<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="https://wiki.medieval-europe.eu/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.medieval-europe.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soroosh</id>
		<title>Medieval Europe - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.medieval-europe.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soroosh"/>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Special:Contributions/Soroosh"/>
		<updated>2026-05-26T23:52:14Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.20.3</generator>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Duke</id>
		<title>Duke</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Duke"/>
				<updated>2016-04-19T18:56:56Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: Created page with &amp;quot;center  A Duke or Duchess can either be a monarch ruling over a duchy or a member of the nobility, historically of highest rank below the monarch.This noble ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Duke.png|center]]&lt;br /&gt;
&lt;br /&gt;
A Duke or Duchess can either be a monarch ruling over a duchy or a member of the nobility, historically of highest rank below the monarch.This noble tittle is ranked higher than [[Earl]] and lower than [[Regent]] in nobility system of Europe. This tittle is granted to a certain person by [[Regent|King]] of a Kingdom, to serve the King by ruling over a province and expanding it, helping in building of the kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To became a Duke, you don't need any in game mechanical requirements. A Regent can appoint upto 1 Earl for each castle the Kingdom own. &lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
Earl main duties are :&lt;br /&gt;
* Ruling over a province in a king's stead, trying to expand it&lt;br /&gt;
* Aid Regent/Kingdom in any possible ways &lt;br /&gt;
* Assuring King and Government safety &lt;br /&gt;
* Raise armies, even join them, in times of war&lt;br /&gt;
* Pay Taxes to king&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Duke.png</id>
		<title>File:Duke.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Duke.png"/>
				<updated>2016-04-19T18:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Earl</id>
		<title>Earl</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Earl"/>
				<updated>2016-03-17T22:27:23Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: Created page with &amp;quot;center  An Earl is member of nobility particularly a chieftain set to rule a territory in a king's stead. This noble tittle is ranked higher than [[Viscount]...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Earl.png|center]]&lt;br /&gt;
&lt;br /&gt;
An Earl is member of nobility particularly a chieftain set to rule a territory in a king's stead. This noble tittle is ranked higher than [[Viscount]] and lower than [[Duke]] in nobility system of Europe. This tittle is granted to a certain person by [[Regent|King]] of a Kingdom, to serve the King by ruling over a province.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To became an Earl, you don't need any in game mechanical requirements. A Regent can appoint upto 1 Earl for each castle the Kingdom own. &lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
Earl main duties are :&lt;br /&gt;
* Ruling over a province in a king's stead, trying to expand it&lt;br /&gt;
* Aid Regent/Kingdom in any possible ways &lt;br /&gt;
* Assuring King and Government safety &lt;br /&gt;
* Raise armies, even join them, in times of war&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Earl.png</id>
		<title>File:Earl.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Earl.png"/>
				<updated>2016-03-17T22:21:17Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Viscount</id>
		<title>Viscount</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Viscount"/>
				<updated>2016-03-17T22:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: Created page with &amp;quot;center  Viscount/Viscountess is a noble tittle, belong to lower nobiliary systems of Europe, ranked after Baron, this tittle is granted to a certain pers...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viscount.png|center]]&lt;br /&gt;
&lt;br /&gt;
Viscount/Viscountess is a noble tittle, belong to lower nobiliary systems of Europe, ranked after Baron, this tittle is granted to a certain person by [[Regent|King]] of a Nation. &lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To became a Viscount, you don't need any in game mechanical requirements. A Regent can appoint upto 1 Viscount for each castle the Kingdom own. &lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Viscount main duties are :&lt;br /&gt;
&lt;br /&gt;
* Aid the counts of Kingdom in managing province&lt;br /&gt;
* Join in army/armies of Kingdom, when the Regent call for it, to defend the nation or attack other kingdoms &lt;br /&gt;
* Assuring King and Government charges safety &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Viscount.png</id>
		<title>File:Viscount.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Viscount.png"/>
				<updated>2016-03-17T22:20:07Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Baron</id>
		<title>Baron</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Baron"/>
				<updated>2016-03-17T22:13:28Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Baron.png|center]]&lt;br /&gt;
&lt;br /&gt;
Baron is a title of honour, often hereditary, and ranks as one of the lower titles in the various nobiliary systems of Europe. The female equivalent is Baroness. Baron/Baroness is a person who got granted this tittle by [[Regent|King]] of a Kingdom to rule over a small county which belong to Kingdom.&lt;br /&gt;
&lt;br /&gt;
The Baron/Baroness is a noble tittle.&lt;br /&gt;
==Requirements==&lt;br /&gt;
To became a Baron, you don't need any in game mechanical requirements. A Regent can appoint upto 2 Baron for each castle the Kingdom own.&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
Baron main duties are :&lt;br /&gt;
* Ruling over a small county, trying to expand it&lt;br /&gt;
* Aid Regent/Kingdom in any possible ways &lt;br /&gt;
* Join in army/armies of Kingdom, when the Regent call for it, to defend the nation or attack other kingdoms&lt;br /&gt;
* Assuring King and Government charges safety &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Baron</id>
		<title>Baron</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Baron"/>
				<updated>2016-03-17T22:12:22Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: Created page with &amp;quot;center  Baron is a title of honour, often hereditary, and ranks as one of the lower titles in the various nobiliary systems of Europe. The female equivalent...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Baron.png|center]]&lt;br /&gt;
&lt;br /&gt;
Baron is a title of honour, often hereditary, and ranks as one of the lower titles in the various nobiliary systems of Europe. The female equivalent is Baroness. Baron/Baroness is a person who got granted this tittle by [[Regent|King]] of a Kingdom to rule over a small county which belong to Kingdom.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To became a Baron, you don't need any in game mechanical requirements. A Regent can appoint upto 2 Baron for each castle the Kingdom own.&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
Baron main duties are :&lt;br /&gt;
* Ruling over a small county, trying to expand it&lt;br /&gt;
* Aid Regent/Kingdom in any possible ways &lt;br /&gt;
* Join in army/armies of Kingdom, when the Regent call for it, to defend the nation or attack other kingdoms&lt;br /&gt;
* Assuring King and Government charges safety &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Baron.png</id>
		<title>File:Baron.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Baron.png"/>
				<updated>2016-03-17T22:07:57Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Royal_Palace</id>
		<title>Royal Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Royal_Palace"/>
				<updated>2016-03-16T17:40:29Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
{{Card&lt;br /&gt;
|Name=Royal Palace&lt;br /&gt;
|Image=[[File:Royalpalace.jpg|center]]&lt;br /&gt;
|Owner=[[Regent]]&lt;br /&gt;
|Storage= 100.000 kg&lt;br /&gt;
|RestFactor = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placed in the Kingdom capital city, the Royal palace host the [[Regent]]. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.&lt;br /&gt;
=Public links=&lt;br /&gt;
&lt;br /&gt;
==Offers to the Kingdom==&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the Kingdom and deposit some items in the Royal Palace storage.&lt;br /&gt;
&lt;br /&gt;
==The Throne Room==&lt;br /&gt;
&lt;br /&gt;
By selecting this function, you can enter in the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fullfill some requirements:&lt;br /&gt;
&lt;br /&gt;
# Be at least 90 days old&lt;br /&gt;
# Having at least a charisma 16&lt;br /&gt;
# Own a certain amount of money&lt;br /&gt;
&lt;br /&gt;
To become a Regent of a Kingdom the following silver coins are required:&lt;br /&gt;
&lt;br /&gt;
    [Kingdom_owned_regions] * 250 + 1500&lt;br /&gt;
&lt;br /&gt;
==Declare revolt==&lt;br /&gt;
By selecting this function, you can declare [[Revolting|Revolution]]&lt;br /&gt;
&lt;br /&gt;
=Reserved Links=&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
You can see what's stored in the Royal Palace and take stored items.&lt;br /&gt;
* Storage capacity — 10,000 kg (10 tons)&lt;br /&gt;
&lt;br /&gt;
==Declare Hostile Actions==&lt;br /&gt;
&lt;br /&gt;
The Regent can declare an hostile action against another kingdom or independent region.&lt;br /&gt;
&lt;br /&gt;
Possible hostile actions are:&lt;br /&gt;
&lt;br /&gt;
* [[Conquering Independent Region]]&lt;br /&gt;
* [[Conquering Region]]&lt;br /&gt;
* [[Raiding Region]]&lt;br /&gt;
&lt;br /&gt;
== Set Diplomacy Relations==&lt;br /&gt;
&lt;br /&gt;
===View and Modify Kingdom Diplomacy Relations===&lt;br /&gt;
&lt;br /&gt;
The Regent can see current diplomacy relations and change them. [[Diplomacy|More information on Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
===Give Access Permit===&lt;br /&gt;
&lt;br /&gt;
A Regent can assign access permits to individuals. This will give them permission to enter the Kingdom even though there is a diplomatic agreement that does not allow access. The permit has a 24 hour validity and requires a [[Paper]] and a [[Wax Seal]].&lt;br /&gt;
&lt;br /&gt;
== Declare Kingdom Laws==&lt;br /&gt;
&lt;br /&gt;
From this tab the Regent may declare, modify and cancel Kingdom Laws. For details and rules about declaring Laws check [[Rules for Writing Laws|here]]. A regent can edit a law before 72 hours from the last modification are passed. The law grace period will be 3 days starting from the last modification time.&lt;br /&gt;
&lt;br /&gt;
== List Appointed Vassals ==&lt;br /&gt;
&lt;br /&gt;
By using this function you will be able to display all Kingdom [[Vassal]]s and:&lt;br /&gt;
&lt;br /&gt;
* Write to them&lt;br /&gt;
* Assign them a region&lt;br /&gt;
* Revoke the role&lt;br /&gt;
&lt;br /&gt;
=== Appoint Vassals===&lt;br /&gt;
&lt;br /&gt;
You can appoint a Vassal that will control a Castle and eventually some Regions. Dismissing or assigning a government role will cost some Silver Coins. Resigning from role is free of charge. See [[Appoint/Removal Costs]] for details.&lt;br /&gt;
&lt;br /&gt;
== Assign Noble and Royal Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
The Tittles which can only be assigned to one person :&lt;br /&gt;
* 1 [[Prince]]&lt;br /&gt;
* 1 [[Marquis]]&lt;br /&gt;
The Tittles which can be assigned to more than one person ((Based on Castles number)) :&lt;br /&gt;
* 1 [[Duke]]&lt;br /&gt;
* 1 [[Earl]]&lt;br /&gt;
* 1 [[Viscount]]&lt;br /&gt;
* 2 [[Baron]]&lt;br /&gt;
&lt;br /&gt;
== Assign The Administrative Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Seneschal]]&lt;br /&gt;
* 1 [[Constable]]&lt;br /&gt;
* 1 [[Chancellor]] &lt;br /&gt;
* 1 [[Chamberlain]]&lt;br /&gt;
* 1 [[Treasurer]] &lt;br /&gt;
* 3 [[Ambassadors]]&lt;br /&gt;
* 1 [[Chaplain]]&lt;br /&gt;
&lt;br /&gt;
== Configure Tax Distribution Rule==&lt;br /&gt;
&lt;br /&gt;
By using this function a Regent can configure the Tax Distribution Rule. Tax Distribution Rule can go from 0% to 100% and determines how much percentage of Regional Taxes goes to Royal Palace or the Castle treasury.&lt;br /&gt;
 &lt;br /&gt;
 '''Example 1:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses 0% for citizens. Distribution rule is 70% to royalpalace, 30% to castle.&lt;br /&gt;
 A citizen will be able to buy the house for 360 s.c. Castle and Royal Palace will get 0 s.c. &lt;br /&gt;
&lt;br /&gt;
 '''Example 2:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses. 5% for citizens. Distribution rule is 70% to royalpalace, 30% to castle.&lt;br /&gt;
 A citizen will be able to buy the house for 378s.c. Royal Palace will get 12.6 s.c. and Castle 5.4 s.c.&lt;br /&gt;
&lt;br /&gt;
== Publish Announcements==&lt;br /&gt;
&lt;br /&gt;
From here the Regent can publish a Government announce or set the Kingdom Welcome message.&lt;br /&gt;
&lt;br /&gt;
===Welcome message===&lt;br /&gt;
&lt;br /&gt;
A Regent will be able to create or modify a welcome message. An automatic mail with the welcome message is sent to every newborn citizen.&lt;br /&gt;
&lt;br /&gt;
===Announcements===&lt;br /&gt;
&lt;br /&gt;
A king can write an announcement. All citizens will be able to see the Announcements page after login. It's possible to edit the message upto 24 hours after the first publication.&lt;br /&gt;
&lt;br /&gt;
== Manage Kingdom Projects==&lt;br /&gt;
&lt;br /&gt;
A regent can start a Kingdom project and choose to build a structure in a region. Possible choices are:&lt;br /&gt;
&lt;br /&gt;
* [[Academy]]&lt;br /&gt;
* [[Training Grounds]]&lt;br /&gt;
* [[Castle]]&lt;br /&gt;
&lt;br /&gt;
For more details, see [[Kingdom_(Community)_Projects]].&lt;br /&gt;
&lt;br /&gt;
== View Accountancy Reports==&lt;br /&gt;
&lt;br /&gt;
The Regent can view some accountancy report in the Royal Chancellery.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's resources including how these resources are distributed amongst the various governmental structures.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Basic Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's Basic resources status.&lt;br /&gt;
