https://wiki.medieval-europe.eu/api.php?action=feedcontributions&user=Sunchaser&feedformat=atomMedieval Europe - User contributions [en]2024-03-19T02:37:53ZUser contributionsMediaWiki 1.20.3https://wiki.medieval-europe.eu/index.php?title=SunchaserSunchaser2018-10-06T20:18:37Z<p>Sunchaser: Blanked the page</p>
<hr />
<div></div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Tar_JarTar Jar2018-10-03T15:02:28Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:jartar.png|left]] <br />
|Description = '''A Tar Jar''' is a [[Large Jar]] full of tar. If carried by a defender, can deal damage to attackers if a castle is present in the attacked region. For more information look [[Conquering_Region#Jar_Tar|here]].<br />
|Weight = 450 Kg<br />
}}<br />
=Craft=<br />
{{Crafting/Tar_Jar}}<br />
<br />
Applies To: Attackers<br />
<br />
The tar jar deals physical damage to attackers if a tar jar is contained in the inventory of defending soldiers and a Castle is present in the region. <br />
Every attacker has a percentage of 20% to be affected by tar jar and max '''3''' tar jars can be used by the Army. The damage that is dealt depends on each attacker's constitution.<br />
<br />
'''Conditions''' <br />
<br />
# A castle must exists in the region;<br />
# Soldiers (Defenders) must have tar jars in their inventories<br />
<br />
Note: The engine scans all the defenders and checks if they have a jar tar. If a defender has a jar tar in his inventory the jar tar is used. Max 1 jar tar is used for each defender and in total max 3 jar tar can be used, so if defense faction wants to use 3 jar tars they will need to be distributed to 3 defenders (1 for each).<br />
<br />
'''Dealt Damage'''<br />
<br />
Dealt damage depends on Target Char Constitution:<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Constitution<br />
!Damage (HP)<br />
|- <br />
|1<br />
|90<br />
|- <br />
|2<br />
|63,64<br />
|- <br />
|3<br />
|51,96<br />
|- <br />
|4<br />
|45<br />
|- <br />
|5<br />
|40,25<br />
|- <br />
|6<br />
|36,74<br />
|- <br />
|7<br />
|34,02<br />
|- <br />
|8<br />
|31,82<br />
|- <br />
|9<br />
|30<br />
|- <br />
|10<br />
|28,46<br />
|- <br />
|11<br />
|27,14<br />
|- <br />
|12<br />
|25,98<br />
|- <br />
|13<br />
|24,96<br />
|- <br />
|14<br />
|24,05<br />
|- <br />
|15<br />
|23,24<br />
|- <br />
|16<br />
|22,5<br />
|- <br />
|17<br />
|21,83<br />
|- <br />
|18<br />
|21,21<br />
|- <br />
|19<br />
|20,65<br />
|- <br />
|20<br />
|20,12<br />
|- <br />
|21<br />
|19,64<br />
|- <br />
|22<br />
|19,19<br />
|- <br />
|23<br />
|18,77<br />
|-<br />
|}<br />
<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Raiding_RegionRaiding Region2018-10-02T15:30:18Z<p>Sunchaser: /* Looting people */</p>
<hr />
<div><br />
=Raiding a region=<br />
<br />
A King can choose to declare an attack for '''Raiding a Region''' owned by another Kingdom. It is possible to declare the attack ''Raid Region'' through the Royal Chancellery.<br />
<br />
A Regent '''may declare the attack only if is engaged in a war with the Kingdoms that owns the region'''. For further details on how to declare war and about the overall war mechanism, please check this <br />
[[Royal_Palace#War|page]].<br />
<br />
Raiding a region could pursue two objectives:<br />
<br />
# Stealing goods and money<br />
# Ruining region economy<br />
<br />
Note: In case the Region hosts a Reigious Head Quarter and if the Regent choose to, it is possible to raid also the Religion [[Relic]]<br />
<br />
=Costs=<br />
<br />
Please consult this [[Royal_Palace#Launching_Attacks|page]] to know about war and attacks costs.<br />
<br />
=Maluses and Bonuses=<br />
<br />
* Geographical Malus: Yes<br />
* Castle/Royal Presence Malus: Yes<br />
* Tar Jar: Yes, if Castle is present<br />
<br />
=Timetable=<br />
<br />
Please refer to Server Parameter Page: [https://www.medieval-europe.eu/index.php/page/serverinfo Classic Server]<br />
<br />
* Declaration of Raid - t0<br />
* Creation of battlefield, Event is known to the target Regent - t0 + x hours<br />
* Battle starts - t0 + y hours<br />
* Battlefield is destroyed - t0 + z hours<br />
<br />
For the timings applied to the server, please refer to Server Parameter Page:<br />
<br />
* [https://www.medieval-europe.eu/index.php/page/serverinfo Classic Server]<br />
<br />
=Aftermath=<br />
<br />
==Looting people==<br />
<br />
All characters that are in the raided region may be mugged '''except the soldiers that fought in ATTACK'''. Only silvercoins will be taken.<br />
<br />
==Looting Structures==<br />
<br />
Region structures and players located in the region at the moment of the raid will be looted. Some structured can be destroyed too.<br />
Raided items and structures that will be destroyed will depend on the number of attackers that remains uninjured (alive) at the end of the battle and their carrying capacity.<br />
<br />
All the:<br />
<br />
# Player owned structures (shops, houses, terrain etc)<br />
# Government structures (castle, royal palace, etc)<br />
# Religious structures<br />
# Other structures (market)<br />
<br />
will be raided.<br />
<br />
Raided percentage = min(50, 15 + (alive attackers) * 1.25)<br />
<br />
'''Example''' <br />
If alive attackers = 10, 27.5% of region structures will be raided. 27.5% of these items (with the attribute stealable = true) in their inventory will be looted<br />
<br />
<br />
If the maximum transportable capacity of the alive attackers is reached, no more items will be raided (carts increase maximum transportable capacity)<br />
<br />
Raid loot will be deposited into the Battlefield storage and will be accessible '''only to the alive (not recovering) soldiers that belongs to the attacking Kingdom'''. Winning soldiers will have 18 hours to move the loot back to home. Battlefield will be dismantled after 18 hours from the battle end (the items in the battlefield inventory will be destroyed).<br />
<br />
==Destroying structures==<br />
<br />
Buildings owned by characters (house, shops, terrains etc) will have a chance to be destroyed. <br />
<br />
Percentage = min(50, intval( 1.1 * aliveattackersleft ));<br />
<br />
[[Category: General Information]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=DiseasesDiseases2018-10-02T14:36:37Z<p>Sunchaser: </p>
<hr />
<div>Characters may get diseases. All diseases has the following characteristics:<br />
<br />
=Diseases in ME=<br />
<br />
In Medieval Europe it's possible to catch diseases. Currently three diseases can be caught:<br />
<br />
* Plague<br />
* Bleeding Wound<br />
* Tipsiness<br />
* Drunkenness<br />
<br />
=How a character can 'catch' a disease?=<br />
<br />
A character may catch a disease for a game mechanic, or from another character.<br />
<br />
=How a character can be cured from a disease?=<br />
<br />
Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses. The diseases curable by a Member of a Church are: Plague, Bleeding Wound.<br />
<br />
=What happens to a character that is infected with a disease?=<br />
<br />
Every disease, after some time and until is not cured:<br />
<br />
* Applies effects to a character (for example, some Health Points are taken off);<br />
* If it's infective, tries to infect other characters.<br />
<br />
Some disease effects cannot apply in some circumstances:<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Status<br />
!Apply disease effects<br />
!Can be infected?<br />
!Can Infect?<br />
|- <br />
|Character is in prison<br />
|YES<br />
|YES<br />
|NO<br />
|- <br />
|Character is traveling<br />
|YES<br />
|NO<br />
|NO<br />
|- <br />
|Character is being cured<br />
|NO<br />
|NO<br />
|NO<br />
|- <br />
|Character is in meditation<br />
|NO<br />
|NO<br />
|NO<br />
|- <br />
|Character age is <= 30<br />
|NO<br />
|NO<br />
|NO<br />
|- <br />
|Character is banned<br />
|YES<br />
|YES<br />
|YES<br />
|- <br />
|Character is recovering<br />
|NO<br />
|YES<br />
|NO<br />
|- <br />
|Character is at sea<br />
|YES<br />
|NO<br />
|NO<br />
|}<br />
<br />
=Plague=<br />
<br />
Plague is usually started by Administration. '''The first outburst is reported to have happened on 19 January 1314'''. [http://www.medieval-europe.eu/index.php/character/publicprofile/1 Guglielmo di Valenza] was reported to be the infector. This can be guessed by this [http://blog.medieval-europe.eu/2014/01/20/a-bad-omen/ post]. <br />
<br />
'''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post].<br />
<br />
Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appears on his public profile: [[File:Plague.png]]<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|3<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|5%<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|10 (10%)<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Approx 12 hours<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|30 days<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|5<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|5<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|2<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|7<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|-<br />
|Cured with<br />
|[[Violet Potion]]<br />
|<br />
|}<br />
<br />
= Flu =<br />
<br />
Flu it's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice. <br />
Percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: [[File:Flu.png]]<br />
<br />
<div class='note'>Flu is disabled until further notice</div><br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|1<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|10%<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|0<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Approx 12 hours<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|20 days<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|1<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|1<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|0<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|0<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|[[Mandragora Brew]]<br />
|<br />
|}<br />
<br />
= Bleeding Wound =<br />
<br />
Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appear on his public profile: [[File:Bleedingwound.png]]<br />
<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|2<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|0<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|1<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Approx 4 hours<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|Not applicable<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|2<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|2<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|0<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|1<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|[[Surgical Kit]]<br />
|<br />
|}<br />
<br />
= Tipsiness =<br />
<br />
First stage of side effect alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: [[File:Tipsiness.png]]<br />
<br />
If a character's [[Food|intoxication level]] is increased to 50, Tipsiness kicks in. The intoxication level will automatically decrease by 3 every 30 minutes.<br />
<br />
The effect ends when the character's IL drops below 50.<br />
<br />
This disease cannot be cured by a Church Member.<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|1<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|0<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|0<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Not applicable<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|Not applicable<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|3<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|3<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|6<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|0<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|None<br />
|<br />
|- <br />
|}<br />
<br />
= Drunkenness =<br />
<br />
