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(Aftermath)
(Declaring Hostile Action)
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=Declaring Hostile Action=
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=Declaring Attack=
  
A King can choose to conquer a Region owned by another Kingdom. It is possible to declare the Hostile Action ''Conquer Region'' through the Royal Chancellery.
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A King can choose to declare an attack for conquering a Region owned by another Kingdom. It is possible to declare the attack ''Conquer Region'' through the Royal Chancellery.
  
A Regent may declare war only if:
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A Regent may declare the attack only if:
  
# The Diplomacy Relations are correctly set: for more information, see [[Diplomacy#Attacking_a_Kingdom|Diplomacy: Effects on War Engine]].
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# The two kingdoms are engaged in the same war;
# The target Kingdom is NOT already attacked;
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# At least two days are passed from war declaration;
# The target Kingdom is unstable (there is no Regent);
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# Relation between the two kingdom is hostile;
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# The target Kingdom is not under attack;
 
# The target region doesn't contains a battlefield.
 
# The target region doesn't contains a battlefield.
  

Revision as of 10:35, 19 February 2018

Contents

Declaring Attack

A King can choose to declare an attack for conquering a Region owned by another Kingdom. It is possible to declare the attack Conquer Region through the Royal Chancellery.

A Regent may declare the attack only if:

  1. The two kingdoms are engaged in the same war;
  2. At least two days are passed from war declaration;
  3. Relation between the two kingdom is hostile;
  4. The target Kingdom is not under attack;
  5. The target region doesn't contains a battlefield.

Attack Logic

Battlefield presence and war status

The presence of a battlefield in a Kingdom won’t affect anymore its war status, but the region where the battlefield is located can’t be attacked.

If Kingdom A conquers Region C of Kingdom B:

  1. Kingdom B can be immediately attacked
  2. Kingdom A can be immediately attacked but not region C;

If Kingdom A do not conquer Region C of Kingdom B:

  1. Kingdom A can be immediately attacked
  2. Kingdom B can be immediately attacked but not region C;

Logic Summary

Example: Region BRESCIA is conquered by Kingdom of GENOA. Both Kingdom of GENOA and Kingdom of Milan can attack straight away, but until a battlefield is present in BRESCIA, the region can’t be attacked.

Costs

Declaring a war implies some logistic and recruiting costs. Costs for conquering a region is 2000 silver coins.

For more information see Effects on War Costs.

The Battlefield

A battlefield will appear in the attacked region after some time. It will be possible for soldier to travel directly in the battlefield. While in the battlefield, characters won't be able to access region structures and will be protected from arrest or restrain actions.

It will be possible to leave the battlefield either by accessing the region or by traveling to another region.

Timetable

Please refer to Server Parameter Page: Classic Server

  • Declaration of war is known to the attacked King – t0
  • Creation of Battlefield – t0 + x hours
  • Battle Round 1 – t0 + y hours
  • Battle Rouns 2..n - t0 + z hours
  • Destruction of Battlefield – t hours

Joining the Battlefield

In order to join the battlefield, some Rules exists.

Bonuses and Maluses

Applicability

Bonus applicability

Tar Jar

Applies To: Attackers

The tar jar deals physical damage to a percentage (20%) of attackers if a Tar Jar is contained in the inventory of defender soldiers and a Castle is present in the region. Max 3 Jar Tars can be used by the Army.

Conditions

  1. A castle must exists in the region
  2. Soldiers (Defenders) must have Tar Jars in their inventories

Dealt Damage

Depends on Target Char Constitution:

Constitution Damage
1 14
2 14
3 13
4 12
5 11
6 11
7 10
8 9
9 8
10 8
11 7
12 6
13 5
14 5
15 4
16 3
17 2
18 2
19 1
20 1

Presence of Castle and/or Royal Palace

Applies To: Attackers

Reduction to attackers energy in relation to Castle and/or Royal Palace presence in the region;

  Energy malus Castle = min ( 15, 3 * (Castle Controlled Regions) )%
  Energy malus Royal palace = 10%

Geographical Malus

Applies To: Attackers

Malus to energy consumption in battle related to terrain type:

  hills: +5% energy spent in battle
  mountains: +10% energy spent in battle

Conquering a Region without a Castle

Number of rounds

Number of rounds will be: one.

Bonuses and Maluses

  • Geographical Malus: Yes
  • Castle/Royal Palace Malus: Yes
  • Tar Jar: No

Aftermath

If a Kingdom A attacks a Region R of a Kingdom B, and the region does not contain a Castle, the region R will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.

Citizens of Region R will become resident of the Kingdom B Capital Region.

Conquering a Region with a Castle

Number of rounds

Number of rounds will be: 3. To win the battle, at least 2 rounds must be won.

Bonuses and Maluses

  • Geographical Malus: Yes
  • Castle/Royal Palace Malus: Yes
  • Tar Jar: Yes

Aftermath

If a Kingdom A attacks a Region R of a Kingdom B, and the region does contain a Castle, the Region R and its controlled Regions will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.

Citizens of Regions R (and its controlled Regions), will become resident of the Kingdom B Capital Region.

Conquering a Capital

In order to attack a capital of a Kingdom, his regions must be reduced to 5. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements:

  1. Charisma at least 16 (Charisma boosts like jewels and clothes are valid)
  2. Game Age at least 90 days

If Chrowned the King will obtain citizenship automatically, therefore is not needed to change residence before the battle.

Number of rounds

Number of rounds will be: 5. To win the battle, at least 3 rounds must be won.

Bonuses and Maluses

  • Geographical Malus: Yes
  • Castle/Royal Palace Malus: Yes
  • Tar Jar: Yes

Aftermath

In case of victory the Region and all its citizens now belongs to the new Kingdom.

If a Kingdom A attacks a Capital and wins, the current Regent will be dethroned and the designated successor will be crowned. If at time of the coronation the candidate is dead or lacks some needed requirements, the throne will remain vacant.

Requirements needed:

  • Required Charisma and Age;
  • Candidate should be alive;
  • Candidate should not be imprisoned;
  • Candidate should not have another role active (the chrowning script should terminate roles however is better you do it by hand before the battle);
  • Candidate should be phisically in the attacked Capital when the battle ends.
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