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Difference between revisions of "Fish Shoal"
From Medieval Europe
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''An '''Fish Shoal''' in the game'' | ''An '''Fish Shoal''' in the game'' | ||
Latest revision as of 08:30, 29 November 2014
The Fish Shoal is a natural structure where you can gathering Fish.
- Fish Shoal — a structure that is present in any marine locations. To catch fish, just come into the Harbor and go to sea.
- To catch fish, you'll need a Fishing Net. Number of extracted depends on your Intelligence and Dexterity.
- See Basic Resources for detail.
[edit] Gathering items
Fish (6 max per 3 hours) Source: Fish Shoal | Basic time: 3 hours Tool: Fishing Net Depends on: Intelligence and Dexterity See Basic Resources for details |
[edit] Extraction of fish
Number of extracted depends on summ your Intelligence and Dexterity, Balancing factor (Depletion levels) and randomness.
Min items: ((Int + Dex) * 0.09 / Balancing factor ) Max items: ((Int + Dex) * 0.15 / Balancing factor ) Gathered Items = random( min, max)
At the Balancing factor equal 1 (Depletion levels = Full) you will receive:
Sum parameters | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
The amount of resources | 0 / 0 | 0 / 0 | 0 / 1 | 0 / 1 | 1 / 1 | 1 / 1 | 1 / 1 | 1 / 1 | 1 / 2 | 1 / 2 | 1 / 2 | 1 / 2 | 1 / 2 | 1 / 2 | 1 / 2 | 2 / 3 | 2 / 3 | 2 / 3 | 2 / 3 | 2 / 3 |
Sum parameters | 22 | 23 (15+8) | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
The amount of resources | 2 / 3 | 2 / 3 | 2 / 4 | 2 / 4 | 2 / 4 | 2 / 4 | 3 / 4 | 3 / 4 | 3 / 5 | 3 / 5 | 3 / 5 | 3 / 5 | 3 / 5 | 3 / 5 | 3 / 5 | 3 / 6 | 3 / 6 | 4 / 6 | 4 / 6 |
- Tables slight inaccuracies (+/- 1), due to rounding
List of all Buildings an locations in game | |
---|---|
Basic Resources | Forest • Fish Shoal • Gold Mine • Stone Mine • Coal Mine • White Sand Cave • Saltern • Clay Mine • Iron Mine |
Farms and Fields | Field • Cow Farm • Sheep Farm • Pigs Farm • Silkworms Farm • Bees Farm |
Shops | Inn • Blacksmith • Carpenter • Tailor • Herbalist • Goldsmith • Potter • Distillery |
Government Structures | Royal Palace • Castle • Village • Court • Barracks and Prisons (Level 2) • Academy • Training Grounds • Tavern • Market • Harbor • Watch Tower |
Religious Structures | Level 1 (Head Quarter) • Level 2 • Level 3 • Level 4 |
Other | Dump • Building Site • Battlefield • Well • House |
Related article | Kingdom (Community) Projects • Structure Control Requirements |