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		<updated>2026-06-02T22:58:27Z</updated>
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	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Doubloon</id>
		<title>Doubloon</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Doubloon"/>
				<updated>2022-02-12T22:14:32Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:doubloon.png|left]]&lt;br /&gt;
&lt;br /&gt;
''A '''Doubloon''' in the game.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style='clear:both'/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Doubloons are a special currency that allows you to buy in-game advantages.&lt;br /&gt;
&lt;br /&gt;
You can find a list of those advantages at the wiki's main page, the article [[Premium Bonuses]] or the category Paid bonuses here: [http://wiki.medieval-europe.eu/index.php?title=Category:Paid_Bonuses]&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|1 g&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Info ==&lt;br /&gt;
&lt;br /&gt;
You can get doubloons by:&lt;br /&gt;
&lt;br /&gt;
* Buying them c/o the [[Market]] or c/o the Market section at the game's forum for [[Silver Coins]].&lt;br /&gt;
* Buying them c/o the Medieval Europe shop paying for them with Paypal, Credit Card or Fixed/Mobile Phones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can spend doubloons in order to:&lt;br /&gt;
&lt;br /&gt;
* Exchanging them for [[Silver Coins]] by posting them at the [[Market]]&lt;br /&gt;
* Buy [[Premium Bonuses]]&lt;br /&gt;
&lt;br /&gt;
{{navItem}}&lt;br /&gt;
[[Category: Items]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies</id>
		<title>Beginner Guide for Newbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies"/>
				<updated>2022-02-12T22:04:26Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: [[User:Arrigo_Lorentio|Arrigo Lorentio]]&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Medieval Europe. In this game you will make your way through a world of chances, abuses, corruption, justice; and you will have to quickly find the path that suits you best. Still didn't find one? Build your own. Because in ME everything is possible, ''everything''.&lt;br /&gt;
&lt;br /&gt;
But let's take a step back and see what happens '''before''' you enter our world:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-25 at 23.24.49.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This is the first choice you will have to face in your whole new life. First your given name and family name: remember, you're a medieval villager, not a present hipster, so please choose a name that suits the situation, avoiding famous historical people's names!&lt;br /&gt;
&lt;br /&gt;
Secondly your culture and sex. Those may not be your real features (If I'm an italian male I may choose a Scottish girl in the game) and it won't influence our gameplay, it is purely preferential.&lt;br /&gt;
&lt;br /&gt;
Finally you will have to choose your kingdom of birth. Make this choice carefully as not every kingdom takes care of its new people the same way, but keep in mind you may change it later too. To see what the kingdom has to say click on their coat of arms and scroll down.&lt;br /&gt;
&lt;br /&gt;
Afterwards you'll jump deeper in the game play and have to make your first important decision: Attribute points.&lt;br /&gt;
&lt;br /&gt;
== Attribute Points ==&lt;br /&gt;
&lt;br /&gt;
You will have 40 Attribute Points to divide into:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-25_at_23.38.43.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Choose carefully as you will be able to change them only once, after your birth and within 30 days: you can do that in your Character dashboard page.&lt;br /&gt;
After that, to change them you will need to pay some doubloons. (See: [[FAQ_-_Frequently_Asked_Questions#I_distributed_wrongly_my_attributes.2C_what_can_I_do.3F|FAQ]])&lt;br /&gt;
You may choose to set any attribute between 1 and 15, but you can increase any of them later in the game to a maximum of 20.&lt;br /&gt;
&lt;br /&gt;
= Start Up =&lt;br /&gt;
&lt;br /&gt;
As soon as you start, you will have&lt;br /&gt;
&lt;br /&gt;
* 10 silver coins&lt;br /&gt;
* Free rest at the tavern (until 90 days of age)&lt;br /&gt;
&lt;br /&gt;
   Please complete the tutorial to get ~600 silver coins, a few useful items, some food and a [[Badges|badge]].&lt;br /&gt;
&lt;br /&gt;
To show your real life home nation, click on ''My Account'' at the upper right, Edit, and then fill in the Nationality Box.&lt;br /&gt;
&lt;br /&gt;
= Communicating with other players =&lt;br /&gt;
&lt;br /&gt;
Communication is very important in the game, it is in fact the most useful resource of information and money ever. For that reason there are many ways to get in touch and keep in touch with other players (Note: There are no NPCs)&lt;br /&gt;
&lt;br /&gt;
= Regional Page =&lt;br /&gt;
&lt;br /&gt;
Regional Page is the page from where you will start all your action. You will need to search for the Announcements Notice board. Click and you will find links to:&lt;br /&gt;
&lt;br /&gt;
* Your Regent message -- read it straight away!&lt;br /&gt;
* Tutorials and Missions -- do quests for getting money and free tools&lt;br /&gt;
&lt;br /&gt;
and other important links.&lt;br /&gt;
&lt;br /&gt;
[[File:Mestartup-1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
Messages are a private way to talk with a specific person, as you were born your regent sent you a message. You can find them in the left list of actions.&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
&lt;br /&gt;
Chats are a public way to talk, maybe with random people. There is for this purpose the ME chat, accessible from the top of the page. Other kinds of Chat rooms, more private, are the Group Chat, where all the group members can take part (accessible by the Group menu on the right bottom part of the screen), and probably your best choice the discord chat.&lt;br /&gt;
&lt;br /&gt;
= Making money in ME =&lt;br /&gt;
&lt;br /&gt;
Making money in ME is vital as it was at the time, you need money to feed yourself and make basic actions such as sleeping at inns, buy tools to work, but also to increase and improve your belongings, such as Shops, Fields, Houses, etc. The most common way to earn coins is to work. Each time you work a certain time is required, this is a work cycle and it is possible to queue up to 3 work cycles with the Worker Bonus (see: [[Worker Package Bonus]]). Most types of work, like extracting natural resources, require tools, that you can easily buy on the market. Other parallel ways of making money are in the next chapters.&lt;br /&gt;
&lt;br /&gt;
== Working in the Barracks ==&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-27 at 16.50.57.png|75px|left]]''Working at the Barracks is the easiest but longest way to earn money.''&lt;br /&gt;
You don't need any tool, any contract or any kind of skill, everyone can do it, but it's not a good long term solution. Nevertheless, it is a way to survive as it gives you 5 silver coins each work cycle.&lt;br /&gt;
&lt;br /&gt;
== Jobs and announcement boards ==&lt;br /&gt;
&lt;br /&gt;
[[File:Castle1.jpg|75px|left]] ''Seeing the Announcement Board is one of the actions you can do in the Castle''&lt;br /&gt;
When you look in the Bulletin board in the Castle of your Region (or the Town crier) you might see some work announcements. When you accept them a contract will be made between you and the poster of the offer. Depending on this accord terms, you might either jut accomplish some unrelated actions, or may be granted access to a '''structure''', like a Shop or a Field&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Castle]]''&lt;br /&gt;
[[File:Shop chef.jpg|75px|left]] ''This is an example of a Shop you might work into''&lt;br /&gt;
In a Shop, you are crafting processed items out of raw materials. Keep in touch with your employer to know what to craft and in what quantity. However you should know that canceling actions in a Shop result in loss of all items used in the crafting AND final product supposed to be produced, so to avoid severe consequences you should always finish your actions.&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Shop]]''&lt;br /&gt;
[[File:Terrainidle.jpg|75px|left]] ''This is an example of a Field you might work into''&lt;br /&gt;
In a Field, you are sowing and, after some time, harvesting the produced items. It goes as for the Shops the principle of never canceling the action, as the materials used will be wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Field]]''&lt;br /&gt;
&lt;br /&gt;
== Voting for ME ==&lt;br /&gt;
[[File:mestartup-2.png|right|400px]] &lt;br /&gt;
&lt;br /&gt;
In the right bottom part of your screen, you may see those links. These pages will lead you to different Gaming Toplist Sites where you will be able to vote for ME in exchange for some &amp;quot;Energy&amp;quot;.&lt;br /&gt;
For some time now only the second option actually rewards voters with energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Selling Doubloons ==&lt;br /&gt;
[[File:Screen shot 2013-03-27 at 16.58.12.png|left|125px]] In the right bottom part of your screen you may see those links. From here you can buy (in real life currency) and use Doubloons, which are the &amp;quot;Bonus&amp;quot; currency of the game. In fact you may use them to halve the working time of all your actions, travel without fees, etc. or alternatively you can sell them on the market to gain some Silver coins, to use in the game.&lt;br /&gt;
&amp;lt;br style='clear:both'/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Health, Energy, Glut =&lt;br /&gt;
[[File:Screen shot 2013-03-27 at 17.05.24.png|left|150px]] Those are the three conditions that affect your character's life. It is important to look after them and to always check their level. For example in the image in the left, the character won't be able to work for long, as their energy is low, the glut level is mediocre and will soon need some refill. Nevertheless, the health is at maximum, so the character is in good status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
Health states how many wounds or injuries that your character has taken lately. If Health goes down to zero your character will die and you will need to restart your life with a different one (your account will still stay). To heal yourself you may ask a Church Clergy to be healed or by buying some Herb and Honey Brews from Herbalists. However, the only three ways you could possibly lose health are:&lt;br /&gt;
&lt;br /&gt;
* If your glut is zero at the time your glut is taken off (10%)&lt;br /&gt;
* If you go to war (variable percentage)&lt;br /&gt;
* Fighting an NPC creature&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
Energy states how many more actions your character can perform; if it goes down to zero you won't be able to do anything and you will have to [[Rest_-_Resting|Rest]] or Drink. Each action you do will take down your energy by a specific percentage, that changes depending on the kind of action (see: [[Gathering_Basic_Resources#Basic_Resources|Action tables]]). There are few ways to restore it:&lt;br /&gt;
&lt;br /&gt;
* [[Rest_-_Resting|Resting]] (mainly in the Tavern);&lt;br /&gt;
* Consume [[Food|Drinks]];&lt;br /&gt;
* Voting (see: [[Voting the game]]).&lt;br /&gt;
&lt;br /&gt;
== Glut ==&lt;br /&gt;
Glut is stating how hungry your character is. This condition will go down every day at a given time by 16%, if the glut is already zero 10% [[Beginner_Guide_for_Newbies#Health| Health]] will be taken off; this will not apply if your glut is between 1 and 15, it will then simply go to zero. Recovering Glut is simple, you just need to eat any kind of [[Food]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Arrigo Lorentio 21:00, 7 April 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Guides/Help]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=FAQ_-_Frequently_Asked_Questions</id>
		<title>FAQ - Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=FAQ_-_Frequently_Asked_Questions"/>
				<updated>2022-02-12T21:43:28Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I can't register on the forum, why?==&lt;br /&gt;
&lt;br /&gt;
When you click the book icon, the system registers your character automatically and sends an email with the user and password to the email you registered with. Please check your email account (also the spam folder) and proceed to login into the forum. If you didn't receive any such email, please try to recover the password using the Forum Resend Password function specifying the email address used in-game registration: [http://rpforum.medieval-europe.eu/index.php?action=reminder http://rpforum.medieval-europe.eu/index.php?action=reminder]&lt;br /&gt;
&lt;br /&gt;
== How can I validate my account?==&lt;br /&gt;
&lt;br /&gt;
You should have gotten an email with a link to do it when you first registered your account. You will need that link in order to start playing.&lt;br /&gt;
&lt;br /&gt;
To check your account status, go into your account page (link Account on the top-horizontal menu). If it says status: active, you don't have to do anything.&lt;br /&gt;
&lt;br /&gt;
If you need to validate your account: &lt;br /&gt;
&lt;br /&gt;
# Resend email for account validation at this link: [http://www.medieval-europe.eu/index.php/user/resendvalidationtoken Resend validation token]&lt;br /&gt;
# Follow email instructions in order to validate your account.&lt;br /&gt;
&lt;br /&gt;
== I would like to change my name, what can I do?==&lt;br /&gt;
&lt;br /&gt;
Check [[Services|Paid Services]] page.&lt;br /&gt;
&lt;br /&gt;
== I wish to change my character's attributes, what can I do? ==&lt;br /&gt;
&lt;br /&gt;
You can use the function that you find in the Character Dashboard if your character is '''younger than 30 days'''. If you already used the feature and want to alter the distribution again, check [[Services|Paid Services]] page.&lt;br /&gt;
&lt;br /&gt;
== There is no King/Queen in my kingdom, how do I become one?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To become regent you will need to have a certain age, charisma and healthy amount of silver coins (See [[Regent]] and [[Royal Palace]] for details.) If you can gather that kind of money, and there is a vacant position, check the royal palace for the option.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I have just started. What shall I do?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Complete the tutorial to get silver coins, a items, and to learn how various basics work. Reach out to other players like your regent or people in the chat or forum&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I bought a field, and a seed, how do I plant it?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;At least one seed and one fertilizer must be put in the field's storage. You must also have a hoe and a sickle in your character's inventory to sow and harvest. You will receive two seeds with your harvest, so you can continue the cicle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Okay, where can I get a hoe?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You will get a hoe and sickle by doing the tutorial, but eventually you will have to buy new ones at a market or ask other players where to find one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== There is no food on the market, my character is going to die!== &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reach out to other players to help with your immediate need. Someone will be able to send you some food or come to your region and supply the market. Consider leaving the region to look for food elsewhere before you run out of glut completely. You can earn a few silver coins by cleaning a prison and you can rest for free at a tavern to boost your energy. You may want to consider being a baker yourself, and take advantage of the shortage and ever-increasing demand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== What are the Red, Blue and Green bars for in the game?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Red bar represents your character's health. Health can be decreased through starvation and injury in combat.&lt;br /&gt;
The Blue bar represents your character's energy. Energy is decreased whenever you perform an action. You can increase energy through rest, by drinking alcoholic beverages or voting.&lt;br /&gt;
