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		<id>https://wiki.medieval-europe.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=15kol</id>
		<title>Medieval Europe - User contributions [en]</title>
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		<updated>2026-04-12T17:14:56Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Recovering_Health</id>
		<title>Recovering Health</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Recovering_Health"/>
				<updated>2018-10-08T12:29:49Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* Recovering */ added recovering times for con over 20&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Recovering Health=&lt;br /&gt;
&lt;br /&gt;
A player may recover health by:&lt;br /&gt;
&lt;br /&gt;
* Using [[Herb And Honey Infusion]];&lt;br /&gt;
* By recovering;&lt;br /&gt;
* By being Healed by a Religious Clergy Member;&lt;br /&gt;
* By buying and using a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]].&lt;br /&gt;
&lt;br /&gt;
=Using Herb and Honey Brew=&lt;br /&gt;
&lt;br /&gt;
[[Herb And Honey Infusion]] is an item crafted by the [[Herbalist]]. It recovers health to 30 Hit Points but not above.&lt;br /&gt;
&lt;br /&gt;
=Recovering=&lt;br /&gt;
&lt;br /&gt;
When a character loses a battle, he falls to the ground unconscious and needs some time to recover health. After that period he may suffer a [[Diseases#Bleeding_Wound|Bleeding wound]] or lose a point from his [[Attributes]].&lt;br /&gt;
The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''.&lt;br /&gt;
&lt;br /&gt;
The time for recovery depends from the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''.&lt;br /&gt;
&lt;br /&gt;
If the players was dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''.&lt;br /&gt;
&lt;br /&gt;
The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Character Constitution&lt;br /&gt;
!Needed Time (hours)&lt;br /&gt;
|- &lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|- &lt;br /&gt;
|2&lt;br /&gt;
|18,2&lt;br /&gt;
|- &lt;br /&gt;
|3&lt;br /&gt;
|15,5&lt;br /&gt;
|- &lt;br /&gt;
|4&lt;br /&gt;
|13,8&lt;br /&gt;
|- &lt;br /&gt;
|5&lt;br /&gt;
|12,6&lt;br /&gt;
|- &lt;br /&gt;
|6&lt;br /&gt;
|11,7&lt;br /&gt;
|- &lt;br /&gt;
|7&lt;br /&gt;
|11&lt;br /&gt;
|- &lt;br /&gt;
|8&lt;br /&gt;
|10,4&lt;br /&gt;
|- &lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|- &lt;br /&gt;
|10&lt;br /&gt;
|9,6&lt;br /&gt;
|- &lt;br /&gt;
|11&lt;br /&gt;
|9,2&lt;br /&gt;
|- &lt;br /&gt;
|12&lt;br /&gt;
|8,9&lt;br /&gt;
|- &lt;br /&gt;
|13&lt;br /&gt;
|8,6&lt;br /&gt;
|- &lt;br /&gt;
|14&lt;br /&gt;
|8,4&lt;br /&gt;
|- &lt;br /&gt;
|15&lt;br /&gt;
|8,1&lt;br /&gt;
|- &lt;br /&gt;
|16&lt;br /&gt;
|7,9&lt;br /&gt;
|- &lt;br /&gt;
|17&lt;br /&gt;
|7,7&lt;br /&gt;
|- &lt;br /&gt;
|18&lt;br /&gt;
|7,6&lt;br /&gt;
|- &lt;br /&gt;
|19&lt;br /&gt;
|7,4&lt;br /&gt;
|- &lt;br /&gt;
|20&lt;br /&gt;
|7,2&lt;br /&gt;
|- &lt;br /&gt;
|21&lt;br /&gt;
|7,1&lt;br /&gt;
|- &lt;br /&gt;
|22&lt;br /&gt;
|7,0&lt;br /&gt;
|- &lt;br /&gt;
|23&lt;br /&gt;
|6,8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Losing an attribute==&lt;br /&gt;
&lt;br /&gt;
A recovering character has a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.&lt;br /&gt;
&lt;br /&gt;
Possible damages are:&lt;br /&gt;
&lt;br /&gt;
* Muscle damage = -1 Strength&lt;br /&gt;
* Tendon damage = -1 Dexterity&lt;br /&gt;
* Blow to the head = -1 Intelligence&lt;br /&gt;
* Internal damage = -1 Constitution&lt;br /&gt;
* Scarring = -1 Charisma&lt;br /&gt;
&lt;br /&gt;
==Bleeding Wound==&lt;br /&gt;
&lt;br /&gt;
At the end of recovery the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.&lt;br /&gt;
&lt;br /&gt;
= Being Healed by a Religious Clergy Member =&lt;br /&gt;
&lt;br /&gt;
It is possible for a character to ask a Clergy member to have his [[Cure_Health_Base|health restored]]. This is the most common way to treat injuries and [[Diseases]].&lt;br /&gt;
&lt;br /&gt;
= Purchasing Elixir of Health =&lt;br /&gt;
&lt;br /&gt;
Elixir of Health is a power up that can be purchased for doubloons, that will restore 100% Health.&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Grand_Duchy_of_Cyrenaica</id>
		<title>Grand Duchy of Cyrenaica</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Grand_Duchy_of_Cyrenaica"/>
				<updated>2017-08-17T19:17:10Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: Created page with &amp;quot;==Introduction==  Grand Duchy of Cyrenaica is a vassal state of Tsardom of Serbia.  ==Administration==  Grand Duchy is governed by Grand...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Grand Duchy of Cyrenaica is a vassal state of [[Tsardom of Serbia - Srbsko Carstvo|Tsardom of Serbia]].&lt;br /&gt;
&lt;br /&gt;
==Administration==&lt;br /&gt;
&lt;br /&gt;
Grand Duchy is governed by Grand Duke, who is appointed by Tsar of Serbia.&lt;br /&gt;
&lt;br /&gt;
==Laws==&lt;br /&gt;
&lt;br /&gt;
All laws of Tsardom of Serbia are applied in Grand Duchy of Cyrenaica as well.&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo</id>
		<title>Tsardom of Serbia - Srbsko Carstvo</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo"/>
				<updated>2017-08-17T19:15:00Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tsardom of Serbia is a country in the Balkans with 14 regions: Beograd, Split, Hum, Naissus, Zachlumia, Rashka, Vidin, Usora, Zagreb, Pecs, Somogi, Ragusa, Slavonia and Rama.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
=== Short Description ===&lt;br /&gt;
&lt;br /&gt;
Tsardom of Serbia is a country in Balkan region. It's official languages are serbian and english. Despite being slavic-oriented country it is very multicultural. Government is mostly serbian speaking, while english is widely used in communication. It is a small community that is dedicated to their country, and is eager to accept younger players into its ranks. Political participation from younger players is very appreciated.&lt;br /&gt;
&lt;br /&gt;
=== Coat of Arms ===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
| [[File:Serbian-empire-largeCCCC.png|210px|thumb|upright|alt=Coat of Arms of Tsardom of Serbia|Coat of Arms of Tsardom of Serbia]]&lt;br /&gt;
| [[File:2000px-Serbian Cross.svg.png|180px|thumb|upright|alt=Serbian Cross, Coat of Arms of Tsar of Serbia|Serbian Cross, Coat of Arms of Tsar of Serbia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forum ===&lt;br /&gt;
&lt;br /&gt;
Tsardom of Serbia's main communication is through group, which is reserved only for citizen, or through [http://rpforum.medieval-europe.eu/index.php/board,532.0.html Tsardom's official forum].&lt;br /&gt;
&lt;br /&gt;
=== Useful Links ===&lt;br /&gt;
&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,806.0.html Serbian Royal Library] - Current laws of Tsardom, Academy of Tsardom with guides, History of Serbia.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1290.0.html Treaties of Serbia] - All treaties with foreign nations.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1200.0.html Throne room] - All coronations are made here.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1201.0.html Government of Serbia] - All informations on Serbian government can be found here. Here are also all notifications from government.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1265.0.html Heraldry of Serbia] - Here are all records of nobility&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Brief History ===&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1205.0.html For full chronicle, reffer here.]&lt;br /&gt;
&lt;br /&gt;
Kingdom of Serbia was emerged in 1312 A.D. It's first King was Baron Hector Barbossa. He was suceeded by his son Hector Barbossa II. During these two regencies Serbia made its territorial claims that consisted of regions: Beograd, Hum, Rama, Vidin, Naissus, Rashka, Ragusa, Zeta, Split, Usora, Zachlumia, Zagreb, Pecs and Somogi. &lt;br /&gt;
He was then suceeded by Pavao Zrinski and he by James Broden. During the regency of King James Broden, a group of armed citizens took the throne and raided Serbia. Many Serbians lost their lives during that raid. This era was known as civil war. During that time, Serbia's allies (Wallachia and Bulgaria) started conquering Serbia to prevent regions from being raided by revolters. Most of Serbia was preserved that way. However, during that time, Hungary took opportunity to unjustly take regions of Pecs and Somogi. After allies encircled the capital city, they dethroned the revolters and put new king on throne. That king was Dusan Nemanjic, a noble from Split. During his reign Serbia regained its territories from its allies and formed its unity once again. To celebrate this occasion, the National Assembly voted on bill to elevate the country from Kingdom to Tsardom. King Dusan Nemanjic was then coronated as Tsar of Serbia. He was coronated by people, with crown made from all serbian citizens as symbol of trust.&lt;br /&gt;
Here on October 1315 A.D. this chronicle ends.&lt;br /&gt;
&lt;br /&gt;
=== Coronation History ===&lt;br /&gt;
&lt;br /&gt;
List of regents that served Serbia:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Regent&lt;br /&gt;
!Begin&lt;br /&gt;
!End&lt;br /&gt;
|-&lt;br /&gt;
|Hector Barbossa II.&lt;br /&gt;
|2012-02-09&lt;br /&gt;
|2012-08-15&lt;br /&gt;
|-&lt;br /&gt;
|Pavao Zrinski&lt;br /&gt;
|2012-08-15&lt;br /&gt;
|2012-11-10&lt;br /&gt;
|-&lt;br /&gt;
|James Broden&lt;br /&gt;
|2012-11-11&lt;br /&gt;
|2014-02-21&lt;br /&gt;
|-&lt;br /&gt;
|Pavao Zrinski&lt;br /&gt;
|2014-02-21&lt;br /&gt;
|2014-04-05&lt;br /&gt;
|-&lt;br /&gt;
|James Broden&lt;br /&gt;
|2014-04-05&lt;br /&gt;
|2014-07-02&lt;br /&gt;
|-&lt;br /&gt;
|Hwang Park&lt;br /&gt;
|2014-07-02&lt;br /&gt;
|2014-08-14&lt;br /&gt;
|-&lt;br /&gt;
|Dusan Nemanjic&lt;br /&gt;
|2014-08-15&lt;br /&gt;
| Present day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/topic,13902.0.html Constitution can be read in full here.]&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
&lt;br /&gt;
Government is organized into three branches:&lt;br /&gt;
*Tsar - a person elected by National Assembly.&lt;br /&gt;
*High Council - council of tsar's most trusted men and women. &lt;br /&gt;
*National Assembly - council of citizens&lt;br /&gt;
&lt;br /&gt;
Organization is divided further based on field. Each field is commanded by title granted by Tsar:&lt;br /&gt;
*Chancellor: Head of Government&lt;br /&gt;
*Constable: Chief of War&lt;br /&gt;
*Seneschal: Chief of Justice&lt;br /&gt;
*Treasurer: Chief of Economy&lt;br /&gt;
*Chamberlain: Chief of Royal Household&lt;br /&gt;
*Ambassador: Servant at foreign courts&lt;br /&gt;
&lt;br /&gt;
For full organization description reffer to Constitution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vassals==&lt;br /&gt;
&lt;br /&gt;
Serbia has one vassal state - [[Grand Duchy of Cyrenaica]], which is governed by Grand Duke, appointed by Tsar of Serbia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Kingdom]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religious_Structure_level_4</id>
		<title>Religious Structure level 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religious_Structure_level_4"/>
				<updated>2017-06-29T21:10:03Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* Conditions */ added cloth requirement - it puzzles newbies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
=The Religious Level 4 Structure=&lt;br /&gt;
&lt;br /&gt;
The Level 4 structure is the 'child structure' of the Level 3 one.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki-rel-10.jpg|border|300px]]&lt;br /&gt;
&lt;br /&gt;
==Public Functions==&lt;br /&gt;
&lt;br /&gt;
===Info===&lt;br /&gt;
&lt;br /&gt;
The info functions show some informations on the structure.&lt;br /&gt;
&lt;br /&gt;
* '''Description''': If it has been provided, a brief description of the structure.&lt;br /&gt;
* '''Owner''': the Controller of the structure is shown.&lt;br /&gt;
* '''Instructive message''': a message set by the owner is shown.&lt;br /&gt;
&lt;br /&gt;
===Donate===&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the structure by depositing some items.&lt;br /&gt;
&lt;br /&gt;
===Pray===&lt;br /&gt;
&lt;br /&gt;
By praying you can raise your [[Faith Level]], [[Accumulated Faith Points]] and the Church [[Faith Points]]. For further details see [[Praying]].&lt;br /&gt;
&lt;br /&gt;
===Leave Religion===&lt;br /&gt;
&lt;br /&gt;
You can abandon your religion from your Character Panel. When you abandon your religion the following things will happen:&lt;br /&gt;
&lt;br /&gt;
* Character Faith Level goes to 0%;&lt;br /&gt;
* Accumulated Faith Points goes to 0;&lt;br /&gt;
* All Religious related Badges and Titles are removed.&lt;br /&gt;
&lt;br /&gt;
===Initiation===&lt;br /&gt;
&lt;br /&gt;
In order to join a religion, a player must be initiated by a Priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character public profile.&lt;br /&gt;
&lt;br /&gt;
[[File:Initiate-icon.png|border|300px]]&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
# Priest (Level 4) must have adequate levels of Glut and Energy;&lt;br /&gt;
# At least a usable [[Golden Basin]] with condition &amp;gt;= 25% should be in the Parish Church/Temple storage;&lt;br /&gt;
# The necessary Faith Points should be stored into the Parish Church;&lt;br /&gt;
# The character to be initiated must be an Atheist;&lt;br /&gt;
# Priest must have a Faith Level of at least 75%;&lt;br /&gt;
# Priest must be in the region where his religious structure is;&lt;br /&gt;
# Character that will be Initiated must be idle.&lt;br /&gt;
# Character that will be Initiated must be properly dressed.&lt;br /&gt;
&lt;br /&gt;
Initiation will block for some time both the Initiated player and the Priest.&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
2,5 hours&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Intelligence of Priest&lt;br /&gt;
* Bought bonuses by Priest (worker)&lt;br /&gt;
&lt;br /&gt;
====Action can be canceled?====&lt;br /&gt;
Yes, by both characters&lt;br /&gt;
&lt;br /&gt;
====Work Queues applies?====&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# 5 Glut, 5 Energy per hour&lt;br /&gt;
# At least one [[Golden Basin]] in the inventory with quality &amp;gt;= 25%.&lt;br /&gt;
# x FPs&lt;br /&gt;
&lt;br /&gt;
====Cost in FPs====&lt;br /&gt;
&lt;br /&gt;
    Cost = f( church followers, parish churches or sacred altars )&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
# The Faith Level stat of the ‘Initiated’ player will be set to a start value of 30%. &lt;br /&gt;
# The Church and Religion attributes will be assigned&lt;br /&gt;
# The basin will be consumed (25%)&lt;br /&gt;
# The FPs of the structure where the function happens will be consumed&lt;br /&gt;
# The Initiation stats of the officer will be increased&lt;br /&gt;
# The Initiation stats of the structure will be increased&lt;br /&gt;
&lt;br /&gt;
===Give alms===&lt;br /&gt;
&lt;br /&gt;
A player will be able to raise his faith level by donating some coins to the Church.&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
# Player must be a follower of the Church&lt;br /&gt;
# Player must have 15 coins&lt;br /&gt;
# Player must not have a Religious Role&lt;br /&gt;
&lt;br /&gt;
====Expected Lasting time====&lt;br /&gt;
Action is immediate.&lt;br /&gt;
&lt;br /&gt;
====Time Modifiers====&lt;br /&gt;
Not applicable&lt;br /&gt;
&lt;br /&gt;
====Work Queue Applies?====&lt;br /&gt;
Not applicable&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
# Character FL is increased by 4%&lt;br /&gt;
# Coins will be distributed as follows:&lt;br /&gt;
* Parish Church - 4 coins&lt;br /&gt;
* Parent Bishop palace - 3 coins&lt;br /&gt;
* Parent Cardinal Palace - 2 coins&lt;br /&gt;
* Holy see - one coin&lt;br /&gt;
&lt;br /&gt;
===Damage===&lt;br /&gt;
&lt;br /&gt;
It is possible to damage a Religious structure or its building site. Functions won't work in a structure with a condition under 30%. A Character of Kingdom A cannot damage a Religious structure hosted in Kingdom B if Kingdom B is HOSTILE to Kingdom A.&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
* Character must have age &amp;gt;= 30 days&lt;br /&gt;
* If the character is atheist the structure should be built in the same kingdom of the character&lt;br /&gt;
* If condition is lowered to a percentage less than 10% and the structure has existing children structures, it won’t be possible to damage further the structure. Therefore, to  completely destroy a structure, the child structure must be destroyed first.&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
* 2 hours&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Strenght of player&lt;br /&gt;
* Worker Package&lt;br /&gt;
&lt;br /&gt;
====Queue applies?====&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* 12% Glut, 24% Energy per working session&lt;br /&gt;
* A Pickaxe must be hold&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
* Condition will be diminished by 1% per working session if player follows a religion (example: if a player damages x 3, the damage will be 3%).&lt;br /&gt;
* Condition will be diminished by 0,5% per working session if player is an atheist (example: if a player damages x 3, the damage will be 1,5%).&lt;br /&gt;
* If condition &amp;lt; 30%, functions will be unavailable&lt;br /&gt;
* If condition = 0%, the structure is destroyed&lt;br /&gt;
* If player is of the same religion, his faith level diminishes by 15 for each damage session&lt;br /&gt;
* If player is of the same religion, his AFPs are diminished by 25 for each damage session&lt;br /&gt;
* If player is of the different religion, his faith level increases by 2 for each damage session&lt;br /&gt;
* If player is of the different religion, his AFPs are increased  by 5 for each damage session&lt;br /&gt;
&lt;br /&gt;
===Repair===&lt;br /&gt;
&lt;br /&gt;
====Conditions====&lt;br /&gt;
&lt;br /&gt;
* Structure must be damaged&lt;br /&gt;
* Character must have age &amp;gt;= 30 days&lt;br /&gt;
* Character must not be atheist&lt;br /&gt;
* Expected lasting time&lt;br /&gt;
&lt;br /&gt;
====Expected lasting time====&lt;br /&gt;
&lt;br /&gt;
* 2 hours.&lt;br /&gt;
&lt;br /&gt;
====Time modifiers====&lt;br /&gt;
&lt;br /&gt;
* Strenght of player&lt;br /&gt;
* Worker Package&lt;br /&gt;
&lt;br /&gt;
====Queue applies?====&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
====Required resources====&lt;br /&gt;
&lt;br /&gt;
* 12% Glut, 24% Energy per working session&lt;br /&gt;
* 1 wood piece, 1 iron piece in the structure inventory&lt;br /&gt;
* A working hammer musT be hold&lt;br /&gt;
&lt;br /&gt;
====Action Effects====&lt;br /&gt;
&lt;br /&gt;
* Condition will be augmented by 2.5% for each session&lt;br /&gt;
* If player is of a different religion, his faith level diminishes by 10 for each session&lt;br /&gt;
* If player is of a different religion, his AFPs are diminished by 15 for each damage session&lt;br /&gt;
* If player is of the same religion, his faith level is increased by 2 for each session&lt;br /&gt;
* If player is of the same religion, his AFPs are increased by 5 for each session&lt;br /&gt;
&lt;br /&gt;
==Private Functions==&lt;br /&gt;
&lt;br /&gt;
To be able to use private functions, the Structure owner '''will need to be properly dressed and hold specific tools''' in order to access the Religious Structure and perform duties. The character will need also a Faith Point contribution of '''220 Faith Points'''.&lt;br /&gt;
&lt;br /&gt;
The equipment will be consumed every time a function is executed. For more details check [[Items_Consumption|here]].&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Body Part&lt;br /&gt;
!Theological Church&lt;br /&gt;
!Pagan Church&lt;br /&gt;
!Patriarchal Church&lt;br /&gt;
!Mystical Church&lt;br /&gt;
|- &lt;br /&gt;
|Head&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
|Body&lt;br /&gt;
|Level 4 Tunic (Theological)&lt;br /&gt;
|Level 4 Tunic (Pagan)&lt;br /&gt;
|Level 4 Tunic (Patriarchal)&lt;br /&gt;
|Level 4 Tunic (Mystical)&lt;br /&gt;
|- &lt;br /&gt;
|Right Hand&lt;br /&gt;
|Holy Book&lt;br /&gt;
|Holy Book&lt;br /&gt;
|Holy Book&lt;br /&gt;
|Holy Book&lt;br /&gt;
|- &lt;br /&gt;
|Feet&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|Shoes&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
===Manage===&lt;br /&gt;
&lt;br /&gt;
Some options can be configured in the Manage page.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
&lt;br /&gt;
It is possible to configure a description that will be shown in the Info page. BB Codes are supported.&lt;br /&gt;
&lt;br /&gt;
====Informational message====&lt;br /&gt;
&lt;br /&gt;
It is possible to configure a informatinal message that will be shown in the Info page. BB Codes are supported.&lt;br /&gt;
&lt;br /&gt;
====Availability to officiate====&lt;br /&gt;
&lt;br /&gt;
It is possible to configure if the cleric is available or not to officiate. If the not available option is set, cleric will be able to do other task (craft, move etc).&lt;br /&gt;
&lt;br /&gt;
====Transfer Faith Points====&lt;br /&gt;
&lt;br /&gt;
It is possible to transfer Faith Points to every structure of the same Church.&lt;br /&gt;
&lt;br /&gt;
[[File:rel2-d.png|border|300px]]&lt;br /&gt;
&lt;br /&gt;
=====Conditions=====&lt;br /&gt;
&lt;br /&gt;
# Enough Faith points in the controlled structure&lt;br /&gt;
&lt;br /&gt;
=====Expected lasting time=====&lt;br /&gt;
&lt;br /&gt;
Action is immediate.&lt;br /&gt;
&lt;br /&gt;
=====Required resources=====&lt;br /&gt;
&lt;br /&gt;
* Structure must have required FPs&lt;br /&gt;
&lt;br /&gt;
=====Cost in Faith Points=====&lt;br /&gt;
&lt;br /&gt;
    Faith points = 10% of transfered Faith Points&lt;br /&gt;
&lt;br /&gt;
=====Action Effects=====&lt;br /&gt;
&lt;br /&gt;
Faith Points are transfered.&lt;br /&gt;
&lt;br /&gt;
===Configuring Prices===&lt;br /&gt;
&lt;br /&gt;
