https://wiki.medieval-europe.eu/index.php?title=Character_Death&feed=atom&action=historyCharacter Death - Revision history2024-03-28T09:18:28ZRevision history for this page on the wikiMediaWiki 1.20.3https://wiki.medieval-europe.eu/index.php?title=Character_Death&diff=23028&oldid=prev84.61.246.42 at 13:03, 7 May 20202020-05-07T13:03:23Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==How does a character lose health?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==How does a character lose health?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>A character may lose health while fighting, is hungry or is sick. Health can be replenished while [[Recovering]]<del class="diffchange diffchange-inline">, by drinking or eating, </del>or by using some specific items<del class="diffchange diffchange-inline">, like </del>[[Medical Kit]] or [[<del class="diffchange diffchange-inline">Herb_And_Honey_Brew|</del>Herb <del class="diffchange diffchange-inline">and </del>Honey <del class="diffchange diffchange-inline">Brew</del>]].</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A character may lose health while fighting, is hungry or is sick. Health can be replenished while [[Recovering <ins class="diffchange diffchange-inline">Health</ins>]] or by using some specific items<ins class="diffchange diffchange-inline">: </ins>[[Medical Kit]] or [[Herb <ins class="diffchange diffchange-inline">And </ins>Honey <ins class="diffchange diffchange-inline">Infusion</ins>]].</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==What happens when a character dies in ME?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==What happens when a character dies in ME?==</div></td></tr>
</table>84.61.246.42https://wiki.medieval-europe.eu/index.php?title=Character_Death&diff=23027&oldid=prevAdmin3: /* Is it possible to recover a dead character? */2020-05-05T06:16:55Z<p><span dir="auto"><span class="autocomment">Is it possible to recover a dead character?</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Is it possible to recover a dead character?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Is it possible to recover a dead character?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>It is possible to recover a dead character (in exceptional cases, like for example if the internet is down, game bugs, etc.) by opening a support ticket. Char attributes and statistics may be recovered at any time. Structures and items may be recovered if 15 days have not passed since the character death. The service price is <del class="diffchange diffchange-inline">4500 </del>doubloons.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>It is possible to recover a dead character (in exceptional cases, like for example if the internet is down, game bugs, etc.) by opening a support ticket. Char attributes and statistics may be recovered at any time. Structures and items may be recovered if 15 days have not passed since the character death. The service price is <ins class="diffchange diffchange-inline">5000 </ins>doubloons.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Complete Information : [[Restore Character]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Complete Information : [[Restore Character]]</div></td></tr>
</table>Admin3https://wiki.medieval-europe.eu/index.php?title=Character_Death&diff=22834&oldid=prevKingKol at 10:16, 19 October 20192019-10-19T10:16:05Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div># Guglielmo has 10% Health and 0% glut. ConsumeGlut runs at 20:00 each day. ConsumeGlut runs and checks that Guglielmo has 0% Glut => ConsumeGlut subtracts 10% Glut. Now Guglielmo has 0% Health and 0% glut but can survive another day.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div># Guglielmo has 10% Health and 0% glut. ConsumeGlut runs at 20:00 each day. ConsumeGlut runs and checks that Guglielmo has 0% Glut => ConsumeGlut subtracts 10% Glut. Now Guglielmo has 0% Health and 0% glut but can survive another day.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>If the character glut is 0, then the action takes off 10% of health. If the character health is 0 (0%), then the character dies.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>If the character glut is 0, then the action takes off 10% of health. If the character<ins class="diffchange diffchange-inline">'s </ins>health is 0 (0%), then the character dies.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==How does a character lose or gain glut?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==How does a character lose or gain glut?==</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Is it possible to recover a dead character?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Is it possible to recover a dead character?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>It is possible to recover a dead character (in exceptional cases, like for example if internet is down, game bugs etc.) by opening a support ticket. Char attributes and statistics may be recovered at any time. Structures and items may be recovered if 15 days <del class="diffchange diffchange-inline">has </del>not passed since the character death. The service price is 4500 doubloons.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>It is possible to recover a dead character (in exceptional cases, like for example if <ins class="diffchange diffchange-inline">the </ins>internet is down, game bugs<ins class="diffchange diffchange-inline">, </ins>etc.) by opening a support ticket. Char attributes and statistics may be recovered at any time. Structures and items may be recovered if 15 days <ins class="diffchange diffchange-inline">have </ins>not passed since the character death. The service price is 4500 doubloons.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Complete Information : [[Restore Character]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Complete Information : [[Restore Character]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==I cannot play for some time. What can I do to prevent my character from dying?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==I cannot play for some time. What can I do to prevent my character from dying?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>You can go in meditation mode. For <del class="diffchange diffchange-inline">futher </del>details see [[Meditation]].</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>You can go in meditation mode. For <ins class="diffchange diffchange-inline">further </ins>details see [[Meditation]].</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:General Information]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:General Information]]</div></td></tr>
