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Difference between revisions of "Cure Disease Extended"
From Medieval Europe
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* Healer should have at least the Required item, | * Healer should have at least the Required item, | ||
− | '' | + | <div class='note'>Note: The required item and/or the medical kit should be in the Character Inventory and no more in the Structure</div> |
==Action Can be Canceled?== | ==Action Can be Canceled?== | ||
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* Cure Disease | * Cure Disease | ||
* (optional) Restore character Health to 100% | * (optional) Restore character Health to 100% | ||
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+ | [[Category:General Information]] |
Latest revision as of 12:09, 3 July 2016
Contents |
[edit] Cure Disease Extended
This Dogma Bonus will power up the abilities got with the Base Bonus:
- Every Religious role will be able to cure diseases;
- Characters can be cured in regions that are far from the Healer's structure;
- Atheists can be cured.
To cure a character, the character will need to click a link Cure Disease that will appear in the following pages:
- List of characters in Region
- Public Profile
[edit] Conditions
- Healer's Structure should have enough Faith Points;
- Healed and Healer should be in the same location;
- Healer should have at least 90% Faith;
- Healer should have at least the Required item,
Note: The required item and/or the medical kit should be in the Character Inventory and no more in the Structure
[edit] Action Can be Canceled?
Yes by the Healer or the Healed (Unless the Healed is in Prison)
[edit] Costs
- 50 FPs
- 20% Energy, 20% Glut
- 1 Required Item, Medical Kit (optional)
[edit] Other
- Duration: 2h (Followers) 4h (Atheists)
- Worker Package Applies: Yes
- Action Time is reduced by Healer's Intelligence
[edit] Effects
Follower
- Cure Disease
- (optional) Restores character Health to max( current Health, Faith Level) if FL < 75%
- (optional)Restores character Health to 100% if FL >= 75%
Atheist
- Cure Disease
- (optional) Restore character Health to 100%