A new page will be created  where the owner will be able to set the price of the items that can be sold in that structure.&lt;br /&gt;
&lt;br /&gt;
====Pricing politic for followers - Faith Level====&lt;br /&gt;
&lt;br /&gt;
The Faith Level modifies the selling price accordingly to the following formula&lt;br /&gt;
&lt;br /&gt;
    Price = original price * 100 - ( faith level - 50 )&lt;br /&gt;
&lt;br /&gt;
===Assign Role Play Titles===&lt;br /&gt;
&lt;br /&gt;
A Religious Level 4 Role can Assign the following Role Play Titles:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Acolyte]]&lt;br /&gt;
&lt;br /&gt;
====Pricing politic for Atheists====&lt;br /&gt;
&lt;br /&gt;
An item sold in the charity shop has a different price in relation with the buyer situation:&lt;br /&gt;
&lt;br /&gt;
    Price = Price * [multiplier factor] if the buyer is an Atheist&lt;br /&gt;
&lt;br /&gt;
The [multiplier factor] is decided by the Bishop and will be applied to all the substructures controlled by him and can go from 1.5 to 2.&lt;br /&gt;
&lt;br /&gt;
===Weddings===&lt;br /&gt;
&lt;br /&gt;
Please check this [[Religious_Structure_level_1#Weddings|Section]].&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
You can see what's stored in the structure inventory and take/deposit items.&lt;br /&gt;
&lt;br /&gt;
===Rest===&lt;br /&gt;
&lt;br /&gt;
The structure owner can rest in their assigned Temple/Church. For further details, see [[En US Resting|Resting]].&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religion_Guide</id>
		<title>Religion Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religion_Guide"/>
				<updated>2017-06-29T20:56:43Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: newlines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Thekla Argyra, Janus Valerius, Jerman Nemanjic&lt;br /&gt;
&lt;br /&gt;
=Basic info about church=&lt;br /&gt;
&lt;br /&gt;
==Similarities with real world religions==&lt;br /&gt;
In the game, usage of real world religion is forbidden, to avoid certain problems. Major religions are still based on real religions, but they use their own terminology (i.e. you cannot use word God, when reffering to Christian god, but you must use its in-game name Theos.)&lt;br /&gt;
&lt;br /&gt;
These are in-game religions:&lt;br /&gt;
* '''Theological church''' (based on Catholic church)&lt;br /&gt;
* '''Patriarchal church''' (based on Orthodox church)&lt;br /&gt;
* '''Pagan church''' (based on various pagan beliefs)&lt;br /&gt;
* '''Norse church''' (based on nordic pagan beliefs)&lt;br /&gt;
* '''Mystic church''' (based on Islam)&lt;br /&gt;
&lt;br /&gt;
==How to see basic information about church==&lt;br /&gt;
1. Open '''Region Information'''&lt;br /&gt;
[[File:Reg_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
2. Click on '''Info''' of religion you are interested in&lt;br /&gt;
[[File:Religion_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
3. Now you can see '''list of all followers''', or if you click on '''Hierarchy''' button, you can see hierarchy of that religion (More info on hierarchy below).&lt;br /&gt;
[[File:Religion hierarchy.png|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
&lt;br /&gt;
All religions are organized the same way. They are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
&lt;br /&gt;
This is the [[Religious Leader]]. He is elected on position by [[Election of Religious Leader|Elections]]. He can embrace new dogmas, appoint Level 2 priests, excommunicate a person and write sacred texts.&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
&lt;br /&gt;
Senior position in church. He can appoint Level 3 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
&lt;br /&gt;
First promotion in rank. He can appoint Level 4 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
&lt;br /&gt;
This is the priest that has most duties. He can baptize new people and heal and cure followers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, each religion has specific name for their priests:&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Summus Pontifex&lt;br /&gt;
| Triune Patriarch&lt;br /&gt;
| Primicerius&lt;br /&gt;
| Primodor&lt;br /&gt;
| Thul&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal&lt;br /&gt;
| Mitropolith&lt;br /&gt;
| High Priest&lt;br /&gt;
| Mufti&lt;br /&gt;
| Gothi&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop&lt;br /&gt;
| Presbyter&lt;br /&gt;
| Prior&lt;br /&gt;
| Grand Imam&lt;br /&gt;
| Seid&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Cleric&lt;br /&gt;
| Diakonos&lt;br /&gt;
| Basilieus&lt;br /&gt;
| Imam&lt;br /&gt;
| Vifill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And same goes for their buildings:&lt;br /&gt;
&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Holy See&lt;br /&gt;
| Patriarchal Basilica&lt;br /&gt;
| Pantheon&lt;br /&gt;
| Mystic Sacred Temple of the Four Pillars&lt;br /&gt;
| Godord&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal Palace&lt;br /&gt;
| Basilica&lt;br /&gt;
| Major Temple&lt;br /&gt;
| Mufti Palace&lt;br /&gt;
| Hof&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop Palace&lt;br /&gt;
| Lavra&lt;br /&gt;
| Temple&lt;br /&gt;
| Grand Imam's Palace&lt;br /&gt;
| Horgr&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Parish&lt;br /&gt;
| Chapel&lt;br /&gt;
| Holy Shrine&lt;br /&gt;
| Mystical Temple&lt;br /&gt;
| Vè&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faith Level and Faith Points=&lt;br /&gt;
&lt;br /&gt;
==Faith Level==&lt;br /&gt;
&lt;br /&gt;
'''[[Faith Level]] (''FL in short'') is a character's amount of faith in percent.'''&lt;br /&gt;
&lt;br /&gt;
'''It is increased by:'''&lt;br /&gt;
* praying (4% per action)&lt;br /&gt;
* damaging temple of other religions than your own&lt;br /&gt;
* reparing temple of your religion&lt;br /&gt;
* giving alms at level 4 church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''It is decreased by:'''&lt;br /&gt;
* daily (1% per day)&lt;br /&gt;
* damaging temple of your religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faith Points==&lt;br /&gt;
&lt;br /&gt;
'''[[Faith Points]] (''FP in short, also used AFP - Accumulated Faith Points'') are like a currency for everything religion can do:'''&lt;br /&gt;
&lt;br /&gt;
* Initiations&lt;br /&gt;
* Healing actions&lt;br /&gt;
* Marriages&lt;br /&gt;
* Starting construction projects of new subordinate temples&lt;br /&gt;
* Adding a new [[Dogma Bonuses|Dogma]]&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faith points are requirement for taking a religious role. See [[Structure Control Requirements]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Faith Points are generated by prayer.''' The same amount that character earns go to the church, along with about 6 copper coins/prayer (not taken away from the praying character).&lt;br /&gt;
&lt;br /&gt;
Priests of directly superior temples can transfer FP between all their subordinate temples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''It is preferable to be praying at level 4 temple, as praying there generates most Faith points for the church (and also most silver)'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every service a priest can perform drains their temple's FP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Initiation (baptism)=&lt;br /&gt;
&lt;br /&gt;
Sometimes also called Baptism.&lt;br /&gt;
&lt;br /&gt;
In order to join a religion, a character must be initiated by a priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character's public profile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''Only level 4 priests can perform initiation. If you want to get baptized, you need to search for level 4 priest.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conditions for character to be initiated:'''&lt;br /&gt;
* The character to be initiated must be an atheist&lt;br /&gt;
* Character that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Character that is to be initiated must be not busy doing ''any'' other action (''he needs to be idle'')&lt;br /&gt;
&lt;br /&gt;
'''Conditions for priest:'''&lt;br /&gt;
* Priest that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Priest (Level 4) must have adequate levels of Glut and Energy&lt;br /&gt;
* A [[Golden Basin]] with condition &amp;gt;= 25% must be in the temple's storage&lt;br /&gt;
* The temple needs to have the necessary Faith Points&lt;br /&gt;
* Priest must have a Faith Level of at least 75%&lt;br /&gt;
&lt;br /&gt;
'''Initiation will block both the initiated player and the priest for period of time. Expected lasting time is 2.5 hours''' &amp;lt;br/&amp;gt;&lt;br /&gt;
The Initiation can be canceled by either character, but the required items will be consumed.&lt;br /&gt;
&lt;br /&gt;
'''Required resources:'''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;'''5 Glut'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;'''5 Energy'''&amp;lt;/span&amp;gt; per hour (for both: character to be initiated and priest)&lt;br /&gt;
* At least one [[Golden Basin]] in the structure with quality &amp;gt;= 25%.&lt;br /&gt;
* x FPs&lt;br /&gt;
&lt;br /&gt;
'''Initiation Effects:'''&lt;br /&gt;
* The Faith Level of the ‘Initiated’ player will be set to 30%.&lt;br /&gt;
* The Church and Religion attributes will be assigned to the character's profile&lt;br /&gt;
* The [[Golden Basin]] will be consumed (25%)&lt;br /&gt;
* The temple's FPs will be consumed&lt;br /&gt;
* The Initiation stats of the priest will be increased&lt;br /&gt;
* The Initiation stats of the temple will be increased&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Restoring Health Points=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma'''&amp;lt;/span&amp;gt;. In this case, healing will take 4h instead of 2h and health will be restored to 100%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''If a person is a follower of the faith, then, his FL must be &amp;gt;=75%, but his health will be filled only to his FL level.'''&amp;lt;/span&amp;gt; So it is best to ensure you have 100% FL before you are being healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Without the dogma [[Cure Health Extended]]==&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Character to be healed:'''&lt;br /&gt;
* Character to be healed must be of same religion as priest&lt;br /&gt;
* Character to be healed must have at least &amp;gt;= 75% FL. His health will be filled to his Faith Level.&lt;br /&gt;
* Character to be healed must not do ''any'' other action (he needs to be idle)&lt;br /&gt;
* Character to be healed must be in same region temple is located.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Priest:'''&lt;br /&gt;
* Only level 4 priests can heal&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Priest must be in same region temple is located.&lt;br /&gt;
&lt;br /&gt;
==With the dogma [[Cure Health Extended]]==&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Character to be healed:'''&lt;br /&gt;
* Character to be healed does not have to be of same religion&lt;br /&gt;
** If follower of same religion, he will be healed to his FL. If his FL is &amp;gt;=75%, then he will be healed 100%&lt;br /&gt;
** If atheist, character to be healed will be healed to 100%, however action will take double time.&lt;br /&gt;
* Character to be healed must not do ''any'' other action (he needs to be idle)&lt;br /&gt;
* Character to be healed must be in same region where priest is located.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Priest:'''&lt;br /&gt;
* All priest levels can heal&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Priest must be in same region where character to be healed is, but does not need to be in same location as temple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Curing diseases=&lt;br /&gt;
&lt;br /&gt;
==Without the dogma [[Cure Disease Extended]]==&lt;br /&gt;
'''Conditions for Character to be cured:'''&lt;br /&gt;
* Characters' [[Diseases|illness]] will be cured&lt;br /&gt;
* Character to be cured must be of same religion&lt;br /&gt;
* Character to be cured must be in the same region where temple is located&lt;br /&gt;
* Character to be cured must not be doing anything (he must be idle)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Priest:'''&lt;br /&gt;
* Only priests who administer a level 4 temple, can cure characters who have the same faith&lt;br /&gt;
* Curing action cost priest 50FP, 20% energy, 20% glut&lt;br /&gt;
* The service requires an appropriate item in the priest's inventory:&lt;br /&gt;
** [[Violet Potion]] (plague)&lt;br /&gt;
** [[Mandragora Brew]] (flu)&lt;br /&gt;
** [[Surgical Kit]] (bleeding wound)&lt;br /&gt;
* Priest must have a minimum faith level of 90%&lt;br /&gt;
* Priest must be in same region where temple is located&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==With the dogma [[Cure Disease Extended]]==&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Character to be cured:'''&lt;br /&gt;
* Character to be cured does not have to be of same religion&lt;br /&gt;
** Followers need FL &amp;gt;= 75% to be cured&lt;br /&gt;
** Atheists will be cured, but action will take double time - 4 hours.&lt;br /&gt;
* Character to be cured must not do ''any'' other action, including resting (he must be idle)&lt;br /&gt;
* Character to be cured must be in same region as Priest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Priest:'''&lt;br /&gt;
* Any priest level can cure.&lt;br /&gt;
* The priest must have a minimum Faith Level of 90%&lt;br /&gt;
* Priest must be in same region as Character to be cured, but it does not have to be in same location as temple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Temples=&lt;br /&gt;
&lt;br /&gt;
See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
'''Temples are the only structures that can be damaged and destroyed in the game.'''&lt;br /&gt;
&lt;br /&gt;
A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition.&lt;br /&gt;
* If person is follower of same religion as temple, his FP and FL are decreased&lt;br /&gt;
* If person is follower of different religion as temple, his FP and FL are increased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Temple is damaged for:'''&lt;br /&gt;
* '''1% if person who is damaging is follower of religion'''&lt;br /&gt;
* '''0.5% if person who is damaging is atheist'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''When temple reaches &amp;lt;= 30% it becomes unfunctional and when it reaches 0% it is destroyed.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For more information read [[Religious Structure level 4#Damage|Damaging of temples]]''&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
&lt;br /&gt;
A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition&lt;br /&gt;
* If person is follower of same religion as temple, his FP and FL are increased.&lt;br /&gt;
* If person is follower of different religion as temple, his FP and FL are deccreased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Temple is repaired for 2.5% with every action.'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For more information read [[Religious Structure level 4#Repair|Repair of temples]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Guides/Help]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religion_Guide</id>
		<title>Religion Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religion_Guide"/>
				<updated>2017-06-29T20:54:27Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* Temples */ making page more readable pt4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Thekla Argyra, Janus Valerius, Jerman Nemanjic&lt;br /&gt;
&lt;br /&gt;
=Basic info about church=&lt;br /&gt;
&lt;br /&gt;
==Similarities with real world religions==&lt;br /&gt;
In the game, usage of real world religion is forbidden, to avoid certain problems. Major religions are still based on real religions, but they use their own terminology (i.e. you cannot use word God, when reffering to Christian god, but you must use its in-game name Theos.)&lt;br /&gt;
&lt;br /&gt;
These are in-game religions:&lt;br /&gt;
* '''Theological church''' (based on Catholic church)&lt;br /&gt;
* '''Patriarchal church''' (based on Orthodox church)&lt;br /&gt;
* '''Pagan church''' (based on various pagan beliefs)&lt;br /&gt;
* '''Norse church''' (based on nordic pagan beliefs)&lt;br /&gt;
* '''Mystic church''' (based on Islam)&lt;br /&gt;
&lt;br /&gt;
==How to see basic information about church==&lt;br /&gt;
1. Open '''Region Information'''&lt;br /&gt;
[[File:Reg_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
2. Click on '''Info''' of religion you are interested in&lt;br /&gt;
[[File:Religion_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
3. Now you can see '''list of all followers''', or if you click on '''Hierarchy''' button, you can see hierarchy of that religion (More info on hierarchy below).&lt;br /&gt;
[[File:Religion hierarchy.png|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
&lt;br /&gt;
All religions are organized the same way. They are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
&lt;br /&gt;
This is the [[Religious Leader]]. He is elected on position by [[Election of Religious Leader|Elections]]. He can embrace new dogmas, appoint Level 2 priests, excommunicate a person and write sacred texts.&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
&lt;br /&gt;
Senior position in church. He can appoint Level 3 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
&lt;br /&gt;
First promotion in rank. He can appoint Level 4 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
&lt;br /&gt;
This is the priest that has most duties. He can baptize new people and heal and cure followers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, each religion has specific name for their priests:&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Summus Pontifex&lt;br /&gt;
| Triune Patriarch&lt;br /&gt;
| Primicerius&lt;br /&gt;
| Primodor&lt;br /&gt;
| Thul&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal&lt;br /&gt;
| Mitropolith&lt;br /&gt;
| High Priest&lt;br /&gt;
| Mufti&lt;br /&gt;
| Gothi&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop&lt;br /&gt;
| Presbyter&lt;br /&gt;
| Prior&lt;br /&gt;
| Grand Imam&lt;br /&gt;
| Seid&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Cleric&lt;br /&gt;
| Diakonos&lt;br /&gt;
| Basilieus&lt;br /&gt;
| Imam&lt;br /&gt;
| Vifill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And same goes for their buildings:&lt;br /&gt;
&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Holy See&lt;br /&gt;
| Patriarchal Basilica&lt;br /&gt;
| Pantheon&lt;br /&gt;
| Mystic Sacred Temple of the Four Pillars&lt;br /&gt;
| Godord&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal Palace&lt;br /&gt;
| Basilica&lt;br /&gt;
| Major Temple&lt;br /&gt;
| Mufti Palace&lt;br /&gt;
| Hof&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop Palace&lt;br /&gt;
| Lavra&lt;br /&gt;
| Temple&lt;br /&gt;
| Grand Imam's Palace&lt;br /&gt;
| Horgr&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Parish&lt;br /&gt;
| Chapel&lt;br /&gt;
| Holy Shrine&lt;br /&gt;
| Mystical Temple&lt;br /&gt;
| Vè&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faith Level and Faith Points=&lt;br /&gt;
&lt;br /&gt;
==Faith Level==&lt;br /&gt;
&lt;br /&gt;
'''[[Faith Level]] (''FL in short'') is a character's amount of faith in percent.'''&lt;br /&gt;
&lt;br /&gt;
'''It is increased by:'''&lt;br /&gt;
* praying (4% per action)&lt;br /&gt;
* damaging temple of other religions than your own&lt;br /&gt;
* reparing temple of your religion&lt;br /&gt;
* giving alms at level 4 church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''It is decreased by:'''&lt;br /&gt;
* daily (1% per day)&lt;br /&gt;
* damaging temple of your religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faith Points==&lt;br /&gt;
&lt;br /&gt;
'''[[Faith Points]] (''FP in short, also used AFP - Accumulated Faith Points'') are like a currency for everything religion can do:'''&lt;br /&gt;
&lt;br /&gt;
* Initiations&lt;br /&gt;
* Healing actions&lt;br /&gt;
* Marriages&lt;br /&gt;
* Starting construction projects of new subordinate temples&lt;br /&gt;
* Adding a new [[Dogma Bonuses|Dogma]]&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faith points are requirement for taking a religious role. See [[Structure Control Requirements]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Faith Points are generated by prayer.''' The same amount that character earns go to the church, along with about 6 copper coins/prayer (not taken away from the praying character).&lt;br /&gt;
&lt;br /&gt;
Priests of directly superior temples can transfer FP between all their subordinate temples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''It is preferable to be praying at level 4 temple, as praying there generates most Faith points for the church (and also most silver)'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every service a priest can perform drains their temple's FP.&lt;br /&gt;
&lt;br /&gt;
=Initiation (baptism)=&lt;br /&gt;
&lt;br /&gt;
Sometimes also called Baptism.&lt;br /&gt;
&lt;br /&gt;
In order to join a religion, a character must be initiated by a priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character's public profile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''Only level 4 priests can perform initiation. If you want to get baptized, you need to search for level 4 priest.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conditions for character to be initiated:'''&lt;br /&gt;
* The character to be initiated must be an atheist&lt;br /&gt;
* Character that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Character that is to be initiated must be not busy doing ''any'' other action (''he needs to be idle'')&lt;br /&gt;
&lt;br /&gt;