&lt;br /&gt;
===Property Report===&lt;br /&gt;
&lt;br /&gt;
With this report, a Regent knows who owns properties in his Kingdom.&lt;br /&gt;
&lt;br /&gt;
== Rest==&lt;br /&gt;
&lt;br /&gt;
The Regent can rest in the Royal Palace. For further details, see [[Resting]].&lt;br /&gt;
&lt;br /&gt;
=Related Bonuses=&lt;br /&gt;
&lt;br /&gt;
If a Royal Palace exists it gives:&lt;br /&gt;
&lt;br /&gt;
   60 cents/day * number of castles * each player that is alive and active in the last 48 hours in the Kingdom. &lt;br /&gt;
&lt;br /&gt;
Money will be deposited into Royal Palace Treasure.&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Royal_Palace</id>
		<title>Royal Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Royal_Palace"/>
				<updated>2016-03-16T17:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
{{Card&lt;br /&gt;
|Name=Royal Palace&lt;br /&gt;
|Image=[[File:Royalpalace.jpg|center]]&lt;br /&gt;
|Owner=[[Regent]]&lt;br /&gt;
|Storage= 100.000 kg&lt;br /&gt;
|RestFactor = 60&lt;br /&gt;
|Noble Titles =  1 [[Prince]], 1 [[Marquis]], 1 [[Duke]], 1 [[Earl]], 1 [[Viscount]], 2 [[Baron]]&lt;br /&gt;
|Administrative Titles = 1 [[Seneschal]], 1 [[Chancellor]], 1 [[Constable]], 1 [[Chamberlain]], 1[[Treasurer]], 3 [[Ambassador]]s, 1 [[Chaplain]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placed in the Kingdom capital city, the Royal palace host the [[Regent]]. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.&lt;br /&gt;
=Public links=&lt;br /&gt;
&lt;br /&gt;
==Offers to the Kingdom==&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the Kingdom and deposit some items in the Royal Palace storage.&lt;br /&gt;
&lt;br /&gt;
==The Throne Room==&lt;br /&gt;
&lt;br /&gt;
By selecting this function, you can enter in the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fullfill some requirements:&lt;br /&gt;
&lt;br /&gt;
# Be at least 90 days old&lt;br /&gt;
# Having at least a charisma 16&lt;br /&gt;
# Own a certain amount of money&lt;br /&gt;
&lt;br /&gt;
To become a Regent of a Kingdom the following silver coins are required:&lt;br /&gt;
&lt;br /&gt;
    [Kingdom_owned_regions] * 250 + 1500&lt;br /&gt;
&lt;br /&gt;
==Declare revolt==&lt;br /&gt;
By selecting this function, you can declare [[Revolting|Revolution]]&lt;br /&gt;
&lt;br /&gt;
=Reserved Links=&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
You can see what's stored in the Royal Palace and take stored items.&lt;br /&gt;
* Storage capacity — 10,000 kg (10 tons)&lt;br /&gt;
&lt;br /&gt;
==Declare Hostile Actions==&lt;br /&gt;
&lt;br /&gt;
The Regent can declare an hostile action against another kingdom or independent region.&lt;br /&gt;
&lt;br /&gt;
Possible hostile actions are:&lt;br /&gt;
&lt;br /&gt;
* [[Conquering Independent Region]]&lt;br /&gt;
* [[Conquering Region]]&lt;br /&gt;
* [[Raiding Region]]&lt;br /&gt;
&lt;br /&gt;
== Set Diplomacy Relations==&lt;br /&gt;
&lt;br /&gt;
===View and Modify Kingdom Diplomacy Relations===&lt;br /&gt;
&lt;br /&gt;
The Regent can see current diplomacy relations and change them. [[Diplomacy|More information on Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
===Give Access Permit===&lt;br /&gt;
&lt;br /&gt;
A Regent can assign access permits to individuals. This will give them permission to enter the Kingdom even though there is a diplomatic agreement that does not allow access. The permit has a 24 hour validity and requires a [[Paper]] and a [[Wax Seal]].&lt;br /&gt;
&lt;br /&gt;
== Declare Kingdom Laws==&lt;br /&gt;
&lt;br /&gt;
From this tab the Regent may declare, modify and cancel Kingdom Laws. For details and rules about declaring Laws check [[Rules for Writing Laws|here]]. A regent can edit a law before 72 hours from the last modification are passed. The law grace period will be 3 days starting from the last modification time.&lt;br /&gt;
&lt;br /&gt;
== List Appointed Vassals ==&lt;br /&gt;
&lt;br /&gt;
By using this function you will be able to display all Kingdom [[Vassal]]s and:&lt;br /&gt;
&lt;br /&gt;
* Write to them&lt;br /&gt;
* Assign them a region&lt;br /&gt;
* Revoke the role&lt;br /&gt;
&lt;br /&gt;
=== Appoint Vassals===&lt;br /&gt;
&lt;br /&gt;
You can appoint a Vassal that will control a Castle and eventually some Regions. Dismissing or assigning a government role will cost some Silver Coins. Resigning from role is free of charge. See [[Appoint/Removal Costs]] for details.&lt;br /&gt;
&lt;br /&gt;
== Assign Noble and Royal Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
The Tittles which can only be assigned to one person :&lt;br /&gt;
* 1 [[Prince]]&lt;br /&gt;
* 1 [[Marquis]]&lt;br /&gt;
The Tittles which can be assigned to more than one person ((Based on Castles number)) :&lt;br /&gt;
* 1 [[Duke]]&lt;br /&gt;
* 1 [[Earl]]&lt;br /&gt;
* 1 [[Viscount]]&lt;br /&gt;
* 2 [[Baron]]&lt;br /&gt;
&lt;br /&gt;
== Assign The Administrative Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Seneschal]]&lt;br /&gt;
* 1 [[Constable]]&lt;br /&gt;
* 1 [[Chancellor]] &lt;br /&gt;
* 1 [[Chamberlain]]&lt;br /&gt;
* 1 [[Treasurer]] &lt;br /&gt;
* 3 [[Ambassadors]]&lt;br /&gt;
* 1 [[Chaplain]]&lt;br /&gt;
&lt;br /&gt;
== Configure Tax Distribution Rule==&lt;br /&gt;
&lt;br /&gt;
By using this function a Regent can configure the Tax Distribution Rule. Tax Distribution Rule can go from 0% to 100% and determines how much percentage of Regional Taxes goes to Royal Palace or the Castle treasury.&lt;br /&gt;
 &lt;br /&gt;
 '''Example 1:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses 0% for citizens. Distribution rule is 70% to royalpalace, 30% to castle.&lt;br /&gt;
 A citizen will be able to buy the house for 360 s.c. Castle and Royal Palace will get 0 s.c. &lt;br /&gt;
&lt;br /&gt;
 '''Example 2:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses. 5% for citizens. Distribution rule is 70% to royalpalace, 30% to castle.&lt;br /&gt;
 A citizen will be able to buy the house for 378s.c. Royal Palace will get 12.6 s.c. and Castle 5.4 s.c.&lt;br /&gt;
&lt;br /&gt;
== Publish Announcements==&lt;br /&gt;
&lt;br /&gt;
From here the Regent can publish a Government announce or set the Kingdom Welcome message.&lt;br /&gt;
&lt;br /&gt;
===Welcome message===&lt;br /&gt;
&lt;br /&gt;
A Regent will be able to create or modify a welcome message. An automatic mail with the welcome message is sent to every newborn citizen.&lt;br /&gt;
&lt;br /&gt;
===Announcements===&lt;br /&gt;
&lt;br /&gt;
A king can write an announcement. All citizens will be able to see the Announcements page after login. It's possible to edit the message upto 24 hours after the first publication.&lt;br /&gt;
&lt;br /&gt;
== Manage Kingdom Projects==&lt;br /&gt;
&lt;br /&gt;
A regent can start a Kingdom project and choose to build a structure in a region. Possible choices are:&lt;br /&gt;
&lt;br /&gt;
* [[Academy]]&lt;br /&gt;
* [[Training Grounds]]&lt;br /&gt;
* [[Castle]]&lt;br /&gt;
&lt;br /&gt;
For more details, see [[Kingdom_(Community)_Projects]].&lt;br /&gt;
&lt;br /&gt;
== View Accountancy Reports==&lt;br /&gt;
&lt;br /&gt;
The Regent can view some accountancy report in the Royal Chancellery.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's resources including how these resources are distributed amongst the various governmental structures.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Basic Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's Basic resources status.&lt;br /&gt;
&lt;br /&gt;
===Property Report===&lt;br /&gt;
&lt;br /&gt;
With this report, a Regent knows who owns properties in his Kingdom.&lt;br /&gt;
&lt;br /&gt;
== Rest==&lt;br /&gt;
&lt;br /&gt;
The Regent can rest in the Royal Palace. For further details, see [[Resting]].&lt;br /&gt;
&lt;br /&gt;
=Related Bonuses=&lt;br /&gt;
&lt;br /&gt;
If a Royal Palace exists it gives:&lt;br /&gt;
&lt;br /&gt;
   60 cents/day * number of castles * each player that is alive and active in the last 48 hours in the Kingdom. &lt;br /&gt;
&lt;br /&gt;
Money will be deposited into Royal Palace Treasure.&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Bailiff</id>
		<title>Bailiff</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Bailiff"/>
				<updated>2016-03-16T17:31:09Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: Created page with &amp;quot;center  Bailiff is a person who got granted this tittle by Judge to serve court in various ways such as joining in courts, helping the judge in the ad...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bailiff.png|center]]&lt;br /&gt;
&lt;br /&gt;
Bailiff is a person who got granted this tittle by [[Judge]] to serve court in various ways such as joining in courts, helping the judge in the administration of justice and etc. The Bailiff directly work for the Judge and Court.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
To become a Bailiff , you don't need any in game requirements ((such as age, certain stats and etc)) . Any Judge can appoint upto 1 Bailiff for one Court. &lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
Bailiff main duties are : &lt;br /&gt;
&lt;br /&gt;
* Assists in various ways, the judge in the administration of justice&lt;br /&gt;
* Join in courts and crime cases to assisst the judge&lt;br /&gt;
* Gather evidence against the person who violated the law&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Bailiff.png</id>
		<title>File:Bailiff.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Bailiff.png"/>
				<updated>2016-03-16T17:26:25Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Drill_Master</id>
		<title>Drill Master</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Drill_Master"/>
				<updated>2016-03-16T17:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drillmaster.png|center]]&lt;br /&gt;
==Requirements==&lt;br /&gt;
Age : Atleast 30 Days old&lt;br /&gt;
 &lt;br /&gt;
Requir. Attribute level : Strength &amp;gt;= 12&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
Drill Master is appointed by [[Vassal]] and is responsible for managing [[Training Grounds]] . &lt;br /&gt;
&lt;br /&gt;
His main Duties are : &lt;br /&gt;
* Set Courses Hourly Price&lt;br /&gt;
* Stocking training ground with [[Wood Dummy]]&lt;br /&gt;
* Assign [[Trainer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Drillmaster.png</id>
		<title>File:Drillmaster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Drillmaster.png"/>
				<updated>2016-03-16T17:25:01Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Trainer</id>
		<title>Trainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Trainer"/>
				<updated>2016-03-16T17:24:17Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: Created page with &amp;quot;center  Trainer is a person who got granted this tittle by Drill Master to provide service to Training Camp and the Drill Master. They directly work f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trainer.png|center]]&lt;br /&gt;
&lt;br /&gt;
Trainer is a person who got granted this tittle by [[Drill Master]] to provide service to Training Camp and the Drill Master. They directly work for the Training Grounds and Drill Master.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
To become a Trainer, you don't need any in game requirements ((such as age, certain stats and etc)) . Any Drill Master can appoint upto 1 Trainer for one Training Ground. &lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
Trainer Main duties are:&lt;br /&gt;
&lt;br /&gt;
* Helps the Drill Master in the management of the Training Camp&lt;br /&gt;
* Provide services to soldiers of the camp such as training them in different areas, such as melee combat,archery and riding horses.&lt;br /&gt;
* Watching over camp order, making sure of soldiers health and preventing from any kind of violence withing the camp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Trainer.png</id>
		<title>File:Trainer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Trainer.png"/>
				<updated>2016-03-16T17:20:58Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Director_Assistant</id>
		<title>Director Assistant</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Director_Assistant"/>
				<updated>2016-03-16T17:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Assistant.png|center]]&lt;br /&gt;
&lt;br /&gt;
Director Assistant is a person who got granted this tittle by [[Academy Director]] to provide service to Academy and the Director. They directly work for the Academy.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
To become a Assistant, you don't need any in game requirements ((such as age, certain stats and etc)) . Any Director can appoint upto 1 Assistant for one [[Academy]].&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
&lt;br /&gt;
Assistant main duties are : &lt;br /&gt;
&lt;br /&gt;
* Helps the Academy Director in the management of the Academy&lt;br /&gt;
* Provide services to students of Academy such as teaching&lt;br /&gt;
* Watching over the books and library&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Lieutenant</id>
		<title>Lieutenant</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Lieutenant"/>
				<updated>2016-03-16T17:18:46Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Lieutenant is a person who got granted this tittle by [[Guard Captain]] and is an officer subjected to the Captain of the Guard. Lieutenants directly work for the [[Guard Captain]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To become a Lieutenant, you don't need any in game requirements ((such as age, certain stats and etc)) . Any Guard Captain can appoint upto 1 Lieutenant for one Barracks. &lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
Their main duties are : &lt;br /&gt;
&lt;br /&gt;
* Watch over the public order&lt;br /&gt;
* Leads a group of soldiers&lt;br /&gt;
* Help the Captain in order to arrest law breakers, thought they can't arrest people directly&lt;br /&gt;
* Join in army/armies in case of battles, revolts or attacking other Kingdoms, for King and Country&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Director_Assistant</id>
		<title>Director Assistant</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Director_Assistant"/>