The Green bar represents your character's satiety. Satiety decreases through actions, and also by 16% every day. You can increase satiety by eating food.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I tried to mine/ Chop wood, but it wouldn't let me, why?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You will need a pickaxe or shovel to mine, and a hatchet to chop wood. You must also be on territory that belongs to your own or an allied kingdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I want to go away on holiday, but my character will die !==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can 'Pray and Meditate' by selecting the link at the top submenu in the ''Region View'' page. This is similar to other game's &amp;quot;Holiday Mode&amp;quot; features. While in this mode, your character doesn't need to be fed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== My animals keep dying, why is this?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your animals need to eat, just like your character. They require food, the amount of which is displayed on the Wiki. If you fail to feed them, they will die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== How do I milk and slaughter my animals?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A bucket is required to collect milk. You may milk cows or sheep every third day. A knife is required to slaughter the livestock, which produces meat. You may slaughter your livestock on the 15th day, and must do so by the end of the 20th day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== How do I buy a hut, field, workshop or farm ?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This can all be done by looking at the options available in the ==Castle== menu or trough the ==Small Village== structure. Animal farms can be bought only in certain regions, where you will see a specific structure. Farms cost ~100 silver coins and will only exist for ~20 days&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== How do I make money?==&lt;br /&gt;
&lt;br /&gt;
# probably best ask your regent for individual advice;&lt;br /&gt;
# Producing goods or mining resources to sell on the market is the main way of making money; restrictive laws may apply. Check your kingdom's laws to avoid penalization;&lt;br /&gt;
# Trading from city to city;&lt;br /&gt;
# Cleaning the prison is also a way;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How do I buy new clothes?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your city may have a tailor selling clothes in the Marketplace. Contact a tailor to buy some clothes. You may want to consider being a tailor to take advantage of market needs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I donated something by mistake, how do I get it back?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unfortunately, the only option you have is to ask the person for it back and explain that you did it by accident.&lt;br /&gt;
&lt;br /&gt;
== What is the &amp;quot;Condition&amp;quot; of my equipment?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This refers to the physical condition it is in currently, 100% being the best condition and 0% being broken. The attributes of the equipment, clothing or armor, will decrease as the condition falls. The condition will fall through use in functions. Items with 0% condition will vanish from your inventory.&lt;br /&gt;
&lt;br /&gt;
== I started creating a hoe, but I pressed &amp;quot;cancel&amp;quot; because I wanted to make a hatchet instead, but my items have gone now!?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cancelling any production action will cause your materials to be lost. ''Think very carefully before you do this.'' &amp;quot;&lt;br /&gt;
&lt;br /&gt;
== If you upgrade a workshop does the value increase?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, because to craft some items (like the Wooden Cart) big storage is needed. The shop eventually can be sold on the market. You still need to find someone interested in buying though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Suddenly I lost 16% glut. Why? ==&lt;br /&gt;
&lt;br /&gt;
Every day 16% glut is removed from the character no matter the circumstances.&lt;br /&gt;
&lt;br /&gt;
== Can a Kingdom name be changed? ==&lt;br /&gt;
&lt;br /&gt;
Yes. Check [[Services|Paid Services]] page.&lt;br /&gt;
&lt;br /&gt;
== Can I merge my Kingdom with another one? ==&lt;br /&gt;
&lt;br /&gt;
Theoretically, yes. Check [[Services|Paid Services]] page. But No, it can't.&lt;br /&gt;
&lt;br /&gt;
== I encountered a bug or need to contact the game admins for some other reason. How can I do that?==&lt;br /&gt;
&lt;br /&gt;
Check the discord chat.&lt;br /&gt;
&lt;br /&gt;
==How can I communicate with the other players?==&lt;br /&gt;
&lt;br /&gt;
Most of the time you will simply send messages to one other player. The game also has a global chat, a kingdom chat, the government announcements, discord, the groups which offer chatroom and mass mail for all members.  And then there is this wiki. Some players/ kingdoms use external communication such as skype, IRC, discord chat, ...&lt;br /&gt;
&lt;br /&gt;
==I want to work in a mine to get some resources, but it says it may be depleted. What should I do?==&lt;br /&gt;
&lt;br /&gt;
The mine is temporarily depleted and will not give much output or none at all. If you tried to do this queued 2 or 3 times, maybe it will be enough to just do it 1 or 2 times, but you should probably wait for a day or two so the mine will refill and then try again.&lt;br /&gt;
You can also look at how many other people are working in the mine at this moment, so you see how tough the competition for its resources is right now: You can check the character list in the region or ask the tower guard if one exists there.&lt;br /&gt;
&lt;br /&gt;
==What is the fast travel network?==&lt;br /&gt;
&lt;br /&gt;
 A feature you can use when you have the travel bonus package. It allows you to not only travel from one region to the next but to travel from one network node to the next, so you don't need to log in so often. You can make the network visible on the travel page with its button above the map. The red lanes at sea can be used without the travel bonus.&lt;br /&gt;
&lt;br /&gt;
==What does the travel bonus do?==&lt;br /&gt;
&lt;br /&gt;
It allows you to travel 50% faster on land or for free at sea.&lt;br /&gt;
&lt;br /&gt;
==I am carrying so much stuff that I am overloaded. Now I need to spend a lot of money to travel by sea and much glut and energy to travel by land. Is there a way to help me avoid this?==&lt;br /&gt;
&lt;br /&gt;
If there is a market you can put some of your goods there and come back later. Maybe write that down somewhere, so you will be sure to find the place again. You can also buy a house and store your goods in there. You can buy a cart from a market or make one in a carpenter shop. A small cart will give you a +300kg carrying capacity. You can also buy the professional cart with doubloons that will be even better. Or you can buy a travel package with doubloons which allow you to travel by sea for free, even if you are overloaded. It will not help you with land travel in this matter though.&lt;br /&gt;
&lt;br /&gt;
==I am low on glut and / or energy and I am in a region without a market or prison to get food / a tavern to sleep. How can I leave this region? Will, I die now?==&lt;br /&gt;
&lt;br /&gt;
You can buy a hut from the castle or village to sleep in. You can vote every day for energy, so even if you don't find a place to sleep, you can get enough energy to continue traveling as long as you have enough glut or can access the sea.&lt;br /&gt;
You should always have some food with you to avoid this situation. Send a message to your king/ queen or someone nearby, so they can send you some food. This will probably take a while, it depends on how far away you are from the sender.&lt;br /&gt;
&lt;br /&gt;
==Most characters look alike, how can I make mine look differently?==&lt;br /&gt;
&lt;br /&gt;
You can change what your character wears.&lt;br /&gt;
You can dye your clothes using the option in your inventory. You need to have a dye pot in your inventory as well and will get to choose from a variety of colors.&lt;br /&gt;
&lt;br /&gt;
And you can buy the atelier license for 150 doubloons. It will add a &amp;quot;configure appearance&amp;quot;-link to your inventory page, which brings you to a screen where you can upload images to replace each standard image for clothing, physical features like hair and face or arms and armor. Additional costs in doubloons will have to be paid for the admin's approval of your images or to buy images from the administrators themselves.&lt;br /&gt;
&lt;br /&gt;
==Every region is hostile to mine, and I am just a newborn citizen. How can I escape my home region?!? I can't complete the quests if I can't escape. I am going to die!==&lt;br /&gt;
&lt;br /&gt;
Ask your regent if this will change or if you can expect some other sort of support. If not, then yes. If you are merely surrounded by hostile regions, but might enter others, you can ask the hostile regent(s) for a travel permit, which will last 24 hours and allow you to get past the blockade.&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religious_Structure_level_1</id>
		<title>Religious Structure level 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religious_Structure_level_1"/>
				<updated>2021-11-18T11:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
=The Religious Level 1 Structure (Head Quarter)=&lt;br /&gt;
&lt;br /&gt;
The '''Religious Head Quarter''' depends on the Religion and is controlled by the [[Religious Leader]].&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
!Religion&lt;br /&gt;
!Edifice&lt;br /&gt;
!Ordination&lt;br /&gt;
|- &lt;br /&gt;
|Teological Church&lt;br /&gt;
|Holy See&lt;br /&gt;
|Summus Pontifex&lt;br /&gt;
|- &lt;br /&gt;
|Patriarchal Church&lt;br /&gt;
|Patriarchal Basilica&lt;br /&gt;
|Grand Prophet&lt;br /&gt;
|- &lt;br /&gt;
|Universal Pagan Community&lt;br /&gt;
|Pantheon&lt;br /&gt;
|Primicerius&lt;br /&gt;
|- &lt;br /&gt;
|Norse Church&lt;br /&gt;
|Godord&lt;br /&gt;
|Thul&lt;br /&gt;
|- &lt;br /&gt;
|Eastern Mystical Church&lt;br /&gt;
|Mystic Sacred Temple of the Four Pillars&lt;br /&gt;
|Primodor&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Temples_lvl1.png]]&lt;br /&gt;
&lt;br /&gt;
==Public Functions==&lt;br /&gt;
&lt;br /&gt;
===Info===&lt;br /&gt;
&lt;br /&gt;
This functions shows some information on the structure.&lt;br /&gt;
&lt;br /&gt;
* '''Description''':If it has been provided, a brief description of the structure.&lt;br /&gt;
* '''Owner''': The Controller of the structure is shown.&lt;br /&gt;
* '''Instructive message''':A message that can be configured by the owner is shown.&lt;br /&gt;
&lt;br /&gt;
===Donate===&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the structure by depositing some items.&lt;br /&gt;
&lt;br /&gt;
===Pray===&lt;br /&gt;
&lt;br /&gt;
By praying you can raise your [[en_US_Faithlevel|Faith Level]], [[en_US_Accumulated_Faith_Points|Accumulated Faith Points]] , Church [[Faith Points]] and fund the Church. For further details see [[Praying]].&lt;br /&gt;
&lt;br /&gt;
If the character has a Religious Role, he will need to wear and equip some specific items, (see below).&lt;br /&gt;
&lt;br /&gt;
==Private Functions==&lt;br /&gt;
&lt;br /&gt;
To be able to use private functions, the Structure owner '''will need to be properly dressed and hold specific tools''' in order to access the Religious Structure and perform duties.&lt;br /&gt;
The equipment will be consumed every time a function is executed. For more details check [[Items_Consumption|here]].&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Body Part&lt;br /&gt;
!Level 1 (ex: Summus Pontifex)&lt;br /&gt;
!Level 2 (ex: Cardinal)&lt;br /&gt;
!Level 3 (ex: Bishop)&lt;br /&gt;
!Level 4 (ex: Priest)&lt;br /&gt;
|- &lt;br /&gt;
|Head&lt;br /&gt;
||[[Mitre|Mitre]] or [[Pan_Zva|Pan Zva]] or [[Religious_Headpiece_(Patriarchal)]] or [[Religious_Headpiece_(Mystic)]] or [[Vendelhelm]])&lt;br /&gt;
||[[Mitre|Mitre]] or [[Pan_Zva|Pan Zva]] or [[Religious_Headpiece_(Patriarchal)]] or [[Religious_Headpiece_(Mystic)]] or [[Vendelhelm]])&lt;br /&gt;
||[[Mitre|Mitre]] or [[Pan_Zva|Pan Zva]] or [[Religious_Headpiece_(Patriarchal)]] or [[Religious_Headpiece_(Mystic)]] or [[Vendelhelm]])&lt;br /&gt;
|Nothing&lt;br /&gt;
|- &lt;br /&gt;
|Body&lt;br /&gt;
||[[Summus_Pontifex_Tunic|Summus Pontifex Tunic]] or |[[Primecerius_Tunic|Primicerius Tunic]] or |[[Primodor_Tunic|Primodor Tunic]] or |[[Thul_Tunic|Thul Tunic]]&lt;br /&gt;
|Related Tunic Level 2&lt;br /&gt;
|Related Tunic Level 3&lt;br /&gt;
|Related Tunic Level 4&lt;br /&gt;
|- &lt;br /&gt;
|Right Hand&lt;br /&gt;
|[[Crosier]] or [[Scepter]] or Mystical Axe (Patriarchal) or Mystical Axe (Mystical) or [[Golden Circle]]&lt;br /&gt;
|[[Crosier]] or [[Scepter]] or Mystical Axe (Patriarchal) or Mystical Axe (Mystical) or [[Golden Circle]]&lt;br /&gt;
|[[Crosier]] or [[Scepter]] or Mystical Axe (Patriarchal) or Mystical Axe (Mystical) or [[Golden Circle]]&lt;br /&gt;
|Holy Book&lt;br /&gt;
|- &lt;br /&gt;
|Feet&lt;br /&gt;
|[[Male_Shoes|Shoes]]&lt;br /&gt;
|[[Male_Shoes|Shoes]]&lt;br /&gt;
|[[Male_Shoes|Shoes]]&lt;br /&gt;
|[[Male_Shoes|Shoes]]&lt;br /&gt;
|}&lt;br /&gt;
===Choose a Dogma===&lt;br /&gt;
&lt;br /&gt;
The Church Leader will be able to choose a Dogma Bonus for the Church. A Church may have at max 4 [[Dogma Bonuses]] and eventually the Church Leader will need to delete some bonuses in order to change them.&lt;br /&gt;
&lt;br /&gt;
'''Costs'''&lt;br /&gt;
&lt;br /&gt;
The Cost in Faith Points for adding a Dogma its computed with the following formula:&lt;br /&gt;
&lt;br /&gt;
   FP Needed = 10000 + (10000 * pow( owned_bonus ,2))&lt;br /&gt;
&lt;br /&gt;
This give the following costs:&lt;br /&gt;
&lt;br /&gt;
* 1st Bonus: 10.000 [[Faith Points]]&lt;br /&gt;
* 2nd Bonus: 20.000 [[Faith Points]]&lt;br /&gt;
* 3rd Bonus: 50.000 [[Faith Points]]&lt;br /&gt;
* 4th Bonus: 100.000 [[Faith Points]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resource Report===&lt;br /&gt;
&lt;br /&gt;
The Church Leader will be able to see the [[Faith Points]] and Silver Coins of every Church Structure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Structure Type&lt;br /&gt;
!Place&lt;br /&gt;
!Owner&lt;br /&gt;
![[Faith Points]]&lt;br /&gt;
!Silver coins&lt;br /&gt;
|- &lt;br /&gt;
|Cardinal Palace&lt;br /&gt;
|Kingdom of Italy, Palermo&lt;br /&gt;
|Don Matteo&lt;br /&gt;
|3.500&lt;br /&gt;
|34.000&lt;br /&gt;
|- &lt;br /&gt;
|Bishop Palace&lt;br /&gt;
|Kingdom of Italy, Rome&lt;br /&gt;
|Don Carlo&lt;br /&gt;
|4.000&lt;br /&gt;
|3.000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transfer [[Faith Points]]===&lt;br /&gt;
&lt;br /&gt;
It is possible to transfer [[Faith Points]] to every structure of the same Church.&lt;br /&gt;
&lt;br /&gt;
[[File:rel2-d.png|border|400px]]&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
# Enough [[Faith Points]] in the controlled structure&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
Action is immediate.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* Structure must have required FPs&lt;br /&gt;
&lt;br /&gt;
====Cost in [[Faith Points]]====&lt;br /&gt;
&lt;br /&gt;
   Cost = 10% of transfered [[Faith Points]]&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
[[Faith Points]] are transfered.&lt;br /&gt;
&lt;br /&gt;
===Excommunicate===&lt;br /&gt;
&lt;br /&gt;
A Church Leader will be able to excommunicate a Church Follower:&lt;br /&gt;
&lt;br /&gt;
[[File:rel2-c.png|border|300px]] &lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
# Enough [[Faith Points]] in the controlled structure&lt;br /&gt;
# Faith Level &amp;gt; 85%&lt;br /&gt;
# Target player is a Church Follower&lt;br /&gt;
# Target player does not have a running admonishment&lt;br /&gt;
&lt;br /&gt;
   Note: Reason is mandatory and will be looked upon by administration in case of abuses.&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
6 hours.&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Intelligence of Leader&lt;br /&gt;
* Bought bonuses: Worker&lt;br /&gt;
&lt;br /&gt;
====Queue applies?====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* 72% Glut, 100% Energy &lt;br /&gt;
* Structure must have required FPs&lt;br /&gt;
* 1 Scroll&lt;br /&gt;
&lt;br /&gt;
====Cost in [[Faith Points]]====&lt;br /&gt;
&lt;br /&gt;
   [[Faith Points]] = 300 * f^ 2 &lt;br /&gt;
&lt;br /&gt;
F= Excommunicated players AFP [[https://wiki.medieval-europe.eu/index.php?title=En_US_Accumulated_Faith_Points]]&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
