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Characters may get diseases. All diseases has the following characteristics:
+
Characters may get diseases. All diseases have the following characteristics:
  
 
=Diseases in ME=
 
=Diseases in ME=
  
In Medieval Europe it's possible to catch diseases. Currently three diseases can be caught:
+
In Medieval Europe, it's possible to catch diseases. Currently, four diseases can be caught:
  
 
* Plague
 
* Plague
* Flu
 
 
* Bleeding Wound
 
* Bleeding Wound
 +
* Tipsiness
 +
* Drunkenness
  
=How a character is infected?=
+
=How can  a character get a disease?=
  
A character may be infected by a game mechanics, another character.
+
A character may get a disease for a game mechanic, or from another character.
 +
 
 +
=How can a character be cured from a disease?=
 +
 
 +
Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses. The diseases curable by a Member of a Church are Plague, Bleeding Wound.
 +
Alternatively, a player can buy an [[Elixir of Cure Disease]], a premium bonus item purchased with doubloons.
  
 
=What happens to a character that is infected with a disease?=
 
=What happens to a character that is infected with a disease?=
Line 17: Line 23:
 
Every disease, after some time and until is not cured:
 
Every disease, after some time and until is not cured:
  
* Applies effects to a character (for example, some Health Points are taken off)
+
* Applies effects to a character (for example, some Health Points are taken off);
* If it's infective, tries to infect other characters
+
* If it's infective, tries to infect other characters.
  
 
Some disease effects cannot apply in some circumstances:
 
Some disease effects cannot apply in some circumstances:
Line 34: Line 40:
 
|NO
 
|NO
 
|-  
 
|-  
|Character is moving
+
|Character is traveling
 
|YES
 
|YES
 
|NO
 
|NO
Line 64: Line 70:
 
|NO
 
|NO
 
|-  
 
|-  
|Character is healthy and had the disease less than 15 days ago
+
|Character is at sea
|N.A.
+
|YES
 +
|NO
 
|NO
 
|NO
|N.A.
 
|-
 
 
|}
 
|}
  
=The Plague=
+
=Plague=
 +
 
 +
The plague is usually started by Administration. '''The first outburst is reported to have happened on 19 January 1314'''. [http://www.medieval-europe.eu/index.php/character/publicprofile/1 Guglielmo di Valenza] was reported to be the infector. This can be guessed by this [http://blog.medieval-europe.eu/2014/01/20/a-bad-omen/ post].
 +
 
 +
'''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post].
  
The first outburst is reported to have happened on 19 January 1314. Guglielmo di Valenza was the infector. This can be guessed by this [http://medieval-roleplay-game.blogspot.it/2014/01/a-bad-omen.html post] appeared on 20 January 1414
+
Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appear on his public profile: [[File:Plague.png]]
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
Line 90: Line 99:
 
|-  
 
|-  
 
|HP malus
 
|HP malus
|Variable
+
|10 (10%)
 
|How many HP takes away at each check for infection/effect.
 
|How many HP takes away at each check for infection/effect.
 
|-  
 
|-  
 
|Checkinterval
 
|Checkinterval
|Variable
+
|Approx 12 hours
 
|Interval for infection/effect check.
 
|Interval for infection/effect check.
 +
|-
 +
|Cooldown
 +
|30 days
 +
|Days that must pass before catching the disease again from when a character is cured.
 
|-  
 
|-  
 
|Strength malus
 
|Strength malus
Line 112: Line 125:
 
|7
 
|7
 
|Malus on const (how many points are subtracted)
 
|Malus on const (how many points are subtracted)
|-
+
|-  
 
|Charisma malus
 
|Charisma malus
 
|0
 
|0
|Malus on carisma (how many points are subtracted)
+
|Malus on charisma (how many points are subtracted)
 +
|-
 +
|Cured with
 +
|[[Violet Potion]]
 +
|
 