'''Conditions for priest:'''&lt;br /&gt;
* Priest that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Priest (Level 4) must have adequate levels of Glut and Energy&lt;br /&gt;
* A [[Golden Basin]] with condition &amp;gt;= 25% must be in the temple's storage&lt;br /&gt;
* The temple needs to have the necessary Faith Points&lt;br /&gt;
* Priest must have a Faith Level of at least 75%&lt;br /&gt;
&lt;br /&gt;
'''Initiation will block both the initiated player and the priest for period of time. Expected lasting time is 2.5 hours''' &amp;lt;br/&amp;gt;&lt;br /&gt;
The Initiation can be canceled by either character, but the required items will be consumed.&lt;br /&gt;
&lt;br /&gt;
'''Required resources:'''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;'''5 Glut'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;'''5 Energy'''&amp;lt;/span&amp;gt; per hour (for both: character to be initiated and priest)&lt;br /&gt;
* At least one [[Golden Basin]] in the structure with quality &amp;gt;= 25%.&lt;br /&gt;
* x FPs&lt;br /&gt;
&lt;br /&gt;
'''Initiation Effects:'''&lt;br /&gt;
* The Faith Level of the ‘Initiated’ player will be set to 30%.&lt;br /&gt;
* The Church and Religion attributes will be assigned to the character's profile&lt;br /&gt;
* The [[Golden Basin]] will be consumed (25%)&lt;br /&gt;
* The temple's FPs will be consumed&lt;br /&gt;
* The Initiation stats of the priest will be increased&lt;br /&gt;
* The Initiation stats of the temple will be increased&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Restoring Health Points=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma'''&amp;lt;/span&amp;gt;. In this case, healing will take 4h instead of 2h and health will be restored to 100%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''If a person is a follower of the faith, then, his FL must be &amp;gt;=75%, but his health will be filled only to his FL level.'''&amp;lt;/span&amp;gt; So it is best to ensure you have 100% FL before you are being healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Without the dogma [[Cure Health Extended]]==&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Character to be healed:'''&lt;br /&gt;
* Character to be healed must be of same religion as priest&lt;br /&gt;
* Character to be healed must have at least &amp;gt;= 75% FL. His health will be filled to his Faith Level.&lt;br /&gt;
* Character to be healed must not do ''any'' other action (he needs to be idle)&lt;br /&gt;
* Character to be healed must be in same region temple is located.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Priest:'''&lt;br /&gt;
* Only level 4 priests can heal&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Priest must be in same region temple is located.&lt;br /&gt;
&lt;br /&gt;
==With the dogma [[Cure Health Extended]]==&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Character to be healed:'''&lt;br /&gt;
* Character to be healed does not have to be of same religion&lt;br /&gt;
** If follower of same religion, he will be healed to his FL. If his FL is &amp;gt;=75%, then he will be healed 100%&lt;br /&gt;
** If atheist, character to be healed will be healed to 100%, however action will take double time.&lt;br /&gt;
* Character to be healed must not do ''any'' other action (he needs to be idle)&lt;br /&gt;
* Character to be healed must be in same region where priest is located.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Priest:'''&lt;br /&gt;
* All priest levels can heal&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Priest must be in same region where character to be healed is, but does not need to be in same location as temple&lt;br /&gt;
&lt;br /&gt;
=Curing diseases=&lt;br /&gt;
&lt;br /&gt;
==Without the dogma [[Cure Disease Extended]]==&lt;br /&gt;
'''Conditions for Character to be cured:'''&lt;br /&gt;
* Characters' [[Diseases|illness]] will be cured&lt;br /&gt;
* Character to be cured must be of same religion&lt;br /&gt;
* Character to be cured must be in the same region where temple is located&lt;br /&gt;
* Character to be cured must not be doing anything (he must be idle)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Priest:'''&lt;br /&gt;
* Only priests who administer a level 4 temple, can cure characters who have the same faith&lt;br /&gt;
* Curing action cost priest 50FP, 20% energy, 20% glut&lt;br /&gt;
* The service requires an appropriate item in the priest's inventory:&lt;br /&gt;
** [[Violet Potion]] (plague)&lt;br /&gt;
** [[Mandragora Brew]] (flu)&lt;br /&gt;
** [[Surgical Kit]] (bleeding wound)&lt;br /&gt;
* Priest must have a minimum faith level of 90%&lt;br /&gt;
* Priest must be in same region where temple is located&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==With the dogma [[Cure Disease Extended]]==&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Character to be cured:'''&lt;br /&gt;
* Character to be cured does not have to be of same religion&lt;br /&gt;
** Followers need FL &amp;gt;= 75% to be cured&lt;br /&gt;
** Atheists will be cured, but action will take double time - 4 hours.&lt;br /&gt;
* Character to be cured must not do ''any'' other action, including resting (he must be idle)&lt;br /&gt;
* Character to be cured must be in same region as Priest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Priest:'''&lt;br /&gt;
* Any priest level can cure.&lt;br /&gt;
* The priest must have a minimum Faith Level of 90%&lt;br /&gt;
* Priest must be in same region as Character to be cured, but it does not have to be in same location as temple&lt;br /&gt;
&lt;br /&gt;
=Temples=&lt;br /&gt;
&lt;br /&gt;
See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
'''Temples are the only structures that can be damaged and destroyed in the game.'''&lt;br /&gt;
&lt;br /&gt;
A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition.&lt;br /&gt;
* If person is follower of same religion as temple, his FP and FL are decreased&lt;br /&gt;
* If person is follower of different religion as temple, his FP and FL are increased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Temple is damaged for:'''&lt;br /&gt;
* '''1% if person who is damaging is follower of religion'''&lt;br /&gt;
* '''0.5% if person who is damaging is atheist'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''When temple reaches &amp;lt;= 30% it becomes unfunctional and when it reaches 0% it is destroyed.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For more information read [[Religious Structure level 4#Damage|Damaging of temples]]''&lt;br /&gt;
&lt;br /&gt;
==Repair==&lt;br /&gt;
&lt;br /&gt;
A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition&lt;br /&gt;
* If person is follower of same religion as temple, his FP and FL are increased.&lt;br /&gt;
* If person is follower of different religion as temple, his FP and FL are deccreased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Temple is repaired for 2.5% with every action.'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For more information read [[Religious Structure level 4#Repair|Repair of temples]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Guides/Help]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religion_Guide</id>
		<title>Religion Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religion_Guide"/>
				<updated>2017-06-29T20:40:55Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* Curing diseases */ making page more readable pt3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Thekla Argyra, Janus Valerius, Jerman Nemanjic&lt;br /&gt;
&lt;br /&gt;
=Basic info about church=&lt;br /&gt;
&lt;br /&gt;
==Similarities with real world religions==&lt;br /&gt;
In the game, usage of real world religion is forbidden, to avoid certain problems. Major religions are still based on real religions, but they use their own terminology (i.e. you cannot use word God, when reffering to Christian god, but you must use its in-game name Theos.)&lt;br /&gt;
&lt;br /&gt;
These are in-game religions:&lt;br /&gt;
* '''Theological church''' (based on Catholic church)&lt;br /&gt;
* '''Patriarchal church''' (based on Orthodox church)&lt;br /&gt;
* '''Pagan church''' (based on various pagan beliefs)&lt;br /&gt;
* '''Norse church''' (based on nordic pagan beliefs)&lt;br /&gt;
* '''Mystic church''' (based on Islam)&lt;br /&gt;
&lt;br /&gt;
==How to see basic information about church==&lt;br /&gt;
1. Open '''Region Information'''&lt;br /&gt;
[[File:Reg_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
2. Click on '''Info''' of religion you are interested in&lt;br /&gt;
[[File:Religion_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
3. Now you can see '''list of all followers''', or if you click on '''Hierarchy''' button, you can see hierarchy of that religion (More info on hierarchy below).&lt;br /&gt;
[[File:Religion hierarchy.png|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
&lt;br /&gt;
All religions are organized the same way. They are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
&lt;br /&gt;
This is the [[Religious Leader]]. He is elected on position by [[Election of Religious Leader|Elections]]. He can embrace new dogmas, appoint Level 2 priests, excommunicate a person and write sacred texts.&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
&lt;br /&gt;
Senior position in church. He can appoint Level 3 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
&lt;br /&gt;
First promotion in rank. He can appoint Level 4 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
&lt;br /&gt;
This is the priest that has most duties. He can baptize new people and heal and cure followers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, each religion has specific name for their priests:&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Summus Pontifex&lt;br /&gt;
| Triune Patriarch&lt;br /&gt;
| Primicerius&lt;br /&gt;
| Primodor&lt;br /&gt;
| Thul&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal&lt;br /&gt;
| Mitropolith&lt;br /&gt;
| High Priest&lt;br /&gt;
| Mufti&lt;br /&gt;
| Gothi&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop&lt;br /&gt;
| Presbyter&lt;br /&gt;
| Prior&lt;br /&gt;
| Grand Imam&lt;br /&gt;
| Seid&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Cleric&lt;br /&gt;
| Diakonos&lt;br /&gt;
| Basilieus&lt;br /&gt;
| Imam&lt;br /&gt;
| Vifill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And same goes for their buildings:&lt;br /&gt;
&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Holy See&lt;br /&gt;
| Patriarchal Basilica&lt;br /&gt;
| Pantheon&lt;br /&gt;
| Mystic Sacred Temple of the Four Pillars&lt;br /&gt;
| Godord&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal Palace&lt;br /&gt;
| Basilica&lt;br /&gt;
| Major Temple&lt;br /&gt;
| Mufti Palace&lt;br /&gt;
| Hof&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop Palace&lt;br /&gt;
| Lavra&lt;br /&gt;
| Temple&lt;br /&gt;
| Grand Imam's Palace&lt;br /&gt;
| Horgr&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Parish&lt;br /&gt;
| Chapel&lt;br /&gt;
| Holy Shrine&lt;br /&gt;
| Mystical Temple&lt;br /&gt;
| Vè&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faith Level and Faith Points=&lt;br /&gt;
&lt;br /&gt;
==Faith Level==&lt;br /&gt;
&lt;br /&gt;
'''[[Faith Level]] (''FL in short'') is a character's amount of faith in percent.'''&lt;br /&gt;
&lt;br /&gt;
'''It is increased by:'''&lt;br /&gt;
* praying (4% per action)&lt;br /&gt;
* damaging temple of other religions than your own&lt;br /&gt;
* reparing temple of your religion&lt;br /&gt;
* giving alms at level 4 church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''It is decreased by:'''&lt;br /&gt;
* daily (1% per day)&lt;br /&gt;
* damaging temple of your religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faith Points==&lt;br /&gt;
&lt;br /&gt;
'''[[Faith Points]] (''FP in short, also used AFP - Accumulated Faith Points'') are like a currency for everything religion can do:'''&lt;br /&gt;
&lt;br /&gt;
* Initiations&lt;br /&gt;
* Healing actions&lt;br /&gt;
* Marriages&lt;br /&gt;
* Starting construction projects of new subordinate temples&lt;br /&gt;
* Adding a new [[Dogma Bonuses|Dogma]]&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faith points are requirement for taking a religious role. See [[Structure Control Requirements]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Faith Points are generated by prayer.''' The same amount that character earns go to the church, along with about 6 copper coins/prayer (not taken away from the praying character).&lt;br /&gt;
&lt;br /&gt;
Priests of directly superior temples can transfer FP between all their subordinate temples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''It is preferable to be praying at level 4 temple, as praying there generates most Faith points for the church (and also most silver)'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every service a priest can perform drains their temple's FP.&lt;br /&gt;
&lt;br /&gt;
=Initiation (baptism)=&lt;br /&gt;
&lt;br /&gt;
Sometimes also called Baptism.&lt;br /&gt;
&lt;br /&gt;
In order to join a religion, a character must be initiated by a priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character's public profile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''Only level 4 priests can perform initiation. If you want to get baptized, you need to search for level 4 priest.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conditions for character to be initiated:'''&lt;br /&gt;
* The character to be initiated must be an atheist&lt;br /&gt;
* Character that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Character that is to be initiated must be not busy doing ''any'' other action (''he needs to be idle'')&lt;br /&gt;
&lt;br /&gt;
'''Conditions for priest:'''&lt;br /&gt;
* Priest that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Priest (Level 4) must have adequate levels of Glut and Energy&lt;br /&gt;
* A [[Golden Basin]] with condition &amp;gt;= 25% must be in the temple's storage&lt;br /&gt;
* The temple needs to have the necessary Faith Points&lt;br /&gt;
* Priest must have a Faith Level of at least 75%&lt;br /&gt;
&lt;br /&gt;
'''Initiation will block both the initiated player and the priest for period of time. Expected lasting time is 2.5 hours''' &amp;lt;br/&amp;gt;&lt;br /&gt;
The Initiation can be canceled by either character, but the required items will be consumed.&lt;br /&gt;
&lt;br /&gt;
'''Required resources:'''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;'''5 Glut'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;'''5 Energy'''&amp;lt;/span&amp;gt; per hour (for both: character to be initiated and priest)&lt;br /&gt;
* At least one [[Golden Basin]] in the structure with quality &amp;gt;= 25%.&lt;br /&gt;
* x FPs&lt;br /&gt;
&lt;br /&gt;
'''Initiation Effects:'''&lt;br /&gt;
* The Faith Level of the ‘Initiated’ player will be set to 30%.&lt;br /&gt;
* The Church and Religion attributes will be assigned to the character's profile&lt;br /&gt;
* The [[Golden Basin]] will be consumed (25%)&lt;br /&gt;
* The temple's FPs will be consumed&lt;br /&gt;
* The Initiation stats of the priest will be increased&lt;br /&gt;
* The Initiation stats of the temple will be increased&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Restoring Health Points=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma'''&amp;lt;/span&amp;gt;. In this case, healing will take 4h instead of 2h and health will be restored to 100%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''If a person is a follower of the faith, then, his FL must be &amp;gt;=75%, but his health will be filled only to his FL level.'''&amp;lt;/span&amp;gt; So it is best to ensure you have 100% FL before you are being healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Without the dogma [[Cure Health Extended]]==&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Character to be healed:'''&lt;br /&gt;
* Character to be healed must be of same religion as priest&lt;br /&gt;
* Character to be healed must have at least &amp;gt;= 75% FL. His health will be filled to his Faith Level.&lt;br /&gt;
* Character to be healed must not do ''any'' other action (he needs to be idle)&lt;br /&gt;
* Character to be healed must be in same region temple is located.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Priest:'''&lt;br /&gt;
* Only level 4 priests can heal&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Priest must be in same region temple is located.&lt;br /&gt;
&lt;br /&gt;
==With the dogma [[Cure Health Extended]]==&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Character to be healed:'''&lt;br /&gt;
* Character to be healed does not have to be of same religion&lt;br /&gt;
** If follower of same religion, he will be healed to his FL. If his FL is &amp;gt;=75%, then he will be healed 100%&lt;br /&gt;
** If atheist, character to be healed will be healed to 100%, however action will take double time.&lt;br /&gt;
* Character to be healed must not do ''any'' other action (he needs to be idle)&lt;br /&gt;
* Character to be healed must be in same region where priest is located.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Priest:'''&lt;br /&gt;
* All priest levels can heal&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Priest must be in same region where character to be healed is, but does not need to be in same location as temple&lt;br /&gt;
&lt;br /&gt;
=Curing diseases=&lt;br /&gt;
&lt;br /&gt;
==Without the dogma [[Cure Disease Extended]]==&lt;br /&gt;
'''Conditions for Character to be cured:'''&lt;br /&gt;
* Characters' [[Diseases|illness]] will be cured&lt;br /&gt;
* Character to be cured must be of same religion&lt;br /&gt;
* Character to be cured must be in the same region where temple is located&lt;br /&gt;
* Character to be cured must not be doing anything (he must be idle)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Priest:'''&lt;br /&gt;
* Only priests who administer a level 4 temple, can cure characters who have the same faith&lt;br /&gt;
* Curing action cost priest 50FP, 20% energy, 20% glut&lt;br /&gt;
* The service requires an appropriate item in the priest's inventory:&lt;br /&gt;
** [[Violet Potion]] (plague)&lt;br /&gt;
** [[Mandragora Brew]] (flu)&lt;br /&gt;
** [[Surgical Kit]] (bleeding wound)&lt;br /&gt;
* Priest must have a minimum faith level of 90%&lt;br /&gt;
* Priest must be in same region where temple is located&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==With the dogma [[Cure Disease Extended]]==&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Character to be cured:'''&lt;br /&gt;
* Character to be cured does not have to be of same religion&lt;br /&gt;
** Followers need FL &amp;gt;= 75% to be cured&lt;br /&gt;
** Atheists will be cured, but action will take double time - 4 hours.&lt;br /&gt;
* Character to be cured must not do ''any'' other action, including resting (he must be idle)&lt;br /&gt;
* Character to be cured must be in same region as Priest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Priest:'''&lt;br /&gt;
* Any priest level can cure.&lt;br /&gt;
* The priest must have a minimum Faith Level of 90%&lt;br /&gt;
* Priest must be in same region as Character to be cured, but it does not have to be in same location as temple&lt;br /&gt;
&lt;br /&gt;
=Temples=&lt;br /&gt;
&lt;br /&gt;
Each religions has four levels of temples:&lt;br /&gt;
* [[Religious Structure level 1]]&lt;br /&gt;
* [[Religious Structure level 2]]&lt;br /&gt;
* [[Religious Structure level 3]]&lt;br /&gt;
* [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage and Repair==&lt;br /&gt;
&lt;br /&gt;
Temples are the only structures that can be damaged and destroyed in the game.&lt;br /&gt;
&lt;br /&gt;
A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition, the temple's condition is reduced by 0.5% per action.&lt;br /&gt;
&lt;br /&gt;
A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition, the temple's condition is improved by 2% per action.&lt;br /&gt;
Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
For detailed information see [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Guides/Help]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religion_Guide</id>
		<title>Religion Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religion_Guide"/>
				<updated>2017-06-29T20:27:40Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* Restoring Health Points */ making it more readable pt2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Thekla Argyra, Janus Valerius, Jerman Nemanjic&lt;br /&gt;
&lt;br /&gt;
=Basic info about church=&lt;br /&gt;
&lt;br /&gt;
==Similarities with real world religions==&lt;br /&gt;
In the game, usage of real world religion is forbidden, to avoid certain problems. Major religions are still based on real religions, but they use their own terminology (i.e. you cannot use word God, when reffering to Christian god, but you must use its in-game name Theos.)&lt;br /&gt;
&lt;br /&gt;
These are in-game religions:&lt;br /&gt;
* '''Theological church''' (based on Catholic church)&lt;br /&gt;
* '''Patriarchal church''' (based on Orthodox church)&lt;br /&gt;
* '''Pagan church''' (based on various pagan beliefs)&lt;br /&gt;
* '''Norse church''' (based on nordic pagan beliefs)&lt;br /&gt;
* '''Mystic church''' (based on Islam)&lt;br /&gt;
&lt;br /&gt;
==How to see basic information about church==&lt;br /&gt;
1. Open '''Region Information'''&lt;br /&gt;
[[File:Reg_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
2. Click on '''Info''' of religion you are interested in&lt;br /&gt;
[[File:Religion_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
3. Now you can see '''list of all followers''', or if you click on '''Hierarchy''' button, you can see hierarchy of that religion (More info on hierarchy below).&lt;br /&gt;