# Player will be excommunicated and become Atheist&lt;br /&gt;
# -100% to FL&lt;br /&gt;
# -100% to AFP and downgrade on Faith Level&lt;br /&gt;
# Player won’t be able to be baptised for the same religion for three months&lt;br /&gt;
&lt;br /&gt;
===Manage Hierarchy===&lt;br /&gt;
&lt;br /&gt;
With this function you can assign or revoke a Level 2 Religious Role for the Level 2 structures you built. &lt;br /&gt;
&lt;br /&gt;
* Dismissing or assigning a government role will cost some Faith Points. &lt;br /&gt;
* It is not required that the character that will be assigned the Role gets Kingdom Citizenship. &lt;br /&gt;
* Resigning from role is free of charge. &lt;br /&gt;
&lt;br /&gt;
For other details, see [[Appoint/Removal Costs]]&lt;br /&gt;
&lt;br /&gt;
''Assigning''&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-rel-3.jpg|border|300px]]&lt;br /&gt;
&lt;br /&gt;
''Revoking''&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-rel-2.jpg|border|300px]]&lt;br /&gt;
&lt;br /&gt;
===Assign Role Play Titles===&lt;br /&gt;
&lt;br /&gt;
A Church Leader can Assign the following Role Play Titles:&lt;br /&gt;
&lt;br /&gt;
* 5 [[Primate]]&lt;br /&gt;
* 1 [[Vicar]]&lt;br /&gt;
* 1 [[Great Inquisitor]]&lt;br /&gt;
* 1 [[Great Almoner]]&lt;br /&gt;
* 2 [[Ambassador]]&lt;br /&gt;
&lt;br /&gt;
===Manage Projects===&lt;br /&gt;
&lt;br /&gt;
With this function you will be able to launch the construction of a '''Level 2''' structure. The requirements to successfully launch a level 2 structure are:&lt;br /&gt;
&lt;br /&gt;
* 350 bricks, 80 wood, 150 stone, 80 iron&lt;br /&gt;
* 1000 hours&lt;br /&gt;
* Required [[Faith Points]] &lt;br /&gt;
* The target region must not contain another religious structure except a Level 4 structure&lt;br /&gt;
* The target region must not contain completed structures of another Church/Religion &lt;br /&gt;
&lt;br /&gt;
'''Needed [[Faith Points]]'''&lt;br /&gt;
&lt;br /&gt;
    Needed FPs = f( Approximate Distance from Parent Structure, church followers)&lt;br /&gt;
&lt;br /&gt;
where distance is:&lt;br /&gt;
&lt;br /&gt;
    Distance = Minimum travel actions for reach the region where the Cardinal Palace is placed&lt;br /&gt;
&lt;br /&gt;
For further details see [[Kingdom (Community) Projects]].&lt;br /&gt;
&lt;br /&gt;
====Concurrent Build Sites ====&lt;br /&gt;
&lt;br /&gt;
It's possible to start building a Religious structure in a Region if no other Religious Structures exists. If two different Churches are building a structure at the same time, the Church that will finish the construction first will occupy the region. The other(s) buildingsites will remain incompleted and it won’t be possible to work anymore on them, though inventory will be accessible. Building can be destroyed later.&lt;br /&gt;
&lt;br /&gt;
===Wedding Celebration===&lt;br /&gt;
&lt;br /&gt;
A marriage can be celebrated by any Religious Officer. Religion Leader can decide if Marrieges are allowed or not.&lt;br /&gt;
The price of a Marriage Celebration will be established by the Church management.&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Bride and Groom must not be married yet;&lt;br /&gt;
# Bride and Groom must be in the location where the ceremony is performed&lt;br /&gt;
# Bride must have approved the [[Wedding|Weeding Proposal]]&lt;br /&gt;
# Bride and Groom must be of different sex&lt;br /&gt;
# Bride and Groom must be [[Account Configuration|available]] for religious functions and care&lt;br /&gt;
# Officers, Bride and Groom must not be doing any other action&lt;br /&gt;
# Officer must have at least 75% Faith Level&lt;br /&gt;
# Officer, bride and groom must belong to the same religion.&lt;br /&gt;
# Officers, Bride and Groom munst have sufficient energy and glut.&lt;br /&gt;
# The Groom and the Bride must hold in their inventory one Ring of the same type (ruby, emerald, sapphire, or diamond)&lt;br /&gt;
# Structure must have the required FPs&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
2,5 hours.&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Intelligence of Officer&lt;br /&gt;
* Bought bonuses: Worker&lt;br /&gt;
&lt;br /&gt;
=====Queue applies?=====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=====Required resources=====&lt;br /&gt;
&lt;br /&gt;
* 10% Energy, 10% Glut&lt;br /&gt;
* The following items must be stored in the Church:&lt;br /&gt;
** 100 Flowers&lt;br /&gt;
** 20 mulberry cakes&lt;br /&gt;
** 20 Wine Bottles&lt;br /&gt;
** 10 Beer Steins&lt;br /&gt;
** 5 Brandy&lt;br /&gt;
** 5 Mead&lt;br /&gt;
** 1 Golden Basin (condition at least 25%)&lt;br /&gt;
&lt;br /&gt;
=====Cost in [[Faith Points]]=====&lt;br /&gt;
&lt;br /&gt;
   Required FPs = max(1, round( 2 * Religion followers / Religious structures )); &lt;br /&gt;
&lt;br /&gt;
=====Action Effects=====&lt;br /&gt;
&lt;br /&gt;
# Status Change: The new status will be shown in the public profile&lt;br /&gt;
# Noble Titles: If one of the couple has a noble title, the wife/husband can use the correspondent title (Baron -&amp;gt; Baroness) etc. This is not managed by mechanics and should be role played.&lt;br /&gt;
# Property Share: The wife/husband will be able to access private and government buildings of his companion &amp;lt;u&amp;gt;only for Resting&amp;lt;/u&amp;gt;&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
===Wedding Annulment===&lt;br /&gt;
&lt;br /&gt;
A marriage can be annulled by any Religious Officer. Religion Leader can decide if annulments are allowed or not.&lt;br /&gt;
The price of an annulment will be established by the Church management.&lt;br /&gt;
&lt;br /&gt;
* Marriages annulments of common people can be done by Religion levels 4 (Priests). &lt;br /&gt;
* Marriages annulments  of characters with a noble title must be celebrated by Religion Levels 3 (Bishops). Bride should wear the veil, Groom should wear the Long Sleeve Shirt.&lt;br /&gt;
* Marriages annulments  of Kings must be celebrated by Religion Levels 2 (Cardinals) or the Religious Leader. Bride should wear the veil, Groom should wear the Long Sleeve Shirt.&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
# Characters must be married&lt;br /&gt;
# The Character that requested the Annulment must be in the location where the Annulment is being run&lt;br /&gt;
# Character that requests the Annulment must previously advise his partner by sending an Annulment Letter&lt;br /&gt;
# Religious Officer and the Character that requested the Annulment must not be doing other actions&lt;br /&gt;
# Characters must belong to the same Religion and belong to the same Religion of the Religious Officer&lt;br /&gt;
# Religious Officer must have at least 75% Faith Level&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
2,5 hours.&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Intelligence of Officer&lt;br /&gt;
* Bought bonuses: Worker&lt;br /&gt;
&lt;br /&gt;
=====Queue applies?=====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=====Required resources=====&lt;br /&gt;
&lt;br /&gt;
* 10% Energy, 10% Glut&lt;br /&gt;
* The following items must be stored in the Church:&lt;br /&gt;
** 1 Golden Basin (condition at least 25%)&lt;br /&gt;
&lt;br /&gt;
=====Cost in [[Faith Points]]=====&lt;br /&gt;
&lt;br /&gt;
   Required FPs = max(1, round( 2 * Religion followers / Religious structures )); &lt;br /&gt;
&lt;br /&gt;
=====Action Effects=====&lt;br /&gt;
&lt;br /&gt;
The marriage and the related effects are canceled:&lt;br /&gt;
&lt;br /&gt;
# The public profile will be restored to the initial status&lt;br /&gt;
# The Noble Titles must be fixed by the Regents&lt;br /&gt;
# Structure access will be disabled&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
You can see what's stored in the structure inventory and take/deposit items.&lt;br /&gt;
&lt;br /&gt;
===Rest===&lt;br /&gt;
&lt;br /&gt;
The structure owner can rest in their assigned Temple/Church. For further details, see [[En US Resting|Resting]].&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religious_Structure_level_2</id>
		<title>Religious Structure level 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religious_Structure_level_2"/>
				<updated>2021-11-18T10:58:39Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
=The Religious Level 2 Structure=&lt;br /&gt;
&lt;br /&gt;
The Level 2 structure is the 'child structure' of the Head Quarter.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
!Religion&lt;br /&gt;
!Edifice&lt;br /&gt;
!Ordination&lt;br /&gt;
|- &lt;br /&gt;
|Teological Church&lt;br /&gt;
|Cardinal's Palace&lt;br /&gt;
|Cardinal&lt;br /&gt;
|- &lt;br /&gt;
|Patriarchal Church&lt;br /&gt;
|Basilica&lt;br /&gt;
|Mitropolith&lt;br /&gt;
|- &lt;br /&gt;
|Universal Pagan Community&lt;br /&gt;
|Major Temple&lt;br /&gt;
|High Priest&lt;br /&gt;
|- &lt;br /&gt;
|Norse Church&lt;br /&gt;
|Hof&lt;br /&gt;
|Gothi&lt;br /&gt;
|- &lt;br /&gt;
|Eastern Mystical Church&lt;br /&gt;
|Mufti Palace&lt;br /&gt;
|Mufti&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Temples lvl2a.png]]&lt;br /&gt;
&lt;br /&gt;
==Public Functions==&lt;br /&gt;
&lt;br /&gt;
===Info===&lt;br /&gt;
&lt;br /&gt;
The info functions show some informations on the structure.&lt;br /&gt;
&lt;br /&gt;
* '''Description''': If it has been provided, a brief description of the structure.&lt;br /&gt;
* '''Owner''': the Controller of the structure is shown.&lt;br /&gt;
* '''Instructive message''': a message set by the owner is shown.&lt;br /&gt;
&lt;br /&gt;
===Donate===&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the structure by depositing some items.&lt;br /&gt;
&lt;br /&gt;
===Pray===&lt;br /&gt;
&lt;br /&gt;
By praying you can raise your [[Faith Level]], [[Accumulated Faith Points]] and the Church [[Faith Points]]. For further details see [[Praying]].&lt;br /&gt;
&lt;br /&gt;
===Leave Religion===&lt;br /&gt;
&lt;br /&gt;
You can abandon your religion from your Character Panel. When you abandon your religion the following things will happen:&lt;br /&gt;
&lt;br /&gt;
* Character Faith Level goes to 0%;&lt;br /&gt;
* Accumulated Faith Points goes to 0;&lt;br /&gt;
* All Religious related Badges and Titles are removed.&lt;br /&gt;
&lt;br /&gt;
===Damage===&lt;br /&gt;
&lt;br /&gt;
It is possible to damage a Religious structure or its building site. Functions won't work in a structure with a condition under 30%. A Character of Kingdom A cannot damage a Religious structure hosted in Kingdom B if Kingdom B is HOSTILE to Kingdom A.&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
* Character must have age &amp;gt;= 30 days&lt;br /&gt;
* If the character is atheist the structure should be built in the same kingdom of the character&lt;br /&gt;
* If condition is lowered to a percentage less than 10% and the structure has existing children structures, it won’t be possible to damage further the structure. Therefore, to  completely destroy a structure, the child structure must be destroyed first.&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
* 4 hours&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Strenght of player&lt;br /&gt;
* Worker Package&lt;br /&gt;
&lt;br /&gt;
====Queue applies?====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* 12% Glut, 24% Energy per working session&lt;br /&gt;
* A Pickaxe must be hold&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
* Condition will be diminished by 1% per working session if player follows a religion (example: if a player damages x 3, the damage will be 3%).&lt;br /&gt;
* Condition will be diminished by 0,5% per working session if player is an atheist (example: if a player damages x 3, the damage will be 1,5%).&lt;br /&gt;
* If condition &amp;lt; 30%, functions will be unavailable&lt;br /&gt;
* If condition = 0%, the structure is destroyed&lt;br /&gt;
* If player is of the same religion, his faith level diminishes by 15 for each damage session&lt;br /&gt;
* If player is of the same religion, his AFPs are diminished by 25 for each damage session&lt;br /&gt;
* If player is of the different religion, his faith level increases by 2 for each damage session&lt;br /&gt;
* If player is of the different religion, his AFPs are increased  by 5 for each damage session&lt;br /&gt;
&lt;br /&gt;
===Repair===&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
* Structure must be damaged&lt;br /&gt;
* Character must have age &amp;gt;= 30 days&lt;br /&gt;
* Character must not be atheist&lt;br /&gt;
* Expected lasting time&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
4 hours&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Strenght of player&lt;br /&gt;
* Worker Package&lt;br /&gt;
&lt;br /&gt;
====Queue applies?====&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* 12% Glut, 24% Energy per working session&lt;br /&gt;
* 1 wood piece, 1 iron piece in the structure inventory&lt;br /&gt;
* A working hammer must be hold&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
* Condition will be augmented by 2.5% for each session&lt;br /&gt;
* If player is of a different religion, his faith level diminishes by 10 for each session&lt;br /&gt;
* If player is of a different religion, his AFPs are diminished by 15 for each damage session&lt;br /&gt;
* If player is of the same religion, his faith level is increased by 2 for each session&lt;br /&gt;
* If player is of the same religion, his AFPs are increased by 5 for each session&lt;br /&gt;
&lt;br /&gt;
==Private Functions==&lt;br /&gt;
&lt;br /&gt;
To be able to use private functions, the Structure owner '''will need to be properly dressed and hold specific tools''' in order to access the Religious Structure and perform duties. The equipment will be consumed every time a function is executed. For more details check [[Items_Consumption|here]].  The character will need also a Faith Point contribution of '''940 Faith Points'''.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Body Part&lt;br /&gt;
!Theological Church&lt;br /&gt;
!Pagan Church&lt;br /&gt;
!Patriarchal Church&lt;br /&gt;
!Mystical Church&lt;br /&gt;
!Norse Church&lt;br /&gt;
|- &lt;br /&gt;
|Head&lt;br /&gt;
|Mitre&lt;br /&gt;
|Pan Zva&lt;br /&gt;
|Religious Headpiece (Patriarchal)&lt;br /&gt;
|Religious Headpiece (Mystical)&lt;br /&gt;
|Vendelhelm&lt;br /&gt;
|- &lt;br /&gt;
|Body&lt;br /&gt;
|Cardinal Tunic&lt;br /&gt;
|Hight Priest Tunic &lt;br /&gt;
|Mitropolith Tunic&lt;br /&gt;
|Mufti Tunic&lt;br /&gt;
|Gothi Tunic&lt;br /&gt;
|- &lt;br /&gt;
|Right Hand&lt;br /&gt;
|Crosier&lt;br /&gt;
|Scepter&lt;br /&gt;
|Mystical Axe (Patriarchal)&lt;br /&gt;
|Mystical Axe (Mystical)&lt;br /&gt;
|Golden circle&lt;br /&gt;
|- &lt;br /&gt;
|Feet&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transfer Faith Points===&lt;br /&gt;
&lt;br /&gt;
It is possible to transfer Faith Points to every structure of the same Church.&lt;br /&gt;
&lt;br /&gt;
[[File:rel2-d.png|border|300px]]&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
# Enough Faith points in the controlled structure&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
Action is immediate.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* Structure must have required FPs&lt;br /&gt;
&lt;br /&gt;
====Cost in Faith Points====&lt;br /&gt;
&lt;br /&gt;
    Faith points = 10% of transfered Faith Points&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
Faith Points are transfered.&lt;br /&gt;
&lt;br /&gt;
===Manage Hierarchy===&lt;br /&gt;
&lt;br /&gt;
With this function you can assign or revoke a Level 3 Religious Role for the Level 3 structures you built. &lt;br /&gt;
&lt;br /&gt;
* Dismissing or assigning a government role will cost some Faith Points. &lt;br /&gt;
* It is not required that the character that will be assigned the Role gets Kingdom Citizenship. &lt;br /&gt;
* Resigning from role is free of charge. &lt;br /&gt;
&lt;br /&gt;
For other details, see [[Appoint/Removal Costs]]&lt;br /&gt;
&lt;br /&gt;
''Assigning''&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-rel-3.jpg|border|300px]]&lt;br /&gt;
&lt;br /&gt;
''Revoking''&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-rel-2.jpg|border|300px]]&lt;br /&gt;
&lt;br /&gt;
===Assign Role Play Titles===&lt;br /&gt;
&lt;br /&gt;
A Religious Level 2 Role can Assign the following Role Play Titles:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Inquisitor]]&lt;br /&gt;
* 1 [[Almoner]]&lt;br /&gt;
&lt;br /&gt;
===Manage Projects===&lt;br /&gt;
&lt;br /&gt;
With this function you will be able to launch the construction of a '''Level 3''' structure. The requirements to succesfully launch a level 3 structure are:&lt;br /&gt;
&lt;br /&gt;
* 180 bricks, 60 wood, 120 stone, 60 iron&lt;br /&gt;
* 500 hours&lt;br /&gt;
* Required Faith Points &lt;br /&gt;