|}
 
|}
  
 
= Flu =
 
= Flu =
 +
 +
Flu's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice.
 +
The percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: [[File:Flu.png]]
 +
 +
<div class='note'>Flu is disabled until further notice</div>
 +
 +
{|class='hor-minimalist-a'
 +
|-
 +
!Attribute
 +
!Value
 +
!Description
 +
|-
 +
|Level
 +
|1
 +
|Disease Level (Gravity)
 +
|-
 +
|Diffusion
 +
|10%
 +
|Percentage of characters that are in the same regions that are infected
 +
|-
 +
|HP malus
 +
|0
 +
|How many HP takes away at each check for infection/effect.
 +
|-
 +
|Checkinterval
 +
|Approx 12 hours
 +
|Interval for infection/effect check.
 +
|-
 +
|Cooldown
 +
|20 days
 +
|Days that must pass before catching the disease again from when a character is cured.
 +
|-
 +
|Strength malus
 +
|1
 +
|Malus on str (how many points are subtracted)
 +
|-
 +
|Dexterity malus
 +
|1
 +
|Malus on dex (how many points are subtracted)
 +
|-
 +
|Intelligence malus
 +
|0
 +
|Malus on intel (how many points are subtracted)
 +
|-
 +
|Constitution malus
 +
|0
 +
|Malus on const (how many points are subtracted)
 +
|-
 +
|Charisma malus
 +
|0
 +
|Malus on charisma (how many points are subtracted)
 +
|-
 +
|Cured with
 +
|[[Mandragora Brew]]
 +
|
 +
|}
  
 
= Bleeding Wound =
 
= Bleeding Wound =
 +
 +
Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appear on his public profile: [[File:Bleedingwound.png]]
 +
 +
 +
{|class='hor-minimalist-a'
 +
|-
 +
!Attribute
 +
!Value
 +
!Description
 +
|-
 +
|Level
 +
|2
 +
|Disease Level (Gravity)
 +
|-
 +
|Diffusion
 +
|0
 +
|Percentage of characters that are in the same regions that are infected
 +
|-
 +
|HP malus
 +
|1
 +
|How many HP takes away at each check for infection/effect.
 +
|-
 +
|Checkinterval
 +
|Approx 4 hours
 +
|Interval for infection/effect check.
 +
|-
 +
|Cooldown
 +
|Not applicable
 +
|Days that must pass before catching the disease again from when a character is cured.
 +
|-
 +
|Strength malus
 +
|2
 +
|Malus on str (how many points are subtracted)
 +
|-
 +
|Dexterity malus
 +
|2
 +
|Malus on dex (how many points are subtracted)
 +
|-
 +
|Intelligence malus
 +
|0
 +
|Malus on intel (how many points are subtracted)
 +
|-
 +
|Constitution malus
 +
|1
 +
|Malus on const (how many points are subtracted)
 +
|-
 +
|Charisma malus
 +
|0
 +
|Malus on charisma (how many points are subtracted)
 +
|-
 +
|Cured with
 +
|[[Surgical Kit]]
 +
|
 +
|}
 +
 +
= Tipsiness =
 +
 +
The first stage of side effects alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: [[File:Tipsiness.png]]
 +
 +
If a character's [[Food|intoxication level]] is increased to 50, Tipsiness kicks in. The intoxication level will automatically decrease by 3 every 30 minutes.
 +
 +
The effect ends when the character's IL drops below 50.
 +
 +
  This disease cannot be cured by a Church Member.
 +
 +
{|class='hor-minimalist-a'
 +
|-
 +
!Attribute
 +
!Value
 +
!Description
 +
|-
 +
|Level
 +
|1
 +
|Disease Level (Gravity)
 +
|-
 +
|Diffusion
 +
|0
 +
|Percentage of characters that are in the same regions that are infected
 +
|-
 +
|HP malus
 +
|0
 +
|How many HP takes away at each check for infection/effect.
 +
|-
 +
|Checkinterval
 +
|Not applicable
 +
|Interval for infection/effect check.
 +
|-
 +
|Cooldown
 +
|Not applicable
 +
|Days that must pass before catching the disease again from when a character is cured.
 +
|-
 +
|Strength malus
 +
|3
 +
|Malus on str (how many points are subtracted)
 +
|-
 +
|Dexterity malus
 +
|3
 +
|Malus on dex (how many points are subtracted)
 +
|-
 +
|Intelligence malus
 +
|6
 +
|Malus on intel (how many points are subtracted)
 +
|-
 +
|Constitution malus
 +
|0
 +
|Malus on const (how many points are subtracted)
 +
|-
 +
|Charisma malus
 +
|0
 +
|Malus on charisma (how many points are subtracted)
 +
|-
 +
|Cured with
 +
|None
 +
|
 +
|-
 +
|}
 +
 +
= Drunkenness =
 +
 +
The second stage of side effects alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: [[File:Drunkenness.png]]
 +
 +
If a character's [[Food|intoxication level]] is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed.
 +
 +
This timeout cannot be canceled. The intoxication level will also automatically decrease by 3 every 30 minutes during that time.
 +
 +
  This disease cannot be cured by a Church Member.
 +
 +
 +
{|class='hor-minimalist-a'
 +
|-
 +
!Attribute
 +
!Value
 +
!Description
 +
|-
 +
|Level
 +
|1
 +
|Disease Level (Gravity)
 +
|-
 +
|Diffusion
 +
|0
 +
|Percentage of characters that are in the same regions that are infected
 +
|-
 +
|HP malus
 +
|0
 +
|How many HP takes away at each check for infection/effect.
 +
|-
 +
|Checkinterval
 +
|Not applicable
 +
|Interval for infection/effect check.
 +
|-
 +
|Cooldown
 +
|Not applicable
 +
|Days that must pass before catching the disease again from when a character is cured.
 +
|-
 +
|Strength malus
 +
|3
 +
|Malus on str (how many points are subtracted)
 +
|-
 +
|Dexterity malus
 +
|3
 +
|Malus on dex (how many points are subtracted)
 +
|-
 +
|Intelligence malus
 +
|6
 +
|Malus on intel (how many points are subtracted)
 +
|-
 +
|Constitution malus
 +
|0
 +
|Malus on const (how many points are subtracted)
 +
|-
 +
|Charisma malus
 +
|0
 +
|Malus on charisma (how many points are subtracted)
 +
|-
 +
|Cured with
 +
|None
 +
|
 +
|-
 +
|Special Effects
 +
|Player collapses for 6 hours
 +
|
 +
|-
 +
|}
  
