Notice something wrong, missing, or unsatisfactory? Feel free to fix it yourself, or contact Support

Editing Basic Resources

From Medieval Europe
Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{TOCr}}
+
= Basic Resources Table =
A Basic resource is a resource that it is used to build a more complex resource or item.
+
Basic Resources can be obtained from:
+
  
{{Columns/Start}}
+
Table for resources gathered with the actions: dig, search, chop wood:
{{Crafting/Wood Piece}}{{Crafting/Mandragora}}{{Crafting/Mushroom}}
+
{{Columns/Separator}}
+
{{Crafting/Iron Piece}}{{Crafting/Gold Piece}}{{Crafting/Stone Piece}}{{Crafting/Coal Piece}}
+
{{Columns/Separator}}
+
{{Crafting/Clay Piece}}{{Crafting/Sand Heap}}{{Crafting/Salt}}{{Crafting/Fish}}
+
{{Columns/End}}
+
  
=Resources are not infinite=
+
{|class='hor-minimalist-a'
 
+
Resources are limited, this means that if the structure is low on resources it may be impossible to extract them or few resources than expected may be found.
+
 
+
=Resource recharging=
+
 
+
A resource is recharged every day at a random time. The recharged percentage depends from active players logged at least 48 hours ago.
+
 
+
  recharge% = min(50, max(5, $activechars / 110));
+
 
+
For example, if a mine has a capacity of 1000 and active chars are 220, recharge% will be 5% and the mine will be recharged by 50 units.
+
 
+
The level of the resources can be guessed by a character with very high intelligence. The King and the Vassal controlling the region know how much the resource is depleted.
+
 
+
==Depletion levels==
+
 
+
* Full: From 95% to 100%
+
* Almost full: from 70% to 94%
+
* Halved: from 40% to 69%
+
* Almost depleted: from 15% to 39%
+
* Depleted: from 0% to 14%
+
 
+
=Structure size=
+
(To Be Completed)
+
 
+
=Basic Resources=
+
 
+
''Table for resources gathered with the actions: dig, search, chop wood'':
+
 
+
{|class='hor-minimalist-a sortable'
+
 
|-
 
|-
 
!Item
 
!Item
Line 53: Line 16:
 
!Dexterity multiplier
 
!Dexterity multiplier
 
!Const multiplier
 
!Const multiplier
 +
!Range min
 +
!Range max
 +
!Avg production (stats=10)
 