				<updated>2016-03-16T17:18:37Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: Created page with &amp;quot;center  Director Assistant is a person who got granted this tittle by Academy Director to provide service to Academy and the Director. They directly...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Assistant.png|center]]&lt;br /&gt;
&lt;br /&gt;
Director Assistant is a person who got granted this tittle by [[Academy Director]] to provide service to Academy and the Director. They directly work for the Academy.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
To become a Assistant, you don't need any in game requirements ((such as age, certain stats and etc)) . Any Director can appoint upto 1 Assistant for one [[Academy]]. \&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
&lt;br /&gt;
Assistant main duties are : &lt;br /&gt;
&lt;br /&gt;
* Helps the Academy Director in the management of the Academy&lt;br /&gt;
* Provide services to students of Academy such as teaching&lt;br /&gt;
* Watching over the books and library&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Assistant.png</id>
		<title>File:Assistant.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Assistant.png"/>
				<updated>2016-03-16T17:14:13Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Academy_Director</id>
		<title>Academy Director</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Academy_Director"/>
				<updated>2016-03-16T17:13:35Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Academydirector.png|center]]&lt;br /&gt;
==Requirements==&lt;br /&gt;
Age : Atleast 30 Days old&lt;br /&gt;
&lt;br /&gt;
Requir. Attribute level : Intelligence &amp;gt;= 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
Academy Director is appointed by [[Vassal]] and is responsible for managing [[Academy]]&lt;br /&gt;
&lt;br /&gt;
His main duties are :&lt;br /&gt;
* Set Courses Hourly Price&lt;br /&gt;
* Stocking Academy with [[Paper]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Academydirector.png</id>
		<title>File:Academydirector.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Academydirector.png"/>
				<updated>2016-03-16T17:13:22Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Guard_Captain</id>
		<title>Guard Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Guard_Captain"/>
				<updated>2016-03-16T17:12:42Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GC.png|center]]&lt;br /&gt;
==Requirements==&lt;br /&gt;
Age : Atleast 7 Days Old&lt;br /&gt;
&lt;br /&gt;
Requir. Attribute level : Strength &amp;gt;= 11&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
The Guard Captain (GC) is appointed by the [[Vassal]], and is responsible for the city army. He works at the [[Barracks and Prisons]] or [[Barracks and Prisons - Level 2]].&lt;br /&gt;
His main duties are:&lt;br /&gt;
&lt;br /&gt;
* Assuring King and Government charges safety&lt;br /&gt;
* Managing Kingdom and city weapons and armors in a efficient way&lt;br /&gt;
* Coordinating army/armies in case of attacks from other Kingdoms or if attacking&lt;br /&gt;
* Taking note of citizen complaints, verify evidence and in case talk to the Magistrate and open a trial  (see [[The Trial]] for details)&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:GC.png</id>
		<title>File:GC.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:GC.png"/>
				<updated>2016-03-16T17:12:29Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Lieutenant</id>
		<title>Lieutenant</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Lieutenant"/>
				<updated>2016-03-16T17:11:25Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: Created page with &amp;quot;  Lieutenant is a person who got granted this tittle by Guard Captain and is an officer subjected to the Captain of the Guard. Lieutenants directly work for the [[Guard Ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Lieutenant is a person who got granted this tittle by [[Guard Captain]] and is an officer subjected to the Captain of the Guard. Lieutenants directly work for the [[Guard Captain]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To become a Lieutenant, you don't need any in game requirements ((such as age, certain stats and etc)) . Any Guard Captain can appoint upto 1 Lieutenant for one [[Barracks]]. &lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
Their main duties are : &lt;br /&gt;
&lt;br /&gt;
* Watch over the public order&lt;br /&gt;
* Leads a group of soldiers&lt;br /&gt;
* Help the Captain in order to arrest law breakers, thought they can't arrest people directly&lt;br /&gt;
* Join in army/armies in case of battles, revolts or attacking other Kingdoms, for King and Country&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Prefect</id>
		<title>Prefect</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Prefect"/>
				<updated>2016-03-16T17:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Perfect.png|center]]&lt;br /&gt;
&lt;br /&gt;
Perfect is a person who got granted this tittle by the [[Vassal]] to serve them by watching over the public order and law in region they are assigned to. Perfect are directly working for the [[Vassal]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
To become a Perfect, you don't need any in game requirements ((such as age, certain stats and etc)) . Any Vassal can appoint upto 1 Perfect for one castle. &lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
Their main duties are : &lt;br /&gt;
&lt;br /&gt;
* Watch over the Public Order&lt;br /&gt;
* Patrol in region area, from streets to The Landfill to ensure of order being held by local citizens&lt;br /&gt;
* Ensure of Citizens safety&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Prefect</id>
		<title>Prefect</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Prefect"/>
				<updated>2016-03-16T17:04:01Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: Created page with &amp;quot;center  Perfect is a person who got granted this tittle by the Vassal to serve them by watching over the public order and law in region they are assig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Perfect.png|center]]&lt;br /&gt;
&lt;br /&gt;
Perfect is a person who got granted this tittle by the [[Vassal]] to serve them by watching over the public order and law in region they are assigned to. Perfect are directly working for the [[Vassal]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
To become a Perfect, you don't need any in game requirements ((such as age, certain stats and etc)) . Any Vassal can appoint upto 1 Perfect for one castle. &lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
Their main duties are : &lt;br /&gt;
&lt;br /&gt;
* Watch over the Public Order&lt;br /&gt;
* Patrol in region area, from streets to The Landfill to ensure of order being held by local citizens&lt;br /&gt;
* Ensure of Citizens safety&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Perfect.png</id>
		<title>File:Perfect.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Perfect.png"/>
				<updated>2016-03-16T16:58:07Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Customs_Officer</id>
		<title>Customs Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Customs_Officer"/>
				<updated>2016-03-16T16:57:25Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Custom Officer is a person who got granted this tittle by [[Vassal]] to service them by watching over Markets and Commerce to ensure their safety. Custom Officers are mostly at service of a vassal directly, and are working for the Lordship. &lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To become a Custom Officer, you don't need any in game requirements ((such as age, certain stats and etc)) . Any Vassal can appoint upto 1 Custom Officer for one castle. &lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Their main duties are :&lt;br /&gt;
&lt;br /&gt;
* Watch over Markets and Commerce&lt;br /&gt;
* Help to ensure safety of merchants in Marketplace &lt;br /&gt;
* Stop any susceptive material which enter the Kingdom&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Knight</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Knight"/>
				<updated>2016-03-16T16:57:01Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Knight.png|center]]&lt;br /&gt;
Knights are people who are granted an honorary title of knighthood by a vassal for service the vassal or country especially in military capacity. Knighthood is considered as a class of lower nobility, thought as the time had passed on they became ideals of chivalry.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To became a knight , you don't need any in game mechanical requirements. A vassal can appoint upto 4 knights from one castle. &lt;br /&gt;
&lt;br /&gt;
This role is mainly for Role Playing purposes.&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
Their main duties are : (( ''This duties are set in RP mode''))&lt;br /&gt;
&lt;br /&gt;
* Assuring King and Government charges safety&lt;br /&gt;
* Joining in army/armies in case of attacks from other Kingdoms or if attacking&lt;br /&gt;
* Aid vassal/country in any possible ways&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Lord</id>
		<title>Lord</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Lord"/>
				<updated>2016-03-16T16:56:42Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lord.png|center]]&lt;br /&gt;
&lt;br /&gt;
Lord/Lady is a person who got granted this honorable tittle by a [[Vassal]] to provide aid and services to [[Vassal]] or Kingdom, to expand and grow to an empire. Mostly Lords/Ladies are people who are in Vassal household, helping the vassal to strength its regions.&lt;br /&gt;
&lt;br /&gt;
Lord/Lady is considered as a class of nobility.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
To become a lord, you don't need any in game requirements ((such as age, certain stats and etc)) . Any [[Vassal]] can appoint upto 2 lord/lady for one castle.&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
Their main duties are : &lt;br /&gt;
* Assuring King, Vassal and Kingdom safety &lt;br /&gt;
* Help to expand Vassal,King or Kingdom power in any possible way&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Roles]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Customs_Officer</id>
		<title>Customs Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Customs_Officer"/>
				<updated>2016-03-16T16:56:14Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: Created page with &amp;quot; Custom Officer is a person who got granted this tittle by Vassal to service them by watching over Markets and Commerce to ensure their safety. Custom Officers are mostly ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Custom Officer is a person who got granted this tittle by [[Vassal]] to service them by watching over Markets and Commerce to ensure their safety. Custom Officers are mostly at service of a vassal directly, and are working for the Lordship. &lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To become a Custom Officer, you don't need any in game requirements ((such as age, certain stats and etc)) . Any Vassal can appoint upto 1 Custom Officer for one castle. &lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties== &lt;br /&gt;
Their main duties are :&lt;br /&gt;
&lt;br /&gt;
* Watch over Markets and Commerce&lt;br /&gt;
* Help to ensure safety of merchants in Marketplace &lt;br /&gt;
* Stop any susceptive material which enter the Kingdom&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Lord</id>
		<title>Lord</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Lord"/>
				<updated>2016-03-16T16:43:58Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: Created page with &amp;quot;center  Lord/Lady is a person who got granted this honorable tittle by a Vassal to provide aid and services to Vassal or Kingdom, to expand and grow ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lord.png|center]]&lt;br /&gt;
&lt;br /&gt;
Lord/Lady is a person who got granted this honorable tittle by a [[Vassal]] to provide aid and services to [[Vassal]] or Kingdom, to expand and grow to an empire. Mostly Lords/Ladies are people who are in Vassal household, helping the vassal to strength its regions.&lt;br /&gt;
&lt;br /&gt;
Lord/Lady is considered as a class of nobility.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
To become a lord, you don't need any in game requirements ((such as age, certain stats and etc)) . Any [[Vassal]] can appoint upto 2 lord/lady for one castle.&lt;br /&gt;
&lt;br /&gt;
''This role is mainly for Role Playing purposes. ''&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
&lt;br /&gt;
Their main duties are : &lt;br /&gt;
* Assuring King, Vassal and Kingdom safety &lt;br /&gt;
* Help to expand Vassal,King or Kingdom power in any possible way&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Lord.png</id>
		<title>File:Lord.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Lord.png"/>
				<updated>2016-03-16T16:43:43Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Knight</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Knight"/>
				<updated>2016-03-16T16:33:00Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Knight.png|center]]&lt;br /&gt;
Knights are people who are granted an honorary title of knighthood by a vassal for service the vassal or country especially in military capacity. Knighthood is considered as a class of lower nobility, thought as the time had passed on they became ideals of chivalry.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To became a knight , you don't need any in game mechanical requirements. A vassal can appoint upto 4 knights from one castle. &lt;br /&gt;
&lt;br /&gt;
This role is mainly for Role Playing purposes.&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
Their main duties are : (( ''This duties are set in RP mode''))&lt;br /&gt;
&lt;br /&gt;
* Assuring King and Government charges safety&lt;br /&gt;
* Joining in army/armies in case of attacks from other Kingdoms or if attacking&lt;br /&gt;
* Aid vassal/country in any possible ways&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Knight.png</id>
		<title>File:Knight.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Knight.png"/>