[[File:Religion hierarchy.png|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
&lt;br /&gt;
All religions are organized the same way. They are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
&lt;br /&gt;
This is the [[Religious Leader]]. He is elected on position by [[Election of Religious Leader|Elections]]. He can embrace new dogmas, appoint Level 2 priests, excommunicate a person and write sacred texts.&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
&lt;br /&gt;
Senior position in church. He can appoint Level 3 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
&lt;br /&gt;
First promotion in rank. He can appoint Level 4 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
&lt;br /&gt;
This is the priest that has most duties. He can baptize new people and heal and cure followers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, each religion has specific name for their priests:&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Summus Pontifex&lt;br /&gt;
| Triune Patriarch&lt;br /&gt;
| Primicerius&lt;br /&gt;
| Primodor&lt;br /&gt;
| Thul&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal&lt;br /&gt;
| Mitropolith&lt;br /&gt;
| High Priest&lt;br /&gt;
| Mufti&lt;br /&gt;
| Gothi&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop&lt;br /&gt;
| Presbyter&lt;br /&gt;
| Prior&lt;br /&gt;
| Grand Imam&lt;br /&gt;
| Seid&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Cleric&lt;br /&gt;
| Diakonos&lt;br /&gt;
| Basilieus&lt;br /&gt;
| Imam&lt;br /&gt;
| Vifill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And same goes for their buildings:&lt;br /&gt;
&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Holy See&lt;br /&gt;
| Patriarchal Basilica&lt;br /&gt;
| Pantheon&lt;br /&gt;
| Mystic Sacred Temple of the Four Pillars&lt;br /&gt;
| Godord&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal Palace&lt;br /&gt;
| Basilica&lt;br /&gt;
| Major Temple&lt;br /&gt;
| Mufti Palace&lt;br /&gt;
| Hof&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop Palace&lt;br /&gt;
| Lavra&lt;br /&gt;
| Temple&lt;br /&gt;
| Grand Imam's Palace&lt;br /&gt;
| Horgr&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Parish&lt;br /&gt;
| Chapel&lt;br /&gt;
| Holy Shrine&lt;br /&gt;
| Mystical Temple&lt;br /&gt;
| Vè&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faith Level and Faith Points=&lt;br /&gt;
&lt;br /&gt;
==Faith Level==&lt;br /&gt;
&lt;br /&gt;
'''[[Faith Level]] (''FL in short'') is a character's amount of faith in percent.'''&lt;br /&gt;
&lt;br /&gt;
'''It is increased by:'''&lt;br /&gt;
* praying (4% per action)&lt;br /&gt;
* damaging temple of other religions than your own&lt;br /&gt;
* reparing temple of your religion&lt;br /&gt;
* giving alms at level 4 church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''It is decreased by:'''&lt;br /&gt;
* daily (1% per day)&lt;br /&gt;
* damaging temple of your religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faith Points==&lt;br /&gt;
&lt;br /&gt;
'''[[Faith Points]] (''FP in short, also used AFP - Accumulated Faith Points'') are like a currency for everything religion can do:'''&lt;br /&gt;
&lt;br /&gt;
* Initiations&lt;br /&gt;
* Healing actions&lt;br /&gt;
* Marriages&lt;br /&gt;
* Starting construction projects of new subordinate temples&lt;br /&gt;
* Adding a new [[Dogma Bonuses|Dogma]]&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faith points are requirement for taking a religious role. See [[Structure Control Requirements]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Faith Points are generated by prayer.''' The same amount that character earns go to the church, along with about 6 copper coins/prayer (not taken away from the praying character).&lt;br /&gt;
&lt;br /&gt;
Priests of directly superior temples can transfer FP between all their subordinate temples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''It is preferable to be praying at level 4 temple, as praying there generates most Faith points for the church (and also most silver)'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every service a priest can perform drains their temple's FP.&lt;br /&gt;
&lt;br /&gt;
=Initiation (baptism)=&lt;br /&gt;
&lt;br /&gt;
Sometimes also called Baptism.&lt;br /&gt;
&lt;br /&gt;
In order to join a religion, a character must be initiated by a priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character's public profile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''Only level 4 priests can perform initiation. If you want to get baptized, you need to search for level 4 priest.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conditions for character to be initiated:'''&lt;br /&gt;
* The character to be initiated must be an atheist&lt;br /&gt;
* Character that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Character that is to be initiated must be not busy doing ''any'' other action (''he needs to be idle'')&lt;br /&gt;
&lt;br /&gt;
'''Conditions for priest:'''&lt;br /&gt;
* Priest that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Priest (Level 4) must have adequate levels of Glut and Energy&lt;br /&gt;
* A [[Golden Basin]] with condition &amp;gt;= 25% must be in the temple's storage&lt;br /&gt;
* The temple needs to have the necessary Faith Points&lt;br /&gt;
* Priest must have a Faith Level of at least 75%&lt;br /&gt;
&lt;br /&gt;
'''Initiation will block both the initiated player and the priest for period of time. Expected lasting time is 2.5 hours''' &amp;lt;br/&amp;gt;&lt;br /&gt;
The Initiation can be canceled by either character, but the required items will be consumed.&lt;br /&gt;
&lt;br /&gt;
'''Required resources:'''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;'''5 Glut'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;'''5 Energy'''&amp;lt;/span&amp;gt; per hour (for both: character to be initiated and priest)&lt;br /&gt;
* At least one [[Golden Basin]] in the structure with quality &amp;gt;= 25%.&lt;br /&gt;
* x FPs&lt;br /&gt;
&lt;br /&gt;
'''Initiation Effects:'''&lt;br /&gt;
* The Faith Level of the ‘Initiated’ player will be set to 30%.&lt;br /&gt;
* The Church and Religion attributes will be assigned to the character's profile&lt;br /&gt;
* The [[Golden Basin]] will be consumed (25%)&lt;br /&gt;
* The temple's FPs will be consumed&lt;br /&gt;
* The Initiation stats of the priest will be increased&lt;br /&gt;
* The Initiation stats of the temple will be increased&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Restoring Health Points=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma'''&amp;lt;/span&amp;gt;. In this case, healing will take 4h instead of 2h and health will be restored to 100%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''If a person is a follower of the faith, then, his FL must be &amp;gt;=75%, but his health will be filled only to his FL level.'''&amp;lt;/span&amp;gt; So it is best to ensure you have 100% FL before you are being healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Without the dogma [[Cure Health Extended]]==&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Character to be healed:'''&lt;br /&gt;
* Character to be healed must be of same religion as priest&lt;br /&gt;
* Character to be healed must have at least &amp;gt;= 75% FL. His health will be filled to his Faith Level.&lt;br /&gt;
* Character to be healed must not do ''any'' other action (he needs to be idle)&lt;br /&gt;
* Character to be healed must be in same region temple is located.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Priest:'''&lt;br /&gt;
* Only level 4 priests can heal&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Priest must be in same region temple is located.&lt;br /&gt;
&lt;br /&gt;
==With the dogma [[Cure Health Extended]]==&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Character to be healed:'''&lt;br /&gt;
* Character to be healed does not have to be of same religion&lt;br /&gt;
** If follower of same religion, he will be healed to his FL. If his FL is &amp;gt;=75%, then he will be healed 100%&lt;br /&gt;
** If atheist, character to be healed will be healed to 100%, however action will take double time.&lt;br /&gt;
* Character to be healed must not do ''any'' other action (he needs to be idle)&lt;br /&gt;
* Character to be healed must be in same region where priest is located.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conditions for Priest:'''&lt;br /&gt;
* All priest levels can heal&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Priest must be in same region where character to be healed is, but does not need to be in same location as temple&lt;br /&gt;
&lt;br /&gt;
=Curing diseases=&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Disease Extended]] (also called &amp;quot;Treat diseases and injuries (Extended)&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can cure characters who have the same faith&lt;br /&gt;
* characters' illness will be cured&lt;br /&gt;
* curing action cost priest 50FP, 20% energy, 20% glut&lt;br /&gt;
* the service requires an appropriate item in the priest's inventory:&lt;br /&gt;
** violet potion (plague)&lt;br /&gt;
** mandragora brew (flu)&lt;br /&gt;
** surgical kit (bleeding wound)&lt;br /&gt;
* the priest must have a minimum faith level of 90%&lt;br /&gt;
* both priest and the patient must be in the same region where temple stands&lt;br /&gt;
* patient must be idle - not doing anything, not even sleeping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Disease Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers need a faith level of 75% to get cured.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Temples=&lt;br /&gt;
&lt;br /&gt;
Each religions has four levels of temples:&lt;br /&gt;
* [[Religious Structure level 1]]&lt;br /&gt;
* [[Religious Structure level 2]]&lt;br /&gt;
* [[Religious Structure level 3]]&lt;br /&gt;
* [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage and Repair==&lt;br /&gt;
&lt;br /&gt;
Temples are the only structures that can be damaged and destroyed in the game.&lt;br /&gt;
&lt;br /&gt;
A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition, the temple's condition is reduced by 0.5% per action.&lt;br /&gt;
&lt;br /&gt;
A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition, the temple's condition is improved by 2% per action.&lt;br /&gt;
Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
For detailed information see [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Guides/Help]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religion_Guide</id>
		<title>Religion Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religion_Guide"/>
				<updated>2017-06-29T20:13:23Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: newlines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Thekla Argyra, Janus Valerius, Jerman Nemanjic&lt;br /&gt;
&lt;br /&gt;
=Basic info about church=&lt;br /&gt;
&lt;br /&gt;
==Similarities with real world religions==&lt;br /&gt;
In the game, usage of real world religion is forbidden, to avoid certain problems. Major religions are still based on real religions, but they use their own terminology (i.e. you cannot use word God, when reffering to Christian god, but you must use its in-game name Theos.)&lt;br /&gt;
&lt;br /&gt;
These are in-game religions:&lt;br /&gt;
* '''Theological church''' (based on Catholic church)&lt;br /&gt;
* '''Patriarchal church''' (based on Orthodox church)&lt;br /&gt;
* '''Pagan church''' (based on various pagan beliefs)&lt;br /&gt;
* '''Norse church''' (based on nordic pagan beliefs)&lt;br /&gt;
* '''Mystic church''' (based on Islam)&lt;br /&gt;
&lt;br /&gt;
==How to see basic information about church==&lt;br /&gt;
1. Open '''Region Information'''&lt;br /&gt;
[[File:Reg_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
2. Click on '''Info''' of religion you are interested in&lt;br /&gt;
[[File:Religion_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
3. Now you can see '''list of all followers''', or if you click on '''Hierarchy''' button, you can see hierarchy of that religion (More info on hierarchy below).&lt;br /&gt;
[[File:Religion hierarchy.png|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
&lt;br /&gt;
All religions are organized the same way. They are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
&lt;br /&gt;
This is the [[Religious Leader]]. He is elected on position by [[Election of Religious Leader|Elections]]. He can embrace new dogmas, appoint Level 2 priests, excommunicate a person and write sacred texts.&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
&lt;br /&gt;
Senior position in church. He can appoint Level 3 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
&lt;br /&gt;
First promotion in rank. He can appoint Level 4 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
&lt;br /&gt;
This is the priest that has most duties. He can baptize new people and heal and cure followers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, each religion has specific name for their priests:&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Summus Pontifex&lt;br /&gt;
| Triune Patriarch&lt;br /&gt;
| Primicerius&lt;br /&gt;
| Primodor&lt;br /&gt;
| Thul&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal&lt;br /&gt;
| Mitropolith&lt;br /&gt;
| High Priest&lt;br /&gt;
| Mufti&lt;br /&gt;
| Gothi&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop&lt;br /&gt;
| Presbyter&lt;br /&gt;
| Prior&lt;br /&gt;
| Grand Imam&lt;br /&gt;
| Seid&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Cleric&lt;br /&gt;
| Diakonos&lt;br /&gt;
| Basilieus&lt;br /&gt;
| Imam&lt;br /&gt;
| Vifill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And same goes for their buildings:&lt;br /&gt;
&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Holy See&lt;br /&gt;
| Patriarchal Basilica&lt;br /&gt;
| Pantheon&lt;br /&gt;
| Mystic Sacred Temple of the Four Pillars&lt;br /&gt;
| Godord&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal Palace&lt;br /&gt;
| Basilica&lt;br /&gt;
| Major Temple&lt;br /&gt;
| Mufti Palace&lt;br /&gt;
| Hof&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop Palace&lt;br /&gt;
| Lavra&lt;br /&gt;
| Temple&lt;br /&gt;
| Grand Imam's Palace&lt;br /&gt;
| Horgr&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Parish&lt;br /&gt;
| Chapel&lt;br /&gt;
| Holy Shrine&lt;br /&gt;
| Mystical Temple&lt;br /&gt;
| Vè&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faith Level and Faith Points=&lt;br /&gt;
&lt;br /&gt;
==Faith Level==&lt;br /&gt;
&lt;br /&gt;
'''[[Faith Level]] (''FL in short'') is a character's amount of faith in percent.'''&lt;br /&gt;
&lt;br /&gt;
'''It is increased by:'''&lt;br /&gt;
* praying (4% per action)&lt;br /&gt;
* damaging temple of other religions than your own&lt;br /&gt;
* reparing temple of your religion&lt;br /&gt;
* giving alms at level 4 church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''It is decreased by:'''&lt;br /&gt;
* daily (1% per day)&lt;br /&gt;
* damaging temple of your religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faith Points==&lt;br /&gt;
&lt;br /&gt;
'''[[Faith Points]] (''FP in short, also used AFP - Accumulated Faith Points'') are like a currency for everything religion can do:'''&lt;br /&gt;
&lt;br /&gt;
* Initiations&lt;br /&gt;
* Healing actions&lt;br /&gt;
* Marriages&lt;br /&gt;
* Starting construction projects of new subordinate temples&lt;br /&gt;
* Adding a new [[Dogma Bonuses|Dogma]]&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faith points are requirement for taking a religious role. See [[Structure Control Requirements]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Faith Points are generated by prayer.''' The same amount that character earns go to the church, along with about 6 copper coins/prayer (not taken away from the praying character).&lt;br /&gt;
&lt;br /&gt;
Priests of directly superior temples can transfer FP between all their subordinate temples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''It is preferable to be praying at level 4 temple, as praying there generates most Faith points for the church (and also most silver)'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every service a priest can perform drains their temple's FP.&lt;br /&gt;
&lt;br /&gt;
=Initiation (baptism)=&lt;br /&gt;
&lt;br /&gt;
Sometimes also called Baptism.&lt;br /&gt;
&lt;br /&gt;
In order to join a religion, a character must be initiated by a priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character's public profile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''Only level 4 priests can perform initiation. If you want to get baptized, you need to search for level 4 priest.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conditions for character to be initiated:'''&lt;br /&gt;
* The character to be initiated must be an atheist&lt;br /&gt;
* Character that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Character that is to be initiated must be not busy doing ''any'' other action (''he needs to be idle'')&lt;br /&gt;
&lt;br /&gt;
'''Conditions for priest:'''&lt;br /&gt;
* Priest that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Priest (Level 4) must have adequate levels of Glut and Energy&lt;br /&gt;
* A [[Golden Basin]] with condition &amp;gt;= 25% must be in the temple's storage&lt;br /&gt;
* The temple needs to have the necessary Faith Points&lt;br /&gt;
* Priest must have a Faith Level of at least 75%&lt;br /&gt;
&lt;br /&gt;
'''Initiation will block both the initiated player and the priest for period of time. Expected lasting time is 2.5 hours''' &amp;lt;br/&amp;gt;&lt;br /&gt;
The Initiation can be canceled by either character, but the required items will be consumed.&lt;br /&gt;
&lt;br /&gt;
'''Required resources:'''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;'''5 Glut'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;'''5 Energy'''&amp;lt;/span&amp;gt; per hour (for both: character to be initiated and priest)&lt;br /&gt;
* At least one [[Golden Basin]] in the structure with quality &amp;gt;= 25%.&lt;br /&gt;
* x FPs&lt;br /&gt;
&lt;br /&gt;
'''Initiation Effects:'''&lt;br /&gt;
* The Faith Level of the ‘Initiated’ player will be set to 30%.&lt;br /&gt;
* The Church and Religion attributes will be assigned to the character's profile&lt;br /&gt;
* The [[Golden Basin]] will be consumed (25%)&lt;br /&gt;
* The temple's FPs will be consumed&lt;br /&gt;
* The Initiation stats of the priest will be increased&lt;br /&gt;
* The Initiation stats of the temple will be increased&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Restoring Health Points=&lt;br /&gt;
&lt;br /&gt;
If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma. In this case, healing will take 4h instead of 2h and health will be restored to 100%&lt;br /&gt;
&lt;br /&gt;
If a person is a follower of the faith, then, his FL must be &amp;gt;=75%, but his health will be filled only to his FL level. So it is best to ensure you have 100% FL before you are being healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Health Extended]]:&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can heal characters who have the same faith.&lt;br /&gt;
* The character will be healed to the same level as its current faith level.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Both priest and patient must be in the region where the temple stands.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Health Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers only need a faith level of 75% to get healed completely.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma (uses a [[Complete Surgical Kit]]), or extended heal dogma, (uses a [[Health Care Kit]]) and will always be cured to 100%.&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Curing diseases=&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Disease Extended]] (also called &amp;quot;Treat diseases and injuries (Extended)&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can cure characters who have the same faith&lt;br /&gt;
* characters' illness will be cured&lt;br /&gt;
* curing action cost priest 50FP, 20% energy, 20% glut&lt;br /&gt;
* the service requires an appropriate item in the priest's inventory:&lt;br /&gt;
** violet potion (plague)&lt;br /&gt;
** mandragora brew (flu)&lt;br /&gt;
** surgical kit (bleeding wound)&lt;br /&gt;
* the priest must have a minimum faith level of 90%&lt;br /&gt;
* both priest and the patient must be in the same region where temple stands&lt;br /&gt;
* patient must be idle - not doing anything, not even sleeping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Disease Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers need a faith level of 75% to get cured.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Temples=&lt;br /&gt;
&lt;br /&gt;
Each religions has four levels of temples:&lt;br /&gt;
* [[Religious Structure level 1]]&lt;br /&gt;
* [[Religious Structure level 2]]&lt;br /&gt;
* [[Religious Structure level 3]]&lt;br /&gt;
* [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage and Repair==&lt;br /&gt;
&lt;br /&gt;
Temples are the only structures that can be damaged and destroyed in the game.&lt;br /&gt;
&lt;br /&gt;
A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition, the temple's condition is reduced by 0.5% per action.&lt;br /&gt;
&lt;br /&gt;
A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition, the temple's condition is improved by 2% per action.&lt;br /&gt;
Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
For detailed information see [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Guides/Help]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religion_Guide</id>
		<title>Religion Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religion_Guide"/>
				<updated>2017-06-29T20:11:59Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: newline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Thekla Argyra, Janus Valerius, Jerman Nemanjic&lt;br /&gt;
&lt;br /&gt;
=Basic info about church=&lt;br /&gt;
&lt;br /&gt;
==Similarities with real world religions==&lt;br /&gt;
In the game, usage of real world religion is forbidden, to avoid certain problems. Major religions are still based on real religions, but they use their own terminology (i.e. you cannot use word God, when reffering to Christian god, but you must use its in-game name Theos.)&lt;br /&gt;
&lt;br /&gt;
These are in-game religions:&lt;br /&gt;
* '''Theological church''' (based on Catholic church)&lt;br /&gt;
* '''Patriarchal church''' (based on Orthodox church)&lt;br /&gt;
* '''Pagan church''' (based on various pagan beliefs)&lt;br /&gt;
* '''Norse church''' (based on nordic pagan beliefs)&lt;br /&gt;
* '''Mystic church''' (based on Islam)&lt;br /&gt;
&lt;br /&gt;
==How to see basic information about church==&lt;br /&gt;
1. Open '''Region Information'''&lt;br /&gt;
[[File:Reg_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
2. Click on '''Info''' of religion you are interested in&lt;br /&gt;
[[File:Religion_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
3. Now you can see '''list of all followers''', or if you click on '''Hierarchy''' button, you can see hierarchy of that religion (More info on hierarchy below).&lt;br /&gt;
[[File:Religion hierarchy.png|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
&lt;br /&gt;
All religions are organized the same way. They are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
&lt;br /&gt;
This is the [[Religious Leader]]. He is elected on position by [[Election of Religious Leader|Elections]]. He can embrace new dogmas, appoint Level 2 priests, excommunicate a person and write sacred texts.&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
&lt;br /&gt;
Senior position in church. He can appoint Level 3 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
&lt;br /&gt;
First promotion in rank. He can appoint Level 4 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
&lt;br /&gt;
This is the priest that has most duties. He can baptize new people and heal and cure followers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, each religion has specific name for their priests:&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Summus Pontifex&lt;br /&gt;
| Triune Patriarch&lt;br /&gt;
| Primicerius&lt;br /&gt;
| Primodor&lt;br /&gt;
| Thul&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal&lt;br /&gt;
| Mitropolith&lt;br /&gt;
| High Priest&lt;br /&gt;
| Mufti&lt;br /&gt;
| Gothi&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop&lt;br /&gt;
| Presbyter&lt;br /&gt;
| Prior&lt;br /&gt;
| Grand Imam&lt;br /&gt;
| Seid&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Cleric&lt;br /&gt;
| Diakonos&lt;br /&gt;
| Basilieus&lt;br /&gt;
| Imam&lt;br /&gt;
| Vifill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And same goes for their buildings:&lt;br /&gt;
&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Holy See&lt;br /&gt;
| Patriarchal Basilica&lt;br /&gt;
| Pantheon&lt;br /&gt;
| Mystic Sacred Temple of the Four Pillars&lt;br /&gt;
| Godord&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal Palace&lt;br /&gt;
| Basilica&lt;br /&gt;
| Major Temple&lt;br /&gt;
| Mufti Palace&lt;br /&gt;
| Hof&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop Palace&lt;br /&gt;
| Lavra&lt;br /&gt;
| Temple&lt;br /&gt;
| Grand Imam's Palace&lt;br /&gt;
| Horgr&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Parish&lt;br /&gt;
| Chapel&lt;br /&gt;
| Holy Shrine&lt;br /&gt;
| Mystical Temple&lt;br /&gt;
| Vè&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Faith Level and Faith Points=&lt;br /&gt;
&lt;br /&gt;
==Faith Level==&lt;br /&gt;
&lt;br /&gt;
'''[[Faith Level]] (''FL in short'') is a character's amount of faith in percent.'''&lt;br /&gt;
&lt;br /&gt;
'''It is increased by:'''&lt;br /&gt;
* praying (4% per action)&lt;br /&gt;
* damaging temple of other religions than your own&lt;br /&gt;
* reparing temple of your religion&lt;br /&gt;
* giving alms at level 4 church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''It is decreased by:'''&lt;br /&gt;
* daily (1% per day)&lt;br /&gt;
* damaging temple of your religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faith Points==&lt;br /&gt;
&lt;br /&gt;
'''[[Faith Points]] (''FP in short, also used AFP - Accumulated Faith Points'') are like a currency for everything religion can do:'''&lt;br /&gt;
&lt;br /&gt;
* Initiations&lt;br /&gt;
* Healing actions&lt;br /&gt;
* Marriages&lt;br /&gt;
* Starting construction projects of new subordinate temples&lt;br /&gt;
* Adding a new [[Dogma Bonuses|Dogma]]&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faith points are requirement for taking a religious role. See [[Structure Control Requirements]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Faith Points are generated by prayer.''' The same amount that character earns go to the church, along with about 6 copper coins/prayer (not taken away from the praying character).&lt;br /&gt;
&lt;br /&gt;
Priests of directly superior temples can transfer FP between all their subordinate temples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''It is preferable to be praying at level 4 temple, as praying there generates most Faith points for the church (and also most silver)'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every service a priest can perform drains their temple's FP.&lt;br /&gt;
&lt;br /&gt;
=Initiation (baptism)=&lt;br /&gt;
&lt;br /&gt;
Sometimes also called Baptism.&lt;br /&gt;
&lt;br /&gt;
In order to join a religion, a character must be initiated by a priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character's public profile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''Only level 4 priests can perform initiation. If you want to get baptized, you need to search for level 4 priest.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conditions for character to be initiated:'''&lt;br /&gt;
* The character to be initiated must be an atheist&lt;br /&gt;
* Character that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Character that is to be initiated must be not busy doing ''any'' other action (''he needs to be idle'')&lt;br /&gt;
&lt;br /&gt;
'''Conditions for priest:'''&lt;br /&gt;
* Priest that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Priest (Level 4) must have adequate levels of Glut and Energy&lt;br /&gt;
* A [[Golden Basin]] with condition &amp;gt;= 25% must be in the temple's storage&lt;br /&gt;
* The temple needs to have the necessary Faith Points&lt;br /&gt;
* Priest must have a Faith Level of at least 75%&lt;br /&gt;
&lt;br /&gt;
'''Initiation will block both the initiated player and the priest for period of time. Expected lasting time is 2.5 hours''' &amp;lt;br/&amp;gt;&lt;br /&gt;
The Initiation can be canceled by either character, but the required items will be consumed.&lt;br /&gt;
&lt;br /&gt;
'''Required resources:'''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;'''5 Glut'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;'''5 Energy'''&amp;lt;/span&amp;gt; per hour (for both: character to be initiated and priest)&lt;br /&gt;
* At least one [[Golden Basin]] in the structure with quality &amp;gt;= 25%.&lt;br /&gt;
* x FPs&lt;br /&gt;
&lt;br /&gt;
'''Initiation Effects:'''&lt;br /&gt;
* The Faith Level of the ‘Initiated’ player will be set to 30%.&lt;br /&gt;
* The Church and Religion attributes will be assigned to the character's profile&lt;br /&gt;
* The [[Golden Basin]] will be consumed (25%)&lt;br /&gt;
* The temple's FPs will be consumed&lt;br /&gt;
* The Initiation stats of the priest will be increased&lt;br /&gt;
* The Initiation stats of the temple will be increased&lt;br /&gt;
&lt;br /&gt;
=Restoring Health Points=&lt;br /&gt;
&lt;br /&gt;
If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma. In this case, healing will take 4h instead of 2h and health will be restored to 100%&lt;br /&gt;
&lt;br /&gt;
If a person is a follower of the faith, then, his FL must be &amp;gt;=75%, but his health will be filled only to his FL level. So it is best to ensure you have 100% FL before you are being healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Health Extended]]:&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can heal characters who have the same faith.&lt;br /&gt;
* The character will be healed to the same level as its current faith level.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Both priest and patient must be in the region where the temple stands.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Health Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers only need a faith level of 75% to get healed completely.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma (uses a [[Complete Surgical Kit]]), or extended heal dogma, (uses a [[Health Care Kit]]) and will always be cured to 100%.&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
=Curing diseases=&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Disease Extended]] (also called &amp;quot;Treat diseases and injuries (Extended)&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can cure characters who have the same faith&lt;br /&gt;
* characters' illness will be cured&lt;br /&gt;
* curing action cost priest 50FP, 20% energy, 20% glut&lt;br /&gt;
* the service requires an appropriate item in the priest's inventory:&lt;br /&gt;
** violet potion (plague)&lt;br /&gt;
** mandragora brew (flu)&lt;br /&gt;
** surgical kit (bleeding wound)&lt;br /&gt;
* the priest must have a minimum faith level of 90%&lt;br /&gt;
* both priest and the patient must be in the same region where temple stands&lt;br /&gt;
* patient must be idle - not doing anything, not even sleeping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Disease Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers need a faith level of 75% to get cured.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Temples=&lt;br /&gt;
&lt;br /&gt;
Each religions has four levels of temples:&lt;br /&gt;
* [[Religious Structure level 1]]&lt;br /&gt;
* [[Religious Structure level 2]]&lt;br /&gt;
* [[Religious Structure level 3]]&lt;br /&gt;
* [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage and Repair==&lt;br /&gt;
&lt;br /&gt;
Temples are the only structures that can be damaged and destroyed in the game.&lt;br /&gt;
&lt;br /&gt;
A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition, the temple's condition is reduced by 0.5% per action.&lt;br /&gt;
&lt;br /&gt;
A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition, the temple's condition is improved by 2% per action.&lt;br /&gt;
Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
For detailed information see [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Guides/Help]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religion_Guide</id>
		<title>Religion Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religion_Guide"/>
				<updated>2017-06-29T20:11:06Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* Faith Level and Faith Points */ making it more readable pt1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Thekla Argyra, Janus Valerius, Jerman Nemanjic&lt;br /&gt;
&lt;br /&gt;
=Basic info about church=&lt;br /&gt;
&lt;br /&gt;
==Similarities with real world religions==&lt;br /&gt;
In the game, usage of real world religion is forbidden, to avoid certain problems. Major religions are still based on real religions, but they use their own terminology (i.e. you cannot use word God, when reffering to Christian god, but you must use its in-game name Theos.)&lt;br /&gt;
&lt;br /&gt;
These are in-game religions:&lt;br /&gt;
* '''Theological church''' (based on Catholic church)&lt;br /&gt;
* '''Patriarchal church''' (based on Orthodox church)&lt;br /&gt;
* '''Pagan church''' (based on various pagan beliefs)&lt;br /&gt;
* '''Norse church''' (based on nordic pagan beliefs)&lt;br /&gt;
* '''Mystic church''' (based on Islam)&lt;br /&gt;
&lt;br /&gt;
==How to see basic information about church==&lt;br /&gt;
1. Open '''Region Information'''&lt;br /&gt;
[[File:Reg_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
2. Click on '''Info''' of religion you are interested in&lt;br /&gt;
[[File:Religion_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
3. Now you can see '''list of all followers''', or if you click on '''Hierarchy''' button, you can see hierarchy of that religion (More info on hierarchy below).&lt;br /&gt;
[[File:Religion hierarchy.png|none]]&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
&lt;br /&gt;
All religions are organized the same way. They are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
&lt;br /&gt;
This is the [[Religious Leader]]. He is elected on position by [[Election of Religious Leader|Elections]]. He can embrace new dogmas, appoint Level 2 priests, excommunicate a person and write sacred texts.&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
&lt;br /&gt;
Senior position in church. He can appoint Level 3 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
&lt;br /&gt;
First promotion in rank. He can appoint Level 4 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
&lt;br /&gt;
This is the priest that has most duties. He can baptize new people and heal and cure followers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, each religion has specific name for their priests:&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Summus Pontifex&lt;br /&gt;
| Triune Patriarch&lt;br /&gt;
| Primicerius&lt;br /&gt;
| Primodor&lt;br /&gt;
| Thul&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal&lt;br /&gt;
| Mitropolith&lt;br /&gt;
| High Priest&lt;br /&gt;
| Mufti&lt;br /&gt;
| Gothi&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop&lt;br /&gt;
| Presbyter&lt;br /&gt;
| Prior&lt;br /&gt;
| Grand Imam&lt;br /&gt;
| Seid&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Cleric&lt;br /&gt;
| Diakonos&lt;br /&gt;
| Basilieus&lt;br /&gt;
| Imam&lt;br /&gt;
| Vifill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And same goes for their buildings:&lt;br /&gt;
&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Holy See&lt;br /&gt;
| Patriarchal Basilica&lt;br /&gt;
| Pantheon&lt;br /&gt;
| Mystic Sacred Temple of the Four Pillars&lt;br /&gt;
| Godord&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal Palace&lt;br /&gt;
| Basilica&lt;br /&gt;
| Major Temple&lt;br /&gt;
| Mufti Palace&lt;br /&gt;
| Hof&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop Palace&lt;br /&gt;
| Lavra&lt;br /&gt;
| Temple&lt;br /&gt;
| Grand Imam's Palace&lt;br /&gt;
| Horgr&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Parish&lt;br /&gt;
| Chapel&lt;br /&gt;
| Holy Shrine&lt;br /&gt;
| Mystical Temple&lt;br /&gt;
| Vè&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Faith Level and Faith Points=&lt;br /&gt;
&lt;br /&gt;
==Faith Level==&lt;br /&gt;
&lt;br /&gt;
'''[[Faith Level]] (''FL in short'') is a character's amount of faith in percent.'''&lt;br /&gt;
&lt;br /&gt;
'''It is increased by:'''&lt;br /&gt;
* praying (4% per action)&lt;br /&gt;
* damaging temple of other religions than your own&lt;br /&gt;
* reparing temple of your religion&lt;br /&gt;
* giving alms at level 4 church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''It is decreased by:'''&lt;br /&gt;
* daily (1% per day)&lt;br /&gt;
* damaging temple of your religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Faith Points==&lt;br /&gt;
&lt;br /&gt;
'''[[Faith Points]] (''FP in short, also used AFP - Accumulated Faith Points'') are like a currency for everything religion can do:'''&lt;br /&gt;
&lt;br /&gt;
* Initiations&lt;br /&gt;
* Healing actions&lt;br /&gt;
* Marriages&lt;br /&gt;
* Starting construction projects of new subordinate temples&lt;br /&gt;
* Adding a new [[Dogma Bonuses|Dogma]]&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Faith points are requirement for taking a religious role. See [[Structure Control Requirements]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Faith Points are generated by prayer.''' The same amount that character earns go to the church, along with about 6 copper coins/prayer (not taken away from the praying character).&lt;br /&gt;
&lt;br /&gt;
Priests of directly superior temples can transfer FP between all their subordinate temples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''It is preferable to be praying at level 4 temple, as praying there generates most Faith points for the church (and also most silver)'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Every service a priest can perform drains their temple's FP.&lt;br /&gt;
&lt;br /&gt;
=Initiation (baptism)=&lt;br /&gt;
&lt;br /&gt;
Sometimes also called Baptism.&lt;br /&gt;
&lt;br /&gt;
In order to join a religion, a character must be initiated by a priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character's public profile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''Only level 4 priests can perform initiation. If you want to get baptized, you need to search for level 4 priest.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conditions for character to be initiated:'''&lt;br /&gt;
* The character to be initiated must be an atheist&lt;br /&gt;
* Character that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Character that is to be initiated must be not busy doing ''any'' other action (''he needs to be idle'')&lt;br /&gt;
&lt;br /&gt;
'''Conditions for priest:'''&lt;br /&gt;
* Priest that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Priest (Level 4) must have adequate levels of Glut and Energy&lt;br /&gt;
* A [[Golden Basin]] with condition &amp;gt;= 25% must be in the temple's storage&lt;br /&gt;
* The temple needs to have the necessary Faith Points&lt;br /&gt;
* Priest must have a Faith Level of at least 75%&lt;br /&gt;
&lt;br /&gt;
'''Initiation will block both the initiated player and the priest for period of time. Expected lasting time is 2.5 hours''' &amp;lt;br/&amp;gt;&lt;br /&gt;
The Initiation can be canceled by either character, but the required items will be consumed.&lt;br /&gt;
&lt;br /&gt;
'''Required resources:'''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;'''5 Glut'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;'''5 Energy'''&amp;lt;/span&amp;gt; per hour (for both: character to be initiated and priest)&lt;br /&gt;
* At least one [[Golden Basin]] in the structure with quality &amp;gt;= 25%.&lt;br /&gt;
* x FPs&lt;br /&gt;
&lt;br /&gt;
'''Initiation Effects:'''&lt;br /&gt;
* The Faith Level of the ‘Initiated’ player will be set to 30%.&lt;br /&gt;
* The Church and Religion attributes will be assigned to the character's profile&lt;br /&gt;
* The [[Golden Basin]] will be consumed (25%)&lt;br /&gt;
* The temple's FPs will be consumed&lt;br /&gt;
* The Initiation stats of the priest will be increased&lt;br /&gt;
* The Initiation stats of the temple will be increased&lt;br /&gt;
&lt;br /&gt;
=Restoring Health Points=&lt;br /&gt;
&lt;br /&gt;
If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma. In this case, healing will take 4h instead of 2h and health will be restored to 100%&lt;br /&gt;
&lt;br /&gt;
If a person is a follower of the faith, then, his FL must be &amp;gt;=75%, but his health will be filled only to his FL level. So it is best to ensure you have 100% FL before you are being healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Health Extended]]:&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can heal characters who have the same faith.&lt;br /&gt;
* The character will be healed to the same level as its current faith level.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Both priest and patient must be in the region where the temple stands.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Health Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers only need a faith level of 75% to get healed completely.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma (uses a [[Complete Surgical Kit]]), or extended heal dogma, (uses a [[Health Care Kit]]) and will always be cured to 100%.&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
=Curing diseases=&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Disease Extended]] (also called &amp;quot;Treat diseases and injuries (Extended)&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can cure characters who have the same faith&lt;br /&gt;
* characters' illness will be cured&lt;br /&gt;
* curing action cost priest 50FP, 20% energy, 20% glut&lt;br /&gt;
* the service requires an appropriate item in the priest's inventory:&lt;br /&gt;
** violet potion (plague)&lt;br /&gt;
** mandragora brew (flu)&lt;br /&gt;
** surgical kit (bleeding wound)&lt;br /&gt;
* the priest must have a minimum faith level of 90%&lt;br /&gt;
* both priest and the patient must be in the same region where temple stands&lt;br /&gt;
* patient must be idle - not doing anything, not even sleeping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Disease Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers need a faith level of 75% to get cured.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Temples=&lt;br /&gt;
&lt;br /&gt;
Each religions has four levels of temples:&lt;br /&gt;
* [[Religious Structure level 1]]&lt;br /&gt;
* [[Religious Structure level 2]]&lt;br /&gt;
* [[Religious Structure level 3]]&lt;br /&gt;
* [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage and Repair==&lt;br /&gt;
&lt;br /&gt;
Temples are the only structures that can be damaged and destroyed in the game.&lt;br /&gt;
&lt;br /&gt;
A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition, the temple's condition is reduced by 0.5% per action.&lt;br /&gt;
&lt;br /&gt;
A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition, the temple's condition is improved by 2% per action.&lt;br /&gt;
Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
For detailed information see [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Guides/Help]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religion_Guide</id>
		<title>Religion Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religion_Guide"/>
				<updated>2017-06-29T20:05:27Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* Initiation (baptism) */ rewrote to make it more clear, added colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Thekla Argyra, Janus Valerius, Jerman Nemanjic&lt;br /&gt;
&lt;br /&gt;
=Basic info about church=&lt;br /&gt;
&lt;br /&gt;
==Similarities with real world religions==&lt;br /&gt;
In the game, usage of real world religion is forbidden, to avoid certain problems. Major religions are still based on real religions, but they use their own terminology (i.e. you cannot use word God, when reffering to Christian god, but you must use its in-game name Theos.)&lt;br /&gt;
&lt;br /&gt;
These are in-game religions:&lt;br /&gt;
* '''Theological church''' (based on Catholic church)&lt;br /&gt;
* '''Patriarchal church''' (based on Orthodox church)&lt;br /&gt;
* '''Pagan church''' (based on various pagan beliefs)&lt;br /&gt;
* '''Norse church''' (based on nordic pagan beliefs)&lt;br /&gt;
* '''Mystic church''' (based on Islam)&lt;br /&gt;
&lt;br /&gt;
==How to see basic information about church==&lt;br /&gt;
1. Open '''Region Information'''&lt;br /&gt;
[[File:Reg_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
2. Click on '''Info''' of religion you are interested in&lt;br /&gt;
[[File:Religion_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
3. Now you can see '''list of all followers''', or if you click on '''Hierarchy''' button, you can see hierarchy of that religion (More info on hierarchy below).&lt;br /&gt;
[[File:Religion hierarchy.png|none]]&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
&lt;br /&gt;
All religions are organized the same way. They are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
&lt;br /&gt;
This is the [[Religious Leader]]. He is elected on position by [[Election of Religious Leader|Elections]]. He can embrace new dogmas, appoint Level 2 priests, excommunicate a person and write sacred texts.&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
&lt;br /&gt;
Senior position in church. He can appoint Level 3 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
&lt;br /&gt;
First promotion in rank. He can appoint Level 4 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
&lt;br /&gt;
This is the priest that has most duties. He can baptize new people and heal and cure followers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, each religion has specific name for their priests:&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Summus Pontifex&lt;br /&gt;
| Triune Patriarch&lt;br /&gt;
| Primicerius&lt;br /&gt;
| Primodor&lt;br /&gt;
| Thul&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal&lt;br /&gt;
| Mitropolith&lt;br /&gt;
| High Priest&lt;br /&gt;
| Mufti&lt;br /&gt;
| Gothi&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop&lt;br /&gt;
| Presbyter&lt;br /&gt;
| Prior&lt;br /&gt;
| Grand Imam&lt;br /&gt;
| Seid&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Cleric&lt;br /&gt;
| Diakonos&lt;br /&gt;
| Basilieus&lt;br /&gt;
| Imam&lt;br /&gt;
| Vifill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And same goes for their buildings:&lt;br /&gt;
&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Holy See&lt;br /&gt;
| Patriarchal Basilica&lt;br /&gt;
| Pantheon&lt;br /&gt;
| Mystic Sacred Temple of the Four Pillars&lt;br /&gt;
| Godord&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal Palace&lt;br /&gt;
| Basilica&lt;br /&gt;
| Major Temple&lt;br /&gt;
| Mufti Palace&lt;br /&gt;
| Hof&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop Palace&lt;br /&gt;
| Lavra&lt;br /&gt;
| Temple&lt;br /&gt;
| Grand Imam's Palace&lt;br /&gt;
| Horgr&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Parish&lt;br /&gt;
| Chapel&lt;br /&gt;
| Holy Shrine&lt;br /&gt;
| Mystical Temple&lt;br /&gt;
| Vè&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Faith Level and Faith Points=&lt;br /&gt;
&lt;br /&gt;
[[Faith Level]] is a character's amount of faith in percent.&lt;br /&gt;
&lt;br /&gt;
It is increased by:&lt;br /&gt;
* praying (4% per action)&lt;br /&gt;
* damaging temple of other religions than your own&lt;br /&gt;
* reparing temple of your religion&lt;br /&gt;
* giving alms at level 4 church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is decreased by:&lt;br /&gt;
* daily (1% per day)&lt;br /&gt;
* damaging temple of your religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Faith Points]] are like a currency for everything religion can do.&lt;br /&gt;
&lt;br /&gt;
* Initiations&lt;br /&gt;
* Healing actions&lt;br /&gt;
* Marriages&lt;br /&gt;
* Starting construction projects of new subordinate temples&lt;br /&gt;
* Adding a new [[Dogma Bonuses|Dogma]]&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
Faith points are requirement for taking a religious role. see [[Structure Control Requirements]].&lt;br /&gt;
&lt;br /&gt;
They are generated by prayer. The same amount that character earns go to the church, along with about 6 copper coins/prayer (not taken away from the praying character).&lt;br /&gt;
Priests of directly superior temples can transfer FP between all their subordinate temples.&lt;br /&gt;
&lt;br /&gt;
It is preferable to be praying at level 4 temple, as praying there generates most Faith points for the church (and also most silver)&lt;br /&gt;
&lt;br /&gt;
Every service a priest can perform drains their temple's FP.&lt;br /&gt;
&lt;br /&gt;
=Initiation (baptism)=&lt;br /&gt;
&lt;br /&gt;
Sometimes also called Baptism.&lt;br /&gt;
&lt;br /&gt;
In order to join a religion, a character must be initiated by a priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character's public profile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''Only level 4 priests can perform initiation. If you want to get baptized, you need to search for level 4 priest.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conditions for character to be initiated:'''&lt;br /&gt;
* The character to be initiated must be an atheist&lt;br /&gt;
* Character that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Character that is to be initiated must be not busy doing ''any'' other action (''he needs to be idle'')&lt;br /&gt;
&lt;br /&gt;
'''Conditions for priest:'''&lt;br /&gt;
* Priest that is to be initiated must be in the same region where level 4 temple is&lt;br /&gt;
* Priest (Level 4) must have adequate levels of Glut and Energy&lt;br /&gt;
* A [[Golden Basin]] with condition &amp;gt;= 25% must be in the temple's storage&lt;br /&gt;
* The temple needs to have the necessary Faith Points&lt;br /&gt;
* Priest must have a Faith Level of at least 75%&lt;br /&gt;
&lt;br /&gt;
'''Initiation will block both the initiated player and the priest for period of time. Expected lasting time is 2.5 hours''' &amp;lt;br/&amp;gt;&lt;br /&gt;
The Initiation can be canceled by either character, but the required items will be consumed.&lt;br /&gt;
&lt;br /&gt;
'''Required resources:'''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;'''5 Glut'''&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;'''5 Energy'''&amp;lt;/span&amp;gt; per hour (for both: character to be initiated and priest)&lt;br /&gt;
* At least one [[Golden Basin]] in the structure with quality &amp;gt;= 25%.&lt;br /&gt;
* x FPs&lt;br /&gt;
&lt;br /&gt;
'''Initiation Effects:'''&lt;br /&gt;
* The Faith Level of the ‘Initiated’ player will be set to 30%.&lt;br /&gt;
* The Church and Religion attributes will be assigned to the character's profile&lt;br /&gt;
* The [[Golden Basin]] will be consumed (25%)&lt;br /&gt;
* The temple's FPs will be consumed&lt;br /&gt;
* The Initiation stats of the priest will be increased&lt;br /&gt;
* The Initiation stats of the temple will be increased&lt;br /&gt;
&lt;br /&gt;
=Restoring Health Points=&lt;br /&gt;
&lt;br /&gt;
If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma. In this case, healing will take 4h instead of 2h and health will be restored to 100%&lt;br /&gt;
&lt;br /&gt;
If a person is a follower of the faith, then, his FL must be &amp;gt;=75%, but his health will be filled only to his FL level. So it is best to ensure you have 100% FL before you are being healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Health Extended]]:&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can heal characters who have the same faith.&lt;br /&gt;
* The character will be healed to the same level as its current faith level.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Both priest and patient must be in the region where the temple stands.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Health Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers only need a faith level of 75% to get healed completely.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma (uses a [[Complete Surgical Kit]]), or extended heal dogma, (uses a [[Health Care Kit]]) and will always be cured to 100%.&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
=Curing diseases=&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Disease Extended]] (also called &amp;quot;Treat diseases and injuries (Extended)&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can cure characters who have the same faith&lt;br /&gt;
* characters' illness will be cured&lt;br /&gt;
* curing action cost priest 50FP, 20% energy, 20% glut&lt;br /&gt;
* the service requires an appropriate item in the priest's inventory:&lt;br /&gt;
** violet potion (plague)&lt;br /&gt;
** mandragora brew (flu)&lt;br /&gt;
** surgical kit (bleeding wound)&lt;br /&gt;
* the priest must have a minimum faith level of 90%&lt;br /&gt;
* both priest and the patient must be in the same region where temple stands&lt;br /&gt;
* patient must be idle - not doing anything, not even sleeping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Disease Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers need a faith level of 75% to get cured.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Temples=&lt;br /&gt;
&lt;br /&gt;
Each religions has four levels of temples:&lt;br /&gt;
* [[Religious Structure level 1]]&lt;br /&gt;
* [[Religious Structure level 2]]&lt;br /&gt;
* [[Religious Structure level 3]]&lt;br /&gt;
* [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage and Repair==&lt;br /&gt;
&lt;br /&gt;
Temples are the only structures that can be damaged and destroyed in the game.&lt;br /&gt;
&lt;br /&gt;
A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition, the temple's condition is reduced by 0.5% per action.&lt;br /&gt;
&lt;br /&gt;
A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition, the temple's condition is improved by 2% per action.&lt;br /&gt;
Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
For detailed information see [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Guides/Help]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religion_Guide</id>
		<title>Religion Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religion_Guide"/>
				<updated>2017-06-28T19:26:13Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* Initiation */ added warning for level of priest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Thekla Argyra, Janus Valerius, Jerman Nemanjic&lt;br /&gt;
&lt;br /&gt;
=Basic info about church=&lt;br /&gt;
&lt;br /&gt;
==Similarities with real world religions==&lt;br /&gt;
In the game, usage of real world religion is forbidden, to avoid certain problems. Major religions are still based on real religions, but they use their own terminology (i.e. you cannot use word God, when reffering to Christian god, but you must use its in-game name Theos.)&lt;br /&gt;
&lt;br /&gt;
These are in-game religions:&lt;br /&gt;
* '''Theological church''' (based on Catholic church)&lt;br /&gt;
* '''Patriarchal church''' (based on Orthodox church)&lt;br /&gt;
* '''Pagan church''' (based on various pagan beliefs)&lt;br /&gt;
* '''Norse church''' (based on nordic pagan beliefs)&lt;br /&gt;
* '''Mystic church''' (based on Islam)&lt;br /&gt;
&lt;br /&gt;
==How to see basic information about church==&lt;br /&gt;
1. Open '''Region Information'''&lt;br /&gt;
[[File:Reg_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
2. Click on '''Info''' of religion you are interested in&lt;br /&gt;
[[File:Religion_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
3. Now you can see '''list of all followers''', or if you click on '''Hierarchy''' button, you can see hierarchy of that religion (More info on hierarchy below).&lt;br /&gt;
[[File:Religion hierarchy.png|none]]&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
&lt;br /&gt;
All religions are organized the same way. They are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
&lt;br /&gt;
This is the [[Religious Leader]]. He is elected on position by [[Election of Religious Leader|Elections]]. He can embrace new dogmas, appoint Level 2 priests, excommunicate a person and write sacred texts.&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
&lt;br /&gt;
Senior position in church. He can appoint Level 3 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
&lt;br /&gt;
First promotion in rank. He can appoint Level 4 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
&lt;br /&gt;
This is the priest that has most duties. He can baptize new people and heal and cure followers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, each religion has specific name for their priests:&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Summus Pontifex&lt;br /&gt;
| Triune Patriarch&lt;br /&gt;
| Primicerius&lt;br /&gt;
| Primodor&lt;br /&gt;
| Thul&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal&lt;br /&gt;
| Mitropolith&lt;br /&gt;
| High Priest&lt;br /&gt;
| Mufti&lt;br /&gt;
| Gothi&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop&lt;br /&gt;
| Presbyter&lt;br /&gt;
| Prior&lt;br /&gt;
| Grand Imam&lt;br /&gt;
| Seid&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Cleric&lt;br /&gt;
| Diakonos&lt;br /&gt;
| Basilieus&lt;br /&gt;
| Imam&lt;br /&gt;
| Vifill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And same goes for their buildings:&lt;br /&gt;
&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Holy See&lt;br /&gt;
| Patriarchal Basilica&lt;br /&gt;
| Pantheon&lt;br /&gt;
| Mystic Sacred Temple of the Four Pillars&lt;br /&gt;
| Godord&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal Palace&lt;br /&gt;
| Basilica&lt;br /&gt;
| Major Temple&lt;br /&gt;
| Mufti Palace&lt;br /&gt;
| Hof&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop Palace&lt;br /&gt;
| Lavra&lt;br /&gt;
| Temple&lt;br /&gt;
| Grand Imam's Palace&lt;br /&gt;
| Horgr&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Parish&lt;br /&gt;
| Chapel&lt;br /&gt;
| Holy Shrine&lt;br /&gt;
| Mystical Temple&lt;br /&gt;
| Vè&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Faith Level and Faith Points=&lt;br /&gt;
&lt;br /&gt;
[[Faith Level]] is a character's amount of faith in percent.&lt;br /&gt;
&lt;br /&gt;
It is increased by:&lt;br /&gt;
* praying (4% per action)&lt;br /&gt;
* damaging temple of other religions than your own&lt;br /&gt;
* reparing temple of your religion&lt;br /&gt;
* giving alms at level 4 church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is decreased by:&lt;br /&gt;
* daily (1% per day)&lt;br /&gt;
* damaging temple of your religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Faith Points]] are like a currency for everything religion can do.&lt;br /&gt;
&lt;br /&gt;
* Initiations&lt;br /&gt;
* Healing actions&lt;br /&gt;
* Marriages&lt;br /&gt;
* Starting construction projects of new subordinate temples&lt;br /&gt;
* Adding a new [[Dogma Bonuses|Dogma]]&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
Faith points are requirement for taking a religious role. see [[Structure Control Requirements]].&lt;br /&gt;
&lt;br /&gt;
They are generated by prayer. The same amount that character earns go to the church, along with about 6 copper coins/prayer (not taken away from the praying character).&lt;br /&gt;
Priests of directly superior temples can transfer FP between all their subordinate temples.&lt;br /&gt;
&lt;br /&gt;
It is preferable to be praying at level 4 temple, as praying there generates most Faith points for the church (and also most silver)&lt;br /&gt;
&lt;br /&gt;
Every service a priest can perform drains their temple's FP.&lt;br /&gt;
&lt;br /&gt;
=Initiation (baptism)=&lt;br /&gt;
&lt;br /&gt;
Sometimes also called Baptism.&lt;br /&gt;
&lt;br /&gt;
In order to join a religion, a character must be initiated by a priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character's public profile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;'''Only level 4 priests can perform initiation. So, if you want to get baptized, you need to search for level 4 priest.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conditions:&lt;br /&gt;
* Priest (Level 4) must have adequate levels of Glut and Energy;&lt;br /&gt;
* At least a usable [[Golden Basin]] with condition &amp;gt;= 25% should be in the temple's storage;&lt;br /&gt;
* The temple needs the necessary Faith Points;&lt;br /&gt;
* The character to be initiated must be an atheist (?)&lt;br /&gt;
* Priest must have a Faith Level of at least 75%;&lt;br /&gt;
* Priest and character that is to be initiated must be in the region where the temple is;&lt;br /&gt;
* Character that is to be initiated must be not busy doing ''any'' other action.&lt;br /&gt;
* Initiation will block for some time both the initiated player and the priest. Expected lasting time 2,5 hours&lt;br /&gt;
&lt;br /&gt;
The Initiation can be canceled by either character, but the required items will be consumed.&lt;br /&gt;
&lt;br /&gt;
Required resources:&lt;br /&gt;
* 5 Glut, 5 Energy per hour (both players)&lt;br /&gt;
* At least one [[Golden Basin]] in the inventory with quality &amp;gt;= 25%.&lt;br /&gt;
* x FPs&lt;br /&gt;
&lt;br /&gt;
Initiation Effects:&lt;br /&gt;
* The Faith Level of the ‘Initiated’ player will be set to 30%.&lt;br /&gt;
* The Church and Religion attributes will be assigned to the character's profile&lt;br /&gt;
* The [[Golden Basin]] will be consumed (25%)&lt;br /&gt;
* The temple's FPs will be consumed&lt;br /&gt;
* The Initiation stats of the priest will be increased&lt;br /&gt;
* The Initiation stats of the temple will be increased&lt;br /&gt;
&lt;br /&gt;
=Restoring Health Points=&lt;br /&gt;
&lt;br /&gt;
If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma. In this case, healing will take 4h instead of 2h and health will be restored to 100%&lt;br /&gt;
&lt;br /&gt;
If a person is a follower of the faith, then, his FL must be &amp;gt;=75%, but his health will be filled only to his FL level. So it is best to ensure you have 100% FL before you are being healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Health Extended]]:&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can heal characters who have the same faith.&lt;br /&gt;
* The character will be healed to the same level as its current faith level.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Both priest and patient must be in the region where the temple stands.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Health Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers only need a faith level of 75% to get healed completely.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma (uses a [[Complete Surgical Kit]]), or extended heal dogma, (uses a [[Health Care Kit]]) and will always be cured to 100%.&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
=Curing diseases=&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Disease Extended]] (also called &amp;quot;Treat diseases and injuries (Extended)&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can cure characters who have the same faith&lt;br /&gt;
* characters' illness will be cured&lt;br /&gt;
* curing action cost priest 50FP, 20% energy, 20% glut&lt;br /&gt;
* the service requires an appropriate item in the priest's inventory:&lt;br /&gt;
** violet potion (plague)&lt;br /&gt;
** mandragora brew (flu)&lt;br /&gt;
** surgical kit (bleeding wound)&lt;br /&gt;
* the priest must have a minimum faith level of 90%&lt;br /&gt;
* both priest and the patient must be in the same region where temple stands&lt;br /&gt;
* patient must be idle - not doing anything, not even sleeping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Disease Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers need a faith level of 75% to get cured.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Temples=&lt;br /&gt;
&lt;br /&gt;
Each religions has four levels of temples:&lt;br /&gt;
* [[Religious Structure level 1]]&lt;br /&gt;
* [[Religious Structure level 2]]&lt;br /&gt;
* [[Religious Structure level 3]]&lt;br /&gt;
* [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage and Repair==&lt;br /&gt;
&lt;br /&gt;
Temples are the only structures that can be damaged and destroyed in the game.&lt;br /&gt;
&lt;br /&gt;
A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition, the temple's condition is reduced by 0.5% per action.&lt;br /&gt;
&lt;br /&gt;
A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition, the temple's condition is improved by 2% per action.&lt;br /&gt;
Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
For detailed information see [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Guides/Help]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religion_Guide</id>
		<title>Religion Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religion_Guide"/>
				<updated>2017-06-28T19:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: added style to tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Thekla Argyra, Janus Valerius, Jerman Nemanjic&lt;br /&gt;
&lt;br /&gt;
=Basic info about church=&lt;br /&gt;
&lt;br /&gt;
==Similarities with real world religions==&lt;br /&gt;
In the game, usage of real world religion is forbidden, to avoid certain problems. Major religions are still based on real religions, but they use their own terminology (i.e. you cannot use word God, when reffering to Christian god, but you must use its in-game name Theos.)&lt;br /&gt;
&lt;br /&gt;
These are in-game religions:&lt;br /&gt;
* '''Theological church''' (based on Catholic church)&lt;br /&gt;
* '''Patriarchal church''' (based on Orthodox church)&lt;br /&gt;
* '''Pagan church''' (based on various pagan beliefs)&lt;br /&gt;
* '''Norse church''' (based on nordic pagan beliefs)&lt;br /&gt;
* '''Mystic church''' (based on Islam)&lt;br /&gt;
&lt;br /&gt;
==How to see basic information about church==&lt;br /&gt;
1. Open '''Region Information'''&lt;br /&gt;
[[File:Reg_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
2. Click on '''Info''' of religion you are interested in&lt;br /&gt;
[[File:Religion_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
3. Now you can see '''list of all followers''', or if you click on '''Hierarchy''' button, you can see hierarchy of that religion (More info on hierarchy below).&lt;br /&gt;
[[File:Religion hierarchy.png|none]]&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
&lt;br /&gt;
All religions are organized the same way. They are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
&lt;br /&gt;
This is the [[Religious Leader]]. He is elected on position by [[Election of Religious Leader|Elections]]. He can embrace new dogmas, appoint Level 2 priests, excommunicate a person and write sacred texts.&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
&lt;br /&gt;
Senior position in church. He can appoint Level 3 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
&lt;br /&gt;
First promotion in rank. He can appoint Level 4 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
&lt;br /&gt;
This is the priest that has most duties. He can baptize new people and heal and cure followers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, each religion has specific name for their priests:&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Summus Pontifex&lt;br /&gt;
| Triune Patriarch&lt;br /&gt;
| Primicerius&lt;br /&gt;
| Primodor&lt;br /&gt;
| Thul&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal&lt;br /&gt;
| Mitropolith&lt;br /&gt;
| High Priest&lt;br /&gt;
| Mufti&lt;br /&gt;
| Gothi&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop&lt;br /&gt;
| Presbyter&lt;br /&gt;
| Prior&lt;br /&gt;
| Grand Imam&lt;br /&gt;
| Seid&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Cleric&lt;br /&gt;
| Diakonos&lt;br /&gt;
| Basilieus&lt;br /&gt;
| Imam&lt;br /&gt;
| Vifill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And same goes for their buildings:&lt;br /&gt;
&lt;br /&gt;
{| class='hor-minimalist-a'&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 1'''&lt;br /&gt;
| Holy See&lt;br /&gt;
| Patriarchal Basilica&lt;br /&gt;
| Pantheon&lt;br /&gt;
| Mystic Sacred Temple of the Four Pillars&lt;br /&gt;
| Godord&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 2'''&lt;br /&gt;
| Cardinal Palace&lt;br /&gt;
| Basilica&lt;br /&gt;
| Major Temple&lt;br /&gt;
| Mufti Palace&lt;br /&gt;
| Hof&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 3'''&lt;br /&gt;
| Bishop Palace&lt;br /&gt;
| Lavra&lt;br /&gt;
| Temple&lt;br /&gt;
| Grand Imam's Palace&lt;br /&gt;
| Horgr&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 4'''&lt;br /&gt;
| Parish&lt;br /&gt;
| Chapel&lt;br /&gt;
| Holy Shrine&lt;br /&gt;
| Mystical Temple&lt;br /&gt;
| Vè&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Faith Level and Faith Points=&lt;br /&gt;
&lt;br /&gt;
[[Faith Level]] is a character's amount of faith in percent.&lt;br /&gt;
&lt;br /&gt;
It is increased by:&lt;br /&gt;
* praying (4% per action)&lt;br /&gt;
* damaging temple of other religions than your own&lt;br /&gt;
* reparing temple of your religion&lt;br /&gt;
* giving alms at level 4 church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is decreased by:&lt;br /&gt;
* daily (1% per day)&lt;br /&gt;
* damaging temple of your religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Faith Points]] are like a currency for everything religion can do.&lt;br /&gt;
&lt;br /&gt;
* Initiations&lt;br /&gt;
* Healing actions&lt;br /&gt;
* Marriages&lt;br /&gt;
* Starting construction projects of new subordinate temples&lt;br /&gt;
* Adding a new [[Dogma Bonuses|Dogma]]&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
Faith points are requirement for taking a religious role. see [[Structure Control Requirements]].&lt;br /&gt;
&lt;br /&gt;
They are generated by prayer. The same amount that character earns go to the church, along with about 6 copper coins/prayer (not taken away from the praying character).&lt;br /&gt;
Priests of directly superior temples can transfer FP between all their subordinate temples.&lt;br /&gt;
&lt;br /&gt;
It is preferable to be praying at level 4 temple, as praying there generates most Faith points for the church (and also most silver)&lt;br /&gt;
&lt;br /&gt;
Every service a priest can perform drains their temple's FP.&lt;br /&gt;
&lt;br /&gt;
=Initiation=&lt;br /&gt;
&lt;br /&gt;
Sometimes also called Baptism.&lt;br /&gt;
&lt;br /&gt;
In order to join a religion, a character must be initiated by a priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character's public profile.&lt;br /&gt;
&lt;br /&gt;
Conditions:&lt;br /&gt;
* Priest (Level 4) must have adequate levels of Glut and Energy;&lt;br /&gt;
* At least a usable [[Golden Basin]] with condition &amp;gt;= 25% should be in the temple's storage;&lt;br /&gt;
* The temple needs the necessary Faith Points;&lt;br /&gt;
* The character to be initiated must be an atheist (?)&lt;br /&gt;
* Priest must have a Faith Level of at least 75%;&lt;br /&gt;
* Priest and character that is to be initiated must be in the region where the temple is;&lt;br /&gt;
* Character that is to be initiated must be not busy doing ''any'' other action.&lt;br /&gt;
* Initiation will block for some time both the initiated player and the priest. Expected lasting time 2,5 hours&lt;br /&gt;
&lt;br /&gt;
The Initiation can be canceled by either character, but the required items will be consumed.&lt;br /&gt;
&lt;br /&gt;
Required resources:&lt;br /&gt;
* 5 Glut, 5 Energy per hour (both players)&lt;br /&gt;
* At least one [[Golden Basin]] in the inventory with quality &amp;gt;= 25%.&lt;br /&gt;
* x FPs&lt;br /&gt;
&lt;br /&gt;
Initiation Effects:&lt;br /&gt;
* The Faith Level of the ‘Initiated’ player will be set to 30%.&lt;br /&gt;
* The Church and Religion attributes will be assigned to the character's profile&lt;br /&gt;
* The [[Golden Basin]] will be consumed (25%)&lt;br /&gt;
* The temple's FPs will be consumed&lt;br /&gt;
* The Initiation stats of the priest will be increased&lt;br /&gt;
* The Initiation stats of the temple will be increased&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Restoring Health Points=&lt;br /&gt;
&lt;br /&gt;
If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma. In this case, healing will take 4h instead of 2h and health will be restored to 100%&lt;br /&gt;
&lt;br /&gt;
If a person is a follower of the faith, then, his FL must be &amp;gt;=75%, but his health will be filled only to his FL level. So it is best to ensure you have 100% FL before you are being healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Health Extended]]:&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can heal characters who have the same faith.&lt;br /&gt;
* The character will be healed to the same level as its current faith level.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Both priest and patient must be in the region where the temple stands.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Health Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers only need a faith level of 75% to get healed completely.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma (uses a [[Complete Surgical Kit]]), or extended heal dogma, (uses a [[Health Care Kit]]) and will always be cured to 100%.&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
=Curing diseases=&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Disease Extended]] (also called &amp;quot;Treat diseases and injuries (Extended)&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can cure characters who have the same faith&lt;br /&gt;
* characters' illness will be cured&lt;br /&gt;
* curing action cost priest 50FP, 20% energy, 20% glut&lt;br /&gt;
* the service requires an appropriate item in the priest's inventory:&lt;br /&gt;
** violet potion (plague)&lt;br /&gt;
** mandragora brew (flu)&lt;br /&gt;
** surgical kit (bleeding wound)&lt;br /&gt;
* the priest must have a minimum faith level of 90%&lt;br /&gt;
* both priest and the patient must be in the same region where temple stands&lt;br /&gt;
* patient must be idle - not doing anything, not even sleeping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Disease Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers need a faith level of 75% to get cured.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Temples=&lt;br /&gt;
&lt;br /&gt;
Each religions has four levels of temples:&lt;br /&gt;
* [[Religious Structure level 1]]&lt;br /&gt;
* [[Religious Structure level 2]]&lt;br /&gt;
* [[Religious Structure level 3]]&lt;br /&gt;
* [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage and Repair==&lt;br /&gt;
&lt;br /&gt;
Temples are the only structures that can be damaged and destroyed in the game.&lt;br /&gt;
&lt;br /&gt;
A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition, the temple's condition is reduced by 0.5% per action.&lt;br /&gt;
&lt;br /&gt;
A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition, the temple's condition is improved by 2% per action.&lt;br /&gt;
Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
For detailed information see [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Guides/Help]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religion_Guide</id>
		<title>Religion Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religion_Guide"/>
				<updated>2017-06-28T19:20:29Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: added some common question from newbies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Thekla Argyra, Janus Valerius, Jerman Nemanjic&lt;br /&gt;
&lt;br /&gt;
=Basic info about church=&lt;br /&gt;
&lt;br /&gt;
==Similarities with real world religions==&lt;br /&gt;
In the game, usage of real world religion is forbidden, to avoid certain problems. Major religions are still based on real religions, but they use their own terminology (i.e. you cannot use word God, when reffering to Christian god, but you must use its in-game name Theos.)&lt;br /&gt;
&lt;br /&gt;
These are in-game religions:&lt;br /&gt;
* '''Theological church''' (based on Catholic church)&lt;br /&gt;
* '''Patriarchal church''' (based on Orthodox church)&lt;br /&gt;
* '''Pagan church''' (based on various pagan beliefs)&lt;br /&gt;
* '''Norse church''' (based on nordic pagan beliefs)&lt;br /&gt;
* '''Mystic church''' (based on Islam)&lt;br /&gt;
&lt;br /&gt;
==How to see basic information about church==&lt;br /&gt;
1. Open '''Region Information'''&lt;br /&gt;
[[File:Reg_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
2. Click on '''Info''' of religion you are interested in&lt;br /&gt;
[[File:Religion_info.png|none]]&lt;br /&gt;
&lt;br /&gt;
3. Now you can see '''list of all followers''', or if you click on '''Hierarchy''' button, you can see hierarchy of that religion (More info on hierarchy below).&lt;br /&gt;
[[File:Religion hierarchy.png|none]]&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
&lt;br /&gt;
All religions are organized the same way. They are divided into four levels.&lt;br /&gt;
&lt;br /&gt;
'''Level 1'''&lt;br /&gt;
&lt;br /&gt;
This is the [[Religious Leader]]. He is elected on position by [[Election of Religious Leader|Elections]]. He can embrace new dogmas, appoint Level 2 priests, excommunicate a person and write sacred texts.&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&lt;br /&gt;
&lt;br /&gt;
Senior position in church. He can appoint Level 3 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&lt;br /&gt;
&lt;br /&gt;
First promotion in rank. He can appoint Level 4 priests.&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&lt;br /&gt;
&lt;br /&gt;
This is the priest that has most duties. He can baptize new people and heal and cure followers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, each religion has specific name for their priests:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| Level 1&lt;br /&gt;
| Summus Pontifex&lt;br /&gt;
| Triune Patriarch&lt;br /&gt;
| Primicerius&lt;br /&gt;
| Primodor&lt;br /&gt;
| Thul&lt;br /&gt;
|-&lt;br /&gt;
| Level 2&lt;br /&gt;
| Cardinal&lt;br /&gt;
| Mitropolith&lt;br /&gt;
| High Priest&lt;br /&gt;
| Mufti&lt;br /&gt;
| Gothi&lt;br /&gt;
|-&lt;br /&gt;
| Level 3&lt;br /&gt;
| Bishop&lt;br /&gt;
| Presbyter&lt;br /&gt;
| Prior&lt;br /&gt;
| Grand Imam&lt;br /&gt;
| Seid&lt;br /&gt;
|-&lt;br /&gt;
| Level 4&lt;br /&gt;
| Cleric&lt;br /&gt;
| Diakonos&lt;br /&gt;
| Basilieus&lt;br /&gt;
| Imam&lt;br /&gt;
| Vifill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And same goes for their buildings:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Religion&lt;br /&gt;
! Theological&lt;br /&gt;
! Patriarchal&lt;br /&gt;
! Pagan&lt;br /&gt;
! Mystic&lt;br /&gt;
! Norse&lt;br /&gt;
|-&lt;br /&gt;
| Level 1&lt;br /&gt;
| Holy See&lt;br /&gt;
| Patriarchal Basilica&lt;br /&gt;
| Pantheon&lt;br /&gt;
| Mystic Sacred Temple of the Four Pillars&lt;br /&gt;
| Godord&lt;br /&gt;
|-&lt;br /&gt;
| Level 2&lt;br /&gt;
| Cardinal Palace&lt;br /&gt;
| Basilica&lt;br /&gt;
| Major Temple&lt;br /&gt;
| Mufti Palace&lt;br /&gt;
| Hof&lt;br /&gt;
|-&lt;br /&gt;
| Level 3&lt;br /&gt;
| Bishop Palace&lt;br /&gt;
| Lavra&lt;br /&gt;
| Temple&lt;br /&gt;
| Grand Imam's Palace&lt;br /&gt;
| Horgr&lt;br /&gt;
|-&lt;br /&gt;
| Level 4&lt;br /&gt;
| Parish&lt;br /&gt;
| Chapel&lt;br /&gt;
| Holy Shrine&lt;br /&gt;
| Mystical Temple&lt;br /&gt;
| Vè&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Faith Level and Faith Points=&lt;br /&gt;
&lt;br /&gt;
[[Faith Level]] is a character's amount of faith in percent.&lt;br /&gt;
&lt;br /&gt;
It is increased by:&lt;br /&gt;
* praying (4% per action)&lt;br /&gt;
* damaging temple of other religions than your own&lt;br /&gt;
* reparing temple of your religion&lt;br /&gt;
* giving alms at level 4 church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is decreased by:&lt;br /&gt;
* daily (1% per day)&lt;br /&gt;
* damaging temple of your religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Faith Points]] are like a currency for everything religion can do.&lt;br /&gt;
&lt;br /&gt;
* Initiations&lt;br /&gt;
* Healing actions&lt;br /&gt;
* Marriages&lt;br /&gt;
* Starting construction projects of new subordinate temples&lt;br /&gt;
* Adding a new [[Dogma Bonuses|Dogma]]&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
Faith points are requirement for taking a religious role. see [[Structure Control Requirements]].&lt;br /&gt;
&lt;br /&gt;
They are generated by prayer. The same amount that character earns go to the church, along with about 6 copper coins/prayer (not taken away from the praying character).&lt;br /&gt;
Priests of directly superior temples can transfer FP between all their subordinate temples.&lt;br /&gt;
&lt;br /&gt;
It is preferable to be praying at level 4 temple, as praying there generates most Faith points for the church (and also most silver)&lt;br /&gt;
&lt;br /&gt;
Every service a priest can perform drains their temple's FP.&lt;br /&gt;
&lt;br /&gt;
=Initiation=&lt;br /&gt;
&lt;br /&gt;
Sometimes also called Baptism.&lt;br /&gt;
&lt;br /&gt;
In order to join a religion, a character must be initiated by a priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character's public profile.&lt;br /&gt;
&lt;br /&gt;
Conditions:&lt;br /&gt;
* Priest (Level 4) must have adequate levels of Glut and Energy;&lt;br /&gt;
* At least a usable [[Golden Basin]] with condition &amp;gt;= 25% should be in the temple's storage;&lt;br /&gt;
* The temple needs the necessary Faith Points;&lt;br /&gt;
* The character to be initiated must be an atheist (?)&lt;br /&gt;
* Priest must have a Faith Level of at least 75%;&lt;br /&gt;
* Priest and character that is to be initiated must be in the region where the temple is;&lt;br /&gt;
* Character that is to be initiated must be not busy doing ''any'' other action.&lt;br /&gt;
* Initiation will block for some time both the initiated player and the priest. Expected lasting time 2,5 hours&lt;br /&gt;
&lt;br /&gt;
The Initiation can be canceled by either character, but the required items will be consumed.&lt;br /&gt;
&lt;br /&gt;
Required resources:&lt;br /&gt;
* 5 Glut, 5 Energy per hour (both players)&lt;br /&gt;
* At least one [[Golden Basin]] in the inventory with quality &amp;gt;= 25%.&lt;br /&gt;
* x FPs&lt;br /&gt;
&lt;br /&gt;
Initiation Effects:&lt;br /&gt;
* The Faith Level of the ‘Initiated’ player will be set to 30%.&lt;br /&gt;
* The Church and Religion attributes will be assigned to the character's profile&lt;br /&gt;
* The [[Golden Basin]] will be consumed (25%)&lt;br /&gt;
* The temple's FPs will be consumed&lt;br /&gt;
* The Initiation stats of the priest will be increased&lt;br /&gt;
* The Initiation stats of the temple will be increased&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Restoring Health Points=&lt;br /&gt;
&lt;br /&gt;
If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma. In this case, healing will take 4h instead of 2h and health will be restored to 100%&lt;br /&gt;
&lt;br /&gt;
If a person is a follower of the faith, then, his FL must be &amp;gt;=75%, but his health will be filled only to his FL level. So it is best to ensure you have 100% FL before you are being healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Health Extended]]:&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can heal characters who have the same faith.&lt;br /&gt;
* The character will be healed to the same level as its current faith level.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Both priest and patient must be in the region where the temple stands.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Health Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers only need a faith level of 75% to get healed completely.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma (uses a [[Complete Surgical Kit]]), or extended heal dogma, (uses a [[Health Care Kit]]) and will always be cured to 100%.&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
=Curing diseases=&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Disease Extended]] (also called &amp;quot;Treat diseases and injuries (Extended)&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can cure characters who have the same faith&lt;br /&gt;
* characters' illness will be cured&lt;br /&gt;
* curing action cost priest 50FP, 20% energy, 20% glut&lt;br /&gt;
* the service requires an appropriate item in the priest's inventory:&lt;br /&gt;
** violet potion (plague)&lt;br /&gt;
** mandragora brew (flu)&lt;br /&gt;
** surgical kit (bleeding wound)&lt;br /&gt;
* the priest must have a minimum faith level of 90%&lt;br /&gt;
* both priest and the patient must be in the same region where temple stands&lt;br /&gt;
* patient must be idle - not doing anything, not even sleeping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Disease Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers need a faith level of 75% to get cured.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Temples=&lt;br /&gt;
&lt;br /&gt;
Each religions has four levels of temples:&lt;br /&gt;
* [[Religious Structure level 1]]&lt;br /&gt;
* [[Religious Structure level 2]]&lt;br /&gt;
* [[Religious Structure level 3]]&lt;br /&gt;
* [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage and Repair==&lt;br /&gt;
&lt;br /&gt;
Temples are the only structures that can be damaged and destroyed in the game.&lt;br /&gt;
&lt;br /&gt;
A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition, the temple's condition is reduced by 0.5% per action.&lt;br /&gt;
&lt;br /&gt;
A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition, the temple's condition is improved by 2% per action.&lt;br /&gt;
Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
For detailed information see [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Guides/Help]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Religion_hierarchy.png</id>
		<title>File:Religion hierarchy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Religion_hierarchy.png"/>
				<updated>2017-06-28T19:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: Shows what can we find on hierarchy page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shows what can we find on hierarchy page&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Religion_info.png</id>
		<title>File:Religion info.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Religion_info.png"/>
				<updated>2017-06-28T18:58:56Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: Shows how to see info about religion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shows how to see info about religion&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Reg_info.png</id>
