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		<updated>2026-04-13T14:12:03Z</updated>
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	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Armors</id>
		<title>Armors</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Armors"/>
				<updated>2020-03-17T21:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armors in Medieval Europe are organised in Sets:&lt;br /&gt;
&lt;br /&gt;
* [[Leather Armor Set]]&lt;br /&gt;
* [[Chainmail Armor Set]]&lt;br /&gt;
* [[Platemail Armor Set]]&lt;br /&gt;
* [[Black Armor Set]]&lt;br /&gt;
* [[French Chevalier Armor Set]]&lt;br /&gt;
* [[Mountain Armor Set]]&lt;br /&gt;
* [[Punisher Armor Set]]&lt;br /&gt;
&lt;br /&gt;
Only Leather, Chainmail and Plate Armor sets are craftable at the moment, while Black, French, Mountain and Punisher may be won as a prize at special events. A certain strength is required in order to equip the Armor Set.&lt;br /&gt;
&lt;br /&gt;
There are also some other armor sets available at the [[Wardrobe Bonus]], but those are purely cosmetic options without any defense value. They can be used to replace specified armor sets from above.&lt;br /&gt;
&lt;br /&gt;
=Armors Attributes=&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Part&lt;br /&gt;
!Set&lt;br /&gt;
!Weight (Kg)&lt;br /&gt;
!Strengh Requirement&lt;br /&gt;
!Wear Factor Reduction&lt;br /&gt;
!Defense&lt;br /&gt;
|- &lt;br /&gt;
|Leather Armor Set - Head&lt;br /&gt;
|Leather Armor Set&lt;br /&gt;
|1.5&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|Leather Armor Set - Feet&lt;br /&gt;
|Leather Armor Set&lt;br /&gt;
|0.68&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|Leather Armor Set - Legs&lt;br /&gt;
|Leather Armor Set&lt;br /&gt;
|1.361&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|Leather Armor Set - Body&lt;br /&gt;
|Leather Armor Set&lt;br /&gt;
|4.082&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|Leather Armor Set - Shield&lt;br /&gt;
|Leather Armor Set&lt;br /&gt;
|2.267&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|Chain Mail Set - Body&lt;br /&gt;
|Chain Mail Set&lt;br /&gt;
|6.35&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|Chain Mail Set - Head&lt;br /&gt;
|Chain Mail Set&lt;br /&gt;
|2.721&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|Chain Mail Set - Legs&lt;br /&gt;
|Chain Mail Set&lt;br /&gt;
|6.35&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|Chain Mail Set - Feet&lt;br /&gt;
|Chain Mail Set&lt;br /&gt;
|2.721&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|Chain Mail Set - Shield&lt;br /&gt;
|Chain Mail Set&lt;br /&gt;
|2.72&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|Plate Mail Set - Head&lt;br /&gt;
|Plate Mail Set&lt;br /&gt;
|4.53&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|- &lt;br /&gt;
|Plate Mail Set - Legs&lt;br /&gt;
|Plate Mail Set&lt;br /&gt;
|2.268&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|- &lt;br /&gt;
|Plate Mail Set - Feet&lt;br /&gt;
|Plate Mail Set&lt;br /&gt;
|4.536&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|- &lt;br /&gt;
|Plate Mail Set - Shield&lt;br /&gt;
|Plate Mail Set&lt;br /&gt;
|2.268&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|- &lt;br /&gt;
|Plate Mail Set - Body&lt;br /&gt;
|Plate Mail Set&lt;br /&gt;
|13.607&lt;br /&gt;
|17&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|- &lt;br /&gt;
|Black Armor Set - Body&lt;br /&gt;
|Black Armor Set&lt;br /&gt;
|6.8&lt;br /&gt;
|17&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|- &lt;br /&gt;
|Black Armor Set - Body&lt;br /&gt;
|Black Armor Set&lt;br /&gt;
|11.1&lt;br /&gt;
|18&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|- &lt;br /&gt;
|Black Armor Set - Feet&lt;br /&gt;
|Black Armor Set&lt;br /&gt;
|1.9&lt;br /&gt;
|18&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|- &lt;br /&gt;
|Black Armor Set - Head&lt;br /&gt;
|Black Armor Set&lt;br /&gt;
|1.9&lt;br /&gt;
|18&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|- &lt;br /&gt;
|Black Armor Set - Legs&lt;br /&gt;
|Black Armor Set&lt;br /&gt;
|3.8&lt;br /&gt;
|18&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|- &lt;br /&gt;
|Black Armor Set - Shield&lt;br /&gt;
|Black Armor Set&lt;br /&gt;
|2.3&lt;br /&gt;
|18&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|- &lt;br /&gt;
|French Chevalier Set - Body&lt;br /&gt;
|French Chevalier Set&lt;br /&gt;
|7.8&lt;br /&gt;
|19&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|- &lt;br /&gt;
|French Chevalier Set - Feet&lt;br /&gt;
|French Chevalier Set&lt;br /&gt;
|1.32&lt;br /&gt;
|19&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|- &lt;br /&gt;
|French Chevalier Set - Head&lt;br /&gt;
|French Chevalier Set&lt;br /&gt;
|1.32&lt;br /&gt;
|19&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|- &lt;br /&gt;
|French Chevalier Set - Legs&lt;br /&gt;
|French Chevalier Set&lt;br /&gt;
|2.7&lt;br /&gt;
|19&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|- &lt;br /&gt;
|French Chevalier Set - Shield&lt;br /&gt;
|French Chevalier Set&lt;br /&gt;
|1.62&lt;br /&gt;
|19&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|- &lt;br /&gt;
|Mountain Set - Body&lt;br /&gt;
|Mountain Set&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|- &lt;br /&gt;
|Mountain Set - Feet&lt;br /&gt;
|Mountain Set&lt;br /&gt;
|2.5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|- &lt;br /&gt;
|Mountain Set - Head&lt;br /&gt;
|Mountain Set&lt;br /&gt;
|2.5&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|- &lt;br /&gt;
|Mountain Set - Legs&lt;br /&gt;
|Mountain Set&lt;br /&gt;
|5.2&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|- &lt;br /&gt;
|Punisher Set - Body&lt;br /&gt;
|Punisher Set&lt;br /&gt;
|10.8&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|7&lt;br /&gt;
|- &lt;br /&gt;
|Punisher Set - Feet&lt;br /&gt;
|Punisher Set&lt;br /&gt;
|1.8&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|7&lt;br /&gt;
|- &lt;br /&gt;
|Punisher Set - Head&lt;br /&gt;
|Punisher Set&lt;br /&gt;
|1.8&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|7&lt;br /&gt;
|- &lt;br /&gt;
|Punisher Set - Legs&lt;br /&gt;
|Punisher Set&lt;br /&gt;
|3.6&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|7&lt;br /&gt;
|- &lt;br /&gt;
|Punisher Set - Shield&lt;br /&gt;
|Punisher Set&lt;br /&gt;
|6&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|7&lt;br /&gt;
|- &lt;br /&gt;
|Wooden Norman Shield&lt;br /&gt;
|*&lt;br /&gt;
|4.53&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religious_Structure_level_2</id>
		<title>Religious Structure level 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religious_Structure_level_2"/>
				<updated>2019-12-25T01:17:12Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
=The Religious Level 2 Structure=&lt;br /&gt;
&lt;br /&gt;
The Level 2 structure is the 'child structure' of the Head Quarter.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
!Religion&lt;br /&gt;
!Palace&lt;br /&gt;
|- &lt;br /&gt;
|Teological Church&lt;br /&gt;
|Cardinal's Palace&lt;br /&gt;
|- &lt;br /&gt;
|Patriarchal Church&lt;br /&gt;
|Basilica&lt;br /&gt;
|- &lt;br /&gt;
|Universal Pagan Community&lt;br /&gt;
|Major Temple&lt;br /&gt;
|- &lt;br /&gt;
|Norse Church&lt;br /&gt;
|Hof&lt;br /&gt;
|- &lt;br /&gt;
|Eastern Mystical Church&lt;br /&gt;
|Mufti Palace&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Temples lvl2a.png]]&lt;br /&gt;
&lt;br /&gt;
==Public Functions==&lt;br /&gt;
&lt;br /&gt;
===Info===&lt;br /&gt;
&lt;br /&gt;
The info functions show some informations on the structure.&lt;br /&gt;
&lt;br /&gt;
* '''Description''': If it has been provided, a brief description of the structure.&lt;br /&gt;
* '''Owner''': the Controller of the structure is shown.&lt;br /&gt;
* '''Instructive message''': a message set by the owner is shown.&lt;br /&gt;
&lt;br /&gt;
===Donate===&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the structure by depositing some items.&lt;br /&gt;
&lt;br /&gt;
===Pray===&lt;br /&gt;
&lt;br /&gt;
By praying you can raise your [[Faith Level]], [[Accumulated Faith Points]] and the Church [[Faith Points]]. For further details see [[Praying]].&lt;br /&gt;
&lt;br /&gt;
===Leave Religion===&lt;br /&gt;
&lt;br /&gt;
You can abandon your religion from your Character Panel. When you abandon your religion the following things will happen:&lt;br /&gt;
&lt;br /&gt;
* Character Faith Level goes to 0%;&lt;br /&gt;
* Accumulated Faith Points goes to 0;&lt;br /&gt;
* All Religious related Badges and Titles are removed.&lt;br /&gt;
&lt;br /&gt;
===Damage===&lt;br /&gt;
&lt;br /&gt;
It is possible to damage a Religious structure or its building site. Functions won't work in a structure with a condition under 30%. A Character of Kingdom A cannot damage a Religious structure hosted in Kingdom B if Kingdom B is HOSTILE to Kingdom A.&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
* Character must have age &amp;gt;= 30 days&lt;br /&gt;
* If the character is atheist the structure should be built in the same kingdom of the character&lt;br /&gt;
* If condition is lowered to a percentage less than 10% and the structure has existing children structures, it won’t be possible to damage further the structure. Therefore, to  completely destroy a structure, the child structure must be destroyed first.&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
* 4 hours&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Strenght of player&lt;br /&gt;
* Worker Package&lt;br /&gt;
&lt;br /&gt;
====Queue applies?====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* 12% Glut, 24% Energy per working session&lt;br /&gt;
* A Pickaxe must be hold&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
* Condition will be diminished by 1% per working session if player follows a religion (example: if a player damages x 3, the damage will be 3%).&lt;br /&gt;
* Condition will be diminished by 0,5% per working session if player is an atheist (example: if a player damages x 3, the damage will be 1,5%).&lt;br /&gt;
* If condition &amp;lt; 30%, functions will be unavailable&lt;br /&gt;
* If condition = 0%, the structure is destroyed&lt;br /&gt;
* If player is of the same religion, his faith level diminishes by 15 for each damage session&lt;br /&gt;
* If player is of the same religion, his AFPs are diminished by 25 for each damage session&lt;br /&gt;
* If player is of the different religion, his faith level increases by 2 for each damage session&lt;br /&gt;
* If player is of the different religion, his AFPs are increased  by 5 for each damage session&lt;br /&gt;
&lt;br /&gt;
===Repair===&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
* Structure must be damaged&lt;br /&gt;
* Character must have age &amp;gt;= 30 days&lt;br /&gt;
* Character must not be atheist&lt;br /&gt;
* Expected lasting time&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
4 hours&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Strenght of player&lt;br /&gt;
* Worker Package&lt;br /&gt;
&lt;br /&gt;
====Queue applies?====&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* 12% Glut, 24% Energy per working session&lt;br /&gt;
* 1 wood piece, 1 iron piece in the structure inventory&lt;br /&gt;
* A working hammer must be hold&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
* Condition will be augmented by 2.5% for each session&lt;br /&gt;
* If player is of a different religion, his faith level diminishes by 10 for each session&lt;br /&gt;
* If player is of a different religion, his AFPs are diminished by 15 for each damage session&lt;br /&gt;
* If player is of the same religion, his faith level is increased by 2 for each session&lt;br /&gt;
* If player is of the same religion, his AFPs are increased by 5 for each session&lt;br /&gt;
&lt;br /&gt;
==Private Functions==&lt;br /&gt;
&lt;br /&gt;
To be able to use private functions, the Structure owner '''will need to be properly dressed and hold specific tools''' in order to access the Religious Structure and perform duties. The equipment will be consumed every time a function is executed. For more details check [[Items_Consumption|here]].  The character will need also a Faith Point contribution of '''940 Faith Points'''.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Body Part&lt;br /&gt;
!Theological Church&lt;br /&gt;
!Pagan Church&lt;br /&gt;
!Patriarchal Church&lt;br /&gt;
!Mystical Church&lt;br /&gt;
!Norse Church&lt;br /&gt;
|- &lt;br /&gt;
|Head&lt;br /&gt;
|Mitre&lt;br /&gt;
|Pan Zva&lt;br /&gt;
|Religious Headpiece (Patriarchal)&lt;br /&gt;
|Religious Headpiece (Mystical)&lt;br /&gt;
|Vendelhelm&lt;br /&gt;
|- &lt;br /&gt;
|Body&lt;br /&gt;
|Cardinal Tunic&lt;br /&gt;
|Hight Priest Tunic &lt;br /&gt;
|Mitropolith Tunic&lt;br /&gt;
|Mufti Tunic&lt;br /&gt;
|Gothi Tunic&lt;br /&gt;
|- &lt;br /&gt;
|Right Hand&lt;br /&gt;
|Crosier&lt;br /&gt;
|Scepter&lt;br /&gt;
|Mystical Axe (Patriarchal)&lt;br /&gt;
|Mystical Axe (Mystical)&lt;br /&gt;
|Golden circle&lt;br /&gt;
|- &lt;br /&gt;
|Feet&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transfer Faith Points===&lt;br /&gt;
&lt;br /&gt;
It is possible to transfer Faith Points to every structure of the same Church.&lt;br /&gt;
&lt;br /&gt;
[[File:rel2-d.png|border|300px]]&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
# Enough Faith points in the controlled structure&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
Action is immediate.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* Structure must have required FPs&lt;br /&gt;
&lt;br /&gt;
====Cost in Faith Points====&lt;br /&gt;
&lt;br /&gt;
    Faith points = 10% of transfered Faith Points&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
Faith Points are transfered.&lt;br /&gt;
&lt;br /&gt;
===Manage Hierarchy===&lt;br /&gt;
&lt;br /&gt;
With this function you can assign or revoke a Level 3 Religious Role for the Level 3 structures you built. &lt;br /&gt;
&lt;br /&gt;
* Dismissing or assigning a government role will cost some Faith Points. &lt;br /&gt;
* It is not required that the character that will be assigned the Role gets Kingdom Citizenship. &lt;br /&gt;
* Resigning from role is free of charge. &lt;br /&gt;
&lt;br /&gt;
For other details, see [[Appoint/Removal Costs]]&lt;br /&gt;
&lt;br /&gt;
''Assigning''&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-rel-3.jpg|border|300px]]&lt;br /&gt;
&lt;br /&gt;
''Revoking''&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-rel-2.jpg|border|300px]]&lt;br /&gt;
&lt;br /&gt;
===Assign Role Play Titles===&lt;br /&gt;
&lt;br /&gt;
A Religious Level 2 Role can Assign the following Role Play Titles:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Inquisitor]]&lt;br /&gt;
* 1 [[Almoner]]&lt;br /&gt;
&lt;br /&gt;
===Manage Projects===&lt;br /&gt;
&lt;br /&gt;
With this function you will be able to launch the construction of a '''Level 3''' structure. The requirements to succesfully launch a level 3 structure are:&lt;br /&gt;
&lt;br /&gt;
* 180 bricks, 60 wood, 120 stone, 60 iron&lt;br /&gt;
* 500 hours&lt;br /&gt;
* Required Faith Points &lt;br /&gt;
* The region must not contain another religious structure (except a Parish Church)&lt;br /&gt;
* The region must not contain completed structures of another Church/Religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Needed Faith Points'''&lt;br /&gt;
&lt;br /&gt;
   Needed FPs = f( Approximate Distance from Parent Structure, church followers)&lt;br /&gt;
&lt;br /&gt;
where distance is:&lt;br /&gt;
&lt;br /&gt;
    Distance = Minimum travel actions for reach the region where the Cardinal Palace is placed&lt;br /&gt;
&lt;br /&gt;
For further details see [[Kingdom (Community) Projects]].&lt;br /&gt;
&lt;br /&gt;
====Concurrent Build Sites ====&lt;br /&gt;
&lt;br /&gt;
It is not possible to start building a church structure in a region if another church structure exists and is completed. But is possible to start building one if the structure of the other church is not completed and is still in construction.&lt;br /&gt;
&lt;br /&gt;
In this particular case who will finish the construction before will occupy the region. The other(s) buildingsites will remain incompleted and it won’t be possible to work anymore on them, though inventory will be accessible. Building can be destroyed later.&lt;br /&gt;
&lt;br /&gt;
===Weddings===&lt;br /&gt;
&lt;br /&gt;
Please check this [[Religious_Structure_level_1#Weddings|Section]].&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
You can see what's stored in the structure inventory and take/deposit items.&lt;br /&gt;
&lt;br /&gt;
===Rest===&lt;br /&gt;
&lt;br /&gt;
The structure owner can rest in their assigned Temple/Church. For further details, see [[En US Resting|Resting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Accumulated_Faith_Points</id>
		<title>Accumulated Faith Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Accumulated_Faith_Points"/>
				<updated>2019-12-19T17:20:34Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: /* Accumulated Faith Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Accumulated Faith Points=&lt;br /&gt;
&lt;br /&gt;
Accumulated Faith Points (AFP) are a Character and Religious Structure statistic. They express how many Faith Points a character or a structure contributed to the Church. Character's AFP are needed to climb the Religious hierarchy and gives the following titles:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Requirement&lt;br /&gt;
|- &lt;br /&gt;
|(1) Follower&lt;br /&gt;
|More than 500 accumulated Faith Points for current Church&lt;br /&gt;
|- &lt;br /&gt;
|(2) Believer&lt;br /&gt;
|More than 1500 accumulated Faith Points for current Church&lt;br /&gt;
|- &lt;br /&gt;
|(3) Churchgoer&lt;br /&gt;
|More than 5000 accumulated Faith Points for current Church&lt;br /&gt;
|- &lt;br /&gt;
|(4) Devotee&lt;br /&gt;
|More than 15000 accumulated Faith Points for current Church&lt;br /&gt;
|- &lt;br /&gt;
|(5) Preacher&lt;br /&gt;
|More than 30000 accumulated Faith Points for current Church&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AFPs are visibile in the Character Detail Page.&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religious_Structure_level_1</id>
		<title>Religious Structure level 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religious_Structure_level_1"/>
				<updated>2019-12-19T17:17:37Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: /* Cost in Faith Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
=The Religious Level 1 Structure (Head Quarter)=&lt;br /&gt;
&lt;br /&gt;
The '''Religious Head Quarter''' depends on the Religion and is controlled by the [[Religious Leader]].&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
!Religion&lt;br /&gt;
!Palace&lt;br /&gt;
|- &lt;br /&gt;
|Teological Church&lt;br /&gt;
|Holy See&lt;br /&gt;
|- &lt;br /&gt;
|Patriarchal Church&lt;br /&gt;
|Patriarchal Basilica&lt;br /&gt;
|- &lt;br /&gt;
|Universal Pagan Community&lt;br /&gt;
|Pantheon&lt;br /&gt;
|- &lt;br /&gt;
|Norse Church&lt;br /&gt;
|Godord&lt;br /&gt;
|- &lt;br /&gt;
|Eastern Mystical Church&lt;br /&gt;
|Mystic Sacred Temple of the Four Pillars&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Temples_lvl1.png]]&lt;br /&gt;
&lt;br /&gt;
==Public Functions==&lt;br /&gt;
&lt;br /&gt;
===Info===&lt;br /&gt;
&lt;br /&gt;
This functions shows some information on the structure.&lt;br /&gt;
&lt;br /&gt;
* '''Description''':If it has been provided, a brief description of the structure.&lt;br /&gt;
* '''Owner''': The Controller of the structure is shown.&lt;br /&gt;
* '''Instructive message''':A message that can be configured by the owner is shown.&lt;br /&gt;
&lt;br /&gt;
===Donate===&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the structure by depositing some items.&lt;br /&gt;
&lt;br /&gt;
===Pray===&lt;br /&gt;
&lt;br /&gt;
By praying you can raise your [[en_US_Faithlevel|Faith Level]], [[en_US_Accumulated_Faith_Points|Accumulated Faith Points]] , Church [[Faith Points]] and fund the Church. For further details see [[Praying]].&lt;br /&gt;
&lt;br /&gt;
If the character has a Religious Role, he will need to wear and equip some specific items, (see below).&lt;br /&gt;
&lt;br /&gt;
==Private Functions==&lt;br /&gt;
&lt;br /&gt;
To be able to use private functions, the Structure owner '''will need to be properly dressed and hold specific tools''' in order to access the Religious Structure and perform duties.&lt;br /&gt;
The equipment will be consumed every time a function is executed. For more details check [[Items_Consumption|here]].&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Body Part&lt;br /&gt;
!Level 1 (ex: Summus Pontifex)&lt;br /&gt;
!Level 2 (ex: Cardinal)&lt;br /&gt;
!Level 3 (ex: Bishop)&lt;br /&gt;
!Level 4 (ex: Priest)&lt;br /&gt;
|- &lt;br /&gt;
|Head&lt;br /&gt;
||[[Mitre|Mitre]] or [[Pan_Zva|Pan Zva]] or [[Religious_Headpiece_(Patriarchal)]] or [[Religious_Headpiece_(Mystic)]] or [[Vendelhelm]])&lt;br /&gt;
||[[Mitre|Mitre]] or [[Pan_Zva|Pan Zva]] or [[Religious_Headpiece_(Patriarchal)]] or [[Religious_Headpiece_(Mystic)]] or [[Vendelhelm]])&lt;br /&gt;
||[[Mitre|Mitre]] or [[Pan_Zva|Pan Zva]] or [[Religious_Headpiece_(Patriarchal)]] or [[Religious_Headpiece_(Mystic)]] or [[Vendelhelm]])&lt;br /&gt;
|Nothing&lt;br /&gt;
|- &lt;br /&gt;
|Body&lt;br /&gt;
||[[Summus_Pontifex_Tunic|Summus Pontifex Tunic]] or |[[Primecerius_Tunic|Primicerius Tunic]] or |[[Primodor_Tunic|Primodor Tunic]] or |[[Thul_Tunic|Thul Tunic]]&lt;br /&gt;
|Related Tunic Level 2&lt;br /&gt;
|Related Tunic Level 3&lt;br /&gt;
|Related Tunic Level 4&lt;br /&gt;
|- &lt;br /&gt;
|Right Hand&lt;br /&gt;
|[[Crosier]] or [[Scepter]] or Mystical Axe (Patriarchal) or Mystical Axe (Mystical) or [[Golden Circle]]&lt;br /&gt;
|[[Crosier]] or [[Scepter]] or Mystical Axe (Patriarchal) or Mystical Axe (Mystical) or [[Golden Circle]]&lt;br /&gt;
|[[Crosier]] or [[Scepter]] or Mystical Axe (Patriarchal) or Mystical Axe (Mystical) or [[Golden Circle]]&lt;br /&gt;
|Holy Book&lt;br /&gt;
|- &lt;br /&gt;
|Feet&lt;br /&gt;
|[[Male_Shoes|Shoes]]&lt;br /&gt;
|[[Male_Shoes|Shoes]]&lt;br /&gt;
|[[Male_Shoes|Shoes]]&lt;br /&gt;
|[[Male_Shoes|Shoes]]&lt;br /&gt;
|}&lt;br /&gt;
===Choose a Dogma===&lt;br /&gt;
&lt;br /&gt;
The Church Leader will be able to choose a Dogma Bonus for the Church. A Church may have at max 4 [[Dogma Bonuses]] and eventually the Church Leader will need to delete some bonuses in order to change them.&lt;br /&gt;
&lt;br /&gt;
'''Costs'''&lt;br /&gt;
&lt;br /&gt;
The Cost in Faith Points for adding a Dogma its computed with the following formula:&lt;br /&gt;
&lt;br /&gt;
   FP Needed = 10000 + (10000 * pow( owned_bonus ,2))&lt;br /&gt;
&lt;br /&gt;
This give the following costs:&lt;br /&gt;
&lt;br /&gt;
* 1st Bonus: 10.000 [[Faith Points]]&lt;br /&gt;
* 2nd Bonus: 20.000 [[Faith Points]]&lt;br /&gt;
* 3rd Bonus: 50.000 [[Faith Points]]&lt;br /&gt;
* 4th Bonus: 100.000 [[Faith Points]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resource Report===&lt;br /&gt;
&lt;br /&gt;
The Church Leader will be able to see the [[Faith Points]] and Silver Coins of every Church Structure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Structure Type&lt;br /&gt;
!Place&lt;br /&gt;
!Owner&lt;br /&gt;
![[Faith Points]]&lt;br /&gt;
!Silver coins&lt;br /&gt;
|- &lt;br /&gt;
|Cardinal Palace&lt;br /&gt;
|Kingdom of Italy, Palermo&lt;br /&gt;
|Don Matteo&lt;br /&gt;
|3.500&lt;br /&gt;
|34.000&lt;br /&gt;
|- &lt;br /&gt;
|Bishop Palace&lt;br /&gt;
|Kingdom of Italy, Rome&lt;br /&gt;
|Don Carlo&lt;br /&gt;
|4.000&lt;br /&gt;
|3.000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Transfer [[Faith Points]]===&lt;br /&gt;
&lt;br /&gt;
It is possible to transfer [[Faith Points]] to every structure of the same Church.&lt;br /&gt;
&lt;br /&gt;
[[File:rel2-d.png|border|400px]]&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
# Enough [[Faith Points]] in the controlled structure&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
Action is immediate.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* Structure must have required FPs&lt;br /&gt;
&lt;br /&gt;
====Cost in [[Faith Points]]====&lt;br /&gt;
&lt;br /&gt;
   Cost = 10% of transfered [[Faith Points]]&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
[[Faith Points]] are transfered.&lt;br /&gt;
&lt;br /&gt;
===Excommunicate===&lt;br /&gt;
&lt;br /&gt;
A Church Leader will be able to excommunicate a Church Follower:&lt;br /&gt;
&lt;br /&gt;
[[File:rel2-c.png|border|300px]] &lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
# Enough [[Faith Points]] in the controlled structure&lt;br /&gt;
# Faith Level &amp;gt; 85%&lt;br /&gt;
# Target player is a Church Follower&lt;br /&gt;
# Target player does not have a running admonishment&lt;br /&gt;
&lt;br /&gt;
   Note: Reason is mandatory and will be looked upon by administration in case of abuses.&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
6 hours.&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Intelligence of Leader&lt;br /&gt;
* Bought bonuses: Worker&lt;br /&gt;
&lt;br /&gt;
====Queue applies?====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* 72% Glut, 100% Energy &lt;br /&gt;
* Structure must have required FPs&lt;br /&gt;
* 1 Scroll&lt;br /&gt;
&lt;br /&gt;
====Cost in [[Faith Points]]====&lt;br /&gt;
&lt;br /&gt;
   [[Faith Points]] = 300 * f^ 2 &lt;br /&gt;
&lt;br /&gt;
F= Excommunicated players AFP [[https://wiki.medieval-europe.eu/index.php?title=En_US_Accumulated_Faith_Points]]&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
# Player will be excommunicated and become Atheist&lt;br /&gt;
# -100% to FL&lt;br /&gt;
# -100% to AFP and downgrade on Faith Level&lt;br /&gt;
# Player won’t be able to be baptised for the same religion for three months&lt;br /&gt;
&lt;br /&gt;
===Manage Hierarchy===&lt;br /&gt;
&lt;br /&gt;
With this function you can assign or revoke a Level 2 Religious Role for the Level 2 structures you built. &lt;br /&gt;
&lt;br /&gt;
* Dismissing or assigning a government role will cost some Faith Points. &lt;br /&gt;
* It is not required that the character that will be assigned the Role gets Kingdom Citizenship. &lt;br /&gt;
* Resigning from role is free of charge. &lt;br /&gt;
&lt;br /&gt;
For other details, see [[Appoint/Removal Costs]]&lt;br /&gt;
&lt;br /&gt;
''Assigning''&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-rel-3.jpg|border|300px]]&lt;br /&gt;
&lt;br /&gt;
''Revoking''&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-rel-2.jpg|border|300px]]&lt;br /&gt;
&lt;br /&gt;
===Assign Role Play Titles===&lt;br /&gt;
&lt;br /&gt;
A Church Leader can Assign the following Role Play Titles:&lt;br /&gt;
&lt;br /&gt;
* 5 [[Primate]]&lt;br /&gt;
* 1 [[Vicar]]&lt;br /&gt;
* 1 [[Great Inquisitor]]&lt;br /&gt;
* 1 [[Great Almoner]]&lt;br /&gt;
* 2 [[Ambassador]]&lt;br /&gt;
&lt;br /&gt;
===Manage Projects===&lt;br /&gt;
&lt;br /&gt;
With this function you will be able to launch the construction of a '''Level 2''' structure. The requirements to successfully launch a level 2 structure are:&lt;br /&gt;
&lt;br /&gt;
* 350 bricks, 80 wood, 150 stone, 80 iron&lt;br /&gt;
* 1000 hours&lt;br /&gt;
* Required [[Faith Points]] &lt;br /&gt;
* The target region must not contain another religious structure except a Level 4 structure&lt;br /&gt;
* The target region must not contain completed structures of another Church/Religion &lt;br /&gt;
&lt;br /&gt;
'''Needed [[Faith Points]]'''&lt;br /&gt;
&lt;br /&gt;
    Needed FPs = f( Approximate Distance from Parent Structure, church followers)&lt;br /&gt;
&lt;br /&gt;
where distance is:&lt;br /&gt;
&lt;br /&gt;
    Distance = Minimum travel actions for reach the region where the Cardinal Palace is placed&lt;br /&gt;
&lt;br /&gt;
For further details see [[Kingdom (Community) Projects]].&lt;br /&gt;
&lt;br /&gt;
====Concurrent Build Sites ====&lt;br /&gt;
&lt;br /&gt;
It's possible to start building a Religious structure in a Region if no other Religious Structures exists. If two different Churches are building a structure at the same time, the Church that will finish the construction first will occupy the region. The other(s) buildingsites will remain incompleted and it won’t be possible to work anymore on them, though inventory will be accessible. Building can be destroyed later.&lt;br /&gt;
&lt;br /&gt;
===Wedding Celebration===&lt;br /&gt;
&lt;br /&gt;
A marriage can be celebrated by any Religious Officer. Religion Leader can decide if Marrieges are allowed or not.&lt;br /&gt;
The price of a Marriage Celebration will be established by the Church management.&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Bride and Groom must not be married yet;&lt;br /&gt;
# Bride and Groom must be in the location where the ceremony is performed&lt;br /&gt;
# Bride must have approved the [[Wedding|Weeding Proposal]]&lt;br /&gt;
# Bride and Groom must be of different sex&lt;br /&gt;
# Bride and Groom must be [[Account Configuration|available]] for religious functions and care&lt;br /&gt;
# Officers, Bride and Groom must not be doing any other action&lt;br /&gt;
# Officer must have at least 75% Faith Level&lt;br /&gt;
# Officer, bride and groom must belong to the same religion.&lt;br /&gt;
# Officers, Bride and Groom munst have sufficient energy and glut.&lt;br /&gt;
# The Groom and the Bride must hold in their inventory one Ring of the same type (ruby, emerald, sapphire, or diamond)&lt;br /&gt;
# Structure must have the required FPs&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
2,5 hours.&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Intelligence of Officer&lt;br /&gt;
* Bought bonuses: Worker&lt;br /&gt;
&lt;br /&gt;
=====Queue applies?=====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=====Required resources=====&lt;br /&gt;
&lt;br /&gt;
* 10% Energy, 10% Glut&lt;br /&gt;
* The following items must be stored in the Church:&lt;br /&gt;
** 100 Flowers&lt;br /&gt;
** 20 mulberry cakes&lt;br /&gt;
** 20 Wine Bottles&lt;br /&gt;
** 10 Beer Steins&lt;br /&gt;
** 5 Brandy&lt;br /&gt;
** 5 Mead&lt;br /&gt;
** 1 Golden Basin (condition at least 25%)&lt;br /&gt;
&lt;br /&gt;
=====Cost in [[Faith Points]]=====&lt;br /&gt;
&lt;br /&gt;
   Required FPs = max(1, round( 2 * Religion followers / Religious structures )); &lt;br /&gt;
&lt;br /&gt;
=====Action Effects=====&lt;br /&gt;
&lt;br /&gt;
# Status Change: The new status will be shown in the public profile&lt;br /&gt;
# Noble Titles: If one of the couple has a noble title, the wife/husband can use the correspondent title (Baron -&amp;gt; Baroness) etc. This is not managed by mechanics and should be role played.&lt;br /&gt;
# Property Share: The wife/husband will be able to access private and government buildings of his companion &amp;lt;u&amp;gt;only for Resting&amp;lt;/u&amp;gt;&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
===Wedding Annulment===&lt;br /&gt;
&lt;br /&gt;
A marriage can be annulled by any Religious Officer. Religion Leader can decide if annulments are allowed or not.&lt;br /&gt;
The price of an annulment will be established by the Church management.&lt;br /&gt;
&lt;br /&gt;
* Marriages annulments of common people can be done by Religion levels 4 (Priests). &lt;br /&gt;
* Marriages annulments  of characters with a noble title must be celebrated by Religion Levels 3 (Bishops). Bride should wear the veil, Groom should wear the Long Sleeve Shirt.&lt;br /&gt;
* Marriages annulments  of Kings must be celebrated by Religion Levels 2 (Cardinals) or the Religious Leader. Bride should wear the veil, Groom should wear the Long Sleeve Shirt.&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
