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Difference between revisions of "Goldsmith"

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(Loosing jewels)
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|10 gold_piece, 4 coal_piece
 
|10 gold_piece, 4 coal_piece
 
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|Mystic Axe
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|Mystical Axe
 
|10%
 
|10%
 
|20%
 
|20%

Revision as of 17:19, 6 February 2013

Jewels are crafted by the Goldsmith:

Item Consumed Glut Consumed Energy Min produced items Max produced items Each slot complete shop Crafting time (hours) Needed items
Golden Bracelet 10% 20% 1 1 100% Goldsmith 4 1 wood_piece, 10 gold_piece
Royal Crown 10% 20% 1 1 100% Goldsmith 6 3 wood_piece, 80 gold_piece
Crosier (Ancient Teological Church) 10% 20% 1 1 100% Goldsmith 3 10 gold_piece, 4 coal_piece
Crosier (New Order Teological Church) 10% 20% 1 1 100% Goldsmith 3 10 gold_piece, 4 coal_piece
Mystical Axe 10% 20% 1 1 100% Goldsmith 3 10 gold_piece, 4 coal_piece
Emerald Ring 10% 20% 1 1 100% Goldsmith 2,5 1 wood_piece, 2 gold_piece
Ruby Ring 10% 20% 1 1 100% Goldsmith 2,5 1 wood_piece, 2 gold_piece
Sapphire Ring 10% 20% 1 1 100% Goldsmith 2,5 1 wood_piece, 2 gold_piece
Chalice 10% 20% 1 1 100% Goldsmith 20 (2x10slots) 9 gold_piece, 1 coal_piece

Loosing jewels

Jewels can be lost. Everyday possibility to be lost is 1/(expected average duration). So in example the ring will have 1/45 = 0.022% percentage to be lost and the check will be done once a day. It is not related to intelligence.

Jewel Expected duration in days
Rings 45
Bracelets 180
King Crown 365
Pastoral 180
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