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Dogma Bonuses

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Dogmas are a set of bonuses that a Church leader can 'buy' by using Faith Points. These bonus may give extra abilities to Church Clergy or to followers and define the Church purpose and alignment.

Contents

Dogma Heal Thy Neighbor

The Bonuses of this Dogma aims to heal and cure other characters. All the Churches will have by default the BASE abilities to cure health and diseases, while the EXTENDED abilities should be earned.

Dogma Ora Et Labora

Dogma Meditate

Bonus Concentrate and Learn: The bonus helps characters train and study by decreasing the time spent for those on the Training Grounds and Academy

10% for each Faith Badge Level * Faith Level %

Bonus Meditate and Defend: With this bonus there will be an option in the battlefield screen that allows the player to choose between normal and defensive fight mode. If defensive mode is chosen the following changes apply:

Damage: Reduced by 50 * (100 - Faith Level *30%)% Defense: Augmented by (100 * Faith Level)% Energy: Consumption reduced by (75 * Faith Level%)%

Example:

Guglielmo has 10 attack and 6 defense and has 50 Faith Level. Guglielmo wears a helmet with defense 2. Guglielmo wears leather boots with defense 1.

If he fights in Defend mode and he has the bonus Meditate And Defend:

Damage will be reduced by 50 * (100 - 50*30%) = 50% * 85% = 42,5%, new damage => 5,75 Defense factor will be increased by (100 * 50%)% = 50%, new defense helmet = 3, new defense leather boots = 1,5. Energy consumption decreased by (75 * 50%)% = 37,5% less.

Dogma Hate The Infidels

Bonus Curse the infidels With this bonus all followers of the chosen faith will suffer a 25% malus on their energy and glut recuperation rate (not from voting)

Bonus Kill the infidels With this bonus there will be an option in the battlefield screen that allows the player to choose between normal and attack fight mode. If attack mode is chosen the following changes apply:

Damage: Augmented by 150 * Faith Level% Defense: Reduced by 30*(100 - Faith Level *30%)% Energy: Consumption augmented by 30*(100 - Faith Level *30%)%

Example:

Guglielmo has 10 attack and 6 defense and has 50 Faith Level. Guglielmo wears a helmet with defense 2. Guglielmo wears leather boots with defense 1.

If he fights in Attack mode and he has the bonus Kill the Infidels:

Damage will be augmented by 150 * 50% = 75%, new damage => 17,5 Defense factor will be reduced by (30 * 50%)% = 15%, new defense helmet = 1,7, new defense leather boots = 0,85. Energy consumption will be augmented by 30* (100-15%) = 25,5%

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