# Characters must be married&lt;br /&gt;
# The Character that requested the Annulment must be in the location where the Annulment is being run&lt;br /&gt;
# Character that requests the Annulment must previously advise his partner by sending an Annulment Letter&lt;br /&gt;
# Religious Officer and the Character that requested the Annulment must not be doing other actions&lt;br /&gt;
# Characters must belong to the same Religion and belong to the same Religion of the Religious Officer&lt;br /&gt;
# Religious Officer must have at least 75% Faith Level&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
2,5 hours.&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Intelligence of Officer&lt;br /&gt;
* Bought bonuses: Worker&lt;br /&gt;
&lt;br /&gt;
=====Queue applies?=====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=====Required resources=====&lt;br /&gt;
&lt;br /&gt;
* 10% Energy, 10% Glut&lt;br /&gt;
* The following items must be stored in the Church:&lt;br /&gt;
** 1 Golden Basin (condition at least 25%)&lt;br /&gt;
&lt;br /&gt;
=====Cost in [[Faith Points]]=====&lt;br /&gt;
&lt;br /&gt;
   Required FPs = max(1, round( 2 * Religion followers / Religious structures )); &lt;br /&gt;
&lt;br /&gt;
=====Action Effects=====&lt;br /&gt;
&lt;br /&gt;
The marriage and the related effects are canceled:&lt;br /&gt;
&lt;br /&gt;
# The public profile will be restored to the initial status&lt;br /&gt;
# The Noble Titles must be fixed by the Regents&lt;br /&gt;
# Structure access will be disabled&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
You can see what's stored in the structure inventory and take/deposit items.&lt;br /&gt;
&lt;br /&gt;
===Rest===&lt;br /&gt;
&lt;br /&gt;
The structure owner can rest in their assigned Temple/Church. For further details, see [[En US Resting|Resting]].&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Wood_Dummy</id>
		<title>Wood Dummy</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Wood_Dummy"/>
				<updated>2019-12-01T16:21:50Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: changed dummy from showing 60hrs of training to 25hrs of training.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Image = [[File:Wood_dummy.png|left]]&lt;br /&gt;
|Description = A '''Wood dummy''' is an item used in the [[En US TrainingGrounds|Training Grounds]] to improve strenght, dexterity and constitution.&lt;br /&gt;
|Weight = 20 Kg&lt;br /&gt;
}}&lt;br /&gt;
=Craft=&lt;br /&gt;
{{Crafting/Wood Dummy}}&lt;br /&gt;
&lt;br /&gt;
== Application ==&lt;br /&gt;
&lt;br /&gt;
'''Wood Dummy''' must be deposited in the Training Ground inventory. One dummy is enough for 25 hours of training&lt;br /&gt;
&lt;br /&gt;
{{navItem}}&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Meat_Soup</id>
		<title>Meat Soup</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Meat_Soup"/>
				<updated>2019-11-29T16:59:03Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: Removed reference to recovering energy from meat soup as it no longer does such.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Image = [[File:Meat_soup.png|left]] &lt;br /&gt;
|Description = The '''Meat Soup''' is food used to regenerate the '''Glut''' in the game.&lt;br /&gt;
|Weight = 0.5 Kg&lt;br /&gt;
|Glut = 70% (35 point)&lt;br /&gt;
}}&lt;br /&gt;
=Craft=&lt;br /&gt;
{{Crafting/Meat_Soup}}&lt;br /&gt;
&lt;br /&gt;
= Other info =&lt;br /&gt;
* The '''[[Meat Soup]]''' and the '''[[Fish Soup]]''' are the most efficient hunger recovery food&lt;br /&gt;
&lt;br /&gt;
{{navItem}}&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Royal_Palace</id>
		<title>Royal Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Royal_Palace"/>
				<updated>2019-10-21T02:19:40Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: spelling corrections, and grammar fixes put in place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
{{Card&lt;br /&gt;
|Name=Royal Palace&lt;br /&gt;
|Image=[[File:Royalpalace.jpg|center]]&lt;br /&gt;
|Owner=[[Regent]]&lt;br /&gt;
|Storage= 100.000 kg&lt;br /&gt;
|RestFactor = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placed in the Kingdom capital city, the Royal palace hosts the [[Regent]]. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.&lt;br /&gt;
=Public links=&lt;br /&gt;
&lt;br /&gt;
==Offers to the Kingdom==&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the Kingdom and deposit some items in the Royal Palace storage.&lt;br /&gt;
&lt;br /&gt;
==The Throne Room==&lt;br /&gt;
&lt;br /&gt;
By selecting this function, you can enter the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fulfill some requirements:&lt;br /&gt;
&lt;br /&gt;
# Be at least 90 days old&lt;br /&gt;
# Having at least a charisma 16&lt;br /&gt;
# Own a certain amount of money&lt;br /&gt;
&lt;br /&gt;
To become a Regent of a Kingdom the following silver coins are required:&lt;br /&gt;
&lt;br /&gt;
    [Kingdom_owned_regions] * 250 + 1500&lt;br /&gt;
&lt;br /&gt;
==Declare revolt==&lt;br /&gt;
By selecting this function, you can declare [[Revolting|Revolution]]&lt;br /&gt;
&lt;br /&gt;
=Reserved Links=&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
You can see what's stored in the Royal Palace and take stored items.&lt;br /&gt;
* Storage capacity — 10,000 kg (10 tons)&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
===Declaring war===&lt;br /&gt;
&lt;br /&gt;
A Regent of Kingdom A (Allied with Kingdoms B and C) may declare war to another Kingdom D (Allied with Kingdoms E and F).&lt;br /&gt;
&lt;br /&gt;
[[File:Declaring-war-1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Conditions to launch a war are:&lt;br /&gt;
&lt;br /&gt;
# Kingdom A must-have required funds in Royal Palace;&lt;br /&gt;
# Kingdom A and its allies are not currently engaged in any war;&lt;br /&gt;
# Kingdom A was not in a war in the last 48 hours;&lt;br /&gt;
# Kingdom A should be HOSTILE to D for at least 48 hours;&lt;br /&gt;
# Kingdom D and its allies are not currently engaged in any war.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* Declaring war is a unilateral act and does not need to be confirmed;&lt;br /&gt;
* When a war is declared, A, B, C, D, E, F may launch attacks but only after 48h from war declaration;&lt;br /&gt;
* When a war is declared and until it is finished, Kingdoms cannot modify diplomacy relations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kingdom A is allied with (B, C), D is allied with (E, F). A declares war to D.&lt;br /&gt;
&lt;br /&gt;
* A,B,C,D,E,F are involved in the war;&lt;br /&gt;
* Diplomacy for A,B,C,D,E,F is locked until war finishes;&lt;br /&gt;
* A,B,C,D,E,F may not modify diplomacy relations until war finishes;&lt;br /&gt;
* A,B,C,D,E,F may launch attacks after 48h from war declaration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the war, B may exit from Alliance (A, B, C). This does not mean that B cannot be attacked, because is still involved in the war. Alliance (A, C) may not modify diplomacy relations until the War is finished.&lt;br /&gt;
&lt;br /&gt;
===Costs of a war===&lt;br /&gt;
The cost for a Kingdom that declares war is '''3.000 silver coins''' just for declaration plus '''0.4 silver coin''' per citizen (older than “minimum age to fight” days and active in the last 48 hours) of attacking kingdoms (allies included).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kingdom A (B, C) declares war to Kingdom D (E, F). Kingdom A has 50 citizens, Kingdom B 30 and Kingdom C 20.&lt;br /&gt;
&lt;br /&gt;
Costs of war for Kingdom A will be:&lt;br /&gt;
&lt;br /&gt;
1st day: 3.000 sc&lt;br /&gt;
&lt;br /&gt;
2nd day = 0.4*100 = 40 sc&lt;br /&gt;
&lt;br /&gt;
3rd day = 80 sc&lt;br /&gt;
&lt;br /&gt;
4th day = 120 sc&lt;br /&gt;
&lt;br /&gt;
===Launching Attacks===&lt;br /&gt;
&lt;br /&gt;
When a war is declared, all the kingdoms engaged in war (in this case A, B, C, D, E, F) may launch attacks but only '''after 48h from war declaration''' have passed. When a war is declared it is possible to launch the following attacks: [[Conquering Region]] and [[Raiding Region]]. It is always possible to launch the [[Conquering Independent Region]] attack.&lt;br /&gt;
&lt;br /&gt;
A Kingdom can launch an attack towards another Kingdom if they are involved in the same war and at least 48h has passed from the declaration of war.&lt;br /&gt;
&lt;br /&gt;
For the Kingdom that declared war and its allies, launching an attack is free. For the defending kingdoms, it costs '''1000 silver coins per attack'''.&lt;br /&gt;
&lt;br /&gt;
=== Joining a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
A soldier will be able to join a battlefield in ATTACK (Kingdom A (B, C) against Kingdom D (E, F)) if:&lt;br /&gt;
&lt;br /&gt;
# The soldier is born a citizen of Kingdom A or became a citizen of Kingdom A for more than 30 days;&lt;br /&gt;
# The soldier is born a citizen of Kingdom B, C or became citizen of Kingdom B, C for more than 30 days&lt;br /&gt;
&lt;br /&gt;
The same logic applies for defense.&lt;br /&gt;
&lt;br /&gt;
===Ending a war===&lt;br /&gt;
&lt;br /&gt;
A War may end for the following reasons:&lt;br /&gt;
&lt;br /&gt;
# The Kingdom that launched the war may end it by using the option in Royal Palace;&lt;br /&gt;
# There is not sufficient money in the royal palace when the system will check and apply war costs daily;&lt;br /&gt;
# 21 days passed from the beginning of the war.&lt;br /&gt;
&lt;br /&gt;
   Points 2 and 3 are controlled by an action that starts every day at 18:20 Server Time.&lt;br /&gt;
&lt;br /&gt;
All the pending battles will be terminated.&lt;br /&gt;
&lt;br /&gt;
Any kingdoms involved in a war will not be able to declare a new one '''for 48 hours'''.&lt;br /&gt;
&lt;br /&gt;
== War Schedule ==&lt;br /&gt;
&lt;br /&gt;
[[File:War-schedule.png]]&lt;br /&gt;
&lt;br /&gt;
== Set Diplomacy Relations==&lt;br /&gt;
&lt;br /&gt;
===View and Modify Kingdom Diplomacy Relations===&lt;br /&gt;
&lt;br /&gt;
The Regent can see current diplomacy relations and change them. [[Diplomacy|More information on Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
===Give Access Permit===&lt;br /&gt;
&lt;br /&gt;
A Regent can assign access permits to individuals. This will give them permission to enter the Kingdom even though there is a diplomatic agreement that does not allow access. The permit has a 24-hour validity and requires a [[Paper]] and a [[Wax Seal]].&lt;br /&gt;
&lt;br /&gt;
== Declare Kingdom Laws==&lt;br /&gt;
&lt;br /&gt;
From this tab, the Regent may declare, modify and cancel Kingdom Laws. For details and rules about declaring Laws check [[Rules for Writing Laws|here]]. A regent can edit a law before 72 hours from the last modification are passed. The law grace period will be 3 days starting from the last modification time.&lt;br /&gt;
&lt;br /&gt;
== List Appointed Vassals ==&lt;br /&gt;
&lt;br /&gt;
By using this function you will be able to display all Kingdom [[Vassal]]s and:&lt;br /&gt;
&lt;br /&gt;
* Write to them&lt;br /&gt;
* Assign them a region&lt;br /&gt;
* Revoke the role&lt;br /&gt;
&lt;br /&gt;
=== Appoint Vassals===&lt;br /&gt;
&lt;br /&gt;
You can appoint a Vassal that will control a Castle and eventually some Regions. Dismissing or assigning a government role will cost some Silver Coins. Resigning from the role is free of charge. See [[Appoint/Removal Costs]] for details.&lt;br /&gt;
&lt;br /&gt;
== Assign Noble and Royal Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
The Tittles which can only be assigned to one person :&lt;br /&gt;
* 1 [[Prince]]&lt;br /&gt;
The Tittles which can be assigned to more than one person ((Based on Castles number)) :&lt;br /&gt;
* 1 [[Duke]]&lt;br /&gt;
* 1 [[Marquis]]&lt;br /&gt;
* 1 [[Count]]&lt;br /&gt;
* 1 [[Viscount]]&lt;br /&gt;
* 2 [[Baron]]&lt;br /&gt;
&lt;br /&gt;
== Assign The Administrative Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Chancellor]] &lt;br /&gt;
* 1 [[Seneschal]]&lt;br /&gt;
* 1 [[Constable]]&lt;br /&gt;
* 1 [[Chamberlain]]&lt;br /&gt;
* 1 [[Treasurer]] &lt;br /&gt;
* 1 [[Chaplain]]&lt;br /&gt;
* 3 [[Ambassador]]s&lt;br /&gt;
&lt;br /&gt;
== Configure Tax Distribution Rule==&lt;br /&gt;
&lt;br /&gt;
By using this function a Regent can configure the Tax Distribution Rule. Tax Distribution Rule can go from 0% to 100% and determines how much percentage of Regional Taxes goes to Royal Palace or the Castle treasury.&lt;br /&gt;
 &lt;br /&gt;
 '''Example 1:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses 0% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.&lt;br /&gt;
 A citizen will be able to buy the house for 360 s.c. Castle and Royal Palace will get 0 s.c. &lt;br /&gt;
&lt;br /&gt;
 '''Example 2:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses. 5% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.&lt;br /&gt;
 A citizen will be able to buy the house for 378s.c. Royal Palace will get 12.6 s.c. and Castle 5.4 s.c.&lt;br /&gt;
&lt;br /&gt;
== Publish Announcements==&lt;br /&gt;
&lt;br /&gt;
From here the Regent can publish a Government announce or set the Kingdom Welcome message.&lt;br /&gt;
&lt;br /&gt;
===Welcome message===&lt;br /&gt;
&lt;br /&gt;
A Regent will be able to create or modify a welcome message. An automatic mail with the welcome message is sent to every newborn citizen.&lt;br /&gt;
&lt;br /&gt;
===Announcements===&lt;br /&gt;
&lt;br /&gt;
A king can write an announcement. All citizens will be able to see the Announcements page after login. It's possible to edit the message up to 24 hours after the first publication.&lt;br /&gt;
&lt;br /&gt;
== Manage Kingdom Projects==&lt;br /&gt;
&lt;br /&gt;
A regent can start a Kingdom project and choose to build a structure in a region. Possible choices are:&lt;br /&gt;
&lt;br /&gt;
* [[Academy]]&lt;br /&gt;
* [[Training Grounds]]&lt;br /&gt;
* [[Castle]]&lt;br /&gt;
&lt;br /&gt;
For more details, see [[Kingdom_(Community)_Projects]].&lt;br /&gt;
&lt;br /&gt;
== View Accountancy Reports==&lt;br /&gt;
&lt;br /&gt;
The Regent can view some accountancy reports in the Royal Chancellery.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's resources including how these resources are distributed amongst the various governmental structures.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Basic Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's Basic resources status.&lt;br /&gt;
&lt;br /&gt;
===Property Report===&lt;br /&gt;
&lt;br /&gt;
With this report, a Regent knows who owns properties in his Kingdom.&lt;br /&gt;
&lt;br /&gt;
== Rest==&lt;br /&gt;
&lt;br /&gt;
The Regent can rest in the Royal Palace. For further details, see [[Resting]].&lt;br /&gt;
&lt;br /&gt;
=Related Bonuses=&lt;br /&gt;
&lt;br /&gt;
If a Royal Palace exists it gives:&lt;br /&gt;
&lt;br /&gt;
   60 cents/day * number of castles * each player that is alive and active in the last 48 hours in the Kingdom. &lt;br /&gt;
&lt;br /&gt;
The money will be deposited into the Royal Palace Treasure.&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Noble_Titles</id>
		<title>Noble Titles</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Noble_Titles"/>
				<updated>2019-10-21T02:15:28Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: spelling corrections, and grammar fixes put in place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Noble Titles''' were introduced with Release 2.5&lt;br /&gt;
&lt;br /&gt;
Since then all administrative roles, such as Regent, Vassal, Guard Captain, Judge, etc. can assign titles of administrative roles and noble status for role play purpose to citizens. Furthermore, in order to do that equally, all Countries had been renamed to Kingdoms (i.e. Byzantine Empire became the Byzantine Kingdom). This restriction was undone again later.&lt;br /&gt;
&lt;br /&gt;
=Noble titles=&lt;br /&gt;
[[Prince]], [[Duke]], [[Marquis]], [[Count]], [[Viscount]], [[Baron]] (all given by Regents), [[Lord]], [[Knight]] (given by Vassals)&lt;br /&gt;
and their respective female forms. These titles can be customized by the regent.&lt;br /&gt;
&lt;br /&gt;
[[File: Nobility full.png|center]]&lt;br /&gt;
&lt;br /&gt;
=Government assignments=&lt;br /&gt;
[[Chancellor]], [[Constable]], [[Seneschal]], [[Chamberlain]], [[Treasurer]], [[Ambassador]], [[Chaplain]] (assigned by Regents),&lt;br /&gt;
&lt;br /&gt;
[[Prefect]], [[Customs Officer]] (ass. by Vassals), [[Lieutenant]] (ass. by Guard Captains), [[Trainer]] (ass. by Drill Masters), [[Assistant]] (ass. by Academy Directors), [[Bailiff]] (ass. by Judges), [[Guardian Assistants]] (assigned by Tower Guardians)&lt;br /&gt;
&lt;br /&gt;
[[File:Offices.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Listed below are a few notes about titles from a role-playing perspective. Note that neither noble titles nor gov. assignments provide any hard skill privileges or functionality over game mechanics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Noble Titles in the Royal Palace =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Regent may name a '''Noble''' from the Palace's interface. Such title shall be assigned with caution, as a Noble represents an influential person on the kingdom's politics and may as well oppose the Royalty. Each Noble Title comes with the name of a related fiefdom or military organization (sometimes used for Knights).&lt;br /&gt;
&lt;br /&gt;
i.e.&lt;br /&gt;
Duke of Normandy, Baron of Ibelin, Knight of the Varangian Guard, ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The influence of the Nobles is given by the Regents themselves, those listed below are simply suggestion of how they might be used.&lt;br /&gt;
&lt;br /&gt;
'''Read your Kingdom rules to know how important a title is there!'''&lt;br /&gt;
&lt;br /&gt;
There are two kinds of nobility a Regent may choose to give, depending on the growth of the Kingdom itself.&lt;br /&gt;
&lt;br /&gt;
== Primary Royal Nobility ==&lt;br /&gt;
&lt;br /&gt;
Each regent may name only one Prince for his Kingdom and one Marquis for each Castle built in their Kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Prince''' is directly subordinate to the regent.&lt;br /&gt;
&lt;br /&gt;
Their power and influence are great and their will is to be taken into consideration when starting an important project. They may, and often do, represent the designed person who shall take power at the regent's death or resignation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Duke''' is subordinate to the Regent as well.&lt;br /&gt;
&lt;br /&gt;
Their power and influence are considerable and their will is to be taken into consideration when starting an important project. The title is most commonly given to [[Vassal]]s&lt;br /&gt;
&lt;br /&gt;
== Secondary Royal Nobility ==&lt;br /&gt;
&lt;br /&gt;
Each King may name a Marquis, a Count, a Viscount and two Barons for each Castle built in their Kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Marquis''' follows the Prince.&lt;br /&gt;
&lt;br /&gt;
They are the highest position a person may ask for not straightly involved with the King's life and/or family, as they mostly rely on the Vassal of their Land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Count''' (formerly named Earl) follows the Marquis. &lt;br /&gt;
&lt;br /&gt;
Their power is good, but not enough to really push decisions where their interests are, nevertheless their powerful allies for a congregation of Nobles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Viscount''' follows the Count.&lt;br /&gt;
&lt;br /&gt;
Their power is good, but not enough to really push decisions where their interests are. They may be more influential at the local level, than the national one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Baron''' follows the Viscount.&lt;br /&gt;
&lt;br /&gt;
Their power to the King is almost nothing, but maybe much stronger against a Vassal's decision, as they rely on the territory they were assigned.&lt;br /&gt;
&lt;br /&gt;
= Noble Titles in the Castle =&lt;br /&gt;
&lt;br /&gt;
The Vassal may, in the Castle, name a '''Noble'''. They may name two Lords and four Knights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Lord''' follows the Baron.&lt;br /&gt;
&lt;br /&gt;
The Lord is the real first step to become a Noble. They showed peculiar bravery or skill that worth a Title, but they still don't really influence decisions at any level, as they are below Vassals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Knight''' follows the Lord&lt;br /&gt;
They are the basic Nobility. They do not properly belong to the nobility, but they often are considered as Nobles. They may be named after bravery in Battle or as a reward for other out of the ordinary actions.&lt;br /&gt;
&lt;br /&gt;
For titles within the religious hierarchy, see [[Religion Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Traveling_Map</id>
		<title>Traveling Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Traveling_Map"/>
				<updated>2019-10-21T02:13:11Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Map=&lt;br /&gt;
&lt;br /&gt;
You can access to the Europe maps through a button on the right panel, You will land on a page where you will be able to inspect Europe Map and Travel.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki menumap.jpg|400px|thumbnail|Accessing the Map]]&lt;br /&gt;
&lt;br /&gt;
== Traveling Map ==&lt;br /&gt;
&lt;br /&gt;
In this map, you can navigate and travel around Europe. Your current position is marked with white and black stripes.&lt;br /&gt;
&lt;br /&gt;
[[File:travel-2.png|400px|thumbnail|The Main Map]]&lt;br /&gt;
&lt;br /&gt;
To travel to a region, click on a region. Its border will become red and in the panel located on top-left, you will be able to see some pieces of information about the region and the link to travel (if applicable).&lt;br /&gt;
&lt;br /&gt;
== Find a Kingdom ==&lt;br /&gt;
&lt;br /&gt;
If you select a Kingdom, it will be shown on the map.&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Relations ==&lt;br /&gt;
&lt;br /&gt;
If you select a Kingdom, The Diplomatic relations of the Kingdom towards other Kingdoms will be shown on the map.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
If you select this option, geographical info will be shown.&lt;br /&gt;
&lt;br /&gt;
== Climate ==&lt;br /&gt;
&lt;br /&gt;
If you select this option, climate info will be shown.&lt;br /&gt;
&lt;br /&gt;
== Show Resources ==&lt;br /&gt;
&lt;br /&gt;
If you select this option, resources info will be shown.&lt;br /&gt;
&lt;br /&gt;
== Where Am I ==&lt;br /&gt;
&lt;br /&gt;
If you select this option, the region where you are will be colored with black and white stripes.&lt;br /&gt;
&lt;br /&gt;
== Fast-Track ==&lt;br /&gt;
&lt;br /&gt;
By clicking the '''Fast-Track''' button you will see the Fast-track network. Note: you will be able to use the Fast-track network only if you have the [[Traveler Bonus]].&lt;br /&gt;
&lt;br /&gt;
[[File:travel-6.png||400px|thumbnail|The Fast Track Network]]&lt;br /&gt;
&lt;br /&gt;
== If the map doesn't work ==&lt;br /&gt;
&lt;br /&gt;
If you have a problem using the map, you can toggle a Textual map by clicking the button '''Textual Map''', or you can travel directly to a region by typing the following URL:&lt;br /&gt;
&lt;br /&gt;
''http://www.medieval-europe.eu/index.php/character/move/[region_id]''&lt;br /&gt;
&lt;br /&gt;
'''Region IDs'''&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!id&lt;br /&gt;
!name&lt;br /&gt;
|- &lt;br /&gt;
|48&lt;br /&gt;
|regions.aargau&lt;br /&gt;
|- &lt;br /&gt;
|400&lt;br /&gt;
|regions.abauj&lt;br /&gt;
|- &lt;br /&gt;
|457&lt;br /&gt;
|regions.achaia&lt;br /&gt;
|- &lt;br /&gt;
|599&lt;br /&gt;
|regions.acre&lt;br /&gt;
|- &lt;br /&gt;
|611&lt;br /&gt;
|regions.adana&lt;br /&gt;
|- &lt;br /&gt;
|590&lt;br /&gt;
|regions.aggara&lt;br /&gt;
|- &lt;br /&gt;
|2&lt;br /&gt;
|regions.agrigento&lt;br /&gt;
|- &lt;br /&gt;
|151&lt;br /&gt;
|regions.almeria&lt;br /&gt;
|- &lt;br /&gt;
|605&lt;br /&gt;
|regions.amasya&lt;br /&gt;
|- &lt;br /&gt;
|199&lt;br /&gt;
|regions.andernach&lt;br /&gt;
|- &lt;br /&gt;
|94&lt;br /&gt;
|regions.angouleme&lt;br /&gt;
|- &lt;br /&gt;
|608&lt;br /&gt;
|regions.ankara&lt;br /&gt;
|- &lt;br /&gt;
|386&lt;br /&gt;
|regions.ansbach&lt;br /&gt;
|- &lt;br /&gt;
|145&lt;br /&gt;
|regions.aracena&lt;br /&gt;
|- &lt;br /&gt;
|126&lt;br /&gt;
|regions.asturias-de-oviedo&lt;br /&gt;
|- &lt;br /&gt;
|455&lt;br /&gt;
|regions.atheniai&lt;br /&gt;
|- &lt;br /&gt;
|246&lt;br /&gt;
|regions.atholl&lt;br /&gt;
|- &lt;br /&gt;
|77&lt;br /&gt;
|regions.auxerre&lt;br /&gt;
|- &lt;br /&gt;
|172&lt;br /&gt;
|regions.avranches&lt;br /&gt;
|- &lt;br /&gt;
|350&lt;br /&gt;
|regions.baden&lt;br /&gt;
|- &lt;br /&gt;
|123&lt;br /&gt;
|regions.barcelona&lt;br /&gt;
|- &lt;br /&gt;
|13&lt;br /&gt;
|regions.bari&lt;br /&gt;
|- &lt;br /&gt;
|578&lt;br /&gt;
|regions.bengasi&lt;br /&gt;
|- &lt;br /&gt;
|440&lt;br /&gt;
|regions.beograd&lt;br /&gt;
|- &lt;br /&gt;
|565&lt;br /&gt;
|regions.berestye&lt;br /&gt;
|- &lt;br /&gt;
|314&lt;br /&gt;
|regions.bergenshus&lt;br /&gt;
|- &lt;br /&gt;
|584&lt;br /&gt;
|regions.berton&lt;br /&gt;
|- &lt;br /&gt;
|422&lt;br /&gt;
|regions.birlad&lt;br /&gt;
|- &lt;br /&gt;
|106&lt;br /&gt;
|regions.bordeaux&lt;br /&gt;
|- &lt;br /&gt;
|93&lt;br /&gt;
|regions.bourbon&lt;br /&gt;
|- &lt;br /&gt;
|84&lt;br /&gt;
|regions.bourges&lt;br /&gt;
|- &lt;br /&gt;
|195&lt;br /&gt;
|regions.brabant&lt;br /&gt;
|- &lt;br /&gt;
|134&lt;br /&gt;
|regions.braganza&lt;br /&gt;
|- &lt;br /&gt;
|304&lt;br /&gt;
|regions.brandenburg&lt;br /&gt;
|- &lt;br /&gt;
|202&lt;br /&gt;
|regions.breda&lt;br /&gt;
|- &lt;br /&gt;
|270&lt;br /&gt;
|regions.bremen&lt;br /&gt;
|- &lt;br /&gt;
|56&lt;br /&gt;
|regions.brescia&lt;br /&gt;
|- &lt;br /&gt;
|188&lt;br /&gt;
|regions.brugge&lt;br /&gt;
|- &lt;br /&gt;
|132&lt;br /&gt;
|regions.burgos&lt;br /&gt;
|- &lt;br /&gt;
|622&lt;br /&gt;
|regions.bursa&lt;br /&gt;
|- &lt;br /&gt;
|163&lt;br /&gt;
|regions.caceres&lt;br /&gt;
|- &lt;br /&gt;
|597&lt;br /&gt;
|regions.caesarea&lt;br /&gt;
|- &lt;br /&gt;
|36&lt;br /&gt;
|regions.cagliari&lt;br /&gt;
|- &lt;br /&gt;
|587&lt;br /&gt;
|regions.cairo&lt;br /&gt;
|- &lt;br /&gt;
|165&lt;br /&gt;
|regions.calatrava&lt;br /&gt;
|- &lt;br /&gt;
|518&lt;br /&gt;
|regions.canale-inglese-occidentale&lt;br /&gt;
|- &lt;br /&gt;
|519&lt;br /&gt;
|regions.canale-inglese-occidentale-ovest&lt;br /&gt;
|- &lt;br /&gt;
|520&lt;br /&gt;
|regions.canale-inglese-occidentale-sud-ovest&lt;br /&gt;
|- &lt;br /&gt;
|517&lt;br /&gt;
|regions.canale-inglese-orientale&lt;br /&gt;
|- &lt;br /&gt;
|515&lt;br /&gt;
|regions.canale-inglese-orientale-nord&lt;br /&gt;
|- &lt;br /&gt;
|516&lt;br /&gt;
|regions.canale-inglese-orientale-nord-est&lt;br /&gt;
|- &lt;br /&gt;
|244&lt;br /&gt;
|regions.carrick&lt;br /&gt;
|- &lt;br /&gt;
|583&lt;br /&gt;
|regions.cazales&lt;br /&gt;
|- &lt;br /&gt;
|271&lt;br /&gt;
|regions.celle&lt;br /&gt;
|- &lt;br /&gt;
|463&lt;br /&gt;
|regions.chadax&lt;br /&gt;
|- &lt;br /&gt;
|388&lt;br /&gt;
|regions.cheb&lt;br /&gt;
|- &lt;br /&gt;
|570&lt;br /&gt;
|regions.chernigov&lt;br /&gt;
|- &lt;br /&gt;
|230&lt;br /&gt;
|regions.chester&lt;br /&gt;
|- &lt;br /&gt;
|572&lt;br /&gt;
|regions.chortitza&lt;br /&gt;
|- &lt;br /&gt;
|125&lt;br /&gt;
|regions.compostela&lt;br /&gt;
|- &lt;br /&gt;
|430&lt;br /&gt;
|regions.constantia&lt;br /&gt;
|- &lt;br /&gt;
|176&lt;br /&gt;
|regions.cornouaille&lt;br /&gt;
|- &lt;br /&gt;
|205&lt;br /&gt;
|regions.cornwall&lt;br /&gt;
|- &lt;br /&gt;
|34&lt;br /&gt;
|regions.corsica&lt;br /&gt;
|- &lt;br /&gt;
|7&lt;br /&gt;
|regions.cosenza&lt;br /&gt;
|- &lt;br /&gt;
|58&lt;br /&gt;
|regions.cremona&lt;br /&gt;
|- &lt;br /&gt;
|405&lt;br /&gt;
|regions.csanad&lt;br /&gt;
|- &lt;br /&gt;
|168&lt;br /&gt;
|regions.cuinca&lt;br /&gt;
|- &lt;br /&gt;
|240&lt;br /&gt;
|regions.cumberland&lt;br /&gt;
|- &lt;br /&gt;
|579&lt;br /&gt;
|regions.cyrene&lt;br /&gt;
|- &lt;br /&gt;
|317&lt;br /&gt;
|regions.dalarna&lt;br /&gt;
|- &lt;br /&gt;
|338&lt;br /&gt;
|regions.danzig&lt;br /&gt;
|- &lt;br /&gt;
|43&lt;br /&gt;
|regions.dauphine-viennois&lt;br /&gt;
|- &lt;br /&gt;
|227&lt;br /&gt;
|regions.derby&lt;br /&gt;
|- &lt;br /&gt;
|257&lt;br /&gt;
|regions.desmumu&lt;br /&gt;
|- &lt;br /&gt;
|78&lt;br /&gt;
|regions.dijon&lt;br /&gt;
|- &lt;br /&gt;
|432&lt;br /&gt;
|regions.drastar&lt;br /&gt;
|- &lt;br /&gt;
|393&lt;br /&gt;
|regions.dressburg&lt;br /&gt;
|- &lt;br /&gt;
|264&lt;br /&gt;
|regions.dublin&lt;br /&gt;
|- &lt;br /&gt;
|234&lt;br /&gt;
|regions.dyfed&lt;br /&gt;
|- &lt;br /&gt;
|449&lt;br /&gt;
|regions.dyrrachion&lt;br /&gt;
|- &lt;br /&gt;
|593&lt;br /&gt;
|regions.edom&lt;br /&gt;
|- &lt;br /&gt;
|450&lt;br /&gt;
|regions.epieros&lt;br /&gt;
|- &lt;br /&gt;
|157&lt;br /&gt;
|regions.evora&lt;br /&gt;
|- &lt;br /&gt;
|173&lt;br /&gt;
|regions.evreux&lt;br /&gt;
|- &lt;br /&gt;
|206&lt;br /&gt;
|regions.exeter&lt;br /&gt;
|- &lt;br /&gt;
|143&lt;br /&gt;
|regions.faro&lt;br /&gt;
|- &lt;br /&gt;
|425&lt;br /&gt;
|regions.feher&lt;br /&gt;
|- &lt;br /&gt;
|32&lt;br /&gt;
|regions.ferrara&lt;br /&gt;
|- &lt;br /&gt;
|26&lt;br /&gt;
|regions.firenze&lt;br /&gt;
|- &lt;br /&gt;
|14&lt;br /&gt;
|regions.foggia&lt;br /&gt;
|- &lt;br /&gt;
|40&lt;br /&gt;
|regions.forcalquier&lt;br /&gt;
|- &lt;br /&gt;
|96&lt;br /&gt;
|regions.forez&lt;br /&gt;
|- &lt;br /&gt;
|295&lt;br /&gt;
|regions.fyn&lt;br /&gt;
|- &lt;br /&gt;
|408&lt;br /&gt;
|regions.galich&lt;br /&gt;
|- &lt;br /&gt;
|261&lt;br /&gt;
|regions.galway&lt;br /&gt;
|- &lt;br /&gt;
|591&lt;br /&gt;
|regions.gazza&lt;br /&gt;
|- &lt;br /&gt;
|28&lt;br /&gt;
|regions.genoa&lt;br /&gt;
|- &lt;br /&gt;
|488&lt;br /&gt;
|regions.golfo-di-lione-est&lt;br /&gt;
|- &lt;br /&gt;
|489&lt;br /&gt;
|regions.golfo-di-lione-ovest&lt;br /&gt;
|- &lt;br /&gt;
|545&lt;br /&gt;
|regions.gotland&lt;br /&gt;
|- &lt;br /&gt;
|150&lt;br /&gt;
|regions.granada&lt;br /&gt;
|- &lt;br /&gt;
|186&lt;br /&gt;
|regions.guines&lt;br /&gt;
|- &lt;br /&gt;
|224&lt;br /&gt;
|regions.gwent&lt;br /&gt;
|- &lt;br /&gt;
|232&lt;br /&gt;
|regions.gwynnedd&lt;br /&gt;
|- &lt;br /&gt;
|193&lt;br /&gt;
|regions.hainaut&lt;br /&gt;
|- &lt;br /&gt;
|326&lt;br /&gt;
|regions.halland&lt;br /&gt;
|- &lt;br /&gt;
|210&lt;br /&gt;
|regions.hampshire&lt;br /&gt;
|- &lt;br /&gt;
|454&lt;br /&gt;
|regions.hellas&lt;br /&gt;
|- &lt;br /&gt;
|223&lt;br /&gt;
|regions.hereford&lt;br /&gt;
|- &lt;br /&gt;
|544&lt;br /&gt;
|regions.ibiza&lt;br /&gt;
|- &lt;br /&gt;
|610&lt;br /&gt;
|regions.ikonion&lt;br /&gt;
|- &lt;br /&gt;
|197&lt;br /&gt;
|regions.ile-de-france&lt;br /&gt;
|- &lt;br /&gt;
|603&lt;br /&gt;
|regions.iskenderon&lt;br /&gt;
|- &lt;br /&gt;
|594&lt;br /&gt;
|regions.jerusalem&lt;br /&gt;
|- &lt;br /&gt;
|293&lt;br /&gt;
|regions.jylland&lt;br /&gt;
|- &lt;br /&gt;
|348&lt;br /&gt;
|regions.kaliskie&lt;br /&gt;
|- &lt;br /&gt;
|323&lt;br /&gt;
|regions.kalmarian&lt;br /&gt;
|- &lt;br /&gt;
|212&lt;br /&gt;
|regions.kent&lt;br /&gt;
|- &lt;br /&gt;
|409&lt;br /&gt;
|regions.kiev&lt;br /&gt;
|- &lt;br /&gt;
|548&lt;br /&gt;
|regions.konigsberg&lt;br /&gt;
|- &lt;br /&gt;
|439&lt;br /&gt;
|regions.konstantinoupolis&lt;br /&gt;
|- &lt;br /&gt;
|411&lt;br /&gt;
|regions.korsun&lt;br /&gt;
|- &lt;br /&gt;
|607&lt;br /&gt;
|regions.kostamonou&lt;br /&gt;
|- &lt;br /&gt;
|367&lt;br /&gt;
|regions.krain&lt;br /&gt;
|- &lt;br /&gt;
|343&lt;br /&gt;
|regions.krakowskie&lt;br /&gt;
|- &lt;br /&gt;
|341&lt;br /&gt;
|regions.kujawy&lt;br /&gt;
|- &lt;br /&gt;
|551&lt;br /&gt;
|regions.kurs&lt;br /&gt;
|- &lt;br /&gt;
|619&lt;br /&gt;
|regions.kutahya&lt;br /&gt;