Second stage of side effect alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: [[File:Drunkenness.png]]<br />
<br />
If a character's [[Food|intoxication level]] is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed.<br />
<br />
This timeout cannot be canceled. The intoxication level will also automatically decrease by 3 every 30 minutes during that time.<br />
<br />
This disease cannot be cured by a Church Member.<br />
<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|1<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|0<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|0<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Not applicable<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|Not applicable<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|3<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|3<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|6<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|0<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|None<br />
|<br />
|- <br />
|Special Effects<br />
|Player collapses for 6 hours<br />
|<br />
|- <br />
|}<br />
<br />
[[Category: General Information]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=DiseasesDiseases2018-10-02T14:36:13Z<p>Sunchaser: </p>
<hr />
<div>Characters may get diseases. All diseases has the following characteristics:<br />
<br />
=Diseases in ME=<br />
<br />
In Medieval Europe it's possible to catch diseases. Currently three diseases can be caught:<br />
<br />
* Plague<br />
* Bleeding Wound<br />
* Tipsiness<br />
* Drunkenness<br />
<br />
=How a character can 'catch' a disease?=<br />
<br />
A character may catch a disease for a game mechanic, or from another character.<br />
<br />
=How a character can be cured from a disease?=<br />
<br />
Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses. The diseases curable by a Member of a Church are: Plague, Bleeding Wound.<br />
<br />
=What happens to a character that is infected with a disease?=<br />
<br />
Every disease, after some time and until is not cured:<br />
<br />
* Applies effects to a character (for example, some Health Points are taken off);<br />
* If it's infective, tries to infect other characters.<br />
<br />
Some disease effects cannot apply in some circumstances:<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Status<br />
!Apply disease effects<br />
!Can be infected?<br />
!Can Infect?<br />
|- <br />
|Character is in prison<br />
|YES<br />
|YES<br />
|NO<br />
|- <br />
|Character is traveling<br />
|YES<br />
|NO<br />
|NO<br />
|- <br />
|Character is being cured<br />
|NO<br />
|NO<br />
|NO<br />
|- <br />
|Character is in meditation<br />
|NO<br />
|NO<br />
|NO<br />
|- <br />
|Character age is <= 30<br />
|NO<br />
|NO<br />
|NO<br />
|- <br />
|Character is banned<br />
|YES<br />
|YES<br />
|YES<br />
|- <br />
|Character is recovering<br />
|NO<br />
|YES<br />
|NO<br />
|- <br />
|Character is at sea<br />
|YES<br />
|NO<br />
|NO<br />
|}<br />
<br />
=Plague=<br />
<br />
Plague is usually started by Administration. '''The first outburst is reported to have happened on 19 January 1314'''. [http://www.medieval-europe.eu/index.php/character/publicprofile/1 Guglielmo di Valenza] was reported to be the infector. This can be guessed by this [http://blog.medieval-europe.eu/2014/01/20/a-bad-omen/ post]. <br />
<br />
'''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post].<br />
<br />
Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appears on his public profile: [[File:Plague.png]]<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|3<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|5%<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|10 (10%)<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Approx 12 hours<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|30 days<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|5<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|5<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|2<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|7<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|-<br />
|Cured with<br />
|[[Violet Potion]]<br />
|<br />
|}<br />
<br />
= Flu =<br />
<br />
Flu it's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice. <br />
Percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: [[File:Flu.png]]<br />
<br />
<div class='note'>Flu is disabled until further notice</div><br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|1<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|10%<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|0<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Approx 12 hours<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|20 days<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|1<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|1<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|0<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|0<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|[[Mandragora Brew]]<br />
|<br />
|}<br />
<br />
= Bleeding Wound =<br />
<br />
Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appear on his public profile: [[File:Bleedingwound.png]]<br />
<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|2<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|0<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|1<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Approx 4 hours<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|Not applicable<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|2<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|2<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|0<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|1<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|[[Surgical Kit]]<br />
|<br />
|}<br />
<br />
= Tipsiness =<br />
<br />
First stage of side effect alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: [[File:Tipsiness.png]]<br />
<br />
If a character's [[Food|intoxication level]] is increased to 50, Tipsiness kicks in. The intoxication level will automatically decrease by 3 every 30 minutes.<br />
<br />
The effect ends when the character's IL drops below 50.<br />
<br />
This disease cannot be cured by a Church Member.<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|1<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|0<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|0<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Not applicable<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|Not applicable<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|3<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|3<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|6<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|0<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|None<br />
|<br />
|- <br />
|}<br />
<br />
= Drunkenness =<br />
<br />
Second stage of side effect alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: [[File:Drunkenness.png]]<br />
<br />
If a character's [[Food|intoxication level]] is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed.<br />
<br />
This timeout cannot be canceled.<br />
<br />
The intoxication level will also automatically decrease by 3 every 30 minutes during that time.<br />
<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|1<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|0<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|0<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Not applicable<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|Not applicable<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|3<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|3<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|6<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|0<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|None<br />
|<br />
|- <br />
|Special Effects<br />
|Player collapses for 6 hours<br />
|<br />
|- <br />
|}<br />
<br />
[[Category: General Information]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=DiseasesDiseases2018-10-02T14:34:27Z<p>Sunchaser: </p>
<hr />
<div>Characters may get diseases. All diseases has the following characteristics:<br />
<br />
=Diseases in ME=<br />
<br />
In Medieval Europe it's possible to catch diseases. Currently three diseases can be caught:<br />
<br />
* Plague<br />
* Bleeding Wound<br />
* Tipsiness<br />
* Drunkenness<br />
<br />
=How a character can 'catch' a disease?=<br />
<br />
A character may catch a disease for a game mechanic, or from another character.<br />
<br />
=How a character can be cured from a disease?=<br />
<br />
Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses. The diseases curable by a Member of a Church are: Plague, Bleeding Wound.<br />
<br />
=What happens to a character that is infected with a disease?=<br />
<br />
Every disease, after some time and until is not cured:<br />
<br />
* Applies effects to a character (for example, some Health Points are taken off);<br />
* If it's infective, tries to infect other characters.<br />
<br />
Some disease effects cannot apply in some circumstances:<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Status<br />
!Apply disease effects<br />
!Can be infected?<br />
!Can Infect?<br />
|- <br />
|Character is in prison<br />
|YES<br />
|YES<br />
|NO<br />
|- <br />
|Character is traveling<br />
|YES<br />
|NO<br />
|NO<br />
|- <br />
|Character is being cured<br />
|NO<br />
|NO<br />
|NO<br />
|- <br />
|Character is in meditation<br />
|NO<br />
|NO<br />
|NO<br />
|- <br />
|Character age is <= 30<br />
|NO<br />
|NO<br />
|NO<br />
|- <br />
|Character is banned<br />
|YES<br />
|YES<br />
|YES<br />
|- <br />
|Character is recovering<br />
|NO<br />
|YES<br />
|NO<br />
|- <br />
|Character is at sea<br />
|YES<br />
|NO<br />
|NO<br />
|}<br />
<br />
=Plague=<br />
<br />
Plague is usually started by Administration. '''The first outburst is reported to have happened on 19 January 1314'''. [http://www.medieval-europe.eu/index.php/character/publicprofile/1 Guglielmo di Valenza] was reported to be the infector. This can be guessed by this [http://blog.medieval-europe.eu/2014/01/20/a-bad-omen/ post]. <br />
<br />
'''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post].<br />
<br />
Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appears on his public profile: [[File:Plague.png]]<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|3<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|5%<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|10 (10%)<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Approx 12 hours<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|30 days<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|5<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|5<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|2<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|7<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|-<br />
|Cured with<br />
|[[Violet Potion]]<br />
|<br />
|}<br />
<br />
= Flu =<br />
<br />
Flu it's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice. <br />
Percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: [[File:Flu.png]]<br />
<br />
<div class='note'>Flu is disabled until further notice</div><br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|1<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|10%<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|0<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Approx 12 hours<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|20 days<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|1<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|1<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|0<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|0<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|[[Mandragora Brew]]<br />
|<br />
|}<br />
<br />
= Bleeding Wound =<br />
<br />
Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appear on his public profile: [[File:Bleedingwound.png]]<br />