</table>KingKolhttps://wiki.medieval-europe.eu/index.php?title=Character_Death&diff=21497&oldid=prevValkon at 12:53, 14 July 20162016-07-14T12:53:42Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Every character has a cyclic action that runs once a day that is called ConsumeGlut. When this action runs:</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Every character has a cyclic action that runs once a day that is called ConsumeGlut. When this action runs:</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Takes off <del class="diffchange diffchange-inline">10</del>% glut;</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Takes off <ins class="diffchange diffchange-inline">16</ins>% glut;</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Checks if the health of the character is 0;</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Checks if the health of the character is 0;</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Checks if the glut of the character is 0.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Checks if the glut of the character is 0.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==How does a character lose or gain glut?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==How does a character lose or gain glut?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>A character loses glut while doing actions. Additionally, every 24 hours <del class="diffchange diffchange-inline">10</del>% glut is taken off by the action ConsumeGlut. Glut can be replenished by [[Eating]].</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A character loses glut while doing actions. Additionally, every 24 hours <ins class="diffchange diffchange-inline">16</ins>% glut is taken off by the action ConsumeGlut. Glut can be replenished by [[Eating]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==When does ConsumeGlut apply?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==When does ConsumeGlut apply?==</div></td></tr>
</table>Valkonhttps://wiki.medieval-europe.eu/index.php?title=Character_Death&diff=21426&oldid=prevSunchaser: /* How does a character lose health? */2016-06-28T16:17:43Z<p><span dir="auto"><span class="autocomment">How does a character lose health?</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==How does a character lose health?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==How does a character lose health?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>A character may lose health while fighting, is hungry or is sick. Health can be replenished while [[Recovering]], by drinking or eating, or by using some specific items, like [[Medical Kit]] or [[<del class="diffchange diffchange-inline">Healing Pill</del>]].</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A character may lose health while fighting, is hungry or is sick. Health can be replenished while [[Recovering]], by drinking or eating, or by using some specific items, like [[Medical Kit]] or [[<ins class="diffchange diffchange-inline">Herb_And_Honey_Brew|Herb and Honey Brew</ins>]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==What happens when a character dies in ME?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==What happens when a character dies in ME?==</div></td></tr>
</table>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Character_Death&diff=20780&oldid=prevSoroosh: /* Is it possible to recover a dead character? */2015-08-14T19:21:25Z<p><span dir="auto"><span class="autocomment">Is it possible to recover a dead character?</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Is it possible to recover a dead character?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Is it possible to recover a dead character?==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>It is possible to recover a dead character (in exceptional cases, like for example if internet is down, game bugs etc.) by opening a support ticket. Char attributes and statistics may be recovered at any time. Structures and items may be recovered if 15 days has not passed since the character death. The service price is 4500 doubloons.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>It is possible to recover a dead character (in exceptional cases, like for example if internet is down, game bugs etc.) by opening a support ticket. Char attributes and statistics may be recovered at any time. Structures and items may be recovered if 15 days has not passed since the character death. The service price is 4500 doubloons.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">Complete Information : [[Restore Character]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==I cannot play for some time. What can I do to prevent my character from dying?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==I cannot play for some time. What can I do to prevent my character from dying?==</div></td></tr>