|- &lt;br /&gt;
|111&lt;br /&gt;
|regions.labourd&lt;br /&gt;
|- &lt;br /&gt;
|228&lt;br /&gt;
|regions.lancaster&lt;br /&gt;
|- &lt;br /&gt;
|305&lt;br /&gt;
|regions.lausitz&lt;br /&gt;
|- &lt;br /&gt;
|9&lt;br /&gt;
|regions.lecce&lt;br /&gt;
|- &lt;br /&gt;
|383&lt;br /&gt;
|regions.leiningen&lt;br /&gt;
|- &lt;br /&gt;
|313&lt;br /&gt;
|regions.liberec&lt;br /&gt;
|- &lt;br /&gt;
|196&lt;br /&gt;
|regions.liege&lt;br /&gt;
|- &lt;br /&gt;
|464&lt;br /&gt;
|regions.limisol&lt;br /&gt;
|- &lt;br /&gt;
|140&lt;br /&gt;
|regions.lisboa&lt;br /&gt;
|- &lt;br /&gt;
|54&lt;br /&gt;
|regions.lombardia&lt;br /&gt;
|- &lt;br /&gt;
|225&lt;br /&gt;
|regions.london&lt;br /&gt;
|- &lt;br /&gt;
|256&lt;br /&gt;
|regions.lothian&lt;br /&gt;
|- &lt;br /&gt;
|413&lt;br /&gt;
|regions.lower-dniepr&lt;br /&gt;
|- &lt;br /&gt;
|563&lt;br /&gt;
|regions.lublin&lt;br /&gt;
|- &lt;br /&gt;
|339&lt;br /&gt;
|regions.lubusz&lt;br /&gt;
|- &lt;br /&gt;
|27&lt;br /&gt;
|regions.lucca&lt;br /&gt;
|- &lt;br /&gt;
|272&lt;br /&gt;
|regions.lueneburg&lt;br /&gt;
|- &lt;br /&gt;
|90&lt;br /&gt;
|regions.lusignan&lt;br /&gt;
|- &lt;br /&gt;
|198&lt;br /&gt;
|regions.luxembourg&lt;br /&gt;
|- &lt;br /&gt;
|88&lt;br /&gt;
|regions.lyon&lt;br /&gt;
|- &lt;br /&gt;
|67&lt;br /&gt;
|regions.mainz&lt;br /&gt;
|- &lt;br /&gt;
|546&lt;br /&gt;
|regions.malta&lt;br /&gt;
|- &lt;br /&gt;
|249&lt;br /&gt;
|regions.mar&lt;br /&gt;
|- &lt;br /&gt;
|538&lt;br /&gt;
|regions.mar-azov&lt;br /&gt;
|- &lt;br /&gt;
|505&lt;br /&gt;
|regions.mar-caledone&lt;br /&gt;
|- &lt;br /&gt;
|506&lt;br /&gt;
|regions.mar-caledone-est&lt;br /&gt;
|- &lt;br /&gt;
|504&lt;br /&gt;
|regions.mar-caledone-ovest&lt;br /&gt;
|- &lt;br /&gt;
|496&lt;br /&gt;
|regions.mar-delle-canarie-nord&lt;br /&gt;
|- &lt;br /&gt;
|497&lt;br /&gt;
|regions.mar-delle-canarie-sud&lt;br /&gt;
|- &lt;br /&gt;
|471&lt;br /&gt;
|regions.mar-egeo&lt;br /&gt;
|- &lt;br /&gt;
|475&lt;br /&gt;
|regions.mar-egeo-est&lt;br /&gt;
|- &lt;br /&gt;
|472&lt;br /&gt;
|regions.mar-egeo-nord-ovest&lt;br /&gt;
|- &lt;br /&gt;
|473&lt;br /&gt;
|regions.mar-egeo-ovest&lt;br /&gt;
|- &lt;br /&gt;
|474&lt;br /&gt;
|regions.mar-egeo-sud&lt;br /&gt;
|- &lt;br /&gt;
|541&lt;br /&gt;
|regions.mar-eusino&lt;br /&gt;
|- &lt;br /&gt;
|542&lt;br /&gt;
|regions.mar-eusino-est&lt;br /&gt;
|- &lt;br /&gt;
|539&lt;br /&gt;
|regions.mar-eusino-nord&lt;br /&gt;
|- &lt;br /&gt;
|540&lt;br /&gt;
|regions.mar-eusino-ovest&lt;br /&gt;
|- &lt;br /&gt;
|543&lt;br /&gt;
|regions.mar-eusino-sud&lt;br /&gt;
|- &lt;br /&gt;
|469&lt;br /&gt;
|regions.mar-ionio&lt;br /&gt;
|- &lt;br /&gt;
|470&lt;br /&gt;
|regions.mar-ionio-est&lt;br /&gt;
|- &lt;br /&gt;
|480&lt;br /&gt;
|regions.mar-mediterraneo-centrale&lt;br /&gt;
|- &lt;br /&gt;
|481&lt;br /&gt;
|regions.mar-mediterraneo-centrale-est&lt;br /&gt;
|- &lt;br /&gt;
|482&lt;br /&gt;
|regions.mar-mediterraneo-centrale-nord&lt;br /&gt;
|- &lt;br /&gt;
|483&lt;br /&gt;
|regions.mar-mediterraneo-centrale-ovest&lt;br /&gt;
|- &lt;br /&gt;
|490&lt;br /&gt;
|regions.mar-mediterraneo-occidentale&lt;br /&gt;
|- &lt;br /&gt;
|492&lt;br /&gt;
|regions.mar-mediterraneo-occidentale-est&lt;br /&gt;
|- &lt;br /&gt;
|491&lt;br /&gt;
|regions.mar-mediterraneo-occidentale-nord&lt;br /&gt;
|- &lt;br /&gt;
|494&lt;br /&gt;
|regions.mar-mediterraneo-occidentale-ovest&lt;br /&gt;
|- &lt;br /&gt;
|493&lt;br /&gt;
|regions.mar-mediterraneo-occidentale-sud&lt;br /&gt;
|- &lt;br /&gt;
|476&lt;br /&gt;
|regions.mar-mediterraneo-orientale&lt;br /&gt;
|- &lt;br /&gt;
|479&lt;br /&gt;
|regions.mar-mediterraneo-orientale-est&lt;br /&gt;
|- &lt;br /&gt;
|478&lt;br /&gt;
|regions.mar-mediterraneo-orientale-ovest&lt;br /&gt;
|- &lt;br /&gt;
|477&lt;br /&gt;
|regions.mar-meditetrraneo-orientale-nord-ovest&lt;br /&gt;
|- &lt;br /&gt;
|484&lt;br /&gt;
|regions.mar-tirreno&lt;br /&gt;
|- &lt;br /&gt;
|487&lt;br /&gt;
|regions.mar-tirreno-nord&lt;br /&gt;
|- &lt;br /&gt;
|486&lt;br /&gt;
|regions.mar-tirreno-ovest&lt;br /&gt;
|- &lt;br /&gt;
|485&lt;br /&gt;
|regions.mar-tirreno-sud&lt;br /&gt;
|- &lt;br /&gt;
|467&lt;br /&gt;
|regions.mare-adriatico-centro&lt;br /&gt;
|- &lt;br /&gt;
|466&lt;br /&gt;
|regions.mare-adriatico-nord&lt;br /&gt;
|- &lt;br /&gt;
|468&lt;br /&gt;
|regions.mare-adriatico-sud&lt;br /&gt;
|- &lt;br /&gt;
|527&lt;br /&gt;
|regions.mare-baltico-inferiore&lt;br /&gt;
|- &lt;br /&gt;
|529&lt;br /&gt;
|regions.mare-baltico-inferiore-est&lt;br /&gt;
|- &lt;br /&gt;
|526&lt;br /&gt;
|regions.mare-baltico-inferiore-ovest&lt;br /&gt;
|- &lt;br /&gt;
|528&lt;br /&gt;
|regions.mare-baltico-inferiore-sud&lt;br /&gt;
|- &lt;br /&gt;
|530&lt;br /&gt;
|regions.mare-baltico-superiore&lt;br /&gt;
|- &lt;br /&gt;
|532&lt;br /&gt;
|regions.mare-baltico-superiore-est&lt;br /&gt;
|- &lt;br /&gt;
|531&lt;br /&gt;
|regions.mare-baltico-superiore-nord&lt;br /&gt;
|- &lt;br /&gt;
|524&lt;br /&gt;
|regions.mare-di-biscaglia&lt;br /&gt;
|- &lt;br /&gt;
|523&lt;br /&gt;
|regions.mare-di-biscaglia-est&lt;br /&gt;
|- &lt;br /&gt;
|521&lt;br /&gt;
|regions.mare-di-biscaglia-nord&lt;br /&gt;
|- &lt;br /&gt;
|522&lt;br /&gt;
|regions.mare-di-biscaglia-nord-est&lt;br /&gt;
|- &lt;br /&gt;
|525&lt;br /&gt;
|regions.mare-di-biscaglia-ovest&lt;br /&gt;
|- &lt;br /&gt;
|533&lt;br /&gt;
|regions.mare-irlandese&lt;br /&gt;
|- &lt;br /&gt;
|536&lt;br /&gt;
|regions.mare-irlandese-est&lt;br /&gt;
|- &lt;br /&gt;
|534&lt;br /&gt;
|regions.mare-irlandese-nord&lt;br /&gt;
|- &lt;br /&gt;
|535&lt;br /&gt;
|regions.mare-irlandese-nord-est&lt;br /&gt;
|- &lt;br /&gt;
|537&lt;br /&gt;
|regions.mare-irlandese-sud&lt;br /&gt;
|- &lt;br /&gt;
|512&lt;br /&gt;
|regions.mare-nordico&lt;br /&gt;
|- &lt;br /&gt;
|511&lt;br /&gt;
|regions.mare-nordico-est&lt;br /&gt;
|- &lt;br /&gt;
|513&lt;br /&gt;
|regions.mare-nordico-nord&lt;br /&gt;
|- &lt;br /&gt;
|514&lt;br /&gt;
|regions.mare-nordico-nord-est&lt;br /&gt;
|- &lt;br /&gt;
|507&lt;br /&gt;
|regions.mare-nordico-nord-ovest&lt;br /&gt;
|- &lt;br /&gt;
|508&lt;br /&gt;
|regions.mare-nordico-ovest&lt;br /&gt;
|- &lt;br /&gt;
|510&lt;br /&gt;
|regions.mare-nordico-sud-est&lt;br /&gt;
|- &lt;br /&gt;
|509&lt;br /&gt;
|regions.mare-nordico-sud-ovest&lt;br /&gt;
|- &lt;br /&gt;
|162&lt;br /&gt;
|regions.mertola&lt;br /&gt;
|- &lt;br /&gt;
|433&lt;br /&gt;
|regions.mesembria&lt;br /&gt;
|- &lt;br /&gt;
|72&lt;br /&gt;
|regions.metz&lt;br /&gt;
|- &lt;br /&gt;
|596&lt;br /&gt;
|regions.moab&lt;br /&gt;
|- &lt;br /&gt;
|37&lt;br /&gt;
|regions.monferrato&lt;br /&gt;
|- &lt;br /&gt;
|248&lt;br /&gt;
|regions.moray&lt;br /&gt;
|- &lt;br /&gt;
|283&lt;br /&gt;
|regions.munster&lt;br /&gt;
|- &lt;br /&gt;
|153&lt;br /&gt;
|regions.murcia&lt;br /&gt;
|- &lt;br /&gt;
|618&lt;br /&gt;
|regions.myra&lt;br /&gt;
|- &lt;br /&gt;
|443&lt;br /&gt;
|regions.naissus&lt;br /&gt;
|- &lt;br /&gt;
|105&lt;br /&gt;
|regions.narbonne&lt;br /&gt;
|- &lt;br /&gt;
|115&lt;br /&gt;
|regions.navarra&lt;br /&gt;
|- &lt;br /&gt;
|456&lt;br /&gt;
|regions.naxos&lt;br /&gt;
|- &lt;br /&gt;
|47&lt;br /&gt;
|regions.neuchatte&lt;br /&gt;
|- &lt;br /&gt;
|389&lt;br /&gt;
|regions.niederbayern&lt;br /&gt;
|- &lt;br /&gt;
|395&lt;br /&gt;
|regions.nitra&lt;br /&gt;
|- &lt;br /&gt;
|69&lt;br /&gt;
|regions.nordgau&lt;br /&gt;
|- &lt;br /&gt;
|218&lt;br /&gt;
|regions.norfolk&lt;br /&gt;
|- &lt;br /&gt;
|241&lt;br /&gt;
|regions.north-cumberland&lt;br /&gt;
|- &lt;br /&gt;
|221&lt;br /&gt;
|regions.northampton&lt;br /&gt;
|- &lt;br /&gt;
|356&lt;br /&gt;
|regions.oberbayern&lt;br /&gt;
|- &lt;br /&gt;
|499&lt;br /&gt;
|regions.oceano-atlantico-inferiore&lt;br /&gt;
|- &lt;br /&gt;
|500&lt;br /&gt;
|regions.oceano-atlantico-inferiore-nord&lt;br /&gt;
|- &lt;br /&gt;
|498&lt;br /&gt;
|regions.oceano-atlantico-inferiore-sud&lt;br /&gt;
|- &lt;br /&gt;
|502&lt;br /&gt;
|regions.oceano-atlantico-superiore&lt;br /&gt;
|- &lt;br /&gt;
|503&lt;br /&gt;
|regions.oceano-atlantico-superiore-nord&lt;br /&gt;
|- &lt;br /&gt;
|501&lt;br /&gt;
|regions.oceano-atlantico-superiore-sud&lt;br /&gt;
|- &lt;br /&gt;
|347&lt;br /&gt;
|regions.odole&lt;br /&gt;
|- &lt;br /&gt;
|436&lt;br /&gt;
|regions.odrin&lt;br /&gt;
|- &lt;br /&gt;
|285&lt;br /&gt;
|regions.oldenburg&lt;br /&gt;
|- &lt;br /&gt;
|420&lt;br /&gt;
|regions.olvia&lt;br /&gt;
|- &lt;br /&gt;
|308&lt;br /&gt;
|regions.opava&lt;br /&gt;
|- &lt;br /&gt;
|315&lt;br /&gt;
|regions.oppland&lt;br /&gt;
|- &lt;br /&gt;
|407&lt;br /&gt;
|regions.orava&lt;br /&gt;
|- &lt;br /&gt;
|175&lt;br /&gt;
|regions.orleans&lt;br /&gt;
|- &lt;br /&gt;
|263&lt;br /&gt;
|regions.osraigh&lt;br /&gt;
|- &lt;br /&gt;
|321&lt;br /&gt;
|regions.ostergot-land&lt;br /&gt;
|- &lt;br /&gt;
|287&lt;br /&gt;
|regions.ostfriesland&lt;br /&gt;
|- &lt;br /&gt;
|392&lt;br /&gt;
|regions.ostrava&lt;br /&gt;
|- &lt;br /&gt;
|216&lt;br /&gt;
|regions.oxford&lt;br /&gt;
|- &lt;br /&gt;
|3&lt;br /&gt;
|regions.palermo&lt;br /&gt;
|- &lt;br /&gt;
|391&lt;br /&gt;
|regions.passau&lt;br /&gt;
|- &lt;br /&gt;
|365&lt;br /&gt;
|regions.pecs&lt;br /&gt;
|- &lt;br /&gt;
|101&lt;br /&gt;
|regions.perigord&lt;br /&gt;
|- &lt;br /&gt;
|21&lt;br /&gt;
|regions.perugia&lt;br /&gt;
|- &lt;br /&gt;
|406&lt;br /&gt;
|regions.pest&lt;br /&gt;
|- &lt;br /&gt;
|435&lt;br /&gt;
|regions.philippopolis&lt;br /&gt;
|- &lt;br /&gt;
|562&lt;br /&gt;
|regions.podlasie&lt;br /&gt;
|- &lt;br /&gt;
|560&lt;br /&gt;
|regions.polotsk&lt;br /&gt;
|- &lt;br /&gt;
|133&lt;br /&gt;
|regions.porto&lt;br /&gt;
|- &lt;br /&gt;
|312&lt;br /&gt;
|regions.praha&lt;br /&gt;
|- &lt;br /&gt;
|41&lt;br /&gt;
|regions.provence&lt;br /&gt;
|- &lt;br /&gt;
|375&lt;br /&gt;
|regions.ragusa&lt;br /&gt;
|- &lt;br /&gt;
|377&lt;br /&gt;
|regions.rashka&lt;br /&gt;
|- &lt;br /&gt;
|33&lt;br /&gt;
|regions.ravenna&lt;br /&gt;
|- &lt;br /&gt;
|6&lt;br /&gt;
|regions.reggio&lt;br /&gt;
|- &lt;br /&gt;
|171&lt;br /&gt;
|regions.rennes&lt;br /&gt;
|- &lt;br /&gt;
|461&lt;br /&gt;
|regions.rhodos&lt;br /&gt;
|- &lt;br /&gt;
|18&lt;br /&gt;
|regions.roma&lt;br /&gt;
|- &lt;br /&gt;
|110&lt;br /&gt;
|regions.rosello&lt;br /&gt;
|- &lt;br /&gt;
|301&lt;br /&gt;
|regions.rosrock&lt;br /&gt;
|- &lt;br /&gt;
|75&lt;br /&gt;
|regions.saintois&lt;br /&gt;
|- &lt;br /&gt;
|214&lt;br /&gt;
|regions.salisbury&lt;br /&gt;
|- &lt;br /&gt;
|549&lt;br /&gt;
|regions.sambia&lt;br /&gt;
|- &lt;br /&gt;
|564&lt;br /&gt;
|regions.sandomierskje&lt;br /&gt;
|- &lt;br /&gt;
|398&lt;br /&gt;
|regions.saris&lt;br /&gt;
|- &lt;br /&gt;
|44&lt;br /&gt;
|regions.savoy&lt;br /&gt;
|- &lt;br /&gt;
|354&lt;br /&gt;
|regions.schwaben&lt;br /&gt;
|- &lt;br /&gt;
|51&lt;br /&gt;
|regions.schwyz&lt;br /&gt;
|- &lt;br /&gt;
|79&lt;br /&gt;
|regions.sens&lt;br /&gt;
|- &lt;br /&gt;
|444&lt;br /&gt;
|regions.serdica&lt;br /&gt;
|- &lt;br /&gt;
|147&lt;br /&gt;
|regions.sevilla&lt;br /&gt;
|- &lt;br /&gt;
|23&lt;br /&gt;
|regions.siena&lt;br /&gt;
|- &lt;br /&gt;
|575&lt;br /&gt;
|regions.sirte&lt;br /&gt;
|- &lt;br /&gt;
|296&lt;br /&gt;
|regions.sjaelland&lt;br /&gt;
|- &lt;br /&gt;
|620&lt;br /&gt;
|regions.smyrna&lt;br /&gt;
|- &lt;br /&gt;
|362&lt;br /&gt;
|regions.sopron&lt;br /&gt;
|- &lt;br /&gt;
|118&lt;br /&gt;
|regions.soria&lt;br /&gt;
|- &lt;br /&gt;
|374&lt;br /&gt;
|regions.split&lt;br /&gt;
|- &lt;br /&gt;
|64&lt;br /&gt;
|regions.st-gallen&lt;br /&gt;
|- &lt;br /&gt;
|360&lt;br /&gt;
|regions.steiermark&lt;br /&gt;
|- &lt;br /&gt;
|336&lt;br /&gt;
|regions.stettin&lt;br /&gt;
|- &lt;br /&gt;
|255&lt;br /&gt;
|regions.strathclyde&lt;br /&gt;
|- &lt;br /&gt;
|495&lt;br /&gt;
|regions.stretto-di-gibilterra&lt;br /&gt;
|- &lt;br /&gt;
|558&lt;br /&gt;
|regions.sudovia&lt;br /&gt;
|- &lt;br /&gt;
|589&lt;br /&gt;
|regions.suez&lt;br /&gt;
|- &lt;br /&gt;
|252&lt;br /&gt;
|regions.sutherland&lt;br /&gt;
|- &lt;br /&gt;
|124&lt;br /&gt;
|regions.tarragona&lt;br /&gt;
|- &lt;br /&gt;
|612&lt;br /&gt;
|regions.tarsos&lt;br /&gt;
|- &lt;br /&gt;
|334&lt;br /&gt;
|regions.telemark&lt;br /&gt;
|- &lt;br /&gt;
|424&lt;br /&gt;
|regions.temes&lt;br /&gt;
|- &lt;br /&gt;
|415&lt;br /&gt;
|regions.theodosia&lt;br /&gt;
|- &lt;br /&gt;
|448&lt;br /&gt;
|regions.thessalonike&lt;br /&gt;
|- &lt;br /&gt;
|81&lt;br /&gt;
|regions.thouars&lt;br /&gt;
|- &lt;br /&gt;
|277&lt;br /&gt;
|regions.thueringen&lt;br /&gt;
|- &lt;br /&gt;
|576&lt;br /&gt;
|regions.tini&lt;br /&gt;
|- &lt;br /&gt;
|267&lt;br /&gt;
|regions.tir-connah&lt;br /&gt;
|- &lt;br /&gt;
|66&lt;br /&gt;
|regions.tirol&lt;br /&gt;
|- &lt;br /&gt;
|160&lt;br /&gt;
|regions.toledo&lt;br /&gt;
|- &lt;br /&gt;
|418&lt;br /&gt;
|regions.torki&lt;br /&gt;
|- &lt;br /&gt;
|601&lt;br /&gt;
|regions.tortosa&lt;br /&gt;
|- &lt;br /&gt;
|102&lt;br /&gt;
|regions.toulouse&lt;br /&gt;
|- &lt;br /&gt;
|83&lt;br /&gt;
|regions.tourraine&lt;br /&gt;
|- &lt;br /&gt;
|428&lt;br /&gt;
|regions.turnu&lt;br /&gt;
|- &lt;br /&gt;
|568&lt;br /&gt;
|regions.turov&lt;br /&gt;
|- &lt;br /&gt;
|265&lt;br /&gt;
|regions.ulaid&lt;br /&gt;
|- &lt;br /&gt;
|353&lt;br /&gt;
|regions.ulm&lt;br /&gt;
|- &lt;br /&gt;
|319&lt;br /&gt;
|regions.uppland&lt;br /&gt;
|- &lt;br /&gt;
|20&lt;br /&gt;
|regions.urbino&lt;br /&gt;
|- &lt;br /&gt;
|113&lt;br /&gt;
|regions.urgell&lt;br /&gt;
|- &lt;br /&gt;
|292&lt;br /&gt;
|regions.utrecht&lt;br /&gt;
|- &lt;br /&gt;
|46&lt;br /&gt;
|regions.valais&lt;br /&gt;
|- &lt;br /&gt;
|155&lt;br /&gt;
|regions.valencia&lt;br /&gt;
|- &lt;br /&gt;
|136&lt;br /&gt;
|regions.valladolid&lt;br /&gt;
|- &lt;br /&gt;
|182&lt;br /&gt;
|regions.vannes&lt;br /&gt;
|- &lt;br /&gt;
|361&lt;br /&gt;
|regions.varazdin&lt;br /&gt;
|- &lt;br /&gt;
|316&lt;br /&gt;
|regions.varmland&lt;br /&gt;
|- &lt;br /&gt;
|327&lt;br /&gt;
|regions.vastergotland&lt;br /&gt;
|- &lt;br /&gt;
|370&lt;br /&gt;
|regions.veglia&lt;br /&gt;
|- &lt;br /&gt;
|180&lt;br /&gt;
|regions.vendome&lt;br /&gt;
|- &lt;br /&gt;
|62&lt;br /&gt;
|regions.venezia&lt;br /&gt;
|- &lt;br /&gt;
|190&lt;br /&gt;
|regions.vexin&lt;br /&gt;
|- &lt;br /&gt;
|328&lt;br /&gt;
|regions.viken&lt;br /&gt;
|- &lt;br /&gt;
|553&lt;br /&gt;
|regions.vilnius&lt;br /&gt;
|- &lt;br /&gt;
|566&lt;br /&gt;
|regions.volodymyr-volynskyi&lt;br /&gt;
|- &lt;br /&gt;
|278&lt;br /&gt;
|regions.weimar&lt;br /&gt;
|- &lt;br /&gt;
|290&lt;br /&gt;
|regions.westfriesland&lt;br /&gt;
|- &lt;br /&gt;
|359&lt;br /&gt;
|regions.wien&lt;br /&gt;
|- &lt;br /&gt;
|303&lt;br /&gt;
|regions.wolgagt&lt;br /&gt;
|- &lt;br /&gt;
|417&lt;br /&gt;
|regions.yalta&lt;br /&gt;
|- &lt;br /&gt;
|229&lt;br /&gt;
|regions.york&lt;br /&gt;
|- &lt;br /&gt;
|373&lt;br /&gt;
|regions.zadar&lt;br /&gt;
|- &lt;br /&gt;
|371&lt;br /&gt;
|regions.zagreb&lt;br /&gt;
|- &lt;br /&gt;
|135&lt;br /&gt;
|regions.zamora&lt;br /&gt;
|- &lt;br /&gt;
|120&lt;br /&gt;
|regions.zaragoza&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Voting_the_game</id>
		<title>Voting the game</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Voting_the_game"/>
				<updated>2019-10-21T02:09:51Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: removed reference to earning silver from voting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can vote the game at some toplist every day. By voting Medieval Europe you will push it up in the toplist rank, getting more visitors and players and you will get some rewards:&lt;br /&gt;
&lt;br /&gt;
* 10% Energy&lt;br /&gt;
&lt;br /&gt;
You can vote Medieval Europe up to '''three times a day''' for the Energy reward by clicking the bolt and coins icons on the vertical menu on the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:voting-1.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Diseases</id>
		<title>Diseases</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Diseases"/>
				<updated>2019-10-21T01:07:51Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: spelling corrections, and grammar fixes put in place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters may get diseases. All diseases have the following characteristics:&lt;br /&gt;
&lt;br /&gt;
=Diseases in ME=&lt;br /&gt;
&lt;br /&gt;
In Medieval Europe, it's possible to catch diseases. Currently, three diseases can be caught:&lt;br /&gt;
&lt;br /&gt;
* Plague&lt;br /&gt;
* Bleeding Wound&lt;br /&gt;
* Tipsiness&lt;br /&gt;
* Drunkenness&lt;br /&gt;
&lt;br /&gt;
=How a character can 'catch' a disease?=&lt;br /&gt;
&lt;br /&gt;
A character may catch a disease for a game mechanic, or from another character.&lt;br /&gt;
&lt;br /&gt;
=How a character can be cured of a disease?=&lt;br /&gt;
&lt;br /&gt;
Only a member of a Church can cure a disease, provide that the Church owns the correct Dogma Bonuses. The diseases curable by a Member of a Church are Plague, Bleeding Wound.&lt;br /&gt;
Alternatively, a player can buy an [[Elixir of Cure Disease]], a premium bonus item purchased with doubloons.&lt;br /&gt;
&lt;br /&gt;
=What happens to a character that is infected with a disease?=&lt;br /&gt;
&lt;br /&gt;
Every disease, after some time and until is not cured:&lt;br /&gt;
&lt;br /&gt;
* Applies effects to a character (for example, some Health Points are taken off);&lt;br /&gt;
* If it's infective, tries to infect other characters.&lt;br /&gt;
&lt;br /&gt;
Some disease effects cannot apply in some circumstances:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Status&lt;br /&gt;
!Apply disease effects&lt;br /&gt;
!Can be infected?&lt;br /&gt;
!Can Infect?&lt;br /&gt;
|- &lt;br /&gt;
|Character is in prison&lt;br /&gt;
|YES&lt;br /&gt;
|YES&lt;br /&gt;
|NO&lt;br /&gt;
|- &lt;br /&gt;
|Character is traveling&lt;br /&gt;
|YES&lt;br /&gt;
|NO&lt;br /&gt;
|NO&lt;br /&gt;
|- &lt;br /&gt;
|Character is being cured&lt;br /&gt;
|NO&lt;br /&gt;
|NO&lt;br /&gt;
|NO&lt;br /&gt;
|- &lt;br /&gt;
|Character is in meditation&lt;br /&gt;
|NO&lt;br /&gt;
|NO&lt;br /&gt;
|NO&lt;br /&gt;
|- &lt;br /&gt;
|Character age is &amp;lt;= 30&lt;br /&gt;
|NO&lt;br /&gt;
|NO&lt;br /&gt;
|NO&lt;br /&gt;
|- &lt;br /&gt;
|Character is banned&lt;br /&gt;
|YES&lt;br /&gt;
|YES&lt;br /&gt;
|YES&lt;br /&gt;
|- &lt;br /&gt;
|Character is recovering&lt;br /&gt;
|NO&lt;br /&gt;
|YES&lt;br /&gt;
|NO&lt;br /&gt;
|- &lt;br /&gt;
|Character is at sea&lt;br /&gt;
|YES&lt;br /&gt;
|NO&lt;br /&gt;
|NO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Plague=&lt;br /&gt;
&lt;br /&gt;
The plague is usually started by Administration. '''The first outburst is reported to have happened on 19 January 1314'''. [http://www.medieval-europe.eu/index.php/character/publicprofile/1 Guglielmo di Valenza] was reported to be the infector. This can be guessed by this [http://blog.medieval-europe.eu/2014/01/20/a-bad-omen/ post]. &lt;br /&gt;
&lt;br /&gt;
'''A second infection happened in April 1316''', caused by [http://www.medieval-europe.eu/index.php/character/publicprofile/39936 Nekro Phoro] (see this [http://blog.medieval-europe.eu/2016/03/19/nekro-revenge/ post].&lt;br /&gt;
&lt;br /&gt;
Plague is the worst disease you can catch, and some character deaths have been reported. When a character has got the Plague, this symbol will appear on his public profile: [[File:Plague.png]]&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|- &lt;br /&gt;
|Level&lt;br /&gt;
|3&lt;br /&gt;
|Disease Level (Gravity)&lt;br /&gt;
|- &lt;br /&gt;
|Diffusion&lt;br /&gt;
|5%&lt;br /&gt;
|Percentage of characters that are in the same regions that are infected&lt;br /&gt;
|- &lt;br /&gt;
|HP malus&lt;br /&gt;
|10 (10%)&lt;br /&gt;
|How many HP takes away at each check for infection/effect.&lt;br /&gt;
|- &lt;br /&gt;
|Checkinterval&lt;br /&gt;
|Approx 12 hours&lt;br /&gt;
|Interval for infection/effect check.&lt;br /&gt;
|- &lt;br /&gt;
|Cooldown&lt;br /&gt;
|30 days&lt;br /&gt;
|Days that must pass before catching the disease again from when a character is cured.&lt;br /&gt;
|- &lt;br /&gt;
|Strength malus&lt;br /&gt;
|5&lt;br /&gt;
|Malus on str (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Dexterity malus&lt;br /&gt;
|5&lt;br /&gt;
|Malus on dex (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Intelligence malus&lt;br /&gt;
|2&lt;br /&gt;
|Malus on intel (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Constitution malus&lt;br /&gt;
|7&lt;br /&gt;
|Malus on const (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Charisma malus&lt;br /&gt;
|0&lt;br /&gt;
|Malus on charisma (how many points are subtracted)&lt;br /&gt;
|-&lt;br /&gt;
|Cured with&lt;br /&gt;
|[[Violet Potion]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Flu =&lt;br /&gt;
&lt;br /&gt;
Flu's a mild, permanent disease and will hit people that are naked on torso/body or legs, by rolling a 100 faced dice. &lt;br /&gt;
The percentage to be infected is 20%. When a character has got the flu, this symbol will appear on his public profile: [[File:Flu.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='note'&amp;gt;Flu is disabled until further notice&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|- &lt;br /&gt;
|Level&lt;br /&gt;
|1&lt;br /&gt;
|Disease Level (Gravity)&lt;br /&gt;
|- &lt;br /&gt;
|Diffusion&lt;br /&gt;
|10%&lt;br /&gt;
|Percentage of characters that are in the same regions that are infected&lt;br /&gt;
|- &lt;br /&gt;
|HP malus&lt;br /&gt;
|0&lt;br /&gt;
|How many HP takes away at each check for infection/effect.&lt;br /&gt;
|- &lt;br /&gt;
|Checkinterval&lt;br /&gt;
|Approx 12 hours&lt;br /&gt;
|Interval for infection/effect check.&lt;br /&gt;
|- &lt;br /&gt;
|Cooldown&lt;br /&gt;
|20 days&lt;br /&gt;
|Days that must pass before catching the disease again from when a character is cured.&lt;br /&gt;
|- &lt;br /&gt;
|Strength malus&lt;br /&gt;
|1&lt;br /&gt;
|Malus on str (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Dexterity malus&lt;br /&gt;
|1&lt;br /&gt;
|Malus on dex (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Intelligence malus&lt;br /&gt;
|0&lt;br /&gt;
|Malus on intel (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Constitution malus&lt;br /&gt;
|0&lt;br /&gt;
|Malus on const (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Charisma malus&lt;br /&gt;
|0&lt;br /&gt;
|Malus on charisma (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Cured with&lt;br /&gt;
|[[Mandragora Brew]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Bleeding Wound =&lt;br /&gt;
&lt;br /&gt;
Bleeding Wound is not really a disease, but a consequence of a fight. When a character has a bleeding wound, this symbol will appear on his public profile: [[File:Bleedingwound.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|- &lt;br /&gt;
|Level&lt;br /&gt;
|2&lt;br /&gt;
|Disease Level (Gravity)&lt;br /&gt;
|- &lt;br /&gt;
|Diffusion&lt;br /&gt;
|0&lt;br /&gt;
|Percentage of characters that are in the same regions that are infected&lt;br /&gt;
|- &lt;br /&gt;
|HP malus&lt;br /&gt;
|1&lt;br /&gt;
|How many HP takes away at each check for infection/effect.&lt;br /&gt;
|- &lt;br /&gt;
|Checkinterval&lt;br /&gt;
|Approx 4 hours&lt;br /&gt;
|Interval for infection/effect check.&lt;br /&gt;
|- &lt;br /&gt;
|Cooldown&lt;br /&gt;
|Not applicable&lt;br /&gt;
|Days that must pass before catching the disease again from when a character is cured.&lt;br /&gt;
|- &lt;br /&gt;
|Strength malus&lt;br /&gt;
|2&lt;br /&gt;
|Malus on str (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Dexterity malus&lt;br /&gt;
|2&lt;br /&gt;
|Malus on dex (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Intelligence malus&lt;br /&gt;
|0&lt;br /&gt;
|Malus on intel (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Constitution malus&lt;br /&gt;
|1&lt;br /&gt;
|Malus on const (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Charisma malus&lt;br /&gt;
|0&lt;br /&gt;
|Malus on charisma (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Cured with&lt;br /&gt;
|[[Surgical Kit]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Tipsiness =&lt;br /&gt;
&lt;br /&gt;
The first stage of side effects alcoholic drinks have on a character. If a character is tipsy, this symbol appears on his public profile: [[File:Tipsiness.png]]&lt;br /&gt;
&lt;br /&gt;
If a character's [[Food|intoxication level]] is increased to 50, Tipsiness kicks in. The intoxication level will automatically decrease by 3 every 30 minutes.&lt;br /&gt;
&lt;br /&gt;
The effect ends when the character's IL drops below 50.&lt;br /&gt;
&lt;br /&gt;
   This disease cannot be cured by a Church Member.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|- &lt;br /&gt;
|Level&lt;br /&gt;
|1&lt;br /&gt;
|Disease Level (Gravity)&lt;br /&gt;
|- &lt;br /&gt;
|Diffusion&lt;br /&gt;
|0&lt;br /&gt;
|Percentage of characters that are in the same regions that are infected&lt;br /&gt;
|- &lt;br /&gt;
|HP malus&lt;br /&gt;
|0&lt;br /&gt;
|How many HP takes away at each check for infection/effect.&lt;br /&gt;
|- &lt;br /&gt;
|Checkinterval&lt;br /&gt;
|Not applicable&lt;br /&gt;
|Interval for infection/effect check.&lt;br /&gt;
|- &lt;br /&gt;
|Cooldown&lt;br /&gt;
|Not applicable&lt;br /&gt;
|Days that must pass before catching the disease again from when a character is cured.&lt;br /&gt;
|- &lt;br /&gt;
|Strength malus&lt;br /&gt;
|3&lt;br /&gt;
|Malus on str (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Dexterity malus&lt;br /&gt;
|3&lt;br /&gt;
|Malus on dex (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Intelligence malus&lt;br /&gt;
|6&lt;br /&gt;
|Malus on intel (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Constitution malus&lt;br /&gt;
|0&lt;br /&gt;
|Malus on const (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Charisma malus&lt;br /&gt;
|0&lt;br /&gt;
|Malus on charisma (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Cured with&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Drunkenness =&lt;br /&gt;
&lt;br /&gt;
The second stage of side effects alcoholic drinks have on a character. If a character is drunk, this symbol appears on his public profile: [[File:Drunkenness.png]]&lt;br /&gt;
&lt;br /&gt;
If a character's [[Food|intoxication level]] is increased to 100, Drunkenness kicks in and the character collapses and needs to sober up for 6 hours, in which no other action can be performed.&lt;br /&gt;
&lt;br /&gt;
This timeout cannot be canceled. The intoxication level will also automatically decrease by 3 every 30 minutes during that time.&lt;br /&gt;
&lt;br /&gt;
   This disease cannot be cured by a Church Member.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|- &lt;br /&gt;
|Level&lt;br /&gt;
|1&lt;br /&gt;
|Disease Level (Gravity)&lt;br /&gt;
|- &lt;br /&gt;
|Diffusion&lt;br /&gt;
|0&lt;br /&gt;
|Percentage of characters that are in the same regions that are infected&lt;br /&gt;
|- &lt;br /&gt;
|HP malus&lt;br /&gt;
|0&lt;br /&gt;
|How many HP takes away at each check for infection/effect.&lt;br /&gt;
|- &lt;br /&gt;
|Checkinterval&lt;br /&gt;
|Not applicable&lt;br /&gt;
|Interval for infection/effect check.&lt;br /&gt;
|- &lt;br /&gt;
|Cooldown&lt;br /&gt;
|Not applicable&lt;br /&gt;
|Days that must pass before catching the disease again from when a character is cured.&lt;br /&gt;
|- &lt;br /&gt;
|Strength malus&lt;br /&gt;
|3&lt;br /&gt;
|Malus on str (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Dexterity malus&lt;br /&gt;
|3&lt;br /&gt;
|Malus on dex (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Intelligence malus&lt;br /&gt;
|6&lt;br /&gt;
|Malus on intel (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Constitution malus&lt;br /&gt;
|0&lt;br /&gt;
|Malus on const (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Charisma malus&lt;br /&gt;
|0&lt;br /&gt;
|Malus on charisma (how many points are subtracted)&lt;br /&gt;
|- &lt;br /&gt;
|Cured with&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Special Effects&lt;br /&gt;
|Player collapses for 6 hours&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=The_Trial</id>
		<title>The Trial</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=The_Trial"/>
				<updated>2019-10-21T01:06:04Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: spelling corrections, and grammar fixes put in place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
&lt;br /&gt;
=The Trial Process=&lt;br /&gt;
&lt;br /&gt;
When a law is suspected of being broken in ME there are specific rules for opening and prosecuting that crime in any Kingdom’s Court of Law. The four roles who are integral to this '''Trial Process''' are the '''Judge''', the '''Prosecutor''', the '''Defendant''' and the '''Witnesses'''.&lt;br /&gt;
&lt;br /&gt;
==The Judge==&lt;br /&gt;
&lt;br /&gt;
The '''Judge''' is the one appointed IG; he/she is the President of the court of justice and is responsible for delivering the final verdict of every trial. Verdicts given by the Judge should attempt to impartially weigh the Kingdom’s posted Laws against the body of evidence provided by both the Defense and Prosecution.&lt;br /&gt;
&amp;lt;u&amp;gt;The Judge must be present in the region where the trial is made for all the duration of the Trial.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Prosecution==&lt;br /&gt;
&lt;br /&gt;
The '''Prosecutor''' is the person or institution who arraigns the Defendant.&lt;br /&gt;
The Prosecutor can appoint a '''Barrister''' who will pursue the prosecution. The appointed Barrister can be chosen only among the citizens of the country in which the trial is made or among the citizens with the same nationality as the Prosecutor.&lt;br /&gt;
&amp;lt;u&amp;gt;It is not necessary for the Prosecutor/Barrister to be present in the region where the trial is made.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTE: In case of crimes against Institutions, the Prosecutor can be the Captain of the Guard, the Vassal or even the Regent himself or any other role that represents the institution. They can still appoint a Barrister.'''&lt;br /&gt;
&lt;br /&gt;
==The Defense==&lt;br /&gt;
The '''Defendant''' is the person or Institution which is accused of committing a crime.&lt;br /&gt;
The '''Defendant''' upon receiving notification of his trial may choose to defend himself on the forum, or he may appoint a '''Defense Attorney''' to act in his place. The role of the '''Defendant''' or '''Attorney''' in the trial is to present facts or evidence which will refute the Prosecution’s case against them during the '''Trial'''. &lt;br /&gt;
The appointed Barrister can be chosen only among the citizens of the country in which the trial is made or among the citizens with the same nationality as the Defendant.&lt;br /&gt;
&amp;lt;u&amp;gt;It is not necessary for the Attorney to be present in the region where the trial is made.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTE: In the case of crimes committed by Institutions, the Defendant can be the Captain of the Guard, the Vassal or even the Regent himself or any other role that represents the institution. They can still appoint an Attorney.'''&lt;br /&gt;
&lt;br /&gt;
==When and how is a Trial opened?==&lt;br /&gt;
&lt;br /&gt;
Any person who is a witness to a crime, a victim of criminal activity, or a victim of unfair treatment may contact a Judge of the Kingdom where the crime is committed to present all relevant facts and evidence. The Judge then decides whether the facts and/or evidence provided against a suspect merit the opening of a '''Trial'''. If so the Judge then opens that trial in the appropriate Kingdom Court of Law sub-forum. He '''must''' then notify both the '''Defendant''' and the '''Prosecutor''' via PM of the trial along with a URL link to the pertinent trial post.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;center&amp;gt;Note: If the Defendant and/or the Prosecutor are not notified about the Trial, the Trial will be considered invalid.&amp;lt;/center&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also the  '''Judge''' of the Kingdom where the trial is taking place '''must''' use the in-game functions of the Court House building menu to create the [[Court#Open_a_Crime_Procedure|Crime Procedure]]. In the form he needs to fill out:&lt;br /&gt;