<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|2<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|0<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|1<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Approx 4 hours<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|Not applicable<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|2<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|2<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|0<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|1<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|[[Surgical Kit]]<br />
|<br />
|}<br />
<br />
= Tipsiness =<br />
<br />
First stage of side effect alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: [[File:Tipsiness.png]]<br />
<br />
If a character's [[Food|intoxication level]] is increased to 50, Tipsiness kicks in.<br />
<br />
The intoxication level will automatically decrease by 3 every 30 minutes.<br />
<br />
The effect ends when the character's IL drops below 50.<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|1<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|0<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|0<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Not applicable<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|Not applicable<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|3<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|3<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|6<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|0<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|None<br />
|<br />
|- <br />
|}<br />
<br />
= Drunkenness =<br />
<br />
Second stage of side effect alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: [[File:Drunkenness.png]]<br />
<br />
If a character's [[Food|intoxication level]] is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed.<br />
<br />
This timeout cannot be canceled.<br />
<br />
The intoxication level will also automatically decrease by 3 every 30 minutes during that time.<br />
<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|1<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|0<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|0<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Not applicable<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|Not applicable<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|3<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|3<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|6<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|0<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|None<br />
|<br />
|- <br />
|Special Effects<br />
|Player collapses for 6 hours<br />
|<br />
|- <br />
|}<br />
<br />
[[Category: General Information]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=DiseasesDiseases2018-10-02T14:33:32Z<p>Sunchaser: /* Diseases in ME */</p>
<hr />
<div>Characters may get diseases. All diseases has the following characteristics:<br />
<br />
=Diseases in ME=<br />
<br />
In Medieval Europe it's possible to catch diseases. Currently three diseases can be caught:<br />
<br />
* Plague<br />
* Bleeding Wound<br />
* Tipsiness<br />
* Drunkenness<br />
<br />
=How a character can 'catch' a disease?=<br />
<br />
A character may catch a disease for a game mechanic, or from another character.<br />
<br />
=How a character can be cured from a disease?=<br />
<br />
Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses.<br />
<br />
=What happens to a character that is infected with a disease?=<br />
<br />
Every disease, after some time and until is not cured:<br />
<br />
* Applies effects to a character (for example, some Health Points are taken off);<br />
* If it's infective, tries to infect other characters.<br />
<br />
Some disease effects cannot apply in some circumstances:<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Status<br />
!Apply disease effects<br />
!Can be infected?<br />
!Can Infect?<br />
|- <br />
|Character is in prison<br />
|YES<br />
|YES<br />
|NO<br />
|- <br />
|Character is traveling<br />
|YES<br />
|NO<br />
|NO<br />
|- <br />
|Character is being cured<br />
|NO<br />
|NO<br />
|NO<br />
|- <br />
|Character is in meditation<br />
|NO<br />
|NO<br />
|NO<br />
|- <br />
|Character age is <= 30<br />
|NO<br />
|NO<br />
|NO<br />
|- <br />
|Character is banned<br />
|YES<br />
|YES<br />
|YES<br />
|- <br />
|Character is recovering<br />
|NO<br />
|YES<br />
|NO<br />
|- <br />
|Character is at sea<br />
|YES<br />
|NO<br />
|NO<br />
|}<br />
<br />
=Plague=<br />
<br />
Plague is usually started by Administration. '''The first outburst is reported to have happened on 19 January 1314'''. [http://www.medieval-europe.eu/index.php/character/publicprofile/1 Guglielmo di Valenza] was reported to be the infector. This can be guessed by this [http://blog.medieval-europe.eu/2014/01/20/a-bad-omen/ post]. <br />
<br />
'''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post].<br />
<br />
Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appears on his public profile: [[File:Plague.png]]<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|3<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|5%<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|10 (10%)<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Approx 12 hours<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|30 days<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|5<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|5<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|2<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|7<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|-<br />
|Cured with<br />
|[[Violet Potion]]<br />
|<br />
|}<br />
<br />
= Flu =<br />
<br />
Flu it's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice. <br />
Percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: [[File:Flu.png]]<br />
<br />
<div class='note'>Flu is disabled until further notice</div><br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|1<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|10%<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|0<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Approx 12 hours<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|20 days<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|1<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|1<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|0<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|0<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|[[Mandragora Brew]]<br />
|<br />
|}<br />
<br />
= Bleeding Wound =<br />
<br />
Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appear on his public profile: [[File:Bleedingwound.png]]<br />
<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|2<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|0<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|1<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Approx 4 hours<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|Not applicable<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|2<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|2<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|0<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|1<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|[[Surgical Kit]]<br />
|<br />
|}<br />
<br />
= Tipsiness =<br />
<br />
First stage of side effect alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: [[File:Tipsiness.png]]<br />
<br />
If a character's [[Food|intoxication level]] is increased to 50, Tipsiness kicks in.<br />
<br />
The intoxication level will automatically decrease by 3 every 30 minutes.<br />
<br />
The effect ends when the character's IL drops below 50.<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|1<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|0<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|0<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Not applicable<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|Not applicable<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|3<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|3<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|6<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|0<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|None<br />
|<br />
|- <br />
|}<br />
<br />
= Drunkenness =<br />
<br />
Second stage of side effect alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: [[File:Drunkenness.png]]<br />
<br />
If a character's [[Food|intoxication level]] is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed.<br />
<br />
This timeout cannot be canceled.<br />
<br />
The intoxication level will also automatically decrease by 3 every 30 minutes during that time.<br />
<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Attribute<br />
!Value<br />
!Description<br />
|- <br />
|Level<br />
|1<br />
|Disease Level (Gravity)<br />
|- <br />
|Diffusion<br />
|0<br />
|Percentage of characters that are in the same regions that are infected<br />
|- <br />
|HP malus<br />
|0<br />
|How many HP takes away at each check for infection/effect.<br />
|- <br />
|Checkinterval<br />
|Not applicable<br />
|Interval for infection/effect check.<br />
|- <br />
|Cooldown<br />
|Not applicable<br />
|Days that must pass before catching the disease again from when a character is cured.<br />
|- <br />
|Strength malus<br />
|3<br />
|Malus on str (how many points are subtracted)<br />
|- <br />
|Dexterity malus<br />
|3<br />
|Malus on dex (how many points are subtracted)<br />
|- <br />
|Intelligence malus<br />
|6<br />
|Malus on intel (how many points are subtracted)<br />
|- <br />
|Constitution malus<br />
|0<br />
|Malus on const (how many points are subtracted)<br />
|- <br />
|Charisma malus<br />
|0<br />
|Malus on carisma (how many points are subtracted)<br />
|- <br />
|Cured with<br />
|None<br />
|<br />
|- <br />
|Special Effects<br />
|Player collapses for 6 hours<br />
|<br />
|- <br />
|}<br />
<br />
[[Category: General Information]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Royal_PalaceRoyal Palace2018-09-26T08:40:36Z<p>Sunchaser: /* Ending a war */</p>
<hr />
<div>{{TOCr}}<br />
{{Card<br />
|Name=Royal Palace<br />
|Image=[[File:Royalpalace.jpg|center]]<br />
|Owner=[[Regent]]<br />
|Storage= 100.000 kg<br />
|RestFactor = 60<br />
}}<br />
<br />
Placed in the Kingdom capital city, the Royal palace host the [[Regent]]. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.<br />
=Public links=<br />
<br />
==Offers to the Kingdom==<br />
<br />
By using this function you can make offers to the Kingdom and deposit some items in the Royal Palace storage.<br />
<br />
==The Throne Room==<br />
<br />
By selecting this function, you can enter in the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fullfill some requirements:<br />
<br />
# Be at least 90 days old<br />
# Having at least a charisma 16<br />
# Own a certain amount of money<br />
<br />
To become a Regent of a Kingdom the following silver coins are required:<br />
<br />
[Kingdom_owned_regions] * 250 + 1500<br />
<br />
==Declare revolt==<br />
By selecting this function, you can declare [[Revolting|Revolution]]<br />
<br />
=Reserved Links=<br />
<br />
==Inventory==<br />
You can see what's stored in the Royal Palace and take stored items.<br />
* Storage capacity — 10,000 kg (10 tons)<br />
<br />
==War==<br />
<br />
===Declaring war===<br />
<br />
A Regent of Kingdom A (Allied with Kingdoms B and C) may declare war to another Kingdom D (Allied with Kingdoms E and F).<br />
<br />
[[File:Declaring-war-1.png|400px]]<br />
<br />
Conditions to launch a war are:<br />
<br />
# Kingdom A must have required funds in Royal Palace;<br />
# Kingdom A and its allies are not currently engaged in any war;<br />
# Kingdom A was not in a war in the last 48 hours;<br />
# Kingdom A should be HOSTILE to D for at least 48 hours;<br />
# Kingdom D and its allies are not currently engaged in any war.<br />
<br />