				<updated>2016-03-16T16:31:49Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Knight</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Knight"/>
				<updated>2016-03-16T16:29:38Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: Created page with &amp;quot;Knights are people who are granted an honorary title of knighthood by a vassal for service the vassal or country especially in military capacity. Knighthood is considered as a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knights are people who are granted an honorary title of knighthood by a vassal for service the vassal or country especially in military capacity. Knighthood is considered as a class of lower nobility, thought as the time had passed on they became ideals of chivalry.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To became a knight , you don't need any in game mechanical requirements. A vassal can appoint upto 4 knights from one castle. &lt;br /&gt;
&lt;br /&gt;
This role is mainly for Role Playing purposes.&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
Their main duties are : (( ''This duties are set in RP mode''))&lt;br /&gt;
&lt;br /&gt;
* Assuring King and Government charges safety&lt;br /&gt;
* Joining in army/armies in case of attacks from other Kingdoms or if attacking&lt;br /&gt;
* Aid vassal/country in any possible ways&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Barracks_and_Prisons</id>
		<title>Barracks and Prisons</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Barracks_and_Prisons"/>
				<updated>2016-03-16T16:13:21Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: /* Noble and Royal Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Barracks and Prisons=&lt;br /&gt;
{{TOCr}}{{Card&lt;br /&gt;
|Name=Barracks&lt;br /&gt;
|Image=[[File:Barracks_1.jpg|center]]&lt;br /&gt;
|Owner=[[Guard Captain]]&lt;br /&gt;
|Storage= ---&lt;br /&gt;
|RestFactor = 6.74&lt;br /&gt;
|Titles =  1 [[Lieutenant]] &lt;br /&gt;
|Launcher = [[Vassal]]&lt;br /&gt;
|ResNeed = 600 [[Brick]]s&amp;lt;br&amp;gt;300 [[Wood Piece]]s&amp;lt;br&amp;gt;300 [[Stone Piece]]s&lt;br /&gt;
|Time = 750 hours&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Guard Captain is the responsible of these structures. He manages the local army and the justice by executing Court sentences.&lt;br /&gt;
&lt;br /&gt;
For more details and insights of the Barracks and Prisons functions please refer to [[Guard Captain]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Public Links==&lt;br /&gt;
&lt;br /&gt;
===Offers to the Prison===&lt;br /&gt;
&lt;br /&gt;
You can donate some money or items to the City Barracks.&lt;br /&gt;
&lt;br /&gt;
===Clean the prisons===&lt;br /&gt;
&lt;br /&gt;
Cleaning the prison is an entry job for the newborn.&lt;br /&gt;
&lt;br /&gt;
* Conditions: None&lt;br /&gt;
* Duration: 2.5 hours&lt;br /&gt;
* Glut required: 2%&lt;br /&gt;
* Energy required: 16%&lt;br /&gt;
* Gain: 5 coins, 1 bread loaf&lt;br /&gt;
&lt;br /&gt;
==Reserved Links==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
The Guard Captain can access the Barracks storage.&lt;br /&gt;
&lt;br /&gt;
===Noble and Royal Titles===&lt;br /&gt;
By clicking this link, the Judge can assign some titles: &lt;br /&gt;
* 1x [[Lieutenant]]&lt;br /&gt;
&lt;br /&gt;
===Manage prisoners===&lt;br /&gt;
&lt;br /&gt;
Here the Guard Captain can look a the imprisoned players and can free them by specifying a reason. A Prison can host '''7''' criminals at most.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Manage Restrain Orders===&lt;br /&gt;
&lt;br /&gt;
From this page a Guard Captain can create or cancel Restrain Orders. For the effects, see [[Restrain]].&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-2.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-3.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
===Rest===&lt;br /&gt;
&lt;br /&gt;
The Guard captain can rest in the Barracks. See [[Resting]].&lt;br /&gt;
&lt;br /&gt;
[[Category: InGame links]] &lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Barracks_and_Prisons</id>
		<title>Barracks and Prisons</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Barracks_and_Prisons"/>
				<updated>2016-03-16T16:12:28Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: /* Reserved Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Barracks and Prisons=&lt;br /&gt;
{{TOCr}}{{Card&lt;br /&gt;
|Name=Barracks&lt;br /&gt;
|Image=[[File:Barracks_1.jpg|center]]&lt;br /&gt;
|Owner=[[Guard Captain]]&lt;br /&gt;
|Storage= ---&lt;br /&gt;
|RestFactor = 6.74&lt;br /&gt;
|Titles =  1 [[Lieutenant]] &lt;br /&gt;
|Launcher = [[Vassal]]&lt;br /&gt;
|ResNeed = 600 [[Brick]]s&amp;lt;br&amp;gt;300 [[Wood Piece]]s&amp;lt;br&amp;gt;300 [[Stone Piece]]s&lt;br /&gt;
|Time = 750 hours&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Guard Captain is the responsible of these structures. He manages the local army and the justice by executing Court sentences.&lt;br /&gt;
&lt;br /&gt;
For more details and insights of the Barracks and Prisons functions please refer to [[Guard Captain]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Public Links==&lt;br /&gt;
&lt;br /&gt;
===Offers to the Prison===&lt;br /&gt;
&lt;br /&gt;
You can donate some money or items to the City Barracks.&lt;br /&gt;
&lt;br /&gt;
===Clean the prisons===&lt;br /&gt;
&lt;br /&gt;
Cleaning the prison is an entry job for the newborn.&lt;br /&gt;
&lt;br /&gt;
* Conditions: None&lt;br /&gt;
* Duration: 2.5 hours&lt;br /&gt;
* Glut required: 2%&lt;br /&gt;
* Energy required: 16%&lt;br /&gt;
* Gain: 5 coins, 1 bread loaf&lt;br /&gt;
&lt;br /&gt;
==Reserved Links==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
The Guard Captain can access the Barracks storage.&lt;br /&gt;
&lt;br /&gt;
===Noble and Royal Titles===&lt;br /&gt;
By clicking this link, the Judge can assign some titles: &lt;br /&gt;
* 1x Lieutenant&lt;br /&gt;
&lt;br /&gt;
===Manage prisoners===&lt;br /&gt;
&lt;br /&gt;
Here the Guard Captain can look a the imprisoned players and can free them by specifying a reason. A Prison can host '''7''' criminals at most.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Manage Restrain Orders===&lt;br /&gt;
&lt;br /&gt;
From this page a Guard Captain can create or cancel Restrain Orders. For the effects, see [[Restrain]].&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-2.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-3.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
===Rest===&lt;br /&gt;
&lt;br /&gt;
The Guard captain can rest in the Barracks. See [[Resting]].&lt;br /&gt;
&lt;br /&gt;
[[Category: InGame links]] &lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Academy</id>
		<title>Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Academy"/>
				<updated>2016-03-16T16:10:21Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: /* Assign Noble Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Academy=&lt;br /&gt;
{{TOCr}}{{Card&lt;br /&gt;
|Name=Academy&lt;br /&gt;
|Image=[[File:Academy_1.jpg|center]]&lt;br /&gt;
|Owner=[[Academy Director]]&lt;br /&gt;
|Storage= --- kg&lt;br /&gt;
|RestFactor =  6.74&lt;br /&gt;
|Titles =  1 [[Director Assistant ]]&lt;br /&gt;
|Launcher = [[Vassal]]&lt;br /&gt;
|ResNeed = 2000 [[Wood Piece]]s&amp;lt;br&amp;gt;2000 [[Stone Piece]]s&amp;lt;br&amp;gt;1000 [[Iron Piece]]s&lt;br /&gt;
|Time = 4000 hours&lt;br /&gt;
}}&lt;br /&gt;
The Academy is managed by the [[Academy Director]]. In the Academy you can study and improve your skills. &lt;br /&gt;
Currently the following courses are available:&lt;br /&gt;
&lt;br /&gt;
* Retorica and Grammar (Increases Carisma)&lt;br /&gt;
* Logic, Arts and Literature (Increases Intelligence)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Public Links==&lt;br /&gt;
&lt;br /&gt;
===Donate===&lt;br /&gt;
By clicking this link you can donate some money or items to the Academy.&lt;br /&gt;
&lt;br /&gt;
===Info===&lt;br /&gt;
By clicking this link you will see some information about who founded the Academy and who contributed to build it.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:academy-2.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Study===&lt;br /&gt;
&lt;br /&gt;
By clicking this link you will be able to study and then improve your attributes. You can study the course at a level that will increase your current attribute value by 1. For example, if your carisma is '''one''', you will be able to study a '''level 2''' course.&lt;br /&gt;
&lt;br /&gt;
The time for completing a course increases directly with the level.&lt;br /&gt;
&lt;br /&gt;
The ''Academy Director'' should assure that the ''Academy'' has enough paper. A '''single piece of paper''' can be used for '''three hours of lesson'''. The ''Academy Director'' can deposit paper pieces in the ''Academy'' storage.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:academy-3.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Reserved Links==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
You can see what's stored in the structure and take stored items.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
====Assign Noble Roles====&lt;br /&gt;
You can view and assign titles. &lt;br /&gt;
&lt;br /&gt;
* 1x [[Director Assistant ]]&lt;br /&gt;
&lt;br /&gt;
====Set Courses Hourly Price====&lt;br /&gt;
&lt;br /&gt;
In this page the Academy Director can set the Courses Hourly Price. Two different prices can be set for citizens and foreigners.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:academy-4.jpg]]&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Academy</id>
		<title>Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Academy"/>
				<updated>2016-03-16T16:09:32Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Academy=&lt;br /&gt;
{{TOCr}}{{Card&lt;br /&gt;
|Name=Academy&lt;br /&gt;
|Image=[[File:Academy_1.jpg|center]]&lt;br /&gt;
|Owner=[[Academy Director]]&lt;br /&gt;
|Storage= --- kg&lt;br /&gt;
|RestFactor =  6.74&lt;br /&gt;
|Titles =  1 [[Director Assistant ]]&lt;br /&gt;
|Launcher = [[Vassal]]&lt;br /&gt;
|ResNeed = 2000 [[Wood Piece]]s&amp;lt;br&amp;gt;2000 [[Stone Piece]]s&amp;lt;br&amp;gt;1000 [[Iron Piece]]s&lt;br /&gt;
|Time = 4000 hours&lt;br /&gt;
}}&lt;br /&gt;
The Academy is managed by the [[Academy Director]]. In the Academy you can study and improve your skills. &lt;br /&gt;
Currently the following courses are available:&lt;br /&gt;
&lt;br /&gt;
* Retorica and Grammar (Increases Carisma)&lt;br /&gt;
* Logic, Arts and Literature (Increases Intelligence)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Public Links==&lt;br /&gt;
&lt;br /&gt;
===Donate===&lt;br /&gt;
By clicking this link you can donate some money or items to the Academy.&lt;br /&gt;
&lt;br /&gt;
===Info===&lt;br /&gt;
By clicking this link you will see some information about who founded the Academy and who contributed to build it.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:academy-2.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Study===&lt;br /&gt;
&lt;br /&gt;
By clicking this link you will be able to study and then improve your attributes. You can study the course at a level that will increase your current attribute value by 1. For example, if your carisma is '''one''', you will be able to study a '''level 2''' course.&lt;br /&gt;
&lt;br /&gt;
The time for completing a course increases directly with the level.&lt;br /&gt;
&lt;br /&gt;
The ''Academy Director'' should assure that the ''Academy'' has enough paper. A '''single piece of paper''' can be used for '''three hours of lesson'''. The ''Academy Director'' can deposit paper pieces in the ''Academy'' storage.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:academy-3.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Reserved Links==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
You can see what's stored in the structure and take stored items.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
====Assign Noble Roles====&lt;br /&gt;
You can view and assign titles. &lt;br /&gt;
&lt;br /&gt;
1x [[Director Assistant ]]&lt;br /&gt;
====Set Courses Hourly Price====&lt;br /&gt;
&lt;br /&gt;
In this page the Academy Director can set the Courses Hourly Price. Two different prices can be set for citizens and foreigners.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:academy-4.jpg]]&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Academy</id>
		<title>Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Academy"/>
				<updated>2016-03-16T16:08:44Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Academy=&lt;br /&gt;
{{TOCr}}{{Card&lt;br /&gt;
|Name=Academy&lt;br /&gt;
|Image=[[File:Academy_1.jpg|center]]&lt;br /&gt;
|Owner=[[Academy Director]]&lt;br /&gt;
|Storage= --- kg&lt;br /&gt;
|RestFactor =  6.74&lt;br /&gt;
|Titles =  1 Teacher&lt;br /&gt;
|Launcher = [[Vassal]]&lt;br /&gt;
|ResNeed = 2000 [[Wood Piece]]s&amp;lt;br&amp;gt;2000 [[Stone Piece]]s&amp;lt;br&amp;gt;1000 [[Iron Piece]]s&lt;br /&gt;
|Time = 4000 hours&lt;br /&gt;
}}&lt;br /&gt;
The Academy is managed by the [[Academy Director]]. In the Academy you can study and improve your skills. &lt;br /&gt;
Currently the following courses are available:&lt;br /&gt;
&lt;br /&gt;
* Retorica and Grammar (Increases Carisma)&lt;br /&gt;
* Logic, Arts and Literature (Increases Intelligence)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Public Links==&lt;br /&gt;
&lt;br /&gt;
===Donate===&lt;br /&gt;
By clicking this link you can donate some money or items to the Academy.&lt;br /&gt;
&lt;br /&gt;
===Info===&lt;br /&gt;
By clicking this link you will see some information about who founded the Academy and who contributed to build it.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:academy-2.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Study===&lt;br /&gt;
&lt;br /&gt;
By clicking this link you will be able to study and then improve your attributes. You can study the course at a level that will increase your current attribute value by 1. For example, if your carisma is '''one''', you will be able to study a '''level 2''' course.&lt;br /&gt;
&lt;br /&gt;
The time for completing a course increases directly with the level.&lt;br /&gt;
&lt;br /&gt;