&lt;br /&gt;
* The name of the '''Defendant''' &lt;br /&gt;
* A summary of the crime(s) he is accused of &lt;br /&gt;
* The URL link to the '''Trial'''&lt;br /&gt;
&lt;br /&gt;
Once submitted, the Judge can go back to the Court menu to view and administer the Crime Procedure. When the trial has ended it is from this screen where the Judge sends out the Arrest Warrant, cancels the procedure, and/or imprisons the defendant.&lt;br /&gt;
&lt;br /&gt;
In order to keep the defendant from leaving town during his trial, the &amp;quot;victim&amp;quot; (or the Judge, when opening the trial) can contact the '''Guard Captain''', who may at any time choose to perform a ''Restrain'' act upon the defendant in order to keep that defendant within the country for a period of up to 168 hours. &lt;br /&gt;
&lt;br /&gt;
'''NOTE: Even if the max duration of a Trial should be 144 hours, it is possible for the Trial to continue past the 168-hour window of a Restrain act. Once a Restrain act has been lifted, the defendant should not leave town while his Trial is still active or the Trial will end immediately with a Guilty verdict automatically administered.'''&lt;br /&gt;
&lt;br /&gt;
The Guard Captain may also choose to perform a ''Confiscate the Market Goods'' act(s) upon the defendant if the laws of the country give him that authority. In that case, the Guard Captain holds those goods for safekeeping during the trial pending the resulting verdict.&lt;br /&gt;
&lt;br /&gt;
==Trial Duration==&lt;br /&gt;
&lt;br /&gt;
The maximum duration of a Trial is '''144 hours'''. A trial schedule may be shortened or increased if all the involved parties agree.&lt;br /&gt;
&lt;br /&gt;
[[File:trial-duration.png|400px|Trial Duration]]&lt;br /&gt;
&lt;br /&gt;
==The Trial==&lt;br /&gt;
&lt;br /&gt;
[[File: Evidence Type 1|thumb|alt=text|'''Screenshot Evidence''':&lt;br /&gt;
Screenshot evidence may be of an in-game function such as an Event List, a Character List, Inventory. Also, Personal messages can be presented as a piece of evidence, only if the content is clearly role-playing and after removing all RP-Off and RP “not related to trial” contents. Screenshots of Public messages (viewable to all) are also admissible if accompanied by the appropriate URL-link.]]&lt;br /&gt;
&lt;br /&gt;
[[File: Evidence Tampering|thumb|alt=text|Admitting Screenshots or Signed Affidavits which are proven as untrue or shown to be doctored in any way is a serious crime which may then open the person(s) in question up to further prosecution and/or the case may be remitted to the Supreme Court of Europe on the charge of '''Willful Tampering of Evidence'''.]]&lt;br /&gt;
&lt;br /&gt;
The '''Trial''' must live as a Role-Play in the appropriate Kingdom High Court sub-board. Every '''Trial''' concerning cities of each Kingdom will take place in this sub-forum. Each step should be concluded within 24 hours of the previous step. &lt;br /&gt;
&lt;br /&gt;
'''NOTE: If the Prosecution or the Defense does not post within the expected time for a given step, the Judge MUST proceed to the next step in the process as soon as he can.&amp;lt;br&amp;gt;If the Judge does not post within 12 hours more then the expected time, the Punishment must take into account the longer restrain (the Defendant should not leave the Kingdom until the trial is closed) and will be reduced.&amp;lt;br&amp;gt;If the Judge does not post for more than 48 hours, then the Trial must be considered not valid.&amp;lt;br&amp;gt;If there is a suspicion that longer time has been voluntarily used, the trial could be considered invalid by the Supreme Court.'''&lt;br /&gt;
&lt;br /&gt;
The seven Trial steps are as follows:&lt;br /&gt;
====1: Starting the Trial:====&lt;br /&gt;
The '''Judge''' starts the Trial. He must present the Defendant and the Prosecutor and ask them if they want to appoint an Attorney (Defense) or a Barrister (Prosecution).&lt;br /&gt;
&lt;br /&gt;
'''NOTE: In case that any of the characters involved in the trial were already in meditation before the trial started, the Trial can't be opened and the judge should open a pre-advice (a post where is a reminder that a case has been opened). If the accused goes in Meditation AFTER the Trial is open and AFTER he has been informed about the Trial, the trial can go on.'''&lt;br /&gt;
&lt;br /&gt;
The Defendant and the Prosecutor must declare if they want to appoint someone or not, and tell the Judge who they are appointing.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if the Defendant and the Prosecutor can’t find lawyers and can’t speak the native language of the Judge or of the other Parts, they can ask to have a “Basic English” trial, so that it could be understood using common translating tools.&amp;lt;br&amp;gt;&lt;br /&gt;
This whole step must be done within 24 hours from the Judge’s opening post.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: If the Defendant and/or Prosecutor choose to appoint an Attorney and/or a Barrister, they won’t take part in the process anymore if not called as Witnesses.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2: Opening remarks by the Prosecution:====&lt;br /&gt;
The '''Prosecution''' should open the trial with a presentation of the facts of the case, and a listing of what laws were broken by the '''Defendant'''. All evidence should be presented at this time and may take the form of a Screenshot (see sidebar).&amp;lt;br&amp;gt;&lt;br /&gt;
The Prosecution can call up to two '''Witnesses''', who will present their witness.&amp;lt;br&amp;gt;&lt;br /&gt;
This whole step must be done within 24 hours from the Prosecutor post.&lt;br /&gt;
&lt;br /&gt;
====3: Opening remarks by the Defense:====&lt;br /&gt;
The '''Defense''' should state their side of the case at this time and present any evidence which they have that refutes the facts or evidence which the '''Prosecution''' has presented. All evidence should be presented at this time and may take the form of a Screenshot (see sidebar).&amp;lt;br&amp;gt;&lt;br /&gt;
The Defense can call up to two '''Witnesses''', who will present their witness.&amp;lt;br&amp;gt;&lt;br /&gt;
This whole step must be done within 24 hours from the Defense post.&lt;br /&gt;
&lt;br /&gt;
====4: Judge reflections:====&lt;br /&gt;
The '''Judge''' can ask some more explanation to the Parts. Answers will be given in the following steps.&lt;br /&gt;
Otherwise, the Judge can simply say to go on with the Trial.&amp;lt;br&amp;gt;&lt;br /&gt;
These steps must be done within 12 hours.&lt;br /&gt;
&lt;br /&gt;
====5: Closing remarks by the Prosecution:====&lt;br /&gt;
The '''Prosecution''' then may attempt to refute the presented facts/evidence of the '''Defense''' and may also ask up to 3 direct questions to the '''Defendant''' for which to answer. The '''Prosecution''' will then finish with their closing remarks.&amp;lt;br&amp;gt;&lt;br /&gt;
This step must be done within 24 hours.&lt;br /&gt;
&lt;br /&gt;
====6: Closing remarks by the Defense:====&lt;br /&gt;
The '''Defense''' then may attempt to further refute the presented facts/evidence of the '''Prosecution''' and may answer any of the questions that the Prosecution has asked. The '''Defendant''' is not under any obligation to do so, however, failure to answer questions could be interpreted by the '''Judge''' as an admission of guilt. The '''Defense''' will then finish with their closing remarks.&amp;lt;br&amp;gt;&lt;br /&gt;
This step must be done within 24 hours.&lt;br /&gt;
&lt;br /&gt;
====7: Verdict by the Judge:====&lt;br /&gt;
The '''judge''' then weighs the facts and evidence presented by both parties and renders the '''Verdict'''. The '''Verdict''' can either be '''Guilty''' or '''Not-Guilty'''. &lt;br /&gt;
&lt;br /&gt;
If the Judge delivers a '''Guilty Verdict''',&lt;br /&gt;
he must then notify the '''Guard Captain''' of the Verdict and the terms of the penalty in order to proceed to the '''Imprisonment''' or ''Arrest Warrant''.&lt;br /&gt;
&lt;br /&gt;
If the Judge delivers a '''Not-Guilty Verdict''',&lt;br /&gt;
he must order the '''Guard Captain''' to release and/or reverse any ''Restrain'' or ''Confiscate the Market Goods'' acts which have been performed on the '''Defendant'''.&lt;br /&gt;
&lt;br /&gt;
''The Trial now is officially closed.''&lt;br /&gt;
&lt;br /&gt;
==Closing of the Trial and Crime Procedure==&lt;br /&gt;
Once notified of the Trial’s end, the '''Judge''' then administers the ''Crime Procedure'' and in the case of the delivery of a '''Guilty Verdict''' he then can ''Imprison'' the '''Defendant''' directly or if the Defendant has left town then he may issue an ''Arrest Warrant'' for which to return him to town. &lt;br /&gt;
&lt;br /&gt;
Upon receiving an ''Arrest Warrant'' the '''Guard Captain''' can now perform an ''Arrest'' act anywhere in Europe upon the guilty '''Defendant''' which will transport them both back to the Court House city/town and automatically ''Restrain'' the Defendant for 168 hours until the Judge is able to ''Imprison'' the Defendant. More information on the Arrest Process can be found in the associated [Court#Arresting_a_criminal|Arrest Article].&lt;br /&gt;
&lt;br /&gt;
In the case of a '''Not-Guilty Verdict''' the Judge simply closes the ''Crime Procedure'' and the '''Defendant''' is free to go.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Only the Magistrate, Prosecutor, Defendant, appointed Prosecution Barrister, or appointed Defense Attorney and called Witnesses may speak during a trial. Whoever speaks without permission can be fined '''100 silver coins''' at the Judge's discretion, and they could be even punished for breaking forum rules. The fine will be collected by Guglielmo di Valenza, by force if needed.&lt;br /&gt;
&lt;br /&gt;
* Trials that don't follow the hereby described procedure may be considered void by ME Administration and the Supreme Court of Europe.&lt;br /&gt;
&lt;br /&gt;
[[Category: Rules]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Rules_for_Writing_Laws</id>
		<title>Rules for Writing Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Rules_for_Writing_Laws"/>
				<updated>2019-10-21T01:03:22Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: spelling corrections, and grammar fixes put in place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Passing a law in ME=&lt;br /&gt;
&lt;br /&gt;
All Kingdom or County laws must be written in English. They can be written in another language but the English translation must be always included.&lt;br /&gt;
&lt;br /&gt;
==Where should I post the Kingdom Laws?==&lt;br /&gt;
&lt;br /&gt;
To be valid, laws must be posted IG (In-Game). It is possible to read the laws of every Kingdom from the Travel Map.&lt;br /&gt;
&lt;br /&gt;
== My Kingdom is part of a Confederation/Alliance and we have laws in common. How can we publish them? ==&lt;br /&gt;
&lt;br /&gt;
You would need to publish the same laws in each Kingdom that are part of the Confederation/Alliance, or publish them in a Kingdom Laws board and post a link to the laws in all the other involved Kingdoms laws boards.&lt;br /&gt;
&lt;br /&gt;
== Why Am I not able to modify laws? ==&lt;br /&gt;
&lt;br /&gt;
Published laws can't be modified. You can publish a new version, specifying in the post that the new version substitutes and invalidates the previous one.&lt;br /&gt;
&lt;br /&gt;
== There are some specific requirements on how to write a law? ==&lt;br /&gt;
&lt;br /&gt;
Yes:&lt;br /&gt;
&lt;br /&gt;
# Laws must not discriminate against any player's (not necessarily character's) race, religion or gender.&lt;br /&gt;
# Laws must not require activity or participation in any off-site forum or messenger service for any In-Game position&lt;br /&gt;
# Laws must not contradict any Forum or Game rule published by the Administration.&lt;br /&gt;
# Laws can't have an impact on the real-life of the player. For example, laws that require a certain amount of activity are not valid&lt;br /&gt;
# Laws can't be retroactive&lt;br /&gt;
# Laws must have a 'grace period' of at least three days&lt;br /&gt;
# The law if exists and it's in favor of the Criminal (example: Prescription) should always be applied.&lt;br /&gt;
# Law must specify the date up to when is valid (end-date) or clearly specify it doesn’t expire&lt;br /&gt;
# Laws must be published in-game in English Language and contain at least:&lt;br /&gt;
## a clear description;&lt;br /&gt;
## the target of the law;&lt;br /&gt;
## law classification;&lt;br /&gt;
# Old Laws which have been replaced by new Laws for the same crime must be deleted within 24 hours of the new law being in effect;&lt;br /&gt;
# Laws cannot contain punishments that humiliate the PG or player (example: public excuses);&lt;br /&gt;
# Laws cannot reiterate any punishment. The only exception is in the case of a character banned from the Kingdom.&lt;br /&gt;
# Laws cannot include any other punishment besides money or prison days.&lt;br /&gt;
&lt;br /&gt;
=Law Structure=&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The description must not be generic and should define precisely the action that it targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example of correct descriptions&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Bread can’t be sold at a price over 4 silver coins;&lt;br /&gt;
* It is forbidden to cross-region Lombardia; &lt;br /&gt;
* It is forbidden to extract resources in region Lombardia without written authorization from Judge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example of incorrect descriptions&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* It is forbidden to wear non-proper clothes while in the Kingdom (what kind of clothes are considered non-proper?);&lt;br /&gt;
* It is forbidden to buy too much food at the market (the quantity is not clear);&lt;br /&gt;
* It is considered an enemy of the Kingdom whoever commits terrible actions (what are these actions?)&lt;br /&gt;
&lt;br /&gt;
==Law target(s)==&lt;br /&gt;
&lt;br /&gt;
The law target(s) must be clear. Targets can be:&lt;br /&gt;
&lt;br /&gt;
* a single character;&lt;br /&gt;
* a list of characters;&lt;br /&gt;
* All members of a group;&lt;br /&gt;
* All citizens of a Kingdom;&lt;br /&gt;
* all followers of a Religion;&lt;br /&gt;
* everyone.&lt;br /&gt;
&lt;br /&gt;
==Law Classification==&lt;br /&gt;
&lt;br /&gt;
A law must specify what is forbidden and classify the crime as per the following table:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Prison days (fixed)&lt;br /&gt;
!Max Fine&lt;br /&gt;
!Compensation/Damage&lt;br /&gt;
|- &lt;br /&gt;
|A&lt;br /&gt;
|Administrative offense&lt;br /&gt;
|0 gg&lt;br /&gt;
|100&lt;br /&gt;
|No Limit&lt;br /&gt;
|- &lt;br /&gt;
|B&lt;br /&gt;
|Minor Crime&lt;br /&gt;
|1 gg&lt;br /&gt;
|200&lt;br /&gt;
|No Limit&lt;br /&gt;
|- &lt;br /&gt;
|C&lt;br /&gt;
|Severe Crime&lt;br /&gt;
|2 gg&lt;br /&gt;
|400&lt;br /&gt;
|No Limit&lt;br /&gt;
|- &lt;br /&gt;
|D&lt;br /&gt;
|Capital Offence&lt;br /&gt;
|3 gg&lt;br /&gt;
|1000&lt;br /&gt;
|No Limit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Examples of correct descriptions&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Law&lt;br /&gt;
!Target&lt;br /&gt;
!Classification&lt;br /&gt;
|- &lt;br /&gt;
|It is forbidden to cross-region Lombardia&lt;br /&gt;
|Guglielmo Di Valenza, Pagans, Member of group “Cavalieri di San Peleo”, Kingdom of Rome citizens&lt;br /&gt;
|Minor Crime&lt;br /&gt;
|- &lt;br /&gt;
|Bread can’t be sold at the market for more than 4 silver coins&lt;br /&gt;
|Everyone&lt;br /&gt;
|Severe Crime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Notes'''&lt;br /&gt;
   * If character age is &amp;lt;= 90 days fine is reduced by 50%&lt;br /&gt;
   * Prison days and Fine are not exchangeable, they must be both applied&lt;br /&gt;
&lt;br /&gt;
=Compensation/damage=&lt;br /&gt;
&lt;br /&gt;
There is no limit on how much the judge can ask for compensation, however, the judge will need to prove the damage. In addition, the compensation can be asked only the following type of damage:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Type of damage&lt;br /&gt;
!Evaluation method&lt;br /&gt;
!Notes&lt;br /&gt;
|- &lt;br /&gt;
|Coins&lt;br /&gt;
|Coins&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|Goods&lt;br /&gt;
|N. of Goods  * Average Selling Price&lt;br /&gt;
|Based on this [https://docs.google.com/spreadsheets/d/1wjksNlR5YURlvkTKO5lMd81z1blGcfdr31qwdL1N8rM/edit#gid=3 Table]&lt;br /&gt;
|- &lt;br /&gt;
|Other&lt;br /&gt;
|Evaluated by administration&lt;br /&gt;
|Once the damage evaluation is established he will be used as a compensation rule in the following trials.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example 1&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Law: It is forbidden to cross-region Lombardia.&lt;br /&gt;
* Target:  Guglielmo Di Valenza,  Members of Teological Church&lt;br /&gt;
* Classification: Capital Offence&lt;br /&gt;
&lt;br /&gt;
Guglielmo Di Valenza crosses region Lombardia. The Captain arrests him and the judge prosecutes him for violating the law. He is considered guilty accordingly to a law classified D. Punishment will be:&lt;br /&gt;
&lt;br /&gt;
* 3 days of prison;&lt;br /&gt;
* A fine of 400 silver coins (max 1000).&lt;br /&gt;
&lt;br /&gt;
=Cumulability=&lt;br /&gt;
&lt;br /&gt;
If a character breaks more than one law, fines, jail days can be summed up to a maximum of:&lt;br /&gt;
&lt;br /&gt;
* 5000 silver coin&lt;br /&gt;
* 5 jail days&lt;br /&gt;
&lt;br /&gt;
For the crimes judged in the same trial. It is not possible to open more than one trial at the same time.&lt;br /&gt;
&lt;br /&gt;
    Note: The only reason to give more than 5 jail days will be the lack of money to pay a fine or damage and this should be confirmed by   &lt;br /&gt;
    administration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example 2&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
James Rossi crosses region Lombardia on day 1st May. The Captain arrests him and the judge prosecutes him for violating the law. He has considered guilty accordingly to a law classified D. James Rossi is an 80 days old player. While restricted, James breaks Law B on the 2nd of May. After 15 days, he breaks another law classified as A.&lt;br /&gt;
&lt;br /&gt;
His 1st punishment will be:&lt;br /&gt;
&lt;br /&gt;
* 4 days of prison;&lt;br /&gt;
* A fine of (max) 1200 * 50% = 600 coins&lt;br /&gt;
&lt;br /&gt;
His 2nd punishment will be:&lt;br /&gt;
&lt;br /&gt;
* 0 days of prison;&lt;br /&gt;
* A fine of (max) 100*50% = 50 coins;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example 3&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
James Rossi crosses region Lombardia on day 1st May. The Captain arrests him and the judge prosecutes him for violating the law. He has considered guilty accordingly to a law classified D. James Rossi is an 80 days old player. Trial ends and James Rossi is considered Guilty on 3rd May.&lt;br /&gt;
&lt;br /&gt;
On the 4th of May James Rossi breaks another law B.&lt;br /&gt;
&lt;br /&gt;
His 1st punishment will be:&lt;br /&gt;
&lt;br /&gt;
* 3 days of prison;&lt;br /&gt;
* A fine of (max) 1200 * 50% = 600 coins.&lt;br /&gt;
&lt;br /&gt;
    For the second punishment, a new trial will be needed.&lt;br /&gt;
&lt;br /&gt;
His 2nd punishment will be:&lt;br /&gt;
&lt;br /&gt;
* 0 days of prison;&lt;br /&gt;
* A fine of (max) 100*50% = 50 coins.&lt;br /&gt;
&lt;br /&gt;
=Confiscation=&lt;br /&gt;
&lt;br /&gt;
==Confiscation during Peacetime==&lt;br /&gt;
It will be allowed to confiscate player goods on the market only in the two following cases:&lt;br /&gt;
&lt;br /&gt;
* If the char is inactive and not on holiday mode '''(minimum 7 days of inactivity)'''. If the char becomes active again, he should be refunded;&lt;br /&gt;
* If the char has been declared guilty in a trial and doesn’t want to pay the fine or he hasn’t enough money.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example 4&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Problem: a citizen of a Kingdom that has not to sign a trade agreement uses the market.&lt;br /&gt;
&lt;br /&gt;
To avoid this write a Law that prohibits this and use this schema:&lt;br /&gt;
&lt;br /&gt;
1. Restrain character;&lt;br /&gt;
2. Do a quick Trial &amp;gt; punish him accordingly to Law classification.&lt;br /&gt;
&lt;br /&gt;
   All other uses will be considered abuse and the Kingdom will be punished by administration with 2 * average price of each confiscated item.&lt;br /&gt;
&lt;br /&gt;
==Confiscation during War time==&lt;br /&gt;
&lt;br /&gt;
It will be possible to confiscate items of Enemy Kingdom citizens provided there is a law that covers the case.&lt;br /&gt;
A Kingdom is considered the Enemy Kingdom if there is a Hostile Diplomatic Relationship.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example 6&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regent of Milano Kingdom writes the following law:&lt;br /&gt;
&lt;br /&gt;
''The government will confiscate items on market belonging to the Enemy Kingdom.''&lt;br /&gt;
&lt;br /&gt;
In the Milano market, there are some items for the sale of Wallachia citizens. The following day Walachia changes the Diplomatic Relation with the Kingdom of Milano to Hostile. Milano government can proceed to confiscate Wallachia goods without having any trial and specifying in the Confiscation reason the Law.&lt;br /&gt;
&lt;br /&gt;
==Process for collecting fines or damage compensations==&lt;br /&gt;
&lt;br /&gt;
[[File:laws-1.png||Process for Collecting Fines]]&lt;br /&gt;
&lt;br /&gt;
If the criminal doesn’t want to pay the fine, the Government is allowed to confiscate criminal goods on the market in order to cover the fine applying the average prices published by Government on the [http://medieval-roleplay-game.blogspot.it/, International Blog].&lt;br /&gt;
&lt;br /&gt;
If the criminal does not have anything confiscable or the goods don’t cover all the fine amount, a ticket can be opened by the Judge or King to ask Administration help. If the characters have funds, the administration will get the money from the character with a surcharge of 20% and refunds the Kingdom. If the character doesn’t have enough coins or items Kingdom can extend prison days by the following formula:&lt;br /&gt;
&lt;br /&gt;
    days = max(1, round( coins amount / 500 ))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example 7&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guglielmo di Valenza digs 80 iron pieces. He breaks a law classified as D. He gets a fine of 1000 s.c. + 3 gg prison but it doesn't want to pay so Kingdom Regent escalates to Administration. Guglielmo di Valenza does not have the money, therefore, Administration allows to extend prison time to:&lt;br /&gt;
&lt;br /&gt;
   3 + round( 1200/500 ) = 5 days of prison.&lt;br /&gt;
&lt;br /&gt;
=Restrain=&lt;br /&gt;
&lt;br /&gt;
==Restrain during Peacetime==&lt;br /&gt;
&lt;br /&gt;
Restrain can be used only to keep the character for '''max 168 hours''' in the Kingdom until the trial is not completed. In case of plague or other global infection is allowed to restrain and imprison a character without the need of a Trial for the shortest needed time to force a cure. All other use of the restrain functions will be considered abuse.&lt;br /&gt;
&lt;br /&gt;
=Administration oversight=&lt;br /&gt;
&lt;br /&gt;
It will be possible to open a ticket ALWAYS if a trial did not follow the procedure. The trial will not be invalidated but only the invalid steps will be repeated, giving an extra time of '''4 hours'''. It will be possible to open a ticket to ask the administration for an evaluation of the complete trial only for punishment &amp;gt;= 3 gg or fines &amp;gt; 3000 coins.&lt;br /&gt;
&lt;br /&gt;
==Abuses==&lt;br /&gt;
&lt;br /&gt;
If the administration has been called to supervise a trial and If a player: &lt;br /&gt;
&lt;br /&gt;
* has been put in jail without a trial or for an excessive number of days;&lt;br /&gt;
* has been restrained or for an excessive number of days.&lt;br /&gt;
&lt;br /&gt;
he should be refunded. &lt;br /&gt;
&lt;br /&gt;
===Case: Character has been restrained unjustly===&lt;br /&gt;
     max( 2000, age (in days) * the number of excess days held * 1 silver coins)&lt;br /&gt;
&lt;br /&gt;
===Case: jailed prisoner unjustly. The prisoner didn't lose a stat point during his stay===&lt;br /&gt;
    max(2000, age (in days) * the number of excess days held * 2 silver coins)&lt;br /&gt;
&lt;br /&gt;
===Case: jailed prisoner unjustly. The prisoner lost a stat point during his stay===&lt;br /&gt;
&lt;br /&gt;
   max(5000, age (in days) * the number of excess days held * 5 silver coins)&lt;br /&gt;
&lt;br /&gt;
===Case: jailed prisoner unjustly. The prisoner died===&lt;br /&gt;
In case the prisoner dies, it will be ‘resurrected’ by Administration and he must be remunerated as follow:&lt;br /&gt;
&lt;br /&gt;
   max(10000, age (in days) * the number of excess days held * 10 silver coins)&lt;br /&gt;
&lt;br /&gt;
'''Note: Administration can recuperate for sure stats and attributes, can recuperate coins or owned only if the character died in the past 30 days.'''&lt;br /&gt;
&lt;br /&gt;
[[Category: Rules]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Noble_titles_guidelines</id>
		<title>Noble titles guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Noble_titles_guidelines"/>
				<updated>2019-10-21T00:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: spelling corrections, and grammar fixes put in place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All names are understood as geographically or historically relevant to Reality or ME world, which is properly introduced by suitable Role Play.&lt;br /&gt;
&lt;br /&gt;
* It is possible to assign a noble title referring to a region/city name of the Kingdom.&lt;br /&gt;
* It is possible to assign a noble title referring to a city name, a location name, a region name geographically or historically pertinent to regions owned by the Kingdom.&lt;br /&gt;
* It isn’t possible to assign a noble title referring to the name of the Kingdom with the exception of the Prince title, see example below.&lt;br /&gt;
* It isn’t possible to assign a noble title referring to the city from which the Kingdom is named, see example below.&lt;br /&gt;
* It isn’t possible to have two different noble titles referring to the same region/city name of the Kingdom, see example below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Examples''' &lt;br /&gt;
&lt;br /&gt;
* Count/Countess of Savoy is not allowed because Savoy is a Kingdom and only the King of Savoy can exist as a title of the 'Kingdom'.&lt;br /&gt;
* Prince/Princess of Savoy is allowed as Prince/Princess Heir of Crown of Savoy Kingdom.&lt;br /&gt;
* Duke/Duchess of Rome is not allowed because Rome is a Kingdom, not even in the form Rome civitas (or equivalent).&lt;br /&gt;
* Marquis/Marquise of Monferrato is allowed because Monferrato is a region name in-game.&lt;br /&gt;
* Duke/Duchess of York is allowed because York is a city name in-game.&lt;br /&gt;
* Duke/Duchess of Paris is allowed because Paris is a city in the Ile-de-France region, geographically or historically pertinent.&lt;br /&gt;
* Count/Countess of Orkney Islands is allowed because the Orkney Islands are a region in the Kingdom of Scotland, geographically or historically pertinent.&lt;br /&gt;
* Both Lord/Lady of Nurnberg and Count/Countess of Nurnberg are not allowed, because two characters will refer to the same location.&lt;br /&gt;
* Creation of Heraldic register of kingdoms&lt;br /&gt;
&lt;br /&gt;
In order to improve RP and IG controls on consistency by the Staff character Grande Araldo Inquisitore, we suggest to each Kingdom to create a Heraldic register on Kingdom board in the forum where noble titles given by King and Vassals are registered. Even a coat of arms-related to given noble titles may be registered.&lt;br /&gt;
&lt;br /&gt;
[[Category: Rules]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Communication_Rules</id>
		<title>Communication Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Communication_Rules"/>
				<updated>2019-10-21T00:57:50Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: spelling corrections, and grammar fixes put in place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How the Punishment System works=&lt;br /&gt;
&lt;br /&gt;
==The Punishment Point System==&lt;br /&gt;
When a rule is broken, the guilty player is given one or more '''“PP” (Punishment Points)'''. The punishing action that will be taken against that player depends on how many PPs he has accumulated.&lt;br /&gt;
&lt;br /&gt;
When some offenses are made at different times, the newer PPs are added to the older ones to determine the new punishment, even if the previous offenses already brought to action. One PPs is usually deleted after '''one month''' without any offense committed, while if a new offense is made before '''one month''', the PP cooldown period will start again. &lt;br /&gt;
&lt;br /&gt;
Topics, posts or parts of them that are considered an offense will be removed. Really small and involuntary offenses, at Administration’s discretion, can be not given any PP and bring to a simple correction of the offense and a fast warning.&lt;br /&gt;
&lt;br /&gt;
=Offenses and related Punishment Points=&lt;br /&gt;
==A. PG-13 material==&lt;br /&gt;
Posting material, language or images, inappropriate for a PG-13 rating. It is not permitted in both RP ON and OFF situations. '''3 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==B. Spreading of illicit material==&lt;br /&gt;
Spreading of illicit information, language and/or image, that is harmful, considered threatening, abusive, unlawful, slanderous that defames and/or vilifies another player/user/other or damages their privacy. In the RP ON situation, it should be clearly related to characters only and not heavy and not repeated. More information is in the “Remember” section of this document. '''2 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==C. Obscenity and racism==&lt;br /&gt;
Use of vulgar, obscene, blasphemous and racist (against races, religions, sexual preferences and any other player's real-life aspects) behavior. Cursing&lt;br /&gt;
In the RP ON situation, it should be clearly related to characters only and not heavy and not repeated. More information is in the “Remember” section of this document. '''3 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==D. Ads and viruses==&lt;br /&gt;
Distribution of adverts and/or advertising material, &amp;quot;spam&amp;quot; or any other programs that disrupt or minimize the function of the software and hardware or any other third party telecommunication programs. Diffusion of any material that contains viruses or other codes, file/s or programs created to interrupt, to destroy or to limit the operation of the software, of the hardware or of the installations of other third party telecommunications. It is not permitted in both RP ON and OFF situations. '''PermaBan'''.&lt;br /&gt;
&lt;br /&gt;
==E. Links==&lt;br /&gt;
Posting links (visible or hidden) to other games is not permitted. '''5 PPs'''. Administration can also permaban the account for this offense.&lt;br /&gt;
&lt;br /&gt;
==F. Screenshots and private conversations==&lt;br /&gt;