* The region must not contain another religious structure (except a Parish Church)&lt;br /&gt;
* The region must not contain completed structures of another Church/Religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Needed Faith Points'''&lt;br /&gt;
&lt;br /&gt;
   Needed FPs = f( Approximate Distance from Parent Structure, church followers)&lt;br /&gt;
&lt;br /&gt;
where distance is:&lt;br /&gt;
&lt;br /&gt;
    Distance = Minimum travel actions for reach the region where the Cardinal Palace is placed&lt;br /&gt;
&lt;br /&gt;
For further details see [[Kingdom (Community) Projects]].&lt;br /&gt;
&lt;br /&gt;
====Concurrent Build Sites ====&lt;br /&gt;
&lt;br /&gt;
It is not possible to start building a church structure in a region if another church structure exists and is completed. But is possible to start building one if the structure of the other church is not completed and is still in construction.&lt;br /&gt;
&lt;br /&gt;
In this particular case who will finish the construction before will occupy the region. The other(s) buildingsites will remain incompleted and it won’t be possible to work anymore on them, though inventory will be accessible. Building can be destroyed later.&lt;br /&gt;
&lt;br /&gt;
===Weddings===&lt;br /&gt;
&lt;br /&gt;
Please check this [[Religious_Structure_level_1#Weddings|Section]].&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
You can see what's stored in the structure inventory and take/deposit items.&lt;br /&gt;
&lt;br /&gt;
===Rest===&lt;br /&gt;
&lt;br /&gt;
The structure owner can rest in their assigned Temple/Church. For further details, see [[En US Resting|Resting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religious_Structure_level_3</id>
		<title>Religious Structure level 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religious_Structure_level_3"/>
				<updated>2021-11-18T10:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
=The Religious Level 3 Structure=&lt;br /&gt;
&lt;br /&gt;
The Level 3 structure is the 'child structure' of the Level 2 one.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
!Religion&lt;br /&gt;
!Edifice&lt;br /&gt;
!Ordination&lt;br /&gt;
|- &lt;br /&gt;
|Teological Church&lt;br /&gt;
|Bishop's Palace&lt;br /&gt;
|Bishop&lt;br /&gt;
|- &lt;br /&gt;
|Patriarchal Church&lt;br /&gt;
|Lavra&lt;br /&gt;
|Presbyter&lt;br /&gt;
|- &lt;br /&gt;
|Universal Pagan Community&lt;br /&gt;
|Temple&lt;br /&gt;
|Prior&lt;br /&gt;
|- &lt;br /&gt;
|Norse Church&lt;br /&gt;
|Horgr&lt;br /&gt;
|Seid&lt;br /&gt;
|- &lt;br /&gt;
|Eastern Mystical Church&lt;br /&gt;
|Grand Imam's Palace&lt;br /&gt;
|Grand Imam&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Temples lvl3.png]]&lt;br /&gt;
&lt;br /&gt;
==Public Functions==&lt;br /&gt;
&lt;br /&gt;
===Info===&lt;br /&gt;
&lt;br /&gt;
The info functions show some informations on the structure.&lt;br /&gt;
&lt;br /&gt;
* '''Description''': If it has been provided, a brief description of the structure.&lt;br /&gt;
* '''Owner''': the Controller of the structure is shown.&lt;br /&gt;
* '''Instructive message''': a message set by the owner is shown.&lt;br /&gt;
&lt;br /&gt;
===Donate===&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the structure by depositing some items.&lt;br /&gt;
&lt;br /&gt;
===Pray===&lt;br /&gt;
&lt;br /&gt;
By praying you can raise your [[Faith Level]], [[Accumulated Faith Points]] and the Church [[Faith Points]]. For further details see [[Praying]].&lt;br /&gt;
&lt;br /&gt;
===Leave Religion===&lt;br /&gt;
&lt;br /&gt;
You can abandon your religion from your Character Panel. When you abandon your religion the following things will happen:&lt;br /&gt;
&lt;br /&gt;
* Character Faith Level goes to 0%;&lt;br /&gt;
* Accumulated Faith Points goes to 0;&lt;br /&gt;
* All Religious related Badges and Titles are removed.&lt;br /&gt;
&lt;br /&gt;
===Damage===&lt;br /&gt;
&lt;br /&gt;
It is possible to damage a Religious structure or its building site. Functions won't work in a structure with a condition under 30%. A Character of Kingdom A cannot damage a Religious structure hosted in Kingdom B if Kingdom B is HOSTILE to Kingdom A.&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
* If the character is atheist the structure should be built in the same kingdom of the character&lt;br /&gt;
* Character must have age &amp;gt;= 30 days&lt;br /&gt;
* If condition is lowered to a percentage less than 10% and the structure has existing children structures, it won’t be possible to damage further the structure. Therefore, to  completely destroy a structure, the child structure must be destroyed first.&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
* 3 hours&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Strenght of player&lt;br /&gt;
* Worker Package&lt;br /&gt;
&lt;br /&gt;
====Queue applies?====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* 12% Glut, 24% Energy per working session&lt;br /&gt;
* A Pickaxe must be hold&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
* Condition will be diminished by 1% per working session if player follows a religion (example: if a player damages x 3, the damage will be 3%).&lt;br /&gt;
* Condition will be diminished by 0,5% per working session if player is an atheist (example: if a player damages x 3, the damage will be 1,5%).&lt;br /&gt;
* If condition &amp;lt; 30%, functions will be unavailable&lt;br /&gt;
* If condition = 0%, the structure is destroyed&lt;br /&gt;
* If player is of the same religion, his faith level diminishes by 15 for each damage session&lt;br /&gt;
* If player is of the same religion, his AFPs are diminished by 25 for each damage session&lt;br /&gt;
* If player is of the different religion, his faith level increases by 2 for each damage session&lt;br /&gt;
* If player is of the different religion, his AFPs are increased  by 5 for each damage session&lt;br /&gt;
&lt;br /&gt;
===Repair===&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
* Structure must be damaged&lt;br /&gt;
* Character must have age &amp;gt;= 30 days&lt;br /&gt;
* Character must not be atheist&lt;br /&gt;
* Expected lasting time&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
* 3 hours&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Strenght of player&lt;br /&gt;
* Worker Package&lt;br /&gt;
&lt;br /&gt;
====Queue applies?====&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12% Glut, 24% Energy per working session&lt;br /&gt;
* 1 wood piece, 1 iron piece in the structure inventory&lt;br /&gt;
* A working hammer must be hold&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
* Condition will be augmented by 2.5% for each session&lt;br /&gt;
* If player is of a different religion, his faith level diminishes by 10 for each session&lt;br /&gt;
* If player is of a different religion, his AFPs are diminished by 15 for each damage session&lt;br /&gt;
* If player is of the same religion, his faith level is increased by 2 for each session&lt;br /&gt;
* If player is of the same religion, his AFPs are increased by 5 for each session&lt;br /&gt;
&lt;br /&gt;
==Private Functions==&lt;br /&gt;
To be able to use private functions, the Structure owner '''will need to be properly dressed and hold specific tools''' in order to access the Religious Structure and perform duties. The equipment will be consumed every time a function is executed. For more details check [[Items_Consumption|here]].  The character will need also a Faith Point contribution of '''520 Faith Points'''.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Body Part&lt;br /&gt;
!Theological Church&lt;br /&gt;
!Pagan Church&lt;br /&gt;
!Patriarchal Church&lt;br /&gt;
!Mystical Church&lt;br /&gt;
|- &lt;br /&gt;
|Head&lt;br /&gt;
|Mitre&lt;br /&gt;
|Religious Headpiece (Pagan)&lt;br /&gt;
|Religious Headpiece (Patriarchal)&lt;br /&gt;
|Religious Headpiece (Mystical)&lt;br /&gt;
|- &lt;br /&gt;
|Body&lt;br /&gt;
|Level 3 Tunic (Theological)&lt;br /&gt;
|Level 3 Tunic (Pagan)&lt;br /&gt;
|Level 3 Tunic (Patriarchal)&lt;br /&gt;
|Level 3 Tunic (Mystical)&lt;br /&gt;
|- &lt;br /&gt;
|Right Hand&lt;br /&gt;
|Crosier&lt;br /&gt;
|Scepter&lt;br /&gt;
|Mystical Axe (Patriarchal)&lt;br /&gt;
|Mystical Axe (Mystical)&lt;br /&gt;
|- &lt;br /&gt;
|Feet&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
===Manage===&lt;br /&gt;
&lt;br /&gt;
In this page you can configure some options or complete some actions.&lt;br /&gt;
&lt;br /&gt;
====Transfer Faith Points====&lt;br /&gt;
&lt;br /&gt;
It is possible to transfer Faith Points to every structure of the same Church.&lt;br /&gt;
&lt;br /&gt;
[[File:rel2-d.png|border|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Conditions=====&lt;br /&gt;
&lt;br /&gt;
# Enough Faith points in the controlled structure&lt;br /&gt;
&lt;br /&gt;
=====Expected lasting time=====&lt;br /&gt;
&lt;br /&gt;
Action is immediate.&lt;br /&gt;
&lt;br /&gt;
=====Required resources=====&lt;br /&gt;
&lt;br /&gt;
* Structure must have required FPs&lt;br /&gt;
&lt;br /&gt;
=====Cost in Faith Points=====&lt;br /&gt;
&lt;br /&gt;
    Faith points = 10% of transfered Faith Points&lt;br /&gt;
&lt;br /&gt;
=====Action Effects=====&lt;br /&gt;
&lt;br /&gt;
Faith Points are transfered.&lt;br /&gt;
&lt;br /&gt;
====Configure Informational message====&lt;br /&gt;
&lt;br /&gt;
It is possible to configure a informatinal message that will be shown in the Info page. BB Codes are supported.&lt;br /&gt;
&lt;br /&gt;
===Manage Hierarchy===&lt;br /&gt;
&lt;br /&gt;
With this function you can assign or revoke a Level 4 Religious Role for the Level 4 structures you built. &lt;br /&gt;
&lt;br /&gt;
* Dismissing or assigning a government role will cost some Faith Points. &lt;br /&gt;
* It is not required that the character that will be assigned the Role gets Kingdom Citizenship. &lt;br /&gt;
* Resigning from role is free of charge. &lt;br /&gt;
&lt;br /&gt;
For other details, see [[Appoint/Removal Costs]]&lt;br /&gt;
&lt;br /&gt;
''Assigning''&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-rel-3.jpg|border|300px]]&lt;br /&gt;
&lt;br /&gt;
''Revoking''&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-rel-2.jpg|border|300px]]&lt;br /&gt;
&lt;br /&gt;
===Assign Role Play Titles===&lt;br /&gt;
&lt;br /&gt;
A Religious Level 3 Role can Assign the following Role Play Titles:&lt;br /&gt;
&lt;br /&gt;
* 3 [[Monk]]&lt;br /&gt;
&lt;br /&gt;
===Manage Projects===&lt;br /&gt;
&lt;br /&gt;
With this function you will be able to launch the construction of a '''Level 4''' structure. The requirements to succesfully launch a level 4 structure are:&lt;br /&gt;
&lt;br /&gt;
* 50 bricks, 300 wood, 50 stone, 25 iron&lt;br /&gt;
* 250 hours&lt;br /&gt;
* Required Faith Points &lt;br /&gt;
* The region must not contain completed structures of another Church/Religion&lt;br /&gt;
&lt;br /&gt;
'''Needed Faith Points'''&lt;br /&gt;
&lt;br /&gt;
    Needed FPs = f( Approximate Distance from Parent Structure, church followers)&lt;br /&gt;
&lt;br /&gt;
where distance is:&lt;br /&gt;
&lt;br /&gt;
    Distance = Minimum travel actions for reach the region where the Cardinal Palace is placed&lt;br /&gt;
&lt;br /&gt;
For further details see [[Kingdom (Community) Projects]].&lt;br /&gt;
&lt;br /&gt;
====Concurrent Build Sites ====&lt;br /&gt;
&lt;br /&gt;
It is not possible to start building a church structure in a region if another church structure exists and is completed. But is possible to start building one if the structure of the other church is not completed and is still in construction.&lt;br /&gt;
&lt;br /&gt;
In this particular case who will finish the construction before will occupy the region. The other(s) buildingsites will remain incompleted and it won’t be possible to work anymore on them, though inventory will be accessible. Building can be destroyed later.&lt;br /&gt;
&lt;br /&gt;
===Weddings===&lt;br /&gt;
&lt;br /&gt;
Please check this [[Religious_Structure_level_1#Weddings|Section]].&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
You can see what's stored in the structure inventory and take/deposit items.&lt;br /&gt;
&lt;br /&gt;
===Rest===&lt;br /&gt;
&lt;br /&gt;
The structure owner can rest in their assigned Temple/Church. For further details, see [[En US Resting|Resting]].&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Main_Page"/>
				<updated>2021-11-18T10:55:28Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;position:relative; font-family:  Helvetica, Arial, sans-serif; font-size: 16px; font-weight:bold; line-height: 30px; margin:0.5em; text-align:center;&amp;quot;&amp;gt;Welcome to the official [http://www.medieval-europe.eu?referral=wiki  Medieval Europe] Wiki, the comprehensive reference written and maintained by Medieval Europe Staff.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Play-game.png|link=http://www.medieval-europe.eu/?referral=wiki|alt=Play Medieval Europe]]&lt;br /&gt;
[[File:Role-play-forum.png|link=http://rpforum.medieval-europe.eu|alt=Role Play Forum]]&lt;br /&gt;
[[File:button-the-blog.png|link=http://blog.medieval-europe.eu|alt=Medieval Europe Blog]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&amp;lt;!--1st row of headers--&amp;gt;&lt;br /&gt;
! width=&amp;quot;66%&amp;quot; colspan=&amp;quot;2&amp;quot;| Medieval Europe&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | How to help us&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
[[Image:home-1.png|left]] Medieval Europe is a browser game that requires no download. In this game you will enjoy a unique adventure and experience life in the European Dark Ages where conflict was rife, and the Pope and Church was very powerful and highly influential.&lt;br /&gt;
&lt;br /&gt;
Are you ready to immerse yourself in this alluring world and choose your calling? You have the option to become an enterprising merchant, a courageous commander, a far-sighted governor, or whatever you choose, for you are the architect of your own destiny.&lt;br /&gt;
&lt;br /&gt;
Travel to Europe in search of glory on the battlefields or devise dangerous plots in the diplomatic world in court. Transport your precious merchandise to new and flourishing markets and increment your wealth. Troops of mercenaries are ready to serve those who they can benefit most from. If you manage to accumulate enough possessions, become the owner of a significant and extensive estate, and serve thy Master, you might eventually be rewarded with a noble title.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
'''Services'''&lt;br /&gt;
&lt;br /&gt;
[[Services|Support Services Description]]&lt;br /&gt;
&lt;br /&gt;
'''Translation'''&lt;br /&gt;
&lt;br /&gt;
You can help us by translating the game and gain some [[Doubloon|Doubloons]].&lt;br /&gt;
&lt;br /&gt;
: ▪&amp;amp;nbsp; [[En_US_TranslateProcess|Translate instructions]] &lt;br /&gt;
&lt;br /&gt;
'''Tools'''&lt;br /&gt;
&lt;br /&gt;
: ▪&amp;amp;nbsp; [https://www.medieval-europe.eu/scripts/tools/ExcelToMediawikiConverter/ Table converter Excel - Mediawiki tables]&lt;br /&gt;
&lt;br /&gt;
'''Wiki Syntax?'''&lt;br /&gt;
&lt;br /&gt;
: ▪&amp;amp;nbsp;[http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wikimedia Cheatsheet Syntax]&lt;br /&gt;
: ▪&amp;amp;nbsp;[http://www.mediawiki.org/wiki/Help:Tables Wikimedia Table Syntax]&lt;br /&gt;
&lt;br /&gt;
'''Where can I do some tests?'''&lt;br /&gt;
&lt;br /&gt;
If you want to test pages, please use the [[Sandbox|Sandbox page]].&lt;br /&gt;
&lt;br /&gt;
'''TODO LIST'''&lt;br /&gt;
&lt;br /&gt;
If you want to help, please check the [[TODO LIST]].&lt;br /&gt;
&lt;br /&gt;
If you find errors in this wiki, please report them [http://rpforum.medieval-europe.eu/index.php/board,975.0.html here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&amp;lt;!--1st row of headers--&amp;gt;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Game Basics&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | The World&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Other Stuff&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&amp;lt;!--Game basics: content--&amp;gt;&lt;br /&gt;
; '''Beginners'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Beginner_Guide_for_Newbies|Beginner Guide]] ▪&amp;amp;nbsp;[[FAQ_-_Frequently_Asked_Questions|FAQ - Frequently Asked Questions]] ▪&amp;amp;nbsp;[[Guide_Roleplay|Roleplay Guide]] ▪&amp;amp;nbsp;[[Guides|Other Guides]] ▪&amp;amp;nbsp;[[List Categories|Wiki Navigation]] &lt;br /&gt;
; '''Character'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_CharCreation|Creating a character]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Character Death]] &lt;br /&gt;
: ▪&amp;amp;nbsp;[[Attributes]] &lt;br /&gt;