The ''Academy Director'' should assure that the ''Academy'' has enough paper. A '''single piece of paper''' can be used for '''three hours of lesson'''. The ''Academy Director'' can deposit paper pieces in the ''Academy'' storage.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:academy-3.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Reserved Links==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
You can see what's stored in the structure and take stored items.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
====Assign Noble Roles====&lt;br /&gt;
You can view and assign titles. &lt;br /&gt;
&lt;br /&gt;
1x [[Director Assistant ]]&lt;br /&gt;
====Set Courses Hourly Price====&lt;br /&gt;
&lt;br /&gt;
In this page the Academy Director can set the Courses Hourly Price. Two different prices can be set for citizens and foreigners.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:academy-4.jpg]]&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Academy</id>
		<title>Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Academy"/>
				<updated>2016-03-16T16:08:09Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: /* Reserved Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Academy=&lt;br /&gt;
{{TOCr}}{{Card&lt;br /&gt;
|Name=Academy&lt;br /&gt;
|Image=[[File:Academy_1.jpg|center]]&lt;br /&gt;
|Owner=[[Academy Director]]&lt;br /&gt;
|Storage= --- kg&lt;br /&gt;
|RestFactor =  6.74&lt;br /&gt;
|Titles =  1 Teacher&lt;br /&gt;
|Launcher = [[Vassal]]&lt;br /&gt;
|ResNeed = 2000 [[Wood Piece]]s&amp;lt;br&amp;gt;2000 [[Stone Piece]]s&amp;lt;br&amp;gt;1000 [[Iron Piece]]s&lt;br /&gt;
|Time = 4000 hours&lt;br /&gt;
}}&lt;br /&gt;
The Academy is managed by the [[Academy Director]]. In the Academy you can study and improve your skills. &lt;br /&gt;
Currently the following courses are available:&lt;br /&gt;
&lt;br /&gt;
* Retorica and Grammar (Increases Carisma)&lt;br /&gt;
* Logic, Arts and Literature (Increases Intelligence)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Public Links==&lt;br /&gt;
&lt;br /&gt;
===Donate===&lt;br /&gt;
By clicking this link you can donate some money or items to the Academy.&lt;br /&gt;
&lt;br /&gt;
===Info===&lt;br /&gt;
By clicking this link you will see some information about who founded the Academy and who contributed to build it.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:academy-2.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Study===&lt;br /&gt;
&lt;br /&gt;
By clicking this link you will be able to study and then improve your attributes. You can study the course at a level that will increase your current attribute value by 1. For example, if your carisma is '''one''', you will be able to study a '''level 2''' course.&lt;br /&gt;
&lt;br /&gt;
The time for completing a course increases directly with the level.&lt;br /&gt;
&lt;br /&gt;
The ''Academy Director'' should assure that the ''Academy'' has enough paper. A '''single piece of paper''' can be used for '''three hours of lesson'''. The ''Academy Director'' can deposit paper pieces in the ''Academy'' storage.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:academy-3.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Reserved Links==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
You can see what's stored in the structure and take stored items.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
====Assign Noble Roles====&lt;br /&gt;
You can view and assign titles. &lt;br /&gt;
1x [[Director Assistant ]]&lt;br /&gt;
====Set Courses Hourly Price====&lt;br /&gt;
&lt;br /&gt;
In this page the Academy Director can set the Courses Hourly Price. Two different prices can be set for citizens and foreigners.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:academy-4.jpg]]&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Training_Grounds</id>
		<title>Training Grounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Training_Grounds"/>
				<updated>2016-03-16T16:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: /* Noble and Royal titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Training Grounds=&lt;br /&gt;
{{TOCr}}{{Card&lt;br /&gt;
|Name=Training Grounds&lt;br /&gt;
|Image=[[File:Trainingground1.jpg|center]]&lt;br /&gt;
|Owner=[[Drill Master]]&lt;br /&gt;
|Storage= --- kg&lt;br /&gt;
|RestFactor =  6.74&lt;br /&gt;
|Titles =  1 [[Trainer]] &lt;br /&gt;
|Launcher = [[Vassal]]&lt;br /&gt;
|ResNeed = 3000 [[Wood Piece]]s&amp;lt;br&amp;gt;3000 [[Stone Piece]]s&amp;lt;br&amp;gt;1500 [[Iron Piece]]s&lt;br /&gt;
|Time = 6000 hours&lt;br /&gt;
}}&lt;br /&gt;
The Training Grounds are managed by the [[Drill Master]]. In the training grounds you can study and improve your skills. Currently the following courses are available:&lt;br /&gt;
&lt;br /&gt;
* Battle Techniques - Strength (Increases Strength)&lt;br /&gt;
* Battle Techniques - Agility (Increases Dexterity)&lt;br /&gt;
* Strengthening (Increases Constitution)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Public Links==&lt;br /&gt;
&lt;br /&gt;
===Donate===&lt;br /&gt;
By clicking this link you can donate some money or items to the Academy.&lt;br /&gt;
&lt;br /&gt;
===Info===&lt;br /&gt;
By clicking this link you will see some information about who founded the Training Grounds and who contributed to build it.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:trgr-2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Train===&lt;br /&gt;
By clicking this link you will be able to study and then improve your attributes. You can study the Course at a level that will increase your current attribute value by 1. For example, if your strength is 1, you will be able to study a level 2 course.&lt;br /&gt;
&lt;br /&gt;
The time for completing a Course increases in a linear way with in relatin to the character level.&lt;br /&gt;
&lt;br /&gt;
The ''Drilling Master'' should assure that the ''Training Grounds'' have enough Wooden Dummies at any time. A '''single wooden dummy''' may be used for up to '''sixty hours of training'''. &lt;br /&gt;
&lt;br /&gt;
The ''Drill Master'' can deposit wooden dummyes in the ''Training Grounds'' storage.&lt;br /&gt;
&lt;br /&gt;
[[File:trgr-3.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Train with a sparring partner===&lt;br /&gt;
&lt;br /&gt;
By using this functionality it will be possible to train with a sparring partner in the Training Grounds for silver coins or doubloons and get details about how the [[Battle Engine]] works.&lt;br /&gt;
&lt;br /&gt;
[[File:Training-with-sparring-partner.png|400px]]&lt;br /&gt;
&lt;br /&gt;
    Note: The statistics and insights, obviously are not related to the real Guglielmo Di Valenza but on the stats and equipment configured in the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reserved Links==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
You can see what's stored in the structure and take stored items.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
&lt;br /&gt;
===Noble and Royal titles===&lt;br /&gt;
You can view and assign titles.&lt;br /&gt;
* 1 [[Trainer]]&lt;br /&gt;
&lt;br /&gt;
===Set Courses Hourly Price===&lt;br /&gt;
&lt;br /&gt;
In this page the Drill Master can set the Courses Hourly Price.&lt;br /&gt;
&lt;br /&gt;
[[File:Untitled.png|600px]]&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Native_Numbers</id>
		<title>Native Numbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Native_Numbers"/>
				<updated>2016-03-05T11:20:19Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: Created page with &amp;quot;==Native Numbers== This is information on how many natives will join in battles of different kingdoms , which depend on Kingdom Regions Number   '''Native Numbers'''  {|class=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Native Numbers==&lt;br /&gt;
This is information on how many natives will join in battles of different kingdoms , which depend on Kingdom Regions Number&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Native Numbers'''&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Kingdom Regions Number&lt;br /&gt;
!Native Numbers in battle&lt;br /&gt;
|- &lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|- &lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|- &lt;br /&gt;
|3&lt;br /&gt;
|13&lt;br /&gt;
|- &lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|- &lt;br /&gt;
|5&lt;br /&gt;
|16&lt;br /&gt;
|- &lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|- &lt;br /&gt;
|7&lt;br /&gt;
|19&lt;br /&gt;
|- &lt;br /&gt;
|8&lt;br /&gt;
|21&lt;br /&gt;
|- &lt;br /&gt;
|9&lt;br /&gt;
|23&lt;br /&gt;
|- &lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|- &lt;br /&gt;
|11&lt;br /&gt;
|27&lt;br /&gt;
|- &lt;br /&gt;
|12&lt;br /&gt;
|29&lt;br /&gt;
|- &lt;br /&gt;
|13&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
|14&lt;br /&gt;
|34&lt;br /&gt;
|- &lt;br /&gt;
|15&lt;br /&gt;
|36&lt;br /&gt;
|- &lt;br /&gt;
|16&lt;br /&gt;
|38&lt;br /&gt;
|- &lt;br /&gt;
|17&lt;br /&gt;
|40&lt;br /&gt;
|- &lt;br /&gt;
|18&lt;br /&gt;
|43&lt;br /&gt;
|- &lt;br /&gt;
|19&lt;br /&gt;
|45&lt;br /&gt;
|- &lt;br /&gt;
|20&lt;br /&gt;
|48&lt;br /&gt;
|- &lt;br /&gt;
|21&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
|22&lt;br /&gt;
|53&lt;br /&gt;
|- &lt;br /&gt;
|23&lt;br /&gt;
|55&lt;br /&gt;
|- &lt;br /&gt;
|24&lt;br /&gt;
|58&lt;br /&gt;
|- &lt;br /&gt;
|25&lt;br /&gt;
|61&lt;br /&gt;
|- &lt;br /&gt;
|26&lt;br /&gt;
|63&lt;br /&gt;
|- &lt;br /&gt;
|27&lt;br /&gt;
|66&lt;br /&gt;
|- &lt;br /&gt;
|28&lt;br /&gt;
|69&lt;br /&gt;
|- &lt;br /&gt;
|29&lt;br /&gt;
|71&lt;br /&gt;
|- &lt;br /&gt;
|30&lt;br /&gt;
|74&lt;br /&gt;
|- &lt;br /&gt;
|31&lt;br /&gt;
|77&lt;br /&gt;
|- &lt;br /&gt;
|32&lt;br /&gt;
|80&lt;br /&gt;
|- &lt;br /&gt;
|33&lt;br /&gt;
|83&lt;br /&gt;
|- &lt;br /&gt;
|34&lt;br /&gt;
|85&lt;br /&gt;
|- &lt;br /&gt;
|35&lt;br /&gt;
|88&lt;br /&gt;
|- &lt;br /&gt;
|36&lt;br /&gt;
|91&lt;br /&gt;
|- &lt;br /&gt;
|37&lt;br /&gt;
|94&lt;br /&gt;
|- &lt;br /&gt;
|38&lt;br /&gt;
|97&lt;br /&gt;
|- &lt;br /&gt;
|39&lt;br /&gt;
|100&lt;br /&gt;
|- &lt;br /&gt;
|40&lt;br /&gt;
|103&lt;br /&gt;
|- &lt;br /&gt;
|41&lt;br /&gt;
|106&lt;br /&gt;
|- &lt;br /&gt;
|42&lt;br /&gt;
|109&lt;br /&gt;
|- &lt;br /&gt;
|43&lt;br /&gt;
|112&lt;br /&gt;
|- &lt;br /&gt;
|44&lt;br /&gt;
|116&lt;br /&gt;
|- &lt;br /&gt;
|45&lt;br /&gt;
|119&lt;br /&gt;
|- &lt;br /&gt;
|46&lt;br /&gt;
|122&lt;br /&gt;
|- &lt;br /&gt;
|47&lt;br /&gt;
|125&lt;br /&gt;
|- &lt;br /&gt;
|48&lt;br /&gt;
|128&lt;br /&gt;
|- &lt;br /&gt;
|49&lt;br /&gt;
|131&lt;br /&gt;
|- &lt;br /&gt;
|50&lt;br /&gt;
|135&lt;br /&gt;
|- &lt;br /&gt;
|51&lt;br /&gt;
|138&lt;br /&gt;
|- &lt;br /&gt;
|52&lt;br /&gt;
|141&lt;br /&gt;
|- &lt;br /&gt;
|53&lt;br /&gt;
|145&lt;br /&gt;
|- &lt;br /&gt;
|54&lt;br /&gt;
|148&lt;br /&gt;
|- &lt;br /&gt;
|55&lt;br /&gt;
|151&lt;br /&gt;
|- &lt;br /&gt;
|56&lt;br /&gt;
|154&lt;br /&gt;
|- &lt;br /&gt;
|57&lt;br /&gt;
|158&lt;br /&gt;
|- &lt;br /&gt;
|58&lt;br /&gt;
|161&lt;br /&gt;
|- &lt;br /&gt;
|59&lt;br /&gt;
|165&lt;br /&gt;
|- &lt;br /&gt;
|60&lt;br /&gt;
|168&lt;br /&gt;
|- &lt;br /&gt;
|61&lt;br /&gt;
|171&lt;br /&gt;
|- &lt;br /&gt;
|62&lt;br /&gt;
|175&lt;br /&gt;
|- &lt;br /&gt;
|63&lt;br /&gt;
|178&lt;br /&gt;
|- &lt;br /&gt;
|64&lt;br /&gt;
|182&lt;br /&gt;
|- &lt;br /&gt;
|65&lt;br /&gt;
|185&lt;br /&gt;
|- &lt;br /&gt;
|66&lt;br /&gt;
|189&lt;br /&gt;
|- &lt;br /&gt;
|67&lt;br /&gt;
|192&lt;br /&gt;
|- &lt;br /&gt;
|68&lt;br /&gt;
|196&lt;br /&gt;
|- &lt;br /&gt;
|69&lt;br /&gt;
|200&lt;br /&gt;
|- &lt;br /&gt;
|70&lt;br /&gt;
|203&lt;br /&gt;
|- &lt;br /&gt;
|71&lt;br /&gt;
|207&lt;br /&gt;
|- &lt;br /&gt;
|72&lt;br /&gt;
|210&lt;br /&gt;
|- &lt;br /&gt;
|73&lt;br /&gt;
|214&lt;br /&gt;
|- &lt;br /&gt;
|74&lt;br /&gt;
|218&lt;br /&gt;
|- &lt;br /&gt;
|75&lt;br /&gt;
|221&lt;br /&gt;
|- &lt;br /&gt;
|76&lt;br /&gt;
|225&lt;br /&gt;
|- &lt;br /&gt;
|77&lt;br /&gt;
|229&lt;br /&gt;
|- &lt;br /&gt;
|78&lt;br /&gt;
|232&lt;br /&gt;
|- &lt;br /&gt;
|79&lt;br /&gt;
|236&lt;br /&gt;
|- &lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|- &lt;br /&gt;
|81&lt;br /&gt;
|243&lt;br /&gt;
|- &lt;br /&gt;
|82&lt;br /&gt;
|247&lt;br /&gt;
|- &lt;br /&gt;
|83&lt;br /&gt;
|251&lt;br /&gt;
|- &lt;br /&gt;
|84&lt;br /&gt;
|255&lt;br /&gt;
|- &lt;br /&gt;
|85&lt;br /&gt;
|259&lt;br /&gt;
|- &lt;br /&gt;
|86&lt;br /&gt;
|262&lt;br /&gt;
|- &lt;br /&gt;
|87&lt;br /&gt;
|266&lt;br /&gt;
|- &lt;br /&gt;
|88&lt;br /&gt;
|270&lt;br /&gt;
|- &lt;br /&gt;
|89&lt;br /&gt;
|274&lt;br /&gt;
|- &lt;br /&gt;
|90&lt;br /&gt;
|278&lt;br /&gt;
|- &lt;br /&gt;
|91&lt;br /&gt;
|282&lt;br /&gt;
|- &lt;br /&gt;
|92&lt;br /&gt;
|285&lt;br /&gt;
|- &lt;br /&gt;
|93&lt;br /&gt;
|289&lt;br /&gt;
|- &lt;br /&gt;
|94&lt;br /&gt;
|293&lt;br /&gt;
|- &lt;br /&gt;
|95&lt;br /&gt;
|297&lt;br /&gt;
|- &lt;br /&gt;
|96&lt;br /&gt;
|301&lt;br /&gt;
|- &lt;br /&gt;
|97&lt;br /&gt;
|305&lt;br /&gt;
|- &lt;br /&gt;
|98&lt;br /&gt;
|309&lt;br /&gt;
|- &lt;br /&gt;
|99&lt;br /&gt;
|313&lt;br /&gt;
|- &lt;br /&gt;
|100&lt;br /&gt;
|317&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Native_Rebellions</id>
		<title>Native Rebellions</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Native_Rebellions"/>
				<updated>2016-03-05T11:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: /* Number of Natives attacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Natives will try periodically (two times a month) to regain control of some regions. &lt;br /&gt;
&lt;br /&gt;
=How often can a rebellion starts?=&lt;br /&gt;
Around two/three times a month , they will attack different kingdoms. Due to this fact a kingdom can't get attacked by natives twice in row.&lt;br /&gt;
&lt;br /&gt;
=How the chance to be attacked is computed?=&lt;br /&gt;
All the regions '''that are not capitals, do not have a castle''', and belongs to a Kingdom can be selected to be attacked by Natives. For each regions a score will be computed and then the scores will be ordered. The region with higher score will be attacked by natives.&lt;br /&gt;
&lt;br /&gt;
   A kingdom that has been attacked can’t be attacked by native for the next 90 days&lt;br /&gt;
&lt;br /&gt;
==Step 1: Computing the attack chance==&lt;br /&gt;
&lt;br /&gt;
All regions are selected and for each one the engine will compute the score, for example&lt;br /&gt;
&lt;br /&gt;
   Kingdom of Albania - Arta: 3,4&lt;br /&gt;