Posting (via screenshot also) private messages, e-mails, MSN logs, chat transcripts, posts from private forums or any kind of private conversation, without the author's or all participants’ permission.&lt;br /&gt;
Only if the author gives consent: In RP ON situation, it should be clearly related to characters and game situations only. In the RP ON situation, only information coming from the Game (official Forum included) is allowed. More information is in the “Remember” section of this document. '''6 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==G. Communication manipulation==&lt;br /&gt;
Faking your online ID, for example by having more characters and using them both, in order to manipulate communication. It is not permitted in both RP ON and OFF situations. '''2 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==H. Public complaints==&lt;br /&gt;
Discussing the activities/decisions of the moderators/administrators on the public forum and slandering of Admins or staff. It is forbidden both covertly or openly.&lt;br /&gt;
Asking for information about moderation activities is allowed only in the forum administration/moderation board, in a polite and not accusatorial or arrogant way. It is not permitted in both RP ON and OFF situations. '''4 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==I. Spam==&lt;br /&gt;
Spamming or opening multiple topics about the same subject. Spam is posting the same content in different threads. Spam is also posting unuseful or meaningless or repeated content repeatedly. It is not permitted in both RP ON and OFF situations. '''3 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==J. Going off-topic and disturbing==&lt;br /&gt;
Deviating from the original subject of a topic, both voluntarily or not. Disturbing other’s topics by posting non-related material.&lt;br /&gt;
Going off-topic can “happen” to players and sometimes it can add interesting information. But you should never forget what the topic is talking about and what it was created for. In RP ON situations, you should think about how appropriate is your participation, particularly in Closed RP or particular RP situations (trials, embassies, etc). More information is in the “Remember” section of this document. '''3 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==K. Flame==&lt;br /&gt;
Flaming, bashing and trolling. Flaming is a hostile and insulting interaction between players/characters. Also provoking someone to behave bad, break these rules or start flaming is included in this offense.&lt;br /&gt;
In the RP ON situation, it should be clearly related to characters only and not heavy and not repeated. More information is in the “Remember” section of this document. &lt;br /&gt;
'''3 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==K2. Accusing other players of multi==&lt;br /&gt;
Accusing publicly another player of multi-account or other behavior is forbidden. You can eventually report any suspicious behavior privately with a ticket. '''3 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==L. Translations==&lt;br /&gt;
Posting in an international board without translating the text into English or posting in a local board without translating the post into the local/ kingdom’s official language.&lt;br /&gt;
In the RP ON situation, it should be clearly related to characters and game situations only. More information is in the “Remember” section of this document. '''2 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==M. Referring to real world==&lt;br /&gt;
When RP ON, referring to real historical events, holy texts and religions, political situations, and to reality in general.&lt;br /&gt;
For gaming purposes, only InGame happened events, religions, politics, etc are allowed. Everything that has not got (or didn’t have) an InGame execution does not exist in the game (and on all other game-related communication tools). '''2 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==N. Signatures==&lt;br /&gt;
Signature pictures mustn’t be larger than 400 pixels wide by 125 tall (400x125). This means the total area of all images in the signature. Few lines of text can be added above or below the images, in a small font. The total height of both images and text must not exceed 125 pixels for more than a line of text. Links (respecting rule E) are allowed.&lt;br /&gt;
Signatures can be deleted when breaking rules. Several signature rules violations may lead to PPs according to rule J.&lt;br /&gt;
&lt;br /&gt;
==P. Banned players==&lt;br /&gt;
Speaking on behalf of a banned player: it is not permitted in both RPON and OFF situations. The only exception to this rule is made for judges in forum trials, who can receive via IG private message information from the banned player and post it on his behalf. Banned players can use the ticket support center to communicate with the Administration. '''3 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==Q. God-Modding and other RP infractions==&lt;br /&gt;
Attempt to control other character's actions, speeches or reactions without the other player's permission. Using metagaming in posts. '''1 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==R. Misuse of RP and/or OFF==&lt;br /&gt;
Roleplaying in an OFF topic and/or abusive use of OFF comments on an RP topic. The use of OOC and OFF on an RP topic may be allowed if the proper tag is used and it is not repeated too much so to not ruin the RP flow. '''3 PPs'''.&lt;br /&gt;
&lt;br /&gt;
==S. Abusive reports to Moderation==&lt;br /&gt;
Use of the &amp;quot;report to moderation&amp;quot; button to send fake or excessive reports. PMs to Moderators are also included in this rule. '''3 PPs'''.&lt;br /&gt;
&lt;br /&gt;
=Cumulability=&lt;br /&gt;
If more rules are broken at the same time '''the max of all the PPs''' will be taken.&lt;br /&gt;
&lt;br /&gt;
   Example: Player breaks rule C (3 PPs) and E (6 PPs). Player gets max(3,6) = 6 PPs.&lt;br /&gt;
&lt;br /&gt;
=Aggravating circumstances=&lt;br /&gt;
&lt;br /&gt;
In some circumstances '''an Admin can add max 1 PP to the total''':&lt;br /&gt;
&lt;br /&gt;
# Breaking the same rule repeatedly&lt;br /&gt;
# Breaking lots of rules at the same time&lt;br /&gt;
# Severity of the infraction&lt;br /&gt;
# Damaging forum, game or other tools functionality with bad behavior&lt;br /&gt;
&lt;br /&gt;
An Admin '''can also subtract max 1 PP from the total'''.&lt;br /&gt;
&lt;br /&gt;
=Punishment Points and Consequences=&lt;br /&gt;
&lt;br /&gt;
1 Point: Warning via PM from admin or mod 24 hours suspension from the communication media (forum/chat or game)&lt;br /&gt;
&lt;br /&gt;
2 Points: 3 days suspension from the communication media (forum/chat or game)&lt;br /&gt;
&lt;br /&gt;
3 Points: 5 days suspension from the communication media (forum/chat or game)&lt;br /&gt;
&lt;br /&gt;
4 Points: 7 days suspension from the communication media (forum/chat or game)&lt;br /&gt;
&lt;br /&gt;
5 Points: 14 days suspension from the communication media (forum/chat or game)&lt;br /&gt;
&lt;br /&gt;
6 Points: 30s day suspension from the communication media (forum/chat or game)&lt;br /&gt;
&lt;br /&gt;
7 Points: 90s day suspension from the communication media (forum/chat or game)&lt;br /&gt;
&lt;br /&gt;
20 and more: Points: 90s day suspension from the communication media (forum/chat or game)&lt;br /&gt;
&lt;br /&gt;
=Punishment application=&lt;br /&gt;
&lt;br /&gt;
Punishment will be applied where the violation happened.&lt;br /&gt;
* Violation happened in forum =&amp;gt; Ban from the forum&lt;br /&gt;
* Violation happened in-game =&amp;gt; Ban from game&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note: For punishments that bring bans greater than 30 days, the agreement is reviewed with at least one other moderator.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Slide-Back Rule=&lt;br /&gt;
&lt;br /&gt;
If a player has not violated any rules for '''one month''', the player's accumulated violation points are reduced by a point. In severe or exceptional cases, the administration can skip to a longer suspension period or a permanent ban.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Rules]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Transporting_Items</id>
		<title>Transporting Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Transporting_Items"/>
				<updated>2019-10-21T00:53:12Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: grammar corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Transporting items and weight limit=&lt;br /&gt;
&lt;br /&gt;
Weight limit is related to char strength:&lt;br /&gt;
&lt;br /&gt;
   Base Transportable weight = 100 - power(abs(  strength  - 20 ) ,1.3) Kg&lt;br /&gt;
&lt;br /&gt;
=How weight limit influences gameplay?=&lt;br /&gt;
&lt;br /&gt;
==Picking up items==&lt;br /&gt;
&lt;br /&gt;
A character will be able to pick items until the Base Transportable Weight Limit is reached.&lt;br /&gt;
&lt;br /&gt;
== Moving ==&lt;br /&gt;
&lt;br /&gt;
A character that for any reason is overloaded gets a malus when traveling:&lt;br /&gt;
&lt;br /&gt;
* 10% of the time for each 5 Kg in excess, when moving by land&lt;br /&gt;
* 10% of the time for each 10 Kg in excess, when moving by sea&lt;br /&gt;
&lt;br /&gt;
== The cart ==&lt;br /&gt;
&lt;br /&gt;
A character can raise his weight limits by acquiring a cart. There are three types of carts:&lt;br /&gt;
&lt;br /&gt;
* [[Small Cart]]&lt;br /&gt;
* [[Medium Cart]]&lt;br /&gt;
* [[Professional Cart]]&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Chat</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Chat"/>
				<updated>2019-10-21T00:52:20Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Page is under construction.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Medieval Europe Chat can be opened by clicking the Red button on the right side.&lt;br /&gt;
&lt;br /&gt;
=Timeout=&lt;br /&gt;
If you don't logout from ME Chat, you won't be able to renter it until your timeout expires. Current timeout is '''15 minutes'''. Please use the command ''/quit'' to logout from ME Chat.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Studying</id>
		<title>Studying</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Studying"/>
				<updated>2019-10-21T00:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
In order to increase your [[attributes]], you need to study or train at the following structures: [[Academy]], [[Training Grounds]]. You can also learn [[Skills]] there.&lt;br /&gt;
&lt;br /&gt;
=Which are the available courses?=&lt;br /&gt;
&lt;br /&gt;
'''Academy Level 1'''&lt;br /&gt;
&lt;br /&gt;
* Logic, Rhetorica and Grammatica: Increases [[Intelligence]]&lt;br /&gt;
* Politics, Literature and Art: Increases [[Charisma]]&lt;br /&gt;
&lt;br /&gt;
'''Academy Level 2'''&lt;br /&gt;
&lt;br /&gt;
* Metallurgy I: gives Skill [[Recuperate Iron]]&lt;br /&gt;
&lt;br /&gt;
'''Training Grounds Level 1'''&lt;br /&gt;
&lt;br /&gt;
* Battle Techniques - Strength (Increases [[Strength]])&lt;br /&gt;
* Battle Techniques - Agility (Increases [[Dexterity]])&lt;br /&gt;
* Strengthening (Increases [[Constitution]])&lt;br /&gt;
&lt;br /&gt;
'''Training Grounds Level 2'''&lt;br /&gt;
&lt;br /&gt;
* Fight Techniques I: gives Skill [[Parry]]&lt;br /&gt;
&lt;br /&gt;
Each course has 20 levels that will raise the related stat to the corresponding number.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
If a character has Charisma 14, he will be able to attend the course ''Politica, Literature and Art'' Level 15. At the end of the course, the Charisma attribute will be raised to 15.&lt;br /&gt;
&lt;br /&gt;
=How can I study/train?=&lt;br /&gt;
&lt;br /&gt;
In order to study, you must click the Study link that you will find in the structure popup.&lt;br /&gt;
&lt;br /&gt;
=How much does it take to complete a Course Level?=&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Needed Hours&lt;br /&gt;
!Needed Days (Studying 8 hours a day)&lt;br /&gt;
!Cumulative&lt;br /&gt;
|- &lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
|2&lt;br /&gt;
|84&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|- &lt;br /&gt;
|3&lt;br /&gt;
|87&lt;br /&gt;
|11&lt;br /&gt;
|21&lt;br /&gt;
|- &lt;br /&gt;
|4&lt;br /&gt;
|90&lt;br /&gt;
|11&lt;br /&gt;
|33&lt;br /&gt;
|- &lt;br /&gt;
|5&lt;br /&gt;
|93&lt;br /&gt;
|12&lt;br /&gt;
|44&lt;br /&gt;
|- &lt;br /&gt;
|6&lt;br /&gt;
|96&lt;br /&gt;
|12&lt;br /&gt;
|56&lt;br /&gt;
|- &lt;br /&gt;
|7&lt;br /&gt;
|99&lt;br /&gt;
|12&lt;br /&gt;
|69&lt;br /&gt;
|- &lt;br /&gt;
|8&lt;br /&gt;
|102&lt;br /&gt;
|13&lt;br /&gt;
|81&lt;br /&gt;
|- &lt;br /&gt;
|9&lt;br /&gt;
|108&lt;br /&gt;
|14&lt;br /&gt;
|95&lt;br /&gt;
|- &lt;br /&gt;
|10&lt;br /&gt;
|111&lt;br /&gt;
|14&lt;br /&gt;
|109&lt;br /&gt;
|- &lt;br /&gt;
|11&lt;br /&gt;
|114&lt;br /&gt;
|14&lt;br /&gt;
|123&lt;br /&gt;
|- &lt;br /&gt;
|12&lt;br /&gt;
|117&lt;br /&gt;
|15&lt;br /&gt;
|138&lt;br /&gt;
|- &lt;br /&gt;
|13&lt;br /&gt;
|123&lt;br /&gt;
|15&lt;br /&gt;
|153&lt;br /&gt;
|- &lt;br /&gt;
|14&lt;br /&gt;
|126&lt;br /&gt;
|16&lt;br /&gt;
|169&lt;br /&gt;
|- &lt;br /&gt;
|15&lt;br /&gt;
|129&lt;br /&gt;
|16&lt;br /&gt;
|185&lt;br /&gt;
|- &lt;br /&gt;
|16&lt;br /&gt;
|135&lt;br /&gt;
|17&lt;br /&gt;
|202&lt;br /&gt;
|- &lt;br /&gt;
|17&lt;br /&gt;
|138&lt;br /&gt;
|17&lt;br /&gt;
|219&lt;br /&gt;
|- &lt;br /&gt;
|18&lt;br /&gt;
|144&lt;br /&gt;
|18&lt;br /&gt;
|237&lt;br /&gt;
|- &lt;br /&gt;
|19&lt;br /&gt;
|147&lt;br /&gt;
|18&lt;br /&gt;
|255&lt;br /&gt;
|- &lt;br /&gt;
|20&lt;br /&gt;
|153&lt;br /&gt;
|19&lt;br /&gt;
|275&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Action Details=&lt;br /&gt;
* '''Requirements'''&lt;br /&gt;
** Character must have required glut and energy&lt;br /&gt;
** Character must have required coins&lt;br /&gt;
** Character must not have maximized the corrispondent attribute&lt;br /&gt;
** Enough studying or training slots must be available&lt;br /&gt;
** Character must be dressed and hold a [[Wooden Sword]] if training at the [[Training Grounds]] or a [[Writing Kit]] if studying at the [[Academy]]. &lt;br /&gt;
* '''Expected lasting time:''' Specified hours&lt;br /&gt;
* '''Time modifiers:''' None (Dogma [[Dogma_Bonuses#Dogma:_Meditation_is_everything|Meditation is everything]] halves study time)&lt;br /&gt;
* '''Queue applies?''' No&lt;br /&gt;
* '''Required Enerfy and Glut:''' 10% [[Your_Character#Energy|Energy]], 4% [[Your_Character#Glut|Glut]] per hour&lt;br /&gt;
&lt;br /&gt;
=Action Effects=&lt;br /&gt;
&lt;br /&gt;
* Studied hours are increased;&lt;br /&gt;
* 4% Glut is consumed, 10% Energy is consumed;&lt;br /&gt;
* Tools in the right hand are consumed by a '''medium''' factor for each hour of study/train;&lt;br /&gt;
* Clothes are consumed by a '''low''' factor for each hour of study/train;&lt;br /&gt;
* 1 [[Paper]] is consumed for each hour of study in the [[Academy]];&lt;br /&gt;
* 4% of a [[Wood Dummy]] is consumed for each hour of study in the [[Training Grounds]];&lt;br /&gt;
* If the course is completed, the correspondent attribute is raised.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Norse_Church_Sacred_Texts</id>
		<title>Norse Church Sacred Texts</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Norse_Church_Sacred_Texts"/>
				<updated>2019-10-19T18:25:01Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: spelling corrections, and grammar fixes put in place.  Few minor tweaks to the wording of some tales.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Genesis - the creation of the world=&lt;br /&gt;
&lt;br /&gt;
Before there was soil, or sky, or any green thing, there was only the gaping abyss of Ginnungagap. This chaos of perfect silence and darkness lay between the homeland of elemental fire, Muspelheim, and the homeland of elemental ice, Niflheim.&lt;br /&gt;
&lt;br /&gt;
Frost from Niflheim and billowing flames from Muspelheim crept toward each other until they met in Ginnungagap. Amid the hissing and sputtering, the fire melted the ice, and the drops formed themselves into Ymir, the first of the giants, the Jötnar.&lt;br /&gt;
&lt;br /&gt;
Odin and his brothers slew Ymir and set about constructing the world from his corpse. He fashioned the oceans from his blood, the soil from his skin and muscles, vegetation from his hair and clouds from his brains.&lt;br /&gt;
&lt;br /&gt;
From his skull he made the dome of the sky, setting a dwarf at each of the four corners to hold it high above the earth, he protected it from the Jötnar with a wall made from Ymir's eyebrows. Next, he caused the time to exist and placed the orbs of the sun and moon in chariots which were to circle around the sky. Once the world was finished Odin killed his brothers and from that moment till Ragnarok will destroy it, He will be the only one true God for all mankind.&lt;br /&gt;
&lt;br /&gt;
Odin, passing through the world of the Jötnar, found two beautiful young giants named Sól and Máni, sun and moon. They were brother and sister, and their father had named them after the beautiful lights in the sky. Odin decreed that Sól and Mani should drive the chariots of the sun and the moon across the sky, and to ensure that their journey was always constant and never slowed, he created two great wolves. These wolves were called Hati and Sköll, and they were placed in the sky to pursue the chariots and devour them if they caught them.&lt;br /&gt;
&lt;br /&gt;
A cosmic ash tree, Yggdrasil, lies at the center of the cosmos. Three roots drink the waters of the homeworlds, one in the homeworld of Odin, Asgard, one in the homeworld of the humans, Midgard, and one in the homeworld of the dead, Helheim. Beneath the root in the world of the frost giants is the spring of Mimir, whose waters contain wisdom and understanding.&lt;br /&gt;
&lt;br /&gt;
The root in Asgard taps the sacred wellspring of fate, the Well of Urðr. The tree is tended by the Norns, who live near it. Each day, they water it with pure water and whiten it with clay from the spring to preserve it. The waterfalls down to the earth as dew.&lt;br /&gt;
&lt;br /&gt;
Animals continually feed on the tree, threatening it, but its vitality persists evergreen as it heals and nourishes the vibrant aggression of life. On the topmost branch of the tree sits an eagle. The beating of its wings causes the winds in the world of men. At the root of the tree lies a great dragon, Niðhǫggr, gnawing at it continuously, together with other unnamed serpents. The squirrel Ratatosk carries insults from one to the other. Harts and goats devour the branches and tender shoots.&lt;br /&gt;
&lt;br /&gt;
Thus there are at least nine worlds, each being the homeworld of a particular family of beings. The nine homeworlds are:&lt;br /&gt;
&lt;br /&gt;
* Ásgarðr (Asgard), the home of Odin and his sons the Æsir, when they'll be allowed to&lt;br /&gt;
* Álfheimr, the home of the Ljósálfar&lt;br /&gt;
* Svartálfheimr, the home of Dökkálfar &lt;br /&gt;
* Miðgarðr (Midgard), the home of humans&lt;br /&gt;
* Jötunheimr, the home of the Jötnar&lt;br /&gt;
* Vanaheimr, the home of the Vanir&lt;br /&gt;
* Niflheim, a world of ice and snow&lt;br /&gt;
* Múspellsheimr, a world of fire and lava and home of the Jötunn Surtr&lt;br /&gt;
* Hel, the home of the dishonorable dead&lt;br /&gt;
&lt;br /&gt;
=About the Worlds=&lt;br /&gt;
&lt;br /&gt;
'''Asgard'''&lt;br /&gt;
&lt;br /&gt;
Ásgarðr, enclosure of Odin and the Æsir, is one of the Nine Worlds and home to the Æsir when the times will come. It is surrounded by an incomplete wall attributed to a Hrimthurs riding the stallion Svaðilfari. Odin is the ruler of Ásgarðr.&lt;br /&gt;
Odin is identified as the all-father. Ásgarðr is conceived as being on the earth. A rainbow bridge, Bifröst, connects it to heaven. The plain of Idavoll is the center of Ásgarðr. &lt;br /&gt;
&lt;br /&gt;
Ásgarðr is a land more fertile than any other, blessed also with a great abundance of gold and jewels. Correspondingly, Odin excelled beyond all other people in strength, beauty, and talent.&lt;br /&gt;
&lt;br /&gt;
Odin holds court there every day at the Well of Urd, beneath the ash tree, Yggdrasil, debating the fates of men. The more immediate destinies of men are assigned by the Norns.&lt;br /&gt;
&lt;br /&gt;
Demoted from his position as all-father, or king of the men, Odin becomes a great sorcerer. He can shape-shift, speaks only in verse, and lies so well that everything he says seems true. He strikes enemies blind and deaf but when his own men fight they go berserk and cannot be harmed. He has a ship that can be rolled up like a tablecloth when not used, he relies on two talking ravens to gather intelligence, and he consults the talking head of a dwarf for prophecy (he carries it around long since detached from its body).&lt;br /&gt;
&lt;br /&gt;
'''Valhöll (Valhalla)'''&lt;br /&gt;
&lt;br /&gt;
One of Ásgarðr 's well known locations is Valhöll, a majestic, enormous hall in which Odin rules and takes those slain in battle, the Einherjar, they amuse themselves every day by fighting each other and then going to drink in the big hall, for they feast from Sæhrímnir and that this beast is cooked every day and is again whole every night. From there Odin conducts and dispatches military expeditions to all parts of the world. He has the virtue of never losing a battle. &lt;br /&gt;
&lt;br /&gt;
Chosen by Odin, those who die in combat with honor and bravery travel to Valhöll upon death, led by valkyries. In Valhöll, the dead join the masses of those who have died in combat known as Einherjar, as well as various legendary Kings and Jarls, as they prepare to aid Odin during the events of Ragnarök. &lt;br /&gt;
&lt;br /&gt;
Before the hall stands the golden tree Glasir, has spear-shafts for rafters, a roof thatched with shields, coats of mail are strewn over its benches, a wolf hangs in front of its west doors, and an eagle hovers above it.&lt;br /&gt;
&lt;br /&gt;
The stag Eikþyrnir and the goat Heiðrún, both standing atop Valhöll and consuming the foliage of the tree Læraðr. Heiðrún produces vats of mead that liquor cannot be compared to, and from Eikþyrnir's antlers drip liquid into the spring Hvergelmir from which flows forth all waters.&lt;br /&gt;
Within Valhöll exists five hundred and forty rooms. &lt;br /&gt;
&lt;br /&gt;
At sunrise, Odin sends his ravens Huginn and Muninn from Valhöll to fly throughout the entire world, and they return in time for the first meal there.&lt;br /&gt;
&lt;br /&gt;
'''Midgard'''&lt;br /&gt;
&lt;br /&gt;
Miðgarðr is one of the Nine Worlds  - the only one that is completely visible to mankind. Placed somewhere in the middle of Yggdrasil, Miðgarðr is between the land of Niflheim - the land of ice - to the north and Muspelheim - the land of fire - to the south. Midgard is surrounded by a world of water, or ocean, that is impassable. The ocean is inhabited by the great sea serpent Miðgarðsormr, who is so huge that he encircles the world entirely, grasping his own tail. Miðgarðr is also connected to Asgard, the home of Odin, by the Bifröst, the rainbow bridge.&lt;br /&gt;
&lt;br /&gt;
Odin and his brothers slew the giant Ymir (the first created being) and put his body into the central void of the universe, creating the world out of his body: his flesh constituting the land, his blood the oceans, his bones the mountains, his teeth the cliffs, his hairs the trees, and his brains the clouds. Ymir's skull was held by four dwarfs, Nordri, Sudri, Austri, and Vestri, who represent the four points on the compass and became the dome of heaven. The sun, moon, and stars were said to be scattered sparks in the skull.&lt;br /&gt;
&lt;br /&gt;
Miðgarðr will be destroyed at Ragnarök, the battle at the end of the world. Jörmungandr will arise from the ocean, poisoning the land and sea with his venom and causing the sea to rear up and lash against the land. The final battle will take place on the plane of Vígríðr, following which Miðgarðr and almost all life on it will be destroyed, with the earth sinking into the sea, only to rise again, fertile and green when the cycle repeats and creation starts anew.&lt;br /&gt;
&lt;br /&gt;
=Odin and the Æsir=&lt;br /&gt;
&lt;br /&gt;
Odin once came to Midgard and chosen seven virgins that gave birth to his sons and daughters: Thor, Tyr, Loki, Baldur, Hel, Idun, and Bragi.&lt;br /&gt;
Odin decided that his children would not be living an easy life without challenges and duties in Midgard, but he sent them to Midgard, where they would live as mortal humans. They would not be recognized as divine elementals, they lived in disguise to test the mortals' faith so Odin could always be sure of mankind's devotion and gratitude.&lt;br /&gt;
&lt;br /&gt;
Thor, Odin's favorite son, most famous possession was his hammer Mjöllnir (“Lightning”). This hammer also gave Thor the name &amp;quot;Spirit of Thunder&amp;quot;, because every time he sent flashing lightning from Mjöllnir, a tremendous growling thunder could be heard in all nine worlds.&lt;br /&gt;
Thor loved his father beyond words and would do everything to protect and defend Midgard and his siblings. He was usually on the various battlefields leading the northern people to battles.&lt;br /&gt;
&lt;br /&gt;
Loki was jealous of Thor and Odin's love for his brother. He tried everything to foul his brother to gain Odin's love instead. But Odin always recognized the wily and tricky nature of Loki. Throughout the years Loki grew more and more cruel, devious, mischievous and demonic. He even mastered the ability of shapeshifting, which enabled him to fool the humans, but also his brothers and sisters and even - as it is said - his father.&lt;br /&gt;
&lt;br /&gt;
Hel lived her life trying to bring peace and comfort to the ill people of Midgard, helping them to cross the curtain of life to pass into the world of the dead.&lt;br /&gt;
&lt;br /&gt;
Tyr, due to his sense of justice and efforts to hold up tradition, law, justice, honor, and oaths. Like most of Odin's sons, Tyr also liked a good battle, but he never fought unfairly. He also leads humans to learn hunting.&lt;br /&gt;
&lt;br /&gt;
Baldur taught humans love, peace, forgiveness, light, and purity. &lt;br /&gt;
&lt;br /&gt;
Idun, Odin's daughter of striking beauty, thaught humans the secrets of nature, foreknowledge, keen eyesight and hearing.&lt;br /&gt;
&lt;br /&gt;
Bragi was the master of arts and walked around the whole Midgard bringing humans poems, music and festivities, laughter and happiness.&lt;br /&gt;
&lt;br /&gt;
=Death of Odin's sons=&lt;br /&gt;
&lt;br /&gt;
When Baldur began to have dreams of his death, Odin went around to everything in the world and secured from each of them an oath to not harm his son. Confident in Baldur’s invincibility, his brothers and sisters amused themselves by throwing weapons and any random thing they could find at Baldur and watching them bounce off of him, leaving him utterly unscathed.&lt;br /&gt;
Loki, the guileful trickster, sensed an opportunity for mischief. He inquired of Odin whether he had overlooked anything whatsoever in his quest to obtain oaths. He casually answered that he had thought the mistletoe to be too small and harmless a thing to bother asking for such a promise. Loki straightaway made a spear from the mistletoe and convinced the blind Hodr to throw it at Baldur. The projectile pierced his brother, and he fell down dead.&lt;br /&gt;
&lt;br /&gt;
The anguished siblings then ordained that one of them should go to the underworld to see if there was any way Baldur could be retrieved from the clutches of the death; Hel, Tyr, and Idun, agreed to make this journey, and, mounting Odin’s steed, Sleipnir, they rode down the world-tree until they came to its dark and damp roots. When they arrived, they found their brother, pale and griml. Tyr implored the dreadful dead to release Baldur, and after much persuasion, they replied that they would give him up if and only if everything in the world would weep for Baldur – to prove, in other words, that he was as universally beloved as Tyr claimed; if not, all three Odin's sons would have been forced to die there with Baldur. &lt;br /&gt;
&lt;br /&gt;
The whole world did indeed weep for the generous son of Odin – all, that is, save one creature. The giantess Þökk, generally assumed to be Loki in disguise, callously refused to perform the act that would secure Baldur’s return.&lt;br /&gt;
And so four of Odin's children died and would lay in the grave until Ragnarok, the destruction of the cosmos at the end of the great mythical cycle, after which Baldur would return at last to the land of the living, gladdening the hearts of the creatures who would fill the new world.&lt;br /&gt;
&lt;br /&gt;
Once the death of their four brothers and sisters reached Thor, he immediately looked for Bragi and once found, both started to run through Midgard to find Loki and took revenge on him. They found Loki deep into a remote forest where he was trying to hide. The fight started immediately, terrible and bloodiest. After three days of fighting the three remaining sons lied dead on the ground. &lt;br /&gt;
Their bodies were carried by Odin himself were the other four already lied. He raised a temple where his sons and daughters will lay until Ragnarok comes.&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Patriarchal_Church_Sacred_Texts</id>
		<title>Patriarchal Church Sacred Texts</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Patriarchal_Church_Sacred_Texts"/>
				<updated>2019-10-19T18:18:48Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: spelling corrections, and grammar fixes put in place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;40%&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;border: 1px dotted #bbb; margin-left:20px; margin-bottom:20px&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#DDD&amp;quot;&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | MAIN PRINCIPLES&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | INFOS&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
| align=&amp;quot;center&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
[[File:patriarchal-religion.png|center|frame|Symbol]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:20px&amp;quot;&amp;gt;Region Headquarter:&amp;lt;br&amp;gt;'''KIEV'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:20px&amp;quot;&amp;gt;Roles:&amp;lt;br&amp;gt;'''Triune Patriarch'''&amp;lt;br&amp;gt;Mitropolith&amp;lt;br&amp;gt;Presbyter&amp;lt;br&amp;gt;Diakonos&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:20px&amp;quot;&amp;gt;Structures:&amp;lt;br&amp;gt;'''Patriarchal Basilica'''&amp;lt;br&amp;gt;Basilica&amp;lt;br&amp;gt;Lavra&amp;lt;br&amp;gt;Chapel&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:20px&amp;quot;&amp;gt;[http:// Website]&amp;lt;/div&amp;gt;&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
=The Sacred Texts=&lt;br /&gt;
&lt;br /&gt;
==The Genesis==&lt;br /&gt;
In the beginning, there was Deus. He was alone. He was triune. For in Him lived Flesh, Life and Will. And He was endless and eternal, and His thoughts and His deeds were beyond one's understanding, for mysterious are the ways of Deus.&lt;br /&gt;
&lt;br /&gt;
In the mysterious ways Deus's idea about Existence came into being and He put in it the parts of His Flesh, Life and Will and that's how the world was created, and everything inhabiting it.&lt;br /&gt;
&lt;br /&gt;
