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CharCreation

From Medieval Europe
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This page describes the Character Creation page, and how to create a character.


Contents

Name choice

The choice of the name is very important, and only first names pertaining to the Medieval period are allowed. It is possible to use the automatic name generator but player is also free to enter a brand new one.

Names that are not in accordance with the historical period will be assessed by the staff and a request for changing the name will be sent to the those whose name does not comply to the rules. Names that are clearly not in accordance or aren't appropriate will be changed by the staff without warning.

Rules for choosing a name

  1. No Numbers or symbols unless they are RP or Historically appropriate (Example: Fighter123)
  2. No Offensive names
  3. No Titled names (Example: Lady Mary The First)
  4. No famous people (Example: Leonardo da Vinci, Raffaello Sanzio, Diego Maradona) are allowed if not historical or pertaining to the game period (ca. 1300). Similar names won't be allowed (example: if Pierre De Beaufort exists, Pierre DeBeaufort or Pierre Beaufort won't be accepted)
  5. No names from other games (Example: Ezio Auditore, Hawk Hawkins)
  6. Names should be related to the historical period (ca 1300)

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Kingdom of Birth

Players will be able to choose a Kingdom where to play. For each Kingdom, the number of residents are specified. It is possible to see a Kingdom Informational Page from the link Kingdom Information.

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Char Attributes

When you start out in the world of Medieval Europe, you will have the opportunity to set some base skills: Strength, Dexterity, Charisma, Constitution and intelligence. These attribute points will contribute a lot to the game play and the way you play your character. For this reason, it's very important that you consider the way you allocate these points. Below there is a description about each attribute and how it affects a character.


  1. A maximum of 40 points can be distributed.
  2. The maximum points assignable to an attribute in character creation phase is 15.
  3. It is possible to change points distribution after character creation from your profile page for one time only and before the character is 30 days old.


Strength

Strength represents the physical attributes of a character. Characters with high strength will be able to endure more physically daunting tasks with ease.

  • Strength is useful in combat
  • Strength affects carrying capacity
  • Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)
  • Strength affects the number of some items collected or produced
  • Some equipments needs a certain Strength to be equipped

Dexterity

Dexterity represents the grace and the skill related to physical activity.

  • Dexterity is useful in combat
  • Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc)
  • Dexterity affects how much a tool is consumed
  • Dexterity affects the number of some items collected or produced

Charisma

Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way from what is worn. For more details see Carisma Modifiers.

  • A certain carisma level is required to attain a role
  • Carisma affects selling and buying prices of houses, shops, terrains etc.

Charisma Requirements for Roles and Structure Control

To control certain structures, you need to satisfy some Requirements. Charisma is one of them.

Read carefully the Requirements table before you set your attributes.

Constitution

Constitution is the physical makeup of a person. A person may be of strong or weak constitution

  • Constitution affects the speed of recovery in case of injuries. For more details, please look Recovering
  • Constitution affects resting time speed

Intelligence

Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments.

  • Intelligence is useful in combat
  • Intelligence affects elapsed time for crafting items and other actions (Investigate, Search plants etc)
  • Intelligence affects the chance to find something in the dump
  • A certain level of intelligence is required in order to attain some roles.
  • Intelligence affects the number of some items collected or produced
  • A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level

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