|-  
 
|-  
|[[Iron Piece]]
+
|Iron
|[[Pickaxe]]
+
|Pickaxe
 
|3
 
|3
|12%
+
|16%
|24%
+
|20%
|0.55
+
|0,55
|0.7
+
|0,7
 
|1
 
|1
 
|0
 
|0
 
|0
 
|0
 
|1
 
|1
 +
|11
 +
|14
 +
|13
 
|-  
 
|-  
|[[Gold]]
+
|Gold
|[[Pickaxe]]
+
|Pickaxe
 
|3
 
|3
|12%
+
|16%
|24%
+
|20%
|0.015
+
|0,015
|0.04
+
|0,04
 
|1
 
|1
 
|1
 
|1
 
|0
 
|0
 
|0
 
|0
 +
|0
 +
|1
 +
|1
 
|-  
 
|-  
|[[Stone Piece]]
+
|Stone
|[[Pickaxe]]
+
|Pickaxe
 
|3
 
|3
|12%
+
|16%
|24%
+
|20%
|0.5
+
|0,5
|0.65
+
|0,65
 
|1
 
|1
 
|0
 
|0
 
|0
 
|0
 
|1
 
|1
 +
|10
 +
|13
 +
|12
 
|-  
 
|-  
|[[Coal]]
+
|Coal
|[[Pickaxe]]
+
|Pickaxe
 
|3
 
|3
|12%
+
|16%
|24%
+
|20%
|0.35
+
|0,35
|0.5
+
|0,5
 
|1
 
|1
 
|0
 
|0
 
|0
 
|0
 
|1
 
|1
 +
|7
 +
|10
 +
|9
 
|-  
 
|-  
|[[Sand]]
+
|Sand
|[[Shovel]]
+
|Shovel
 
|3
 
|3
|12%
+
|16%
|24%
+
|20%
|0.35
+
|0,35
|0.5
+
|0,5
 
|1
 
|1
 
|0
 
|0
 
|1
 
|1
 
|0
 
|0
 +
|7
 +
|10
 +
|9
 
|-  
 
|-  
|[[Salt]]
+
|Salt
|[[Pickaxe]]
+
|Pickaxe
 
|3
 
|3
|12%
+
|16%
|24%
+
|20%
|0.3
+
|0,3
|0.5
+
|0,5
 
|1
 
|1
 
|0
 
|0
 
|0
 
|0
 
|1
 
|1
 +
|6
 +
|10
 +
|8
 
|-  
 
|-  
|[[Clay]]
+
|Clay
|[[Shovel]]
+
|Pickaxe
 
|3
 
|3
|12%
+
|16%
|24%
+
|20%
|0.45
+
|0,45
|0.6
+
|0,6
 
|1
 
|1
 
|0
 
|0
 
|0
 
|0
 
|1
 
|1
 +
|9
 +
|12
 +
|11
 
|-  
 
|-  
|[[Fish]]
+
|Fish
|[[Fishing net]]
+
|Fish net
 
|3
 
|3
|12%
+
|16%
|24%
+
|20%
|0.09
+
|0,09
|0.15
+
|0,15
 
|0
 
|0
 
|1
 
|1
 
|1
 
|1
 
|0
 
|0
 +
|2
 +
|3
 +
|3
 
|-  
 
|-  
|[[Wood Piece]]
+
|Wood
|[[Hatchet]]
+
|Handaxe
 
|3
 
|3
|10%
+
|14%
|20%
+
|16%
|0.5
+
|0,5
|0.65
+
|0,65
 
|1
 
|1
 
|0
 
|0
 
|1
 
|1
 
|0
 
|0
 +
|10
 +
|13
 +
|12
 
|-  
 
|-  
|[[Mushroom]]
+
|Medicinal mushrooms
 
|None
 
|None
 
|3
 
|3
 
|10%
 
|10%
 
|14%
 
|14%
|0.25
+
|0,25
|0.4
+
|0,4
 
|0
 
|0
 
|1
 
|1
 
|0
 
|0
 
|0
 
|0
 +
|3
 +
|4
 +
|4
 
|-  
 
|-  
|[[Mandragora]]
+
|Mandragora
 
|None
 
|None
 
|3
 
|3
 
|10%
 
|10%
 
|14%
 
|14%
|0.025
+
|0,025
|0.04
+
|0,04
 
|0
 
|0
 
|1
 
|1
 +
|0
 +
|0
 +
|0
 
|0
 
|0
 
|0
 
|0
Line 188: Line 187:
 
|}
 
|}
  
===Explanation===
+
= Other actions Table =
 
+
If there is 1 in Strength multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength '''10''' and Constitution '''10''' that wants to dig Iron.
+
 
+
  Min items: ((strength + constitution) * Range min / Balancing factor )
+
  Max items: ((strength + constitution) * Range max / Balancing factor )
+
 
+
  Gathered Items = random( min, max)
+
 
+
Min Items: 11, Max Items: 14, Gathered Items: random (11,14)
+
 
+
[https://docs.google.com/spreadsheets/d/1V9wr1GSgWDEgg1iIU4myoOW8FZoACST0d3LibvZmNKI/edit#gid=845254594 Gathering Calculator #2]
+
 
+
== Other actions Table ==
+
  
 
{|class='hor-minimalist-a'
 
{|class='hor-minimalist-a'
 +
|-
 
!Action
 
!Action
 
!Item
 
!Item
Line 210: Line 197:
 
!Delta Energy
 
!Delta Energy
 
|-  
 
|-  
|Slaughtering/salvaging bee hive
+
|Butchering
|See [[Farm]]s
+
|See [[en_US_Farms|Farms]]
|See [[Farm]]s
+
|See [[en_US_Farms|Farms]]
 +
|12%
 +
|24%
 +
|-
 +
|Crafting
 +
|See Basic Resource Table
 +
|See Basic Resource Table
 +
|10%
 +
|20%
 +
|-
 +
|Digging
 +
|See Basic Resource Table
 +
|See Basic Resource Table
 
|12%
 
|12%
 
|24%
 
|24%
 
|-  
 
|-  
 
|Feeding animals
 
|Feeding animals
|See [[Farm]]s
+
|See [[en_US_Farms|Farms]]
|See [[Farm]]s
+
|See [[en_US_Farms|Farms]]
 
|10%
 
|10%
 
|20%
 
|20%
 
|-  
 
|-  
|Gathering
+
|Fishing
|See [[Farm]]s
+
|See Basic Resource Table
|See [[Farm]]s
+
|See Basic Resource Table
 
|12%
 
|12%
 
|24%
 
|24%
 
|-  
 
|-  
|Seeding/Harvesting
+
|Gather
|See [[Field|Fields]]
+
|See [[en_US_Farms|Farms]]
|See [[Field|Fields]]
+
|See [[en_US_Farms|Farms]]
 +
|12%
 +
|24%
 +
|-
 +
|Get wood
 +
|See Basic Resource Table
 +
|See Basic Resource Table
 
|10%
 
|10%
 
|20%
 
|20%
 
|-  
 
|-  
|Crafting
+
|Harvest
|See [[Workshops|Workshops]]
+
|See [[En_US_Fields|Fields]]
|See [[Workshops|Workshops]]
+
|See [[En_US_Fields|Fields]]
 
|10%
 
|10%
 
|20%
 
|20%
 
|-  
 
|-  
|Cleaning Prisons
+
|Shovel
| -
+
|See Basic Resource Table
| 3h
+
|See Basic Resource Table
|2%
+
|12%
|16%
+
|24%
 
|-  
 
|-  
 
|Study
 
|Study
Line 250: Line 255:
 
|
 
|
 
|4% per hour
 
|4% per hour
|10% per hour
+
|12% per hour
 
|-  
 
|-  
 
|Construct structure
 
|Construct structure
 
| -
 
| -
|
+
| -
 
|4% per hour
 
|4% per hour
|10% per hour
+
|12% per hour
 
|-  
 
|-  
|Land Traveling
 
|See [[En_US_Traveling|Traveling]]
 
|See [[En_US_Traveling|Traveling]]
 
|2% per 30 minutes
 
|4% per 30 minutes
 
|-
 
|Sea Traveling
 
|See [[En_US_Traveling|Traveling]]
 
|See [[En_US_Traveling|Traveling]]
 
|See [[En_US_Traveling|Traveling]]
 
|See [[En_US_Traveling|Traveling]]
 
|-
 
 
 
|}
 
|}
  
==Tools consumption==
+
= Tools consumption =
  
 
Tools wear off in relation to character dexterity:
 
Tools wear off in relation to character dexterity:
Line 290: Line 282:
 
|> 14
 
|> 14
 
|from 1 to 2
 
|from 1 to 2
 +
|-
 +
|
 
|}
 
|}
[[Category:General Information]]
 

Please note that all contributions to Medieval Europe may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Medieval Europe:Copyrights for details). Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools