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	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Basic_Resources</id>
		<title>Basic Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Basic_Resources"/>
				<updated>2015-01-06T23:48:08Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
A Basic resource is a resource that it is used to build a more complex resource or item. &lt;br /&gt;
Basic Resources can be obtained from:&lt;br /&gt;
&lt;br /&gt;
{{Columns/Start}}&lt;br /&gt;
{{Crafting/Wood Piece}}{{Crafting/Mandragora}}{{Crafting/Mushroom}}&lt;br /&gt;
{{Columns/Separator}}&lt;br /&gt;
{{Crafting/Iron Piece}}{{Crafting/Gold Piece}}{{Crafting/Stone Piece}}{{Crafting/Coal Piece}}&lt;br /&gt;
{{Columns/Separator}}&lt;br /&gt;
{{Crafting/Clay Piece}}{{Crafting/Sand Heap}}{{Crafting/Salt}}{{Crafting/Fish}}&lt;br /&gt;
{{Columns/End}}&lt;br /&gt;
&lt;br /&gt;
=Resources are not infinite=&lt;br /&gt;
&lt;br /&gt;
Resources are limited, this means that if the structure is low on resources it may be impossible to extract them or few resources than expected may be found.&lt;br /&gt;
&lt;br /&gt;
=Resource recharging=&lt;br /&gt;
&lt;br /&gt;
Resources are reloaded every day at a random time. The recharged percentage goes from '''10% to 15%'''. The level of the resources can be guessed by a character with very high intelligence. The King and the Vassal controlling the region know how much the resource is depleted.&lt;br /&gt;
&lt;br /&gt;
==Depletion levels==&lt;br /&gt;
&lt;br /&gt;
* Full: From 95% to 100%&lt;br /&gt;
* Almost full: from 70% to 94%&lt;br /&gt;
* Halved: from 40% to 69%&lt;br /&gt;
* Almost depleted: from 15% to 39%&lt;br /&gt;
* Depleted: from 0% to 14%&lt;br /&gt;
&lt;br /&gt;
=Structure size=&lt;br /&gt;
(To Be Completed)&lt;br /&gt;
&lt;br /&gt;
=Basic Resources=&lt;br /&gt;
&lt;br /&gt;
''Table for resources gathered with the actions: dig, search, chop wood'':&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a sortable'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Needed tool&lt;br /&gt;
!Time (hours)&lt;br /&gt;
!Delta glut&lt;br /&gt;
!Delta energy&lt;br /&gt;
!Range min&lt;br /&gt;
!Range max&lt;br /&gt;
!Strength multiplier&lt;br /&gt;
!Intelligence multiplier&lt;br /&gt;
!Dexterity multiplier&lt;br /&gt;
!Const multiplier&lt;br /&gt;
|- &lt;br /&gt;
|[[Iron Piece]]&lt;br /&gt;
|[[Pickaxe]]&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.55&lt;br /&gt;
|0.7&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|[[Pickaxe]]&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.015&lt;br /&gt;
|0.04&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|[[Stone Piece]]&lt;br /&gt;
|[[Pickaxe]]&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.5&lt;br /&gt;
|0.65&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Coal]]&lt;br /&gt;
|[[Pickaxe]]&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.35&lt;br /&gt;
|0.5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Sand]]&lt;br /&gt;
|[[Shovel]]&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.35&lt;br /&gt;
|0.5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|[[Salt]]&lt;br /&gt;
|[[Pickaxe]]&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.3&lt;br /&gt;
|0.5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Clay]]&lt;br /&gt;
|[[Shovel]]&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.45&lt;br /&gt;
|0.6&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Fish]]&lt;br /&gt;
|[[Fishing net]]&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.09&lt;br /&gt;
|0.15&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|[[Wood Piece]]&lt;br /&gt;
|[[Hatchet]]&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|0.5&lt;br /&gt;
|0.65&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|[[Mushroom]]&lt;br /&gt;
|None&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|14%&lt;br /&gt;
|0.25&lt;br /&gt;
|0.4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|[[Mandragora]]&lt;br /&gt;
|None&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|14%&lt;br /&gt;
|0.025&lt;br /&gt;
|0.04&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Explanation===&lt;br /&gt;
&lt;br /&gt;
If there is 1 in Strenght multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength '''10''' and Const '''10''' that wants to dig Iron. &lt;br /&gt;
&lt;br /&gt;
   Min items: ((strength + consts) * Range min / Balancing factor )&lt;br /&gt;
   Max items: ((strength + consts) * Range max / Balancing factor )&lt;br /&gt;
   &lt;br /&gt;
   Gathered Items = random( min, max)&lt;br /&gt;
&lt;br /&gt;
Min Items: 11, Max Items: 14, Gathered Items: random (11,14)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheet/ccc?key=0AgpRfco82JokdFBkRGlPWXFyamNEN0IyQms4NzNIMEE#gid=6 Gathering Calculator]&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1V9wr1GSgWDEgg1iIU4myoOW8FZoACST0d3LibvZmNKI/edit#gid=845254594 Gathering Calculator #2]&lt;br /&gt;
&lt;br /&gt;
== Other actions Table ==&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
!Action&lt;br /&gt;
!Item&lt;br /&gt;
!Time (Hours)&lt;br /&gt;
!Delta glut&lt;br /&gt;
!Delta Energy&lt;br /&gt;
|- &lt;br /&gt;
|Slaughtering/salvaging bee hive&lt;br /&gt;
|See [[Farm]]s&lt;br /&gt;
|See [[Farm]]s&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|- &lt;br /&gt;
|Feeding animals&lt;br /&gt;
|See [[Farm]]s&lt;br /&gt;
|See [[Farm]]s&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Gathering&lt;br /&gt;
|See [[Farm]]s&lt;br /&gt;
|See [[Farm]]s&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|- &lt;br /&gt;
|Seeding/Harvesting&lt;br /&gt;
|See [[Field|Fields]]&lt;br /&gt;
|See [[Field|Fields]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Crafting&lt;br /&gt;
|See [[Workshops|Workshops]]&lt;br /&gt;
|See [[Workshops|Workshops]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Cleaning Prisons&lt;br /&gt;
| -&lt;br /&gt;
| 3h&lt;br /&gt;
|2%&lt;br /&gt;
|16%&lt;br /&gt;
|- &lt;br /&gt;
|Study&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4% per hour&lt;br /&gt;
|10% per hour&lt;br /&gt;
|- &lt;br /&gt;
|Construct structure&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4% per hour&lt;br /&gt;
|10% per hour&lt;br /&gt;
|- &lt;br /&gt;
|Land Traveling&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|2% per 30 minutes&lt;br /&gt;
|4% per 30 minutes&lt;br /&gt;
|- &lt;br /&gt;
|Sea Traveling&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tools consumption==&lt;br /&gt;
&lt;br /&gt;
Tools wear off in relation to character dexterity:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Consumption (rand roll)&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt; 10&lt;br /&gt;
|from 2 to 4&lt;br /&gt;
|- &lt;br /&gt;
|10-14&lt;br /&gt;
|from 1 to 3&lt;br /&gt;
|- &lt;br /&gt;
|&amp;gt; 14&lt;br /&gt;
|from 1 to 2&lt;br /&gt;
|}&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Basic_Resources</id>
		<title>Basic Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Basic_Resources"/>
				<updated>2015-01-06T23:45:30Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: /* Basic Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
A Basic resource is a resource that it is used to build a more complex resource or item. &lt;br /&gt;
Basic Resources can be obtained from:&lt;br /&gt;
&lt;br /&gt;
{{Columns/Start}}&lt;br /&gt;
{{Crafting/Wood Piece}}{{Crafting/Mandragora}}{{Crafting/Mushroom}}&lt;br /&gt;
{{Columns/Separator}}&lt;br /&gt;
{{Crafting/Iron Piece}}{{Crafting/Gold Piece}}{{Crafting/Stone Piece}}{{Crafting/Coal Piece}}&lt;br /&gt;
{{Columns/Separator}}&lt;br /&gt;
{{Crafting/Clay Piece}}{{Crafting/Sand Heap}}{{Crafting/Salt}}{{Crafting/Fish}}&lt;br /&gt;
{{Columns/End}}&lt;br /&gt;
&lt;br /&gt;
=Resources are not infinite=&lt;br /&gt;
&lt;br /&gt;
Resources are limited, this means that if the structure is low on resources it may be impossible to extract them or few resources than expected may be found.&lt;br /&gt;
&lt;br /&gt;
=Resource recharging=&lt;br /&gt;
&lt;br /&gt;
Resources are reloaded every day at a random time. The recharged percentage goes from '''10% to 15%'''. The level of the resources can be guessed by a character with very high intelligence. The King and the Vassal controlling the region know how much the resource is depleted.&lt;br /&gt;
&lt;br /&gt;
==Depletion levels==&lt;br /&gt;
&lt;br /&gt;
* Full: From 95% to 100%&lt;br /&gt;
* Almost full: from 70% to 94%&lt;br /&gt;
* Halved: from 40% to 69%&lt;br /&gt;
* Almost depleted: from 15% to 39%&lt;br /&gt;
* Depleted: from 0% to 14%&lt;br /&gt;
&lt;br /&gt;
=Structure size=&lt;br /&gt;
(To Be Completed)&lt;br /&gt;
&lt;br /&gt;
=Basic Resources=&lt;br /&gt;
&lt;br /&gt;
''Table for resources gathered with the actions: dig, search, chop wood'':&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a sortable'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Needed tool&lt;br /&gt;
!Time (hours)&lt;br /&gt;
!Delta glut&lt;br /&gt;
!Delta energy&lt;br /&gt;
!Range min&lt;br /&gt;
!Range max&lt;br /&gt;
!Strength multiplier&lt;br /&gt;
!Intelligence multiplier&lt;br /&gt;
!Dexterity multiplier&lt;br /&gt;
!Const multiplier&lt;br /&gt;
|- &lt;br /&gt;
|[[Iron Piece]]&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.55&lt;br /&gt;
|0.7&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.015&lt;br /&gt;
|0.04&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|[[Stone Piece]]&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.5&lt;br /&gt;
|0.65&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Coal]]&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.35&lt;br /&gt;
|0.5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Sand]]&lt;br /&gt;
|Shovel&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.35&lt;br /&gt;
|0.5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|[[Salt]]&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.3&lt;br /&gt;
|0.5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Clay]]&lt;br /&gt;
|Shovel&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.45&lt;br /&gt;
|0.6&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Fish]]&lt;br /&gt;
|Fish net&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0.09&lt;br /&gt;
|0.15&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|[[Wood Piece]]&lt;br /&gt;
|Handaxe&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|0.5&lt;br /&gt;
|0.65&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|[[Mushroom]]&lt;br /&gt;
|None&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|14%&lt;br /&gt;
|0.25&lt;br /&gt;
|0.4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|[[Mandragora]]&lt;br /&gt;
|None&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|14%&lt;br /&gt;
|0.025&lt;br /&gt;
|0.04&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Explanation===&lt;br /&gt;
&lt;br /&gt;
If there is 1 in Strenght multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength '''10''' and Const '''10''' that wants to dig Iron. &lt;br /&gt;
&lt;br /&gt;
   Min items: ((strength + consts) * Range min / Balancing factor )&lt;br /&gt;
   Max items: ((strength + consts) * Range max / Balancing factor )&lt;br /&gt;
   &lt;br /&gt;
   Gathered Items = random( min, max)&lt;br /&gt;
&lt;br /&gt;
Min Items: 11, Max Items: 14, Gathered Items: random (11,14)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheet/ccc?key=0AgpRfco82JokdFBkRGlPWXFyamNEN0IyQms4NzNIMEE#gid=6 Gathering Calculator]&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1V9wr1GSgWDEgg1iIU4myoOW8FZoACST0d3LibvZmNKI/edit#gid=845254594 Gathering Calculator #2]&lt;br /&gt;
&lt;br /&gt;
== Other actions Table ==&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
!Action&lt;br /&gt;
!Item&lt;br /&gt;
!Time (Hours)&lt;br /&gt;
!Delta glut&lt;br /&gt;
!Delta Energy&lt;br /&gt;
|- &lt;br /&gt;
|Slaughtering/salvaging bee hive&lt;br /&gt;
|See [[Farm]]s&lt;br /&gt;
|See [[Farm]]s&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|- &lt;br /&gt;
|Feeding animals&lt;br /&gt;
|See [[Farm]]s&lt;br /&gt;
|See [[Farm]]s&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Gathering&lt;br /&gt;
|See [[Farm]]s&lt;br /&gt;
|See [[Farm]]s&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|- &lt;br /&gt;
|Seeding/Harvesting&lt;br /&gt;
|See [[Field|Fields]]&lt;br /&gt;
|See [[Field|Fields]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Crafting&lt;br /&gt;
|See [[Workshops|Workshops]]&lt;br /&gt;
|See [[Workshops|Workshops]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Cleaning Prisons&lt;br /&gt;
| -&lt;br /&gt;
| 3h&lt;br /&gt;
|2%&lt;br /&gt;
|16%&lt;br /&gt;
|- &lt;br /&gt;
|Study&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4% per hour&lt;br /&gt;
|10% per hour&lt;br /&gt;
|- &lt;br /&gt;
|Construct structure&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4% per hour&lt;br /&gt;
|10% per hour&lt;br /&gt;
|- &lt;br /&gt;
|Land Traveling&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|2% per 30 minutes&lt;br /&gt;
|4% per 30 minutes&lt;br /&gt;
|- &lt;br /&gt;
|Sea Traveling&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tools consumption==&lt;br /&gt;
&lt;br /&gt;
Tools wear off in relation to character dexterity:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Consumption (rand roll)&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt; 10&lt;br /&gt;
|from 2 to 4&lt;br /&gt;
|- &lt;br /&gt;
|10-14&lt;br /&gt;
|from 1 to 3&lt;br /&gt;
|- &lt;br /&gt;
|&amp;gt; 14&lt;br /&gt;
|from 1 to 2&lt;br /&gt;
|}&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Potter</id>
		<title>Potter</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Potter"/>
				<updated>2015-01-06T23:01:54Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A '''Potter''' in the game''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Potter is a [[Workshops|Shop]] where you can craft variable items.&lt;br /&gt;
&lt;br /&gt;
== Crafted items ==&lt;br /&gt;
{{Columns/Start}}&lt;br /&gt;
{{Crafting/Brick}}{{Crafting/Pottery}}{{Crafting/Glass_Bottle}}&lt;br /&gt;
{{Columns/Separator}}&lt;br /&gt;
{{Crafting/Glass_Bulb}}{{Crafting/Large_Jar}}{{Crafting/Distiller}}&lt;br /&gt;
{{Columns/End}}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
You may hire other players to work in your '''[[Workshops|Shop]]''', giving them partial access to the Structure.&lt;br /&gt;
You may let other players Deposit and/or Take items stored in your Shop, when upgraded to level 2, managing your access grants.&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category:Shop]]&lt;br /&gt;
[[Category:ItemsNoImage]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Mandragola_officinarium</id>
		<title>Mandragola officinarium</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Mandragola_officinarium"/>
				<updated>2015-01-06T22:55:58Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: Redirected page to Mandragora&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Mandragora]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Sandbox</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Sandbox"/>
				<updated>2013-09-06T11:13:30Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Release Preview Parking Documentation'''&lt;br /&gt;
&lt;br /&gt;
[[Temp]]&lt;br /&gt;
&lt;br /&gt;
[[New Trials]]&lt;br /&gt;
&lt;br /&gt;
[[New Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Beginners Guide]]&lt;br /&gt;
&lt;br /&gt;
{{F|videogiochi|dicembre 2011}}&lt;br /&gt;
{{gamebox&lt;br /&gt;
|nomegioco=Medieval Europe&lt;br /&gt;
|nomeoriginale=Medieval Europe&lt;br /&gt;
|immagine=&lt;br /&gt;
|didascalia=&lt;br /&gt;
|sviluppo=[http://www.dynamoproductions.it/ Dynamo Productions]&lt;br /&gt;
|pubblicazione=&lt;br /&gt;
|anno=2010&lt;br /&gt;
|data=[[2010]]&lt;br /&gt;
|genere=[[MMORPG]]&lt;br /&gt;
|tema=[[Storia|Storico]]&lt;br /&gt;
|modigioco=[[Multigiocatore]]&lt;br /&gt;
|piattaforma=[[Browser]]&lt;br /&gt;
|periferiche=[[Mouse]], [[Tastiera (informatica)|tastiera]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Medieval Europe''''' è un [[MMORPG]] che usa un contesto medievale e si estende dall'Europa settentrionale al Medioriente. Il nuovo giocatore si trova a nascere nel Regno prescelto e comincia il suo cammino verso la vita che più preferisce, scegliendo tra innumerevoli possibilità di carriera che il gioco offre. Tra le tante vie si contano il Mercante, il Re, il Prete, il Giudice, etc. Legato al gioco si ha a disposizione un Forum Ufficiale dedicato al Gioco di Ruolo e ad altre funzioni anche strettamente collegate col gioco.&lt;br /&gt;
&lt;br /&gt;
==Modalità di gioco==&lt;br /&gt;
Il gioco si svolge su un interfaccia statica web e il giocatore interagisce con il [[mouse]] e la [[tastiera]], selezionando le infrastrutture e digitando messaggi.&lt;br /&gt;
===Regni===&lt;br /&gt;
Il gioco comprende 38 Regni, ognuno con un Re diverso (veri giocatori), che si differenziano per estensione e per leggi&lt;br /&gt;
===Le infrastrutture===&lt;br /&gt;
Le infrastrutture comprendono molteplici edifici di natura diversa e quasi tutti necessitano di essere costruiti, non sono quindi né forniti né è scontato che ci siano in qualsiasi regione.&lt;br /&gt;
Gli edifici pubblici sono sotto il controllo del Re e hanno ognuno una funzione diversa, per esempio il Castello (o villaggio indigeno ove non é costruito) serve a comperare Case o Negozi, pubblicare annunci ed è dimora del Vassallo della Regione (giocatore reale).&lt;br /&gt;
Gli edifici privati sono invece acquistabili da qualsiasi giocatore singolo presso il Castello e posso avere funzione Commerciale (Bottega) o Abitativa (Casa).&lt;br /&gt;
==== Giustizia ====&lt;br /&gt;
La giustizia è gestita da giocatori designati in ogni regno dal rispettivo Re, grazie ad un edificio apposito, il Tribunale, costruibile in qualsiasi regione del Regno.&lt;br /&gt;
Il processo si svolge sul Forum dedicato e comincia con la presunta infrazione di una legge locale: coinvolge il Giudice, la Difesa e l'Accusa. Il tutto si sviluppa strettamente in gioco di ruolo.&lt;br /&gt;
===Il commercio===&lt;br /&gt;
Non appena costruito, è possibile trovare un Mercato all'interno delle Regioni più sviluppate. Questo edificio serve alla vendita e all'acquisto di ogni sorta di bene, vi si possono trovare materie prime, lavorabili nelle botteghe, o prodotti finiti utili alla vita quotidiana, quali vestiti e cibo; oppure si possono trovare strumenti di lavoro, mattoni, pietre e altri materiali da costruzione. Tutte le merci sul Mercato sono tassate secondo la quota vigente, da 0 a 20%.&lt;br /&gt;
===Le religioni===&lt;br /&gt;
Le Religioni coprono un ruolo importante nella vita del Personaggio, dando vita a comunità extra territoriali e influenze di pensiero. Ci sono attualmente tre chiese, quella pagana, l'Antica Chiesa Teologica e Il Nuovo Ordine Teologico.&lt;br /&gt;
===La comunità linguistica===&lt;br /&gt;
La comunità di Medieval Europe comprende un vasto assortimento di culture e lingue dei giocatori, che non sempre sono raggruppati nei Regni di &amp;quot;appartenenza&amp;quot; (I Francesi non giocano solo nel Regno di Francia, gli inglesi non giocano solo nel Regno d'Inghilterra).&lt;br /&gt;
==Gioco di Ruolo==&lt;br /&gt;
Il Gioco di Ruolo è al centro di questo gioco che lo incita e ne favorisce lo sviluppo attraverso l'assenza di immagini predefinite&lt;br /&gt;
===Il Guardaroba===&lt;br /&gt;
Per favorire il Gioco di Ruolo è data la possibilità di personalizzare gli indumenti indossati dal Personaggio e l'Avatar.&lt;br /&gt;
==Personaggio==&lt;br /&gt;
Il personaggio nasce con diverse caratteristiche, alcune influenzanti le meccaniche di gioco, altre rimanendo strettamente legate al Gioco di Ruolo&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Cart_1.png</id>
		<title>File:Cart 1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Cart_1.png"/>
				<updated>2013-08-14T15:15:29Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Inn</id>
		<title>Inn</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Inn"/>
				<updated>2013-08-14T15:12:27Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shop_chef.jpg]]&lt;br /&gt;
''An '''Inn''' in the game''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Inn is a [[Workshops|Shop]] where you can craft '''[[Food]]'''&lt;br /&gt;
&lt;br /&gt;
== Crafted items ==&lt;br /&gt;
&lt;br /&gt;
*'' [[Bread|Bread Loaf]]''&lt;br /&gt;
*'' [[Meat soup]]''&lt;br /&gt;
*'' [[Fish soup]]''&lt;br /&gt;
*'' [[Mulberry Cake]]''&lt;br /&gt;
*'' [[Cheese]]''&lt;br /&gt;
&lt;br /&gt;
== Crafting List ==&lt;br /&gt;
&lt;br /&gt;
[[File:Chef_shop_list.png]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
You may hire players with &amp;lt;= 90 days of age to work in your '''[[Workshops|Shop]]''', giving them partial access to the Structure.&lt;br /&gt;
You may let other players Deposit and/or Take items stored in your Shop, when upgraded to level 2, managing your access grants.&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Inn</id>
		<title>Inn</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Inn"/>
				<updated>2013-08-14T15:09:45Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shop_chef.jpg]]&lt;br /&gt;
''An '''Inn''' in the game''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Inn is a [[Workshops|Shop]] where you can craft '''Food'''&lt;br /&gt;
&lt;br /&gt;
== Crafted items ==&lt;br /&gt;
&lt;br /&gt;
*'' [[item_bread|Bread loaf]]''&lt;br /&gt;
*'' [[item_meat_soup|Meat Soup]]''&lt;br /&gt;
*'' [[item_meat_soup|Fish Soup]]''&lt;br /&gt;
*'' [[Mulberry Cake]]''&lt;br /&gt;
*'' [[item_cheese|Cheese]]''&lt;br /&gt;
&lt;br /&gt;
== Crafting List ==&lt;br /&gt;
&lt;br /&gt;
[[File:Chef_shop_list.png]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
You may hire players with &amp;lt;= 90 days of age to work in your '''[[Workshops|Shop]]''', giving them partial access to the Structure.&lt;br /&gt;
You may let other players Deposit and/or Take items stored in your Shop, when upgraded to level 2, managing your access grants.&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=User:Arrigo_Lorentio</id>
		<title>User:Arrigo Lorentio</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=User:Arrigo_Lorentio"/>
				<updated>2013-06-02T15:03:13Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Talk:Noble_Titles</id>
		<title>Talk:Noble Titles</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Talk:Noble_Titles"/>
				<updated>2013-05-15T00:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: Created page with &amp;quot;@ Mastro  Qualcosa sul genere?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@ Mastro&lt;br /&gt;
&lt;br /&gt;
Qualcosa sul genere?&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Noble_Titles</id>
		<title>Noble Titles</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Noble_Titles"/>
				<updated>2013-05-14T23:59:57Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: Created page with &amp;quot;'''Noble Titles''' were introduced with Release 2.5  Since then all Administrative Roles, such as Regent, Vassal, Guard Captain, Judge, etc. may elige people to assign them se...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Noble Titles''' were introduced with Release 2.5&lt;br /&gt;
&lt;br /&gt;
Since then all Administrative Roles, such as Regent, Vassal, Guard Captain, Judge, etc. may elige people to assign them secondary tasks or Noble privileges. Furthermore, in order to do that, all Countries have been renamed to become Kingdoms (i.e. Byzantine Empire became Byzantine Kingdom).&lt;br /&gt;
&lt;br /&gt;
= Noble Titles in the Royal Palace =&lt;br /&gt;
&lt;br /&gt;
The King may, in the Royal Palace, name a '''Noble'''. Such title shall be assigned with caution, as a Noble represents an influent person on the Kingdoms decisions and may as well oppose the Royalty. Each Noble Title comes with a Land, that may have one person of several levels (Barony AND Duchy) or many people (X X Baron of Land1 AND Y Y Duke of Land1) or simply one Noble Level (Barony, X X Baron of Land1)&lt;br /&gt;
&lt;br /&gt;
The influence of the Nobles is given by the King themselves, those listed below are suggestion of how they should be used. '''Read your Kingdom rules to know how important a Title is there!''' (Every Kingdom shall have some laws on this subject. If none was written either they don't want nobles, either they don't give importance to titles)&lt;br /&gt;
&lt;br /&gt;
There are two kinds of noble a King may name, depending on the growth of the Kingdom itself.&lt;br /&gt;
&lt;br /&gt;
== Primary Royal Nobility ==&lt;br /&gt;
&lt;br /&gt;
Each King may name only one Prince and/or Marquis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Prince''' follows the King.&lt;br /&gt;
&lt;br /&gt;
Their power and influence are great and their will to take into consideration when starting about an important project. They may, and often do, represent the designed person who shall take power at King death or destitution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Marquis''' follows the Duke.&lt;br /&gt;
&lt;br /&gt;
Their power and influence are considerable and their will to take into consideration when starting about an important project. They are relying on the King's family and life to give power to the causes they fight for.&lt;br /&gt;
&lt;br /&gt;
== Secondary Royal Nobility ==&lt;br /&gt;
&lt;br /&gt;
Each King may name a Duke, an Earl, a Viscount and two Barons for each Castle built in their Kingdom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Duke''' follows the Prince.&lt;br /&gt;
&lt;br /&gt;
Their power and influence are considerable and their will to take into consideration when starting about an important project. They are the highest position a person may ask for not straightly involved with the King's life and/or family, as they mostly rely on the Vassal of their Land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Earl''' follows the Marquis.&lt;br /&gt;
&lt;br /&gt;
Their power is good, but not enough to really push decisions where their interests are, nevertheless their powerful allies for a congregation of Nobles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Viscount''' follows the Earl.&lt;br /&gt;
&lt;br /&gt;
Their power is good, but not enough to really push decisions where their interests are. They may be more influent at local level, than national one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Baron''' follows the Viscout.&lt;br /&gt;
&lt;br /&gt;
Their power to the King is almost nothing, but may be much stronger against a Vassal's decision, as they rely on the territory they were assigned.&lt;br /&gt;
&lt;br /&gt;
= Noble Titles in the Castle =&lt;br /&gt;
&lt;br /&gt;
The Vassal may, in the Castle, name a '''Noble'''. They may name two Lords and four Knights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Lord''' follows the Baron.&lt;br /&gt;
&lt;br /&gt;
The Lord is the real first step to become a Noble. They showed a peculiar bravery or skill that worth a Title, but they still don't really influence decisions at any level, as they are below Vassals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Knight''' follows the Lord&lt;br /&gt;
They are the basic Nobility. They do not properly belong to nobility, but they often are considered as Nobles. They may be named after bravery in Battle or as a reward for other out of the ordinary actions.&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Field</id>
		<title>Field</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Field"/>
				<updated>2013-04-23T12:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:terrainidle.jpg]] ''An '''Idle Terrain''' in the game'' [[File:terrainseed.jpg]] ''A '''Sowed Terrain''' in the game'' [[File:Terrainharvest.jpg]] ''A '''Ready-to-harvest Terrain''' in the game''&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The '''Field''' is a buyable structure in the [[Castle]] or in the [[Native Village]].&lt;br /&gt;
&lt;br /&gt;
All '''Fields''' have an inventory capacity of 250kg where the produced items go once the field is harvested, and where the '''[[Heap_of_seeds|seeds]]''' together with the '''[[fertilizer]]''' should go in order to be able to sow the Field.&lt;br /&gt;
&lt;br /&gt;
== Purchasing a Field ==&lt;br /&gt;
&lt;br /&gt;
In order to purchase a Field you have to go to the [[Castle]] or to the [[Native Village]]. The prices may vary depending on Charisma of the player that is buying it and on the number of free lands available in the region. In fact each region has a limited number of lands, depending on the Region features:&lt;br /&gt;
&lt;br /&gt;
* All Capitals have '''40 Lands'''&lt;br /&gt;
* All Flat Regions have '''35 Lands'''&lt;br /&gt;
* All Hilly Regions have '''25 Lands'''&lt;br /&gt;
* All Mountainous Regions have '''15 Lands'''&lt;br /&gt;
&lt;br /&gt;
== Sowing a Field ==&lt;br /&gt;
&lt;br /&gt;
In order to sow a Field you will need in your hands:&lt;br /&gt;
&lt;br /&gt;
* Hoe&lt;br /&gt;
&lt;br /&gt;
And in the Field inventory:&lt;br /&gt;
&lt;br /&gt;
* 1 Heap of Seeds&lt;br /&gt;
* 1 Fertilizer&lt;br /&gt;
&lt;br /&gt;
The types of Products you may obtain from your Field depend on your '''Farm Type''':&lt;br /&gt;
&lt;br /&gt;
* [[Wheat Farm]]&lt;br /&gt;
* [[Cotton Farm]]&lt;br /&gt;
* [[Linen Farm]]&lt;br /&gt;
* [[Mulberry Farm]]&lt;br /&gt;
* [[Medical Herbs Farm]]&lt;br /&gt;
* [[Flowers Farm]]&lt;br /&gt;
&lt;br /&gt;
== Level 2 Field ==&lt;br /&gt;
&lt;br /&gt;
From Release 2.4.1 you may hire players with less than 61 days of age to seed and harvest your '''[[Field|Field(s)]]''', giving them partial access to the Structure. To do that, the owner shall upgrade the Field to Level 2.&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
&lt;br /&gt;
The owner of the Field willing to upgrade it shall have in the Field inventory:&lt;br /&gt;
&lt;br /&gt;
* 45 [[Piece of Wood]]&lt;br /&gt;
* 15 [[Iron piece]]&lt;br /&gt;
&lt;br /&gt;
The required tool is the [[Working Hammer]], and the action takes from 1 to 8 hours. To successfully upgrade the Field, the player shall work 40 hours in total.&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Field</id>
		<title>Field</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Field"/>
				<updated>2013-04-23T01:14:36Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:terrainidle.jpg]] ''An '''Idle Terrain''' in the game'' [[File:terrainseed.jpg]] ''A '''Sowed Terrain''' in the game'' [[File:Terrainharvest.jpg]] ''A '''Ready-to-harvest Terrain''' in the game''&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The '''Field''' is a '''buyable structure''' in the [[Castle]] or in the [[Native Village]].&lt;br /&gt;
&lt;br /&gt;
All '''Fields''' have an inventory capacity of '''250kg''' where the produced items go once the field is '''harvested''', and where the '''[[Heap_of_seeds|seeds]]''' together with the '''[[fertilizer]]''' should go in order to be able to sow the '''Field'''.&lt;br /&gt;
&lt;br /&gt;
== Purchasing a Field ==&lt;br /&gt;
&lt;br /&gt;
In order to purchase a Field you have to go to the [[Castle]] or to the [[Native Village]]. The prices may vary depending on Charisma of the player that is buying it and on the number of free lands available in the region. In fact each region has a limited number of lands, depending on the '''Region features''':&lt;br /&gt;
&lt;br /&gt;
* All Capitals have '''40 Lands'''&lt;br /&gt;
* All Flat Regions have '''35 Lands'''&lt;br /&gt;
* All Hilly Regions have '''25 Lands'''&lt;br /&gt;
* All Mountainous Regions have '''15 Lands'''&lt;br /&gt;
&lt;br /&gt;
== Sowing a Field ==&lt;br /&gt;
&lt;br /&gt;
In order to sow a '''Field''' you will need in your hands:&lt;br /&gt;
&lt;br /&gt;
* Hoe&lt;br /&gt;
&lt;br /&gt;
And in the '''Field''' inventory:&lt;br /&gt;
&lt;br /&gt;
* 1 Heap of Seeds&lt;br /&gt;
* 1 Fertilizer&lt;br /&gt;
&lt;br /&gt;
The types of Products you may obtain from your '''Field''' depend on your '''Farm Type''':&lt;br /&gt;
&lt;br /&gt;
* [[Wheat Farm]]&lt;br /&gt;
* [[Cotton Farm]]&lt;br /&gt;
* [[Linen Farm]]&lt;br /&gt;
* [[Mulberry Farm]]&lt;br /&gt;
* [[Medical Herbs Farm]]&lt;br /&gt;
* [[Flowers Farm]]&lt;br /&gt;
&lt;br /&gt;
== Level 2 Field ==&lt;br /&gt;
&lt;br /&gt;
From Release 2.4.1 you may hire players with less than 61 days of age to seed and harvest your '''[[Field|Field(s)]]''', giving them partial access to the Structure. To do that, the owner shall upgrade the Field to Level 2.&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
&lt;br /&gt;
The owner of the Field willing to upgrade it shall have in the Field inventory:&lt;br /&gt;
&lt;br /&gt;
* 45 [[Piece of Wood]]&lt;br /&gt;
* 15 [[Iron piece]]&lt;br /&gt;
&lt;br /&gt;
The required tool is the [[Working Hammer]], and the action takes from 1 to 8 hours. To successfully upgrade the Field, the player shall work 40 hours in total.&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Professional_Cart</id>
		<title>Professional Cart</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Professional_Cart"/>
				<updated>2013-04-14T16:41:16Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: Created page with &amp;quot;left ''A '''Bonus Cart''' in the game.''   ----  The '''Bonus Cart''' is a Special Item used to increase the weight of goods you can travel with.  {|class='item-d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XXX|left]]&lt;br /&gt;
''A '''Bonus Cart''' in the game.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The '''Bonus Cart''' is a Special Item used to increase the weight of goods you can travel with.&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|XXX Kg&lt;br /&gt;
|- &lt;br /&gt;
|Weight Stood&lt;br /&gt;
|10,000.00 Kg&lt;br /&gt;
|- &lt;br /&gt;
|Crafted by&lt;br /&gt;
|N/A '''*'''&lt;br /&gt;
|- &lt;br /&gt;
|Required items&lt;br /&gt;
|N/A '''*'''&lt;br /&gt;
|-&lt;br /&gt;
|Basic production time&lt;br /&gt;
|N/A '''*'''&lt;br /&gt;
|-&lt;br /&gt;
|Produced items&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''*It is only possible to purchase it with Doubloons in the Bonus page''&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Cart_2</id>
		<title>Cart 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Cart_2"/>
				<updated>2013-04-14T16:36:08Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XXX|left]]&lt;br /&gt;
''A '''Small Cart''' in the game.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The '''Small Cart''' is a Special Item used to increase the weight of goods you can travel with.&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|XXX Kg&lt;br /&gt;
|- &lt;br /&gt;
|Weight Stood&lt;br /&gt;
|300.00 Kg&lt;br /&gt;
|- &lt;br /&gt;
|Crafted by&lt;br /&gt;
|[[Carpenter]]&lt;br /&gt;
|- &lt;br /&gt;
|Required items&lt;br /&gt;
|50 [[Piece of Wood]], 25 [[Iron Piece]]&lt;br /&gt;
|-&lt;br /&gt;
|Basic production time&lt;br /&gt;
|4 * 10 Hours'''*'''&lt;br /&gt;
|-&lt;br /&gt;
|Produced items&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''*Small Cart gives 1 unit after 10 work cycles of 4 hours''&lt;br /&gt;
&lt;br /&gt;
== Other Info ==&lt;br /&gt;
&lt;br /&gt;
The '''Small Cart''' was introduced in v2.4.3 to balance the old [[Cart]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Cart_2</id>
		<title>Cart 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Cart_2"/>
				<updated>2013-04-14T16:35:44Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: Created page with &amp;quot;left ''A '''Small Cart''' in the game.''   ----  The '''Small Cart''' is a Special Item used to increase the weight of goods you can travel with.  {|class='item-d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XXX|left]]&lt;br /&gt;
''A '''Small Cart''' in the game.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The '''Small Cart''' is a Special Item used to increase the weight of goods you can travel with.&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|XXX Kg&lt;br /&gt;
|- &lt;br /&gt;
|Weight Stood&lt;br /&gt;
|300.00 Kg&lt;br /&gt;
|- &lt;br /&gt;
|Crafted by&lt;br /&gt;
|[[Carpenter]]&lt;br /&gt;
|- &lt;br /&gt;
|Required items&lt;br /&gt;
|50 [[Piece of Wood]], 25 [[Iron Piece]]&lt;br /&gt;
|-&lt;br /&gt;
|Basic production time&lt;br /&gt;
|4 * 10 Hours'''*'''&lt;br /&gt;
|-&lt;br /&gt;
|Produced items&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''*Small Cart gives 1 unit after 10 work cycles of 4 hours''&lt;br /&gt;
&lt;br /&gt;
== Other Info ==&lt;br /&gt;
&lt;br /&gt;
The ''Small Cart'' was introduced in v2.4.3 to balance the old [[Cart]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Cheese</id>
		<title>Cheese</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Cheese"/>
				<updated>2013-04-14T16:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:cheese.png]]&lt;br /&gt;
''A '''Cheese''' in the game''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The '''Cheese''' is food used to regenerate the '''Glut''' and the '''Energy''' in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|5.0 Kilograms&lt;br /&gt;
|- &lt;br /&gt;
|Glut Restored&lt;br /&gt;
|50%&lt;br /&gt;
|- &lt;br /&gt;
|Energy Restored&lt;br /&gt;
|10%&lt;br /&gt;
|- &lt;br /&gt;
|Health Restored&lt;br /&gt;
|0%&lt;br /&gt;
|- &lt;br /&gt;
|Crafted by&lt;br /&gt;
|[[Inn]]&lt;br /&gt;
|- &lt;br /&gt;
|Required items&lt;br /&gt;
|1 [[item_piece_of_wood|Piece of Wood]], 10 [[Jug of Milk]], 1 [[item_pottery|Pottery]]&lt;br /&gt;
|-&lt;br /&gt;
|Basic production time&lt;br /&gt;
|2 * 4 hours'''*'''&lt;br /&gt;
|-&lt;br /&gt;
|Produced items&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''*Cheese give 8 units after 4 work cycles of 2 hours''&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Complete_Item_List</id>
		<title>Complete Item List</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Complete_Item_List"/>
				<updated>2013-04-14T16:22:20Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class='hor-minimalist-a sortable'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Category&lt;br /&gt;
|- &lt;br /&gt;
|[[bludgeon|bludgeon]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[boots|boots]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[bracelet_1|bracelet_1]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[bread|Bread]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[brick|brick]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[Small Cart]]&lt;br /&gt;
|Special Item&lt;br /&gt;
|- &lt;br /&gt;
|[[Cart]]&lt;br /&gt;
|Special Item&lt;br /&gt;
|- &lt;br /&gt;
|[[Bonus Cart]]&lt;br /&gt;
|Special Item&lt;br /&gt;
|- &lt;br /&gt;
|[[chainmail|chainmail]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[cheese|Cheese]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[clay_piece|clay_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[coal_piece|coal_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[coppercoin|coppercoin]]&lt;br /&gt;
|Currrency&lt;br /&gt;
|- &lt;br /&gt;
|[[cotton_yarn|cotton_yarn]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[crown_king_1|crown_king_1]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[Doubloon]]&lt;br /&gt;
|Currency&lt;br /&gt;
|- &lt;br /&gt;
|[[dyebowl|dyebowl]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[elixirofmight|elixirofmight]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[fertilizer|fertilizer]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[fish_soup| Fish Soup]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[fish| Fish]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[fishing_net|fishing_net]]&lt;br /&gt;
|Tool&lt;br /&gt;
|- &lt;br /&gt;
|[[flowers|flowers]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[glassbulb|glassbulb]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[gold_piece|gold_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[goldenbasin|goldenbasin]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[halberd|halberd]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[hammer|hammer]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[handaxe_blade|handaxe_blade]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[handaxe|handaxe]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[hatf_1|hatf_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[hatm_1|hatm_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[hay|hay]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[healing_pill|healing_pill]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[hoe_blade|hoe_blade]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[hoe|hoe]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[honey|honey]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[hood|hood]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[hosem_1|hosem_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[hosem_2|hosem_2]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_bucket|iron_bucket]]&lt;br /&gt;
|Tool&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_helmet_1|iron_helmet_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_helmet_2|iron_helmet_2]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_legs_Armor_1|iron_legs_Armor_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_normanshield_1|iron_normanshield_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_piece|iron_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_shield_1|iron_shield_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_shoes_Armor_1|iron_shoes_Armor_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[jar_milk|jar_milk]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[knife_blade|knife_blade]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[knife|knife]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[leather_piece|leather_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[leather_trousers_1|leather_trousers_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[leather_trousers_2|leather_trousers_2]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[light_leather_Armor_1|light_leather_Armor_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[linen_yarn|linen_yarn]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[longsword|longsword]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[mandragora|mandragora]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mantis|mantis]]&lt;br /&gt;
|Tool&lt;br /&gt;
|- &lt;br /&gt;
|[[manure|manure]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[meat_soup|Meat Soup]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[meat|meat]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medherb|medherb]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medicalkit_paris|medicalkit_paris]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medicalkit_rome|medicalkit_rome]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medicalkit_turnu|medicalkit_turnu]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medmushroom|medmushroom]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mitra_paris|mitra_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[mitra_rome|mitra_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[mulberry_cake|mulberry_cake]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mulberry_leaf|mulberry_leaf]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mulberry|mulberry]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mysticrod_turnu|mysticrod_turnu]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[noblef_1|noblef_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[panzva_turnu|panzva_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[paper_piece|paper_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[pastoral_paris|pastoral_paris]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[pastoral_rome|pastoral_rome]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[pickaxe_hardhead|pickaxe_hardhead]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[pickaxe|pickaxe]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[plate_Armor|plate_Armor]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[potion_health|potion_health]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[pottery|pottery]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[rags_robe|rags_robe]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[rags_shirt|rags_shirt]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[rags_trousers|rags_trousers]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[ringemerald|ringemerald]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[ringruby|ringruby]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[ringsapphire|ringsapphire]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[robe_1|robe_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[salt_heap|salt_heap]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[sand_heap|sand_heap]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_arrestwarrant|Scroll_arrestwarrant]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_conquerirorder|Scroll_conquerirorder]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_deliverygoodscontract|Scroll_deliverygoodscontract]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_deliverygoodsnote|Scroll_deliverygoodsnote]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_generic|Scroll_generic]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_propertylicense|Scroll_propertylicense]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_cotton|seed_cotton]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_flowers|seed_flowers]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_linen|seed_linen]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_medherb|seed_medherb]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_mulberry|seed_mulberry]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_wheat|Wheat Seed]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[shirtm_1|shirtm_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[shirtm_2|shirtm_2]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[shoesf_1|shoesf_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[shoesm_1|shoesm_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[short_sword|short_sword]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[shovel|shovel]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[silk_yarn|silk_yarn]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[Silver_Coins]]&lt;br /&gt;
|Currency&lt;br /&gt;
|- &lt;br /&gt;
|[[stinkingpoison|stinkingpoison]]&lt;br /&gt;
|Special Item&lt;br /&gt;
|- &lt;br /&gt;
|[[stone_piece|stone_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_1_paris|tunic_church_level_1_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_1_rome|tunic_church_level_1_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_1_turnu|tunic_church_level_1_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_2_paris|tunic_church_level_2_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_2_rome|tunic_church_level_2_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_2_turnu|tunic_church_level_2_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_3_paris|tunic_church_level_3_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_3_rome|tunic_church_level_3_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_3_turnu|tunic_church_level_3_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_4_paris|tunic_church_level_4_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_4_rome|tunic_church_level_4_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_4_turnu|tunic_church_level_4_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[veil|veil]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[waraxe|waraxe]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[wax_piece|wax_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[waxseal|waxseal]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[wheat_bag|Wheat Bag]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[widows_brew|widows_brew]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[wood_dummy|wood_dummy]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[wood_piece|wood_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[wooden_normanshield_1|wooden_normanshield_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[wooden_shield_1|wooden_shield_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[wool_yarn|wool_yarn]]&lt;br /&gt;
|Resource&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Complete_Item_List</id>
		<title>Complete Item List</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Complete_Item_List"/>
				<updated>2013-04-14T16:18:43Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class='hor-minimalist-a sortable'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Category&lt;br /&gt;
|- &lt;br /&gt;
|[[bludgeon|bludgeon]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[boots|boots]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[bracelet_1|bracelet_1]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[bread|Bread]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[brick|brick]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[cart_1|cart_1]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[cart_3|cart_3]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[chainmail|chainmail]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[cheese|Cheese]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[clay_piece|clay_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[coal_piece|coal_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[coppercoin|coppercoin]]&lt;br /&gt;
|Currrency&lt;br /&gt;
|- &lt;br /&gt;
|[[cotton_yarn|cotton_yarn]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[crown_king_1|crown_king_1]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[Doubloon]]&lt;br /&gt;
|Currency&lt;br /&gt;
|- &lt;br /&gt;
|[[dyebowl|dyebowl]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[elixirofmight|elixirofmight]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[fertilizer|fertilizer]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[fish_soup| Fish Soup]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[fish| Fish]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[fishing_net|fishing_net]]&lt;br /&gt;
|Tool&lt;br /&gt;
|- &lt;br /&gt;
|[[flowers|flowers]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[glassbulb|glassbulb]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[gold_piece|gold_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[goldenbasin|goldenbasin]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[halberd|halberd]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[hammer|hammer]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[handaxe_blade|handaxe_blade]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[handaxe|handaxe]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[hatf_1|hatf_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[hatm_1|hatm_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[hay|hay]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[healing_pill|healing_pill]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[hoe_blade|hoe_blade]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[hoe|hoe]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[honey|honey]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[hood|hood]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[hosem_1|hosem_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[hosem_2|hosem_2]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_bucket|iron_bucket]]&lt;br /&gt;
|Tool&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_helmet_1|iron_helmet_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_helmet_2|iron_helmet_2]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_legs_Armor_1|iron_legs_Armor_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_normanshield_1|iron_normanshield_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_piece|iron_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_shield_1|iron_shield_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_shoes_Armor_1|iron_shoes_Armor_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[jar_milk|jar_milk]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[knife_blade|knife_blade]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[knife|knife]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[leather_piece|leather_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[leather_trousers_1|leather_trousers_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[leather_trousers_2|leather_trousers_2]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[light_leather_Armor_1|light_leather_Armor_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[linen_yarn|linen_yarn]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[longsword|longsword]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[mandragora|mandragora]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mantis|mantis]]&lt;br /&gt;
|Tool&lt;br /&gt;
|- &lt;br /&gt;
|[[manure|manure]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[meat_soup|Meat Soup]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[meat|meat]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medherb|medherb]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medicalkit_paris|medicalkit_paris]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medicalkit_rome|medicalkit_rome]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medicalkit_turnu|medicalkit_turnu]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medmushroom|medmushroom]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mitra_paris|mitra_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[mitra_rome|mitra_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[mulberry_cake|mulberry_cake]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mulberry_leaf|mulberry_leaf]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mulberry|mulberry]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mysticrod_turnu|mysticrod_turnu]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[noblef_1|noblef_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[panzva_turnu|panzva_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[paper_piece|paper_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[pastoral_paris|pastoral_paris]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[pastoral_rome|pastoral_rome]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[pickaxe_hardhead|pickaxe_hardhead]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[pickaxe|pickaxe]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[plate_Armor|plate_Armor]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[potion_health|potion_health]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[pottery|pottery]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[rags_robe|rags_robe]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[rags_shirt|rags_shirt]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[rags_trousers|rags_trousers]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[ringemerald|ringemerald]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[ringruby|ringruby]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[ringsapphire|ringsapphire]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[robe_1|robe_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[salt_heap|salt_heap]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[sand_heap|sand_heap]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_arrestwarrant|Scroll_arrestwarrant]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_conquerirorder|Scroll_conquerirorder]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_deliverygoodscontract|Scroll_deliverygoodscontract]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_deliverygoodsnote|Scroll_deliverygoodsnote]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_generic|Scroll_generic]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_propertylicense|Scroll_propertylicense]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_cotton|seed_cotton]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_flowers|seed_flowers]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_linen|seed_linen]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_medherb|seed_medherb]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_mulberry|seed_mulberry]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_wheat|Wheat Seed]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[shirtm_1|shirtm_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[shirtm_2|shirtm_2]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[shoesf_1|shoesf_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[shoesm_1|shoesm_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[short_sword|short_sword]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[shovel|shovel]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[silk_yarn|silk_yarn]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[Silver_Coins]]&lt;br /&gt;
|Currency&lt;br /&gt;
|- &lt;br /&gt;
|[[stinkingpoison|stinkingpoison]]&lt;br /&gt;
|Special Item&lt;br /&gt;
|- &lt;br /&gt;
|[[stone_piece|stone_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_1_paris|tunic_church_level_1_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_1_rome|tunic_church_level_1_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_1_turnu|tunic_church_level_1_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_2_paris|tunic_church_level_2_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_2_rome|tunic_church_level_2_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_2_turnu|tunic_church_level_2_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_3_paris|tunic_church_level_3_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_3_rome|tunic_church_level_3_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_3_turnu|tunic_church_level_3_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_4_paris|tunic_church_level_4_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_4_rome|tunic_church_level_4_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_4_turnu|tunic_church_level_4_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[veil|veil]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[waraxe|waraxe]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[wax_piece|wax_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[waxseal|waxseal]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[wheat_bag|Wheat Bag]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[widows_brew|widows_brew]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[wood_dummy|wood_dummy]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[wood_piece|wood_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[wooden_normanshield_1|wooden_normanshield_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[wooden_shield_1|wooden_shield_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[wool_yarn|wool_yarn]]&lt;br /&gt;
|Resource&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Doubloon</id>
		<title>Doubloon</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Doubloon"/>
				<updated>2013-04-14T16:16:32Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Doubloons are a special currency that allows you to buy in-game advantages.&lt;br /&gt;
&lt;br /&gt;
You can get doubloons by:&lt;br /&gt;
&lt;br /&gt;
* Buying them c/o the [[Market]] with [[Silver_Coins| Silver Coins]]&lt;br /&gt;
* Buying them c/o the Medieval Europe shop paying them with Paypal, Credit Card or Fixed/Mobile Phones&lt;br /&gt;
* Getting them for free buy completing offers c/o the Medieval Europe Shop&lt;br /&gt;
* Getting them from Medieval Europe Administration by helping out with translation, test etc.&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Complete_Item_List</id>
		<title>Complete Item List</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Complete_Item_List"/>
				<updated>2013-04-14T16:15:31Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class='hor-minimalist-a sortable'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Category&lt;br /&gt;
|- &lt;br /&gt;
|[[bludgeon|bludgeon]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[boots|boots]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[bracelet_1|bracelet_1]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[bread|Bread]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[brick|brick]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[cart_1|cart_1]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[cart_3|cart_3]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[chainmail|chainmail]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[cheese|Cheese]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[clay_piece|clay_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[coal_piece|coal_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[coppercoin|coppercoin]]&lt;br /&gt;
|Currrency&lt;br /&gt;
|- &lt;br /&gt;
|[[cotton_yarn|cotton_yarn]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[crown_king_1|crown_king_1]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[doubloon|doubloon]]&lt;br /&gt;
|Currency&lt;br /&gt;
|- &lt;br /&gt;
|[[dyebowl|dyebowl]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[elixirofmight|elixirofmight]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[fertilizer|fertilizer]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[fish_soup| Fish Soup]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[fish| Fish]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[fishing_net|fishing_net]]&lt;br /&gt;
|tool&lt;br /&gt;
|- &lt;br /&gt;
|[[flowers|flowers]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[glassbulb|glassbulb]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[gold_piece|gold_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[goldenbasin|goldenbasin]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[halberd|halberd]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[hammer|hammer]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[handaxe_blade|handaxe_blade]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[handaxe|handaxe]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[hatf_1|hatf_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[hatm_1|hatm_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[hay|hay]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[healing_pill|healing_pill]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[hoe_blade|hoe_blade]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[hoe|hoe]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[honey|honey]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[hood|hood]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[hosem_1|hosem_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[hosem_2|hosem_2]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_bucket|iron_bucket]]&lt;br /&gt;
|tool&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_helmet_1|iron_helmet_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_helmet_2|iron_helmet_2]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_legs_Armor_1|iron_legs_Armor_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_normanshield_1|iron_normanshield_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_piece|iron_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_shield_1|iron_shield_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[iron_shoes_Armor_1|iron_shoes_Armor_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[jar_milk|jar_milk]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[knife_blade|knife_blade]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[knife|knife]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[leather_piece|leather_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[leather_trousers_1|leather_trousers_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[leather_trousers_2|leather_trousers_2]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[light_leather_Armor_1|light_leather_Armor_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[linen_yarn|linen_yarn]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[longsword|longsword]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[mandragora|mandragora]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mantis|mantis]]&lt;br /&gt;
|tool&lt;br /&gt;
|- &lt;br /&gt;
|[[manure|manure]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[meat_soup|Meat Soup]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[meat|meat]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medherb|medherb]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medicalkit_paris|medicalkit_paris]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medicalkit_rome|medicalkit_rome]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medicalkit_turnu|medicalkit_turnu]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[medmushroom|medmushroom]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mitra_paris|mitra_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[mitra_rome|mitra_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[mulberry_cake|mulberry_cake]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mulberry_leaf|mulberry_leaf]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mulberry|mulberry]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[mysticrod_turnu|mysticrod_turnu]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[noblef_1|noblef_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[panzva_turnu|panzva_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[paper_piece|paper_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[pastoral_paris|pastoral_paris]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[pastoral_rome|pastoral_rome]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[pickaxe_hardhead|pickaxe_hardhead]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[pickaxe|pickaxe]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[plate_Armor|plate_Armor]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[potion_health|potion_health]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[pottery|pottery]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[rags_robe|rags_robe]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[rags_shirt|rags_shirt]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[rags_trousers|rags_trousers]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[ringemerald|ringemerald]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[ringruby|ringruby]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[ringsapphire|ringsapphire]]&lt;br /&gt;
|Jewel&lt;br /&gt;
|- &lt;br /&gt;
|[[robe_1|robe_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[salt_heap|salt_heap]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[sand_heap|sand_heap]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_arrestwarrant|Scroll_arrestwarrant]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_conquerirorder|Scroll_conquerirorder]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_deliverygoodscontract|Scroll_deliverygoodscontract]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_deliverygoodsnote|Scroll_deliverygoodsnote]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_generic|Scroll_generic]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[Scroll_propertylicense|Scroll_propertylicense]]&lt;br /&gt;
|Scroll&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_cotton|seed_cotton]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_flowers|seed_flowers]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_linen|seed_linen]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_medherb|seed_medherb]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_mulberry|seed_mulberry]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[seed_wheat|Wheat Seed]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[shirtm_1|shirtm_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[shirtm_2|shirtm_2]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[shoesf_1|shoesf_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[shoesm_1|shoesm_1]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[short_sword|short_sword]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[shovel|shovel]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[silk_yarn|silk_yarn]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[Silver_Coins]]&lt;br /&gt;
|Currency&lt;br /&gt;
|- &lt;br /&gt;
|[[stinkingpoison|stinkingpoison]]&lt;br /&gt;
|specialitem&lt;br /&gt;
|- &lt;br /&gt;
|[[stone_piece|stone_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_1_paris|tunic_church_level_1_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_1_rome|tunic_church_level_1_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_1_turnu|tunic_church_level_1_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_2_paris|tunic_church_level_2_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_2_rome|tunic_church_level_2_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_2_turnu|tunic_church_level_2_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_3_paris|tunic_church_level_3_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_3_rome|tunic_church_level_3_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_3_turnu|tunic_church_level_3_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_4_paris|tunic_church_level_4_paris]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_4_rome|tunic_church_level_4_rome]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[tunic_church_level_4_turnu|tunic_church_level_4_turnu]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[veil|veil]]&lt;br /&gt;
|Dress&lt;br /&gt;
|- &lt;br /&gt;
|[[waraxe|waraxe]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|- &lt;br /&gt;
|[[wax_piece|wax_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[waxseal|waxseal]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[wheat_bag|Wheat Bag]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[widows_brew|widows_brew]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[wood_dummy|wood_dummy]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[wood_piece|wood_piece]]&lt;br /&gt;
|Resource&lt;br /&gt;
|- &lt;br /&gt;
|[[wooden_normanshield_1|wooden_normanshield_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[wooden_shield_1|wooden_shield_1]]&lt;br /&gt;
|Armor&lt;br /&gt;
|- &lt;br /&gt;
|[[wool_yarn|wool_yarn]]&lt;br /&gt;
|Resource&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Silver_Coin</id>
		<title>Silver Coin</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Silver_Coin"/>
				<updated>2013-04-14T16:09:44Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: Created page with &amp;quot;File:Silvercoin.png ''A '''Silver Coin''' in the game.''   ----  The '''Silver Coins''' is the European currency in the game.   {|class='item-details' |- !Attribute !Value...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Silvercoin.png]]&lt;br /&gt;
''A '''Silver Coin''' in the game.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The '''Silver Coins''' is the European currency in the game. &lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|0,005 Kg&lt;br /&gt;
|-&lt;br /&gt;
|Use&lt;br /&gt;
|Buying items on the Market and in the Castle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Info ==&lt;br /&gt;
&lt;br /&gt;
See: [[Beginner_Guide#Making_money_in_ME| Making money in ME]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Silvercoin.png</id>
		<title>File:Silvercoin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Silvercoin.png"/>
				<updated>2013-04-14T16:03:04Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=User_talk:Sunchaser</id>
		<title>User talk:Sunchaser</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=User_talk:Sunchaser"/>
				<updated>2013-04-08T20:37:49Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: /* Beginner Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dobbiamo proprio mettere &amp;quot;item&amp;quot; davanti agli oggetti? Mi sembra molto &amp;quot;Work in progress&amp;quot;, e poi chi è che nel cercare il pane sulla wiki mette item davanti? Se non ci fosse, nella ricerca apparirebbe subito la pagina pane, cercando pane... Poi vedete voi&lt;br /&gt;
&lt;br /&gt;
Per la pagina [[item_meat_soup|delle zuppe]] perché è finita solo quella di carne?&lt;br /&gt;
:ok allora rinomino le pagine togliendo item. Zuppa: ogni item deve avere la sua pagina niente aggregazioni. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 21:46, 10 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Check timezone ==&lt;br /&gt;
&lt;br /&gt;
check time zone. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 18:39, 11 March 2013 (MSK)&lt;br /&gt;
check time zone. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 18:41, 11 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tipo di oggetti ==&lt;br /&gt;
&lt;br /&gt;
Bisogna ideare una tabella tipica di ogni tipo di oggetto! Usando la [[En_US_Item_Overview|class]]. Il peso direi che possiamo tenerlo al primo posto, ma bisognerebbe uniformare il tutto mettendo o solo grammi o solo kili, o solo scritto per intero o solo siglato (g o Kg)&lt;br /&gt;
&lt;br /&gt;
Per la Food abbiamo già il Template del pane:&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Glut Restored&lt;br /&gt;
|x%&lt;br /&gt;
|- &lt;br /&gt;
|Energy Restored&lt;br /&gt;
|x%&lt;br /&gt;
|- &lt;br /&gt;
|Health Restored&lt;br /&gt;
|x%&lt;br /&gt;
|- &lt;br /&gt;
|Crafted by&lt;br /&gt;
|x eventualmente &amp;quot;mare&amp;quot; o &amp;quot;farm&amp;quot; per elementi non complessi&lt;br /&gt;
|- &lt;br /&gt;
|Required items&lt;br /&gt;
|x o &amp;quot;none&amp;quot; se non complesso&lt;br /&gt;
|-&lt;br /&gt;
|Basic production time&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Produced items&lt;br /&gt;
|x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Per i Tool propongo:&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Extract&lt;br /&gt;
|Resource 1, resource 2, etc..&lt;br /&gt;
|- &lt;br /&gt;
|Crafted by&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Required items&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Basic production time&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Produced items&lt;br /&gt;
|x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Per Raw Resources (semplici):&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Extracted by&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Used in&lt;br /&gt;
|x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
complesse:&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Crafted by&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Used in&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Required items&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Basic production time&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Produced items&lt;br /&gt;
|x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Insomma hai capito il il punto&lt;br /&gt;
&lt;br /&gt;
 Arrigo Lorentio 06:57, 12 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Beginner Guide =&lt;br /&gt;
&lt;br /&gt;
Ho aggiunto la salute, energia e fame. Che altro ci serve?&lt;br /&gt;
&lt;br /&gt;
Ho aggiornato con le tue modifiche --Arrigo Lorentio 21:01, 7 April 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
Mando un messaggio a Guglielmo di Valenza per i dobloni? --Arrigo Lorentio Bolonais 00:37, 9 April 2013 (MSK)&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=User_talk:Sunchaser</id>
		<title>User talk:Sunchaser</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=User_talk:Sunchaser"/>
				<updated>2013-04-07T17:01:26Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: /* Beginner Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dobbiamo proprio mettere &amp;quot;item&amp;quot; davanti agli oggetti? Mi sembra molto &amp;quot;Work in progress&amp;quot;, e poi chi è che nel cercare il pane sulla wiki mette item davanti? Se non ci fosse, nella ricerca apparirebbe subito la pagina pane, cercando pane... Poi vedete voi&lt;br /&gt;
&lt;br /&gt;
Per la pagina [[item_meat_soup|delle zuppe]] perché è finita solo quella di carne?&lt;br /&gt;
:ok allora rinomino le pagine togliendo item. Zuppa: ogni item deve avere la sua pagina niente aggregazioni. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 21:46, 10 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Check timezone ==&lt;br /&gt;
&lt;br /&gt;
check time zone. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 18:39, 11 March 2013 (MSK)&lt;br /&gt;
check time zone. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 18:41, 11 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tipo di oggetti ==&lt;br /&gt;
&lt;br /&gt;
Bisogna ideare una tabella tipica di ogni tipo di oggetto! Usando la [[En_US_Item_Overview|class]]. Il peso direi che possiamo tenerlo al primo posto, ma bisognerebbe uniformare il tutto mettendo o solo grammi o solo kili, o solo scritto per intero o solo siglato (g o Kg)&lt;br /&gt;
&lt;br /&gt;
Per la Food abbiamo già il Template del pane:&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Glut Restored&lt;br /&gt;
|x%&lt;br /&gt;
|- &lt;br /&gt;
|Energy Restored&lt;br /&gt;
|x%&lt;br /&gt;
|- &lt;br /&gt;
|Health Restored&lt;br /&gt;
|x%&lt;br /&gt;
|- &lt;br /&gt;
|Crafted by&lt;br /&gt;
|x eventualmente &amp;quot;mare&amp;quot; o &amp;quot;farm&amp;quot; per elementi non complessi&lt;br /&gt;
|- &lt;br /&gt;
|Required items&lt;br /&gt;
|x o &amp;quot;none&amp;quot; se non complesso&lt;br /&gt;
|-&lt;br /&gt;
|Basic production time&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Produced items&lt;br /&gt;
|x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Per i Tool propongo:&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Extract&lt;br /&gt;
|Resource 1, resource 2, etc..&lt;br /&gt;
|- &lt;br /&gt;
|Crafted by&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Required items&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Basic production time&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Produced items&lt;br /&gt;
|x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Per Raw Resources (semplici):&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Extracted by&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Used in&lt;br /&gt;
|x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
complesse:&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Crafted by&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Used in&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Required items&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Basic production time&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Produced items&lt;br /&gt;
|x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Insomma hai capito il il punto&lt;br /&gt;
&lt;br /&gt;
 Arrigo Lorentio 06:57, 12 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Beginner Guide =&lt;br /&gt;
&lt;br /&gt;
Ho aggiunto la salute, energia e fame. Che altro ci serve?&lt;br /&gt;
&lt;br /&gt;
Ho aggiornato con le tue modifiche --Arrigo Lorentio 21:01, 7 April 2013 (MSK)&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies</id>
		<title>Beginner Guide for Newbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies"/>
				<updated>2013-04-07T17:00:16Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Medieval Europe. In this Role Play Game you will make your way through a world of chances, abuses, corruption, justice; and you will have to quickly find the path that suits you best. Still didn't find one? Build your own. Because in ME everything is possible, ''everything''.&lt;br /&gt;
&lt;br /&gt;
But let's take a step back and see what happens '''before''' you enter our world:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-25 at 23.24.49.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This is the first choice you will have to face in your whole new life. First your given name and family name: remember, you're a medieval villager, not a present hipster, so please choose a name that suits the situation, avoiding famous historical people's name!&lt;br /&gt;
&lt;br /&gt;
Secondly your culture and sex. Those may not be your real features (If I'm an italian male I may choose a Scottish girl in the game) and it won't influence our gameplay, it is purely preferential.&lt;br /&gt;
&lt;br /&gt;
Finally you will have to choose your kingdom of birth. Make this choice carefully as not every kingdom takes care of its new people the same way, but keep in mind you may change it later too. To see what the kingdom has to say click on the link &amp;quot;Kingdom Information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards you'll jump deeper in the game play and have to make your first important decision: Attribute points.&lt;br /&gt;
&lt;br /&gt;
== Attribute Points ==&lt;br /&gt;
&lt;br /&gt;
You will have 40 Attribute Points to divide into:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-25_at_23.38.43.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Choose carefully as you will be able to change them only once, after your birth and within 30 days: you can do that in your Character dashboard page.&lt;br /&gt;
After that, to change them you will need to pay some doubloons. (See: [[En_US_FAQ#I_distributed_wrongly_my_attributes.2C_what_can_I_do.3F|FAQ]])&lt;br /&gt;
&lt;br /&gt;
= Start Up =&lt;br /&gt;
&lt;br /&gt;
As soon as you start, you will be provided with a ''Newborn package'' that was designed to help you in your first days of life. The package contains:&lt;br /&gt;
&lt;br /&gt;
* 50 Silver coins&lt;br /&gt;
* 5 Bread&lt;br /&gt;
* A hut&lt;br /&gt;
* A Free Tool&lt;br /&gt;
&lt;br /&gt;
In order:&lt;br /&gt;
&lt;br /&gt;
* The Silver coins are the currency of the game, with them you will be able to purchase items on the market, pay other players for services, goods, you may be fined for infractions in Silver coins, etc. Basically they are everyday money.&lt;br /&gt;
&lt;br /&gt;
* The Bread is a Food that helps you recover Glut, which is one of the three Conditions you can find in the center of the upper screen. The glut represent how hungry you are and it will fall back of 16% every given time each day, once it gets to 0 and midnight comes your health will start decaying of 10% each day, unless you eat something. (see: [[Bread]] and [[Food]])&lt;br /&gt;
&lt;br /&gt;
* The hut is the basic private Structure, it is a building where the player may rest or store goods. It is important to have one because otherwise you would have to sleep in a Tavern, which is a building providing the possibility to sleep for money.&lt;br /&gt;
&lt;br /&gt;
* The free tool helps you start getting a Job, you can request it in the local Castle or Native Village (see: [[Beginner_Guide#Making_money_in_ME| Making money in ME]])&lt;br /&gt;
&lt;br /&gt;
= Communicating with other players =&lt;br /&gt;
&lt;br /&gt;
Communication is very important in the game, it is in fact the most useful resource of information and money ever. For that reason there are many ways to get in touch and keep in touch with other players (Note: There are no NPCs)&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
Messages are a private way to talk with a specific person, as you were born your regent sent you a message. You can find them in the left list of actions.&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
&lt;br /&gt;
Chats are a public way to talk, maybe with random people. There is for this purpose the ME chat, accessible from the top of the page. Other kind of Chat rooms, more private, are the Group Chat, where all the group members can take part (accessible by the Group menu on the right bottom part fo the screen), and the Home Chat, where only invited members may access the discussion (you can see this option pointing your house with your cursor).&lt;br /&gt;
&lt;br /&gt;
= Making money in ME =&lt;br /&gt;
&lt;br /&gt;
Making money in ME is vital as it was at the time, you need money to feed yourself and make basic actions such as sleeping at inns, buy tools to work, but also to increasing and improve your belongings, such as Shops, Fields, Houses, etc. The most common way to earn coins is to work. Each time you work a certain time is required, this is a work cycle and it is possible to queue up to 3 work cycles with the Worker Bonus (see: [[http://www.medieval-europe.eu/index.php/page/shop_bonus|ME Bonus packages]]). Some works, like extracting natural resources, require tools, that you can easily buy on the market or require for free to the nearest ''Castle'' or ''Native Village'' '''(Only once, and for players younger than 30 days or 30 days old)'''. Other parallel ways of making money are in the next chapters.&lt;br /&gt;
&lt;br /&gt;
== Working in the Barracks ==&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-27 at 16.50.57.png|75px|left]]''Working at the Barracks is the easiest but longest way to earn money.''&lt;br /&gt;
You don't need any tool, any contract or any kind of skill, everyone can do it, but it's not a good long term solution. Nevertheless it is a good way to survive as it gives you '''1 Bread loaf''' (see: [[Beginner_Guide#Health.2C_Energy.2C_Glut| Health, Energy and Glut]]) and 5 coins each work cycle, that is supposed to last 2hrs; so every working cycle take off 0.2% of Glut but gives you a bread loaf that lets you recover 5% and this may help you survive the first days giving you something to eat and some money to buy something more rentable later.&lt;br /&gt;
&lt;br /&gt;
== Jobs and announcement boards ==&lt;br /&gt;
&lt;br /&gt;
[[File:Castle1.jpg|75px|left]] ''Seeing the Announcement Board is one of the actions you can do in the Castle''&lt;br /&gt;
When you look in the Bulletin board in the Castle of your Region (or the Town crier) you might see some work announcements. When you accept them a contract will be made between you and the poster of the offer. Depending on this accord terms, you might either jut accomplish some unrelated actions, or may be granted access to a '''structure''', like a Shop or a Field&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Castle]]''&lt;br /&gt;
[[File:Shop chef.jpg|75px|left]] ''This is an example of a Shop you might work into''&lt;br /&gt;
In a Shop you are crafting processed items out of raw materials. Keep in touch with your employer to know what to craft and in what quantity. However you should know that canceling actions in a Shop result in loss of all items used in the crafting AND final product supposed to be produced, so to avoid severe consequences you should always finish your actions.&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Workshops_Shops_Crafting|Shop]]''&lt;br /&gt;
[[File:Terrainidle.jpg|75px|left]] ''This is an example of a Field you might work into''&lt;br /&gt;
In a Field you are sowing and, after some time, harvesting the produced items. It goes as for the Shops the principle of never canceling the action, as the materials used are not yours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Field]]''&lt;br /&gt;
&lt;br /&gt;
== Voting for ME ==&lt;br /&gt;
[[File:Screen_shot_2013-04-06_at_12.47.51.png|left|175px]] In the right bottom part of your screen you may see those links. These pages will lead you to different Gaming Toplist Sites, and you will be able to vote for ME in exchange for some &amp;quot;Glut &amp;amp; Silver&amp;quot; and for some &amp;quot;Energy&amp;quot;. Precise quantity is told in the Voting page.&lt;br /&gt;
&amp;lt;br style='clear:both'/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Selling Doubloons ==&lt;br /&gt;
[[File:Screen shot 2013-03-27 at 16.58.12.png|left|125px]] In the right bottom part of your screen you may see those links. From here you can buy (in real life currency) and use Doubloons, which are the &amp;quot;Bonus&amp;quot; currency of the game. In fact you may use them to halve the working time of all your actions, travel without fees, etc. or alternatively you can sell them on the market to gain some Silver coins, to use in the game.&lt;br /&gt;
&amp;lt;br style='clear:both'/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Health, Energy, Glut =&lt;br /&gt;
[[File:Screen shot 2013-03-27 at 17.05.24.png|left|150px]] Those are the three conditions that affect your character's life. It is important to look after them and to always check their level. For example in the image in the left, the character won't be able to work for long, as their energy is low, the glut level is mediocre and will soon need some refill. Nevertheless the health is at maximum, so the character is in good status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
Health is stating how much wounds or injuries you have been taking lately. If Health goes down to zero your character will die and you will need to restart your life with a different one (your account will still stay). To heal yourself you may find some health kits in churches, or healing pills from Herbalists. However the only two ways you could possibly lose health are:&lt;br /&gt;
&lt;br /&gt;
* If your glut is zero at the time your glut is taken off (10%)&lt;br /&gt;
* If you go to war (variable percentage)&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
Energy is stating how much more can your character do actions, if it goes down to zero you won't be able to do anything and you will have to [[Rest_-_Resting|Rest]]. Each action you do will take down your energy of a specific percentage, that changes depending on the kind of action (see: [[Gathering_Basic_Resources#Basic_Resources|Action tables]]). There are few ways to restore it:&lt;br /&gt;
&lt;br /&gt;
* [[Rest_-_Resting|Resting]]&lt;br /&gt;
* Eat processed [[Food]]&lt;br /&gt;
* Voting (see: [[Beginner_Guide#Voting_for_ME|Voting for ME]])&lt;br /&gt;
&lt;br /&gt;
== Glut ==&lt;br /&gt;
Glut is stating how much hungry your character is. This condition will go down every day at a given time by 16%, if the glut is already zero 10% [[Beginner_Guide#Health| Health]] will be taken off; this will not apply if your glut is between 1 and 15, it will then simply go to zero. Recovering Glut is simple, you just need to eat any kind of [[Food]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Arrigo Lorentio 21:00, 7 April 2013 (MSK)&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=User:Arrigo_Lorentio</id>
		<title>User:Arrigo Lorentio</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=User:Arrigo_Lorentio"/>
				<updated>2013-04-06T21:24:37Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Arrigo in the game: =&lt;br /&gt;
&lt;br /&gt;
== Arrigo was the name he has been given in birth. ==&lt;br /&gt;
&lt;br /&gt;
He was raised in a Orphanage in Avranches, the capitol of Normandy, without a family, without any help. There were the streets that saw him grow up, but as he turned eighteen, leaving the orphanage, he felt the desire to leave those lands to seek for a place to settle down and start a Family with his own name, a name he would chose himself. Arrigo was the name he had been given at birth by the italian priest that was leading the Orphanage because of the little crown shaped mark he had on the left shoulder; Arrigo meant &amp;quot;King of the homeland&amp;quot;. That's when he was introduced to the study of eloquence and literary arts by that same priest. When he left that warm nest he was raised in, he took the second name Lorentio, in honor of the wreath worn by poets, people he truly admired for their eloquence and skill with languages, to mark his will in succeeding at becoming the most eloquent and influent person in the whole Europe.&lt;br /&gt;
&lt;br /&gt;
== Arrigo Lorentio started his journey heading south. ==&lt;br /&gt;
&lt;br /&gt;
Having studied the Italian arts he headed there, to continue studying. He arrived in Genova, where he discovered the Italian culture and traditions, he was fascinated by those cheerful people, who were always hard working, by those lands, who gave birth to most of the poets he admired and loved, but most of all for the ancient Felsinea, the city where he always dreamt to study the art of laws, his greatest passion among literary arts. Despite his great will, he was stuck in Genova, as he found himself quickly out of money. He then started working as a stone miner, it was a hard work his gracile body couldn't stand. Nevertheless this hard job wasn't requiring his mind, and he had time to think about the name he would start his family with: Bolonais, the name of the city of his dreams.&lt;br /&gt;
&lt;br /&gt;
== Arrigo Lorentio Bolonais had an unexpected meeting. ==&lt;br /&gt;
&lt;br /&gt;
Returning some stones to the Capitol, he met the great Emperor of Konstantinoupolis, who was on a trip for Institutional purposes. He was a generous man, whose power was known in the whole Europe: The Byzantine Empire was the most populated and extended empire of the time, with a commercial and military force capable of crushing in little time many of the other european kingdoms. For a chance the Emperor was also looking for a Judge to hold trials in Konstantinoupolis. Useless to say, Arrigo made everything in his power to talk to him. And it happened, Arrigo was choose to be the new Konstantinoupolis Judge. He couldn't believe his chance, this was his dream job.&lt;br /&gt;
&lt;br /&gt;
= Arrigo in Real Life: =&lt;br /&gt;
&lt;br /&gt;
My name is Nicola, feel free to contact me IG or in the talk page.&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Food</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Food"/>
				<updated>2013-04-06T17:38:24Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Almost every action you do in Medieval Europe will consume your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Glut| Glut]. Even if you do nothing all day, your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Glut| Glut] will be consumed by a factor of '''16%''' every '''24 hours'''.&lt;br /&gt;
&lt;br /&gt;
You can recover [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Glut| Glut] (but also [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Energy| Energy] and [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Health| Health] with food. Food is divided in two main categories:&lt;br /&gt;
&lt;br /&gt;
* Simple: ''Issued from Fields, Farms or Fishing''&lt;br /&gt;
* Complex: ''Issued from crafting in the [[Inn]]''&lt;br /&gt;
&lt;br /&gt;
Obviously complex food recovery is way greater than simple one.&lt;br /&gt;
&lt;br /&gt;
== How to get food ==&lt;br /&gt;
&lt;br /&gt;
* You can [[Fish]]&lt;br /&gt;
* You can buy it at the market&lt;br /&gt;
* You can vote for Medieval Europe on a [[Voting_the_game|Toplist]]. This will restore your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Glut| Glut] by '''2%'''.&lt;br /&gt;
* You can breed animals in [[Farms]]&lt;br /&gt;
* You can cook it in a [[Inn]]&lt;br /&gt;
&lt;br /&gt;
== List of all Game Food ==&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a sortable'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Glut restored&lt;br /&gt;
!Energy restored&lt;br /&gt;
!Health restored&lt;br /&gt;
|- &lt;br /&gt;
|[[Bread]]&lt;br /&gt;
|Complex&lt;br /&gt;
|8%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|- &lt;br /&gt;
|[[Cheese]]&lt;br /&gt;
|Complex&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fish]]&lt;br /&gt;
|Simple&lt;br /&gt;
|12%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|- &lt;br /&gt;
|[[Fish soup]]&lt;br /&gt;
|Complex&lt;br /&gt;
|70%&lt;br /&gt;
|10%&lt;br /&gt;
|0%&lt;br /&gt;
|- &lt;br /&gt;
|[[Honey]]&lt;br /&gt;
|Simple&lt;br /&gt;
|4%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|- &lt;br /&gt;
|[[Meat]]&lt;br /&gt;
|Simple&lt;br /&gt;
|14%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|- &lt;br /&gt;
|[[Meat soup]]&lt;br /&gt;
|Complex&lt;br /&gt;
|70%&lt;br /&gt;
|10%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|Simple&lt;br /&gt;
|4%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mulberry]]&lt;br /&gt;
|Simple&lt;br /&gt;
|2%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=User_talk:Sunchaser</id>
		<title>User talk:Sunchaser</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=User_talk:Sunchaser"/>
				<updated>2013-04-06T17:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dobbiamo proprio mettere &amp;quot;item&amp;quot; davanti agli oggetti? Mi sembra molto &amp;quot;Work in progress&amp;quot;, e poi chi è che nel cercare il pane sulla wiki mette item davanti? Se non ci fosse, nella ricerca apparirebbe subito la pagina pane, cercando pane... Poi vedete voi&lt;br /&gt;
&lt;br /&gt;
Per la pagina [[item_meat_soup|delle zuppe]] perché è finita solo quella di carne?&lt;br /&gt;
:ok allora rinomino le pagine togliendo item. Zuppa: ogni item deve avere la sua pagina niente aggregazioni. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 21:46, 10 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Check timezone ==&lt;br /&gt;
&lt;br /&gt;
check time zone. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 18:39, 11 March 2013 (MSK)&lt;br /&gt;
check time zone. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 18:41, 11 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tipo di oggetti ==&lt;br /&gt;
&lt;br /&gt;
Bisogna ideare una tabella tipica di ogni tipo di oggetto! Usando la [[En_US_Item_Overview|class]]. Il peso direi che possiamo tenerlo al primo posto, ma bisognerebbe uniformare il tutto mettendo o solo grammi o solo kili, o solo scritto per intero o solo siglato (g o Kg)&lt;br /&gt;
&lt;br /&gt;
Per la Food abbiamo già il Template del pane:&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Glut Restored&lt;br /&gt;
|x%&lt;br /&gt;
|- &lt;br /&gt;
|Energy Restored&lt;br /&gt;
|x%&lt;br /&gt;
|- &lt;br /&gt;
|Health Restored&lt;br /&gt;
|x%&lt;br /&gt;
|- &lt;br /&gt;
|Crafted by&lt;br /&gt;
|x eventualmente &amp;quot;mare&amp;quot; o &amp;quot;farm&amp;quot; per elementi non complessi&lt;br /&gt;
|- &lt;br /&gt;
|Required items&lt;br /&gt;
|x o &amp;quot;none&amp;quot; se non complesso&lt;br /&gt;
|-&lt;br /&gt;
|Basic production time&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Produced items&lt;br /&gt;
|x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Per i Tool propongo:&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Extract&lt;br /&gt;
|Resource 1, resource 2, etc..&lt;br /&gt;
|- &lt;br /&gt;
|Crafted by&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Required items&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Basic production time&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Produced items&lt;br /&gt;
|x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Per Raw Resources (semplici):&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Extracted by&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Used in&lt;br /&gt;
|x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
complesse:&lt;br /&gt;
&lt;br /&gt;
{|class='item-details'&lt;br /&gt;
|-&lt;br /&gt;
!Attribute&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Weight&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Crafted by&lt;br /&gt;
|x&lt;br /&gt;
|- &lt;br /&gt;
|Used in&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Required items&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Basic production time&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Produced items&lt;br /&gt;
|x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Insomma hai capito il il punto&lt;br /&gt;
&lt;br /&gt;
 Arrigo Lorentio 06:57, 12 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Beginner Guide =&lt;br /&gt;
&lt;br /&gt;
Ho aggiunto la salute, energia e fame. Che altro ci serve?&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies</id>
		<title>Beginner Guide for Newbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies"/>
				<updated>2013-04-06T17:36:27Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Medieval Europe. In this Role Play Game you will make your way through a world of chances, abuses, corruption, justice; and you will have to quickly find the path that suits you best. Still didn't find one? Build your own. Because in ME everything is possible, ''everything''.&lt;br /&gt;
&lt;br /&gt;
But let's take a step back and see what happens '''before''' you enter our world:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-25 at 23.24.49.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This is the first choice you will have to face in your whole new life. First your given name and family name: remember, you're a medieval villager, not a present hipster, so please choose a name that suits the situation, avoiding famous historical people's name!&lt;br /&gt;
&lt;br /&gt;
Secondly your culture and sex. Those may not be your real features (If I'm an italian male I may choose a Scottish girl in the game) and it won't influence our gameplay, it is purely preferential.&lt;br /&gt;
&lt;br /&gt;
Finally you will have to choose your kingdom of birth. Make this choice carefully as not every kingdom takes care of its new people the same way, but keep in mind you may change it later too. To see what the kingdom has to say click on the link &amp;quot;Kingdom Information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards you'll jump deeper in the game play and have to make your first important decision: Skill points.&lt;br /&gt;
&lt;br /&gt;
== Attribute Points ==&lt;br /&gt;
&lt;br /&gt;
You will have 40 Attribute Points to divide into:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-25_at_23.38.43.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Choose carefully as you will be able to change them only once, after your birth and within 30 days. For further redistributions a fee of 200 Doubloons will have to be paid!&lt;br /&gt;
&lt;br /&gt;
= Start Up =&lt;br /&gt;
&lt;br /&gt;
As soon as you start, you will be provided with a ''Newborn package'' that was designed to help you in your first days of life. The package contains:&lt;br /&gt;
&lt;br /&gt;
* 50 Silver coins&lt;br /&gt;
* 5 Bread&lt;br /&gt;
* A hut&lt;br /&gt;
* A Free Tool&lt;br /&gt;
&lt;br /&gt;
In order:&lt;br /&gt;
&lt;br /&gt;
* The Silver coins are the currency of the game, with them you will be able to purchase items on the market, pay other players for services, goods, you may be fined for infractions in Silver coins, etc. Basically they are everyday money.&lt;br /&gt;
&lt;br /&gt;
* The Bread is a Food that helps you recover Glut, which is one of the three Conditions you can find in the center of the upper screen. The glut represent how hungry you are and it will fall back of 16% every midnight, once it gets to 0 and midnight comes your health will start decaying of 10% each day, unless you eat something. (see: [[Bread]] and [[Food]])&lt;br /&gt;
&lt;br /&gt;
* The hut is the basic private Structure, it is a building where the player may rest or store goods. It is important to have one because otherwise you would have to sleep in a Tavern, which is a building providing the possibility to sleep for money.&lt;br /&gt;
&lt;br /&gt;
* The free tool helps you start getting a Job, you can request it in the local Castle or Native Village (see: [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Making_money_in_ME|Making Money in ME])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Communicating with other players =&lt;br /&gt;
&lt;br /&gt;
Communication is very important in the game, it is in fact the most useful resource of information and money ever. For that reason there are many ways to get in touch and keep in touch with other players (Note: There are no NPCs)&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
Messages are a private way to talk with a specific person, as you were born your regent sent you a message. You can find them in the left list of actions.&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
&lt;br /&gt;
Chats are a public way to talk, maybe with random people. There is for this purpose the ME chat, accessible from the top of the page. Other kind of Chat rooms, more private, are the Group Chat, where all the group members can take part, and the Home Chat, where only invited members may access the discussion.&lt;br /&gt;
&lt;br /&gt;
= Making money in ME =&lt;br /&gt;
&lt;br /&gt;
Making money in ME is vital as it was at the time, you need money to feed yourself and make basic actions such as sleeping at inns, buy tools to work, but also to increasing and improve your belongings, such as Shops, Fields, Houses, etc. The most common way to earn coins is to work. Each time you work a certain time is required, this is a work cycle and it is possible to queue up to 3 work cycles with the Worker Bonus (see: [|ME Bonus packages]). Some works, like extracting natural resources, require tools, that you can easily buy on the market or require for free to the nearest ''Castle'' or ''Native Village'' '''(Only once, and for players younger than 30 days or 30 days old)'''. Other parallel ways of making money are in the next chapters.&lt;br /&gt;
&lt;br /&gt;
== Working in the Barracks ==&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-27 at 16.50.57.png|75px|left]]''Working at the Barracks is the easiest but longest way to earn money.''&lt;br /&gt;
You don't need any tool, any contract or any kind of skill, everyone can do it, but it's very bad payed. Nevertheless it is a good way to survive as it gives you '''1 Bread loaf''' (see: [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Health.2C_Energy.2C_Glut|Health, Energy, Glut]) and 5 coins each work cycle, that is supposed to last 2hrs. This may help you survive the first days giving you something to eat and some money to buy something rentable later.&lt;br /&gt;
&lt;br /&gt;
== Jobs and announcement boards ==&lt;br /&gt;
&lt;br /&gt;
[[File:Castle1.jpg|75px|left]] ''Seeing the Announcement Board is one of the actions you can do in the Castle''&lt;br /&gt;
When you look in the Bulletin board in the Castle of your Region you might see some work announcements. When you accept them a contract will be made between you and the poster of the offer. Depending on this accord terms, you might either jut accomplish some unrelated actions, or may be granted access to a '''structure''', like a Shop or a Field&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Castle]]''&lt;br /&gt;
[[File:Shop chef.jpg|75px|left]] ''This is an example of a Shop you might work into''&lt;br /&gt;
In a Shop you are crafting processed items out of raw materials. Keep in touch with your employer to know what to craft and in what quantity. However you should know that canceling actions in a Shop result in loss of all items used in the crafting AND final product supposed to be produced, so to avoid severe consequences you should always finish your actions.&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Workshops_Shops_Crafting|Shop]]''&lt;br /&gt;
[[File:Terrainidle.jpg|75px|left]] ''This is an example of a Field you might work into''&lt;br /&gt;
In a Field you are sowing and, after some time, harvesting the produced items. It goes as for the Shops the principle of never canceling the action, as the materials used are not yours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Field]]''&lt;br /&gt;
&lt;br /&gt;
== Voting for ME ==&lt;br /&gt;
[[File:Screen_shot_2013-04-06_at_12.47.51.png|left|175px]] In the right bottom part of your screen you may see those links. These pages will lead you to different Gaming Toplist Sites, and you will be abe to vote for ME in exchange for some &amp;quot;Glut &amp;amp; Silver&amp;quot; and for some &amp;quot;Energy&amp;quot;. Precise quantity is told in the Voting page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Selling Doubloons ==&lt;br /&gt;
[[File:Screen shot 2013-03-27 at 16.58.12.png|left|125px]] In the right bottom part of your screen you may see those links. From here you can buy (in real life currency) and use Doubloons, which are the &amp;quot;Bonus&amp;quot; currency of the game. In fact you may use them to halve the working time of all your actions, travel without fees, etc. or alternatively you can sell them on the market to gain some Silver coins, to use in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Health, Energy, Glut =&lt;br /&gt;
[[File:Screen shot 2013-03-27 at 17.05.24.png|left|150px]] Those are the three conditions that affect your character's life. It is important to look after them and to always check their level. For example in the image in the left, the character won't be able to work for long, as their energy is low, the glut level is mediocre and will soon need some refill. Nevertheless the health is at maximum, so the character is in good status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
Health is stating how much wounds or injuries you have been taking lately. If Health goes down to zero your character will die and you will need to restart your life with a different one (your account will still stay). To heal yourself you may find some health kits in churches, or healing pills from Herbalists. However the only two ways you could possibly lose health are:&lt;br /&gt;
* If your glut is zero at midnight (10%)&lt;br /&gt;
* If you go to war (variable percentage)&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
Energy is stating how much more can your character do actions, if it goes down to zero you won't be able to do anything and you will have to [[Rest_-_Resting|Rest]]. Each action you do will take down your energy of a specific percentage, that changes depending on the kind of action (see: [http://wiki.medieval-europe.eu/index.php?title=Gathering_Basic_Resources#Basic_Resources|Action tables]). There are few ways to restore it:&lt;br /&gt;
&lt;br /&gt;
* [[Rest_-_Resting|Resting]]&lt;br /&gt;
* Eat processed [[Food]]&lt;br /&gt;
* Voting (see: [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Voting_for_ME|Voting for ME])&lt;br /&gt;
&lt;br /&gt;
== Glut ==&lt;br /&gt;
Glut is stating how much hungry your character is. This condition will go down every day at midnight by 16%, if the glut is already zero 10% [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Health| Health] will be taken off; this will not apply if your glut is between 1 and 15, it will then simply go to zero. Recovering Glut is simple, you just need to eat any kind of [[Food]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   when you add an image, add &amp;lt;nowiki&amp;gt;&amp;lt;br style='clear:both'/&amp;gt;&amp;lt;/nowiki&amp;gt; below. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 21:04, 29 March 2013 (MSK)&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Food</id>
		<title>Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Food"/>
				<updated>2013-04-06T17:21:47Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Almost every action you do in Medieval Europe will consume your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Glut| Glut]. Even if you do nothing all day, your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Glut| Glut] will be consumed by a factor of '''16%''' every '''24 hours'''.&lt;br /&gt;
&lt;br /&gt;
You can recover [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Glut| Glut] (but also [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Energy| Energy] and [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Health| Health] with food. Food is divided in two main categories:&lt;br /&gt;
&lt;br /&gt;
* Simple: ''Issued from Fields, Farms or Fishing''&lt;br /&gt;
* Complex: ''Issued from crafting in the [[Inn]]''&lt;br /&gt;
&lt;br /&gt;
Obviously complex food recovery is way greater than simple one.&lt;br /&gt;
&lt;br /&gt;
== How to get food ==&lt;br /&gt;
&lt;br /&gt;
* You can [[Fish]]&lt;br /&gt;
* You can buy it at the market&lt;br /&gt;
* You can vote for Medieval Europe on a [[Voting_the_game|Toplist]]. This will restore your [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Glut| Glut] by '''2%'''.&lt;br /&gt;
* You can breed animals in [[Farms]]&lt;br /&gt;
* You can cook it in a [[Inn]]&lt;br /&gt;
&lt;br /&gt;
== List of all Game Food ==&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a sortable'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Type&lt;br /&gt;
!Glut restored&lt;br /&gt;
!Energy restored&lt;br /&gt;
!Health restored&lt;br /&gt;
|- &lt;br /&gt;
|[[Bread]]&lt;br /&gt;
|Complex&lt;br /&gt;
|8%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|- &lt;br /&gt;
|[[Cheese]]&lt;br /&gt;
|Complex&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fish]]&lt;br /&gt;
|Simple&lt;br /&gt;
|12%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|- &lt;br /&gt;
|[[Fish Soup]]&lt;br /&gt;
|Complex&lt;br /&gt;
|70%&lt;br /&gt;
|10%&lt;br /&gt;
|0%&lt;br /&gt;
|- &lt;br /&gt;
|[[Honey]]&lt;br /&gt;
|Simple&lt;br /&gt;
|4%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|- &lt;br /&gt;
|[[Meat]]&lt;br /&gt;
|Simple&lt;br /&gt;
|14%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|- &lt;br /&gt;
|[[Meat soup]]&lt;br /&gt;
|Complex&lt;br /&gt;
|70%&lt;br /&gt;
|10%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|Simple&lt;br /&gt;
|4%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
|[[Mulberry]]&lt;br /&gt;
|Simple&lt;br /&gt;
|2%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-04-06_at_12.47.51.png</id>
		<title>File:Screen shot 2013-04-06 at 12.47.51.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-04-06_at_12.47.51.png"/>
				<updated>2013-04-06T16:48:42Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies</id>
		<title>Beginner Guide for Newbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies"/>
				<updated>2013-03-31T23:49:07Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Medieval Europe. In this Role Play Game you will make your way through a world of chances, abuses, corruption, justice; and you will have to quickly find the path that suits you best. Still didn't find one? Build your own. Because in ME everything is possible, ''everything''.&lt;br /&gt;
&lt;br /&gt;
But let's take a step back and see what happens '''before''' you enter our world:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-25 at 23.24.49.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This is the first choice you will have to face in your whole new life. First your given name and family name: remember, you're a medieval villager, not a present hipster, so please choose a name that suits the situation, avoiding famous historical people's name!&lt;br /&gt;
&lt;br /&gt;
Secondly your culture and sex. Those may not be your real features (If I'm an italian male I may choose a Scottish girl in the game) and it won't influence our gameplay, it is purely preferential.&lt;br /&gt;
&lt;br /&gt;
Finally you will have to choose your kingdom of birth. Make this choice carefully as not every kingdom takes care of its new people the same way, but keep in mind you may change it later too. To see what the kingdom has to say click on the link &amp;quot;Kingdom Information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards you'll jump deeper in the game play and have to make your first important decision: Skill points.&lt;br /&gt;
&lt;br /&gt;
== Attribute Points ==&lt;br /&gt;
&lt;br /&gt;
You will have 40 Attribute Points to divide into:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-25_at_23.38.43.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Choose carefully as you will be able to change them only once, after your birth and within 30 days. For further redistributions a fee of 200 Doubloons will have to be paid!&lt;br /&gt;
&lt;br /&gt;
= Start Up =&lt;br /&gt;
&lt;br /&gt;
As soon as you start, you will be provided with a ''Newborn package'' that was designed to help you in your first days of life. The package contains:&lt;br /&gt;
&lt;br /&gt;
* 50 Silver coins&lt;br /&gt;
* 5 Bread&lt;br /&gt;
* A hut&lt;br /&gt;
* A Free Tool&lt;br /&gt;
&lt;br /&gt;
In order:&lt;br /&gt;
&lt;br /&gt;
* The Silver coins are the currency of the game, with them you will be able to purchase items on the market, pay other players for services, goods, you may be fined for infractions in Silver coins, etc. Basically they are everyday money.&lt;br /&gt;
&lt;br /&gt;
* The Bread is a Food that helps you recover Glut, which is one of the three Conditions you can find in the center of the upper screen. The glut represent how hungry you are and it will fall back of 16% every midnight, once it gets to 0 and midnight comes your health will start decaying of 10% each day, unless you eat something. (see: [[Bread]] and [[Food]])&lt;br /&gt;
&lt;br /&gt;
* The hut is the basic private Structure, it is a building where the player may rest or store goods. It is important to have one because otherwise you would have to sleep in a Tavern, which is a building providing the possibility to sleep for money.&lt;br /&gt;
&lt;br /&gt;
* The free tool helps you start getting a Job, you can request it in the local Castle or Native Village (see: [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Making_money_in_ME|Making Money in ME])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Communicating with other players =&lt;br /&gt;
&lt;br /&gt;
Communication is very important in the game, it is in fact the most useful resource of information and money ever. For that reason there are many ways to get in touch and keep in touch with other players (Note: There are no NPCs)&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
Messages are a private way to talk with a specific person, as you were born you regent sent you a message. You can find them in the left list of actions.&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
&lt;br /&gt;
Chats are a more public way to talk, maybe with random people.&lt;br /&gt;
&lt;br /&gt;
= Making money in ME =&lt;br /&gt;
&lt;br /&gt;
Making money in ME is vital as it was at the time, you need money to feed yourself and make basic actions such as sleeping at inns, buy tools to work, but also to increasing and improve your belongings, such as Shops, Fields, Houses, etc. The most common way to earn coins is to work. Each time you work a certain time is required, this is a work cycle and it is possible to queue up to 3 work cycles with the Worker Bonus (see: [|ME Bonus packages]). Some works, like extracting natural resources, require tools, that you can easily buy on the market or require for free to the nearest ''Castle'' or ''Native Village'' '''(Only once, and for players younger than 30 days or 30 days old)'''. Other parallel ways of making money are in the next chapters.&lt;br /&gt;
&lt;br /&gt;
== Working in the Barracks ==&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-27 at 16.50.57.png|75px|left]]''Working at the Barracks is the easiest but longest way to earn money.''&lt;br /&gt;
You don't need any tool, any contract or any kind of skill, everyone can do it, but it's very bad payed. Nevertheless it is a good way to survive as it gives you '''1 Bread loaf''' (see: [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Health.2C_Energy.2C_Glut|Health, Energy, Glut]) and 5 coins each work cycle, that is supposed to last 2hrs. This may help you survive the first days giving you something to eat and some money to buy something rentable later.&lt;br /&gt;
&lt;br /&gt;
== Jobs and announcement boards ==&lt;br /&gt;
&lt;br /&gt;
[[File:Castle1.jpg|75px|left]] ''Seeing the Announcement Board is one of the actions you can do in the Castle''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Castle]]''&lt;br /&gt;
[[File:Shop chef.jpg|75px|left]] ''This is an example of a Shop you might work into''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Shop]]''&lt;br /&gt;
[[File:Terrainidle.jpg|75px|left]] ''This is an example of a Field you might work into''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Field]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting for ME ==&lt;br /&gt;
&lt;br /&gt;
== Selling Doubloons ==&lt;br /&gt;
&lt;br /&gt;
= Health, Energy, Glut =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   when you add an image, add &amp;lt;nowiki&amp;gt;&amp;lt;br style='clear:both'/&amp;gt;&amp;lt;/nowiki&amp;gt; below. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 21:04, 29 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
* [[Food|About Food]]&lt;br /&gt;
* [[Start up]]&lt;br /&gt;
* [[Making money]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies</id>
		<title>Beginner Guide for Newbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies"/>
				<updated>2013-03-31T23:47:31Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Medieval Europe. In this Role Play Game you will make your way through a world of chances, abuses, corruption, justice; and you will have to quickly find the path that suits you best. Still didn't find one? Build your own. Because in ME everything is possible, ''everything''.&lt;br /&gt;
&lt;br /&gt;
But let's take a step back and see what happens '''before''' you enter our world:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-25 at 23.24.49.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This is the first choice you will have to face in your whole new life. First your given name and family name: remember, you're a medieval villager, not a present hipster, so please choose a name that suits the situation, avoiding famous historical people's name!&lt;br /&gt;
&lt;br /&gt;
Secondly your culture and sex. Those may not be your real features (If I'm an italian male I may choose a Scottish girl in the game) and it won't influence our gameplay, it is purely preferential.&lt;br /&gt;
&lt;br /&gt;
Finally you will have to choose your kingdom of birth. Make this choice carefully as not every kingdom takes care of its new people the same way, but keep in mind you may change it later too. To see what the kingdom has to say click on the link &amp;quot;Kingdom Information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards you'll jump deeper in the game play and have to make your first important decision: Skill points.&lt;br /&gt;
&lt;br /&gt;
== Attribute Points ==&lt;br /&gt;
&lt;br /&gt;
You will have 40 Attribute Points to divide into:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-25_at_23.38.43.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Choose carefully as you will be able to change them only once, after your birth and within 30 days. For further redistributions a fee of 200 Doubloons will have to be paid!&lt;br /&gt;
&lt;br /&gt;
= Start Up =&lt;br /&gt;
&lt;br /&gt;
As soon as you start, you will be provided with a ''Newborn package'' that was designed to help you in your first days of life. The package contains:&lt;br /&gt;
&lt;br /&gt;
* 50 Silver coins&lt;br /&gt;
* 5 Bread&lt;br /&gt;
* A hut&lt;br /&gt;
* A Free Tool&lt;br /&gt;
&lt;br /&gt;
In order:&lt;br /&gt;
&lt;br /&gt;
* The Silver coins are the currency of the game, with them you will be able to purchase items on the market, pay other players for services, goods, you may be fined for infractions in Silver coins, etc. Basically they are everyday money.&lt;br /&gt;
&lt;br /&gt;
* The Bread is a Food that helps you recover Glut, which is one of the three Conditions you can find in the center of the upper screen. The glut represent how hungry you are and it will fall back of 16% every midnight, once it gets to 0 and midnight comes your health will start decaying of 10% each day, unless you eat something. (see: [[Bread]] and [[Food]])&lt;br /&gt;
&lt;br /&gt;
* The hut is the basic private Structure, it is a building where the player may rest or store goods. It is important to have one because otherwise you would have to sleep in a Tavern, which is a building providing the possibility to sleep for money.&lt;br /&gt;
&lt;br /&gt;
* The free tool helps you start getting a Job, you can request it in the local Castle or Native Village (see: [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Making_money_in_ME|Making Money in ME])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Communicating with other players =&lt;br /&gt;
&lt;br /&gt;
Communication is very important in the game, it is in fact the most useful resource of information and money ever. For that reason there are many ways to get in touch and keep in touch with other players (Note: There are no NPCs)&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
Messages are a private way to talk with a specific person, as you were born you regent sent you a message. You can find them in the left list of actions.&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
&lt;br /&gt;
Chats are a more public way to talk, maybe with random people.&lt;br /&gt;
&lt;br /&gt;
= Making money in ME =&lt;br /&gt;
&lt;br /&gt;
Making money in ME is vital as it was at the time, you need money to feed yourself and make basic actions such as sleeping at inns, buy tools to work, but also to increasing and improve your belongings, such as Shops, Fields, Houses, etc. The most common way to earn coins is to work. Each time you work a certain time is required, this is a work cycle and it is possible to queue up to 3 work cycles with the Worker Bonus (see: [|ME Bonus packages]). Some works, like extracting natural resources, require tools, that you can easily buy on the market or require for free to the nearest ''Castle'' or ''Native Village'' '''(Only once, and for players younger than 30 days or 30 days old)'''. Other parallel ways of making money are in the next chapters.&lt;br /&gt;
&lt;br /&gt;
== Working in the Barracks ==&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-27 at 16.50.57.png|75px|left]]''Working at the Barracks is the easiest but longest way to earn money.''&lt;br /&gt;
You don't need any tool, any contract or any kind of skill, everyone can do it, but it's very bad payed. Nevertheless it is a good way to survive as it gives you '''1 Bread loaf''' and 5 coins each work cycle, that is supposed to last 2hrs. This may help you survive the first days giving you something to eat and some money to buy something rentable later.&lt;br /&gt;
&lt;br /&gt;
== Jobs and announcement boards ==&lt;br /&gt;
&lt;br /&gt;
[[File:Castle1.jpg|75px|left]] ''Seeing the Announcement Board is one of the actions you can do in the Castle''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Castle]]''&lt;br /&gt;
[[File:Shop chef.jpg|75px|left]] ''This is an example of a Shop you might work into''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Shop]]''&lt;br /&gt;
[[File:Terrainidle.jpg|75px|left]] ''This is an example of a Field you might work into''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For more informations see: [[Field]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Voting for ME ==&lt;br /&gt;
&lt;br /&gt;
== Selling Doubloons ==&lt;br /&gt;
&lt;br /&gt;
= Health, Energy, Glut =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   when you add an image, add &amp;lt;nowiki&amp;gt;&amp;lt;br style='clear:both'/&amp;gt;&amp;lt;/nowiki&amp;gt; below. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 21:04, 29 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
* [[Food|About Food]]&lt;br /&gt;
* [[Start up]]&lt;br /&gt;
* [[Making money]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Castle1.jpg</id>
		<title>File:Castle1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Castle1.jpg"/>
				<updated>2013-03-31T23:42:04Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies</id>
		<title>Beginner Guide for Newbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies"/>
				<updated>2013-03-30T14:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Medieval Europe. In this Role Play Game you will make your way through a world of chances, abuses, corruption, justice; and you will have to quickly find the path that suits you best. Still didn't find one? Build your own. Because in ME everything is possible, ''everything''.&lt;br /&gt;
&lt;br /&gt;
But let's take a step back and see what happens '''before''' you enter our world:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-25 at 23.24.49.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This is the first choice you will have to face in your whole new life. First your given name and family name: remember, you're a medieval villager, not a present hipster, so please choose a name that suits the situation, avoiding famous historical people's name!&lt;br /&gt;
&lt;br /&gt;
Secondly your culture and sex. Those may not be your real features (If I'm an italian male I may choose a Scottish girl in the game) and it won't influence our gameplay, it is purely preferential.&lt;br /&gt;
&lt;br /&gt;
Finally you will have to choose your kingdom of birth. Make this choice carefully as not every kingdom takes care of its new people the same way, but keep in mind you may change it later too. To see what the kingdom has to say click on the link &amp;quot;Kingdom Information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards you'll jump deeper in the game play and have to make your first important decision: Skill points.&lt;br /&gt;
&lt;br /&gt;
== Attribute Points ==&lt;br /&gt;
&lt;br /&gt;
You will have 40 Attribute Points to divide into:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-25_at_23.38.43.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Choose carefully as you will be able to change them only once, after your birth and within 30 days. For further redistributions a fee of 200 Doubloons will have to be paid!&lt;br /&gt;
&lt;br /&gt;
= Start Up =&lt;br /&gt;
&lt;br /&gt;
As soon as you start, you will be provided with a ''Newborn package'' that was designed to help you in your first days of life. The package contains:&lt;br /&gt;
&lt;br /&gt;
* 50 Silver coins&lt;br /&gt;
* 5 Bread&lt;br /&gt;
* A hut&lt;br /&gt;
* A Free Tool&lt;br /&gt;
&lt;br /&gt;
In order:&lt;br /&gt;
&lt;br /&gt;
* The Silver coins are the currency of the game, with them you will be able to purchase items on the market, pay other players for services, goods, you may be fined for infractions in Silver coins, etc. Basically they are everyday money.&lt;br /&gt;
&lt;br /&gt;
* The Bread is a Food that helps you recover Glut, which is one of the three Conditions you can find in the center of the upper screen. The glut represent how hungry you are and it will fall back of 16% every midnight, once it gets to 0 and midnight comes your health will start decaying of 10% each day, unless you eat something. (see: [[Bread]] and [[Food]])&lt;br /&gt;
&lt;br /&gt;
* The hut is the basic private Structure, it is a building where the player may rest or store goods. It is important to have one because otherwise you would have to sleep in a Tavern, which is a building providing the possibility to sleep for money.&lt;br /&gt;
&lt;br /&gt;
* The free tool helps you start getting a Job, you can request it in the local Castle or Native Village (see: [http://wiki.medieval-europe.eu/index.php?title=Beginner_Guide&amp;amp;action=submit#Making_money_in_ME|Making Money in ME])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Communicating with other players =&lt;br /&gt;
&lt;br /&gt;
Communication is very important in the game, it is in fact the most useful resource of information and money ever. For that reason there are many ways to get in touch and keep in touch with other players (Note: There are no NPCs)&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
Messages are a private way to talk with a specific person, as you were born you regent sent you a message. You can find them in the left list of actions.&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
&lt;br /&gt;
Chats are a more public way to talk, maybe with random people.&lt;br /&gt;
&lt;br /&gt;
= Making money in ME =&lt;br /&gt;
&lt;br /&gt;
== Why it is important making money ==&lt;br /&gt;
&lt;br /&gt;
== Working @ barracks ==&lt;br /&gt;
&lt;br /&gt;
== Jobs and announcement boards ==&lt;br /&gt;
&lt;br /&gt;
== Voting for ME ==&lt;br /&gt;
&lt;br /&gt;
   when you add an image, add &amp;lt;nowiki&amp;gt;&amp;lt;br style='clear:both'/&amp;gt;&amp;lt;/nowiki&amp;gt; below. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 21:04, 29 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
* [[Food|About Food]]&lt;br /&gt;
* [[Start up]]&lt;br /&gt;
* [[Making money]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=User_talk:Arrigo_Lorentio</id>
		<title>User talk:Arrigo Lorentio</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=User_talk:Arrigo_Lorentio"/>
				<updated>2013-03-30T13:40:25Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==prova talk page==&lt;br /&gt;
&lt;br /&gt;
Non andare avanti con le pagine degli item e del crafting, aspetta che impostiamo un template.&lt;br /&gt;
[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 03:22, 10 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Non possiamo usare il Bread loaf?&lt;br /&gt;
&lt;br /&gt;
''Immagine'' A blabla in the game&lt;br /&gt;
&lt;br /&gt;
:: Sì, ok. Procediamo così, guarda il talk page della pagina di bread loaf e mettila a posto. Le altre pagine però le devi fare uguali, per esempio per gli elenchi usa * non usare altri simboli. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 12:36, 10 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Pagina di dettaglio items ==&lt;br /&gt;
&lt;br /&gt;
Ma certo, mi va bene quelli che hai usato tu. Continua pure sulle pagine di dettaglio e uniformiamo il peso in Kilogrammi. Io mi sto dedicando alla pagina Beginners Guide. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 18:00, 12 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Beginners Guide ==&lt;br /&gt;
&lt;br /&gt;
Ciao, guarda il talk della pagina. Come prima cosa decidiamo la struttura. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 21:07, 29 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
Come mai hai cancellato la pagina? --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 14:58, 30 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
Perché era troppo differente dalla struttura concordata, adesso riscrivo tutto in un modo più consono Arrigo Lorentio&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies</id>
		<title>Beginner Guide for Newbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies"/>
				<updated>2013-03-30T03:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Creation=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Medieval Europe. In this Role Play Game you will make your way through a world of chances, abuses, corruption, justice; and you will have to quickly find the path that suits you best. Still didn't find one? Build your own. Because in ME everything is possible, ''everything''.&lt;br /&gt;
&lt;br /&gt;
But let's take a step back and see what happens '''before''' you enter our world:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-25 at 23.24.49.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This is the first choice you will have to face in your whole new life. First your given name and family name: remember, you're a medieval villager, not a present hipster, so please choose a name that suits the situation, avoiding famous historical people's name!&lt;br /&gt;
&lt;br /&gt;
Secondly your culture and sex. Those may not be your real features (If I'm an italian male I may choose a Scottish girl in the game) and it won't influence our gameplay, it is purely preferential.&lt;br /&gt;
&lt;br /&gt;
Finally you will have to choose your kingdom of birth. Make this choice carefully as not every kingdom takes care of its new people the same way, but keep in mind you may change it later too. To see what the kingdom has to say click on the link &amp;quot;Kingdom Information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards you'll jump deeper in the game play and have to make your first important decision: Skill points.&lt;br /&gt;
&lt;br /&gt;
== Attribute Points ==&lt;br /&gt;
&lt;br /&gt;
You will have 40 Attribute Points to divide into:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-25_at_23.38.43.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Choose carefully as you will be able to change them only once, after your birth and within 30 days. For further redistributions a fee of 200 Doubloons will have to be paid!&lt;br /&gt;
&lt;br /&gt;
= Start Up =&lt;br /&gt;
&lt;br /&gt;
= Communicating with other players =&lt;br /&gt;
&lt;br /&gt;
== Messages ==&lt;br /&gt;
&lt;br /&gt;
== Chat ==&lt;br /&gt;
&lt;br /&gt;
= Making money in ME =&lt;br /&gt;
&lt;br /&gt;
== Why it is important making money ==&lt;br /&gt;
&lt;br /&gt;
== Working @ barracks ==&lt;br /&gt;
&lt;br /&gt;
== Jobs and announcement boards ==&lt;br /&gt;
&lt;br /&gt;
== Voting for ME ==&lt;br /&gt;
&lt;br /&gt;
   when you add an image, add &amp;lt;nowiki&amp;gt;&amp;lt;br style='clear:both'/&amp;gt;&amp;lt;/nowiki&amp;gt; below. --[[User:Sunchaser|Sunchaser]] ([[User talk:Sunchaser|talk]]) 21:04, 29 March 2013 (MSK)&lt;br /&gt;
&lt;br /&gt;
* [[Food|About Food]]&lt;br /&gt;
* [[Start up]]&lt;br /&gt;
* [[Making money]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies</id>
		<title>Beginner Guide for Newbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies"/>
				<updated>2013-03-29T16:19:14Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Welcome to ME=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Medieval Europe of this Role Play Game, here you will make your way through a world of chances, abuses, corruption, justice; and you will have to quickly find the path that suits you best. Still didn't find one? Build your own. Because in ME everything is possible, ''everything''.&lt;br /&gt;
&lt;br /&gt;
But let's take a step back and see what happens '''before''' you enter our world:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-25 at 23.24.49.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This is the first choice you will have to face in your whole new life. First your given name and family name: remember, you're a medieval villager, not a present hipster, so please choose a name that suits the situation, avoiding famous historical people's name!&lt;br /&gt;
&lt;br /&gt;
Secondly your culture and sex. Those may not be your real features (If I'm an italian male I may choose a Scottish girl in the game) and it won't influence our gameplay, it is purely preferential.&lt;br /&gt;
&lt;br /&gt;
Finally you will have to choose your kingdom of birth. Make this choice carefully as not every kingdom takes care of its new people the same way, but keep in mind you may change it later too. To see what the kingdom has to say click on the link &amp;quot;Kingdom Information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards you'll jump deeper in the game play and have to make your first important decision: Skill points.&lt;br /&gt;
&lt;br /&gt;
=== Skill points ===&lt;br /&gt;
&lt;br /&gt;
You will have 40 Skill Points to divide into:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-25_at_23.38.43.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Choose carefully as you will be able to change them only once, after your birth and within 30 days. For further redistributions a fee of 200 Doubloons will have to be paid!&lt;br /&gt;
&lt;br /&gt;
== First Steps of your new Character! ==&lt;br /&gt;
&lt;br /&gt;
====Messages====&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.45.24.png|250px|left|Messages home page]]Now that you're done setting up your Character infos, you might want to get started. Firstly you will face a ME admins message that redirect you to useful pages on this Wiki, secondly an automatic message set by the Regent of your kingdom will be sent you, to see this message and to access the messages system click on this&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Working in the Barracks====&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.50.57.png|100px|left|Barracks &amp;amp; Prisons]]Afterwards you might want to start your new life, that's why you will have to work to earn some silver coins, that are the currency in the game. A job for the newborns is already here for you, at the Barracks &amp;amp; Prisons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.55.48.png|250px|left|Barracks &amp;amp; Prisons main]]&lt;br /&gt;
&lt;br /&gt;
To work, click on the link &amp;quot;Clean the prisons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bonuses====&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.58.12.png|150px|left|Bonus main]]The option x2 and x3 is a '''Bonus''' buyable with Doubloons (Gold coins), the Bonus currency of the game, click on those links to buy Doubloons (left) or to use them (Right). This option means that you will work three times automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_17.05.24.png|200px|left|Condition displayer]]Each time you work at the Barracks you will earn 5 Silver coins and 1 [[Bread]] to help you survive. In fact each day (at midnight) your Glut will bounce 16% back, to establish it back to 100% you'll need to eat some [[Food]]. As you can see your Glut is not the only condition you will have to look after, your energy as well as your Glut will decrease at each action (except [[Resting]]) and your life will either after a fight, either if you're Glut reaches 0 and midnight comes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[The Market]]====&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_17.14.01.png|75px|left|The market]] To recover Glut you can eat your [[Bread]] or purchase some [[Food]] on [[The Market]]: here people sell and buy every kind of goods. Don't be scared to take a look inside and ''See What's Selling''. An example of a way to earn some money is to sell Doubloons on the local market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_23.52.35.png|75px|left|You have an event!]] '''As soon as you'll be finished working an event will appear.''' Here in the events you wil see what happens in your life. You will receive an event in many cases, firstly when you sell or buy something at the market, when you finish working or when you vote on toplist. Less common actions will also be notified, but we'll see this later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Working for other players====&lt;br /&gt;
&lt;br /&gt;
[[File:Shop chef.jpg|left|Example of a Shop]][[File:Terrainidle.jpg|left|Example of a Field]]After a while you might want to look for some contacts to start having friends and/or commercial partners, that's why you should start thinking about buying a [[Field]] and/or a [[Shop]] later. Those are structures that make goods from raw materials, like food, armors, potions, tools, etc. Here you can either but one and work in it, or work for someone else's structure. To be able to do that you will have to accept a Job from the Castle, in the Bulletin Board, and you will be granted access to the structure where you're supposed to work. Don't forget that canceling an action will destroy every good involved in the process!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Useful Links and Final Infos==&lt;br /&gt;
&lt;br /&gt;
* [[Food|About Food]]&lt;br /&gt;
* [[Start up]]&lt;br /&gt;
* [[Making money]]&lt;br /&gt;
&lt;br /&gt;
Those are basic infos about how the game works, but it is very important that you keep in touch with a representative from your kingdom and that you carefully read [http://rpforum.medieval-europe.eu/| the forum] to be informed about all recent changes in the game. Moreover the Forum is thew place where the Role Play takes place.&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies</id>
		<title>Beginner Guide for Newbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies"/>
				<updated>2013-03-29T14:21:06Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Welcome to ME=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Medieval Europe of this Role Play Game, here you will make your way through a world of chances, abuses, corruption, justice; and you will have to quickly find the path that suits you best. Still didn't find one? Build your own. Because in ME everything is possible, ''everything''.&lt;br /&gt;
&lt;br /&gt;
But let's take a step back and see what happens '''before''' you enter our world:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-25 at 23.24.49.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This is the first choice you will have to face in your whole new life. First your given name and family name: remember, you're a medieval villager, not a present hipster, so please choose a name that suits the situation, avoiding famous historical people's name!&lt;br /&gt;
&lt;br /&gt;
Secondly your culture and sex. Those may not be your real features (If I'm an italian male I may choose a Scottish girl in the game) and it won't influence our gameplay, it is purely preferential.&lt;br /&gt;
&lt;br /&gt;
Finally you will have to choose your kingdom of birth. Make this choice carefully as not every kingdom takes care of its new people the same way, but keep in mind you may change it later too. To see what the kingdom has to say click on the link &amp;quot;Kingdom Information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards you'll jump deeper in the game play and have to make your first important decision: Skill points.&lt;br /&gt;
&lt;br /&gt;
=== Skill points ===&lt;br /&gt;
&lt;br /&gt;
You will have 40 Skill Points to divide into:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-25_at_23.38.43.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Choose carefully as you will be able to change them only once, after your birth and within 30 days. For further redistributions a fee of 200 Doubloons will have to be paid!&lt;br /&gt;
&lt;br /&gt;
== First Steps of your new Character! ==&lt;br /&gt;
&lt;br /&gt;
====Messages====&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.45.24.png|250px|left|Messages home page]]Now that you're done setting up your Character infos, you might want to get started. Firstly you will face a ME admins message that redirect you to useful pages on this Wiki, secondly an automatic message set by the Regent of your kingdom will be sent you, to see this message and to access the messages system click on this&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Working in the Barracks====&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.50.57.png|100px|left|Barracks &amp;amp; Prisons]]Afterwards you might want to start your new life, that's why you will have to work to earn some silver coins, that are the currency in the game. A job for the newborns is already here for you, at the Barracks &amp;amp; Prisons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.55.48.png|250px|left|Barracks &amp;amp; Prisons main]]&lt;br /&gt;
&lt;br /&gt;
To work, click on the link &amp;quot;Clean the prisons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bonuses====&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.58.12.png|150px|left|Bonus main]]The option x2 and x3 is a '''Bonus''' buyable with Doubloons (Gold coins), the Bonus currency of the game, click on those links to buy Doubloons (left) or to use them (Right). This option means that you will work three times automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_17.05.24.png|200px|left|Condition displayer]]Each time you work at the Barracks you will earn 5 Silver coins and 1 [[Bread]] to help you survive. In fact each day (at midnight) your Glut will bounce 16% back, to establish it back to 100% you'll need to eat some [[Food]]. As you can see your Glut is not the only condition you will have to look after, your energy as well as your Glut will decrease at each action (except [[Resting]]) and your life will either after a fight, either if you're Glut reaches 0 and midnight comes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[The Market]]====&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_17.14.01.png|75px|left|The market]] To recover Glut you can eat your [[Bread]] or purchase some [[Food]] on [[The Market]]: here people sell and buy every kind of goods. Don't be scared to take a look inside and ''See What's Selling''. An example of a way to earn some money is to sell Doubloons on the local market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_23.52.35.png|75px|left|You have an event!]] '''As soon as you'll be finished working an event will appear.''' Here in the events you wil see what happens in your life. You will receive an event in many cases, firstly when you sell or buy something at the market, when you finish working or when you vote on toplist. Less common actions will also be notified, but we'll see this later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a while you might want to look for some contacts to start having friends and/or commercial partners, that's why you should start thinking about buying a [[Field]] and/or a [[Shop]] later. Those are structures that make goods from raw materials, like food, armors, potions, tools, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Start up]]&lt;br /&gt;
* [[Making money]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies</id>
		<title>Beginner Guide for Newbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies"/>
				<updated>2013-03-29T14:18:52Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Welcome to ME=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Medieval Europe of this Role Play Game, here you will make your way through a world of chances, abuses, corruption, justice; and you will have to quickly find the path that suits you best. Still didn't find one? Build your own. Because in ME everything is possible, ''everything''.&lt;br /&gt;
&lt;br /&gt;
But let's take a step back and see what happens '''before''' you enter our world:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-25 at 23.24.49.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This is the first choice you will have to face in your whole new life. First your given name and family name: remember, you're a medieval villager, not a present hipster, so please choose a name that suits the situation, avoiding famous historical people's name!&lt;br /&gt;
&lt;br /&gt;
Secondly your culture and sex. Those may not be your real features (If I'm an italian male I may choose a Scottish girl in the game) and it won't influence our gameplay, it is purely preferential.&lt;br /&gt;
&lt;br /&gt;
Finally you will have to choose your kingdom of birth. Make this choice carefully as not every kingdom takes care of its new people the same way, but keep in mind you may change it later too. To see what the kingdom has to say click on the link &amp;quot;Kingdom Information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards you'll jump deeper in the game play and have to make your first important decision: Skill points.&lt;br /&gt;
&lt;br /&gt;
=== Skill points ===&lt;br /&gt;
&lt;br /&gt;
You will have 40 Skill Points to divide into:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-25_at_23.38.43.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Choose carefully as you will be able to change them only once, after your birth and within 30 days. For further redistributions a fee of 200 Doubloons will have to be paid!&lt;br /&gt;
&lt;br /&gt;
== First Steps of your new Character! ==&lt;br /&gt;
&lt;br /&gt;
====Messages====&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.45.24.png|250px|left|Messages home page]]Now that you're done setting up your Character infos, you might want to get started. Firstly you will face a ME admins message that redirect you to useful pages on this Wiki, secondly an automatic message set by the Regent of your kingdom will be sent you, to see this message and to access the messages system click on this&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Working in the Barracks====&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.50.57.png|100px|left|Barracks &amp;amp; Prisons]]Afterwards you might want to start your new life, that's why you will have to work to earn some silver coins, that are the currency in the game. A job for the newborns is already here for you, at the Barracks &amp;amp; Prisons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.55.48.png|250px|left|Barracks &amp;amp; Prisons main]]&lt;br /&gt;
&lt;br /&gt;
To work, click on the link &amp;quot;Clean the prisons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bonuses====&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.58.12.png|150px|left|Bonus main]]The option x2 and x3 is a '''Bonus''' buyable with Doubloons (Gold coins), the Bonus currency of the game, click on those links to buy Doubloons (left) or to use them (Right). This option means that you will work three times automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_17.05.24.png|200px|left|Condition displayer]]Each time you work at the Barracks you will earn 5 Silver coins and 1 [[Bread]] to help you survive. In fact each day (at midnight) your Glut will bounce 16% back, to establish it back to 100% you'll need to eat some [[Food]]. As you can see your Glut is not the only condition you will have to look after, your energy as well as your Glut will decrease at each action (except [[Resting]]) and your life will either after a fight, either if you're Glut reaches 0 and midnight comes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[The Market]]====&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_17.14.01.png|75px|left|The market]] To recover Glut you can eat your [[Bread]] or purchase some [[Food]] on [[The Market]]: here people sell and buy every kind of goods. Don't be scared to take a look inside and ''See What's Selling''. An example of a way to earn some money is to sell Doubloons on the local market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_23.52.35.png|75px|left|You have an event!]] '''As soon as you'll be finished working an event will appear.''' Here in the events you wil see what happens in your life. You will receive an event in many cases, firstly when you sell or buy something at the market, when you finish working or when you vote on toplist. Less common actions will also be notified, but we'll see this later&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a while you might want to look for some contacts to start having friends and/or commercial partners, that's why you should start thinking about buying a [[Field]] and/or a [[Shop]] later.&lt;br /&gt;
&lt;br /&gt;
Those are structures that make goods from raw materials, like food, armors, potions, tools, etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Start up]]&lt;br /&gt;
* [[Making money]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies</id>
		<title>Beginner Guide for Newbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies"/>
				<updated>2013-03-28T20:45:28Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Welcome to ME=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Medieval Europe of this Role Play Game, here you will make your way through a world of chances, abuses, corruption, justice; and you will have to quickly find the path that suits you best. Still didn't find one? Build your own. Because in ME everything is possible, ''everything''.&lt;br /&gt;
&lt;br /&gt;
But let's take a step back and see what happens '''before''' you enter our world:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-25 at 23.24.49.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This is the first choice you will have to face in your whole new life. First your given name and family name: remember, you're a medieval villager, not a present hipster, so please choose a name that suits the situation, avoiding famous historical people's name!&lt;br /&gt;
&lt;br /&gt;
Secondly your culture and sex. Those may not be your real features (If I'm an italian male I may choose a Scottish girl in the game) and it won't influence our gameplay, it is purely preferential.&lt;br /&gt;
&lt;br /&gt;
Finally you will have to choose your kingdom of birth. Make this choice carefully as not every kingdom takes care of its new people the same way, but keep in mind you may change it later too. To see what the kingdom has to say click on the link &amp;quot;Kingdom Information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards you'll jump deeper in the game play and have to make your first important decision: Skill points.&lt;br /&gt;
&lt;br /&gt;
=== Skill points ===&lt;br /&gt;
&lt;br /&gt;
You will have 40 Skill Points to divide into:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-25_at_23.38.43.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Choose carefully as you will be able to change them only once, after your birth and within 30 days. For further redistributions a fee of 200 Doubloons will have to be paid!&lt;br /&gt;
&lt;br /&gt;
== First Steps of your new Character! ==&lt;br /&gt;
&lt;br /&gt;
Now that you're done setting up your Character infos, you might want to get started. Firstly you will face a ME admins message that redirect you to useful pages on this Wiki, secondly an automatic message set by the Regent of your kingdom will be sent you, to see this message and to access the messages system click on this:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.45.24.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Afterwards you might want to start your new life, that's why you will have to work to earn some silver coins, that are the currency in the game. A job for the newborns is already here for you, at the Barracks &amp;amp; Prisons:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.50.57.png|100px]]&lt;br /&gt;
&lt;br /&gt;
To work, click on the link &amp;quot;Clean the prisons&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.55.48.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The option x2 and x3 is a '''Bonus''' buyable with Doubloons (Gold coins), the Bonus currency of the game, click on those links to buy Doubloons (left) or to use them (Right). This option means that you will work three times automatically.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.58.12.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Each time you work at the Barracks you will earn 5 Silver coins and 1 [[Bread]] to help you survive. In fact each day (at midnight) your Glut will bounce 16% back, to establish it back to 100% you'll need to eat some [[Food]]. You can see below your basic conditions:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_17.05.24.png]|200px]&lt;br /&gt;
&lt;br /&gt;
As you can see your Glut is not the only condition you will have to look after, your energy as well as your Glut will decrease at each action (except [[Resting]]) and your life will either after a fight, either if you're Glut reaches 0 and midnight comes.&lt;br /&gt;
&lt;br /&gt;
To recover Glut you can eat your [[Bread]] or purchase some [[Food]] on [[The Market]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_17.14.01.png]]&lt;br /&gt;
&lt;br /&gt;
Here people sell and buy every kind of goods. Don't be scared to take a look inside and see What's Selling, you'll understand later what each item is used for!&lt;br /&gt;
&lt;br /&gt;
As soon as you'll be finished working an '''event will appear'''&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_23.52.35.png|100px]]&lt;br /&gt;
&lt;br /&gt;
Here in the events you wil see what happens in your life (what you buy, what you sell, when you finish working)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Start up]]&lt;br /&gt;
* [[Making money]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-03-27_at_23.52.35.png</id>
		<title>File:Screen shot 2013-03-27 at 23.52.35.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-03-27_at_23.52.35.png"/>
				<updated>2013-03-28T20:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies</id>
		<title>Beginner Guide for Newbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies"/>
				<updated>2013-03-27T21:37:02Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Welcome to ME=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Medieval Europe of this Role Play Game, here you will make your way through a world of chances, abuses, corruption, justice; and you will have to quickly find the path that suits you best. Still didn't find one? Build your own. Because in ME everything is possible, ''everything''.&lt;br /&gt;
&lt;br /&gt;
But let's take a step back and see what happens '''before''' you enter our world:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-25 at 23.24.49.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This is the first choice you will have to face in your whole new life. First your given name and family name: remember, you're a medieval villager, not a present hipster, so please choose a name that suits the situation, avoiding famous historical people's name!&lt;br /&gt;
&lt;br /&gt;
Secondly your culture and sex. Those may not be your real features (If I'm an italian male I may choose a Scottish girl in the game) and it won't influence our gameplay, it is purely preferential.&lt;br /&gt;
&lt;br /&gt;
Finally you will have to choose your kingdom of birth. Make this choice carefully as not every kingdom takes care of its new people the same way, but keep in mind you may change it later too. To see what the kingdom has to say click on the link &amp;quot;Kingdom Information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards you'll jump deeper in the game play and have to make your first important decision: Skill points.&lt;br /&gt;
&lt;br /&gt;
=== Skill points ===&lt;br /&gt;
&lt;br /&gt;
You will have 40 Skill Points to divide into:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-25_at_23.38.43.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Choose carefully as you will be able to change them only once, after your birth and within 30 days. For further redistributions a fee of 200 Doubloons will have to be paid!&lt;br /&gt;
&lt;br /&gt;
== First Steps of your new Character! ==&lt;br /&gt;
&lt;br /&gt;
Now that you're done setting up your Character infos, you might want to get started. Firstly you will face a ME admins message that redirect you to useful pages on this Wiki, secondly an automatic message set by the Regent of your kingdom will be sent you, to see this message and to access the messages system click on this:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.45.24.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Afterwards you might want to start your new life, that's why you will have to work to earn some silver coins, that are the currency in the game. A job for the newborns is already here for you, at the Barracks &amp;amp; Prisons:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.50.57.png|100px]]&lt;br /&gt;
&lt;br /&gt;
To work, click on the link &amp;quot;Clean the prisons&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.55.48.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The option x2 and x3 is a '''Bonus''' buyable with Doubloons (Gold coins), the Bonus currency of the game, click on those links to buy Doubloons (left) or to use them (Right). This option means that you will work three times automatically.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.58.12.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Each time you work at the Barracks you will earn 5 Silver coins and 1 [[Bread]] to help you survive. In fact each day (at midnight) your Glut will bounce 16% back, to establish it back to 100% you'll need to eat some [[Food]]. You can see below your basic conditions:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_17.05.24.png]]&lt;br /&gt;
&lt;br /&gt;
As you can see your Glut is not the only condition you will have to look after, your energy as well as your Glut will decrease at each action (except [[Resting]]) and your life will either after a fight, either if you're Glut reaches 0 and midnight comes.&lt;br /&gt;
&lt;br /&gt;
To recover Glut you can eat your [[Bread]] or purchase some [[Food]] on [[The Market]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_17.14.01.png]]&lt;br /&gt;
&lt;br /&gt;
Here people sell and buy every kind of goods. Don't be scared to take a look inside and see What's Selling, you'll understand later what each item is used for!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Start up]]&lt;br /&gt;
* [[Making money]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-03-27_at_17.14.01.png</id>
		<title>File:Screen shot 2013-03-27 at 17.14.01.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-03-27_at_17.14.01.png"/>
				<updated>2013-03-27T21:14:43Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies</id>
		<title>Beginner Guide for Newbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Beginner_Guide_for_Newbies"/>
				<updated>2013-03-27T21:10:55Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Welcome to ME=&lt;br /&gt;
&lt;br /&gt;
Welcome to the Medieval Europe of this Role Play Game, here you will make your way through a world of chances, abuses, corruption, justice; and you will have to quickly find the path that suits you best. Still didn't find one? Build your own. Because in ME everything is possible, ''everything''.&lt;br /&gt;
&lt;br /&gt;
But let's take a step back and see what happens '''before''' you enter our world:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen shot 2013-03-25 at 23.24.49.png|600px]]&lt;br /&gt;
&lt;br /&gt;
This is the first choice you will have to face in your whole new life. First your given name and family name: remember, you're a medieval villager, not a present hipster, so please choose a name that suits the situation, avoiding famous historical people's name!&lt;br /&gt;
&lt;br /&gt;
Secondly your culture and sex. Those may not be your real features (If I'm an italian male I may choose a Scottish girl in the game) and it won't influence our gameplay, it is purely preferential.&lt;br /&gt;
&lt;br /&gt;
Finally you will have to choose your kingdom of birth. Make this choice carefully as not every kingdom takes care of its new people the same way, but keep in mind you may change it later too. To see what the kingdom has to say click on the link &amp;quot;Kingdom Information&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Afterwards you'll jump deeper in the game play and have to make your first important decision: Skill points.&lt;br /&gt;
&lt;br /&gt;
=== Skill points ===&lt;br /&gt;
&lt;br /&gt;
You will have 40 Skill Points to divide into:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-25_at_23.38.43.png|700px]]&lt;br /&gt;
&lt;br /&gt;
Choose carefully as you will be able to change them only once, after your birth and within 30 days. For further redistributions a fee of 200 Doubloons will have to be paid!&lt;br /&gt;
&lt;br /&gt;
== First Steps of your new Character! ==&lt;br /&gt;
&lt;br /&gt;
Now that you're done setting up your Character infos, you might want to get started. Firstly you will face a ME admins message that redirect you to useful pages on this Wiki, secondly an automatic message set by the Regent of your kingdom will be sent you, to see this message and to access the messages system click on this:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.45.24.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Afterwards you might want to start your new life, that's why you will have to work to earn some silver coins, that are the currency in the game. A job for the newborns is already here for you, at the Barracks &amp;amp; Prisons:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.50.57.png|100px]]&lt;br /&gt;
&lt;br /&gt;
To work, click on the link &amp;quot;Clean the prisons&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.55.48.png|300px]]&lt;br /&gt;
&lt;br /&gt;
The option x2 and x3 is a '''Bonus''' buyable with Doubloons (Gold coins), the Bonus currency of the game, click on those links to buy Doubloons (left) or to use them (Right). This option means that you will work three times automatically.&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_16.58.12.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Each time you work at the Barracks you will earn 5 Silver coins and 1 [[Bread]] to help you survive. In fact each day (at midnight) your Glut will bounce 16% back, to establish it back to 100% you'll need to eat some [[Food]]. You can see below your basic conditions:&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_shot_2013-03-27_at_17.05.24.png]]&lt;br /&gt;
&lt;br /&gt;
As you can see your Glut is not the only condition you will have to look after, your energy as well as your Glut will decrease at each action (except [[Resting]]) and your life will either after a fight, either if you're Glut reaches 0 and midnight comes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that you're done setting up yourself you're on some Kingdom streets!&lt;br /&gt;
&lt;br /&gt;
In the Region where you were born you will have a Hut, some coins to help you start (50 silver coins) and 5 '''[[Bread|bread loafs]]'''&lt;br /&gt;
&lt;br /&gt;
The first thing to do is understand the basic dynamics of the Game:&lt;br /&gt;
* Everyone eat, so [[Food]] is an important issue&lt;br /&gt;
* Everyone need money to keep on living&lt;br /&gt;
* Everyone should stay in touch with some friends or Representatives&lt;br /&gt;
&lt;br /&gt;
As you were born a letter was sent you by your kingdom Regent, it is the highest charge of the whole kingdom and he/she will take the decisions about taxes, war strategies, treaties with other kingdoms, etc. You should immediately send a letter back to ask for basic infos. If they're not answering, try asking to the Region Vassal, that is the person who controls the region. Other people that might help you are other public charges such as the Judge (see [[En_US_IGJustice |Justice in ME]]) and the Guard captain (see: [[Barracks_and_Prisons|Barracks]]).&lt;br /&gt;
&lt;br /&gt;
To start to be productive you might want to get a '''job'''. You can either work at the [[Barracks_and_Prisons|Barracks]] or look for the &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Start up]]&lt;br /&gt;
* [[Making money]]&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-03-27_at_17.05.24.png</id>
		<title>File:Screen shot 2013-03-27 at 17.05.24.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-03-27_at_17.05.24.png"/>
				<updated>2013-03-27T21:06:01Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-03-27_at_16.58.12.png</id>
		<title>File:Screen shot 2013-03-27 at 16.58.12.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-03-27_at_16.58.12.png"/>
				<updated>2013-03-27T20:58:35Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-03-27_at_16.55.48.png</id>
		<title>File:Screen shot 2013-03-27 at 16.55.48.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-03-27_at_16.55.48.png"/>
				<updated>2013-03-27T20:56:39Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-03-27_at_16.50.57.png</id>
		<title>File:Screen shot 2013-03-27 at 16.50.57.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-03-27_at_16.50.57.png"/>
				<updated>2013-03-27T20:55:12Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-03-27_at_16.45.24.png</id>
		<title>File:Screen shot 2013-03-27 at 16.45.24.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Screen_shot_2013-03-27_at_16.45.24.png"/>
				<updated>2013-03-27T20:54:46Z</updated>
		
		<summary type="html">&lt;p&gt;Arrigo Lorentio: Arrigo Lorentio uploaded a new version of &amp;amp;quot;File:Screen shot 2013-03-27 at 16.45.24.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arrigo Lorentio</name></author>	</entry>

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