</table>Sorooshhttps://wiki.medieval-europe.eu/index.php?title=Character_Death&diff=20411&oldid=prevValkon at 12:01, 29 January 20152015-01-29T12:01:21Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==How does a character lose health?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==How does a character lose health?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>A character may lose health while fighting, is hungry or is sick. Health can be replenished while[[<del class="diffchange diffchange-inline">en_US_Recovering|</del>Recovering]], by drinking or eating, or by using some specific items, like [[<del class="diffchange diffchange-inline">medical_kit|</del>Medical Kit]] or [[<del class="diffchange diffchange-inline">healing_pill|</del>Healing Pill]].</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>A character may lose health while fighting, is hungry or is sick. Health can be replenished while [[Recovering]], by drinking or eating, or by using some specific items, like [[Medical Kit]] or [[Healing Pill]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==What happens when a character dies in ME?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==What happens when a character dies in ME?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>The character data is removed from the database. All the money, items and possessions are removed except [[<del class="diffchange diffchange-inline">en_US_Item_Doubloon|</del>Doubloon]]s. The info is saved on the account. If the player recreates a new character, he will be refunded with the left [[<del class="diffchange diffchange-inline">en_US_Item_Doubloon|</del>Doubloon]]s.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>The character data is removed from the database. All the money, items and possessions are removed except [[Doubloon]]s. The info is saved on the account. If the player recreates a new character, he will be refunded with the left [[Doubloon]]s.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Is it possible to recover a dead character?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Is it possible to recover a dead character?==</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==I cannot play for some time. What can I do to prevent my character from dying?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==I cannot play for some time. What can I do to prevent my character from dying?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>You can go in meditation mode. For futher details see [[<del class="diffchange diffchange-inline">En_US_Meditation|Holiday Mode</del>]].</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>You can go in meditation mode. For futher details see [[<ins class="diffchange diffchange-inline">Meditation</ins>]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:General Information]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[Category:General Information]]</div></td></tr>
</table>Valkonhttps://wiki.medieval-europe.eu/index.php?title=Character_Death&diff=19943&oldid=prevValkon at 11:58, 31 October 20142014-10-31T11:58:18Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==I cannot play for some time. What can I do to prevent my character from dying?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==I cannot play for some time. What can I do to prevent my character from dying?==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>You can go in meditation mode. For futher details see [[En_US_Meditation|Holiday Mode]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>You can go in meditation mode. For futher details see [[En_US_Meditation|Holiday Mode]].</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[Category:General Information]]</ins></div></td></tr>
</table>Valkonhttps://wiki.medieval-europe.eu/index.php?title=Character_Death&diff=18544&oldid=prevSunchaser at 16:35, 15 August 20142014-08-15T16:35:28Z<p></p>
<table class='diff diff-contentalign-left'>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>==How a character <del class="diffchange diffchange-inline">can </del>die in ME?==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>==How <ins class="diffchange diffchange-inline">does </ins>a character die in ME?==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Every character has a cyclic action that runs once a day that is called ConsumeGlut. When this action runs:</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Every character has a cyclic action that runs once a day that is called ConsumeGlut. When this action runs:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>If the character glut is 0, then the action takes off 10% of health. If the character health is 0 (0%), then the character dies.  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>If the character glut is 0, then the action takes off 10% of health. If the character health is 0 (0%), then the character dies.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>==How a character <del class="diffchange diffchange-inline">loses </del>or <del class="diffchange diffchange-inline">gains </del>glut?==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>==How <ins class="diffchange diffchange-inline">does </ins>a character <ins class="diffchange diffchange-inline">lose </ins>or <ins class="diffchange diffchange-inline">gain </ins>glut?==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>A character loses glut while doing actions. Additionally, every 24 hours 10% glut is taken off by the action ConsumeGlut. Glut can be replenished by [[Eating]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>A character loses glut while doing actions. Additionally, every 24 hours 10% glut is taken off by the action ConsumeGlut. Glut can be replenished by [[Eating]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>==When ConsumeGlut <del class="diffchange diffchange-inline">does or does not </del>apply?==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>==When <ins class="diffchange diffchange-inline">does </ins>ConsumeGlut apply?==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>ConsumeGlut doesn't check for health when the char is in meditation or is recovering. So if the character is in these two statuses, he can't die.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>ConsumeGlut doesn't check for health when the char is in meditation or is recovering. So if the character is in these two statuses, he can't die.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* is in meditation.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* is in meditation.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>==How a character <del class="diffchange diffchange-inline">loses </del>health?==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>==How <ins class="diffchange diffchange-inline">does </ins>a character <ins class="diffchange diffchange-inline">lose </ins>health?