At first, the idea brought the joy of Creation to Deus and it shined like a flaming Sun, that gives warmth and the love of Deus. But empty was the Creation and there was no one to give Deus's love to. The Lord felt sad and the sky became dark, and the Moon's pale tristful face and the twinkling stars dim as Deus's tears decorated the night sky. Since then joy and sorrow, the Moon and the Sun, day and night, change the face of Deus's Creation.&lt;br /&gt;
&lt;br /&gt;
And the Lord took His flesh and sculpted the Earth. Long-time He worked, and His sweat dripped upon His Creation and that's how the boundless salty seas appeared on the face of the Earth. So hard He worked sculpting valleys and mountains, and lowlands, and hills, and so beautiful was everything He created by His hands, and the tears of joy dripped from His eyes and poured upon the Earth as a lifegiving rain. Those sweet drops soaked in the Earth's flesh, but, being unable to exist without Deus's Joy, broke out in creeks and rivers.&lt;br /&gt;
&lt;br /&gt;
After sculpting the Earth's shape, Deus's decided to inhabit it with the living beings and herbs. Again He started to sculpt figures and shapes out of His flesh, but lifeless they were as marble statues, and then the Lord took a part of His Life and inspirited the motionless figures. And the Earth filled with life and lots of Deus's creatures began to crawl, swim, fly, and jump being pleased by the Earth the Lord granted them as their home. The colorful birds floated in the skies, and frolicsome fish played in silvery pools, and the flocks leaped upon the boundless fields. And the Creation was diverse and plentiful.&lt;br /&gt;
&lt;br /&gt;
Long-time the Creator rejoiced at His Creation but soon became bored with the birds, fish, beasts, and the other living creatures, for they lived by the path of Deus's will, having not their own will and unable to create anything new. Then the Lord took a part of His flesh and inspirited it with life, the flesh seethed but remained shapeless, for the Lord hadn't given it any shape. Then Deus inbreathed it with His Will, and the flesh seethed even more and created itself an image apart from Deus's intention. And when Deus's Will was done forming the flesh animated, a man arose from the hands of Deus. And the man was in the image and likeness of Deus, for he had Flesh, Life, and Will, and he could live and think in his own way.&lt;br /&gt;
&lt;br /&gt;
And the Lord considered the man to be Lord of Creation and Lord of the Earth by the name of Deus and to His glory.&lt;br /&gt;
&lt;br /&gt;
==Sin and Lianathas's Rebellion==&lt;br /&gt;
People lived on Earth and they didn't know about diseases and death because their souls were clean and inside of them the Will of Deus was pure. But disperse was that Will, for it, was incomplete and just a detached part of Deus's Will. In its incompletion every year of men's endless life it moved away from its preimage. A man could wish what was forbidden considering himself almighty and desired to have more than his brothers did, and the others became the envy of what their brother had, and another one wished to be Deus himself amongst his brothers and rule them according to his own needs. And the longer they lived the darker and more vicious became men's will, and Deus saw that and felt sad. Out of that sadness, the Great night came and it's been lasting for 3 days and nights, and when the Sun rose, people learned about death for the first time. And the Lord told them: &amp;quot;Weak is your Will and tends to sin, and the longer you live the more in sins you wallow. So short will be the days of your lives, and those who live righteously and evade from sins will arise and their Will will become a part of my Will and they will live in eternal blessedness in my Kingdom that I will create for them. But those who can not keep their Will pure and who give in to sins - those will be doomed to suffer for eternity in Gehenna that I will create for them deep inside the Earth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
So told the Lord and so He did. Since then short are the days of men's lives and no one knows when the end comes. And the diseases of Sin eat away men's flesh, and the more vicious a man is the shorter his days become and the closer a judgment day comes. When the sparkle of Life goes out, a man's Will rises and stands before Deus's judgment. If a man lived his life according to Deus and never have been disgraced by sin - then the Gates of Heaven open up before him. But if his Will is tainted by sins - it will be banished to the fiery Gehenna, where it will be doomed to suffer until the end of all days without hope and relief, but in pain and despair.&lt;br /&gt;
&lt;br /&gt;
So many years have passed, people were born and passing away. Many of them rose to Heaven with the angels, but there were enough of those whose Will was banished off to the fiery Gehenna for their sins. Amongst them was king Lianathas, who wallowed in sins unimaginable during his life, who was torturing and killing people for his pleasure, who stained his Will with forbidden black magic and who drank the blood of babies at unholy rituals hoping to get their life's sparkle and find eternal life and power over the Earth. But his own people raised against him, unable to stand his tyranny anymore, and they tore him apart and scattered his flesh all over the kingdom so that nobody knows where his loathsome grave is.&lt;br /&gt;
&lt;br /&gt;
But even damned and banished deep inside the Earth so strong was his black Will that in despair and pain he found relief and he swore that he will raise to Heaven and overthrow Lord Deus Himself, to become Creator and Lord and alter the Earth in his own image and likeness, and enslave all the living by his own unholy Will. Experienced in black magic, he devoured the strongest and the most rotten souls languishing in the fiery kingdom of Gehenna and soon he became so powerful as to proclaim himself a king of Gehenna and he tempted souls of the sinners by promises of freedom and relief, inspired them with hope and began to gather the horde of fallen spirits to break out of his fiery gaol and declare war to the Heavenly Kingdom.&lt;br /&gt;
&lt;br /&gt;
And the day came when the depths of the Earth was open and the fiery rivers streamed down the mountains' slopes. The horde of the fallen rushed upon the Earth and above them Lianathas himself, and his figure was so dreadful that people ran in fear and hid to save their lives and their children. And Lianathas with his hordes marched bringing fire and death to the Earth but could not raise up to the Heavens. Being enraged, Lianathas began to shed his hatred upon people even more and many a man perished off his rage. People prayed to the Heavens for salvation and the Lord heard their prayers. He gathered the angels of Heaven and descended to fight the fallen rebels. The fight was lasting for 3 days and 3 nights, and finally, the Lord in the image of mighty archangel fought the king of Gehenna himself and banished him off into his forever cursed domain again. Without their king, the fallen rushed to escape, but the angels brought them back into the depths of the Earth. And the Lord has chained Lianathas forever to the iron throne in the very center of Gehenna so that he could not lead the fallen onto the face of the Earth again and cause people any eviler.&lt;br /&gt;
&lt;br /&gt;
Since then, however, subterranean spirits sometimes break out and roam among people confusing their minds and tempt them into sin, as they're told by their master, the king of Gehenna, Lord of the Fallen - Lianathas the Damned.&lt;br /&gt;
&lt;br /&gt;
==The Laws==&lt;br /&gt;
The Earth recovered slowly from the war against Lianathas's demons, and people remained in fear and doubts, for they didn't know what is sin and what is holiness, and they had neither laws nor Deus's shepherds to rule them with Deus's words and wisdom.&lt;br /&gt;
&lt;br /&gt;
The Lord saw people's suffering and in His mercy sent The Messenger on earth who was born in flesh and was named Mithelin. He had grown up to be a righteous and wise man, a brave warrior and a cunning adviser, and for his wisdom he was elected to be a king, to rule the people and protect them from evil. And he was king heaven-born, and Deus was always in his heart and in his mind. Many a valor battle he won against his enemies and brought a lot of joy to his people.&lt;br /&gt;
&lt;br /&gt;
But people still lived without the law and there was a lot of injustice among them, and many people gave in to sin through ill will or because of lack of knowledge. Days and nights Mithelin prayed for Lord Deus to show mercy and set his people on the right path. And his prayers were heard; while he was dreaming, the Lord sent him rules and laws on how to live upright and avoid the fiery Gehenna, and on what is a sin.&lt;br /&gt;
&lt;br /&gt;
And Mithelin gathered his people and showed them Deus's laws and told them to live according to those laws, and told to write them down to judge by the laws which are pleasing Deus and punishing Sin.&lt;br /&gt;
&lt;br /&gt;
==The Codex of Mithelin==&lt;br /&gt;
І. Honor the Lord Deus Triune and remember that you are the flesh of His Flesh, and life of His Life, and will of His Will. And we all are His children and He's our only Father. And He knows your thoughts and acts, and there are no secrets for Him, and everyone is to be faced His judgment at the end of the life path.&lt;br /&gt;
&lt;br /&gt;
ІІ. Bring the word of Deus unto the infidels to open their hearts for the Lord, so their souls could be saved from sin and eternal damnation in the fiery Gehenna. &lt;br /&gt;
&lt;br /&gt;
ІІІ.And if one of them tells you that there's no Deus or he worships idols or false Deuss, then you must know that there is Lianathas's pride in him. Bless him with a sign of Triune Deus, and if you don't find repentance in his soul - know that this is a mortal sin and he is condemned to the fiery Gehenna.&lt;br /&gt;
&lt;br /&gt;
ІV. And there's no sin as deadly as not to honor your Father. For the Lord gave you your Father to guide you and educate you. And if you see someone dishonoring Father, reproach them with dishonoring The Lord Deus.&lt;br /&gt;
&lt;br /&gt;
V. Honor your confessor, for he is your second Father, and he is to set you on the right path and to open your heart unto the Lord Deus Triune.&lt;br /&gt;
&lt;br /&gt;
VI. Lost are the people dishonoring their King, for the King is the Father to the people and is sent by the Lord Triune Deus to lead the right way. And the one who revolts against the King commits a mortal sin and is condemned to suffer eternally in the fiery Gehenna.&lt;br /&gt;
&lt;br /&gt;
VІI. Do not desire other's possessions - neither goods nor wife nor titles, for the Lord Deus rewards everyone deservedly, and He is the one who gives and takes. If you take by yourself you consider yourself equal to the Lord and thus commit a mortal sin.&lt;br /&gt;
&lt;br /&gt;
VІIІ. Don't you take a man's life away, for the Lord Deus gave a sparkle of Life to a man and He alone decides for how long a man lives. And if you dare to murder - your soul will be burdened with mortal sin and will be condemned to the fiery Gehenna.&lt;br /&gt;
&lt;br /&gt;
ІX. Do not commit sin by word of mouth or intentionally against the Lord, the King, the Confessor and your Father. For by telling lies to your shepherds you pave your way to the fiery Gehenna and eternal sufferings.&lt;br /&gt;
&lt;br /&gt;
X. Do not take the Lord's name in vain, do not swear and do not use foul language, for those are of Lianathas and not of the Lord, and tempt you into sin.&lt;br /&gt;
&lt;br /&gt;
XI. And the Lord gave your Flesh and Life into your King who is free to take them away from you, for the Lord's Will shows itself through your King. And the Lord gave your Will into your Confessor who is sent by the Lord Deus as a guiding light showing the blessed way through the ocean of sin to the Heavenly Kingdom.&lt;br /&gt;
&lt;br /&gt;
XII. And render unto the King the things which are King's and unto the Confessor the things which are spiritual so they do not dispute, but beware of false prophets and bloody tyrants which are sent by Lianathas's servants to divert people from the path to Heaven and tempt them into sins.&lt;br /&gt;
&lt;br /&gt;
By those laws, Mithelin ruled his people and the people prospered and grew in power instilling fear in their infidel enemies. And those were the times of Golden Age, and the songs were composed about that era, and Mithelin's Kingdom was called Heaven on Earth. When Mithelin went to the throne of Triune Deus he took place on the right side of the Lord and judged and punished men's sins alongside Him as the Archangel and Archistratege of Deus's Army.&lt;br /&gt;
&lt;br /&gt;
[[Category: Sacred Texts]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Shop</id>
		<title>Shop</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Shop"/>
				<updated>2019-10-19T18:14:07Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
=Introduction= &lt;br /&gt;
&lt;br /&gt;
You can buy a shop license from the [[Castle]] or [[Village]] for about 400—500 [[Silver Coins|silver coins]] (the price depends on your [[Charisma]] and local tax rate). A player can own '''only one shop''' unless they are a follower of a Church that has the Dogma Bonus [[Dogma Bonuses|Blessings of the Artisans]], in which case it's two shops maximum.&lt;br /&gt;
&lt;br /&gt;
There are eight different types of shops:&lt;br /&gt;
&lt;br /&gt;
* [[Inn]]&lt;br /&gt;
* [[Blacksmith]]&lt;br /&gt;
* [[Carpenter]]&lt;br /&gt;
* [[Tailor]]&lt;br /&gt;
* [[Herbalist]]&lt;br /&gt;
* [[Goldsmith]]&lt;br /&gt;
* [[Potter]]&lt;br /&gt;
* [[Distillery]]&lt;br /&gt;
&lt;br /&gt;
=Shop Functions=&lt;br /&gt;
&lt;br /&gt;
A shop includes the following functions:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Functions VS Levels&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
|- &lt;br /&gt;
|'''Public functions'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| -&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| -&lt;br /&gt;
|- &lt;br /&gt;
|Informations&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|- &lt;br /&gt;
|'''Private functions'''&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| -&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| -&lt;br /&gt;
|- &lt;br /&gt;
|Manage (configure shop)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|- &lt;br /&gt;
|Storage and events&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|- &lt;br /&gt;
|Construct objects&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|- &lt;br /&gt;
|Increase shop level&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|- &lt;br /&gt;
|Increase storage space&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|- &lt;br /&gt;
|Manage grants&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|No&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|- &lt;br /&gt;
|Sell your shop&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yes&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Buying your Shop=&lt;br /&gt;
&lt;br /&gt;
You can buy a shop c/o [[Castle]] or [[Village]]. The price of a shop depends on the [[Castle#Taxes|Goods and Services Tax]] that the [[Vassal]] set.&lt;br /&gt;
&lt;br /&gt;
=Informations=&lt;br /&gt;
&lt;br /&gt;
On this page you can see an overview of the shop.&lt;br /&gt;
&lt;br /&gt;
=Manage (Configure shop)=&lt;br /&gt;
&lt;br /&gt;
In this page you can configure the following shop attributes:&lt;br /&gt;
&lt;br /&gt;
* Your shop description&lt;br /&gt;
* An informative message (open/closing hours, prices etc)&lt;br /&gt;
* Your shop image, that will be seen in the informational page&lt;br /&gt;
&lt;br /&gt;
=Storage and events=&lt;br /&gt;
&lt;br /&gt;
You can see what's stored in the structure inventory and take/deposit items and see some events related to activities related to the structure.&lt;br /&gt;
&lt;br /&gt;
=Construct/Create objects=&lt;br /&gt;
&lt;br /&gt;
On this page you can see a list of the items you can create in your shop. &lt;br /&gt;
&lt;br /&gt;
   Important: You will need to have torso/body, legs, and feet covered in order to work in your shop.&lt;br /&gt;
&lt;br /&gt;
Time to craft depends on:&lt;br /&gt;
&lt;br /&gt;
* The value of your intelligence Attribute;&lt;br /&gt;
* If you own the [[Worker Package Bonus]] (Crafting Time decreased by 50%);&lt;br /&gt;
* If you are a Follower of a Church that owns the [[Dogma Bonuses|Blessings of the Artisans]] Dogma Bonus (Crafting Time decreased by 30%)&lt;br /&gt;
&lt;br /&gt;
The Energy and Glut required depends on crafting time and the working cycles:&lt;br /&gt;
&lt;br /&gt;
   Required Energy = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)&lt;br /&gt;
   Required Glut = round( min(50, 1.325 * Crafting Hour (Not applying bonuses)) * working_cycles, 0)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Crafting meat soup takes (not applying bonuses) 108 minutes (1,48 hours). To craft meat soup x1 the required energy is 1,48*1,324 = 2,385 (4,77%).&lt;br /&gt;
&lt;br /&gt;
To craft x3, energy required will be 2,385* 3 = 7,155 (14,31%). The final result is rounded so the energy required will be 14%.&lt;br /&gt;
&lt;br /&gt;
=Upgrading your shop=&lt;br /&gt;
&lt;br /&gt;
You can upgrade your shop by:&lt;br /&gt;
&lt;br /&gt;
* Increase shop level&lt;br /&gt;
* Increase storage space&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Increasing storage space==&lt;br /&gt;
&lt;br /&gt;
You can increase your shop storage by working on it or (if the shop is level 2) ask someone to do it for you by posting a [[jobs|Job]]. Having more storage will allow you to store more material and craft items that are very heavy, like the [[Tar Jar]] and the [[Medium Cart]]. (Note: depending on the weight of the required materials, more than one enlargement may be necessary)&lt;br /&gt;
&lt;br /&gt;
* Conditions:&lt;br /&gt;
** Required items are in the shop storage&lt;br /&gt;
** Character has enough glut and energy&lt;br /&gt;
* Expected lasting time: 12 hours.&lt;br /&gt;
* Time modifiers: &lt;br /&gt;
** Character strength&lt;br /&gt;
** Bought bonuses: [[Worker Package Bonus]]&lt;br /&gt;
* Queue applies? No.&lt;br /&gt;
* Required resources: &lt;br /&gt;
** 32% [[Glut]], 36% [[Energy]]&lt;br /&gt;
** 15 [[Wood Piece]]s&lt;br /&gt;
** 70 [[Brick]]s&lt;br /&gt;
** a [[Work Hammer]]&lt;br /&gt;
&lt;br /&gt;
After you complete, Shop storage is increased (+250 Kg)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Increasing shop level==&lt;br /&gt;
&lt;br /&gt;
You can work at your shop to increase its level to the next.&lt;br /&gt;
&lt;br /&gt;
* Conditions:&lt;br /&gt;
** Required items are in the shop storage&lt;br /&gt;
** Character has enough glut and energy&lt;br /&gt;
* Expected lasting time: 40 hours.&lt;br /&gt;
* Time modifiers:&lt;br /&gt;
** Character strength&lt;br /&gt;
** Bought bonuses: [[Worker Package Bonus]]&lt;br /&gt;
* Queue applies? No.&lt;br /&gt;
* Required resources:&lt;br /&gt;
** 6% [[Glut]], 6% [[Energy]] per working hour&lt;br /&gt;
** 15 [[Iron Piece]]s&lt;br /&gt;
** 45 [[Wood Piece]]s&lt;br /&gt;
** a [[Work Hammer]]&lt;br /&gt;
&lt;br /&gt;
After you complete, the Shop level is increased to the next level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Level 2 Shop=&lt;br /&gt;
&lt;br /&gt;
A level 2 Shop enables the ''Grant'' functionality. The owner will then be able to assign the following profiles:&lt;br /&gt;
&lt;br /&gt;
* [[Worker Profile]]&lt;br /&gt;
&lt;br /&gt;
You may hire other players to work in your upgraded '''[[Workshops|Shop]]''' by writing a [[Work contract]]. Both characters will be able to craft but not at the same time and only the owner has to access the shop's inventory. If an hourly wage is set in the contract, the contractor will be paid after every crafting action as long as there are enough silver coins in the shop's inventory. &lt;br /&gt;
&lt;br /&gt;
=Selling your shop=&lt;br /&gt;
&lt;br /&gt;
You can sell your shop back to the Government or to another player by ''Selling your Certificate of Ownership'' on the [[Market]]. In case you sell your shop back to the Government you will receive the following Silver Coins&lt;br /&gt;
&lt;br /&gt;
   Silver Coins = 80% of Base_price&lt;br /&gt;
&lt;br /&gt;
where Base_Price is the structure price before Kingdom applied taxes.&lt;br /&gt;
&lt;br /&gt;
==Sell your shop on the market==&lt;br /&gt;
&lt;br /&gt;
Every shop owner owns a [[Scroll|document]] (Certificate of Ownership) for each shop they bought. A shop owner will be able to sell this certificate on the market. This type of sale will not be taxed.&lt;br /&gt;
&lt;br /&gt;
For selling successfully a property:&lt;br /&gt;
&lt;br /&gt;
* Shop inventory must be empty&lt;br /&gt;
* Buyer must not already own a shop&lt;br /&gt;
* No pending jobs in the shop should exist at buy time&lt;br /&gt;
&lt;br /&gt;
These checks will be done when a buyer tries to buy the Certificate of Ownership. If the sale is succesfull the Shop will be transferred to the new owner and the buyer, the seller and the [[Vassal]] will be informed about the ownership Transfer.&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Traveling</id>
		<title>Traveling</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Traveling"/>
				<updated>2019-10-19T18:10:13Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Traveling in Medieval Europe=&lt;br /&gt;
&lt;br /&gt;
You can move between regions traveling by Land or Sea. You can cancel your travel if the travel time doesn't exceed '''10 minutes'''.&lt;br /&gt;
&lt;br /&gt;
==Fast Fact Sheet==&lt;br /&gt;
&lt;br /&gt;
[[File:travel-1.jpg]]&lt;br /&gt;
&lt;br /&gt;
==The Map==&lt;br /&gt;
&lt;br /&gt;
You can travel in Medieval Europe with the use of the [[En_US_Themap|Map]].&lt;br /&gt;
&lt;br /&gt;
==Traveling by land==&lt;br /&gt;
&lt;br /&gt;
Movements are possible only between adjacent regions. With the ''Traveler Package Bonus'' it's possible to use the ''Fast-Track Net'' (moving between non-adjacent regions) and reduce time travel by '''50%'''.&lt;br /&gt;
&lt;br /&gt;
You can move only to regions of Kingdoms that are not hostile towards your Kingdom. For more informations, check [[Diplomacy#Changes_on_Movements|Diplomacy and Traveling]].&lt;br /&gt;
&lt;br /&gt;
The standard travel time to move from one region to the adjacent one will be '''2 hours'''.&lt;br /&gt;
===Penalties===&lt;br /&gt;
&lt;br /&gt;
====Lack of Shoes====&lt;br /&gt;
&lt;br /&gt;
Avoid it with: '''Traveler Bonus'''&lt;br /&gt;
&lt;br /&gt;
A penalty will be applied to travel time if the character doesn't wear shoes or boots. A penalty of 50% will be added on travel time. On top to the normal wear off rate (1% a day), shoes will wear off when walking:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Minutes&lt;br /&gt;
!Wear off %&lt;br /&gt;
|- &lt;br /&gt;
|60&lt;br /&gt;
|0,6&lt;br /&gt;
|- &lt;br /&gt;
|90&lt;br /&gt;
|0,9&lt;br /&gt;
|- &lt;br /&gt;
|120&lt;br /&gt;
|1,2&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Excessive Weight====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid it by '''Carrying fewer items or buy a cart'''&lt;br /&gt;
&lt;br /&gt;
If a character is traveling carrying more weight than they can (See [[En_US_Transporting_Items|Transporting items]] for details), a 10% malus on travel time is added for each '''5 Kg''' in excess&lt;br /&gt;
&lt;br /&gt;
====Lack of Energy and Glut====&lt;br /&gt;
&lt;br /&gt;
Avoid it with '''Food and sleep'''&lt;br /&gt;
&lt;br /&gt;
Traveling requires a certain amount of energy and glut, respectively '''4% energy''' and '''2% glut''' for each '''30 minutes''' of travel. If you don't have the required levels of glut and energy you will still be able to travel but with a malus of '''400%''' on travel time.&lt;br /&gt;
&lt;br /&gt;
==Traveling by sea==&lt;br /&gt;
&lt;br /&gt;
Movements are possible only between adjacent sea regions. With the ''Traveler Package Bonus'' it's possible to use the ''Fast-Track Net'' (moving between non-adjacent regions) and reduce traveling costs to 0. The standard travel time to move is '''1 hour''' for each crossed region. Travel costs are: '''1 silver coins''' per hour.&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
&lt;br /&gt;
====Lack of Energy and Glut====&lt;br /&gt;
&lt;br /&gt;
No energy or glut is required when sailing.&lt;br /&gt;
&lt;br /&gt;
====Excessive Weight====&lt;br /&gt;
&lt;br /&gt;
Avoid it with '''Carrying fewer items or buy a cart'''&lt;br /&gt;
&lt;br /&gt;
If a char is traveling carrying more weight than he can (See [[En_US_Transporting_Items|Transporting items]] for details), a malus of 10% to travel costs for each 20 Kg in excess is applied.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='normalbox'&amp;gt;&lt;br /&gt;
'''If player owns a Professional Cart, the malus applied to travel costs are 10% for each 40 Kg of excess weight.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Not enough money====&lt;br /&gt;
&lt;br /&gt;
Avoid it with: '''Money'''&lt;br /&gt;
&lt;br /&gt;
Traveling by sea requires a certain amount of money. If the character doesn't have enough money, they will still be able to travel but with a penalty of '''400%''' on travel time.&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Praying</id>
		<title>Praying</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Praying"/>
				<updated>2019-10-19T18:04:48Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Praying=&lt;br /&gt;
&lt;br /&gt;
A player, by praying, can:&lt;br /&gt;
&lt;br /&gt;
* Raise his [[Faith Level]];&lt;br /&gt;
* Raise his [[Accumulated Faith Points]] (AFPs);&lt;br /&gt;
* Raise Church [[Faith Points]] (FPs);&lt;br /&gt;
* Raise Church Wealth.&lt;br /&gt;
&lt;br /&gt;
'''Conditions'''&lt;br /&gt;
* Character must have enough Glut and Energy;&lt;br /&gt;
* Character must be a follower of the Church;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;note&amp;quot;&amp;gt;If the Character owns a Religion Role he must be properly dressed and equip a [[Holy Book]]. For more details on what to wear, go [[Religious_Structure_level_1#Private_Functions|here]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Lasting time:''' 2 hours&lt;br /&gt;
&lt;br /&gt;
'''Time modifiers:'''&lt;br /&gt;
* [[Worker Package Bonus]]&lt;br /&gt;
* [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
'''Queues applies?:''' Yes, 2x and 3x actions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Required resources:''' 3 [[Glut]], 3 [[Energy]]&lt;br /&gt;
&lt;br /&gt;
=Action Effects=&lt;br /&gt;
&lt;br /&gt;
* [[Faith Level]]: Player will increase his FL by 4% * prayer&lt;br /&gt;
&lt;br /&gt;
* [[Faith Points]]:&lt;br /&gt;
** The structure where the player pried will receive 2 Faith Points (Accumulated Faith Points for player: 2)&lt;br /&gt;
** The structure parent (1 level above) 1 Faith Points (Accumulated Faith Points for player: 1)&lt;br /&gt;
** The structure parent (2 levels above) 1 Faith Points (Accumulated Faith Points for player: 1)&lt;br /&gt;
** The structure parent (3 levels above) 2 Faith Points (Accumulated Faith Points for player: 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player prays in a Level 2 Structure (Cardinal Palace):&lt;br /&gt;
&lt;br /&gt;
* The structure will receive 2 FPs;&lt;br /&gt;
* The parent structure (One level above: Head Quarter) will receive 1 FPs;&lt;br /&gt;
* The Church will receive in total 3 FPs;&lt;br /&gt;
* The Character AFPS will be increased by 3 FPs.&lt;br /&gt;
&lt;br /&gt;
Thus, it is more beneficial for the Church if one prays by a Level 4 structure.&lt;br /&gt;
&lt;br /&gt;
* '''Wealth''': Praying will generate some silver coins for the Church as follows:&lt;br /&gt;
** The structure where the player pried will receive 0.7 Silver coins;&lt;br /&gt;
** The structure parent (1 level above) will receive 0.4 Silver coins;&lt;br /&gt;
** The structure parent (2 levels above) will receive 0.3 Silver coins;&lt;br /&gt;
** The structure parent (3 levels above) will receive 0.1 Silver coins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player prays in a Level 2 Structure (Cardinal Palace):&lt;br /&gt;
&lt;br /&gt;
* The structure will receive 0.7 silver coins;&lt;br /&gt;
* The parent structure (One level above: Head Quarter) will receive 0.4 silver coins.&lt;br /&gt;
* The Church will receive in total 1.1 Silver coins.&lt;br /&gt;
&lt;br /&gt;
it is more beneficial for the Church if one prays by a Level 4 structure.&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Barracks_and_Prisons</id>
		<title>Barracks and Prisons</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Barracks_and_Prisons"/>
				<updated>2019-10-19T15:32:25Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Barracks and Prisons=&lt;br /&gt;
{{TOCr}}{{Card&lt;br /&gt;
|Name=Barracks&lt;br /&gt;
|Image=[[File:Barracks_1.jpg|center]]&lt;br /&gt;
|Owner=[[Guard Captain]]&lt;br /&gt;
|Storage= ---&lt;br /&gt;
|RestFactor = 6.74&lt;br /&gt;
|Titles =  1 [[Lieutenant]] &lt;br /&gt;
|Launcher = [[Vassal]]&lt;br /&gt;
|ResNeed = 600 [[Brick]]s&amp;lt;br&amp;gt;300 [[Wood Piece]]s&amp;lt;br&amp;gt;300 [[Stone Piece]]s&lt;br /&gt;
|Time = 750 hours&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Guard Captain is responsible for these structures. She/He manages the local army and justice by executing Court sentences.&lt;br /&gt;
&lt;br /&gt;
For more details and insights of the Barracks and Prison functions please refer to [[Guard Captain]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Public Links==&lt;br /&gt;
&lt;br /&gt;
===Offers to the Prison===&lt;br /&gt;
&lt;br /&gt;
You can donate some money or items to the City Barracks.&lt;br /&gt;
&lt;br /&gt;
===Clean the prisons===&lt;br /&gt;
&lt;br /&gt;
Cleaning the prison is an entry job for the newborn.&lt;br /&gt;
&lt;br /&gt;
* Conditions: None&lt;br /&gt;
* Duration: 2.5 hours&lt;br /&gt;
* Glut required: 2%&lt;br /&gt;
* Energy required: 16%&lt;br /&gt;
* Gain: 5 coins&lt;br /&gt;
&lt;br /&gt;
==Reserved Links==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
The Guard Captain can access the Barracks storage.&lt;br /&gt;
&lt;br /&gt;
===Noble and Royal Titles===&lt;br /&gt;
By clicking this link, the Judge can assign some titles: &lt;br /&gt;
* 1x [[Lieutenant]]&lt;br /&gt;
&lt;br /&gt;
===Manage prisoners===&lt;br /&gt;
&lt;br /&gt;
Here the Guard Captain can look a the imprisoned players and can free them by specifying a reason. A Prison can host '''7''' criminals at most.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Manage Restrain Orders===&lt;br /&gt;
&lt;br /&gt;
From this page, a Guard Captain can create or cancel Restraining Orders. For the effects, see [[Guard_Captain#Restrain]].&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-2.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-3.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
===Rest===&lt;br /&gt;
&lt;br /&gt;
The Guard captain can rest in the Barracks. See [[Resting]].&lt;br /&gt;
&lt;br /&gt;
[[Category: InGame links]] &lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Resting</id>
		<title>Resting</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Resting"/>
				<updated>2019-10-19T15:29:46Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Resting in ME=&lt;br /&gt;
&lt;br /&gt;
Resting is a way to recuperate [[Your_Character#Energy|Energy]]. The necessary time span to recuperate energy depends on the Rest Factor. The [[Basic Package Bonus]] increases the Rest Factor (thus speeding [[Your_Character#Energy|Energy]] recovery) by 100%.&lt;br /&gt;