'''Notes'''<br />
<br />
* Declaring war is a unilateral act and does not need to be confirmed;<br />
* When a war is declared, A,B,C,D,E,F may launch attacks but only after 48h from war declaration;<br />
* When a war is declared and until is finished, Kingdoms cannot modify diplomacy relations.<br />
<br />
<u>Example</u><br />
<br />
Kingdom A is allied with (B, C), D is allied with (E,F). A declares war to D.<br />
<br />
* A,B,C,D,E,F are involved in the war;<br />
* Diplomacy for A,B,C,D,E,F is locked until war finishes;<br />
* A,B,C,D,E,F may not modify diplomacy relations until war finishes;<br />
* A,B,C,D,E,F may launch attacks after 48h from war declaration.<br />
<br />
<u>Example</u><br />
<br />
During the war, B may exits from Alliance (A,B,C). This does not mean that B cannot be attacked, because is still involved in the war. Alliance (A,C) may not modify diplomacy relations until the War is finished.<br />
<br />
===Costs of a war===<br />
The cost for a Kingdom that declares a war is '''3.000 silver coins''' just for declaration plus '''0.4 silver coin''' per citizen (older than “minimum age to fight” days and active in the last 48 hours) of attacking kingdoms (allies included).<br />
<br />
<u>Example</u><br />
<br />
Kingdom A (B, C) declare war to Kingdom D (E,F). Kingdom A has 50 citizens, Kingdom B 30 and Kingdom C 20.<br />
<br />
Costs of war for Kingdom A will be:<br />
<br />
1st day: 3.000 sc<br />
<br />
2nd day = 0.4*100 = 40 sc<br />
<br />
3rd day = 80 sc<br />
<br />
4th day = 120 sc<br />
<br />
===Launching Attacks===<br />
<br />
When a war is declared, all the kingdoms engaged in war (in this case A,B,C,D,E,F) may launch attacks but only '''after 48h from war declaration''' have passed. When a war is declared it is possible to launch the following attacks: [[Conquering Region]] and [[Raiding Region]]. It is always possible to launch the [[Conquering Independent Region]] attack.<br />
<br />
A Kingdom can launch an attack towards another Kingdom if they are involved in the same war and at least 48h has passed from declaration of war.<br />
<br />
For the Kingdom that declared war and its allies, launching an attack is free. For the defending kingdoms, it costs '''1000 silver coins per attack'''.<br />
<br />
=== Joining a Battlefield ===<br />
<br />
A soldierwill be able to join a battlefield in ATTACK (Kingdom A (B,C) against Kingdom D (E,F)) if:<br />
<br />
# The soldier is born a citizen of Kingdom A or became citizen of Kingdom A for more than 30 days;<br />
# The soldier is born a citizen of Kingdom B,C or became citizen of Kingdom B,C for more than 30 days<br />
<br />
Same logic applies for defense.<br />
<br />
===Ending a war===<br />
<br />
A War may end for the following reasons:<br />
<br />
# The Kingdom that launched the war may end it by using the option in Royal Palace;<br />
# There is no sufficient money in the royal palace when the system will check and apply war costs daily;<br />
# 21 days passed from the beginning of war.<br />
<br />
Point 2 and 3 are controlled by an action that starts every day at 18:20 Server Time.<br />
<br />
All the pending battles will be terminated.<br />
<br />
Any kingdoms involved in a war will not be able to declare a new one '''for 48 hours'''.<br />
<br />
== War Schedule ==<br />
<br />
[[File:War-schedule.png]]<br />
<br />
== Set Diplomacy Relations==<br />
<br />
===View and Modify Kingdom Diplomacy Relations===<br />
<br />
The Regent can see current diplomacy relations and change them. [[Diplomacy|More information on Diplomacy]].<br />
<br />
===Give Access Permit===<br />
<br />
A Regent can assign access permits to individuals. This will give them permission to enter the Kingdom even though there is a diplomatic agreement that does not allow access. The permit has a 24 hour validity and requires a [[Paper]] and a [[Wax Seal]].<br />
<br />
== Declare Kingdom Laws==<br />
<br />
From this tab the Regent may declare, modify and cancel Kingdom Laws. For details and rules about declaring Laws check [[Rules for Writing Laws|here]]. A regent can edit a law before 72 hours from the last modification are passed. The law grace period will be 3 days starting from the last modification time.<br />
<br />
== List Appointed Vassals ==<br />
<br />
By using this function you will be able to display all Kingdom [[Vassal]]s and:<br />
<br />
* Write to them<br />
* Assign them a region<br />
* Revoke the role<br />
<br />
=== Appoint Vassals===<br />
<br />
You can appoint a Vassal that will control a Castle and eventually some Regions. Dismissing or assigning a government role will cost some Silver Coins. Resigning from role is free of charge. See [[Appoint/Removal Costs]] for details.<br />
<br />
== Assign Noble and Royal Titles==<br />
<br />
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:<br />
<br />
The Tittles which can only be assigned to one person :<br />
* 1 [[Prince]]<br />
The Tittles which can be assigned to more than one person ((Based on Castles number)) :<br />
* 1 [[Duke]]<br />
* 1 [[Marquis]]<br />
* 1 [[Count]]<br />
* 1 [[Viscount]]<br />
* 2 [[Baron]]<br />
<br />
== Assign The Administrative Titles==<br />
<br />
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:<br />
<br />
* 1 [[Chancellor]] <br />
* 1 [[Seneschal]]<br />
* 1 [[Constable]]<br />
* 1 [[Chamberlain]]<br />
* 1 [[Treasurer]] <br />
* 1 [[Chaplain]]<br />
* 3 [[Ambassador]]s<br />
<br />
== Configure Tax Distribution Rule==<br />
<br />
By using this function a Regent can configure the Tax Distribution Rule. Tax Distribution Rule can go from 0% to 100% and determines how much percentage of Regional Taxes goes to Royal Palace or the Castle treasury.<br />
<br />
'''Example 1:'''<br />
House of level 1 is 360 s.c. Region of Orvieto set property tax for houses 0% for citizens. Distribution rule is 70% to royalpalace, 30% to castle.<br />
A citizen will be able to buy the house for 360 s.c. Castle and Royal Palace will get 0 s.c. <br />
<br />
'''Example 2:'''<br />
House of level 1 is 360 s.c. Region of Orvieto set property tax for houses. 5% for citizens. Distribution rule is 70% to royalpalace, 30% to castle.<br />
A citizen will be able to buy the house for 378s.c. Royal Palace will get 12.6 s.c. and Castle 5.4 s.c.<br />
<br />
== Publish Announcements==<br />
<br />
From here the Regent can publish a Government announce or set the Kingdom Welcome message.<br />
<br />
===Welcome message===<br />
<br />
A Regent will be able to create or modify a welcome message. An automatic mail with the welcome message is sent to every newborn citizen.<br />
<br />
===Announcements===<br />
<br />
A king can write an announcement. All citizens will be able to see the Announcements page after login. It's possible to edit the message upto 24 hours after the first publication.<br />
<br />
== Manage Kingdom Projects==<br />
<br />
A regent can start a Kingdom project and choose to build a structure in a region. Possible choices are:<br />
<br />
* [[Academy]]<br />
* [[Training Grounds]]<br />
* [[Castle]]<br />
<br />
For more details, see [[Kingdom_(Community)_Projects]].<br />
<br />
== View Accountancy Reports==<br />
<br />
The Regent can view some accountancy report in the Royal Chancellery.<br />
<br />
===Kingdom Resources===<br />
<br />
Through this report compiled by his accountants, the Regent can view the Kingdom's resources including how these resources are distributed amongst the various governmental structures.<br />
<br />
===Kingdom Basic Resources===<br />
<br />
Through this report compiled by his accountants, the Regent can view the Kingdom's Basic resources status.<br />
<br />
===Property Report===<br />
<br />
With this report, a Regent knows who owns properties in his Kingdom.<br />
<br />
== Rest==<br />
<br />
The Regent can rest in the Royal Palace. For further details, see [[Resting]].<br />
<br />
=Related Bonuses=<br />
<br />
If a Royal Palace exists it gives:<br />
<br />
60 cents/day * number of castles * each player that is alive and active in the last 48 hours in the Kingdom. <br />
<br />
Money will be deposited into Royal Palace Treasure.<br />
<br />
{{navBuildings}}<br />
[[Category: Structures]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Royal_PalaceRoyal Palace2018-09-23T16:27:59Z<p>Sunchaser: /* Ending a war */</p>
<hr />
<div>{{TOCr}}<br />
{{Card<br />
|Name=Royal Palace<br />
|Image=[[File:Royalpalace.jpg|center]]<br />
|Owner=[[Regent]]<br />
|Storage= 100.000 kg<br />
|RestFactor = 60<br />
}}<br />
<br />
Placed in the Kingdom capital city, the Royal palace host the [[Regent]]. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.<br />
=Public links=<br />
<br />
==Offers to the Kingdom==<br />
<br />
By using this function you can make offers to the Kingdom and deposit some items in the Royal Palace storage.<br />
<br />
==The Throne Room==<br />
<br />
By selecting this function, you can enter in the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fullfill some requirements:<br />
<br />
# Be at least 90 days old<br />
# Having at least a charisma 16<br />
# Own a certain amount of money<br />
<br />
To become a Regent of a Kingdom the following silver coins are required:<br />
<br />
[Kingdom_owned_regions] * 250 + 1500<br />
<br />
==Declare revolt==<br />
By selecting this function, you can declare [[Revolting|Revolution]]<br />
<br />
=Reserved Links=<br />
<br />
==Inventory==<br />
You can see what's stored in the Royal Palace and take stored items.<br />
* Storage capacity — 10,000 kg (10 tons)<br />
<br />
==War==<br />
<br />
===Declaring war===<br />
<br />
A Regent of Kingdom A (Allied with Kingdoms B and C) may declare war to another Kingdom D (Allied with Kingdoms E and F).<br />
<br />
[[File:Declaring-war-1.png|400px]]<br />
<br />
Conditions to launch a war are:<br />
<br />
# Kingdom A must have required funds in Royal Palace;<br />
# Kingdom A and its allies are not currently engaged in any war;<br />
# Kingdom A was not in a war in the last 48 hours;<br />
# Kingdom A should be HOSTILE to D for at least 48 hours;<br />
# Kingdom D and its allies are not currently engaged in any war.<br />
<br />
'''Notes'''<br />
<br />
* Declaring war is a unilateral act and does not need to be confirmed;<br />
* When a war is declared, A,B,C,D,E,F may launch attacks but only after 48h from war declaration;<br />
* When a war is declared and until is finished, Kingdoms cannot modify diplomacy relations.<br />
<br />
<u>Example</u><br />
<br />
Kingdom A is allied with (B, C), D is allied with (E,F). A declares war to D.<br />
<br />
* A,B,C,D,E,F are involved in the war;<br />
* Diplomacy for A,B,C,D,E,F is locked until war finishes;<br />
* A,B,C,D,E,F may not modify diplomacy relations until war finishes;<br />
* A,B,C,D,E,F may launch attacks after 48h from war declaration.<br />
<br />
<u>Example</u><br />
<br />
During the war, B may exits from Alliance (A,B,C). This does not mean that B cannot be attacked, because is still involved in the war. Alliance (A,C) may not modify diplomacy relations until the War is finished.<br />
<br />
===Costs of a war===<br />
The cost for a Kingdom that declares a war is '''3.000 silver coins''' just for declaration plus '''0.4 silver coin''' per citizen (older than “minimum age to fight” days and active in the last 48 hours) of attacking kingdoms (allies included).<br />
<br />
<u>Example</u><br />
<br />
Kingdom A (B, C) declare war to Kingdom D (E,F). Kingdom A has 50 citizens, Kingdom B 30 and Kingdom C 20.<br />
<br />
Costs of war for Kingdom A will be:<br />
<br />
1st day: 3.000 sc<br />
<br />
2nd day = 0.4*100 = 40 sc<br />
<br />
3rd day = 80 sc<br />
<br />
4th day = 120 sc<br />
<br />
===Launching Attacks===<br />
<br />