: ▪&amp;amp;nbsp;[[Skills]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Services]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Groups]]&lt;br /&gt;
; '''Common Actions'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Eating]] ▪&amp;amp;nbsp;[[Rest_-_Resting|Resting]] ▪&amp;amp;nbsp;[[Working]] ▪&amp;amp;nbsp;[[Fighting]] ▪&amp;amp;nbsp;[[Recovering Health]] ▪&amp;amp;nbsp;[[Praying]] &lt;br /&gt;
: ▪&amp;amp;nbsp;[[Traveling]] ▪&amp;amp;nbsp;[[Shop_-_Shops|Crafting items]] ▪&amp;amp;nbsp;[[en_US_Studying|Studying]] ▪&amp;amp;nbsp; [[Chat]] &lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_Transporting_Items|Transporting items]] ▪&amp;amp;nbsp;[[Voting the game]] ▪&amp;amp;nbsp;[[En_US_Meditation|Holiday Mode]]&lt;br /&gt;
; '''Rules'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[http://www.medieval-europe.eu/index.php/page/display/game-rules Game Rules] ▪&amp;amp;nbsp;[[Communication Rules]] ▪&amp;amp;nbsp;[[Noble titles guidelines|Noble Titles Guidelines]] &lt;br /&gt;
; '''ME Laws'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Rules_for_Writing_Laws|Rules for Writing Laws]] ▪&amp;amp;nbsp;[[The Court|Justice]] ▪&amp;amp;nbsp;[[The Trial|Conducting a Trial]] &lt;br /&gt;
; '''Health and Diseases'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Diseases]] ▪&amp;amp;nbsp;[[Recovering Health]]&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&amp;lt;!--The World: content--&amp;gt;&lt;br /&gt;
; '''The World'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Traveling_Map|The Map]] ▪&amp;amp;nbsp;[[Kingdoms]] ▪&amp;amp;nbsp;[[Noble Titles]]&lt;br /&gt;
; '''Government Structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_royalpalace|Royal Palace]] ▪&amp;amp;nbsp;[[Castle]] ▪&amp;amp;nbsp;[[Court]] ▪&amp;amp;nbsp;[[Barracks_and_Prisons|Barracks]] ▪&amp;amp;nbsp;[[Watch Tower]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_TheAcademy|Academy]] ▪&amp;amp;nbsp;[[En_US_TheTraining_Grounds|Training Grounds]] ▪&amp;amp;nbsp;[[Tavern]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[The Market]] ▪&amp;amp;nbsp;[[En_US_Harbor|Harbor]]&lt;br /&gt;
; '''Basic Resources Structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[The_Forest|Forests]] ▪&amp;amp;nbsp;[[The_Mine|Mines]] ▪&amp;amp;nbsp;[[En_US_Fish_Shoal|Fish Shoals]] ▪&amp;amp;nbsp;[[Wells]]&lt;br /&gt;
; '''Player Structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[House]] ▪&amp;amp;nbsp;[[Field]]s ▪&amp;amp;nbsp;[[Shop|Workshops]] ▪&amp;amp;nbsp;[[Farm]]s&lt;br /&gt;
; '''Other structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_TheDump|Dump]] ▪&amp;amp;nbsp;[[En_US_BuildingSite|Building site]] ▪&amp;amp;nbsp;[[Battlefield]]&lt;br /&gt;
; '''Church structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[en_US_Religious_Structure_level_1|Level 1 (Headquarters)]] ▪&amp;amp;nbsp;[[en_US_Religious_Structure_level_2|Level 2]] ▪&amp;amp;nbsp;[[en_US_Religious_Structure_level_3|Level 3]] ▪&amp;amp;nbsp;[[en_US_Religious_Structure_level_4|Level 4]] &lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
; '''Religion Sacred Texts'''&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Ancient_Teological_Church_Sacred_Texts|Teological Sacred Texts]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Pagan_Sacred_Texts|Pagan Sacred Texts]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Eastern_Mystical_Church_Sacred_Texts|Eastern Mystical Sacred Texts]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Patriarchal_Church_Sacred_Texts|Patriarchal Sacred Texts]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Norse_Church_Sacred_Texts|Norse Sacred Texts]]&lt;br /&gt;
; '''Religion Important Procedures'''&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Election_of_Religious_Leader|Religious Leader election]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[en_US_Dishearten_Leader|Dishearten a Leader]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Dogma Bonuses]]&lt;br /&gt;
; '''Items'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Complete_Item_List|Complete item list]] ▪&amp;amp;nbsp;[[Armors|All Armors]] ▪&amp;amp;nbsp;[[Weapons|All Weapons]]&lt;br /&gt;
; '''Badges'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Badges|Badges]]&lt;br /&gt;
; '''Premium Bonuses'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Basic Package Bonus]] ▪&amp;amp;nbsp;[[Worker Package Bonus]] ▪&amp;amp;nbsp;[[Travel Package Bonus]] ▪&amp;amp;nbsp;[[Rosary]] ▪&amp;amp;nbsp;[[Shared IP Check Protection Bonus]] ▪&amp;amp;nbsp;[[Upgrade Armory]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Professional Desk Bonus]] ▪&amp;amp;nbsp;[[Automated Rest Bonus]]  ▪&amp;amp;nbsp;[[SuperCart Bonus]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Wardrobe Bonus]] ▪&amp;amp;nbsp;[[Wedding Ring Bonus|Diamond Ring]]&lt;br /&gt;
; '''Tools'''&lt;br /&gt;
: ▪&amp;amp;nbsp; [https://docs.google.com/spreadsheets/d/1wjksNlR5YURlvkTKO5lMd81z1blGcfdr31qwdL1N8rM/edit#gid=3 Item Price Tool] ▪&amp;amp;nbsp; [https://docs.google.com/spreadsheets/d/15CzCRGP6DcEpJfQKsy3UF6kEd_b6AAPJsF5LpluZ1Zw/edit#gid=1629346179 Damage Simulator Tool]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religious_Structure_level_4</id>
		<title>Religious Structure level 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religious_Structure_level_4"/>
				<updated>2021-11-18T10:52:18Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
=The Religious Level 4 Structure=&lt;br /&gt;
{{TOCr}}{{Card&lt;br /&gt;
|Name=Level 4 Religious structure&lt;br /&gt;
|Launcher = [[Religious Structure level 3]]&lt;br /&gt;
|ResNeed = 50 [[Brick]]s&amp;lt;br&amp;gt;300 [[Wood Piece]]s&amp;lt;br&amp;gt;50 [[Stone Piece]]s&amp;lt;br&amp;gt;25 [[iron Piece]]s&amp;lt;br&amp;gt;FP See structure level 3 for cost&lt;br /&gt;
|Time = 250 hours&lt;br /&gt;
}}&lt;br /&gt;
The Level 4 structure is the 'child structure' of the Level 3 one.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
!Religion&lt;br /&gt;
!Edifice&lt;br /&gt;
!Ordination&lt;br /&gt;
|- &lt;br /&gt;
|Teological Church&lt;br /&gt;
|Parish&lt;br /&gt;
|Cleric&lt;br /&gt;
|- &lt;br /&gt;
|Patriarchal Church&lt;br /&gt;
|Chapel&lt;br /&gt;
|Diakonos&lt;br /&gt;
|- &lt;br /&gt;
|Universal Pagan Community&lt;br /&gt;
|Holy Shrine&lt;br /&gt;
|Basileus&lt;br /&gt;
|- &lt;br /&gt;
|Norse Church&lt;br /&gt;
|Ve&lt;br /&gt;
|Vifill&lt;br /&gt;
|- &lt;br /&gt;
|Eastern Mystical Church&lt;br /&gt;
|Mystical Temple&lt;br /&gt;
|Imam&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Temples lvl4.png]]&lt;br /&gt;
&lt;br /&gt;
==Public Functions==&lt;br /&gt;
&lt;br /&gt;
===Info===&lt;br /&gt;
&lt;br /&gt;
The info functions show some informations on the structure.&lt;br /&gt;
&lt;br /&gt;
* '''Description''': If it has been provided, a brief description of the structure.&lt;br /&gt;
* '''Owner''': the Controller of the structure is shown.&lt;br /&gt;
* '''Instructive message''': a message set by the owner is shown.&lt;br /&gt;
&lt;br /&gt;
===Donate===&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the structure by depositing some items.&lt;br /&gt;
&lt;br /&gt;
===Pray===&lt;br /&gt;
&lt;br /&gt;
By praying you can raise your [[Faith Level]], [[Accumulated Faith Points]] and the Church [[Faith Points]]. For further details see [[Praying]].&lt;br /&gt;
&lt;br /&gt;
===Leave Religion===&lt;br /&gt;
&lt;br /&gt;
You can abandon your religion from your Character Panel. When you abandon your religion the following things will happen:&lt;br /&gt;
&lt;br /&gt;
* Character Faith Level goes to 0%;&lt;br /&gt;
* Accumulated Faith Points goes to 0;&lt;br /&gt;
* All Religious related Badges and Titles are removed.&lt;br /&gt;
&lt;br /&gt;
===Initiation===&lt;br /&gt;
&lt;br /&gt;
In order to join a religion, a player must be initiated by a Priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character public profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Initiate-icon.png|border|300px]]&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
# Priest (Level 4) must have adequate levels of Glut and Energy;&lt;br /&gt;
# At least a usable [[Golden Basin]] with condition &amp;gt;= 25% should be in the Parish Church/Temple storage;&lt;br /&gt;
# The necessary Faith Points should be stored into the Parish Church;&lt;br /&gt;
# The character to be initiated must be an Atheist;&lt;br /&gt;
# Priest must have a Faith Level of at least 75%;&lt;br /&gt;
# Priest must be in the region where his religious structure is;&lt;br /&gt;
# Character that will be Initiated must be idle.&lt;br /&gt;
# Character that will be Initiated must be properly dressed.&lt;br /&gt;
&lt;br /&gt;
Initiation will block for some time both the Initiated player and the Priest.&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
2,5 hours&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Intelligence of Priest&lt;br /&gt;
* Bought bonuses by Priest (worker)&lt;br /&gt;
&lt;br /&gt;
====Action can be canceled?====&lt;br /&gt;
Yes, by both characters&lt;br /&gt;
&lt;br /&gt;
====Work Queues applies?====&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 5 Glut, 5 Energy per hour&lt;br /&gt;
# At least one [[Golden Basin]] in the inventory with quality &amp;gt;= 25%.&lt;br /&gt;
# x FPs&lt;br /&gt;
&lt;br /&gt;
====Cost in FPs====&lt;br /&gt;
&lt;br /&gt;
    Cost = f( church followers, parish churches or sacred altars )&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
# The Faith Level stat of the ‘Initiated’ player will be set to a start value of 30%. &lt;br /&gt;
# The Church and Religion attributes will be assigned&lt;br /&gt;
# The basin will be consumed (25%)&lt;br /&gt;
# The FPs of the structure where the function happens will be consumed&lt;br /&gt;
# The Initiation stats of the officer will be increased&lt;br /&gt;
# The Initiation stats of the structure will be increased&lt;br /&gt;
&lt;br /&gt;
===Give alms===&lt;br /&gt;
&lt;br /&gt;
A player will be able to raise his faith level by donating some coins to the Church.&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
# Player must be a follower of the Church&lt;br /&gt;
# Player must have 15 coins&lt;br /&gt;
# Player must not have a Religious Role&lt;br /&gt;
&lt;br /&gt;
====Expected Lasting time====&lt;br /&gt;
Action is immediate.&lt;br /&gt;
&lt;br /&gt;
====Time Modifiers====&lt;br /&gt;
Not applicable&lt;br /&gt;
&lt;br /&gt;
====Work Queue Applies?====&lt;br /&gt;
Not applicable&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
# Character FL is increased by 4%&lt;br /&gt;
# Coins will be distributed as follows:&lt;br /&gt;
* Parish Church - 4 coins&lt;br /&gt;
* Parent Bishop palace - 3 coins&lt;br /&gt;
* Parent Cardinal Palace - 2 coins&lt;br /&gt;
* Holy see - one coin&lt;br /&gt;
&lt;br /&gt;
===Damage===&lt;br /&gt;
&lt;br /&gt;
It is possible to damage a Religious structure or its building site. Functions won't work in a structure with a condition under 30%. A Character of Kingdom A cannot damage a Religious structure hosted in Kingdom B if Kingdom B is HOSTILE to Kingdom A.&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
* Character must have age &amp;gt;= 30 days&lt;br /&gt;
* If the character is atheist the structure should be built in the same kingdom of the character&lt;br /&gt;
* If condition is lowered to a percentage less than 10% and the structure has existing children structures, it won’t be possible to damage further the structure. Therefore, to  completely destroy a structure, the child structure must be destroyed first.&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
* 2 hours&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Strenght of player&lt;br /&gt;
* Worker Package&lt;br /&gt;
&lt;br /&gt;
====Queue applies?====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* 12% Glut, 24% Energy per working session&lt;br /&gt;
* A Pickaxe must be hold&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
* Condition will be diminished by 1% per working session if player follows a religion (example: if a player damages x 3, the damage will be 3%).&lt;br /&gt;
* Condition will be diminished by 0,5% per working session if player is an atheist (example: if a player damages x 3, the damage will be 1,5%).&lt;br /&gt;
* If condition &amp;lt; 30%, functions will be unavailable&lt;br /&gt;
* If condition = 0%, the structure is destroyed&lt;br /&gt;
* If player is of the same religion, his faith level diminishes by 15 for each damage session&lt;br /&gt;
* If player is of the same religion, his AFPs are diminished by 25 for each damage session&lt;br /&gt;
* If player is of the different religion, his faith level increases by 2 for each damage session&lt;br /&gt;
* If player is of the different religion, his AFPs are increased  by 5 for each damage session&lt;br /&gt;
&lt;br /&gt;
===Repair===&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
* Structure must be damaged&lt;br /&gt;
* Character must have age &amp;gt;= 30 days&lt;br /&gt;
* Character must not be atheist&lt;br /&gt;
* Expected lasting time&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
* 2 hours.&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Strenght of player&lt;br /&gt;
* Worker Package&lt;br /&gt;
&lt;br /&gt;
====Queue applies?====&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* 12% Glut, 24% Energy per working session&lt;br /&gt;
* 1 wood piece, 1 iron piece in the structure inventory&lt;br /&gt;
* A working hammer musT be hold&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
* Condition will be augmented by 2.5% for each session&lt;br /&gt;
* If player is of a different religion, his faith level diminishes by 10 for each session&lt;br /&gt;
* If player is of a different religion, his AFPs are diminished by 15 for each damage session&lt;br /&gt;
* If player is of the same religion, his faith level is increased by 2 for each session&lt;br /&gt;
* If player is of the same religion, his AFPs are increased by 5 for each session&lt;br /&gt;
&lt;br /&gt;
==Private Functions==&lt;br /&gt;
&lt;br /&gt;
To be able to use private functions, the Structure owner '''will need to be properly dressed and hold specific tools''' in order to access the Religious Structure and perform duties. The character will need also a Faith Point contribution of '''220 Faith Points'''.&lt;br /&gt;
&lt;br /&gt;
The equipment will be consumed every time a function is executed. For more details check [[Items_Consumption|here]].&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Body Part&lt;br /&gt;
!Theological Church&lt;br /&gt;
!Pagan Church&lt;br /&gt;
!Patriarchal Church&lt;br /&gt;
!Mystical Church&lt;br /&gt;
|- &lt;br /&gt;
|Head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
|Body&lt;br /&gt;
|Level 4 Tunic (Theological)&lt;br /&gt;
|Level 4 Tunic (Pagan)&lt;br /&gt;
|Level 4 Tunic (Patriarchal)&lt;br /&gt;
|Level 4 Tunic (Mystical)&lt;br /&gt;
|- &lt;br /&gt;
|Right Hand&lt;br /&gt;
|Holy Book&lt;br /&gt;
|Holy Book&lt;br /&gt;
|Holy Book&lt;br /&gt;
|Holy Book&lt;br /&gt;
|- &lt;br /&gt;
|Feet&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
===Manage===&lt;br /&gt;
&lt;br /&gt;
Some options can be configured in the Manage page.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
&lt;br /&gt;
It is possible to configure a description that will be shown in the Info page. BB Codes are supported.&lt;br /&gt;
&lt;br /&gt;
====Informational message====&lt;br /&gt;
&lt;br /&gt;
It is possible to configure a informatinal message that will be shown in the Info page. BB Codes are supported.&lt;br /&gt;
&lt;br /&gt;
====Availability to officiate====&lt;br /&gt;
&lt;br /&gt;
It is possible to configure if the cleric is available or not to officiate. If the not available option is set, cleric will be able to do other task (craft, move etc).&lt;br /&gt;
&lt;br /&gt;
====Transfer Faith Points====&lt;br /&gt;
&lt;br /&gt;
It is possible to transfer Faith Points to every structure of the same Church.&lt;br /&gt;
&lt;br /&gt;
[[File:rel2-d.png|border|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Conditions=====&lt;br /&gt;
&lt;br /&gt;
# Enough Faith points in the controlled structure&lt;br /&gt;
&lt;br /&gt;
=====Expected lasting time=====&lt;br /&gt;
&lt;br /&gt;
Action is immediate.&lt;br /&gt;
&lt;br /&gt;
=====Required resources=====&lt;br /&gt;
&lt;br /&gt;
* Structure must have required FPs&lt;br /&gt;
&lt;br /&gt;
=====Cost in Faith Points=====&lt;br /&gt;
&lt;br /&gt;
    Faith points = 10% of transfered Faith Points&lt;br /&gt;
&lt;br /&gt;
=====Action Effects=====&lt;br /&gt;
&lt;br /&gt;
Faith Points are transfered.&lt;br /&gt;
&lt;br /&gt;
===Configuring Prices===&lt;br /&gt;
&lt;br /&gt;
