https://wiki.medieval-europe.eu/index.php?title=Cure_Health_Base&feed=atom&action=historyCure Health Base - Revision history2024-03-28T21:49:13ZRevision history for this page on the wikiMediaWiki 1.20.3https://wiki.medieval-europe.eu/index.php?title=Cure_Health_Base&diff=21893&oldid=prevSunchaser: /* Conditions */2017-03-05T17:45:06Z<p><span dir="auto"><span class="autocomment">Conditions</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Healed and Healer should be in the same location of the Healer's Structure;</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Healed and Healer should be in the same location of the Healer's Structure;</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Healer should have at least 90% Faith;</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Healer should have at least 90% Faith;</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Healer should have at least 1 [[Medical_Kit|Medical Kit]].</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Healer should have at least 1 [[Medical_Kit|Medical Kit]] <ins class="diffchange diffchange-inline">in personal inventory</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline"><div class='note'>Note: The medical kit should be in the Character Inventory and no more in the Structure</div></del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Action Can be Canceled?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Action Can be Canceled?==</div></td></tr>
</table>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Cure_Health_Base&diff=21892&oldid=prevSunchaser: /* Conditions */2017-03-05T17:44:24Z<p><span dir="auto"><span class="autocomment">Conditions</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Conditions==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Conditions==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">* Healer should hold in the right hand a [[Holy_Book|Holy Book]];</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Healed and Healer must be member of the same Church;</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Healed and Healer must be member of the same Church;</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Healer's Structure should have enough Faith Points;</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Healer's Structure should have enough Faith Points;</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Healed and Healer should be in the same location of the Healer's Structure;</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Healed and Healer should be in the same location of the Healer's Structure;</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Healer should have at least 90% Faith;</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Healer should have at least 90% Faith;</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Healer should have at least 1 Medical Kit.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Healer should have at least 1 <ins class="diffchange diffchange-inline">[[Medical_Kit|</ins>Medical Kit<ins class="diffchange diffchange-inline">]]</ins>.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><div class='note'>Note: The medical kit should be in the Character Inventory and no more in the Structure</div></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><div class='note'>Note: The medical kit should be in the Character Inventory and no more in the Structure</div></div></td></tr>
</table>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Cure_Health_Base&diff=21488&oldid=prevValkon at 12:09, 3 July 20162016-07-03T12:09:36Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div># Guglielmo is a follower and has 39% Health and FL 70% => Health will go to 70%</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div># Guglielmo is a follower and has 39% Health and FL 70% => Health will go to 70%</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div># Guglielmo has 39% Health and FL 12% => Health will remain 39%</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div># Guglielmo has 39% Health and FL 12% => Health will remain 39%</div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[Category:General Information]]</ins></div></td></tr>
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</table>Valkonhttps://wiki.medieval-europe.eu/index.php?title=Cure_Health_Base&diff=21451&oldid=prevSunchaser: /* Effects */2016-06-29T13:52:58Z<p><span dir="auto"><span class="autocomment">Effects</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Effects==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Effects==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Restores character Health to  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Restores character Health to <ins class="diffchange diffchange-inline"> max( current Health, Faith Level).</ins></div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">  max( current </del>Health<del class="diffchange diffchange-inline">, Faith Level)</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline"><u>Example</u></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline"># Guglielmo is a follower and has 39% </ins>Health <ins class="diffchange diffchange-inline">and FL 70% => Health will go to 70%</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline"># Guglielmo has 39% Health and FL 12% => Health will remain 39%</ins></div></td></tr>
</table>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Cure_Health_Base&diff=21448&oldid=prevSunchaser: /* Conditions */2016-06-29T13:49:31Z<p><span dir="auto"><span class="autocomment">Conditions</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Healer should have at least 1 Medical Kit.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Healer should have at least 1 Medical Kit.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>''<del class="diffchange diffchange-inline">'</del>Note: The medical kit should be in the Character Inventory and no more in the Structure<del class="diffchange diffchange-inline">.'''</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline"><div class=</ins>'<ins class="diffchange diffchange-inline">note</ins>'<ins class="diffchange diffchange-inline">></ins>Note: The medical kit should be in the Character Inventory and no more in the Structure<ins class="diffchange diffchange-inline"></div></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Action Can be Canceled?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Action Can be Canceled?==</div></td></tr>
</table>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Cure_Health_Base&diff=21412&oldid=prevSunchaser: Created page with "=Cure Health Base= This Dogma Bonus will enable a Religion Level 4 Role to cure a Follower by using a Medical Kit. To cure a character, the character will need to click a lin..."2016-06-28T14:51:06Z<p>Created page with "=Cure Health Base= This Dogma Bonus will enable a Religion Level 4 Role to cure a Follower by using a Medical Kit. To cure a character, the character will need to click a lin..."</p>
<p><b>New page</b></p><div>=Cure Health Base=<br />
<br />
This Dogma Bonus will enable a Religion Level 4 Role to cure a Follower by using a Medical Kit.<br />
To cure a character, the character will need to click a link '''Cure Health''' that will appear in the following pages:<br />
<br />
* List of characters in Region<br />
* Public Profile<br />
<br />
==Conditions==<br />
<br />
* Healed and Healer must be member of the same Church;<br />
* Healer's Structure should have enough Faith Points;<br />
* Healed and Healer should be in the same location of the Healer's Structure;<br />
* Healer should have at least 90% Faith;<br />
* Healer should have at least 1 Medical Kit.<br />
<br />
'''Note: The medical kit should be in the Character Inventory and no more in the Structure.'''<br />
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==Action Can be Canceled?==<br />
Yes by the Healer or the Healed (Unless the Healed is in Recovery mode)<br />
<br />
==Costs==<br />
* 50 FPs<br />
* 20% Energy, 20% Glut<br />
* 1 Medical Kit<br />
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==Other==<br />
* Duration: 2h<br />
* Worker Package Applies: Yes<br />
* Action Time is reduced by Healer's Intelligence<br />
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==Effects==<br />
Restores character Health to <br />
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max( current Health, Faith Level)</div>Sunchaser