==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>A character may lose health while fighting, is hungry or is sick. Health can be replenished while[[en_US_Recovering|Recovering]], by drinking or eating, or by using some specific items, like [[medical_kit|Medical Kit]] or [[healing_pill|Healing Pill]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>A character may lose health while fighting, is hungry or is sick. Health can be replenished while[[en_US_Recovering|Recovering]], by drinking or eating, or by using some specific items, like [[medical_kit|Medical Kit]] or [[healing_pill|Healing Pill]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>==What happens <del class="diffchange diffchange-inline">to </del>a character <del class="diffchange diffchange-inline">when </del>dies?==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>==What happens <ins class="diffchange diffchange-inline">when </ins>a character dies <ins class="diffchange diffchange-inline">in ME</ins>?==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The character data is removed from the database. All the money, items and possessions are removed except [[en_US_Item_Doubloon|Doubloon]]s. The info is saved on the account. If the player recreates a new character, he will be refunded with the left [[en_US_Item_Doubloon|Doubloon]]s.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The character data is removed from the database. All the money, items and possessions are removed except [[en_US_Item_Doubloon|Doubloon]]s. The info is saved on the account. If the player recreates a new character, he will be refunded with the left [[en_US_Item_Doubloon|Doubloon]]s.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>==<del class="diffchange diffchange-inline">It is </del>possible to recover a dead character?==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>==<ins class="diffchange diffchange-inline">Is it </ins>possible to recover a dead character?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>It is possible to recover a dead character (in exceptional cases, like for example if internet is down, game bugs etc.) by opening a support ticket. Char attributes and statistics may be recovered at any time. Structures and items may be recovered if 15 days has not passed since the character death. The service price is <del class="diffchange diffchange-inline">6500 </del>doubloons.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>It is possible to recover a dead character (in exceptional cases, like for example if internet is down, game bugs etc.) by opening a support ticket. Char attributes and statistics may be recovered at any time. Structures and items may be recovered if 15 days has not passed since the character death. The service price is <ins class="diffchange diffchange-inline">4500 </ins>doubloons.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==I cannot play for some time. What can I do to prevent my character from dying?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==I cannot play for some time. What can I do to prevent my character from dying?==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>You can go in meditation mode. For futher details see [[En_US_Meditation|Holiday Mode]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>You can go in meditation mode. For futher details see [[En_US_Meditation|Holiday Mode]].</div></td></tr>
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</table>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Character_Death&diff=5164&oldid=prevSunchaser: /* It is possible to recover a char? */2014-01-27T09:32:28Z<p><span dir="auto"><span class="autocomment">It is possible to recover a char?</span></span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 09:32, 27 January 2014</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The character data is removed from the database. All the money, items and possessions are removed except [[en_US_Item_Doubloon|Doubloon]]s. The info is saved on the account. If the player recreates a new character, he will be refunded with the left [[en_US_Item_Doubloon|Doubloon]]s.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The character data is removed from the database. All the money, items and possessions are removed except [[en_US_Item_Doubloon|Doubloon]]s. The info is saved on the account. If the player recreates a new character, he will be refunded with the left [[en_US_Item_Doubloon|Doubloon]]s.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>==It is possible to recover a <del class="diffchange diffchange-inline">char</del>?==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>==It is possible to recover a <ins class="diffchange diffchange-inline">dead character</ins>?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>It is possible to recover a <del class="diffchange diffchange-inline">char </del>(in exceptional cases, like for example if internet is down, game bugs etc.) by opening a support ticket. Char attributes and statistics may be recovered at any time. Structures and items may be recovered if 15 days has not passed since the character death. The service price is 6500 doubloons.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>It is possible to recover a <ins class="diffchange diffchange-inline">dead character </ins>(in exceptional cases, like for example if internet is down, game bugs etc.) by opening a support ticket. Char attributes and statistics may be recovered at any time. Structures and items may be recovered if 15 days has not passed since the character death. The service price is 6500 doubloons.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==I cannot play for some time. What can I do to prevent my character from dying?==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==I cannot play for some time. What can I do to prevent my character from dying?==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>You can go in meditation mode. For futher details see [[En_US_Meditation|Holiday Mode]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>You can go in meditation mode. For futher details see [[En_US_Meditation|Holiday Mode]].</div></td></tr>
</table>Sunchaser