&lt;br /&gt;
=The Rest Factor=&lt;br /&gt;
&lt;br /&gt;
The Rest Factor depends on the following variables:&lt;br /&gt;
&lt;br /&gt;
* Structure Rest Factor;&lt;br /&gt;
* [[En_US_CharCreation#Constitution|Character constitution]];&lt;br /&gt;
* [[Your_Character#Glut_.28or_Satiety.29|Character glut]].&lt;br /&gt;
&lt;br /&gt;
[[File:Rest_Factor_-_1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
=Structure Rest Factor=&lt;br /&gt;
&lt;br /&gt;
The Structure Rest Factor (SRF) is a Rest Factor linked to the structure (or Pro Cart). The more prestigious the structure is, the higher the SRF is.&lt;br /&gt;
&lt;br /&gt;
= Rest Factor formula =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rest Factor is computed as follows:&lt;br /&gt;
&lt;br /&gt;
   Rest Factor =  (Base_Rest_Factor ^ 0.2) * Structure_Rest_Factor *  ( 100 - (( 10 - Constitution )  * 1.9 ) )/100 *  ( 100 - (( 25 - Glut ) / 1.2 ))/100 ;&lt;br /&gt;
&lt;br /&gt;
Where Base_Rest_Factor is:&lt;br /&gt;
&lt;br /&gt;
* 5 for Professional Cart&lt;br /&gt;
* 1,8 for Free Tavern Rest and Native Village&lt;br /&gt;
* 5 for all other structures&lt;br /&gt;
&lt;br /&gt;
= Rest Factor Reference Table =&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Base factor&lt;br /&gt;
!Structure Rest Level&lt;br /&gt;
!Rest Factor&lt;br /&gt;
!Rest Factor with Basic Bonus&lt;br /&gt;
|- &lt;br /&gt;
|Royal Palace&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|13,70&lt;br /&gt;
|27,40&lt;br /&gt;
|- &lt;br /&gt;
|Holy See&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|13,70&lt;br /&gt;
|27,40&lt;br /&gt;
|- &lt;br /&gt;
|Villa&lt;br /&gt;
|5&lt;br /&gt;
|56&lt;br /&gt;
|13,51&lt;br /&gt;
|27,03&lt;br /&gt;
|- &lt;br /&gt;
|Castle&lt;br /&gt;
|5&lt;br /&gt;
|30&lt;br /&gt;
|11,93&lt;br /&gt;
|23,86&lt;br /&gt;
|- &lt;br /&gt;
|Cardinal Palace&lt;br /&gt;
|5&lt;br /&gt;
|30&lt;br /&gt;
|11,93&lt;br /&gt;
|23,86&lt;br /&gt;
|- &lt;br /&gt;
|Big brick house&lt;br /&gt;
|5&lt;br /&gt;
|28&lt;br /&gt;
|11,76&lt;br /&gt;
|23,53&lt;br /&gt;
|- &lt;br /&gt;
|Little brick house&lt;br /&gt;
|5&lt;br /&gt;
|14&lt;br /&gt;
|10,24&lt;br /&gt;
|20,48&lt;br /&gt;
|- &lt;br /&gt;
|Bishop Palace&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|9,16&lt;br /&gt;
|18,31&lt;br /&gt;
|- &lt;br /&gt;
|Big wooden house&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|8,92&lt;br /&gt;
|17,83&lt;br /&gt;
|- &lt;br /&gt;
|Court&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|8,65&lt;br /&gt;
|17,29&lt;br /&gt;
|- &lt;br /&gt;
|Barracks&lt;br /&gt;
|5&lt;br /&gt;
|4,5&lt;br /&gt;
|8,16&lt;br /&gt;
|16,32&lt;br /&gt;
|- &lt;br /&gt;
|Cathedral&lt;br /&gt;
|5&lt;br /&gt;
|4,5&lt;br /&gt;
|8,16&lt;br /&gt;
|16,32&lt;br /&gt;
|- &lt;br /&gt;
|Little wooden house&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|7,53&lt;br /&gt;
|15,05&lt;br /&gt;
|- &lt;br /&gt;
|Tavern, paid rest&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|7,53&lt;br /&gt;
|15,05&lt;br /&gt;
|- &lt;br /&gt;
|Hut&lt;br /&gt;
|5&lt;br /&gt;
|1,2&lt;br /&gt;
|6,27&lt;br /&gt;
|12,53&lt;br /&gt;
|- &lt;br /&gt;
|Tavern, free rest (1)&lt;br /&gt;
|1,8&lt;br /&gt;
|3&lt;br /&gt;
|2,71&lt;br /&gt;
|5,42&lt;br /&gt;
|- &lt;br /&gt;
|Native Village&lt;br /&gt;
|1,8&lt;br /&gt;
|1,8&lt;br /&gt;
|2,45&lt;br /&gt;
|4,89&lt;br /&gt;
|- &lt;br /&gt;
|Professional Cart&lt;br /&gt;
|5&lt;br /&gt;
|N/A&lt;br /&gt;
|6,04&lt;br /&gt;
|12,08&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(1) If your character's age is less than 90 days you may sleep in a tavern for free but with Rest Factor equal to the paid rest. &lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Groups</id>
		<title>Groups</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Groups"/>
				<updated>2019-10-19T15:23:12Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Medieval Europe, you can create or belong to as many Groups as you want. Three kinds of groups exist Military, Mercenary, and Others.&lt;br /&gt;
&lt;br /&gt;
=Group List=&lt;br /&gt;
&lt;br /&gt;
By clicking Group List you can see all the Public Groups:&lt;br /&gt;
&lt;br /&gt;
[[File:groups-4.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=Your Groups=&lt;br /&gt;
&lt;br /&gt;
In order to see you need to click the icon ''Groups'' in your right Menu. You can also reach the page by clicking the Tab ''My Groups'' from your Character Panel.&lt;br /&gt;
&lt;br /&gt;
[[File:groups-1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
You will see then a list of your Groups:&lt;br /&gt;
&lt;br /&gt;
[[File:groups-2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=Change Coat of Arms=&lt;br /&gt;
&lt;br /&gt;
You can upload an image for your group if you are the Leader. The image must be in PNG format and the size must be less than 300 KB. The image will be resized by 100x100px.&lt;br /&gt;
&lt;br /&gt;
=Notify Group=&lt;br /&gt;
&lt;br /&gt;
If you are the Group Leader you can send a message to all the Group members. It will cost you 0.2 Energy for each group member. For example, if your groups have 50 members, a message will cost you 10 Energy points (20%).&lt;br /&gt;
&lt;br /&gt;
[[File:groups-3.png|600px]]&lt;br /&gt;
&lt;br /&gt;
=Transfer Leadership=&lt;br /&gt;
&lt;br /&gt;
You can transfer the Group Leadership to a Group Member.&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
&lt;br /&gt;
By choosing this command you can access a Chat exclusive to the Group.&lt;br /&gt;
&lt;br /&gt;
=Cancel a Group=&lt;br /&gt;
&lt;br /&gt;
If you are a Group Leader, you can delete the Group.&lt;br /&gt;
&lt;br /&gt;
=Leave a Group=&lt;br /&gt;
&lt;br /&gt;
If you are a Group Member, you can leave your Group when you want to.&lt;br /&gt;
&lt;br /&gt;
=Creating a Group=&lt;br /&gt;
&lt;br /&gt;
In order to create a group you will need to enter the following information:&lt;br /&gt;
&lt;br /&gt;
* Group Name &lt;br /&gt;
* Description: What is this group about? &lt;br /&gt;
* Type: Three Kind of Group do exist: &lt;br /&gt;
** Military (Needed for Capturing Native regions), &lt;br /&gt;
** Mercenary (Classifies you as a Mercenary when joining sides in a battlefield&lt;br /&gt;
** Others (can be made for different reasons )&lt;br /&gt;
* Secret: If the group is secret, the Group won't be visible to non-members&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='evidencebox'&amp;gt;Note: A player can create a max of three groups, however, a player can manage more than three. For example, Someone else creates a group and transfers its leadership to you. There is no limit to the number of groups a player can join. If you are in multiple groups and are unsure of which is yours, check the group panel; the ones you are managing have different options listed.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Inviting People to a Group=&lt;br /&gt;
&lt;br /&gt;
You can invite up to 50 players to a group, up to 200 if you are a Regent. A player needs to accept your invitation in order to be assigned to the group.&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Skills</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Skills"/>
				<updated>2019-10-19T15:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
Since release 2.9.5, a character will be able to build a specific path/profile for his character by choosing which skills invest his time and resources.&lt;br /&gt;
&lt;br /&gt;
A character '''may have at max 3 skills''', and the cost of learning skills '''increases depending on how many skills the character has'''. Since everyday skill proficiency is reduced, the player will need to choose which skills to learn and which one to maintain.&lt;br /&gt;
&lt;br /&gt;
=Gaining a skill=&lt;br /&gt;
&lt;br /&gt;
Players will be able to earn skills '''by studying c/o Academy or Training Grounds or by completing Quests'''. The number of hours to learn a skill increases directly with the number of skill owned:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Owned Skills&lt;br /&gt;
!Needed Hours for next skill&lt;br /&gt;
!Days needed (9hrs x day)&lt;br /&gt;
!Months&lt;br /&gt;
|- &lt;br /&gt;
|0&lt;br /&gt;
|270&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|1&lt;br /&gt;
|300&lt;br /&gt;
|33&lt;br /&gt;
|1.1&lt;br /&gt;
|- &lt;br /&gt;
|2&lt;br /&gt;
|510&lt;br /&gt;
|57&lt;br /&gt;
|1.9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Available Skills=&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Description&lt;br /&gt;
!How to gain it&lt;br /&gt;
!Increase&lt;br /&gt;
!Decrease&lt;br /&gt;
|- &lt;br /&gt;
|[[Recuperate Iron]]&lt;br /&gt;
|Get back iron from used items&lt;br /&gt;
|Study [[Metallurgy I]] at [[Academy]]&lt;br /&gt;
|1% for every action&lt;br /&gt;
|0.1%&lt;br /&gt;
|- &lt;br /&gt;
|[[Parry]]&lt;br /&gt;
|Parry your opponent with your weapon or shield.&lt;br /&gt;
|Study [[Fight Techniques I]] at [[Training_Grounds|Training Grounds]]&lt;br /&gt;
|round(100-Skill proficiency)/130+0.2,2)%&lt;br /&gt;
|0.3%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using a skill=&lt;br /&gt;
&lt;br /&gt;
When the player earns the skills his proficiency will be set initially at 10%.&lt;br /&gt;
Whenever the player uses the skills, it will increase by a '''factor x''' that depends on it the action related to skill was successful or not (If applicable). Skill proficiency decreases by a '''factor y every 24 hours'''. Factor x and y depend on the skill.&lt;br /&gt;
&lt;br /&gt;
   Note: If the player is meditating (holiday mode), the skill won’t decrease.&lt;br /&gt;
&lt;br /&gt;
=Managing a skill=&lt;br /&gt;
&lt;br /&gt;
You can view or remove your skills in the Character Detail page:&lt;br /&gt;
&lt;br /&gt;
[[File:skill-1.png|400px]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Attributes</id>
		<title>Attributes</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Attributes"/>
				<updated>2019-10-19T15:07:08Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character has five main Attributes, Strength, Dexterity, Constitution, Intelligence, Charisma.&lt;br /&gt;
For more info on how disturb Points look at here : [[Attributes Guide]]&lt;br /&gt;
&lt;br /&gt;
Some Certain Attributes needed to take certain roles : [[Structure Control Requirements]]&lt;br /&gt;
&lt;br /&gt;
=Strength=&lt;br /&gt;
&lt;br /&gt;
Strength represents the physical attributes of a character. Characters with high strength will be able to endure more physically daunting tasks with ease.&lt;br /&gt;
&lt;br /&gt;
* Strength is useful in combat&lt;br /&gt;
* Strength affects carrying capacity&lt;br /&gt;
* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)&lt;br /&gt;
* Strength affects the number of some items collected or produced&lt;br /&gt;
* Some equipment needs a certain Strength to be equipped&lt;br /&gt;
&lt;br /&gt;
Strenght can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]].&lt;br /&gt;
&lt;br /&gt;
=Dexterity=&lt;br /&gt;
&lt;br /&gt;
* Dexterity is useful in combat&lt;br /&gt;
* Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc)&lt;br /&gt;
* Dexterity affects the number of some items collected or produced&lt;br /&gt;
* Tools wear off in relation to character dexterity:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Consumption (rand roll)&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt; 10&lt;br /&gt;
|from 2 to 4&lt;br /&gt;
|- &lt;br /&gt;
|10-14&lt;br /&gt;
|from 1 to 3&lt;br /&gt;
|- &lt;br /&gt;
|&amp;gt; 14&lt;br /&gt;
|from 1 to 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dexterity can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]].&lt;br /&gt;
&lt;br /&gt;
=Constitution=&lt;br /&gt;
Constitution is the physical makeup of a person.  A person may be of strong or weak constitution&lt;br /&gt;
&lt;br /&gt;
* Constitution affects the speed of recovery in case of injuries. For more details, please look [[Recovering Health]]&lt;br /&gt;
* Constitution affects resting time speed&lt;br /&gt;
Constitution can be raised by [[en_US_Studying|Studying]] at the [[En_US_TheTraining_Grounds|Training Grounds]].&lt;br /&gt;
&lt;br /&gt;
=Intelligence=&lt;br /&gt;
Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments.&lt;br /&gt;
&lt;br /&gt;
* Intelligence is useful in combat&lt;br /&gt;
* Intelligence affects elapsed time for crafting items and other actions (Search plants etc)&lt;br /&gt;
* Intelligence affects the chance to find something in the dump&lt;br /&gt;
* Intelligence lets you see who is diseased (High Intelligence)&lt;br /&gt;
* A certain level of intelligence is required in order to attain some roles.&lt;br /&gt;
* Intelligence affects the number of some items collected or produced&lt;br /&gt;
* A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level&lt;br /&gt;
Intelligence can be raised by [[en_US_Studying|Studying]] at the [[Academy]].&lt;br /&gt;
&lt;br /&gt;
=Charisma=&lt;br /&gt;
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way by the clothing that a character wears. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]].&lt;br /&gt;
&lt;br /&gt;
* A certain charisma level is required to attain a role&lt;br /&gt;
* Carisma affects selling and buying prices of houses, shops, terrains, etc.&lt;br /&gt;
Charisma can be raised by [[en_US_Studying|Studying]] at the [[Academy]].&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Character_Death</id>
		<title>Character Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Character_Death"/>
				<updated>2019-10-19T10:16:05Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How does a character die in ME?==&lt;br /&gt;
Every character has a cyclic action that runs once a day that is called ConsumeGlut. When this action runs:&lt;br /&gt;
&lt;br /&gt;
* Takes off 16% glut;&lt;br /&gt;
* Checks if the health of the character is 0;&lt;br /&gt;
* Checks if the glut of the character is 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
# Guglielmo has 0% Health and 10% glut. ConsumeGlut runs at 20:00 each day. ConsumeGlut runs and checks that Guglielmo has 0% Health =&amp;gt; Guglielmo dies&lt;br /&gt;
# Guglielmo has 10% Health and 0% glut. ConsumeGlut runs at 20:00 each day. ConsumeGlut runs and checks that Guglielmo has 0% Glut =&amp;gt; ConsumeGlut subtracts 10% Glut. Now Guglielmo has 0% Health and 0% glut but can survive another day.&lt;br /&gt;
&lt;br /&gt;
If the character glut is 0, then the action takes off 10% of health. If the character's health is 0 (0%), then the character dies. &lt;br /&gt;
&lt;br /&gt;
==How does a character lose or gain glut?==&lt;br /&gt;
A character loses glut while doing actions. Additionally, every 24 hours 16% glut is taken off by the action ConsumeGlut. Glut can be replenished by [[Eating]].&lt;br /&gt;
&lt;br /&gt;
==When does ConsumeGlut apply?==&lt;br /&gt;
&lt;br /&gt;
ConsumeGlut doesn't check for health when the char is in meditation or is recovering. So if the character is in these two statuses, he can't die.&lt;br /&gt;
&lt;br /&gt;
Consumeglut doesn't check for glut nor removes 10% glut if the character:&lt;br /&gt;
&lt;br /&gt;
* is imprisoned;&lt;br /&gt;
* is recovering;&lt;br /&gt;
* is in meditation.&lt;br /&gt;
&lt;br /&gt;
==How does a character lose health?==&lt;br /&gt;
A character may lose health while fighting, is hungry or is sick. Health can be replenished while [[Recovering]], by drinking or eating, or by using some specific items, like [[Medical Kit]] or [[Herb_And_Honey_Brew|Herb and Honey Brew]].&lt;br /&gt;
&lt;br /&gt;
==What happens when a character dies in ME?==&lt;br /&gt;
The character data is removed from the database. All the money, items and possessions are removed except [[Doubloon]]s. The info is saved on the account. If the player recreates a new character, he will be refunded with the left [[Doubloon]]s.&lt;br /&gt;
&lt;br /&gt;
==Is it possible to recover a dead character?==&lt;br /&gt;
It is possible to recover a dead character (in exceptional cases, like for example if the internet is down, game bugs, etc.) by opening a support ticket. Char attributes and statistics may be recovered at any time. Structures and items may be recovered if 15 days have not passed since the character death. The service price is 4500 doubloons.&lt;br /&gt;
&lt;br /&gt;
Complete Information : [[Restore Character]]&lt;br /&gt;
&lt;br /&gt;
==I cannot play for some time. What can I do to prevent my character from dying?==&lt;br /&gt;
You can go in meditation mode. For further details see [[Meditation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=CharCreation</id>
		<title>CharCreation</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=CharCreation"/>
				<updated>2019-10-19T10:14:10Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Choosing a name=&lt;br /&gt;
&lt;br /&gt;
[[File:creachar-1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The choice of the name is very important. It is possible to use the automatic name generator but the player is also free to enter a brand new one. Some Rules exists:&lt;br /&gt;
&lt;br /&gt;
==Rules for choosing a name==&lt;br /&gt;
&lt;br /&gt;
# No Numbers or symbols are allowed;&lt;br /&gt;
# No Offensive Names are allowed;&lt;br /&gt;
# Name should use Latin/Roman script (no ciryllic, greek or arabic etc.);&lt;br /&gt;
# No Titled names (Example: Lady Mary The First or King Arthur);&lt;br /&gt;
# Famous Names can be used but should be related to the historical period ranging from XIV to XV century (1301 - 1500, max 1550)&lt;br /&gt;
# Names used in series inspired to Middle Ages (example: Games of Throne) can be used&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
   - Anna Bolena can be used, it can refer to Anne Boleyn (1501-1536)&lt;br /&gt;
   - Diego Maradona cannot be used (breaks rule 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='evidencebox'&amp;gt;&lt;br /&gt;
Names that are not in accordance with the historical period will be assessed by the staff and a request for changing the name will be sent to those whose name does not comply with the rules. Names that are clearly not in accordance or aren't appropriate will be changed by the staff without warning.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Choosing a Kingdom=&lt;br /&gt;
&lt;br /&gt;
[[File:creachar-2.png|400px|Choosing a Kingdom]]&lt;br /&gt;
&lt;br /&gt;
Players will be able to choose a Kingdom where to play. For each Kingdom, the number of residents are specified. &lt;br /&gt;
It is possible to see a Kingdom Informational Page from the link ''Kingdom Information''.&lt;br /&gt;
&lt;br /&gt;
=Distributing Attributes=&lt;br /&gt;
&lt;br /&gt;
[[File:createchar-3.png|400px|Distributing attributes]]&lt;br /&gt;
&lt;br /&gt;
When you start out in the world of Medieval Europe, you will have the opportunity to set some base skills: Strength, Dexterity, Charisma, Constitution, and intelligence. These attribute points will contribute a lot to the gameplay and the way you play your character. For this reason, it's very important that you consider the way you allocate these points. Below there is a description of each attribute and how it affects a character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='evidencebox'&amp;gt;&lt;br /&gt;
# A maximum of 40 points can be distributed.&amp;lt;br/&amp;gt;&lt;br /&gt;
# The maximum points assignable to an attribute in character creation phase is 15.&amp;lt;br/&amp;gt;&lt;br /&gt;
# It is possible to change points distribution after character creation  from your profile page for one time only and before the character is 30 days old.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	 &lt;br /&gt;
==Strength==&lt;br /&gt;
&lt;br /&gt;
Strength represents the physical attributes of a character. Characters with high strength will be able to endure more physically daunting tasks with ease.&lt;br /&gt;
&lt;br /&gt;
* Strength is useful in combat&lt;br /&gt;
* Strength affects carrying capacity&lt;br /&gt;
* Strength affects elapsed time for completing some actions (example: Cleaning prisons, Dig, Cutting wood etc)&lt;br /&gt;
* Strength affects the number of some items collected or produced&lt;br /&gt;
* Some equipment needs a certain Strength to be equipped&lt;br /&gt;
&lt;br /&gt;
==Dexterity==&lt;br /&gt;
&lt;br /&gt;
Dexterity represents the grace and skill related to physical activity.&lt;br /&gt;
&lt;br /&gt;
* Dexterity is useful in combat&lt;br /&gt;
* Dexterity affects elapsed time for some actions (example: Butchering, Feed animals etc)&lt;br /&gt;
* Dexterity affects how much a tool is consumed&lt;br /&gt;
* Dexterity affects the number of some items collected or produced&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
Charisma is a personal and rare quality, a personal magnetic characteristic that can positively influence the connection with other persons. Charisma can be affected in a positive or negative way of what is worn. For more details see [[en_US_Carisma_Bonus_Malus|Carisma Modifiers]].&lt;br /&gt;
&lt;br /&gt;
* A certain charisma level is required to attain a role&lt;br /&gt;
* Carisma affects selling and buying prices of houses, shops, terrains, etc.&lt;br /&gt;
&lt;br /&gt;
===Charisma Requirements for Roles and Structure Control===&lt;br /&gt;
&lt;br /&gt;
To control certain structures, you need to satisfy some [[en_US_Structure_Control_Requirements|Requirements]]. Charisma is one of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='evidencebox'&amp;gt;&amp;lt;b&amp;gt;Read carefully the Requirements table before you set your attributes.&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Constitution==&lt;br /&gt;
Constitution is the physical makeup of a person.  A person may be of strong or weak constitution&lt;br /&gt;
&lt;br /&gt;
* Constitution affects the speed of recovery in case of injuries. For more details, please look [[En_US_Recovering|Recovering]]&lt;br /&gt;
* Constitution affects resting time speed&lt;br /&gt;
&lt;br /&gt;
==Intelligence==&lt;br /&gt;
Intelligence is the mental ability to learn and to apply the knowledge to easily adapt to new environments.&lt;br /&gt;
&lt;br /&gt;
* Intelligence is useful in combat&lt;br /&gt;
* Intelligence affects elapsed time for crafting items and other actions (Search plants etc)&lt;br /&gt;
* Intelligence affects the chance to find something in the dump&lt;br /&gt;
* A certain level of intelligence is required in order to attain some roles.&lt;br /&gt;
* Intelligence affects the number of some items collected or produced&lt;br /&gt;
* A certain level of intelligence is required to evaluate the dimension of a resource or how resource depletion level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=FAQ_-_Frequently_Asked_Questions</id>
		<title>FAQ - Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=FAQ_-_Frequently_Asked_Questions"/>
				<updated>2019-10-17T04:12:55Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I can't register on the forum, why?==&lt;br /&gt;
&lt;br /&gt;
When you click the book icon, the system registers your character automatically and sends an email with the user and password to the email you registered with. Please check your email account (also the spam folder) and proceed to login into the forum. If you didn't receive any such email, please try to recover the password using the Forum Resend Password function specifying the email address used in-game registration: [http://rpforum.medieval-europe.eu/index.php?action=reminder http://rpforum.medieval-europe.eu/index.php?action=reminder]&lt;br /&gt;
&lt;br /&gt;
== How can I validate my account?==&lt;br /&gt;
&lt;br /&gt;
First, go into your account page (link Account on the top-horizontal menu). If it says status: active, you don't have to do anything.&lt;br /&gt;
&lt;br /&gt;
If you need to validate your account: &lt;br /&gt;
&lt;br /&gt;
# Resend email for account validation at this link: [http://www.medieval-europe.eu/index.php/user/resendvalidationtoken Resend validation token]&lt;br /&gt;
# Follow email instructions in order to validate your account.&lt;br /&gt;
&lt;br /&gt;
== I would like to change my name, what can I do?==&lt;br /&gt;
&lt;br /&gt;
Check [[Services|Paid Services]] page.&lt;br /&gt;
&lt;br /&gt;
== I distributed wrongly my attributes, what can I do? ==&lt;br /&gt;
&lt;br /&gt;
You can use the function that you find in the Character Dashboard if your character is '''younger than 30 days'''. If you already used the feature and made another mistake, check [[Services|Paid Services]] page.&lt;br /&gt;
&lt;br /&gt;
== There is no King in my kingdom, how do I become one?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's a good question, it's important that the kingdoms become active as soon as possible. To become a king you will need to have a certain age, charisma and some coins (See [[En_US_royalpalace]] for details.) If you can gather that kind of money, and there is a vacant position, go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I have just started. What shall I do?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You will have a few coins. Complete the tutorial to get more coins, items, and free bonuses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I bought a field, and a seed, how do I plant it?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, like in real life, you're going to need some tools - A hoe and a fertilizer are required to sow your field. To use the hoe, point over it and choose the ==Wear== feature. Seeds and fertilizer must be put in the Terrain storage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Okay, where can I get a hoe?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can buy it at the market or ask your Constable or Vassal for one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== There is no bread/food on the market, my character is going to die!== &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Medieval Europe has taken into consideration this possibility and has put in place a system that allows users to obtain a little coin. This can be achieved by working in prisons. You will receive some coins and waste very little glut and energy. You may want to consider being a baker yourself, and take advantage of the shortage and ever-increasing demand. If in desperate need, you can vote for ME to get some coins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== What are the Red, Blue and Green bars for in the game?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Red bar represents your character's health. Health can be decreased through starvation and injury in combat.&lt;br /&gt;
The Blue bar represents your character's energy. Energy is decreased whenever you perform an action. You can increase energy through rest, or by eating some food.&lt;br /&gt;
The Green bar represents your character's satiety. Satiety decreases through actions, and also by 8% every day. You can increase satiety by eating.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I tried to mine/ Chop wood, but it wouldn't let me, why?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You will need a pickaxe to mine, and a hatchet to chop wood. You must select the ==Wear== function for the correct tool. Otherwise, you will be unable to perform that action. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I want to go away on holiday, but my character will die !==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can 'Pray and Meditate' by selecting the link at the top submenu in the ''Region View'' page. This is similar to other game's &amp;quot;Holiday Mode&amp;quot; features. While in this mode, your character doesn't need to be fed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== My animals keep dying, why is this?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your animals need to eat, just like your character. They require food, the amount of which is displayed on the Wiki. If you fail to feed them, they will die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== How do I milk and slaughter my animals?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A bucket is required to collect milk. You may milk cows or sheep every third day. A knife is required to slaughter the livestock, which produces meat. You may slaughter your livestock on the 15th day, and must do so by the end of the 20th day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== How do I buy a hut, field, workshop or farm ?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This can all be done by looking at the options available in the ==Castle== menu or trough the ==Small Village== structure. Animals can be bought if the region has them, you will see a structure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== How do I make money?==&lt;br /&gt;
&lt;br /&gt;
# Producing goods to sell on the market is the main way of making money;&lt;br /&gt;
# Trading from city to city;&lt;br /&gt;
# Cleaning the prison is also a way to both make new money and gain a loaf of bread;&lt;br /&gt;
# Writing posts for the [http://medieval-roleplay-game.blogspot.it/ International Blog] (send them to support);&lt;br /&gt;
# Spotting and reporting inconsistencies on Wiki (post Errors [http://rpforum.medieval-europe.eu/index.php/board,975.0.html here]).&lt;br /&gt;
# Vote Medieval Europe to gain coins, bread or energy.&lt;br /&gt;
&lt;br /&gt;
== How do I buy new clothes?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your city may have a tailor selling clothes in the Marketplace. There will be an exciting new dressing system coming, later on, this will put the spotlight on the tailor profession. Contact a tailor to buy some clothes. You may want to consider being a tailor to take advantage of market needs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== I donated something by mistake, how do I get it back?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unfortunately, the only option you have is to ask the person for it back and explain that you did it by accident. Most of the players are very kind-hearted and welcoming, and this ''is'' the late dark ages, so I should expect them to respond warmly and with open arms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
== What is the &amp;quot;Condition&amp;quot; of my equipment?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This refers to the physical condition it is in currently, 100% being the best condition and 0% being broken. The attributes of the equipment, clothing or armor, will decrease as the condition falls. The condition will fall through use in functions.&lt;br /&gt;
&lt;br /&gt;
== I started creating a hoe, but I pressed &amp;quot;cancel&amp;quot; because I wanted to make a hatchet instead, but my items have gone now!?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cancelling any production action will cause your materials to be lost. ''Think very carefully before you do this.'' &amp;quot;&lt;br /&gt;
&lt;br /&gt;
== If you upgrade a workshop does the value increase?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes because to craft some items (like the Wooden Cart) big storage is needed. The shop eventually can be sold on the market.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Suddenly I lost 16% glut. Why? ==&lt;br /&gt;
&lt;br /&gt;
Every day 16% glut is removed from the character.&lt;br /&gt;
&lt;br /&gt;
== Can a Kingdom name be changed? ==&lt;br /&gt;
&lt;br /&gt;
Yes. Check [[Services|Paid Services]] page.&lt;br /&gt;
&lt;br /&gt;
== Can I merge my Kingdom with another one? ==&lt;br /&gt;
&lt;br /&gt;
Yes. Check [[Services|Paid Services]] page.&lt;br /&gt;
&lt;br /&gt;
