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<?xml version="1.0"?>
<api>
<query-continue>
<allpages gapcontinue="Redistribute_attributes" />
</query-continue>
<query>
<pages>
<page pageid="481" ns="0" title="Recovering Health">
<revisions>
<rev xml:space="preserve">=Recovering Health=
A player may recover health by:
* Using [[Herb And Honey Infusion]];
* By recovering;
* By being Healed by a Religious Clergy Member;
* By buying and using a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]].
=Using Herb and Honey Brew=
[[Herb And Honey Infusion]] is an item crafted by the [[Herbalist]]. It recovers health to 30 Hit Points but not above.
=Recovering=
When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a [[Diseases#Bleeding_Wound|Bleeding wound]] or lose a point from his [[Attributes]].
The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''.
The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''.
If the players were dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''.
The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]].
{|class='hor-minimalist-a'
|-
!Character Constitution
!Needed Time (hours)
|-
|1
|24
|-
|2
|18,2
|-
|3
|15,5
|-
|4
|13,8
|-
|5
|12,6
|-
|6
|11,7
|-
|7
|11
|-
|8
|10,4
|-
|9
|10
|-
|10
|9,6
|-
|11
|9,2
|-
|12
|8,9
|-
|13
|8,6
|-
|14
|8,4
|-
|15
|8,1
|-
|16
|7,9
|-
|17
|7,7
|-
|18
|7,6
|-
|19
|7,4
|-
|20
|7,2
|-
|21
|7,1
|-
|22
|7,0
|-
|23
|6,8
|}
==Losing an attribute==
A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.
Possible damages are:
* Muscle damage = -1 Strength
* Tendon damage = -1 Dexterity
* Blow to the head = -1 Intelligence
* Internal damage = -1 Constitution
* Scarring = -1 Charisma
==Bleeding Wound==
At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.
= Being Healed by a Religious Clergy Member =
It is possible for a character to ask a Clergy member to have his [[Cure_Health_Base|health restored]]. This is the most common way to treat injuries and [[Diseases]].
[[File:Religious Health Care.png]]
<nowiki>*</nowiki> See [[Diseases]] for details on the required items, etc.
= Purchasing Elixir of Health =
Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health.
[[Category:General Information]]</rev>
</revisions>
</page>
<page pageid="2812" ns="0" title="Recuperate Iron">
<revisions>
<rev xml:space="preserve">{{Skill
|Image=[[File:Recuperateiron.png]]
|Description=This skill permits to recuperate iron from consumed items containing iron
|Howtogain=Study [[Metallurgy I]] at [[Academy]]
|Increase=1% Per action
|Decrease=0.1% Daily
}}
This skill permits to recuperate iron from items containing iron. In order to do that, the Player will need to have in the Blacksmith Storage:
* a Furnace;
* 5 Coal Pieces;
* some items with condition < 100% and containing iron.
To recuperate iron, the character will need to click on the furnace and then click Recuperate Iron.
Once the action finishes, all the items in the shop inventory containing iron and with condition < 100 will be destroyed and he will find the corresponding iron pieces in the shop inventory accordingly to the following formula:
Recuperated Iron = f( ironusedinitems, proficiency )
<u>Example</u>
{|class='hor-minimalist-a'
|-
!Iron Used
!100
!
!
!
|-
|
|
|
|
|
|-
|Proficiency
|10.00%
|20.00%
|70.00%
|100.00%
|-
|Recuperated Iron
|44
|48
|68
|80
|-
|}
<u>Example</u>
If a longsword (15 iron pieces) and a pickaxe (8 iron pieces) is put in the blacksmith inventory, and the skill proficiency is at 10%, after the action Recuperate Iron finishes the player will find in his inventory around 10 pieces of iron.
=Action: Recuperate iron=
* Duration: 8 hours
* Energy required: (20%)
* Glut required: (20%)
* Must Equip: Shovel
* Required Items: 5 Coal Pieces, Furnace, items with iron
* Consumption: Shovel (high), Furnace (0.25%), clothes (very high)</rev>
</revisions>
</page>
</pages>
</query>
</api>