A new page will be created  where the owner will be able to set the price of the items that can be sold in that structure.&lt;br /&gt;
&lt;br /&gt;
====Pricing politic for followers - Faith Level====&lt;br /&gt;
&lt;br /&gt;
The Faith Level modifies the selling price accordingly to the following formula&lt;br /&gt;
&lt;br /&gt;
    Price = original price * 100 - ( faith level - 50 )&lt;br /&gt;
&lt;br /&gt;
===Assign Role Play Titles===&lt;br /&gt;
&lt;br /&gt;
A Religious Level 4 Role can Assign the following Role Play Titles:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Acolyte]]&lt;br /&gt;
&lt;br /&gt;
====Pricing politic for Atheists====&lt;br /&gt;
&lt;br /&gt;
An item sold in the charity shop has a different price in relation with the buyer situation:&lt;br /&gt;
&lt;br /&gt;
    Price = Price * [multiplier factor] if the buyer is an Atheist&lt;br /&gt;
&lt;br /&gt;
The [multiplier factor] is decided by the Bishop and will be applied to all the substructures controlled by him and can go from 1.5 to 2.&lt;br /&gt;
&lt;br /&gt;
===Weddings===&lt;br /&gt;
&lt;br /&gt;
Please check this [[Religious_Structure_level_1#Weddings|Section]].&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
You can see what's stored in the structure inventory and take/deposit items.&lt;br /&gt;
&lt;br /&gt;
===Rest===&lt;br /&gt;
&lt;br /&gt;
The structure owner can rest in their assigned Temple/Church. For further details, see [[En US Resting|Resting]].&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Barracks_and_Prisons</id>
		<title>Barracks and Prisons</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Barracks_and_Prisons"/>
				<updated>2021-07-11T20:01:02Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Barracks and Prisons=&lt;br /&gt;
{{TOCr}}{{Card&lt;br /&gt;
|Name=Barracks&lt;br /&gt;
|Image=[[File:Barracks_1.jpg|center]]&lt;br /&gt;
|Owner=[[Guard Captain]]&lt;br /&gt;
|Storage= ---&lt;br /&gt;
|RestFactor = 6.74&lt;br /&gt;
|Titles =  1 [[Lieutenant]] &lt;br /&gt;
|Launcher = [[Vassal]]&lt;br /&gt;
|ResNeed = 600 [[Brick]]s&amp;lt;br&amp;gt;300 [[Wood Piece]]s&amp;lt;br&amp;gt;300 [[Stone Piece]]s&lt;br /&gt;
|Time = 750 hours&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Guard Captain (GC for short) is responsible for these structures. They contribute to law enforcement by executing Court sentences (imprisonments, confiscations, ).&lt;br /&gt;
&lt;br /&gt;
For more details and insights of the Barracks and Prison functions please refer to [[Guard Captain]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Public Links==&lt;br /&gt;
&lt;br /&gt;
===Offers to the Prison===&lt;br /&gt;
&lt;br /&gt;
You can donate some money or items to the City Barracks. They will be stored in the edifice, only the GC will have access to that storage.&lt;br /&gt;
&lt;br /&gt;
===Clean the prisons===&lt;br /&gt;
&lt;br /&gt;
Cleaning the prison is an entry job mostly for new characters and an option whenever nothing better is available.&lt;br /&gt;
&lt;br /&gt;
* Conditions: None&lt;br /&gt;
* Duration: 2.5 hours&lt;br /&gt;
* Glut required: 2%&lt;br /&gt;
* Energy required: 16%&lt;br /&gt;
* Gain: 5 coins&lt;br /&gt;
&lt;br /&gt;
==Reserved Links==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
The Guard Captain can access the Barracks storage.&lt;br /&gt;
&lt;br /&gt;
===Noble and Royal Titles===&lt;br /&gt;
By clicking this link, the GC can assign some titles: &lt;br /&gt;
* 1x [[Lieutenant]]&lt;br /&gt;
&lt;br /&gt;
===Manage prisoners===&lt;br /&gt;
&lt;br /&gt;
Here the Guard Captain can look a the imprisoned players and can free them by specifying a reason. A Prison can host '''7''' criminals at most.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Manage Restrain Orders===&lt;br /&gt;
&lt;br /&gt;
From this page, a Guard Captain can create or cancel Restraining Orders. For the effects, see [[Guard_Captain#Restrain]].&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-2.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-3.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
===Rest===&lt;br /&gt;
&lt;br /&gt;
The Guard captain can rest in the Barracks. See [[Resting]].&lt;br /&gt;
&lt;br /&gt;
[[Category: InGame links]] &lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Noble_Titles</id>
		<title>Noble Titles</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Noble_Titles"/>
				<updated>2021-07-11T19:05:05Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Noble Titles''' were introduced with Release 2.5&lt;br /&gt;
&lt;br /&gt;
Since then all administrative roles, such as Regent, Vassal, Guard Captain, Judge, etc. can assign titles of administrative roles and noble status for role play purpose to citizens. Furthermore, in order to do that equally, all Countries had been renamed to Kingdoms (i.e. Byzantine Empire became the Byzantine Kingdom). This restriction was undone again later.&lt;br /&gt;
&lt;br /&gt;
=Noble titles=&lt;br /&gt;
[[Prince]], [[Duke]], [[Marquis]], [[Count]], [[Viscount]], [[Baron]] (all given by Regents), [[Lord]], [[Knight]] (given by Vassals)&lt;br /&gt;
and their respective female forms. These titles can be customized by the regent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='note'&amp;gt;customization of titles currently disabled due to a bug, removal of titles may not work due to a bug&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File: Nobility full.png|center]]&lt;br /&gt;
&lt;br /&gt;
=Government assignments=&lt;br /&gt;
[[Chancellor]], [[Constable]], [[Seneschal]], [[Chamberlain]], [[Treasurer]], [[Ambassador]], [[Chaplain]] (assigned by Regents),&lt;br /&gt;
&lt;br /&gt;
[[Prefect]], [[Customs Officer]] (ass. by Vassals), [[Lieutenant]] (ass. by Guard Captains), [[Trainer]] (ass. by Drill Masters), [[Director Assistant]] (assigned by Academy Directors), [[Bailiff]] (ass. by Judges), [[Guardian Assistant]] (assigned by Tower Guardians)&lt;br /&gt;
&lt;br /&gt;
[[File:Offices.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Listed below are a few notes about titles from a role-playing perspective. Note that neither noble titles nor gov. assignments provide any hard skill privileges or functionality over game mechanics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Noble Titles in the Royal Palace =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Regent may name a '''Noble''' from the Palace's interface. Such title shall be assigned with caution, as a Noble represents an influential person on the kingdom's politics and may as well oppose the Royalty. Each Noble Title comes with the name of a related fiefdom or military organization (sometimes used for Knights).&lt;br /&gt;
&lt;br /&gt;
i.e.&lt;br /&gt;
Duke of Normandy, Baron of Ibelin, Knight of the Varangian Guard, ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The influence of the Nobles is given by the Regents themselves, those listed below are simply suggestion of how they might be used.&lt;br /&gt;
&lt;br /&gt;
'''Read your Kingdom rules to know how important a title is there!'''&lt;br /&gt;
&lt;br /&gt;
There are two kinds of nobility a Regent may choose to give, depending on the growth of the Kingdom itself.&lt;br /&gt;
&lt;br /&gt;
== Primary Royal Nobility ==&lt;br /&gt;
&lt;br /&gt;
Each regent may name only one Prince for his Kingdom and one Marquis for each Castle built in their Kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Prince''' is directly subordinate to the regent.&lt;br /&gt;
&lt;br /&gt;
Their power and influence are great and their will is to be taken into consideration when starting an important project. They may, and often do, represent the designed person who shall take power at the regent's death or resignation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Duke''' is subordinate to the Regent as well.&lt;br /&gt;
&lt;br /&gt;
Their power and influence are considerable and their will is to be taken into consideration when starting an important project. The title is most commonly given to [[Vassal]]s&lt;br /&gt;
&lt;br /&gt;
== Secondary Royal Nobility ==&lt;br /&gt;
&lt;br /&gt;
Each King may name a Marquis, a Count, a Viscount and two Barons for each Castle built in their Kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Marquis''' follows the Prince.&lt;br /&gt;
&lt;br /&gt;
They are the highest position a person may ask for not straightly involved with the King's life and/or family, as they mostly rely on the Vassal of their Land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Count''' (formerly named Earl) follows the Marquis. &lt;br /&gt;
&lt;br /&gt;
Their power is good, but not enough to really push decisions where their interests are, nevertheless they're powerful allies for a congregation of Nobles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Viscount''' follows the Count.&lt;br /&gt;
&lt;br /&gt;
Their power is good, but not enough to really push decisions where their interests are. They may be more influential at the local level, than the national one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Baron''' follows the Viscount.&lt;br /&gt;
&lt;br /&gt;
Their power to the King is almost nothing, but maybe much stronger against a Vassal's decision, as they rely on the territory they were assigned.&lt;br /&gt;
&lt;br /&gt;
= Noble Titles in the Castle =&lt;br /&gt;
&lt;br /&gt;
The Vassal may, in the Castle, name a '''Noble'''. They may name two Lords and four Knights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Lord''' follows the Baron.&lt;br /&gt;
&lt;br /&gt;
The Lord is the real first step to become a Noble. They showed peculiar bravery or skill that worth a Title, but they still don't really influence decisions at any level, as they are below Vassals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Knight''' follows the Lord&lt;br /&gt;
They are the basic Nobility. They do not properly belong to the nobility, but they often are considered as Nobles. They may be named after bravery in Battle or as a reward for other out of the ordinary actions.&lt;br /&gt;
&lt;br /&gt;
For titles within the religious hierarchy, see [[Religion Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Prince</id>
		<title>Prince</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Prince"/>
				<updated>2021-07-11T18:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Prince.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prince/Princess is a title that belongs to the high nobility. It is the highest noble title and can be granted and only to one person by the [[Regent]] of a kingdom. &lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To became the Prince or Princess, you don't need any in game mechanical requirements. A Regent usually elevates the designated successor to the throne, his/ her spouse or an important vassal to that title.&lt;br /&gt;
&lt;br /&gt;
The title can also be customized to reflect a regional or roleplay equivalent. The crown icon seen above can also be altered, making it harder for others to recognize the rank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
&lt;br /&gt;
kingdoms can decide for themselves wether and which duties or privileges they want to give with the title.&lt;br /&gt;
For reference, those may include among others:&lt;br /&gt;
&lt;br /&gt;
* top level administrative duties&lt;br /&gt;
* a commanding position in the military&lt;br /&gt;
* award for exemplary loyalty, efforts for the kingdom's benefit, etc.&lt;br /&gt;
* come with a salary&lt;br /&gt;
* exemption from certain laws&lt;br /&gt;
* assuring smooth succession to the throne and a widespread acceptance of the successor with the citizens and foreign Kingdoms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Duke</id>
		<title>Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Duke"/>
				<updated>2021-07-11T18:56:50Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Duke.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Duke or Duchess can either be a monarch ruling over a Duchy or hold a prestigious position among the nobility of a kingdom, historically often of the highest below the monarch. This noble title is ranked higher than [[Count]] and lower than [[Prince]]. This title is granted to a certain person by the [[Regent]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To become a Duke or Duchess, you don't need to meet any in game mechanical requirements. A Regent can appoint up to 1 Duke for each castle the Kingdom owns. The title can also be customized to reflect a regional or roleplay equivalent. The crown icon seen above can also be altered, making it harder for others to recognize the rank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
kingdoms can decide for themselves wether and which duties or privileges they want to give with the title.&lt;br /&gt;
For reference, those may include among others:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* administrative duties, i.e. as the [[vassal]] and chief overseer of one or more regions the kingdom owns&lt;br /&gt;
* a commanding position in the military&lt;br /&gt;
* award for exemplary loyalty, efforts for the kingdom's benefit, etc.&lt;br /&gt;
* come with a salary&lt;br /&gt;
* exemption from certain laws&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Marquis</id>
		<title>Marquis</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Marquis"/>
				<updated>2021-07-11T18:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Marquis.png|center]]&lt;br /&gt;
&lt;br /&gt;
Marquis/Marquise is a title that belongs to the high nobility. It is ranked lower than [[Duke]] but higher than [[Count]]. This title is granted to a certain person by the [[Regent]]. &lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To become a Marquis or Marquise, you don't need to meet any in game mechanical requirements. A Regent can appoint up to 1 for each castle the Kingdom owns. The title can also be customized to reflect a regional or roleplay equivalent. The crown icon seen above can also be altered, making it harder for others to recognize the rank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
kingdoms can decide for themselves wether and which duties or privileges they want to give with the title.&lt;br /&gt;
For reference, those may include among others:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* administrative duties&lt;br /&gt;
* military duties&lt;br /&gt;
* award for exemplary loyalty, efforts for the kingdom's benefit, etc.&lt;br /&gt;
* come with a salary&lt;br /&gt;
* exemption from certain laws&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Count</id>
		<title>Count</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Count"/>
				<updated>2021-07-11T18:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Count.png|center]]&lt;br /&gt;
&lt;br /&gt;
Count/Countess is a title that belongs to the high nobility.&lt;br /&gt;
In the Middle Ages the title was the lowest possible rank of nobility that allowed independence. A county could theoretically be a sovereign state, similar to a kingdom, just with less prestige to the regent. But more often it was part of a hierarchy of nobles within a larger feudal society.&lt;br /&gt;
&lt;br /&gt;
It ranks lower than [[Marquis]] but higher than [[Viscount]]. It is granted to a certain person by the [[Regent]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To become a Count, you don't need to meet any in game mechanical requirements. A Regent can appoint up to 1 Count for each castle the Kingdom owns. The title can also be customized to reflect a regional or roleplay equivalent. The crown icon seen above can also be altered, making it harder for others to recognize the rank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
kingdoms can decide for themselves wether and which duties or privileges they want to give with the title.&lt;br /&gt;
For reference, those may include among others:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* administrative duties&lt;br /&gt;
* military duties&lt;br /&gt;
* award for exemplary loyalty, efforts for the kingdom's benefit, etc.&lt;br /&gt;
* come with a salary&lt;br /&gt;
* exemption from certain laws&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Viscount</id>
		<title>Viscount</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Viscount"/>
				<updated>2021-07-11T18:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viscount.png|center]]&lt;br /&gt;
&lt;br /&gt;
