not be possible to join as attackers in this type of battle
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==What happens if the natives conquer a region?==
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* Region will become Independent;
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* All the resources and structures in them will be freezed and not accessible
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* All the roles related to Government Structures and Building Sites will be cleared and dependance from other buildings cleared;
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* Private structures will be untouched by the natives.
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* Residents of the region will become residents of the Capital.
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* Churches structures will be Accessible because they are extraterritorial
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  Region will be unconquerable for a certain time (from 7 to 10 days) because in the initial days the natives are on guard and it’s impossible to take them by surprise
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==What happens if another Kingdom B conquers the region previously owned by Kingdom A?==
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* The Kingdom A loses the rights on the region, so it can be conquered by other kingdoms (for example Kingdom B). Kingdom A may of course counterattack/declare war to  Kingdom B etc.
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* Government structures will be linked to the Capital Castle of Kingdom B. Building sites will be assigned respectively to the King or the Capital Vassal.
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* Private properties will remain to the previous owners. If a player will be unable to access its structure because the New Kingdom is hostile, he can:
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** Change citizenship to the new Kingdom;
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** Negotiate with the new government in order to have a 24 hours permission to settle things.
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=Number of rounds=
 
=Number of rounds=
 
=Bonuses and Maluses=
 
=Bonuses and Maluses=
 
=Aftermath=
 
=Aftermath=

Revision as of 15:49, 21 December 2014

Natives will try periodically (two times a month) to regain control of some regions.

Contents

How often can a rebellion starts?

Around two times a month.

How the chance to be attacked is computed?

All the regions that are not capitals and that belongs to a Kingdom can be selected to be attacked. For each regions a score will be computed and then the scores will be ordered. The region with higher score will be attacked by natives.

Step 1: Computing the attack chance

All regions are selected and for each one the engine will compute the score, for example

  Kingdom of Albania - Arta: 3,4
  Kingdom of Naples - Cosenza: 4,5
  Kingdom of Milano - Brescia: 2,5

Step 2: Find out the region that have higher chance

  Cosenza: 4,5
  Arta: 3,4
  Brescia 2,5

Cosenza will be attacked by natives.

Conditions that increase percentage

Kingdom is attacked

If a Kingdom is attacked the chance that a region is attacked is decreased by a huge factor. Is therefore impossible that the Kingdom will be attacked by Natives.

Distance from capital

The chance that a region will be attacked by natives increases directly with its distance from the Kingdom Capital.

Number of Kingdom residents present in Kingdom

The chance that a region will be attacked by natives increases if there are a lot of Kingdom citizens that are outside the ingdom.

Number and type of structures in region

The chance that a region will be attacked by natives decreases if the region is developed (structures exists).

How natives will attack a region?

A message will be delivered to the King and a message will be posted to the Town Crier Board. Immediately after the message is received, a battlefield will appear in the region and a group of natives will be already be present in the Attack faction. The number of natives will be related to the region numbers that the Kingdom owns.

After 32 hours from the battlefield appearance the battle will begin. Only one round will be sufficient to determine if the region is conquered or not.

Native Revolt Time Schedule

Native numbers and their statistics are equal to the ones encountered while attacking independent regions.

  It will not be possible to join as attackers in this type of battle

What happens if the natives conquer a region?

  • Region will become Independent;
  • All the resources and structures in them will be freezed and not accessible
  • All the roles related to Government Structures and Building Sites will be cleared and dependance from other buildings cleared;
  • Private structures will be untouched by the natives.
  • Residents of the region will become residents of the Capital.
  • Churches structures will be Accessible because they are extraterritorial
  Region will be unconquerable for a certain time (from 7 to 10 days) because in the initial days the natives are on guard and it’s impossible to take them by surprise

What happens if another Kingdom B conquers the region previously owned by Kingdom A?

  • The Kingdom A loses the rights on the region, so it can be conquered by other kingdoms (for example Kingdom B). Kingdom A may of course counterattack/declare war to Kingdom B etc.
  • Government structures will be linked to the Capital Castle of Kingdom B. Building sites will be assigned respectively to the King or the Capital Vassal.
  • Private properties will remain to the previous owners. If a player will be unable to access its structure because the New Kingdom is hostile, he can:
    • Change citizenship to the new Kingdom;
    • Negotiate with the new government in order to have a 24 hours permission to settle things.

Number of rounds

Bonuses and Maluses

Aftermath

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