   Kingdom of Naples - Cosenza: 4,5&lt;br /&gt;
   Kingdom of Milano - Brescia: 2,5&lt;br /&gt;
&lt;br /&gt;
==Step 2: Find out the two regions that have higher chance==&lt;br /&gt;
&lt;br /&gt;
   Cosenza: 4,5&lt;br /&gt;
   Arta: 3,4&lt;br /&gt;
   Brescia 2,5&lt;br /&gt;
&lt;br /&gt;
'''Cosenza and Arta will be attacked by natives.'''&lt;br /&gt;
&lt;br /&gt;
==Conditions that increase percentage==&lt;br /&gt;
 &lt;br /&gt;
===Kingdom is attacked===&lt;br /&gt;
If a Kingdom is attacked the chance that a region is attacked is decreased by a huge factor. Is therefore impossible that the Kingdom will be attacked by Natives.&lt;br /&gt;
&lt;br /&gt;
===Distance from capital===&lt;br /&gt;
The chance that a region will be attacked by natives increases directly with its distance from the Kingdom Capital.&lt;br /&gt;
&lt;br /&gt;
===Number of Kingdom residents present in Kingdom===&lt;br /&gt;
The chance that a region will be attacked by natives increases if there are a lot of Kingdom citizens that are outside the ingdom.&lt;br /&gt;
&lt;br /&gt;
===Number and type of structures in region===&lt;br /&gt;
The chance that a region will be attacked by natives decreases if the region is developed (structures exists).&lt;br /&gt;
&lt;br /&gt;
==How natives will attack a region?==&lt;br /&gt;
&lt;br /&gt;
A message will be delivered to the King and a message will be posted to the Town Crier Board. Immediately after the message is received, a battlefield will appear in the region and a group of natives will be already be present in the Attack faction. The number of natives will be related to the region numbers that the Kingdom owns.&lt;br /&gt;
&lt;br /&gt;
After '''48 hours''' from the battlefield appearance the battle will begin. Only one round will be sufficient to determine if the region is conquered or not.&lt;br /&gt;
&lt;br /&gt;
Native numbers and their statistics are equal to the ones encountered while attacking independent regions.&lt;br /&gt;
&lt;br /&gt;
   It will not be possible to join as attackers in this type of battle&lt;br /&gt;
&lt;br /&gt;
==Who can defend?==&lt;br /&gt;
Mercenary, Kingdom citizens and Allies.&lt;br /&gt;
&lt;br /&gt;
==Number of Natives attacking==&lt;br /&gt;
&lt;br /&gt;
Numbers roughly depend on Kingdom size itself , if a kingdom have more regions , more natives with higher stats will appear in the battle.&lt;br /&gt;
Which can be seen at table below&lt;br /&gt;
&lt;br /&gt;
{|border = 1 cellpadding=&amp;quot;3&amp;quot; style= &amp;quot;border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Region Number||1||10||20||30||40||50||60||70||80||90||100&lt;br /&gt;
|-&lt;br /&gt;
|Number of Natives in battle||10||25||48||74||103||135||168||203||240||278||317&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See more detailed information [[Native Numbers|here]]&lt;br /&gt;
&lt;br /&gt;
==What happens if the natives conquer a region?==&lt;br /&gt;
&lt;br /&gt;
* Region will become Independent;&lt;br /&gt;
* The correspondent resource (Mine, Forest ecc.) will be destroyed;&lt;br /&gt;
* All the Government and Religious structures in them will be freezed and not accessible;&lt;br /&gt;
* All the roles related to Government Structures and Building Sites will be cleared and dependance from other buildings cleared;&lt;br /&gt;
* Private structures will be untouched by the natives but they won't be accessible anymore;&lt;br /&gt;
* Residents of the region will become residents of the Kingdom Capital Region;&lt;br /&gt;
&lt;br /&gt;
  Region will be unconquerable for a certain time (from 7 to 10 days) because in the initial days the natives are on guard and it’s impossible to take them by surprise&lt;br /&gt;
&lt;br /&gt;
==What happens if another Kingdom B conquers the region previously owned by Kingdom A?==&lt;br /&gt;
&lt;br /&gt;
* The Kingdom A loses the rights on the region, so it can be conquered by other kingdoms (for example Kingdom B). Kingdom A may of course counterattack/declare war to  Kingdom B etc.&lt;br /&gt;
* Government structures will be linked to the Capital Castle of Kingdom B. Building sites will be assigned respectively to the King or the Capital Vassal.&lt;br /&gt;
* Private properties will remain to the previous owners. If a player will be unable to access its structure because the New Kingdom is hostile, he can:&lt;br /&gt;
** Change citizenship to the new Kingdom;&lt;br /&gt;
** Negotiate with the new government in order to have a 24 hours permission to settle things.&lt;br /&gt;
&lt;br /&gt;
==Conquering Regions: Citizens residence==&lt;br /&gt;
In order to simplify rules if a KingdomA attacks a region RB of Kingdom B and conquers it, citizens of region RB will become resident of the KingdomB capital.&lt;br /&gt;
&lt;br /&gt;
=Number of rounds=&lt;br /&gt;
The number of rounds will be: '''1'''.&lt;br /&gt;
&lt;br /&gt;
=Bonuses and Maluses=&lt;br /&gt;
&lt;br /&gt;
* Geographical Maluses: Yes&lt;br /&gt;
* Castle/Royal Palace Presence: Yes&lt;br /&gt;
* Jar Tar: Yes, if a Castle is present&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Native_Rebellions</id>
		<title>Native Rebellions</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Native_Rebellions"/>
				<updated>2016-03-04T20:43:25Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: /* Number of Natives attacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Natives will try periodically (two times a month) to regain control of some regions. &lt;br /&gt;
&lt;br /&gt;
=How often can a rebellion starts?=&lt;br /&gt;
Around two/three times a month , they will attack different kingdoms. Due to this fact a kingdom can't get attacked by natives twice in row.&lt;br /&gt;
&lt;br /&gt;
=How the chance to be attacked is computed?=&lt;br /&gt;
All the regions '''that are not capitals, do not have a castle''', and belongs to a Kingdom can be selected to be attacked by Natives. For each regions a score will be computed and then the scores will be ordered. The region with higher score will be attacked by natives.&lt;br /&gt;
&lt;br /&gt;
   A kingdom that has been attacked can’t be attacked by native for the next 90 days&lt;br /&gt;
&lt;br /&gt;
==Step 1: Computing the attack chance==&lt;br /&gt;
&lt;br /&gt;
All regions are selected and for each one the engine will compute the score, for example&lt;br /&gt;
&lt;br /&gt;
   Kingdom of Albania - Arta: 3,4&lt;br /&gt;
   Kingdom of Naples - Cosenza: 4,5&lt;br /&gt;
   Kingdom of Milano - Brescia: 2,5&lt;br /&gt;
&lt;br /&gt;
==Step 2: Find out the two regions that have higher chance==&lt;br /&gt;
&lt;br /&gt;
   Cosenza: 4,5&lt;br /&gt;
   Arta: 3,4&lt;br /&gt;
   Brescia 2,5&lt;br /&gt;
&lt;br /&gt;
'''Cosenza and Arta will be attacked by natives.'''&lt;br /&gt;
&lt;br /&gt;
==Conditions that increase percentage==&lt;br /&gt;
 &lt;br /&gt;
===Kingdom is attacked===&lt;br /&gt;
If a Kingdom is attacked the chance that a region is attacked is decreased by a huge factor. Is therefore impossible that the Kingdom will be attacked by Natives.&lt;br /&gt;
&lt;br /&gt;
===Distance from capital===&lt;br /&gt;
The chance that a region will be attacked by natives increases directly with its distance from the Kingdom Capital.&lt;br /&gt;
&lt;br /&gt;
===Number of Kingdom residents present in Kingdom===&lt;br /&gt;
The chance that a region will be attacked by natives increases if there are a lot of Kingdom citizens that are outside the ingdom.&lt;br /&gt;
&lt;br /&gt;
===Number and type of structures in region===&lt;br /&gt;
The chance that a region will be attacked by natives decreases if the region is developed (structures exists).&lt;br /&gt;
&lt;br /&gt;
==How natives will attack a region?==&lt;br /&gt;
&lt;br /&gt;
A message will be delivered to the King and a message will be posted to the Town Crier Board. Immediately after the message is received, a battlefield will appear in the region and a group of natives will be already be present in the Attack faction. The number of natives will be related to the region numbers that the Kingdom owns.&lt;br /&gt;
&lt;br /&gt;
After '''48 hours''' from the battlefield appearance the battle will begin. Only one round will be sufficient to determine if the region is conquered or not.&lt;br /&gt;
&lt;br /&gt;
Native numbers and their statistics are equal to the ones encountered while attacking independent regions.&lt;br /&gt;
&lt;br /&gt;
   It will not be possible to join as attackers in this type of battle&lt;br /&gt;
&lt;br /&gt;
==Who can defend?==&lt;br /&gt;
Mercenary, Kingdom citizens and Allies.&lt;br /&gt;
&lt;br /&gt;
==Number of Natives attacking==&lt;br /&gt;
&lt;br /&gt;
Numbers roughly depend on Kingdom size itself , if a kingdom have more regions , more natives with higher stats will appear in the battle.&lt;br /&gt;
Which can be seen at table below&lt;br /&gt;
&lt;br /&gt;
{|border = 1 cellpadding=&amp;quot;3&amp;quot; style= &amp;quot;border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Region Number||1||10||20||30||40||50||60||70||80||90||100&lt;br /&gt;
|-&lt;br /&gt;
|Number of Natives in battle||10||25||48||74||103||135||168||203||240||278||317&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Native Numbers'''&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Kingdom Regions Number&lt;br /&gt;
!Native Numbers in battle&lt;br /&gt;
|- &lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|- &lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|- &lt;br /&gt;
|3&lt;br /&gt;
|13&lt;br /&gt;
|- &lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|- &lt;br /&gt;
|5&lt;br /&gt;
|16&lt;br /&gt;
|- &lt;br /&gt;
|6&lt;br /&gt;
|17&lt;br /&gt;
|- &lt;br /&gt;
|7&lt;br /&gt;
|19&lt;br /&gt;
|- &lt;br /&gt;
|8&lt;br /&gt;
|21&lt;br /&gt;
|- &lt;br /&gt;
|9&lt;br /&gt;
|23&lt;br /&gt;
|- &lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|- &lt;br /&gt;
|11&lt;br /&gt;
|27&lt;br /&gt;
|- &lt;br /&gt;
|12&lt;br /&gt;
|29&lt;br /&gt;
|- &lt;br /&gt;
|13&lt;br /&gt;
|31&lt;br /&gt;
|- &lt;br /&gt;
|14&lt;br /&gt;
|34&lt;br /&gt;
|- &lt;br /&gt;
|15&lt;br /&gt;
|36&lt;br /&gt;
|- &lt;br /&gt;
|16&lt;br /&gt;
|38&lt;br /&gt;
|- &lt;br /&gt;
|17&lt;br /&gt;
|40&lt;br /&gt;
|- &lt;br /&gt;
|18&lt;br /&gt;
|43&lt;br /&gt;
|- &lt;br /&gt;
|19&lt;br /&gt;
|45&lt;br /&gt;
|- &lt;br /&gt;
|20&lt;br /&gt;
|48&lt;br /&gt;
|- &lt;br /&gt;
|21&lt;br /&gt;
|50&lt;br /&gt;
|- &lt;br /&gt;
|22&lt;br /&gt;
|53&lt;br /&gt;
|- &lt;br /&gt;
|23&lt;br /&gt;
|55&lt;br /&gt;
|- &lt;br /&gt;
|24&lt;br /&gt;
|58&lt;br /&gt;
|- &lt;br /&gt;
|25&lt;br /&gt;
|61&lt;br /&gt;
|- &lt;br /&gt;
|26&lt;br /&gt;
|63&lt;br /&gt;
|- &lt;br /&gt;
|27&lt;br /&gt;
|66&lt;br /&gt;
|- &lt;br /&gt;
|28&lt;br /&gt;
|69&lt;br /&gt;
|- &lt;br /&gt;
|29&lt;br /&gt;
|71&lt;br /&gt;
|- &lt;br /&gt;
|30&lt;br /&gt;
|74&lt;br /&gt;
|- &lt;br /&gt;
|31&lt;br /&gt;
|77&lt;br /&gt;
|- &lt;br /&gt;
|32&lt;br /&gt;
|80&lt;br /&gt;
|- &lt;br /&gt;
|33&lt;br /&gt;
|83&lt;br /&gt;
|- &lt;br /&gt;
|34&lt;br /&gt;
|85&lt;br /&gt;
|- &lt;br /&gt;
|35&lt;br /&gt;
|88&lt;br /&gt;
|- &lt;br /&gt;
|36&lt;br /&gt;
|91&lt;br /&gt;
|- &lt;br /&gt;
|37&lt;br /&gt;
|94&lt;br /&gt;
|- &lt;br /&gt;
|38&lt;br /&gt;
|97&lt;br /&gt;
|- &lt;br /&gt;
|39&lt;br /&gt;
|100&lt;br /&gt;
|- &lt;br /&gt;
|40&lt;br /&gt;
|103&lt;br /&gt;
|- &lt;br /&gt;
|41&lt;br /&gt;
|106&lt;br /&gt;
|- &lt;br /&gt;
|42&lt;br /&gt;
|109&lt;br /&gt;
|- &lt;br /&gt;
|43&lt;br /&gt;
|112&lt;br /&gt;
|- &lt;br /&gt;
|44&lt;br /&gt;
|116&lt;br /&gt;
|- &lt;br /&gt;
|45&lt;br /&gt;
|119&lt;br /&gt;
|- &lt;br /&gt;
|46&lt;br /&gt;
|122&lt;br /&gt;
|- &lt;br /&gt;
|47&lt;br /&gt;
|125&lt;br /&gt;
|- &lt;br /&gt;
|48&lt;br /&gt;
|128&lt;br /&gt;
|- &lt;br /&gt;
|49&lt;br /&gt;
|131&lt;br /&gt;
|- &lt;br /&gt;
|50&lt;br /&gt;
|135&lt;br /&gt;
|- &lt;br /&gt;
|51&lt;br /&gt;
|138&lt;br /&gt;
|- &lt;br /&gt;
|52&lt;br /&gt;
|141&lt;br /&gt;
|- &lt;br /&gt;
|53&lt;br /&gt;
|145&lt;br /&gt;
|- &lt;br /&gt;
|54&lt;br /&gt;
|148&lt;br /&gt;
|- &lt;br /&gt;
|55&lt;br /&gt;
|151&lt;br /&gt;
|- &lt;br /&gt;
|56&lt;br /&gt;
|154&lt;br /&gt;
|- &lt;br /&gt;
|57&lt;br /&gt;
|158&lt;br /&gt;
|- &lt;br /&gt;
|58&lt;br /&gt;
|161&lt;br /&gt;
|- &lt;br /&gt;
|59&lt;br /&gt;
|165&lt;br /&gt;
|- &lt;br /&gt;
|60&lt;br /&gt;
|168&lt;br /&gt;
|- &lt;br /&gt;
|61&lt;br /&gt;
|171&lt;br /&gt;
|- &lt;br /&gt;
|62&lt;br /&gt;
|175&lt;br /&gt;
|- &lt;br /&gt;
|63&lt;br /&gt;
|178&lt;br /&gt;
|- &lt;br /&gt;
|64&lt;br /&gt;
|182&lt;br /&gt;
|- &lt;br /&gt;
|65&lt;br /&gt;
|185&lt;br /&gt;
|- &lt;br /&gt;
|66&lt;br /&gt;
|189&lt;br /&gt;
|- &lt;br /&gt;
|67&lt;br /&gt;
|192&lt;br /&gt;
|- &lt;br /&gt;
|68&lt;br /&gt;
|196&lt;br /&gt;
|- &lt;br /&gt;
|69&lt;br /&gt;
|200&lt;br /&gt;
|- &lt;br /&gt;
|70&lt;br /&gt;
|203&lt;br /&gt;
|- &lt;br /&gt;
|71&lt;br /&gt;
|207&lt;br /&gt;
|- &lt;br /&gt;
|72&lt;br /&gt;
|210&lt;br /&gt;
|- &lt;br /&gt;
|73&lt;br /&gt;
|214&lt;br /&gt;
|- &lt;br /&gt;
|74&lt;br /&gt;
|218&lt;br /&gt;
|- &lt;br /&gt;
|75&lt;br /&gt;
|221&lt;br /&gt;
|- &lt;br /&gt;
|76&lt;br /&gt;
|225&lt;br /&gt;
|- &lt;br /&gt;
|77&lt;br /&gt;
|229&lt;br /&gt;
|- &lt;br /&gt;
|78&lt;br /&gt;
|232&lt;br /&gt;
|- &lt;br /&gt;
|79&lt;br /&gt;
|236&lt;br /&gt;
|- &lt;br /&gt;
|80&lt;br /&gt;
|240&lt;br /&gt;
|- &lt;br /&gt;
|81&lt;br /&gt;
|243&lt;br /&gt;
|- &lt;br /&gt;
|82&lt;br /&gt;
|247&lt;br /&gt;
|- &lt;br /&gt;
|83&lt;br /&gt;
|251&lt;br /&gt;
|- &lt;br /&gt;
|84&lt;br /&gt;
|255&lt;br /&gt;
|- &lt;br /&gt;
|85&lt;br /&gt;
|259&lt;br /&gt;
|- &lt;br /&gt;
|86&lt;br /&gt;
|262&lt;br /&gt;
|- &lt;br /&gt;
|87&lt;br /&gt;
|266&lt;br /&gt;
|- &lt;br /&gt;
|88&lt;br /&gt;
|270&lt;br /&gt;
|- &lt;br /&gt;
|89&lt;br /&gt;
|274&lt;br /&gt;
|- &lt;br /&gt;
|90&lt;br /&gt;
|278&lt;br /&gt;
|- &lt;br /&gt;
|91&lt;br /&gt;
|282&lt;br /&gt;
|- &lt;br /&gt;
|92&lt;br /&gt;
|285&lt;br /&gt;
|- &lt;br /&gt;
|93&lt;br /&gt;
|289&lt;br /&gt;
|- &lt;br /&gt;
|94&lt;br /&gt;
|293&lt;br /&gt;
|- &lt;br /&gt;
|95&lt;br /&gt;
|297&lt;br /&gt;
|- &lt;br /&gt;
|96&lt;br /&gt;
|301&lt;br /&gt;
|- &lt;br /&gt;
|97&lt;br /&gt;
|305&lt;br /&gt;
|- &lt;br /&gt;
|98&lt;br /&gt;
|309&lt;br /&gt;
|- &lt;br /&gt;
|99&lt;br /&gt;
|313&lt;br /&gt;
|- &lt;br /&gt;
|100&lt;br /&gt;
|317&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What happens if the natives conquer a region?==&lt;br /&gt;
&lt;br /&gt;