When a war is declared, all the kingdoms engaged in war (in this case A,B,C,D,E,F) may launch attacks but only '''after 48h from war declaration''' have passed. When a war is declared it is possible to launch the following attacks: [[Conquering Region]] and [[Raiding Region]]. It is always possible to launch the [[Conquering Independent Region]] attack.<br />
<br />
A Kingdom can launch an attack towards another Kingdom if they are involved in the same war and at least 48h has passed from declaration of war.<br />
<br />
For the Kingdom that declared war and its allies, launching an attack is free. For the defending kingdoms, it costs '''1000 silver coins per attack'''.<br />
<br />
=== Joining a Battlefield ===<br />
<br />
A soldierwill be able to join a battlefield in ATTACK (Kingdom A (B,C) against Kingdom D (E,F)) if:<br />
<br />
# The soldier is born a citizen of Kingdom A or became citizen of Kingdom A for more than 30 days;<br />
# The soldier is born a citizen of Kingdom B,C or became citizen of Kingdom B,C for more than 30 days<br />
<br />
Same logic applies for defense.<br />
<br />
===Ending a war===<br />
<br />
A War may end for the following reasons:<br />
<br />
# The Kingdom that launched the war may end it by using the option in Royal Palace;<br />
# There is no sufficient money in the royal palace when the system will check and apply war costs daily;<br />
# 21 days passed from the beginning of war.<br />
<br />
Point 2 and 3 are controlled by an action that starts every day at 18:20 Server Time.<br />
<br />
Any kingdoms involved in a war will not be able to declare a new one '''for 48 hours'''.<br />
<br />
== War Schedule ==<br />
<br />
[[File:War-schedule.png]]<br />
<br />
== Set Diplomacy Relations==<br />
<br />
===View and Modify Kingdom Diplomacy Relations===<br />
<br />
The Regent can see current diplomacy relations and change them. [[Diplomacy|More information on Diplomacy]].<br />
<br />
===Give Access Permit===<br />
<br />
A Regent can assign access permits to individuals. This will give them permission to enter the Kingdom even though there is a diplomatic agreement that does not allow access. The permit has a 24 hour validity and requires a [[Paper]] and a [[Wax Seal]].<br />
<br />
== Declare Kingdom Laws==<br />
<br />
From this tab the Regent may declare, modify and cancel Kingdom Laws. For details and rules about declaring Laws check [[Rules for Writing Laws|here]]. A regent can edit a law before 72 hours from the last modification are passed. The law grace period will be 3 days starting from the last modification time.<br />
<br />
== List Appointed Vassals ==<br />
<br />
By using this function you will be able to display all Kingdom [[Vassal]]s and:<br />
<br />
* Write to them<br />
* Assign them a region<br />
* Revoke the role<br />
<br />
=== Appoint Vassals===<br />
<br />
You can appoint a Vassal that will control a Castle and eventually some Regions. Dismissing or assigning a government role will cost some Silver Coins. Resigning from role is free of charge. See [[Appoint/Removal Costs]] for details.<br />
<br />
== Assign Noble and Royal Titles==<br />
<br />
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:<br />
<br />
The Tittles which can only be assigned to one person :<br />
* 1 [[Prince]]<br />
The Tittles which can be assigned to more than one person ((Based on Castles number)) :<br />
* 1 [[Duke]]<br />
* 1 [[Marquis]]<br />
* 1 [[Count]]<br />
* 1 [[Viscount]]<br />
* 2 [[Baron]]<br />
<br />
== Assign The Administrative Titles==<br />
<br />
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:<br />
<br />
* 1 [[Chancellor]] <br />
* 1 [[Seneschal]]<br />
* 1 [[Constable]]<br />
* 1 [[Chamberlain]]<br />
* 1 [[Treasurer]] <br />
* 1 [[Chaplain]]<br />
* 3 [[Ambassador]]s<br />
<br />
== Configure Tax Distribution Rule==<br />
<br />
By using this function a Regent can configure the Tax Distribution Rule. Tax Distribution Rule can go from 0% to 100% and determines how much percentage of Regional Taxes goes to Royal Palace or the Castle treasury.<br />
<br />
'''Example 1:'''<br />
House of level 1 is 360 s.c. Region of Orvieto set property tax for houses 0% for citizens. Distribution rule is 70% to royalpalace, 30% to castle.<br />
A citizen will be able to buy the house for 360 s.c. Castle and Royal Palace will get 0 s.c. <br />
<br />
'''Example 2:'''<br />
House of level 1 is 360 s.c. Region of Orvieto set property tax for houses. 5% for citizens. Distribution rule is 70% to royalpalace, 30% to castle.<br />
A citizen will be able to buy the house for 378s.c. Royal Palace will get 12.6 s.c. and Castle 5.4 s.c.<br />
<br />
== Publish Announcements==<br />
<br />
From here the Regent can publish a Government announce or set the Kingdom Welcome message.<br />
<br />
===Welcome message===<br />
<br />
A Regent will be able to create or modify a welcome message. An automatic mail with the welcome message is sent to every newborn citizen.<br />
<br />
===Announcements===<br />
<br />
A king can write an announcement. All citizens will be able to see the Announcements page after login. It's possible to edit the message upto 24 hours after the first publication.<br />
<br />
== Manage Kingdom Projects==<br />
<br />
A regent can start a Kingdom project and choose to build a structure in a region. Possible choices are:<br />
<br />
* [[Academy]]<br />
* [[Training Grounds]]<br />
* [[Castle]]<br />
<br />
For more details, see [[Kingdom_(Community)_Projects]].<br />
<br />
== View Accountancy Reports==<br />
<br />
The Regent can view some accountancy report in the Royal Chancellery.<br />
<br />
===Kingdom Resources===<br />
<br />
Through this report compiled by his accountants, the Regent can view the Kingdom's resources including how these resources are distributed amongst the various governmental structures.<br />
<br />
===Kingdom Basic Resources===<br />
<br />
Through this report compiled by his accountants, the Regent can view the Kingdom's Basic resources status.<br />
<br />
===Property Report===<br />
<br />
With this report, a Regent knows who owns properties in his Kingdom.<br />
<br />
== Rest==<br />
<br />
The Regent can rest in the Royal Palace. For further details, see [[Resting]].<br />
<br />
=Related Bonuses=<br />
<br />
If a Royal Palace exists it gives:<br />
<br />
60 cents/day * number of castles * each player that is alive and active in the last 48 hours in the Kingdom. <br />
<br />
Money will be deposited into Royal Palace Treasure.<br />
<br />
{{navBuildings}}<br />
[[Category: Structures]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Merge_KingdomsMerge Kingdoms2018-09-23T06:59:06Z<p>Sunchaser: </p>
<hr />
<div>A Regent may ask (by opening a ticket @ support) to Merge Kingdom A with Kingdom B. <br />
<br />
=Requirements=<br />
<br />
# Any merge request will be evaluated by Administration and can be denied at Administration will;<br />
# Service won’t be available if one of the Kingdoms is engaged in a war;<br />
# The Kingdom, once merged, should not have more than 25 regions;<br />
# The ticket should contain a link to a forum post with a mandatory contract/letter in the related RP Kingdom Board where both Regent officially agree to the merge. The post should contain also the New Kingdom name and which player will be the new Regent;<br />
# Heraldry of the New Kingdom should be provided by the New Regent if the current one is not wanted (ratio: 5:6 (500x600px).<br />
<br />
=Effects=<br />
<br />
If Kingdom B merges in Kingdom A:<br />
<br />
# The Royal PalaceB will be destroyed; (It is Regent duty to remove all items from the Royal Palace before opening the ticket)<br />
# All CastlesB will point to RoyalPalaceA;<br />
# RegionsA will be assigned to KingdomB;<br />
# Heraldry will be updated as per indications of Regent;<br />
# Kingdom name will be updated as per indications of Regent;<br />
# RegentB will be removed from his role;<br />
# LawsB will be deleted;<br />
# All Roleplay Titles of Kingdom B citizens will be removed;<br />
# AnnouncementsA will be merged with AnnouncementsB. Regent will amend Laws after the merge;<br />
# An announcement will be published on Town Crier<br />
<br />
=Costs=<br />
<br />
# Merge Kingdoms: 4.500 Doubloons<br />
# Optional service: change target Kingdom Name: 900 Doubloons<br />
# Optional service: change Regent Title: 900 Doubloons<br />
<br />
=Informations to provide in the ticket= <br />
<br />
# Kingdoms that should be merged;<br />
# Name of Kingdom of destination;<br />
# Link to Heraldry/Coat of Arms (Aspect Ration 5:6 (500x600px);<br />
# Link to Topic with Role/play that justifies the new Kingdom Creation;<br />
# Sentence: “I confirm Administration can take xxx doubloons from my account”.<br />
<br />
[[Category: Rules]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Raiding_RegionRaiding Region2018-09-21T12:38:41Z<p>Sunchaser: /* Looting Structures */</p>
<hr />
<div><br />
=Raiding a region=<br />
<br />
A King can choose to declare an attack for '''Raiding a Region''' owned by another Kingdom. It is possible to declare the attack ''Raid Region'' through the Royal Chancellery.<br />
<br />
A Regent '''may declare the attack only if is engaged in a war with the Kingdoms that owns the region'''. For further details on how to declare war and about the overall war mechanism, please check this <br />
[[Royal_Palace#War|page]].<br />
<br />
Raiding a region could pursue two objectives:<br />
<br />
# Stealing goods and money<br />
# Ruining region economy<br />
<br />
Note: In case the Region hosts a Reigious Head Quarter and if the Regent choose to, it is possible to raid also the Religion [[Relic]]<br />
<br />
=Costs=<br />
<br />
Please consult this [[Royal_Palace#Launching_Attacks|page]] to know about war and attacks costs.<br />
<br />
=Maluses and Bonuses=<br />
<br />
* Geographical Malus: Yes<br />
* Castle/Royal Presence Malus: Yes<br />
* Tar Jar: Yes, if Castle is present<br />
<br />
=Timetable=<br />
<br />
Please refer to Server Parameter Page: [https://www.medieval-europe.eu/index.php/page/serverinfo Classic Server]<br />
<br />
* Declaration of Raid - t0<br />
* Creation of battlefield, Event is known to the target Regent - t0 + x hours<br />
* Battle starts - t0 + y hours<br />
* Battlefield is destroyed - t0 + z hours<br />
<br />
For the timings applied to the server, please refer to Server Parameter Page:<br />
<br />
* [https://www.medieval-europe.eu/index.php/page/serverinfo Classic Server]<br />
<br />
=Aftermath=<br />
<br />
==Looting people==<br />
<br />
All characters that are in the raided region and did not fight may be mugged. Only silvercoins will be taken.<br />
<br />
==Looting Structures==<br />
<br />
Region structures and players located in the region at the moment of the raid will be looted. Some structured can be destroyed too.<br />
Raided items and structures that will be destroyed will depend on the number of attackers that remains uninjured (alive) at the end of the battle and their carrying capacity.<br />
<br />
All the:<br />
<br />
# Player owned structures (shops, houses, terrain etc)<br />
# Government structures (castle, royal palace, etc)<br />
# Religious structures<br />
# Other structures (market)<br />
<br />
will be raided.<br />
<br />
Raided percentage = min(50, 15 + (alive attackers) * 1.25)<br />
<br />
'''Example''' <br />
If alive attackers = 10, 27.5% of region structures will be raided. 27.5% of these items (with the attribute stealable = true) in their inventory will be looted<br />
<br />
<br />
If the maximum transportable capacity of the alive attackers is reached, no more items will be raided (carts increase maximum transportable capacity)<br />
<br />
Raid loot will be deposited into the Battlefield storage and will be accessible '''only to the alive (not recovering) soldiers that belongs to the attacking Kingdom'''. Winning soldiers will have 18 hours to move the loot back to home. Battlefield will be dismantled after 18 hours from the battle end (the items in the battlefield inventory will be destroyed).<br />
<br />
==Destroying structures==<br />
<br />
Buildings owned by characters (house, shops, terrains etc) will have a chance to be destroyed. <br />
<br />
Percentage = min(50, intval( 1.1 * aliveattackersleft ));<br />
<br />
[[Category: General Information]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Black_SwordBlack Sword2018-09-21T10:05:36Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:Blacksword.png|left]]<br />
|Description = The '''Black Sword''' is a special price weapon.<br />
|Weight = 1.2 Kg<br />
|Equipped = Left Hand<br />
|Requiredstrength = 18<br />
|Damage = 7 - 14<br />
|BluntDamage = 20%<br />
|CutDamage = 80%<br />
|Reach = 4<br />
|ArmorPenetration = 80<br />
|Critical = 19-3<br />
|Size = M<br />
}}<br />
<br />
Critical means '''chance''' is 10% (rolling a 19 or 20 on a 20 sided dice), '''damage''' is max damage * 3<br />
<br />
=Other Info=<br />
* The '''Black Sword''' broadsword is awarded as a price in special game events and cannot be crafted in the game.<br />
* The '''Black Sword''' is part of the [[Black Armor Set]] .<br />
<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=File:Lockjaw.pngFile:Lockjaw.png2018-09-21T10:04:43Z<p>Sunchaser: </p>
<hr />
<div></div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=LockjawLockjaw2018-09-21T10:04:08Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:Lockjaw.png|left]]<br />
|Description = The '''Lockjaw''' is a special price weapon.<br />
|Weight = ?<br />
|Equipped = Two-handed<br />
|Requiredstrength = 20<br />
|Damage = 7 - 16<br />
|BluntDamage = 80%<br />
|CutDamage = 20%<br />
|Reach = 4<br />
|ArmorPenetration = 70<br />
|Critical = 19-2<br />
|Size = Large (Two Handed)<br />
}}<br />
<br />
Critical means '''chance''' is 10% (rolling a 19 or 20 on a 20 sided dice), '''damage''' is max damage * 2<br />
<br />
=Other Info=<br />
* The '''Lockjaw''' war hammer is awarded as a price in special game events and cannot be crafted in the game.<br />
* The '''Lockjaw''' is part of the [[Mountain Set]] .<br />
<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Black_SwordBlack Sword2018-09-21T10:02:49Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:Blacksword.png|left]]<br />
|Description = The '''Black Sword''' is a special price weapon.<br />
|Weight = 1.2 Kg<br />
|Equipped = Left Hand<br />
|Requiredstrength = 18<br />
|Damage = 7 - 14<br />
|BluntDamage = 20<br />
|CutDamage = 80<br />
|Reach = 4<br />
|ArmorPenetration = 80<br />
|Critical = 19-3<br />
|Size = M<br />
}}<br />
<br />
Critical means '''chance''' is 10% (rolling a 19 or 20 on a 20 sided dice), '''damage''' is max damage * 3<br />
<br />
=Other Info=<br />
* The '''Black Sword''' broadsword is awarded as a price in special game events and cannot be crafted in the game.<br />
* The '''Black Sword''' is part of the [[Black Armor Set]] .<br />
<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Black_SwordBlack Sword2018-09-21T10:00:47Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:Blacksword.png|left]]<br />
|Description = The '''Black Sword''' is a special price weapon.<br />
|Weight = 1.2 Kg<br />
|Equipped = Left Hand<br />
|Requiredstrength = 18<br />
|Damage = 7 - 14<br />
|BluntDamage = 20<br />
|CutDamage = 80<br />
|Reach = 4<br />
|ArmorPenetration = 80<br />
|Critical = 19x3<br />
|Size = M<br />
}}<br />
<br />
Critical means '''chance''' is 10% (rolling a 19 or 20 on a 20 sided dice), '''damage''' is max damage * 3<br />
<br />
=Other Info=<br />
* The '''Black Sword''' broadsword is awarded as a price in special game events and cannot be crafted in the game.<br />
* The '''Black Sword''' is part of the [[Black Armor Set]] .<br />
<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=File:Blacksword.pngFile:Blacksword.png2018-09-21T10:00:25Z<p>Sunchaser: </p>
<hr />
<div></div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Black_SwordBlack Sword2018-09-21T09:59:54Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:Black Sword.png|left]]<br />
|Description = The '''Black Sword''' is a special price weapon.<br />
|Weight = 1.2 Kg<br />
|Equipped = Left Hand<br />
|Requiredstrength = 18<br />
|Damage = 7 - 14<br />
|BluntDamage = 20<br />
|CutDamage = 80<br />
|Reach = 4<br />
|ArmorPenetration = 80<br />
|Critical = 19x3<br />
|Size = M<br />
}}<br />
<br />
Critical means '''chance''' is 10% (rolling a 19 or 20 on a 20 sided dice), '''damage''' is max damage * 3<br />
<br />
=Other Info=<br />
* The '''Black Sword''' broadsword is awarded as a price in special game events and cannot be crafted in the game.<br />
* The '''Black Sword''' is part of the [[Black Armor Set]] .<br />
<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Wooden_SwordWooden Sword2018-09-21T09:57:14Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:woodensword.png|left]] <br />
|Description = A '''Wooden Sword''' is an item required to train at the [[Training Grounds]] and can be used as a weapon.<br />
|Weight = 500g<br />
|Requiredstrength=5<br />
|Wearfactor=1<br />
|Damage = 1-1<br />
|Size = S<br />
|CutDamage = 20%<br />
|BluntDamage = 80%<br />
|Equipped = Right Hand<br />
|Reach = 1<br />
|ArmorPenetration = 30<br />
|Critical = Can't do critical hits<br />
}}<br />
<br />
=Craft=<br />
<br />
{{Crafting/Wooden_Sword}}<br />
<br />
= Application =<br />
<br />
Hold the item in order to be able to train. The character needs a Strength of at least 5 to take dancing lessons with the sword.<br />
<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Wooden_SwordWooden Sword2018-09-21T09:56:49Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:woodensword.png|left]] <br />
|Description = A '''Wooden Sword''' is an item required to train at the [[Training Grounds]] and can be used as a weapon in duels.<br />
|Weight = 500g<br />
|Requiredstrength=5<br />
|Wearfactor=1<br />
|Damage = 1-1<br />
|Size = S<br />
|CutDamage = 20%<br />
|BluntDamage = 80%<br />
|Equipped = Right Hand<br />
|Reach = 1<br />
|ArmorPenetration = 30<br />
|Critical = Can't do critical hits<br />
}}<br />
<br />
=Craft=<br />
<br />
{{Crafting/Wooden_Sword}}<br />
<br />
= Application =<br />
<br />
Hold the item in order to be able to train. The character needs a Strength of at least 5 to take dancing lessons with the sword.<br />
<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Black_Armor_LegsBlack Armor Legs2018-09-19T14:28:36Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:Blackset armor legs.png|left]]<br />
|Description = '''Black Armor Legs''' is a worn item which assists with '''Defense''' in the game.<br />
|Weight = 3.8 Kg<br />
|Requiredstrength = 18<br />
|Wearfactor=1/32<br />
|Equipped = Legs<br />
|Defense = 4<br />
}}<br />
=Craft=<br />
This item is not craftable at the moment.<br />
<br />
=Other Info=<br />
<br />
* The '''Black Armor Legs''' is part of the [[Black Armor Set]]<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=French_Armor_LegsFrench Armor Legs2018-09-19T14:28:09Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:Frenchchevalierset armor legs.png|left]]<br />
|Description = '''French Chevalier Armor Legs''' is a worn item which assists with '''Defense''' in the game.<br />
|Weight = 2.7 Kg<br />
|Requiredstrength = 19<br />
|Wearfactor=1/64<br />
|Equipped = Legs<br />
|Defense = 5<br />
}}<br />
=Craft=<br />
This item is not craftable at the moment.<br />
<br />
=Other Info=<br />
<br />
* The '''French Chevalier Armor Legs''' is part of the [[French Chevalier Armor Set]]<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=French_Armor_LegsFrench Armor Legs2018-09-19T14:27:46Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:Frenchchevalierset armor legs.png|left]]<br />
|Description = '''French Chevalier Armor Legs''' is a worn item which assists with '''Defense''' in the game.<br />
|Weight = 2.7 Kg<br />
|Requiredstrength = 19<br />
|Wearfactor=1/64<br />
|Equipped = Legs<br />
|Defense = 5<br />
}}<br />
=Craft=<br />
{{Crafting/French Chevalier Armor Legs}}<br />
<br />
=Other Info=<br />
<br />
* The '''French Chevalier Armor Legs''' is part of the [[French Chevalier Armor Set]]<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=File:Frenchchevalierset_armor_legs.pngFile:Frenchchevalierset armor legs.png2018-09-19T14:27:14Z<p>Sunchaser: </p>
<hr />
<div></div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=French_Armor_LegsFrench Armor Legs2018-09-19T14:26:51Z<p>Sunchaser: Created page with "{{Item |Image = left |Description = '''French Chevalier Armor Legs''' is a worn item which assists with '''Defense''' in the game. |..."</p>
<hr />
<div>{{Item<br />
|Image = [[File:Frenchchevalierset legs armor.png|left]]<br />
|Description = '''French Chevalier Armor Legs''' is a worn item which assists with '''Defense''' in the game.<br />
|Weight = 2.7 Kg<br />
|Requiredstrength = 19<br />
|Wearfactor=1/64<br />
|Equipped = Legs<br />
|Defense = 5<br />
}}<br />
=Craft=<br />
{{Crafting/French Chevalier Armor Legs}}<br />
<br />
=Other Info=<br />
<br />
* The '''French Chevalier Armor Legs''' is part of the [[French Chevalier Armor Set]]<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=File:Blackset_armor_legs.pngFile:Blackset armor legs.png2018-09-19T14:24:46Z<p>Sunchaser: </p>
<hr />
<div></div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Black_Armor_LegsBlack Armor Legs2018-09-19T14:24:08Z<p>Sunchaser: Created page with "{{Item |Image = left |Description = '''Black Armor Legs''' is a worn item which assists with '''Defense''' in the game. |Weight = 3.8 Kg |Requ..."</p>
<hr />
<div>{{Item<br />
|Image = [[File:Blackset armor legs.png|left]]<br />
|Description = '''Black Armor Legs''' is a worn item which assists with '''Defense''' in the game.<br />
|Weight = 3.8 Kg<br />
|Requiredstrength = 18<br />
|Wearfactor=1/32<br />
|Equipped = Legs<br />
|Defense = 4<br />
}}<br />
=Craft=<br />
{{Crafting/Black Armor Legs}}<br />
<br />
=Other Info=<br />
<br />
* The '''Black Armor Legs''' is part of the [[Black Armor Set]]<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Main_PageMain Page2018-09-19T14:21:53Z<p>Sunchaser: </p>
<hr />
<div><div style="position:relative; font-family: Helvetica, Arial, sans-serif; font-size: 16px; font-weight:bold; line-height: 30px; margin:0.5em; text-align:center;">Welcome to the official [http://www.medieval-europe.eu?referral=wiki Medieval Europe] Wiki, the comprehensive reference written and maintained by Medieval Europe Staff.</div><br />
<br />
<center><br />
[[File:Play-game.png|link=http://www.medieval-europe.eu/?referral=wiki|alt=Play Medieval Europe]]<br />
[[File:Role-play-forum.png|link=http://rpforum.medieval-europe.eu|alt=Role Play Forum]]<br />
[[File:button-the-blog.png|link=http://blog.medieval-europe.eu|alt=Medieval Europe Blog]]<br />
</center><br />
<br />
{| id="mainpagenavigation" width="100%"<br />
<br />
|- class="header"<br />
<!--1st row of headers--><br />
! width="66%" colspan="2"| Medieval Europe<br />
! width="33%" | How to help us<br />
|-<br />
|<br />
|- <br />
| colspan="2" class="content separator" |<br />
[[Image:home-1.png|left]] Medieval Europe is a browser game that requires no download. In this game you will enjoy a unique adventure and experience life in the European Dark Ages where conflict was rife, and the Pope and Church was very powerful and highly influential.<br />
<br />
Are you ready to immerse yourself in this alluring world and choose your calling? You have the option to become an enterprising merchant, or a courageous commander, or a far-sighted governor, or whatever you choose for you are the architect of your own destiny.<br />
<br />
Travel to Europe in search of glory on the battlefields or devise dangerous plots in the diplomatic world in court; transport your precious merchandise to new and flourishing markets and increment your wealth. Troops of mercenaries are ready to serve those who they can benefit most from. If you manage to accumulate enough possessions, become the owner of a significant and extensive estate, and serve thy Master, you might eventually be rewarded with a noble title.<br />
<br />