 
[[Category: General Information]]
 
[[Category: General Information]]

Latest revision as of 07:48, 31 March 2020

Characters may get diseases. All diseases have the following characteristics:

Contents

[edit] Diseases in ME

In Medieval Europe, it's possible to catch diseases. Currently, four diseases can be caught:

  • Plague
  • Bleeding Wound
  • Tipsiness
  • Drunkenness

[edit] How can a character get a disease?

A character may get a disease for a game mechanic, or from another character.

[edit] How can a character be cured from a disease?

Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses. The diseases curable by a Member of a Church are Plague, Bleeding Wound. Alternatively, a player can buy an Elixir of Cure Disease, a premium bonus item purchased with doubloons.

[edit] What happens to a character that is infected with a disease?

Every disease, after some time and until is not cured:

  • Applies effects to a character (for example, some Health Points are taken off);
  • If it's infective, tries to infect other characters.

Some disease effects cannot apply in some circumstances:

Status Apply disease effects Can be infected? Can Infect?
Character is in prison YES YES NO
Character is traveling YES NO NO
Character is being cured NO NO NO
Character is in meditation NO NO NO
Character age is <= 30 NO NO NO
Character is banned YES YES YES
Character is recovering NO YES NO
Character is at sea YES NO NO

[edit] Plague

The plague is usually started by Administration. The first outburst is reported to have happened on 19 January 1314. Guglielmo di Valenza was reported to be the infector. This can be guessed by this post.

A second infection happened in April 1316, caused by Nekro Phoro (see this post.

Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appear on his public profile: Plague.png

Attribute Value Description
Level 3 Disease Level (Gravity)
Diffusion 5% Percentage of characters that are in the same regions that are infected
HP malus 10 (10%) How many HP takes away at each check for infection/effect.
Checkinterval Approx 12 hours Interval for infection/effect check.
Cooldown 30 days Days that must pass before catching the disease again from when a character is cured.
Strength malus 5 Malus on str (how many points are subtracted)
Dexterity malus 5 Malus on dex (how many points are subtracted)
Intelligence malus 2 Malus on intel (how many points are subtracted)
Constitution malus 7 Malus on const (how many points are subtracted)
Charisma malus 0 Malus on charisma (how many points are subtracted)
Cured with Violet Potion

[edit] Flu

Flu's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice. The percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: Flu.png

Flu is disabled until further notice
Attribute Value Description
Level 1 Disease Level (Gravity)
Diffusion 10% Percentage of characters that are in the same regions that are infected
HP malus 0 How many HP takes away at each check for infection/effect.
Checkinterval Approx 12 hours Interval for infection/effect check.
Cooldown 20 days Days that must pass before catching the disease again from when a character is cured.
Strength malus 1 Malus on str (how many points are subtracted)
Dexterity malus 1 Malus on dex (how many points are subtracted)
Intelligence malus 0 Malus on intel (how many points are subtracted)
Constitution malus 0 Malus on const (how many points are subtracted)
Charisma malus 0 Malus on charisma (how many points are subtracted)
Cured with Mandragora Brew

[edit] Bleeding Wound

Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appear on his public profile: Bleedingwound.png


Attribute Value Description
Level 2 Disease Level (Gravity)
Diffusion 0 Percentage of characters that are in the same regions that are infected
HP malus 1 How many HP takes away at each check for infection/effect.
Checkinterval Approx 4 hours Interval for infection/effect check.
Cooldown Not applicable Days that must pass before catching the disease again from when a character is cured.
Strength malus 2 Malus on str (how many points are subtracted)
Dexterity malus 2 Malus on dex (how many points are subtracted)
Intelligence malus 0 Malus on intel (how many points are subtracted)
Constitution malus 1 Malus on const (how many points are subtracted)
Charisma malus 0 Malus on charisma (how many points are subtracted)
Cured with Surgical Kit

[edit] Tipsiness

The first stage of side effects alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: Tipsiness.png

If a character's intoxication level is increased to 50, Tipsiness kicks in. The intoxication level will automatically decrease by 3 every 30 minutes.

The effect ends when the character's IL drops below 50.

  This disease cannot be cured by a Church Member.
Attribute Value Description
Level 1 Disease Level (Gravity)
Diffusion 0 Percentage of characters that are in the same regions that are infected
HP malus 0 How many HP takes away at each check for infection/effect.
Checkinterval Not applicable Interval for infection/effect check.
Cooldown Not applicable Days that must pass before catching the disease again from when a character is cured.
Strength malus 3 Malus on str (how many points are subtracted)
Dexterity malus 3 Malus on dex (how many points are subtracted)
Intelligence malus 6 Malus on intel (how many points are subtracted)
Constitution malus 0 Malus on const (how many points are subtracted)
Charisma malus 0 Malus on charisma (how many points are subtracted)
Cured with None

[edit] Drunkenness

The second stage of side effects alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: Drunkenness.png

If a character's intoxication level is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed.

This timeout cannot be canceled. The intoxication level will also automatically decrease by 3 every 30 minutes during that time.

  This disease cannot be cured by a Church Member.


Attribute Value Description
Level 1 Disease Level (Gravity)
Diffusion 0 Percentage of characters that are in the same regions that are infected
HP malus 0 How many HP takes away at each check for infection/effect.
Checkinterval Not applicable Interval for infection/effect check.
Cooldown Not applicable Days that must pass before catching the disease again from when a character is cured.
Strength malus 3 Malus on str (how many points are subtracted)
Dexterity malus 3 Malus on dex (how many points are subtracted)
Intelligence malus 6 Malus on intel (how many points are subtracted)
Constitution malus 0 Malus on const (how many points are subtracted)
Charisma malus 0 Malus on charisma (how many points are subtracted)
Cured with None
Special Effects Player collapses for 6 hours
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