* Region will become Independent;&lt;br /&gt;
* The correspondent resource (Mine, Forest ecc.) will be destroyed;&lt;br /&gt;
* All the Government and Religious structures in them will be freezed and not accessible;&lt;br /&gt;
* All the roles related to Government Structures and Building Sites will be cleared and dependance from other buildings cleared;&lt;br /&gt;
* Private structures will be untouched by the natives but they won't be accessible anymore;&lt;br /&gt;
* Residents of the region will become residents of the Kingdom Capital Region;&lt;br /&gt;
&lt;br /&gt;
  Region will be unconquerable for a certain time (from 7 to 10 days) because in the initial days the natives are on guard and it’s impossible to take them by surprise&lt;br /&gt;
&lt;br /&gt;
==What happens if another Kingdom B conquers the region previously owned by Kingdom A?==&lt;br /&gt;
&lt;br /&gt;
* The Kingdom A loses the rights on the region, so it can be conquered by other kingdoms (for example Kingdom B). Kingdom A may of course counterattack/declare war to  Kingdom B etc.&lt;br /&gt;
* Government structures will be linked to the Capital Castle of Kingdom B. Building sites will be assigned respectively to the King or the Capital Vassal.&lt;br /&gt;
* Private properties will remain to the previous owners. If a player will be unable to access its structure because the New Kingdom is hostile, he can:&lt;br /&gt;
** Change citizenship to the new Kingdom;&lt;br /&gt;
** Negotiate with the new government in order to have a 24 hours permission to settle things.&lt;br /&gt;
&lt;br /&gt;
==Conquering Regions: Citizens residence==&lt;br /&gt;
In order to simplify rules if a KingdomA attacks a region RB of Kingdom B and conquers it, citizens of region RB will become resident of the KingdomB capital.&lt;br /&gt;
&lt;br /&gt;
=Number of rounds=&lt;br /&gt;
The number of rounds will be: '''1'''.&lt;br /&gt;
&lt;br /&gt;
=Bonuses and Maluses=&lt;br /&gt;
&lt;br /&gt;
* Geographical Maluses: Yes&lt;br /&gt;
* Castle/Royal Palace Presence: Yes&lt;br /&gt;
* Jar Tar: Yes, if a Castle is present&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Native_Rebellions</id>
		<title>Native Rebellions</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Native_Rebellions"/>
				<updated>2016-03-04T11:27:31Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: /* Number of Natives attacking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Natives will try periodically (two times a month) to regain control of some regions. &lt;br /&gt;
&lt;br /&gt;
=How often can a rebellion starts?=&lt;br /&gt;
Around two/three times a month , they will attack different kingdoms. Due to this fact a kingdom can't get attacked by natives twice in row.&lt;br /&gt;
&lt;br /&gt;
=How the chance to be attacked is computed?=&lt;br /&gt;
All the regions '''that are not capitals, do not have a castle''', and belongs to a Kingdom can be selected to be attacked by Natives. For each regions a score will be computed and then the scores will be ordered. The region with higher score will be attacked by natives.&lt;br /&gt;
&lt;br /&gt;
   A kingdom that has been attacked can’t be attacked by native for the next 90 days&lt;br /&gt;
&lt;br /&gt;
==Step 1: Computing the attack chance==&lt;br /&gt;
&lt;br /&gt;
All regions are selected and for each one the engine will compute the score, for example&lt;br /&gt;
&lt;br /&gt;
   Kingdom of Albania - Arta: 3,4&lt;br /&gt;
   Kingdom of Naples - Cosenza: 4,5&lt;br /&gt;
   Kingdom of Milano - Brescia: 2,5&lt;br /&gt;
&lt;br /&gt;
==Step 2: Find out the two regions that have higher chance==&lt;br /&gt;
&lt;br /&gt;
   Cosenza: 4,5&lt;br /&gt;
   Arta: 3,4&lt;br /&gt;
   Brescia 2,5&lt;br /&gt;
&lt;br /&gt;
'''Cosenza and Arta will be attacked by natives.'''&lt;br /&gt;
&lt;br /&gt;
==Conditions that increase percentage==&lt;br /&gt;
 &lt;br /&gt;
===Kingdom is attacked===&lt;br /&gt;
If a Kingdom is attacked the chance that a region is attacked is decreased by a huge factor. Is therefore impossible that the Kingdom will be attacked by Natives.&lt;br /&gt;
&lt;br /&gt;
===Distance from capital===&lt;br /&gt;
The chance that a region will be attacked by natives increases directly with its distance from the Kingdom Capital.&lt;br /&gt;
&lt;br /&gt;
===Number of Kingdom residents present in Kingdom===&lt;br /&gt;
The chance that a region will be attacked by natives increases if there are a lot of Kingdom citizens that are outside the ingdom.&lt;br /&gt;
&lt;br /&gt;
===Number and type of structures in region===&lt;br /&gt;
The chance that a region will be attacked by natives decreases if the region is developed (structures exists).&lt;br /&gt;
&lt;br /&gt;
==How natives will attack a region?==&lt;br /&gt;
&lt;br /&gt;
A message will be delivered to the King and a message will be posted to the Town Crier Board. Immediately after the message is received, a battlefield will appear in the region and a group of natives will be already be present in the Attack faction. The number of natives will be related to the region numbers that the Kingdom owns.&lt;br /&gt;
&lt;br /&gt;
After '''48 hours''' from the battlefield appearance the battle will begin. Only one round will be sufficient to determine if the region is conquered or not.&lt;br /&gt;
&lt;br /&gt;
Native numbers and their statistics are equal to the ones encountered while attacking independent regions.&lt;br /&gt;
&lt;br /&gt;
   It will not be possible to join as attackers in this type of battle&lt;br /&gt;
&lt;br /&gt;
==Who can defend?==&lt;br /&gt;
Mercenary, Kingdom citizens and Allies.&lt;br /&gt;
&lt;br /&gt;
==Number of Natives attacking==&lt;br /&gt;
&lt;br /&gt;
Numbers roughly depend on Kingdom size itself , if a kingdom have more regions , more natives with higher stats will appear in the battle.&lt;br /&gt;
Which can be seen at table below&lt;br /&gt;
&lt;br /&gt;
{|border = 1 cellpadding=&amp;quot;3&amp;quot; style= &amp;quot;border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Region Number||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20&lt;br /&gt;
|-&lt;br /&gt;
|Number of Natives in battle||10||11||13||14||16||17||19||21||23||25||27||29||31||34|||36||38||40||43||45||48&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Region Number||21||22||23||24||25||26||27||28||29||30||31||32||33||34||35||36||37||38||39||40&lt;br /&gt;
|-&lt;br /&gt;
|Number of Natives in battle||50||53||55||58||61||63||66||69||71||74||77||80||83||85|||88||91||94||97||100||103&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Kingdom Region Number||41||42||43||44||45||46||47||48||49||50||51||52||53||54||55||56||57||58||59||60&lt;br /&gt;
|-&lt;br /&gt;
|Number of Natives in battle||106||109||112||116||119||122||125||128||131||135||138||141||145||148|||151||154||158||161||165||168&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Region Number||61||62||63||64||65||66||67||68||69||70||71||72||73||74||75||76||77||78||79||80&lt;br /&gt;
|-&lt;br /&gt;
|Number of Natives in battle||171||175||178||182||185||189||192||196||200||203||207||210||214||218|||221||225||229||232||236||240&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Region Number||81||82||83||84||85||86||87||88||89||90||91||92||93||94||95||96||97||98||99||100&lt;br /&gt;
|-&lt;br /&gt;
|Number of Natives in battle||243||247||251||255||259||262||266||270||274||278||282||285||289||293|||297||301||305||309||313||317&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==What happens if the natives conquer a region?==&lt;br /&gt;
&lt;br /&gt;
* Region will become Independent;&lt;br /&gt;
* The correspondent resource (Mine, Forest ecc.) will be destroyed;&lt;br /&gt;
* All the Government and Religious structures in them will be freezed and not accessible;&lt;br /&gt;
* All the roles related to Government Structures and Building Sites will be cleared and dependance from other buildings cleared;&lt;br /&gt;
* Private structures will be untouched by the natives but they won't be accessible anymore;&lt;br /&gt;
* Residents of the region will become residents of the Kingdom Capital Region;&lt;br /&gt;
&lt;br /&gt;
  Region will be unconquerable for a certain time (from 7 to 10 days) because in the initial days the natives are on guard and it’s impossible to take them by surprise&lt;br /&gt;
&lt;br /&gt;
==What happens if another Kingdom B conquers the region previously owned by Kingdom A?==&lt;br /&gt;
&lt;br /&gt;
* The Kingdom A loses the rights on the region, so it can be conquered by other kingdoms (for example Kingdom B). Kingdom A may of course counterattack/declare war to  Kingdom B etc.&lt;br /&gt;
* Government structures will be linked to the Capital Castle of Kingdom B. Building sites will be assigned respectively to the King or the Capital Vassal.&lt;br /&gt;
* Private properties will remain to the previous owners. If a player will be unable to access its structure because the New Kingdom is hostile, he can:&lt;br /&gt;
** Change citizenship to the new Kingdom;&lt;br /&gt;
** Negotiate with the new government in order to have a 24 hours permission to settle things.&lt;br /&gt;
&lt;br /&gt;
==Conquering Regions: Citizens residence==&lt;br /&gt;
In order to simplify rules if a KingdomA attacks a region RB of Kingdom B and conquers it, citizens of region RB will become resident of the KingdomB capital.&lt;br /&gt;
&lt;br /&gt;
=Number of rounds=&lt;br /&gt;
The number of rounds will be: '''1'''.&lt;br /&gt;
&lt;br /&gt;
=Bonuses and Maluses=&lt;br /&gt;
&lt;br /&gt;
* Geographical Maluses: Yes&lt;br /&gt;
* Castle/Royal Palace Presence: Yes&lt;br /&gt;
* Jar Tar: Yes, if a Castle is present&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Native_Rebellions</id>
		<title>Native Rebellions</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Native_Rebellions"/>
				<updated>2016-03-03T20:33:57Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Natives will try periodically (two times a month) to regain control of some regions. &lt;br /&gt;
&lt;br /&gt;
=How often can a rebellion starts?=&lt;br /&gt;
Around two/three times a month , they will attack different kingdoms. Due to this fact a kingdom can't get attacked by natives twice in row.&lt;br /&gt;
&lt;br /&gt;
=How the chance to be attacked is computed?=&lt;br /&gt;
All the regions '''that are not capitals, do not have a castle''', and belongs to a Kingdom can be selected to be attacked by Natives. For each regions a score will be computed and then the scores will be ordered. The region with higher score will be attacked by natives.&lt;br /&gt;
&lt;br /&gt;
   A kingdom that has been attacked can’t be attacked by native for the next 90 days&lt;br /&gt;
&lt;br /&gt;
==Step 1: Computing the attack chance==&lt;br /&gt;
&lt;br /&gt;
All regions are selected and for each one the engine will compute the score, for example&lt;br /&gt;
&lt;br /&gt;
   Kingdom of Albania - Arta: 3,4&lt;br /&gt;
   Kingdom of Naples - Cosenza: 4,5&lt;br /&gt;
   Kingdom of Milano - Brescia: 2,5&lt;br /&gt;
&lt;br /&gt;
==Step 2: Find out the two regions that have higher chance==&lt;br /&gt;
&lt;br /&gt;
   Cosenza: 4,5&lt;br /&gt;
   Arta: 3,4&lt;br /&gt;
   Brescia 2,5&lt;br /&gt;
&lt;br /&gt;
'''Cosenza and Arta will be attacked by natives.'''&lt;br /&gt;
&lt;br /&gt;
==Conditions that increase percentage==&lt;br /&gt;
 &lt;br /&gt;
===Kingdom is attacked===&lt;br /&gt;
If a Kingdom is attacked the chance that a region is attacked is decreased by a huge factor. Is therefore impossible that the Kingdom will be attacked by Natives.&lt;br /&gt;
&lt;br /&gt;
===Distance from capital===&lt;br /&gt;
The chance that a region will be attacked by natives increases directly with its distance from the Kingdom Capital.&lt;br /&gt;
&lt;br /&gt;
===Number of Kingdom residents present in Kingdom===&lt;br /&gt;
The chance that a region will be attacked by natives increases if there are a lot of Kingdom citizens that are outside the ingdom.&lt;br /&gt;
&lt;br /&gt;
===Number and type of structures in region===&lt;br /&gt;
The chance that a region will be attacked by natives decreases if the region is developed (structures exists).&lt;br /&gt;
&lt;br /&gt;
==How natives will attack a region?==&lt;br /&gt;
&lt;br /&gt;
A message will be delivered to the King and a message will be posted to the Town Crier Board. Immediately after the message is received, a battlefield will appear in the region and a group of natives will be already be present in the Attack faction. The number of natives will be related to the region numbers that the Kingdom owns.&lt;br /&gt;
&lt;br /&gt;
After '''48 hours''' from the battlefield appearance the battle will begin. Only one round will be sufficient to determine if the region is conquered or not.&lt;br /&gt;
&lt;br /&gt;
Native numbers and their statistics are equal to the ones encountered while attacking independent regions.&lt;br /&gt;
&lt;br /&gt;
   It will not be possible to join as attackers in this type of battle&lt;br /&gt;
&lt;br /&gt;
==Who can defend?==&lt;br /&gt;
Mercenary, Kingdom citizens and Allies.&lt;br /&gt;
&lt;br /&gt;
==Number of Natives attacking==&lt;br /&gt;
&lt;br /&gt;
Numbers roughly depend on Kingdom size itself , if a kingdom have more regions , more natives with higher stats will appear in the battle.&lt;br /&gt;
&lt;br /&gt;
==What happens if the natives conquer a region?==&lt;br /&gt;
&lt;br /&gt;
* Region will become Independent;&lt;br /&gt;
* The correspondent resource (Mine, Forest ecc.) will be destroyed;&lt;br /&gt;
* All the Government and Religious structures in them will be freezed and not accessible;&lt;br /&gt;
* All the roles related to Government Structures and Building Sites will be cleared and dependance from other buildings cleared;&lt;br /&gt;
* Private structures will be untouched by the natives but they won't be accessible anymore;&lt;br /&gt;
* Residents of the region will become residents of the Kingdom Capital Region;&lt;br /&gt;
&lt;br /&gt;
  Region will be unconquerable for a certain time (from 7 to 10 days) because in the initial days the natives are on guard and it’s impossible to take them by surprise&lt;br /&gt;
&lt;br /&gt;
==What happens if another Kingdom B conquers the region previously owned by Kingdom A?==&lt;br /&gt;
&lt;br /&gt;