== I encountered a bug or need to contact the game admins for some other reason. How can I do that?==&lt;br /&gt;
&lt;br /&gt;
Open a support ticket. You will need a valid email address to see their reply.&lt;br /&gt;
&lt;br /&gt;
==How can I communicate with the other players?==&lt;br /&gt;
&lt;br /&gt;
Most of the time you will simply send messages to one other player. The game also has a global chat, a kingdom chat, the government announcements, discord, the groups which offer chatroom and mass mail for all members.  And then there is this wiki. Some players/ kingdoms use external communication such as skype, IRC, discord chat, ...&lt;br /&gt;
&lt;br /&gt;
==I want to work in a mine to get some resources, but it says it may be depleted. What should I do?==&lt;br /&gt;
&lt;br /&gt;
The mine is temporarily depleted and will not give much output or none at all. If you tried to do this queued 2 or 3 times, maybe it will be enough to just do it 1 or 2 times, but you should probably wait for a day or two so the mine will refill and then try again.&lt;br /&gt;
You can also look at how many other people are working in the mine at this moment, so you see how tough the competition for its resources is right now: You can check the character list in the region or ask the tower guard if one exists there.&lt;br /&gt;
&lt;br /&gt;
==What is the fast travel network?==&lt;br /&gt;
&lt;br /&gt;
 A feature you can use when you have the travel bonus package. It allows you to not only travel from one region to the next but to travel from one network node to the next, so you don't need to log in so often. You can make the network visible on the travel page with its button above the map.&lt;br /&gt;
&lt;br /&gt;
==What does the travel bonus do?==&lt;br /&gt;
&lt;br /&gt;
It allows you to travel 50% faster on land or for free on the sea.&lt;br /&gt;
&lt;br /&gt;
==I am carrying so much stuff that I am overloaded. Now I need to spend a lot of money to travel by sea and much glut and energy to travel by land. Is there a way to help me avoid this?==&lt;br /&gt;
&lt;br /&gt;
 You can buy a cart from a market or make one in a carpenter shop. A small cart will give you a +300kg carrying capacity. You can also buy the professional cart with doubloons that will be even better. Or you can buy a travel package with doubloons which allow you to travel by sea for free, even if you are overloaded. It will not help you with land travel in this matter much though.&lt;br /&gt;
&lt;br /&gt;
==I am low on glut and / or energy and I am in a region without a market or prison to get food / a tavern to sleep. How can I leave this region? Will, I die now?==&lt;br /&gt;
&lt;br /&gt;
You can buy a hut from the castle or village to sleep in. You can vote every day for energy, so even if you don't find a place to sleep, you can get enough energy to continue traveling.&lt;br /&gt;
You should always have some food with you to avoid this situation. Send a message to your king/ queen or someone nearby, so they can send you some food. This will probably take a while, it depends on how far away you are from the sender.&lt;br /&gt;
&lt;br /&gt;
==Most characters look alike, how can I make mine look differently?==&lt;br /&gt;
&lt;br /&gt;
You can change what your character wears.&lt;br /&gt;
You can dye your clothes using the option in your inventory. You need to have a dye pot in your inventory as well and will get to choose from a variety of colors.&lt;br /&gt;
&lt;br /&gt;
And you can buy the atelier license for 150 doubloons. It will add a &amp;quot;configure appearance&amp;quot;-link to your inventory page, which brings you to a screen where you can upload images to replace each standard image for clothing, physical features like hair and face or arms and armor. Additional costs in doubloons will have to be paid for the admin's approval of your images or to buy images from the administrators themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Recovering_Health</id>
		<title>Recovering Health</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Recovering_Health"/>
				<updated>2019-10-17T04:07:22Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Recovering Health=&lt;br /&gt;
&lt;br /&gt;
A player may recover health by:&lt;br /&gt;
&lt;br /&gt;
* Using [[Herb And Honey Infusion]];&lt;br /&gt;
* By recovering;&lt;br /&gt;
* By being Healed by a Religious Clergy Member;&lt;br /&gt;
* By buying and using a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]].&lt;br /&gt;
&lt;br /&gt;
=Using Herb and Honey Brew=&lt;br /&gt;
&lt;br /&gt;
[[Herb And Honey Infusion]] is an item crafted by the [[Herbalist]]. It recovers health to 30 Hit Points but not above.&lt;br /&gt;
&lt;br /&gt;
=Recovering=&lt;br /&gt;
&lt;br /&gt;
When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a [[Diseases#Bleeding_Wound|Bleeding wound]] or lose a point from his [[Attributes]].&lt;br /&gt;
The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''.&lt;br /&gt;
&lt;br /&gt;
The time for recovery depends on the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''.&lt;br /&gt;
&lt;br /&gt;
If the players were dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''.&lt;br /&gt;
&lt;br /&gt;
The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Character Constitution&lt;br /&gt;
!Needed Time (hours)&lt;br /&gt;
|- &lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|- &lt;br /&gt;
|2&lt;br /&gt;
|18,2&lt;br /&gt;
|- &lt;br /&gt;
|3&lt;br /&gt;
|15,5&lt;br /&gt;
|- &lt;br /&gt;
|4&lt;br /&gt;
|13,8&lt;br /&gt;
|- &lt;br /&gt;
|5&lt;br /&gt;
|12,6&lt;br /&gt;
|- &lt;br /&gt;
|6&lt;br /&gt;
|11,7&lt;br /&gt;
|- &lt;br /&gt;
|7&lt;br /&gt;
|11&lt;br /&gt;
|- &lt;br /&gt;
|8&lt;br /&gt;
|10,4&lt;br /&gt;
|- &lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|- &lt;br /&gt;
|10&lt;br /&gt;
|9,6&lt;br /&gt;
|- &lt;br /&gt;
|11&lt;br /&gt;
|9,2&lt;br /&gt;
|- &lt;br /&gt;
|12&lt;br /&gt;
|8,9&lt;br /&gt;
|- &lt;br /&gt;
|13&lt;br /&gt;
|8,6&lt;br /&gt;
|- &lt;br /&gt;
|14&lt;br /&gt;
|8,4&lt;br /&gt;
|- &lt;br /&gt;
|15&lt;br /&gt;
|8,1&lt;br /&gt;
|- &lt;br /&gt;
|16&lt;br /&gt;
|7,9&lt;br /&gt;
|- &lt;br /&gt;
|17&lt;br /&gt;
|7,7&lt;br /&gt;
|- &lt;br /&gt;
|18&lt;br /&gt;
|7,6&lt;br /&gt;
|- &lt;br /&gt;
|19&lt;br /&gt;
|7,4&lt;br /&gt;
|- &lt;br /&gt;
|20&lt;br /&gt;
|7,2&lt;br /&gt;
|- &lt;br /&gt;
|21&lt;br /&gt;
|7,1&lt;br /&gt;
|- &lt;br /&gt;
|22&lt;br /&gt;
|7,0&lt;br /&gt;
|- &lt;br /&gt;
|23&lt;br /&gt;
|6,8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Losing an attribute==&lt;br /&gt;
&lt;br /&gt;
A recovering character has a chance to lose an attribute depending on his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.&lt;br /&gt;
&lt;br /&gt;
Possible damages are:&lt;br /&gt;
&lt;br /&gt;
* Muscle damage = -1 Strength&lt;br /&gt;
* Tendon damage = -1 Dexterity&lt;br /&gt;
* Blow to the head = -1 Intelligence&lt;br /&gt;
* Internal damage = -1 Constitution&lt;br /&gt;
* Scarring = -1 Charisma&lt;br /&gt;
&lt;br /&gt;
==Bleeding Wound==&lt;br /&gt;
&lt;br /&gt;
At the end of recovery, the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.&lt;br /&gt;
&lt;br /&gt;
= Being Healed by a Religious Clergy Member =&lt;br /&gt;
&lt;br /&gt;
It is possible for a character to ask a Clergy member to have his [[Cure_Health_Base|health restored]]. This is the most common way to treat injuries and [[Diseases]].&lt;br /&gt;
&lt;br /&gt;
= Purchasing Elixir of Health =&lt;br /&gt;
&lt;br /&gt;
Elixir of Health is a power-up that can be purchased for doubloons, that will restore 100% Health.&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Kingdoms</id>
		<title>Kingdoms</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Kingdoms"/>
				<updated>2019-10-17T04:03:47Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: added Kingdom of Sweden&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class='evidencebox'&amp;gt;Please create a new page for your own Kingdom. Inside the page, add information about it. Refer to Wikimedia Syntax for correct editing.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[kingdom:_albania|Kingdom of Albania]]&lt;br /&gt;
* [[kingdom:_austria|Kingdom of Austria]]&lt;br /&gt;
* [[kingdom:_castille_and_leon|Kingdom of Castille and Leon]]&lt;br /&gt;
* [[kingdom:_england|Kingdom of England]]&lt;br /&gt;
* [[County of Flanders]]&lt;br /&gt;
* [[kingdom: ireland|Kingdom of Ireland]]&lt;br /&gt;
* [[Kingdom: naples|Kingdom of Naples]]&lt;br /&gt;
* [[Kingdom: Milano|Kingdom of Milan]]&lt;br /&gt;
* [[Kingdom: savoy|Kingdom of Savoy]]&lt;br /&gt;
* [[Kingdom: Sweden|Kingdom of Sweden]]&lt;br /&gt;
* [[Kingdom: wallachia|Kingdom of Wallachia]]&lt;br /&gt;
* [[Kingdom: venice|Kingdom of Venice]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Lists]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies</id>
		<title>Beginner Guide for Newbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies"/>
				<updated>2019-10-17T03:57:19Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: [[User:Arrigo_Lorentio|Arrigo Lorentio]]&lt;br /&gt;
&lt;br /&gt;
=Character Creation=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Medieval Europe. In this Role Play Game you will make your way through a world of chances, abuses, corruption, justice; and you will have to quickly find the path that suits you best. Still didn't find one? Build your own. Because in ME everything is possible, ''everything''.&lt;br /&gt;
&lt;br /&gt;
But let's take a step back and see what happens '''before''' you enter our world:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-25 at 23.24.49.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This is the first choice you will have to face in your whole new life. First your given name and family name: remember, you're a medieval villager, not a present hipster, so please choose a name that suits the situation, avoiding famous historical people's name!&lt;br /&gt;
&lt;br /&gt;
Secondly your culture and sex. Those may not be your real features (If I'm an italian male I may choose a Scottish girl in the game) and it won't influence our gameplay, it is purely preferential.&lt;br /&gt;
&lt;br /&gt;
Finally you will have to choose your kingdom of birth. Make this choice carefully as not every kingdom takes care of its new people the same way, but keep in mind you may change it later too. To see what the kingdom has to say click on the link &amp;quot;Kingdom Information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards you'll jump deeper in the game play and have to make your first important decision: Attribute points.&lt;br /&gt;
&lt;br /&gt;
== Attribute Points ==&lt;br /&gt;
&lt;br /&gt;
You will have 40 Attribute Points to divide into:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-25_at_23.38.43.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Choose carefully as you will be able to change them only once, after your birth and within 30 days: you can do that in your Character dashboard page.&lt;br /&gt;
After that, to change them you will need to pay some doubloons. (See: [[FAQ_-_Frequently_Asked_Questions#I_distributed_wrongly_my_attributes.2C_what_can_I_do.3F|FAQ]])&lt;br /&gt;
&lt;br /&gt;
= Start Up =&lt;br /&gt;
&lt;br /&gt;
As soon as you start, you will be provided with a ''Newborn package'' that contains:&lt;br /&gt;
&lt;br /&gt;
* 1 Bread loaf&lt;br /&gt;
* 10 silver coins&lt;br /&gt;
* Special price for rest in the tavern (price:FREE silver coins per hour until 90 days of age)&lt;br /&gt;
&lt;br /&gt;
The Bread is a Food that helps you recover Glut, which is one of the three Conditions you can find in the center of the upper screen. The glut represents how hungry you are and it will lose 16% at a given time each day. At midnight each day, if your glut is at 0, your health will start decaying of 10% each day, unless you eat something. (see: [[Bread]] and [[Food]])&lt;br /&gt;
&lt;br /&gt;
   Please complete the tutorial to get silver coins, items, free premium bonuses and a badge.&lt;br /&gt;
&lt;br /&gt;
To show your real life home nation, click on ''My Account'' at the upper right, Edit, and then fill in the Nationality Box.&lt;br /&gt;
&lt;br /&gt;
= Communicating with other players =&lt;br /&gt;
&lt;br /&gt;
Communication is very important in the game, it is in fact the most useful resource of information and money ever. For that reason there are many ways to get in touch and keep in touch with other players (Note: There are no NPCs)&lt;br /&gt;
&lt;br /&gt;
= Regional Page =&lt;br /&gt;
&lt;br /&gt;
Regional Page is the page from where you will start all your action. You will need to search for a structure with written WELCOME NEW PLAYER. Click with the right button and you will find links to:&lt;br /&gt;
&lt;br /&gt;
* Your Regent message -- read it straight away!&lt;br /&gt;
* Tutorials and Missions -- do quests for getting money and free tools&lt;br /&gt;
&lt;br /&gt;
and other important links.&lt;br /&gt;
&lt;br /&gt;
[[File:Mestartup-1.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
Messages are a private way to talk with a specific person, as you were born your regent sent you a message. You can find them in the left list of actions.&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
&lt;br /&gt;
Chats are a public way to talk, maybe with random people. There is for this purpose the ME chat, accessible from the top of the page. Other kinds of Chat rooms, more private, are the Group Chat, where all the group members can take part (accessible by the Group menu on the right bottom part of the screen), and the Home Chat, where only invited members may access the discussion (you can see this option pointing your house with your cursor).&lt;br /&gt;
&lt;br /&gt;
= Making money in ME =&lt;br /&gt;
&lt;br /&gt;
Making money in ME is vital as it was at the time, you need money to feed yourself and make basic actions such as sleeping at inns, buy tools to work, but also to increase and improve your belongings, such as Shops, Fields, Houses, etc. The most common way to earn coins is to work. Each time you work a certain time is required, this is a work cycle and it is possible to queue up to 3 work cycles with the Worker Bonus (see: [[Worker Package Bonus]]). Some works, like extracting natural resources, require tools, that you can easily buy on the market or win in the wheel of fortune mini-game within the first 14 days in ME. Other parallel ways of making money are in the next chapters.&lt;br /&gt;
&lt;br /&gt;
== Working in the Barracks ==&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-27 at 16.50.57.png|75px|left]]''Working at the Barracks is the easiest but longest way to earn money.''&lt;br /&gt;
You don't need any tool, any contract or any kind of skill, everyone can do it, but it's not a good long term solution. Nevertheless, it is a good way to survive as it gives you 5 silver coins each work cycle, that is supposed to last 2hrs; so every working cycle takes off 0.2% of Glut (see: [[Beginner Guide for Newbies#Health.2C_Energy.2C_Glut| Health, Energy and Glut]]).&lt;br /&gt;
&lt;br /&gt;
== Jobs and announcement boards ==&lt;br /&gt;
&lt;br /&gt;
[[File:Castle1.jpg|75px|left]] ''Seeing the Announcement Board is one of the actions you can do in the Castle''&lt;br /&gt;
When you look in the Bulletin board in the Castle of your Region (or the Town crier) you might see some work announcements. When you accept them a contract will be made between you and the poster of the offer. Depending on this accord terms, you might either jut accomplish some unrelated actions, or may be granted access to a '''structure''', like a Shop or a Field&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Castle]]''&lt;br /&gt;
[[File:Shop chef.jpg|75px|left]] ''This is an example of a Shop you might work into''&lt;br /&gt;
In a Shop, you are crafting processed items out of raw materials. Keep in touch with your employer to know what to craft and in what quantity. However you should know that canceling actions in a Shop result in loss of all items used in the crafting AND final product supposed to be produced, so to avoid severe consequences you should always finish your actions.&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Shop]]''&lt;br /&gt;
[[File:Terrainidle.jpg|75px|left]] ''This is an example of a Field you might work into''&lt;br /&gt;
In a Field, you are sowing and, after some time, harvesting the produced items. It goes as for the Shops the principle of never canceling the action, as the materials used are not yours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Field]]''&lt;br /&gt;
&lt;br /&gt;
== Voting for ME ==&lt;br /&gt;
[[File:mestartup-2.png|right|400px]] &lt;br /&gt;
&lt;br /&gt;
In the right bottom part of your screen, you may see those links. These pages will lead you to different Gaming Toplist Sites where you will be able to vote for ME in exchange for some &amp;quot;Energy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Selling Doubloons ==&lt;br /&gt;
[[File:Screen shot 2013-03-27 at 16.58.12.png|left|125px]] In the right bottom part of your screen you may see those links. From here you can buy (in real life currency) and use Doubloons, which are the &amp;quot;Bonus&amp;quot; currency of the game. In fact you may use them to halve the working time of all your actions, travel without fees, etc. or alternatively you can sell them on the market to gain some Silver coins, to use in the game.&lt;br /&gt;
&amp;lt;br style='clear:both'/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Health, Energy, Glut =&lt;br /&gt;
[[File:Screen shot 2013-03-27 at 17.05.24.png|left|150px]] Those are the three conditions that affect your character's life. It is important to look after them and to always check their level. For example in the image in the left, the character won't be able to work for long, as their energy is low, the glut level is mediocre and will soon need some refill. Nevertheless, the health is at maximum, so the character is in good status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
Health states how many wounds or injuries that your character has taken lately. If Health goes down to zero your character will die and you will need to restart your life with a different one (your account will still stay). To heal yourself you may ask a Church Clergy to be healed or by buying some Herb and Honey Brews from Herbalists. However, the only three ways you could possibly lose health are:&lt;br /&gt;
&lt;br /&gt;
* If your glut is zero at the time your glut is taken off (10%)&lt;br /&gt;
* If you go to war (variable percentage)&lt;br /&gt;
* Fighting an NPC creature&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
Energy states how many more actions your character can perform; if it goes down to zero you won't be able to do anything and you will have to [[Rest_-_Resting|Rest]] or Drink. Each action you do will take down your energy by a specific percentage, that changes depending on the kind of action (see: [[Gathering_Basic_Resources#Basic_Resources|Action tables]]). There are few ways to restore it:&lt;br /&gt;
&lt;br /&gt;
* [[Rest_-_Resting|Resting]] (mainly in the Tavern);&lt;br /&gt;
* Consume [[Food|Drinks]];&lt;br /&gt;
* Voting (see: [[Voting the game]]).&lt;br /&gt;
&lt;br /&gt;
== Glut ==&lt;br /&gt;
Glut is stating how hungry your character is. This condition will go down every day at a given time by 16%, if the glut is already zero 10% [[Beginner_Guide_for_Newbies#Health| Health]] will be taken off; this will not apply if your glut is between 1 and 15, it will then simply go to zero. Recovering Glut is simple, you just need to eat any kind of [[Food]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Arrigo Lorentio 21:00, 7 April 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Guides/Help]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Doubloon</id>
		<title>Doubloon</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Doubloon"/>
				<updated>2019-10-16T20:51:04Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: Removed incorrect information on getting doubloons, as well as modified the part that said Administration would give doubloons for certain things.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:doubloon.png|left]]&lt;br /&gt;
&lt;br /&gt;
''A '''Doubloon''' in the game.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style='clear:both'/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Doubloons are a special currency that allows you to buy in-game advantages.&lt;br /&gt;
&lt;br /&gt;
You can find a list of those advantages at the wiki's main page, the article [[Premium Bonuses]] or the category Paid bonuses here: [http://wiki.medieval-europe.eu/index.php?title=Category:Paid_Bonuses]&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|1 g&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Info ==&lt;br /&gt;
&lt;br /&gt;
You can get doubloons by:&lt;br /&gt;
&lt;br /&gt;
* Buying them c/o the [[Market]] or c/o the Market section at the game's forum for [[Silver Coins]].&lt;br /&gt;
* Buying them c/o the Medieval Europe shop paying for them with Paypal, Credit Card or Fixed/Mobile Phones&lt;br /&gt;
* Winning them as prizes on special game events&lt;br /&gt;
* Getting them from Medieval Europe Administration for various reasons, at the discretion of the Administration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can spend doubloons in order to:&lt;br /&gt;
&lt;br /&gt;
* Exchanging them for [[Silver Coins]] by posting them at the [[Market]]&lt;br /&gt;
* Buy [[Premium Bonuses]]&lt;br /&gt;
* Contribute to build the game future by [[Sponsoring Features]]&lt;br /&gt;
&lt;br /&gt;
{{navItem}}&lt;br /&gt;
[[Category: Items]]&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Main_Page"/>
				<updated>2019-10-16T20:44:22Z</updated>
		
		<summary type="html">&lt;p&gt;KingKol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;position:relative; font-family:  Helvetica, Arial, sans-serif; font-size: 16px; font-weight:bold; line-height: 30px; margin:0.5em; text-align:center;&amp;quot;&amp;gt;Welcome to the official [http://www.medieval-europe.eu?referral=wiki  Medieval Europe] Wiki, the comprehensive reference written and maintained by Medieval Europe Staff.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Play-game.png|link=http://www.medieval-europe.eu/?referral=wiki|alt=Play Medieval Europe]]&lt;br /&gt;
[[File:Role-play-forum.png|link=http://rpforum.medieval-europe.eu|alt=Role Play Forum]]&lt;br /&gt;
[[File:button-the-blog.png|link=http://blog.medieval-europe.eu|alt=Medieval Europe Blog]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&amp;lt;!--1st row of headers--&amp;gt;&lt;br /&gt;
! width=&amp;quot;66%&amp;quot; colspan=&amp;quot;2&amp;quot;| Medieval Europe&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | How to help us&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
[[Image:home-1.png|left]] Medieval Europe is a browser game that requires no download. In this game you will enjoy a unique adventure and experience life in the European Dark Ages where conflict was rife, and the Pope and Church was very powerful and highly influential.&lt;br /&gt;
&lt;br /&gt;
Are you ready to immerse yourself in this alluring world and choose your calling? You have the option to become an enterprising merchant, or a courageous commander, or a far-sighted governor, or whatever you choose for you are the architect of your own destiny.&lt;br /&gt;
&lt;br /&gt;
Travel to Europe in search of glory on the battlefields or devise dangerous plots in the diplomatic world in court; transport your precious merchandise to new and flourishing markets and increment your wealth. Troops of mercenaries are ready to serve those who they can benefit most from. If you manage to accumulate enough possessions, become the owner of a significant and extensive estate, and serve thy Master, you might eventually be rewarded with a noble title.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
'''Services'''&lt;br /&gt;
&lt;br /&gt;
[[Services|Support Services Description]]&lt;br /&gt;
&lt;br /&gt;
'''Translation'''&lt;br /&gt;
&lt;br /&gt;
You can help us by translating the game and gain some [[Doubloon|Doubloons]].&lt;br /&gt;
&lt;br /&gt;
: ▪&amp;amp;nbsp; [[En_US_TranslateProcess|Translate instructions]] &lt;br /&gt;
&lt;br /&gt;
'''Tools'''&lt;br /&gt;
&lt;br /&gt;
: ▪&amp;amp;nbsp; [https://www.medieval-europe.eu/scripts/tools/ExcelToMediawikiConverter/ Table converter Excel - Mediawiki tables]&lt;br /&gt;
&lt;br /&gt;
'''Wiki Syntax?'''&lt;br /&gt;
&lt;br /&gt;
: ▪&amp;amp;nbsp;[http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wikimedia Cheatsheet Syntax]&lt;br /&gt;
: ▪&amp;amp;nbsp;[http://www.mediawiki.org/wiki/Help:Tables Wikimedia Table Syntax]&lt;br /&gt;
&lt;br /&gt;
'''Where can I do some tests?'''&lt;br /&gt;
&lt;br /&gt;
If you want to test pages, please use the [[Sandbox|Sandbox page]].&lt;br /&gt;
&lt;br /&gt;
'''TODO LIST'''&lt;br /&gt;
&lt;br /&gt;
If you want to help, please check the [[TODO LIST]].&lt;br /&gt;
&lt;br /&gt;
If you find errors in this wiki, please report them [http://rpforum.medieval-europe.eu/index.php/board,975.0.html here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&amp;lt;!--1st row of headers--&amp;gt;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Game Basics&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | The World&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Other Stuff&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&amp;lt;!--Game basics: content--&amp;gt;&lt;br /&gt;
; '''Beginners'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Beginner_Guide_for_Newbies|Beginner Guide]] ▪&amp;amp;nbsp;[[FAQ_-_Frequently_Asked_Questions|FAQ - Frequently Asked Questions]] ▪&amp;amp;nbsp;[[Guide_Roleplay|Roleplay Guide]] ▪&amp;amp;nbsp;[[Guides|Other Guides]] ▪&amp;amp;nbsp;[[List Categories|Wiki Navigation]] &lt;br /&gt;
; '''Character'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_CharCreation|Creating a character]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Character Death]] &lt;br /&gt;
: ▪&amp;amp;nbsp;[[Attributes]] &lt;br /&gt;
: ▪&amp;amp;nbsp;[[Skills]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Services]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Groups]]&lt;br /&gt;
; '''Common Actions'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Eating]] ▪&amp;amp;nbsp;[[Rest_-_Resting|Resting]] ▪&amp;amp;nbsp;[[Working]] ▪&amp;amp;nbsp;[[Fighting]] ▪&amp;amp;nbsp;[[Recovering Health]] ▪&amp;amp;nbsp;[[Praying]] &lt;br /&gt;
: ▪&amp;amp;nbsp;[[Traveling]] ▪&amp;amp;nbsp;[[Shop_-_Shops|Crafting items]] ▪&amp;amp;nbsp;[[en_US_Studying|Studying]] ▪&amp;amp;nbsp; [[Chat]] &lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_Transporting_Items|Transporting items]] ▪&amp;amp;nbsp;[[Voting the game]] ▪&amp;amp;nbsp;[[En_US_Meditation|Holiday Mode]]&lt;br /&gt;
; '''Rules'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[http://www.medieval-europe.eu/index.php/page/display/game-rules Game Rules] ▪&amp;amp;nbsp;[[Communication Rules]] ▪&amp;amp;nbsp;[[Noble titles guidelines|Noble Titles Guidelines]] &lt;br /&gt;
; '''ME Laws'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Rules_for_Writing_Laws|Rules for Writing Laws]] ▪&amp;amp;nbsp;[[The Court|Justice]] ▪&amp;amp;nbsp;[[The Trial|Conducting a Trial]] &lt;br /&gt;
; '''Diseases'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Diseases]]&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&amp;lt;!--The World: content--&amp;gt;&lt;br /&gt;
; '''The World'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Traveling_Map|The Map]] ▪&amp;amp;nbsp;[[Kingdoms]] ▪&amp;amp;nbsp;[[Noble Titles]]&lt;br /&gt;
; '''Government Structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_royalpalace|Royal Palace]] ▪&amp;amp;nbsp;[[Castle]] ▪&amp;amp;nbsp;[[Court]] ▪&amp;amp;nbsp;[[Barracks_and_Prisons|Barracks]] ▪&amp;amp;nbsp;[[Watch Tower]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_TheAcademy|Academy]] ▪&amp;amp;nbsp;[[En_US_TheTraining_Grounds|Training Grounds]] ▪&amp;amp;nbsp;[[Tavern]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[The Market]] ▪&amp;amp;nbsp;[[En_US_Harbor|Harbor]]&lt;br /&gt;
; '''Basic Resources Structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[The_Forest|Forests]] ▪&amp;amp;nbsp;[[The_Mine|Mines]] ▪&amp;amp;nbsp;[[En_US_Fish_Shoal|Fish Shoals]] ▪&amp;amp;nbsp;[[Wells]]&lt;br /&gt;
; '''Player Structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[House]] ▪&amp;amp;nbsp;[[Fields|Terrains]] ▪&amp;amp;nbsp;[[Shop|Workshops]] ▪&amp;amp;nbsp;[[Farm]]s&lt;br /&gt;
; '''Other structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_TheDump|Dump]] ▪&amp;amp;nbsp;[[En_US_BuildingSite|Building site]] ▪&amp;amp;nbsp;[[Battlefield]]&lt;br /&gt;
; '''Church structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[en_US_Religious_Structure_level_1|Level 1 (Headquarters)]] ▪&amp;amp;nbsp;[[en_US_Religious_Structure_level_2|Level 2]] ▪&amp;amp;nbsp;[[en_US_Religious_Structure_level_3|Level 3]] ▪&amp;amp;nbsp;[[en_US_Religious_Structure_level_4|Level 4]] &lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
; Religion Sacred Texts&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Ancient_Teological_Church_Sacred_Texts|Teological Sacred Texts]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Pagan_Sacred_Texts|Pagan Sacred Texts]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Eastern_Mystical_Church_Sacred_Texts|Eastern Mystical Sacred Texts]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Patriarchal_Church_Sacred_Texts|Patriarchal Sacred Texts]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Norse_Church_Sacred_Texts|Norse Sacred Texts]]&lt;br /&gt;
; Religion Important Procedures&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Election_of_Religious_Leader|Religious Leader election]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[en_US_Dishearten_Leader|Dishearten a Leader]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Dogma Bonuses]]&lt;br /&gt;
; '''Items'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Complete_Item_List|Complete item list]] ▪&amp;amp;nbsp;[[Armors|All Armors]] ▪&amp;amp;nbsp;[[Weapons|All Weapons]]&lt;br /&gt;
; '''Badges'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Badges|Badges]]&lt;br /&gt;
; '''Premium Bonuses'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Basic Package Bonus]] ▪&amp;amp;nbsp;[[Worker Package Bonus]] ▪&amp;amp;nbsp;[[Travel Package Bonus]] ▪&amp;amp;nbsp;[[Rosary]] ▪&amp;amp;nbsp;[[Shared IP Check Protection Bonus]] ▪&amp;amp;nbsp;[[Upgrade Armory]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Professional Desk Bonus]] ▪&amp;amp;nbsp;[[Automated Rest Bonus]]  ▪&amp;amp;nbsp;[[SuperCart Bonus]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Wardrobe Bonus]] ▪&amp;amp;nbsp;[[Wedding Ring Bonus|Diamond Ring]]&lt;br /&gt;
; Community contributions&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Guglielmo's Library]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [http://medievalempire.co.nf Toulouse Post (Unofficial Medieval Europe news site)]&lt;br /&gt;
; Tools&lt;br /&gt;
: ▪&amp;amp;nbsp; [https://docs.google.com/spreadsheets/d/1wjksNlR5YURlvkTKO5lMd81z1blGcfdr31qwdL1N8rM/edit#gid=3 Item Price Tool] ▪&amp;amp;nbsp; [https://docs.google.com/spreadsheets/d/15CzCRGP6DcEpJfQKsy3UF6kEd_b6AAPJsF5LpluZ1Zw/edit#gid=1629346179 Damage Simulator Tool]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KingKol</name></author>	</entry>

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