Viscount/Viscountess is a title that belongs to the high nobility. It is ranked lower than [[Count]] but higher than [[Baron]]. This title is granted to a certain person by the [[Regent]]. &lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To become a Viscount, you don't need to meet any in game mechanical requirements. A Regent can appoint up to 1 Viscount for each castle the Kingdom owns. The title can also be customized to reflect a regional or roleplay equivalent. The crown icon seen above can also be altered, making it harder for others to recognize the rank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
&lt;br /&gt;
kingdoms can decide for themselves wether and which duties or privileges they want to give with the title.&lt;br /&gt;
For reference, those may include among others:&lt;br /&gt;
&lt;br /&gt;
* administrative duties&lt;br /&gt;
* military duties&lt;br /&gt;
* award for exemplary loyalty, efforts for the kingdom's benefit, etc.&lt;br /&gt;
* come with a salary&lt;br /&gt;
* exemption from certain laws&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Baron</id>
		<title>Baron</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Baron"/>
				<updated>2021-07-11T18:53:54Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Baron.png|center]]&lt;br /&gt;
&lt;br /&gt;
Baron/Baroness is a title of honour, often hereditary and marks the transition from low to high [[Noble Titles|nobility]], being higher in rank than [[Lord]], but lower than [[Viscount]]. The title is granted by a kingdom's [[Regent]] to rule over a small fief which usually remains property of the Kingdom.&lt;br /&gt;
&lt;br /&gt;
To become a Baron, you don't need to meet any in game mechanical requirements. A Regent can appoint up to 2 Barons/ Baronesses for each castle the Kingdom owns. The title can also be customized to reflect a regional or roleplay equivalent. The crown icon seen above can also be altered, making it harder for others to recognize the rank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
&lt;br /&gt;
kingdoms can decide for themselves wether and which duties or privileges they want to give with the title.&lt;br /&gt;
For reference, those may include among others:&lt;br /&gt;
&lt;br /&gt;
* administrative duties&lt;br /&gt;
* military duties&lt;br /&gt;
* award for exemplary loyalty, efforts for the kingdom's benefit, etc.&lt;br /&gt;
* come with a salary&lt;br /&gt;
* exemption from certain laws&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Knight</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Knight"/>
				<updated>2021-07-11T18:45:39Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Knight.png|center]]&lt;br /&gt;
&lt;br /&gt;
Knights are people who were granted the lowest ranking [[Noble Titles|noble title]] by a [[vassal]] for their service, especially in the military. Together with Lordship, Knighthood is considered a class of the lower nobility, though in the west as the time had passed on they developed their own identity based on the chivalric code. They were the first to benefit from the feudal system, which was designed to focus enough wealth and labor onto them, so they could afford their equipment and training. As elite warriors they faded into history when discipline, equipment, tactics and training and thus professionalism for the common infantry improved.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To become a knight, you don't need to meet any in game mechanical requirements. A vassal can appoint up to 4 knights.&lt;br /&gt;
&lt;br /&gt;
The title can be customized to reflect a regional or roleplay equivalent. The heraldic icon seen above can also be altered, making it harder for others to recognize the rank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes.''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
kingdoms can decide for themselves wether and which duties or privileges they want to give with the title. For reference, those may include among others:&lt;br /&gt;
&lt;br /&gt;
* military duties&lt;br /&gt;
* award for exemplary loyalty, efforts for the kingdom's benefit, etc.&lt;br /&gt;
* administrative duties&lt;br /&gt;
* come with a salary&lt;br /&gt;
* exemption from certain laws &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Lord</id>
		<title>Lord</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Lord"/>
				<updated>2021-07-11T18:45:19Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lord.png|center]]&lt;br /&gt;
&lt;br /&gt;
A Lord/Lady is a person who was granted this title of nobility by a [[Vassal]] to provide aid and services to the [[Vassal]] and the Kingdom. &lt;br /&gt;
Lords and Ladies may be people who belong to the Vassal's household, helping to strengthen his position and develop the regions in his domain or be given the title as an award for their efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
To become a Lord, you don't need to meet any in game requirements ((such as age, certain attributes like [[Charisma]], etc)). Any vassal can appoint up to 2 Lords/Ladies.&lt;br /&gt;
&lt;br /&gt;
The title can also be customized to reflect a regional or roleplay equivalent. The crown icon seen above can also be altered, making it harder for others to recognize the rank.&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
kingdoms can decide for themselves wether and which duties or privileges they want to give with the title. For reference, those may include among others:&lt;br /&gt;
&lt;br /&gt;
* military duties&lt;br /&gt;
* award for exemplary loyalty, efforts for the kingdom's benefit, etc.&lt;br /&gt;
* administrative duties&lt;br /&gt;
* come with a salary&lt;br /&gt;
* exemption from certain laws &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Knight</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Knight"/>
				<updated>2021-07-11T18:43:48Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Knight.png|center]]&lt;br /&gt;
&lt;br /&gt;
Knights are people who were granted the lowest ranking [[Noble Titles|noble title]] by a [[vassal]] for their service, especially in the military. Together with Lordship, Knighthood is considered a class of the lower nobility, though in the west as the time had passed on they developed their own identity based on the chivalric code. They were the first to benefit from the feudal system, which was designed to focus enough wealth and labor onto them, so they could afford their equipment and training. As elite warriors they faded into history when discipline, equipment, tactics and training and thus professionalism for the common infantry improved.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To become a knight, you don't need to meet any in game mechanical requirements. A vassal can appoint up to 4 knights.&lt;br /&gt;
&lt;br /&gt;
The title can be customized to reflect a regional or roleplay equivalent. The heraldic icon seen above will remain the same.&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes.''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
kingdoms can decide for themselves wether and which duties or privileges they want to give with the title. For reference, those may include among others:&lt;br /&gt;
&lt;br /&gt;
* military duties&lt;br /&gt;
* award for exemplary loyalty, efforts for the kingdom's benefit, etc.&lt;br /&gt;
* administrative duties&lt;br /&gt;
* come with a salary&lt;br /&gt;
* exemption from certain laws &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Guard_Captain</id>
		<title>Guard Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Guard_Captain"/>
				<updated>2021-06-28T19:28:03Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GC.png|center]]&lt;br /&gt;
==Requirements==&lt;br /&gt;
* Age : At least 7 Days Old&lt;br /&gt;
* Strength: &amp;gt;= 11&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
The Guard Captain (GC) is appointed by the [[Vassal]]. He can manage the [[Barracks and Prisons]] or [[Barracks and Prisons - Level 2]] if the edifice has been upgraded.&lt;br /&gt;
His main duties usally are:&lt;br /&gt;
&lt;br /&gt;
* Confiscate items from the Kingdom's markets in accordance to the law (cannot confiscate regents' items, cannot confiscate doubloons or healing items);&lt;br /&gt;
* Arrest characters that are in the same region as the GC via their profile page and with a valid arrest warrant provided to him by a [[Judge]];&lt;br /&gt;
* Restrain characters in the kingdom via the prison management pages as long as [[Paper Piece]]s are in the prison;&lt;br /&gt;
* Managing the kingdom's or regional armory if stored in the barracks, can lend out items from the barracks to the kingdom's warriors;&lt;br /&gt;
* Can appoint one [[Lieutenant]];&lt;br /&gt;
Further duties may be:&lt;br /&gt;
* Coordinating armies in case of attacks from revolts, other Kingdoms or if attacking;&lt;br /&gt;
* Assuring Regent's and Government officials' safety;&lt;br /&gt;
* Taking note of citizen complaints, verify evidence and talk to the Judge to initiate a trial (see [[The Trial]] for details).&lt;br /&gt;
&lt;br /&gt;
=Restrain=&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-restrain.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The Restrain command is a very powerful one and is mainly used for keeping a characters that broke Kingdom Rules to escape from the Kingdom lands. Only a Guard Captain can restrain a Character from the Barracks. See [[Barracks_and_Prisons#Manage_Restrain_Orders|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Restrain Conditions==&lt;br /&gt;
&lt;br /&gt;
* The character can be restrained for max 168 hours (7 days);&lt;br /&gt;
* There is a cooldown of 1 day since the last restrain;&lt;br /&gt;
* A Regent cannot be restrained;&lt;br /&gt;
* The Character must be in the Kingdom of the Guard Captain;&lt;br /&gt;
* The Character must not be a citizen of a Kingdom at war with the Kingdom of the Guard Captain;&lt;br /&gt;
* A revolt is in progress.&lt;br /&gt;
&lt;br /&gt;
==When and when not use restrain==&lt;br /&gt;
&lt;br /&gt;
* Restrain can be used to keep a character to leave Kingdom lands if the character broke a Kingdom Law and while the Trial is set up and completed.&lt;br /&gt;
&lt;br /&gt;
* During war, Restrain cannot be used. Mechanics prevents to restrain characters of a Kingdom engaged in war. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guard Captains of Kingdoms A of Alliance 1 (A,B,C) at war with Alliance 2 (D,E,F) cannot restrain citizens of Kingdom D,E,F and viceversa.&lt;br /&gt;
&lt;br /&gt;
==Effects of Restrain==&lt;br /&gt;
&lt;br /&gt;
While restrained a char will be able to do only the following actions:&lt;br /&gt;
&lt;br /&gt;
* Clean prisons&lt;br /&gt;
* Eat&lt;br /&gt;
* Play dice&lt;br /&gt;
* Move (inside the kingdom)&lt;br /&gt;
* Recovering&lt;br /&gt;
* Repairing structures&lt;br /&gt;
* Rest&lt;br /&gt;
* Go in meditation mode&lt;br /&gt;
* Serve jail time&lt;br /&gt;
* Wear items&lt;br /&gt;
* Unwear items&lt;br /&gt;
* Donate to public structures&lt;br /&gt;
&lt;br /&gt;
==Restrain Duration==&lt;br /&gt;
&lt;br /&gt;
Restrain duration will be raised to '''168 hours''' to be consistent with the following [[The_Trial|trial]] schedule time:&lt;br /&gt;
&lt;br /&gt;
[[File:trial-duration.png|400px|Trial Duration]]&lt;br /&gt;
&lt;br /&gt;
=Arrest=&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-arres.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
The Guard Captain can arrest a character if this has been received a Guilty Verdict from a Judge after a Trial. The Judge will need to create an Arrest Warrant and send it to the Captain that will be able to find the character and trying to arrest it by finding it in the Region Present Character list and clicking on it:&lt;br /&gt;
&lt;br /&gt;
If the arrest is succesfull the Captain Guard will travel to his Kingdom bringing with him the character.&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;br /&gt;
for more information see [[Barracks and Prisons]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Wine</id>
		<title>Template:Crafting/Wine</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Wine"/>
				<updated>2021-01-26T18:11:19Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Winebottle.png&lt;br /&gt;
|Tool = [[Press for Grapes]] and [[Wooden Barrel]]&lt;br /&gt;
|Ingredients = 25 [[Grape]]&amp;lt;br&amp;gt;10 [[Glass Bottle]]&lt;br /&gt;
|CraftedBy = [[Distillery]]&lt;br /&gt;
|BasicTime = 5 hours, 51 minutes&lt;br /&gt;
|Result = 10 [[Wine]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Beer</id>
		<title>Template:Crafting/Beer</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Beer"/>
				<updated>2021-01-26T18:10:35Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Tool = [[Wooden Barrel]]&lt;br /&gt;
|Image = Beerbottle.png&lt;br /&gt;
|Ingredients = 1 [[Hop]]&amp;lt;br&amp;gt;7 [[Glass Bottle]]&amp;lt;br&amp;gt;3 [[Water Bottle]]&amp;lt;br&amp;gt;1 [[Malt]]&lt;br /&gt;
|CraftedBy = [[Distillery]]&lt;br /&gt;
|BasicTime = 1 hour, 48 minutes&lt;br /&gt;
|Result = 10 [[Beer]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Mead</id>
		<title>Template:Crafting/Mead</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Mead"/>
				<updated>2021-01-26T18:10:02Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Meadbottle.png&lt;br /&gt;
|Tool = [[Wooden Barrel]]&lt;br /&gt;
|Ingredients = 1 [[Honey]]&amp;lt;br&amp;gt;2 [[Glass Bottle]]&amp;lt;br&amp;gt;3 [[Water Bottle]]&lt;br /&gt;
|CraftedBy = [[Distillery]]&lt;br /&gt;
|BasicTime = 3 hours, 36 hours&lt;br /&gt;
|Result = 5 [[Mead]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Distillery</id>
		<title>Distillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Distillery"/>
				<updated>2021-01-26T18:08:36Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Distillery.jpg|left]] The '''Distillery''' is a [[Workshops|Shop]] where you can craft '''[[Food#Drinks|Drinks]]'''.&lt;br /&gt;
Drinks can be used to instantly regenerate [[Your Character|Energy]] and are required for wedding ceremonies.&lt;br /&gt;
&amp;lt;br style='clear:both'/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafted items ==&lt;br /&gt;
{{Columns/Start}}&lt;br /&gt;
{{Crafting/Beer}}&lt;br /&gt;
{{Crafting/Wine}}&lt;br /&gt;
{{Columns/Separator}}&lt;br /&gt;
{{Crafting/Mead}}&lt;br /&gt;
{{Crafting/Mulberry_Brandy}}&lt;br /&gt;
{{Columns/End}}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
You may hire other players to work in your '''[[Workshops|Shop]]''' by writing a work contract. Both characters will be able to craft, but not at the same time and only the owner has access to the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory.&lt;br /&gt;
Differently than with most other shops, the shop keeper must put the required tool (distiller, wine press, wooden barrel) in the shop's inventory and not his hand.&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category:Shop]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Mulberry_Brandy</id>
		<title>Template:Crafting/Mulberry Brandy</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Mulberry_Brandy"/>
				<updated>2021-01-26T18:05:53Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Mulberrybrandybottle.png&lt;br /&gt;
|Tool = [[Distiller]]&lt;br /&gt;
|Ingredients = 10 [[Mulberry]]&amp;lt;br&amp;gt;1 [[Glass Bottle]]&amp;lt;br&amp;gt;3 [[Water Bottle]]&lt;br /&gt;
|CraftedBy = [[Distillery]]&lt;br /&gt;
|BasicTime = 7 hours, 12 minutes&lt;br /&gt;
|Result = 4 [[Mulberry Brandy]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Mulberry_Brandy</id>
		<title>Mulberry Brandy</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Mulberry_Brandy"/>
				<updated>2021-01-26T18:04:56Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Image = [[File:Mulberrybrandybottle.png|left]] &lt;br /&gt;
|Description = A '''Mulberry Brandy Bottle''' is an alcoholic drink used to regenerate '''Energy'''.&lt;br /&gt;
|Weight = 0.05 Kg&lt;br /&gt;
|Energy = 30% (15 point)&lt;br /&gt;
|Intoxication = 33 &lt;br /&gt;
}}&lt;br /&gt;
=Craft=&lt;br /&gt;
{{Crafting/Mulberry_Brandy}}&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&lt;br /&gt;
Drink it to restore energy. See [[Food|here]] for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{navItem}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Sapphire_Ring</id>
		<title>Template:Crafting/Sapphire Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Sapphire_Ring"/>
				<updated>2021-01-23T20:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Ringsapphire.png&lt;br /&gt;
|Ingredients = 1 [[Wood Piece]]&amp;lt;br&amp;gt;2 [[Gold Piece]]&lt;br /&gt;
|CraftedBy = [[Goldsmith]]&lt;br /&gt;
|BasicTime = 2 hours, 15 minutes&lt;br /&gt;
|Result = 1 [[Sapphire Ring]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Sapphire_Ring</id>
		<title>Sapphire Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Sapphire_Ring"/>