* The Kingdom A loses the rights on the region, so it can be conquered by other kingdoms (for example Kingdom B). Kingdom A may of course counterattack/declare war to  Kingdom B etc.&lt;br /&gt;
* Government structures will be linked to the Capital Castle of Kingdom B. Building sites will be assigned respectively to the King or the Capital Vassal.&lt;br /&gt;
* Private properties will remain to the previous owners. If a player will be unable to access its structure because the New Kingdom is hostile, he can:&lt;br /&gt;
** Change citizenship to the new Kingdom;&lt;br /&gt;
** Negotiate with the new government in order to have a 24 hours permission to settle things.&lt;br /&gt;
&lt;br /&gt;
==Conquering Regions: Citizens residence==&lt;br /&gt;
In order to simplify rules if a KingdomA attacks a region RB of Kingdom B and conquers it, citizens of region RB will become resident of the KingdomB capital.&lt;br /&gt;
&lt;br /&gt;
=Number of rounds=&lt;br /&gt;
The number of rounds will be: '''1'''.&lt;br /&gt;
&lt;br /&gt;
=Bonuses and Maluses=&lt;br /&gt;
&lt;br /&gt;
* Geographical Maluses: Yes&lt;br /&gt;
* Castle/Royal Palace Presence: Yes&lt;br /&gt;
* Jar Tar: Yes, if a Castle is present&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=FAQ_-_Frequently_Asked_Questions</id>
		<title>FAQ - Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=FAQ_-_Frequently_Asked_Questions"/>
				<updated>2016-02-28T02:37:44Z</updated>
		
		<summary type="html">&lt;p&gt;Soroosh: /* Most characters look alike, how can I make mine look differently? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I can't register on the forum, why?==&lt;br /&gt;
&lt;br /&gt;
When you click the book icon, the system register your character automatically and sends a mail with user and password to the email you registered with. Please check your email account (also the spam folder) and proceed to login in the forum. If you didn't receive any such email, please try to recover the password using the Forum Resend Password function specifying the email address used in game registration: [http://rpforum.medieval-europe.eu/index.php?action=reminder http://rpforum.medieval-europe.eu/index.php?action=reminder]&lt;br /&gt;
&lt;br /&gt;
== How can I validate my account?==&lt;br /&gt;
&lt;br /&gt;
First go in to your account page (link Account on top-horizontal menu). If it says status: active, you don't have to do anything.&lt;br /&gt;
&lt;br /&gt;
If you need to validate your account: &lt;br /&gt;
&lt;br /&gt;
# Resend email for account validation at this link: [http://www.medieval-europe.eu/index.php/user/resendvalidationtoken Resend validation token]&lt;br /&gt;
# Follow email instructions in order to validate your account.&lt;br /&gt;
&lt;br /&gt;
== I would like to change my name, what can I do?==&lt;br /&gt;
&lt;br /&gt;
Check [[Services|Paid Services]] page.&lt;br /&gt;
&lt;br /&gt;
== I distributed wrongly my attributes, what can I do? ==&lt;br /&gt;
&lt;br /&gt;
You can use the function that you find in the Character Dashboard, if your character is '''younger than 30 days'''. If you already used the feature and made another mistake, check [[Services|Paid Services]] page.&lt;br /&gt;
&lt;br /&gt;
== There is no King in my kingdom, how do I become one?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's a good question, it's important that the kingdoms become active as soon as possible. To become a king you will need to have a certain age, charisma and some coins (See [[En_US_royalpalace]] for details.) If you can gather that kind of money, and there is a vacant position, go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I have just started. What shall I do?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You will have few coins. Complete the tutorial to get more coins, items and free bonuses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I bought a field, and a seed, how do I plant it?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, like in real life, you're going to need some tools - A hoe and a fertilizer are required to sow your field. To use the hoe, point over it and choose the ==Wear== feature. Seeds and fertilizer must be put in the Terrain storage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Okay, where can I get a hoe?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can buy it at the market or ask your Constable or Vassal for one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== There is no bread/food on the market, my character is going to die!== &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Medieval Europe has taken into consideration this possibility, and has put in place a system that allows users to obtain bread and little coin. This can be achieved by working in the prisons. You will receive some coind and waste very little glut and energy. You may want to consider being a baker yourself, and take advantage of the shortage and ever increasing demand. If in desperate need, you can vote for ME to get some coins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== What are the Red, Blue and Green bars for in the game?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Red bar represents your character's health. Health can be decreased through starvation and injury in combat.&lt;br /&gt;
The Blue bar represents your character's energy. Energy is decreased whenever you perform an action. You can increase energy through rest, or by eating some food.&lt;br /&gt;
The Green bar represents your character's satiety. Satiety decreases through actions, and also by 8% everyday. You can increase satiety by eating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I tried to mine/ Chop wood, but it wouldn't let me, why?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You will need a pickaxe to mine, and a hatchet to chop wood. You must select the ==Wear== function for the correct tool. Otherwise you will be unable to perform that action. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I want to go away on holiday, but my character will die !==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can 'Pray and Meditate' by selecting the link at the top submenu in the ''Region View'' page. This is similar to other game's &amp;quot;Holiday Mode&amp;quot; features. While in this mode, your character doesn't need to be fed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== My animals keep dying, why is this?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your animals need to eat, just like your character. They require food, the amount of which is displayed on the Wiki. If you fail to feed them, they will die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== How do I milk and slaughter my animals?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A bucket is required to collect milk. You may milk cows or sheep every third day. A knife is required to slaughter the livestock, which produces meat. You may slaughter your livestock on the 15th day, and must do so by the end of the 20th day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== How do I buy a hut, field, workshop or farm ?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This can all be done by looking at the options available in the ==Castle== menu or trough the ==Small Village== structure. Animals can be bought if the region has them, you will see a structure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== How do I make money?==&lt;br /&gt;
&lt;br /&gt;
# Producing goods to sell on the market is the main way of making money;&lt;br /&gt;
# Trading from city to city;&lt;br /&gt;
# Cleaning the prison is also a way to both make new money and gain a loaf of bread;&lt;br /&gt;
# Writing posts for the [http://medieval-roleplay-game.blogspot.it/ International Blog] (send them to support);&lt;br /&gt;
# Spotting and reporting inconsistencies on Wiki (post Errors [http://rpforum.medieval-europe.eu/index.php/board,975.0.html here]).&lt;br /&gt;
# Vote Medieval Europe to gain coins, bread or energy.&lt;br /&gt;
&lt;br /&gt;
== How do I buy new clothes?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your city may have a tailor selling clothes in the Marketplace. There will be an exciting new dressing system coming later on, this will put the spotlight on the tailor profession. Contact a tailor to buy some clothes. You may want to consider being a tailor to take advantage of market needs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I donated something by mistake, how do I get it back?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unfortunately, the only option you have is to ask the person for it back and explain that you did it by accident. Most of the players are very kind hearted and welcoming, and this ''is'' the late dark ages, so I should expect them to respond warmly and with open arms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
== What is the &amp;quot;Condition&amp;quot; of my equipment?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This refers to the physical condition it is in currently, 100% being the best condition and 0% being broken. The attributes of the equipment, clothing or armour, will decrease as the condition falls. The condition will fall through use in functions.&lt;br /&gt;
&lt;br /&gt;
== I started creating a hoe, but I pressed &amp;quot;cancel&amp;quot; because I wanted to make a hatchet instead, but my items have gone now!?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cancelling any production action will cause your materials to be lost. ''Think very carefully before you do this.'' &amp;quot;&lt;br /&gt;
&lt;br /&gt;
== If you upgrade a workshop does the value increase?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes because to craft some items (like the Wooden Cart) a big storage is neeeded. The shoop eventually can be sold on the market.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Suddenly I lost 16% glut. Why? ==&lt;br /&gt;
&lt;br /&gt;
Every day 16% glut is removed from the character.&lt;br /&gt;
&lt;br /&gt;
== Can a Kingdom name be changed? ==&lt;br /&gt;
&lt;br /&gt;
Yes. Check [[Services|Paid Services]] page.&lt;br /&gt;
&lt;br /&gt;
== Can I merge my Kingdom with another one? ==&lt;br /&gt;
&lt;br /&gt;
Yes. Check [[Services|Paid Services]] page.&lt;br /&gt;
&lt;br /&gt;
== I encountered a bug or need to contact the game admins for some other reason. How can I do that?==&lt;br /&gt;
&lt;br /&gt;
Open a support ticket. You will need a valid email adress to see their reply.&lt;br /&gt;
&lt;br /&gt;
==How can I communicate with the other players?==&lt;br /&gt;
&lt;br /&gt;
Most of the time you will simply send messages to one other player. The game also has a global chat, a kingdom chat, the government announcements, a board, the groups which offer chatroom and mass mail for all members.  And then there is a blog and this wiki, too. Some players/ kingdoms use external communication such as skype, IRC, discord chat, ...&lt;br /&gt;
&lt;br /&gt;
==I want to work in a mine to get some resources, but it says it may be depleted. What should I do?==&lt;br /&gt;
&lt;br /&gt;
The mine is temporarely depleted and will not give much output or none at all. If you tried to do this queued 2 or 3 times, maybe it will be enough to just do it 1 or 2 times, but you should probably wait for a day or two so the mine will refill and then try again.&lt;br /&gt;
You can also look how many other people are working in the mine at this moment, so you see how tough the competition for its resources is right now: You can check the character list in the region or ask the tower guard if one exists there.&lt;br /&gt;
&lt;br /&gt;
==What is the fast travel network?==&lt;br /&gt;
&lt;br /&gt;
 A feature you can use when you have the travel bonus package. It allows you to not only travel from one region to the next, but to travel from one network node to the next, so you don't need to login so often. You can make the network visible on the travel page with its button above the map.&lt;br /&gt;
&lt;br /&gt;
==What does the travel bonus do?==&lt;br /&gt;
&lt;br /&gt;
It allows you to travel 50% faster on land or for free on sea.&lt;br /&gt;
&lt;br /&gt;
==I am carrying so much stuff that I am overloaded. Now I need to spend much money to travel by sea and much glut and energy to travel by land. Is there a way to help me avoid this?==&lt;br /&gt;
&lt;br /&gt;
 You can buy a cart from a market or make one in a carpenter shop. A small cart will give you +300kg carrying capacity. You can also buy the professional cart with doubloons that will be even better. Or you can buy a travel package with doubloons which allows you to travel by sea for free, even if you are overloaded. It will not help you with land travel in this matter much though.&lt;br /&gt;
&lt;br /&gt;
==I am low on glut and / or energy and I am in a region without a market or prison to get food / a tavern to sleep. How can I leave this region? Will I die now?==&lt;br /&gt;
&lt;br /&gt;
You can buy a hut from the castle or village to sleep in. You can vote every day for energy, so even if you don't find a place to sleep, you can get enough energy to continue travelling.&lt;br /&gt;
You should always have some food with you to avoid this situation. Send a message to your king/ queen or someone nearby, so they can send you some food. This will probably take a while, it depends on how far away you are from the sender.&lt;br /&gt;
&lt;br /&gt;
==Most characters look alike, how can I make mine look differently?==&lt;br /&gt;
&lt;br /&gt;
You can change what your character wears.&lt;br /&gt;
You can dye your clothes using the option in your inventory. You need to have a dye pot in your inventory as well and will get to choose from a variety of colours.&lt;br /&gt;
&lt;br /&gt;
And you can buy the atelier licence for 150 doubloons. It will add a &amp;quot;configure  appearance&amp;quot;-link to your inventory page, which brings you to a screen where you can upload images to replace each standard image for clothing, physical feautures like hair and face or arms and armor. Additional costs in doubloons will have to be paid for the admins approval of your images or to buy images from the administrators themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Soroosh</name></author>	</entry>

	</feed>