|class="content separator" |<br />
<br />
'''Services'''<br />
<br />
[[Services|Support Services Description]]<br />
<br />
'''Translation'''<br />
<br />
You can help us by translating the game and gain some [[Doubloon|Doubloons]].<br />
<br />
: ▪&nbsp; [[En_US_TranslateProcess|Translate instructions]] <br />
<br />
'''Tools'''<br />
<br />
: ▪&nbsp; [https://www.medieval-europe.eu/scripts/tools/ExcelToMediawikiConverter/ Table converter Excel - Mediawiki tables]<br />
<br />
'''Wiki Syntax?'''<br />
<br />
: ▪&nbsp;[http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wikimedia Cheatsheet Syntax]<br />
: ▪&nbsp;[http://www.mediawiki.org/wiki/Help:Tables Wikimedia Table Syntax]<br />
<br />
'''Where can I do some tests?'''<br />
<br />
If you want to test pages, please use the [[Sandbox|Sandbox page]].<br />
<br />
'''TODO LIST'''<br />
<br />
If you want to help, please check the [[TODO LIST]].<br />
<br />
If you find errors in this wiki, please report them [http://rpforum.medieval-europe.eu/index.php/board,975.0.html here]<br />
<br />
<br />
|- class="header"<br />
<!--1st row of headers--><br />
! width="33%" | Game Basics<br />
! width="33%" | The World<br />
! width="33%" | Other Stuff<br />
|- <br />
| class="content separator" |<br />
<!--Game basics: content--><br />
; '''Beginners'''<br />
: ▪&nbsp;[[Beginner_Guide_for_Newbies|Beginner Guide]] ▪&nbsp;[[FAQ_-_Frequently_Asked_Questions|FAQ - Frequently Asked Questions]] ▪&nbsp;[[Guide_Roleplay|Roleplay Guide]] ▪&nbsp;[[Guides|Other Guides]] ▪&nbsp;[[List Categories|Wiki Navigation]] <br />
; '''Character'''<br />
: ▪&nbsp;[[En_US_CharCreation|Creating a character]]<br />
: ▪&nbsp;[[Character Death]] <br />
: ▪&nbsp;[[Attributes]] <br />
: ▪&nbsp;[[Skills]]<br />
: ▪&nbsp;[[Services]]<br />
: ▪&nbsp;[[Groups]]<br />
; '''Common Actions'''<br />
: ▪&nbsp;[[Eating]] ▪&nbsp;[[Rest_-_Resting|Resting]] ▪&nbsp;[[Working]] ▪&nbsp;[[Fighting]] ▪&nbsp;[[Recovering Health]] ▪&nbsp;[[Praying]] <br />
: ▪&nbsp;[[Traveling]] ▪&nbsp;[[Shop_-_Shops|Crafting items]] ▪&nbsp;[[en_US_Studying|Studying]] ▪&nbsp; [[Chat]] <br />
: ▪&nbsp;[[En_US_Transporting_Items|Transporting items]] ▪&nbsp;[[Voting the game]] ▪&nbsp;[[En_US_Meditation|Holiday Mode]]<br />
; '''Rules'''<br />
: ▪&nbsp;[http://www.medieval-europe.eu/index.php/page/display/game-rules Game Rules] ▪&nbsp;[[Communication Rules]] ▪&nbsp;[[Noble titles guidelines|Noble Titles Guidelines]] <br />
; '''ME Laws'''<br />
: ▪&nbsp;[[Rules_for_Writing_Laws|Rules for Writing Laws]] ▪&nbsp;[[The Court|Justice]] ▪&nbsp;[[The Trial|Conducting a Trial]] <br />
; '''Diseases'''<br />
: ▪&nbsp;[[Diseases]]<br />
| class="content separator" |<br />
<!--The World: content--><br />
; '''The World'''<br />
: ▪&nbsp;[[Traveling_Map|The Map]] ▪&nbsp;[[Kingdoms]] ▪&nbsp;[[Noble Titles]]<br />
; '''Government Structures'''<br />
: ▪&nbsp;[[En_US_royalpalace|Royal Palace]] ▪&nbsp;[[Castle]] ▪&nbsp;[[The Court]] ▪&nbsp;[[Barracks_and_Prisons|Barracks]] ▪&nbsp;[[Watch Tower]]<br />
: ▪&nbsp;[[En_US_TheAcademy|Academy]] ▪&nbsp;[[En_US_TheTraining_Grounds|Training Grounds]] ▪&nbsp;[[Tavern]]<br />
: ▪&nbsp;[[The Market]] ▪&nbsp;[[En_US_Harbor|Harbor]]<br />
; '''Basic Resources Structures'''<br />
: ▪&nbsp;[[The_Forest|Forests]] ▪&nbsp;[[The_Mine|Mines]] ▪&nbsp;[[En_US_Fish_Shoal|Fish Shoals]] ▪&nbsp;[[Wells]]<br />
; '''Player Structures'''<br />
: ▪&nbsp;[[House]] ▪&nbsp;[[Fields|Terrains]] ▪&nbsp;[[Shop|Workshops]] ▪&nbsp;[[Farm]]s<br />
; '''Other structures'''<br />
: ▪&nbsp;[[En_US_TheDump|Dump]] ▪&nbsp;[[En_US_BuildingSite|Building site]] ▪&nbsp;[[Battlefield]]<br />
; '''Church structures'''<br />
: ▪&nbsp;[[en_US_Religious_Structure_level_1|Level 1 (Headquarters)]] ▪&nbsp;[[en_US_Religious_Structure_level_2|Level 2]] ▪&nbsp;[[en_US_Religious_Structure_level_3|Level 3]] ▪&nbsp;[[en_US_Religious_Structure_level_4|Level 4]] <br />
| class="content separator" |<br />
; Religion Sacred Texts<br />
: ▪&nbsp; [[Ancient_Teological_Church_Sacred_Texts|Teological Sacred Texts]]<br />
: ▪&nbsp; [[Pagan_Sacred_Texts|Pagan Sacred Texts]]<br />
: ▪&nbsp; [[Eastern_Mystical_Church_Sacred_Texts|Eastern Mystical Sacred Texts]]<br />
: ▪&nbsp; [[Patriarchal_Church_Sacred_Texts|Patriarchal Sacred Texts]]<br />
: ▪&nbsp; [[Norse_Church_Sacred_Texts|Norse Sacred Texts]]<br />
; Religion Important Procedures<br />
: ▪&nbsp; [[Election_of_Religious_Leader|Religious Leader election]]<br />
: ▪&nbsp; [[en_US_Dishearten_Leader|Dishearten a Leader]]<br />
: ▪&nbsp; [[Dogma Bonuses]]<br />
; '''Items'''<br />
: ▪&nbsp;[[Complete_Item_List|Complete item list]] ▪&nbsp;[[Armors|All Armors]] ▪&nbsp;[[Weapons|All Weapons]]<br />
; '''Badges'''<br />
: ▪&nbsp;[[Badges|Badges]]<br />
; '''Premium Bonuses'''<br />
: ▪&nbsp;[[Basic Package Bonus]] ▪&nbsp;[[Worker Package Bonus]] ▪&nbsp;[[Travel Package Bonus]] ▪&nbsp;[[Rosary]] ▪&nbsp;[[Shared IP Check Protection Bonus]] ▪&nbsp;[[Upgrade Armory]]<br />
: ▪&nbsp;[[Professional Desk Bonus]] ▪&nbsp;[[Automated Rest Bonus]] ▪&nbsp;[[SuperCart Bonus]]<br />
: ▪&nbsp;[[Wardrobe Bonus]] ▪&nbsp;[[Wedding Ring Bonus|Diamond Ring]]<br />
; Community contributions<br />
: ▪&nbsp; [[Guglielmo's Library]]<br />
: ▪&nbsp; [http://medievalempire.co.nf Toulouse Post (Unofficial Medieval Europe news site)]<br />
; Tools<br />
: ▪&nbsp; [https://docs.google.com/spreadsheets/d/1wjksNlR5YURlvkTKO5lMd81z1blGcfdr31qwdL1N8rM/edit#gid=3 Item Price Tool] ▪&nbsp; [https://docs.google.com/spreadsheets/d/15CzCRGP6DcEpJfQKsy3UF6kEd_b6AAPJsF5LpluZ1Zw/edit#gid=1629346179 Damage Simulator Tool]<br />
|}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Punisher_Armor_SetPunisher Armor Set2018-09-19T08:15:25Z<p>Sunchaser: Sunchaser moved page Punisher Set to Punisher Armor Set: naming convention</p>
<hr />
<div>[[File:Punisher Armor set.png|center]]<br />
<br />
==Description==<br />
This ancient Weapon has been found on a stone with this inscription on it:<br />
<br />
''“The weak will always be led by the strong. Where the strong see purpose and act, the weak follow; where the strong cry out against fate, the weak bow their heads and succumb. There are many who are weak; and many are their temptations.”''<br />
<br />
<br />
<br />
'''The Punisher Set''' is reward for the great Champion of Europe which will be choosen between great warriors which fight in great tournament and leave it victorious!<br />
<br />
'''This set of armor cannot be crafted in the game.'''<br />
<br />
==Details==<br />
<br />
<br />
<br />
'''“[[The Punisher]]” Long Sword'''<br />
<br />
Min Damage: 7<br />
Max Damage: 17<br />
Blunt Damage: 20<br />
Cut Damage: 80<br />
Reach: 4<br />
Armor Penetration: 80<br />
Critical: 17*3<br />
<br />
Chance for Critical hit is 20%<br />
<br />
'''“The Punisher” Armor Set'''<br />
<br />
[[Punisher Armor Head|Head]] Defense: 7<br />
[[Punisher Armor Body|Torso]] Defense: 7<br />
[[Punisher Armor Legs|Legs]] Defense: 7<br />
[[Punisher Armor Feet|Feet]] Defense: 7<br />
[[Punisher Armor Shield|Shield]] Defense: 7<br />
<br />
The required Strength to wear this ultimate armor is 20<br />
<br />
[[Category:General Information]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Punisher_SetPunisher Set2018-09-19T08:15:25Z<p>Sunchaser: Sunchaser moved page Punisher Set to Punisher Armor Set: naming convention</p>
<hr />
<div>#REDIRECT [[Punisher Armor Set]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Mountain_Armor_SetMountain Armor Set2018-09-19T08:14:49Z<p>Sunchaser: Sunchaser moved page Mountain Set to Mountain Armor Set: naming convention</p>
<hr />
<div>[[File:Mountain Armor set.png|center]]<br />
<br />
==Description==<br />
<br />
The Mountain Set of armor is a price that could be won in special game events.<br />
<br />
'''This set of armor cannot be crafted in the game.'''<br />
<br />
==Details==<br />
<br />
[[Lockjaw]]<br />
<br />
'''“Mountain” Armor Set'''<br />
<br />
[[Mountain Armor Head|Head]] Defense: 6<br />
[[Mountain Armor Body|Torso]] Defense: 6<br />
[[Mountain Armor Legs|Legs]] Defense: 6<br />
[[Mountain Armor Feet|Feet]] Defense: 6<br />
[[Mountain Armor Shield|Shield]] Defense: 6<br />
<br />
The required Strength to wear this ultimate armor is 20<br />
<br />
You can find an overview of all armor sets [[Armors|here]]<br />
<br />
[[Category:General Information]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Mountain_SetMountain Set2018-09-19T08:14:49Z<p>Sunchaser: Sunchaser moved page Mountain Set to Mountain Armor Set: naming convention</p>
<hr />
<div>#REDIRECT [[Mountain Armor Set]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Platemail_Armor_SetPlatemail Armor Set2018-09-19T08:14:14Z<p>Sunchaser: Sunchaser moved page Plate Mail Armor Set to Platemail Armor Set</p>
<hr />
<div>[[File:Platemail Armor set.png|center]]<br />
<br />
==Description==<br />
The newest invention in armor making, an iron shell for the whole body, basically leaving only the joints penetrable. Plate armor should be made individualy for the warrior to fit perfectly and leave restriction to movement as low as possible.<br />
<br />
==Details==<br />
<br />
<br />
'''“The Plate Mail Set'''<br />
<br />
[[Platemail Armor Head|Head]] Defense: 3<br />
[[Platemail Armor Body|Torso]] Defense: 3<br />
[[Platemail Armor Legs|Legs]] Defense: 3<br />
[[Platemail Armor Feet|Feet]] Defense: 3<br />
[[Platemail Armor Shield|Shield]] Defense: 3<br />
<br />
required Strength is 17 or higher<br />
<br />
You can find an overview of all armor sets [[Armors|here]]<br />
<br />
[[Category:General Information]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Plate_Mail_Armor_SetPlate Mail Armor Set2018-09-19T08:14:14Z<p>Sunchaser: Sunchaser moved page Plate Mail Armor Set to Platemail Armor Set</p>
<hr />
<div>#REDIRECT [[Platemail Armor Set]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Platemail_Armor_SetPlatemail Armor Set2018-09-19T08:13:55Z<p>Sunchaser: Sunchaser moved page Plate Mail Set to Plate Mail Armor Set: Naming Convention</p>
<hr />
<div>[[File:Platemail Armor set.png|center]]<br />
<br />
==Description==<br />
The newest invention in armor making, an iron shell for the whole body, basically leaving only the joints penetrable. Plate armor should be made individualy for the warrior to fit perfectly and leave restriction to movement as low as possible.<br />
<br />
==Details==<br />
<br />
<br />
'''“The Plate Mail Set'''<br />
<br />
[[Platemail Armor Head|Head]] Defense: 3<br />
[[Platemail Armor Body|Torso]] Defense: 3<br />
[[Platemail Armor Legs|Legs]] Defense: 3<br />
[[Platemail Armor Feet|Feet]] Defense: 3<br />
[[Platemail Armor Shield|Shield]] Defense: 3<br />
<br />
required Strength is 17 or higher<br />
<br />
You can find an overview of all armor sets [[Armors|here]]<br />
<br />
[[Category:General Information]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Plate_Mail_SetPlate Mail Set2018-09-19T08:13:55Z<p>Sunchaser: Sunchaser moved page Plate Mail Set to Plate Mail Armor Set: Naming Convention</p>
<hr />
<div>#REDIRECT [[Plate Mail Armor Set]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Leather_Armor_SetLeather Armor Set2018-09-19T08:12:54Z<p>Sunchaser: Sunchaser moved page Leather Set to Leather Armor Set: naming convention</p>
<hr />
<div>[[File:Leather Armor set.png|center]]<br />
<br />
==Description==<br />
The most basic armor in the game, made from leather and thick fabric.<br />
<br />
==Details==<br />
<br />
<br />
'''“The Leather Set'''<br />
<br />
[[Leather Armor Head|Head]] Defense: 1<br />
[[Leather Armor Body|Torso]] Defense: 1<br />
[[Leather Armor Legs|Legs]] Defense: 1<br />
[[Leather Armor Feet|Feet]] Defense: 1<br />
[[Leather Armor Shield|Shield]] Defense: 1<br />
<br />
required Strength to wear leather armor items is 7 or higher<br />
<br />
You can find an overview of all armor sets [[Armors|here]]<br />
<br />
[[Category:General Information]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Leather_SetLeather Set2018-09-19T08:12:54Z<p>Sunchaser: Sunchaser moved page Leather Set to Leather Armor Set: naming convention</p>