				<updated>2021-01-23T20:35:39Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Image = [[File:Ringsapphire.png|left]]&lt;br /&gt;
|Description ='''Sapphire Ring''' is a jewel &lt;br /&gt;
|Weight = 0,005 Kg&lt;br /&gt;
|Effect = Charisma +1&lt;br /&gt;
}}&lt;br /&gt;
=Craft=&lt;br /&gt;
{{Crafting/Sapphire Ring}}&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
If worn, it increases Charisma by 1 point. You can use only one ring (regardless of type) at the same time&lt;br /&gt;
&lt;br /&gt;
{{navItem}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Ruby_Ring</id>
		<title>Template:Crafting/Ruby Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Ruby_Ring"/>
				<updated>2021-01-23T20:35:21Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Ringruby.png&lt;br /&gt;
|Ingredients = 1 [[Wood Piece]]&amp;lt;br&amp;gt;2 [[Gold Piece]]&lt;br /&gt;
|CraftedBy = [[Goldsmith]]&lt;br /&gt;
|BasicTime = 2 hours, 15 minutes&lt;br /&gt;
|Result = 1 [[Ruby Ring]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Ruby_Ring</id>
		<title>Ruby Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Ruby_Ring"/>
				<updated>2021-01-23T20:35:03Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Image = [[File:Ringruby.png|left]]&lt;br /&gt;
|Description ='''Ruby Ring''' is a jewel &lt;br /&gt;
|Weight = 0,005 Kg&lt;br /&gt;
|Effect = Charisma +1&lt;br /&gt;
}}&lt;br /&gt;
=Craft=&lt;br /&gt;
{{Crafting/Ruby Ring}}&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
If worn. it increases Charisma by 1 point. You can use only one ring (regardless of type) at the same time&lt;br /&gt;
&lt;br /&gt;
{{navItem}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Emerald_Ring</id>
		<title>Template:Crafting/Emerald Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Emerald_Ring"/>
				<updated>2021-01-23T20:34:42Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Ringemerald.png&lt;br /&gt;
|Ingredients = 1 [[Wood Piece]]&amp;lt;br&amp;gt;2 [[Gold Piece]]&lt;br /&gt;
|CraftedBy = [[Goldsmith]]&lt;br /&gt;
|BasicTime = 2 hours, 15 minutes&lt;br /&gt;
|Result = 1 [[Emerald Ring]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Emerald_Ring</id>
		<title>Emerald Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Emerald_Ring"/>
				<updated>2021-01-23T20:34:23Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Image = [[File:Ringemerald.png|left]]&lt;br /&gt;
|Description ='''Emerald Ring''' is a jewel &lt;br /&gt;
|Weight = 0,005 Kg&lt;br /&gt;
|Effect = Charisma +1&lt;br /&gt;
}}&lt;br /&gt;
=Craft=&lt;br /&gt;
{{Crafting/Emerald Ring}}&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
If worn, it increases Charisma by 1 point. You can use only one ring (regardless of type) at the same time&lt;br /&gt;
&lt;br /&gt;
{{navItem}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Surgical_Instruments</id>
		<title>Template:Crafting/Surgical Instruments</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Surgical_Instruments"/>
				<updated>2021-01-23T20:33:10Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Surgicalinstruments.png&lt;br /&gt;
|Ingredients = 2 [[Iron Piece]]&amp;lt;br&amp;gt;2 [[Coal Piece]]&lt;br /&gt;
|CraftedBy = [[Goldsmith]]&lt;br /&gt;
|BasicTime = 3 hours, 36 minutes&lt;br /&gt;
|Result = 5 [[Surgical Instruments]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Golden_Circle</id>
		<title>Template:Crafting/Golden Circle</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Golden_Circle"/>
				<updated>2021-01-23T20:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = scepter norse.png&lt;br /&gt;
|Ingredients = 4 [[Coal Piece]]&amp;lt;br&amp;gt;10 [[Gold Piece]]&lt;br /&gt;
|CraftedBy = [[Goldsmith]]&lt;br /&gt;
|BasicTime = 2 hours, 42 minutes&lt;br /&gt;
|Result = 1 [[Golden Circle]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Crosier</id>
		<title>Template:Crafting/Crosier</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Crosier"/>
				<updated>2021-01-23T20:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Pastoral rome.png&lt;br /&gt;
|Ingredients = 4 [[Coal Piece]]&amp;lt;br&amp;gt;10 [[Gold Piece]]&lt;br /&gt;
|CraftedBy = [[Goldsmith]]&lt;br /&gt;
|BasicTime = 2 hours,, 42 minutes&lt;br /&gt;
|Result = 1 [[Crosier]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Scepter</id>
		<title>Template:Crafting/Scepter</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Scepter"/>
				<updated>2021-01-23T20:30:32Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Scepter kiev.png&lt;br /&gt;
|Ingredients = 4 [[Coal Piece]]&amp;lt;br&amp;gt;10 [[Gold Piece]]&lt;br /&gt;
|CraftedBy = [[Goldsmith]]&lt;br /&gt;
|BasicTime = 2 hours, 42 minutes&lt;br /&gt;
|Result = 1 [[Scepter]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Mystical_Axe_(Pagan_Church)</id>
		<title>Template:Crafting/Mystical Axe (Pagan Church)</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Mystical_Axe_(Pagan_Church)"/>
				<updated>2021-01-23T20:30:09Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Mysticrod turnu.png&lt;br /&gt;
|Ingredients = 4 [[Coal Piece]]&amp;lt;br&amp;gt;10 [[Gold Piece]]&lt;br /&gt;
|CraftedBy = [[Goldsmith]]&lt;br /&gt;
|BasicTime = 2 hours, 42 minutes&lt;br /&gt;
|Result = 1 [[Mystical_Axe_(Pagan_Church)|Mystical Axe (Pagan Church)]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Mystical_Axe_(Mystic_Church)</id>
		<title>Template:Crafting/Mystical Axe (Mystic Church)</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Mystical_Axe_(Mystic_Church)"/>
				<updated>2021-01-23T20:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Mysticrod cairo.png&lt;br /&gt;
|Ingredients = 4 [[Coal Piece]]&amp;lt;br&amp;gt;10 [[Gold Piece]]&lt;br /&gt;
|CraftedBy = [[Goldsmith]]&lt;br /&gt;
|BasicTime = 2 hours, 42 minutes&lt;br /&gt;
|Result = 1 [[Mystical_Axe_(Mystic_Church)|Mystical Axe (Mystic Church)]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Holy_Book</id>
		<title>Template:Crafting/Holy Book</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Holy_Book"/>
				<updated>2021-01-23T20:28:34Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = holybook.png&lt;br /&gt;
|Ingredients = 1 [[Leather Piece]] &amp;lt;br&amp;gt; 1 [[Gold]] &amp;lt;br&amp;gt; 50 [[Paper]] &amp;lt;br&amp;gt; 1 [[Writing_Kit|Writing Kit]]&lt;br /&gt;
|CraftedBy = [[Goldsmith]]&lt;br /&gt;
|BasicTime = 7 hours, 12 minutes&lt;br /&gt;
|Result = 1 [[Holy Book]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/King_Crown</id>
		<title>Template:Crafting/King Crown</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/King_Crown"/>
				<updated>2021-01-23T20:26:26Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = crown_king_1.png&lt;br /&gt;
|Ingredients = 3 [[Wood Piece]]&amp;lt;br&amp;gt;80 [[Gold Piece]]&lt;br /&gt;
|CraftedBy = [[Goldsmith]]&lt;br /&gt;
|BasicTime = 5 hours, 24 minutes&lt;br /&gt;
|Result = 1 [[Royal Crown]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Goldsmith</id>
		<title>Goldsmith</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Goldsmith"/>
				<updated>2021-01-23T20:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Goldsmith.jpg|left]]&lt;br /&gt;
The Goldsmith is a [[Workshops|Shop]] where you can craft '''Jewels''' and some Tools for the Churches. In order to craft you will need to have your Body, Legs and Feet covered and equip a [[Bellow]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style='clear:both'/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crafted items ==&lt;br /&gt;
&lt;br /&gt;
{{Columns/Start}}&lt;br /&gt;
{{Crafting/Gold Bracelet}}{{Crafting/King Crown}}{{Crafting/Golden Basin}}{{Crafting/Holy Book}}&lt;br /&gt;
{{Columns/Separator}}&lt;br /&gt;
{{Crafting/Emerald Ring}}{{Crafting/Ruby Ring}}{{Crafting/Sapphire Ring}}{{Crafting/Surgical Instruments}}&lt;br /&gt;
{{Columns/Separator}}&lt;br /&gt;
{{Crafting/Mystical_Axe_(Mystic_Church)}}{{Crafting/Mystical_Axe_(Pagan_Church)}}{{Crafting/Scepter}}{{Crafting/Crosier}}{{Crafting/Golden Circle}}&lt;br /&gt;
{{Columns/End}}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
You may hire other players to work in your '''[[Workshops|Shop]]''' by writing a work contract. Both characters will be able to craft, but not at the same time and only the owner has access to the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory.&lt;br /&gt;
&lt;br /&gt;
==Losing jewels==&lt;br /&gt;
&lt;br /&gt;
Jewels do not wear off but can be lost. Everyday chance to be lost is 1/1000. King Crown can't be lost.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Jewel&lt;br /&gt;
!Expected duration in days&lt;br /&gt;
|- &lt;br /&gt;
|Rings&lt;br /&gt;
|About 3 years&lt;br /&gt;
|- &lt;br /&gt;
|Bracelets&lt;br /&gt;
|About 3 years&lt;br /&gt;
|- &lt;br /&gt;
|King Crown&lt;br /&gt;
|forever&lt;br /&gt;
|- &lt;br /&gt;
|Mystical_Axe_(Pagan_Church), Scepter, Crosier&lt;br /&gt;
|About 3 years&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category:Shop]]&lt;br /&gt;
[[Category:ItemsNoImage]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Gold_Bracelet</id>
		<title>Gold Bracelet</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Gold_Bracelet"/>
				<updated>2021-01-23T20:23:31Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: Thekla moved page Gold Bracelet to Golden Bracelet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Golden Bracelet]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Golden_Bracelet</id>
		<title>Golden Bracelet</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Golden_Bracelet"/>
				<updated>2021-01-23T20:23:30Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: Thekla moved page Gold Bracelet to Golden Bracelet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Image = [[File:bracelet_1.png|left]]&lt;br /&gt;
|Description ='''Bracelet''' is a jewel that can be worn by females characters.&lt;br /&gt;
|Weight = 0.2 Kg&lt;br /&gt;
|Effect = Charisma +2&lt;br /&gt;
|Sex = Female&lt;br /&gt;
}}&lt;br /&gt;
=Craft=&lt;br /&gt;
{{Crafting/Gold Bracelet}}&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
If worn increases Charisma by 2 points.&lt;br /&gt;
&lt;br /&gt;
{{navItem}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Gold_Bracelet</id>
		<title>Template:Crafting/Gold Bracelet</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Gold_Bracelet"/>
				<updated>2021-01-23T20:22:56Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = bracelet_1.png&lt;br /&gt;
|Ingredients = 1 [[Wood Piece]]&amp;lt;br&amp;gt;10 [[Gold Piece]]&lt;br /&gt;
|CraftedBy = [[Goldsmith]]&lt;br /&gt;
|BasicTime = 3 hours, 36 minutes&lt;br /&gt;
|Result = 1 [[Golden Bracelet]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Blacksmith</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Blacksmith"/>
				<updated>2021-01-21T22:38:17Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blacksmith.jpg|left]]''A '''Blacksmith''' Shop in the game''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style='clear:both'/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCr}}&lt;br /&gt;
&lt;br /&gt;
The Blacksmith is a [[Workshops|Shop]] where you can craft various items. In order to craft you will need to have your Body, Legs and Feet covered and equip a [[Work Hammer]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafted items ==&lt;br /&gt;
{{Columns/Start}}&lt;br /&gt;
===Weapon===&lt;br /&gt;
{{Crafting/Fauchard}}{{Crafting/War_Axe}}{{Crafting/Halberd}}{{Crafting/Longsword}}{{Crafting/Mace}}{{Crafting/Morning Star}}{{Crafting/Scimitar}}{{Crafting/Short Sword}}{{Crafting/War Hammer}}&lt;br /&gt;
{{Columns/Separator}}&lt;br /&gt;
===Armor===&lt;br /&gt;
{{Crafting/Chainmail Armor Head}}{{Crafting/Chainmail Armor Body}}{{Crafting/Chainmail Armor Legs}}{{Crafting/Chainmail Armor Feet}}{{Crafting/Chainmail Armor Shield}}{{Crafting/Platemail Armor Head}}{{Crafting/Platemail Armor Body}}{{Crafting/Platemail Armor Legs}}{{Crafting/Platemail Armor Feet}}{{Crafting/Platemail Armor Shield}}{{Crafting/Wooden_Norman_Shield}}&lt;br /&gt;
{{Columns/Separator}}&lt;br /&gt;
===Other===&lt;br /&gt;
{{Crafting/Iron Bucket}}{{Crafting/Scissors}}{{Crafting/Saw}}&lt;br /&gt;
{{Columns/End}}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
You may hire one other players to work in your '''[[Workshops|Shop]]'''by writing a work contract. Both characters will be able to craft, but not at the same time and only the owner has access to the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory. &lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category:Shop]]&lt;br /&gt;
[[Category:ItemsNoImage]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Carpenter</id>
		<title>Carpenter</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Carpenter"/>
				<updated>2021-01-21T22:37:26Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Carpenter.jpg]]&lt;br /&gt;
The '''Carpenter''' is a [[Workshops|Shop]] where you can craft various items. In order to craft you will need to have your Body, Legs and Feet covered and equip a [[Saw]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style='clear:both'/&amp;gt;&lt;br /&gt;
== Crafted items ==&lt;br /&gt;
{{Columns/Start}}&lt;br /&gt;
{{Crafting/Small_Cart}}{{Crafting/Medium_Cart}}{{Crafting/Press_for_Grapes}}{{Crafting/Wooden_Barrel}}{{Crafting/Work_Hammer}}{{Crafting/Potter Tools}}&lt;br /&gt;
{{Columns/Separator}}&lt;br /&gt;
{{Crafting/Hoe}}{{Crafting/Sickle}}{{Crafting/Knife}}{{Crafting/Pickaxe}}{{Crafting/Shovel}}{{Crafting/Hatchet}}&lt;br /&gt;
{{Columns/Separator}}&lt;br /&gt;
{{Crafting/Wooden_Token}}{{Crafting/Wood_Dummy}}{{Crafting/Wooden_Sword}}{{Crafting/Leather Armor Shield}}&lt;br /&gt;
{{Columns/End}}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
You may hire another player to work in your '''[[Workshops|Shop]]''' by writing a work contract. Both characters will be able to craft, but not at the same time and only the owner has access to the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory.&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category:Shop]]&lt;br /&gt;
[[Category:ItemsNoImage]]&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Wood_Dummy</id>
		<title>Template:Crafting/Wood Dummy</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Wood_Dummy"/>
				<updated>2021-01-21T22:35:51Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Wood_dummy.png&lt;br /&gt;
|Ingredients = 5 [[Wood Piece]]&lt;br /&gt;
|CraftedBy = [[Carpenter]]&lt;br /&gt;
|BasicTime = 2 hours, 42 minutes&lt;br /&gt;
|Result = 1 [[Wood Dummy]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Wooden_Token</id>
		<title>Template:Crafting/Wooden Token</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Wooden_Token"/>
				<updated>2021-01-21T22:34:56Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Questtoken.png&lt;br /&gt;
|Ingredients = 1 [[Wood Piece]]&lt;br /&gt;
|CraftedBy = [[Carpenter]]&lt;br /&gt;
|BasicTime = 3 hours, 36 minutes&lt;br /&gt;
|Result = 3 [[Wooden Token]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Shovel</id>
		<title>Template:Crafting/Shovel</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Shovel"/>
				<updated>2021-01-21T22:33:46Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Shovel.png&lt;br /&gt;
|Ingredients = 2 [[Wood Piece]]&amp;lt;br&amp;gt;1 [[Iron Piece]]&lt;br /&gt;
|CraftedBy = [[Carpenter]]&lt;br /&gt;
|BasicTime = 3 hours, 36 minutes&lt;br /&gt;
|Result = 1 [[Shovel]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Leather_Armor_Shield</id>
		<title>Template:Crafting/Leather Armor Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Leather_Armor_Shield"/>
				<updated>2021-01-21T22:32:03Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Leather_armor_shield.png&lt;br /&gt;
|Ingredients = 8 [[Wood Piece]]&lt;br /&gt;
|CraftedBy = [[Carpenter]]&lt;br /&gt;
|BasicTime = 5 hours, 24 minutes&lt;br /&gt;
|Result = 1 [[Leather Armor Shield]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Pickaxe</id>
		<title>Template:Crafting/Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Template:Crafting/Pickaxe"/>
				<updated>2021-01-21T22:31:11Z</updated>
		
		<summary type="html">&lt;p&gt;Thekla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Crafting template&lt;br /&gt;
[[Category:CraftItem]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{{Crafting&lt;br /&gt;
|Image = Pickaxe.png&lt;br /&gt;
|Ingredients = 2 [[Wood Piece]]&amp;lt;br&amp;gt;8 [[Iron Piece]]&lt;br /&gt;
|CraftedBy = [[Carpenter]]&lt;br /&gt;
|BasicTime = 3 hours, 36 minutes&lt;br /&gt;
|Result = 1 [[Pickaxe]]}}&lt;/div&gt;</summary>
		<author><name>Thekla</name></author>	</entry>

	</feed>