<hr />
<div>#REDIRECT [[Leather Armor Set]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=ArmorsArmors2018-09-19T08:11:31Z<p>Sunchaser: </p>
<hr />
<div>Armors in Medieval Europe are organised in Sets:<br />
<br />
* [[Leather Armor Set]]<br />
* [[Chainmail Armor Set]]<br />
* [[Platemail Armor Set]]<br />
* [[Black Armor Set]]<br />
* [[French Chevalier Armor Set]]<br />
* [[Mountain Armor Set]]<br />
* [[Punisher Armor Set]]<br />
<br />
Only Leather, Chainmail and Plate Armor sets are craftable at the moment, while Black, French, Mountain and Punisher may be won as a prize at special events. A certain strength is required in order to equip the Armor Set.<br />
<br />
There are also some other armor sets available at the [[Wardrobe Bonus]], but those are purely cosmetic options without any defense value. They can be used to replace specified armor sets from above.<br />
<br />
=Armors Attributes=<br />
<br />
{|class='hor-minimalist-a'<br />
|-<br />
!Part<br />
!Set<br />
!Weight (Kg)<br />
!Strengh Requirement<br />
!Wear Factor Reduction<br />
!Defense<br />
|- <br />
|Leather Armor Set - Head<br />
|Leather Armor Set<br />
|1.5<br />
|7<br />
|1<br />
|1<br />
|- <br />
|Leather Armor Set - Feet<br />
|Leather Armor Set<br />
|0.68<br />
|7<br />
|1<br />
|1<br />
|- <br />
|Leather Armor Set - Legs<br />
|Leather Armor Set<br />
|1.361<br />
|7<br />
|1<br />
|1<br />
|- <br />
|Leather Armor Set - Body<br />
|Leather Armor Set<br />
|4.082<br />
|7<br />
|1<br />
|1<br />
|- <br />
|Leather Armor Set - Shield<br />
|Leather Armor Set<br />
|2.267<br />
|7<br />
|1<br />
|1<br />
|- <br />
|Chain Mail Set - Body<br />
|Chain Mail Set<br />
|6.35<br />
|12<br />
|1<br />
|2<br />
|- <br />
|Chain Mail Set - Head<br />
|Chain Mail Set<br />
|2.721<br />
|12<br />
|1<br />
|2<br />
|- <br />
|Chain Mail Set - Legs<br />
|Chain Mail Set<br />
|6.35<br />
|12<br />
|1<br />
|2<br />
|- <br />
|Chain Mail Set - Feet<br />
|Chain Mail Set<br />
|2.721<br />
|12<br />
|1<br />
|2<br />
|- <br />
|Chain Mail Set - Shield<br />
|Chain Mail Set<br />
|2.72<br />
|12<br />
|1<br />
|2<br />
|- <br />
|Plate Mail Set - Head<br />
|Plate Mail Set<br />
|4.53<br />
|17<br />
|1<br />
|3<br />
|- <br />
|Plate Mail Set - Legs<br />
|Plate Mail Set<br />
|2.268<br />
|17<br />
|1<br />
|3<br />
|- <br />
|Plate Mail Set - Feet<br />
|Plate Mail Set<br />
|4.536<br />
|17<br />
|1<br />
|3<br />
|- <br />
|Plate Mail Set - Shield<br />
|Plate Mail Set<br />
|2.268<br />
|17<br />
|1<br />
|3<br />
|- <br />
|Plate Mail Set - Body<br />
|Plate Mail Set<br />
|13.607<br />
|17<br />
|1<br />
|3<br />
|- <br />
|Black Armor Set - Body<br />
|Black Armor Set<br />
|6.8<br />
|17<br />
|1<br />
|3<br />
|- <br />
|Black Armor Set - Body<br />
|Black Armor Set<br />
|11.1<br />
|18<br />
|32<br />
|4<br />
|- <br />
|Black Armor Set - Feet<br />
|Black Armor Set<br />
|1.9<br />
|18<br />
|32<br />
|4<br />
|- <br />
|Black Armor Set - Head<br />
|Black Armor Set<br />
|1.9<br />
|18<br />
|32<br />
|4<br />
|- <br />
|Black Armor Set - Legs<br />
|Black Armor Set<br />
|3.8<br />
|18<br />
|32<br />
|4<br />
|- <br />
|Black Armor Set - Shield<br />
|Black Armor Set<br />
|2.3<br />
|18<br />
|32<br />
|4<br />
|- <br />
|French Chevalier Set - Body<br />
|French Chevalier Set<br />
|7.8<br />
|19<br />
|64<br />
|5<br />
|- <br />
|French Chevalier Set - Feet<br />
|French Chevalier Set<br />
|1.32<br />
|19<br />
|64<br />
|5<br />
|- <br />
|French Chevalier Set - Head<br />
|French Chevalier Set<br />
|1.32<br />
|19<br />
|64<br />
|5<br />
|- <br />
|French Chevalier Set - Legs<br />
|French Chevalier Set<br />
|2.7<br />
|19<br />
|64<br />
|5<br />
|- <br />
|French Chevalier Set - Shield<br />
|French Chevalier Set<br />
|1.62<br />
|19<br />
|64<br />
|5<br />
|- <br />
|Mountain Set - Body<br />
|Mountain Set<br />
|15<br />
|20<br />
|128<br />
|6<br />
|- <br />
|Mountain Set - Feet<br />
|Mountain Set<br />
|2.5<br />
|20<br />
|128<br />
|6<br />
|- <br />
|Mountain Set - Head<br />
|Mountain Set<br />
|2.5<br />
|20<br />
|128<br />
|6<br />
|- <br />
|Mountain Set - Legs<br />
|Mountain Set<br />
|5.2<br />
|20<br />
|128<br />
|6<br />
|- <br />
|Punisher Set - Body<br />
|Punisher Set<br />
|10.8<br />
|20<br />
|512<br />
|7<br />
|- <br />
|Punisher Set - Feet<br />
|Punisher Set<br />
|1.8<br />
|20<br />
|512<br />
|7<br />
|- <br />
|Punisher Set - Head<br />
|Punisher Set<br />
|1.8<br />
|20<br />
|512<br />
|7<br />
|- <br />
|Punisher Set - Legs<br />
|Punisher Set<br />
|3.6<br />
|20<br />
|512<br />
|7<br />
|- <br />
|Punisher Set - Shield<br />
|Punisher Set<br />
|6<br />
|20<br />
|512<br />
|7<br />
|- <br />
|Wooden Norman Shield<br />
|*<br />
|4.53<br />
|12<br />
|1<br />
|3<br />
|- <br />
|}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=French_Chevalier_Armor_SetFrench Chevalier Armor Set2018-09-19T08:10:48Z<p>Sunchaser: Sunchaser moved page French Chevalier Set to French Chevalier Armor Set without leaving a redirect: Naming Convention</p>
<hr />
<div>[[File:French chevalier Armor set.png|center]]<br />
<br />
==Description==<br />
<br />
The French Chevalier Set of armor is a price that could be won in special game events.<br />
<br />
'''This set of armor cannot be crafted in the game.'''<br />
<br />
==Details==<br />
<br />
[[Durlindana]]<br />
<br />
<br />
'''“French Chevalier” Armor Set'''<br />
<br />
[[French Armor Head|Head]] Defense: 5<br />
[[French Armor Body|Torso]] Defense: 5<br />
[[French Armor Legs|Legs]] Defense: 5<br />
[[French Armor Feet|Feet]] Defense: 5<br />
[[French Armor Shield|Shield]] Defense: 5<br />
<br />
The required Strength to wear this ultimate armor is 19<br />
<br />
You can find an overview of all armor sets [[Armors|here]]<br />
<br />
[[Category:General Information]]</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Punisher_Armor_BodyPunisher Armor Body2018-09-19T08:09:28Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:Thepunisher5.png|left]]<br />
|Description = '''Punisher Body Armor''' are a worn item which assists with '''Defense''' in the game. <br />
|Weight = 10,8 Kg<br />
|Requiredstrength = 20<br />
|Wearfactor=1/512<br />
|Equipped = Torso<br />
|Defense = 7<br />
}}<br />
=Craft=<br />
This item is not craftable at the moment.<br />
=Other Info=<br />
*'''Punisher Body Armor''' is part of [[Punisher Armor Set]]<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=File:Mountainset_armor_body.pngFile:Mountainset armor body.png2018-09-19T08:08:31Z<p>Sunchaser: </p>
<hr />
<div></div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Mountain_Armor_BodyMountain Armor Body2018-09-19T08:08:10Z<p>Sunchaser: Created page with "{{Item |Image = left |Description = Mountain Armor is a worn item which improves a character's Defense in duel or battle. Its condition dec..."</p>
<hr />
<div>{{Item<br />
|Image = [[File:Mountainset armor body.png|left]]<br />
|Description = Mountain Armor is a worn item which improves a character's Defense in duel or battle. Its condition decreases by fighting, travelling or working as long as it it equipped. <br />
|Weight = 15 Kg<br />
|Requiredstrength = 20<br />
|Wearfactor=1/128<br />
|Equipped = Torso<br />
|Defense = 6<br />
}}<br />
=Craft=<br />
This item is not craftable at the moment.<br />
<br />
=Other Info=<br />
<br />
*The '''Mountain Armor Body''' is part of the [[Mountain Armor Set]]<br />
<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=File:Frenchchevalierset_armor_body.pngFile:Frenchchevalierset armor body.png2018-09-19T08:06:58Z<p>Sunchaser: </p>
<hr />
<div></div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=French_Armor_BodyFrench Armor Body2018-09-19T08:06:33Z<p>Sunchaser: Created page with "{{Item |Image = left |Description = French Chevalier Armor is a worn item which improves a character's Defense in duel or battle. It..."</p>
<hr />
<div>{{Item<br />
|Image = [[File:Frenchchevalierset armor body.png|left]]<br />
|Description = French Chevalier Armor is a worn item which improves a character's Defense in duel or battle. Its condition decreases by fighting, travelling or working as long as it it equipped. <br />
|Weight = 7.8 Kg<br />
|Requiredstrength = 19<br />
|Wearfactor=1/64<br />
|Equipped = Torso<br />
|Defense = 5<br />
}}<br />
=Craft=<br />
This item is not craftable at the moment.<br />
<br />
=Other Info=<br />
<br />
*The '''French Chevalier Armor Body''' is part of the [[French Chevalier Armor Set]]<br />
<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Black_Armor_BodyBlack Armor Body2018-09-19T08:04:17Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:Blackset armor body.png|left]]<br />
|Description = Black Armor is a worn item which improves a character's Defense in duel or battle. Its condition decreases by fighting, travelling or working as long as it it equipped. <br />
|Weight = 11.1 Kg<br />
|Requiredstrength = 18<br />
|Wearfactor=1/32<br />
|Equipped = Torso<br />
|Defense = 4<br />
}}<br />
=Craft=<br />
This item is not craftable at the moment.<br />
<br />
=Other Info=<br />
<br />
*The '''Black Armor Body''' is part of the [[Black Armor Set]]<br />
<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=File:Blackset_armor_body.pngFile:Blackset armor body.png2018-09-19T08:03:56Z<p>Sunchaser: </p>
<hr />
<div></div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Black_Armor_BodyBlack Armor Body2018-09-19T08:03:05Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:Blackset armor.png|left]]<br />
|Description = Black Armor is a worn item which improves a character's Defense in duel or battle. Its condition decreases by fighting, travelling or working as long as it it equipped. <br />
|Weight = 11.1 Kg<br />
|Requiredstrength = 18<br />
|Wearfactor=1/32<br />
|Equipped = Torso<br />
|Defense = 4<br />
}}<br />
=Craft=<br />
This item is not craftable at the moment.<br />
<br />
=Other Info=<br />
<br />
*The '''Black Armor Body''' is part of the [[Black Armor Set]]<br />
<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Black_Armor_BodyBlack Armor Body2018-09-19T08:02:40Z<p>Sunchaser: Created page with "{{Item |Image = left |Description = Black Armor is a worn item which improves a character's Defense in duel or battle. Its condition decreases by f..."</p>
<hr />
<div>{{Item<br />
|Image = [[File:Blackset armor.png|left]]<br />
|Description = Black Armor is a worn item which improves a character's Defense in duel or battle. Its condition decreases by fighting, travelling or working as long as it it equipped. <br />
|Weight = 11.1 Kg<br />
|Requiredstrength = 18<br />
|Wearfactor=1/32<br />
|Equipped = Torso<br />
|Defense = 4<br />
}}<br />
=Craft=<br />
{{Crafting/Black Armor Body}}<br />
<br />
=Other Info=<br />
<br />
*The '''Black Armor Body''' is part of the [[Black Armor Set]]<br />
<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Punisher_Armor_HeadPunisher Armor Head2018-09-19T07:59:42Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:Thepunisher1.png|left]]<br />
|Description = '''Punisher Armor Head''' is a worn item which assists with '''Defense''' in the game. <br />
|Weight = 1.8 Kg<br />
|Requiredstrength = 20<br />
|Wearfactor=1/512<br />
|Equipped = Head<br />
|Defense = 7<br />
}}<br />
=Craft=<br />
This set is not craftable at the moment.<br />
=Other Info=<br />
* '''Punisher Armor Head''' is part of [[Punisher Set]]<br />
{{navItem}}</div>Sunchaserhttps://wiki.medieval-europe.eu/index.php?title=Punisher_Armor_HeadPunisher Armor Head2018-09-19T07:59:19Z<p>Sunchaser: </p>
<hr />
<div>{{Item<br />
|Image = [[File:Thepunisher1.png|left]]<br />
|Description = '''Punisher Armor Head''' is a worn item which assists with '''Defense''' in the game. <br />
|Weight = 1.8 Kg<br />
|Requiredstrength = 20<br />
|Wearfactor=512<br />
|Equipped = Head<br />
|Defense = 7<br />
}}<br />
=Craft=<br />
This set is not craftable at the moment.<br />
=Other Info=<br />
* '''Punisher Armor Head''' is part of [[Punisher Set]]<br />
{{navItem}}</div>Sunchaser