		<title>File:Reg info.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Reg_info.png"/>
				<updated>2017-06-28T18:55:29Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: How to open Region Information board&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How to open Region Information board&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Praying</id>
		<title>Praying</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Praying"/>
				<updated>2017-05-28T08:45:13Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: rollback to version 27.2.2017&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Praying=&lt;br /&gt;
&lt;br /&gt;
A player, by praying can:&lt;br /&gt;
&lt;br /&gt;
* Raise his [[Faith Level]];&lt;br /&gt;
* Raise his [[Accumulated Faith Points]] (AFPs);&lt;br /&gt;
* Raise Church [[Faith Points]] (FPs);&lt;br /&gt;
* Raise Church Wealth.&lt;br /&gt;
&lt;br /&gt;
'''Conditions'''&lt;br /&gt;
* Character must have enough Glut and Energy;&lt;br /&gt;
* Character must be a follower of the Church;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;note&amp;quot;&amp;gt;If the Character owns a Religion Role he must be properly dressed and equip a [[Holy Book]]. For more details on what to wear, go [[Religious_Structure_level_1#Private_Functions|here]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Lasting time:''' 2 hours&lt;br /&gt;
&lt;br /&gt;
'''Time modifiers:'''&lt;br /&gt;
* [[Worker Package Bonus]]&lt;br /&gt;
* [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
'''Queues applies?:''' Yes, 2x and 3x actions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Required resources:''' 3 [[Glut]], 3 [[Energy]]&lt;br /&gt;
&lt;br /&gt;
=Action Effects=&lt;br /&gt;
&lt;br /&gt;
* [[Faith Level]]: Player will increase his FL by 4% * prayer&lt;br /&gt;
&lt;br /&gt;
* [[Faith Points]]:&lt;br /&gt;
** The structure where the player pried will receive 2 Faith Points (Accumulated Faith Points for player: 2)&lt;br /&gt;
** The structure parent (1 level above) 1 Faith Points (Accumulated Faith Points for player: 1)&lt;br /&gt;
** The structure parent (2 levels above) 1 Faith Points (Accumulated Faith Points for player: 1)&lt;br /&gt;
** The structure parent (3 levels above) 2 Faith Points (Accumulated Faith Points for player: 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player prays in a Level 2 Structure (Cardinal Palace):&lt;br /&gt;
&lt;br /&gt;
* The structure will receive 2 FPs;&lt;br /&gt;
* The parent structure (One level above: Head Quarter) will receive 1 FPs;&lt;br /&gt;
* The Church will receive in total 3 FPs;&lt;br /&gt;
* The Character AFPS will be increased by 3 FPs.&lt;br /&gt;
&lt;br /&gt;
Thus, it is more beneficial for the Church if one prays by a Level 4 structure.&lt;br /&gt;
&lt;br /&gt;
* '''Wealth''': Praying will generate some silver coins for the Church as follows:&lt;br /&gt;
** The structure where the player pried will receive 0.7 Silver coins;&lt;br /&gt;
** The structure parent (1 level above) will receive 0.4 Silver coins;&lt;br /&gt;
** The structure parent (2 levels above) will receive 0.3 Silver coins;&lt;br /&gt;
** The structure parent (3 levels above) will receive 0.1 Silver coins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player prays in a Level 2 Structure (Cardinal Palace):&lt;br /&gt;
&lt;br /&gt;
* The structure will receive 0.7 silver coins;&lt;br /&gt;
* The parent structure (One level above: Head Quarter) will receive 0.4 silver coins.&lt;br /&gt;
* The Church will receive in total 1.1 Silver coins.&lt;br /&gt;
&lt;br /&gt;
it is more beneficial for the Church if one prays by a Level 4 structure.&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Praying</id>
		<title>Praying</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Praying"/>
				<updated>2017-05-27T17:39:19Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: fixed glut&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Praying=&lt;br /&gt;
&lt;br /&gt;
A player, by praying can:&lt;br /&gt;
&lt;br /&gt;
* Raise his [[Faith Level]];&lt;br /&gt;
* Raise his [[Accumulated Faith Points]] (AFPs);&lt;br /&gt;
* Raise Church [[Faith Points]] (FPs);&lt;br /&gt;
* Raise Church Wealth.&lt;br /&gt;
&lt;br /&gt;
'''Conditions'''&lt;br /&gt;
* Character must have enough Glut and Energy;&lt;br /&gt;
* Character must be a follower of the Church;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;note&amp;quot;&amp;gt;If the Character owns a Religion Role he must be properly dressed and equip a [[Holy Book]]. For more details on what to wear, go [[Religious_Structure_level_1#Private_Functions|here]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Lasting time:''' 2 hours&lt;br /&gt;
&lt;br /&gt;
'''Time modifiers:'''&lt;br /&gt;
* [[Worker Package Bonus]]&lt;br /&gt;
* [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
'''Queues applies?:''' Yes, 2x and 3x actions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Required resources:''' 6 [[Glut]], 6 [[Energy]]&lt;br /&gt;
&lt;br /&gt;
=Action Effects=&lt;br /&gt;
&lt;br /&gt;
* [[Faith Level]]: Player will increase his FL by 4% * prayer&lt;br /&gt;
&lt;br /&gt;
* [[Faith Points]]:&lt;br /&gt;
** The structure where the player pried will receive 2 Faith Points (Accumulated Faith Points for player: 2)&lt;br /&gt;
** The structure parent (1 level above) 1 Faith Points (Accumulated Faith Points for player: 1)&lt;br /&gt;
** The structure parent (2 levels above) 1 Faith Points (Accumulated Faith Points for player: 1)&lt;br /&gt;
** The structure parent (3 levels above) 2 Faith Points (Accumulated Faith Points for player: 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player prays in a Level 2 Structure (Cardinal Palace):&lt;br /&gt;
&lt;br /&gt;
* The structure will receive 2 FPs;&lt;br /&gt;
* The parent structure (One level above: Head Quarter) will receive 1 FPs;&lt;br /&gt;
* The Church will receive in total 3 FPs;&lt;br /&gt;
* The Character AFPS will be increased by 3 FPs.&lt;br /&gt;
&lt;br /&gt;
Thus, it is more beneficial for the Church if one prays by a Level 4 structure.&lt;br /&gt;
&lt;br /&gt;
* '''Wealth''': Praying will generate some silver coins for the Church as follows:&lt;br /&gt;
** The structure where the player pried will receive 0.7 Silver coins;&lt;br /&gt;
** The structure parent (1 level above) will receive 0.4 Silver coins;&lt;br /&gt;
** The structure parent (2 levels above) will receive 0.3 Silver coins;&lt;br /&gt;
** The structure parent (3 levels above) will receive 0.1 Silver coins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player prays in a Level 2 Structure (Cardinal Palace):&lt;br /&gt;
&lt;br /&gt;
* The structure will receive 0.7 silver coins;&lt;br /&gt;
* The parent structure (One level above: Head Quarter) will receive 0.4 silver coins.&lt;br /&gt;
* The Church will receive in total 1.1 Silver coins.&lt;br /&gt;
&lt;br /&gt;
it is more beneficial for the Church if one prays by a Level 4 structure.&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Praying</id>
		<title>Praying</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Praying"/>
				<updated>2017-05-27T14:59:55Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: fixed energy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Praying=&lt;br /&gt;
&lt;br /&gt;
A player, by praying can:&lt;br /&gt;
&lt;br /&gt;
* Raise his [[Faith Level]];&lt;br /&gt;
* Raise his [[Accumulated Faith Points]] (AFPs);&lt;br /&gt;
* Raise Church [[Faith Points]] (FPs);&lt;br /&gt;
* Raise Church Wealth.&lt;br /&gt;
&lt;br /&gt;
'''Conditions'''&lt;br /&gt;
* Character must have enough Glut and Energy;&lt;br /&gt;
* Character must be a follower of the Church;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;note&amp;quot;&amp;gt;If the Character owns a Religion Role he must be properly dressed and equip a [[Holy Book]]. For more details on what to wear, go [[Religious_Structure_level_1#Private_Functions|here]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Expected Lasting time:''' 2 hours&lt;br /&gt;
&lt;br /&gt;
'''Time modifiers:'''&lt;br /&gt;
* [[Worker Package Bonus]]&lt;br /&gt;
* [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
'''Queues applies?:''' Yes, 2x and 3x actions are possible.&lt;br /&gt;
&lt;br /&gt;
'''Required resources:''' 3 [[Glut]], 6 [[Energy]]&lt;br /&gt;
&lt;br /&gt;
=Action Effects=&lt;br /&gt;
&lt;br /&gt;
* [[Faith Level]]: Player will increase his FL by 4% * prayer&lt;br /&gt;
&lt;br /&gt;
* [[Faith Points]]:&lt;br /&gt;
** The structure where the player pried will receive 2 Faith Points (Accumulated Faith Points for player: 2)&lt;br /&gt;
** The structure parent (1 level above) 1 Faith Points (Accumulated Faith Points for player: 1)&lt;br /&gt;
** The structure parent (2 levels above) 1 Faith Points (Accumulated Faith Points for player: 1)&lt;br /&gt;
** The structure parent (3 levels above) 2 Faith Points (Accumulated Faith Points for player: 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player prays in a Level 2 Structure (Cardinal Palace):&lt;br /&gt;
&lt;br /&gt;
* The structure will receive 2 FPs;&lt;br /&gt;
* The parent structure (One level above: Head Quarter) will receive 1 FPs;&lt;br /&gt;
* The Church will receive in total 3 FPs;&lt;br /&gt;
* The Character AFPS will be increased by 3 FPs.&lt;br /&gt;
&lt;br /&gt;
Thus, it is more beneficial for the Church if one prays by a Level 4 structure.&lt;br /&gt;
&lt;br /&gt;
* '''Wealth''': Praying will generate some silver coins for the Church as follows:&lt;br /&gt;
** The structure where the player pried will receive 0.7 Silver coins;&lt;br /&gt;
** The structure parent (1 level above) will receive 0.4 Silver coins;&lt;br /&gt;
** The structure parent (2 levels above) will receive 0.3 Silver coins;&lt;br /&gt;
** The structure parent (3 levels above) will receive 0.1 Silver coins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player prays in a Level 2 Structure (Cardinal Palace):&lt;br /&gt;
&lt;br /&gt;
* The structure will receive 0.7 silver coins;&lt;br /&gt;
* The parent structure (One level above: Head Quarter) will receive 0.4 silver coins.&lt;br /&gt;
* The Church will receive in total 1.1 Silver coins.&lt;br /&gt;
&lt;br /&gt;
it is more beneficial for the Church if one prays by a Level 4 structure.&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Conquering_Region</id>
		<title>Conquering Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Conquering_Region"/>
				<updated>2017-04-29T15:22:35Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* The Battlefield */ added clearer times and also time for additional rounds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Declaring Hostile Action=&lt;br /&gt;
&lt;br /&gt;
A King can choose to conquer a Region owned by another Kingdom. It is possible to declare the Hostile Action ''Conquer Region'' through the Royal Chancellery.&lt;br /&gt;
&lt;br /&gt;
A Regent may declare war only if:&lt;br /&gt;
&lt;br /&gt;
# The Diplomacy Relations are correctly set: for more information, see [[Diplomacy#Attacking_a_Kingdom|Diplomacy: Effects on War Engine]].&lt;br /&gt;
# The target Kingdom is NOT already attacked;&lt;br /&gt;
# The target Kingdom is unstable (there is no Regent);&lt;br /&gt;
# The target region doesn't contains a battlefield.&lt;br /&gt;
&lt;br /&gt;
[[File:Attack-logic.png|400px|Attack Logic]]&lt;br /&gt;
&lt;br /&gt;
==Battlefield presence and war status==&lt;br /&gt;
&lt;br /&gt;
The presence of a battlefield in a Kingdom won’t affect anymore its war status, but the region where the battlefield is located can’t be attacked.&lt;br /&gt;
&lt;br /&gt;
If Kingdom A conquers Region C of Kingdom B:&lt;br /&gt;
&lt;br /&gt;
# Kingdom B can be immediately attacked&lt;br /&gt;
# Kingdom A can be immediately attacked but not region C;&lt;br /&gt;
&lt;br /&gt;
If Kingdom A do not conquer Region C of Kingdom B:&lt;br /&gt;
&lt;br /&gt;
# Kingdom A can be immediately attacked&lt;br /&gt;
# Kingdom B can be immediately attacked but not region C;&lt;br /&gt;
&lt;br /&gt;
[[File:logic-summary.png|400px|Logic Summary]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;:&lt;br /&gt;
Region BRESCIA is conquered by Kingdom of GENOA. Both Kingdom of GENOA and Kingdom of Milan can attack straight away, but until a battlefield is present in BRESCIA, the region can’t be attacked.&lt;br /&gt;
&lt;br /&gt;
=Costs=&lt;br /&gt;
&lt;br /&gt;
Declaring a war implies some logistic and recruiting costs. Costs for conquering a region it's based on the army dimension. &lt;br /&gt;
&lt;br /&gt;
  Cost in Silver coins = 10 * Declared Attackers&lt;br /&gt;
&lt;br /&gt;
For more information see [[Diplomacy#Cost_logic|Effects on War Costs]].&lt;br /&gt;
&lt;br /&gt;
=The Battlefield=&lt;br /&gt;
&lt;br /&gt;
A battlefield will appear in the attacked region after some time. It will be possible for soldier to travel directly in the battlefield. While in the battlefield, characters won't be able to access region structures and will be protected from arrest or restrain actions.&lt;br /&gt;
&lt;br /&gt;
It will be possible to leave the battlefield  either by accessing the region or by traveling to another region.&lt;br /&gt;
&lt;br /&gt;
'''Timetable'''&lt;br /&gt;
&lt;br /&gt;
* Declaration of war is known to the attacked King – t0&lt;br /&gt;
* Creation of Battlefield – t0 + 48h&lt;br /&gt;
* Battle Round 1 – t0 + 60h (12h from creation of battlefield)&lt;br /&gt;
* (Any additional rounds are 8h apart)&lt;br /&gt;
* Destruction of Battlefield – 18 h after the last battle round.&lt;br /&gt;
&lt;br /&gt;
=Joining the Battlefield=&lt;br /&gt;
In order to join the battlefield, some [[Joining_a_Faction|Rules]] exists.&lt;br /&gt;
=Bonuses and Maluses=&lt;br /&gt;
&lt;br /&gt;
==Applicability==&lt;br /&gt;
&lt;br /&gt;
[[File:bonus-applicability.png|400px|Bonus applicability]]&lt;br /&gt;
&lt;br /&gt;
==Tar Jar==&lt;br /&gt;
&lt;br /&gt;
Applies To: Attackers&lt;br /&gt;
&lt;br /&gt;
The tar jar deals physical damage to a percentage '''(20%)''' of attackers if a [[Tar Jar]] is contained in the inventory of defender soldiers and a Castle is present in the region. Max '''3''' Jar Tars can be used by the Army.&lt;br /&gt;
&lt;br /&gt;
'''Conditions''' &lt;br /&gt;
&lt;br /&gt;
# A castle must exists in the region&lt;br /&gt;
# Soldiers (Defenders) must have Tar Jars in their inventories&lt;br /&gt;
&lt;br /&gt;
'''Dealt Damage'''&lt;br /&gt;
&lt;br /&gt;
Depends on Target Char Constitution:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Constitution&lt;br /&gt;
!Damage&lt;br /&gt;
|- &lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|- &lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|- &lt;br /&gt;
|3&lt;br /&gt;
|13&lt;br /&gt;
|- &lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
|5&lt;br /&gt;
|11&lt;br /&gt;
|- &lt;br /&gt;
|6&lt;br /&gt;
|11&lt;br /&gt;
|- &lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|- &lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|- &lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|- &lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|- &lt;br /&gt;
|11&lt;br /&gt;
|7&lt;br /&gt;
|- &lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|- &lt;br /&gt;
|13&lt;br /&gt;
|5&lt;br /&gt;
|- &lt;br /&gt;
|14&lt;br /&gt;
|5&lt;br /&gt;
|- &lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|- &lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|- &lt;br /&gt;
|17&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|- &lt;br /&gt;
|19&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|20&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Presence of Castle and/or Royal Palace==&lt;br /&gt;
&lt;br /&gt;
Applies To: Attackers&lt;br /&gt;
&lt;br /&gt;
Reduction to attackers energy in relation to Castle and/or Royal Palace presence in the region;&lt;br /&gt;
&lt;br /&gt;
   Energy malus Castle = min ( 15, 3 * (Castle Controlled Regions) )%&lt;br /&gt;
   Energy malus Royal palace = 10%&lt;br /&gt;
&lt;br /&gt;
==Geographical Malus==&lt;br /&gt;
&lt;br /&gt;
Applies To: Attackers&lt;br /&gt;
&lt;br /&gt;
Malus to energy consumption in battle related to terrain type:&lt;br /&gt;
&lt;br /&gt;
   hills: +5% energy spent in battle&lt;br /&gt;
   mountains: +10% energy spent in battle&lt;br /&gt;
&lt;br /&gt;
=Conquering a Region without a Castle=&lt;br /&gt;
&lt;br /&gt;
==Number of rounds==&lt;br /&gt;
&lt;br /&gt;
Number of rounds will be: '''one'''.&lt;br /&gt;
&lt;br /&gt;
==Bonuses and Maluses==&lt;br /&gt;
&lt;br /&gt;
* Geographical Malus: Yes&lt;br /&gt;
* Castle/Royal Palace Malus: Yes&lt;br /&gt;
* Tar Jar: No&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
If a '''Kingdom A''' attacks a '''Region R''' of a '''Kingdom B''', and the region '''does not contain''' a Castle, the region R will be linked directly to the Kingdom A Capital Region and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.&lt;br /&gt;
&lt;br /&gt;
Citizens of '''Region R''' will become resident of the '''Kingdom B Capital Region'''.&lt;br /&gt;
&lt;br /&gt;
=Conquering a Region with a Castle=&lt;br /&gt;
&lt;br /&gt;
==Number of rounds==&lt;br /&gt;
&lt;br /&gt;
Number of rounds will be: '''3'''. To win the battle, at least 2 rounds must be won.&lt;br /&gt;
&lt;br /&gt;
==Bonuses and Maluses==&lt;br /&gt;
&lt;br /&gt;
* Geographical Malus: Yes&lt;br /&gt;
* Castle/Royal Palace Malus: Yes&lt;br /&gt;
* Tar Jar: Yes&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
If a '''Kingdom A''' attacks a '''Region R''' of a '''Kingdom B''', and the region '''does contain a Castle''', the '''Region R and its controlled Regions''' will be linked directly to the '''Kingdom A Capital Region''' and controlled by the Capital Vassal. The King can then decide to donate the Region to a different Vassal.&lt;br /&gt;
&lt;br /&gt;
Citizens of '''Regions R (and its controlled Regions)''', will become resident of the '''Kingdom B Capital Region'''.&lt;br /&gt;
&lt;br /&gt;
=Conquering a Capital=&lt;br /&gt;
&lt;br /&gt;
In order to attack a capital of a Kingdom, his regions must be reduced to 5. The attacking Regent should specify a candidate for the new Regency. The candidate must have the needed requirements:&lt;br /&gt;
&lt;br /&gt;
# Charisma at least 16 (Charisma boosts like jewels and clothes are valid)&lt;br /&gt;
# Game Age at least 90 days&lt;br /&gt;
&lt;br /&gt;
If Chrowned the King will obtain citizenship automatically, therefore is not needed to change residence before the battle.&lt;br /&gt;
&lt;br /&gt;
==Number of rounds==&lt;br /&gt;
&lt;br /&gt;
Number of rounds will be: '''5'''. To win the battle, at least 3 rounds must be won.&lt;br /&gt;
&lt;br /&gt;
==Bonuses and Maluses==&lt;br /&gt;
&lt;br /&gt;
* Geographical Malus: Yes&lt;br /&gt;
* Castle/Royal Palace Malus: Yes&lt;br /&gt;
* Tar Jar: Yes&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
In case of victory the Region and all its citizens now belongs to the new Kingdom.&lt;br /&gt;
&lt;br /&gt;
If a Kingdom A attacks a Capital and wins, the current [[Regent]] will be dethroned and the designated successor will be crowned. If at time of the coronation the candidate is dead or lacks some needed requirements, the throne will remain vacant.&lt;br /&gt;
&lt;br /&gt;
Requirements needed:&lt;br /&gt;
&lt;br /&gt;
* Enough charisma and age;&lt;br /&gt;
* Candidate should be alive;&lt;br /&gt;
* Candidate should not be imprisoned;&lt;br /&gt;
* Candidate should not have another role active;&lt;br /&gt;
* Candidate should be phisically in the attacked Capital when the battle ends.&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Religion_Guide</id>
		<title>Religion Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Religion_Guide"/>
				<updated>2017-03-27T18:19:09Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: rewritten guide to make it more clear on certain points and added some extra informations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Author: Thekla Argyra, Janus Valerius&lt;br /&gt;
&lt;br /&gt;
=Hierarchy=&lt;br /&gt;
&lt;br /&gt;
From the '''Region Information''' page, you can see how many citizens of your kingdom are following each church.&lt;br /&gt;
Click &amp;quot;info&amp;quot; to get a complete list of all followers of that church or the church's Hierarchy tree, that will reveal the relations between the temples and which priest is administering which temple.&lt;br /&gt;
The Hierarchy starts with the religious headquarters, from which all temples of second level were created. Each level 2 temple then may have created a number of level 3 temples and so on, thus creating an ever spreading tree from top to bottom.&lt;br /&gt;
That knowledge is usually irrelevant, but in some cases it may be relevant to know which temples are directly linked to each other.&lt;br /&gt;
&lt;br /&gt;
Each church leader is [[Election of Religious Leader|elected]] and [[Dishearten Leader|dismissed]] by vote from all followers of that church.&lt;br /&gt;
&lt;br /&gt;
=Faith Level and Faith Points=&lt;br /&gt;
&lt;br /&gt;
[[Faith Level]] is a character's amount of faith in percent.&lt;br /&gt;
&lt;br /&gt;
It is increased by:&lt;br /&gt;
* praying (4% per action)&lt;br /&gt;
* damaging temple of other religions than your own&lt;br /&gt;
* reparing temple of your religion&lt;br /&gt;
* giving alms at level 4 church&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is decreased by:&lt;br /&gt;
* daily (1% per day)&lt;br /&gt;
* damaging temple of your religion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Faith Points]] are like a currency for everything religion can do.&lt;br /&gt;
&lt;br /&gt;
* Initiations&lt;br /&gt;
* Healing actions&lt;br /&gt;
* Marriages&lt;br /&gt;
* Starting construction projects of new subordinate temples&lt;br /&gt;
* Adding a new [[Dogma Bonuses|Dogma]]&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
Faith points are requirement for taking a religious role. see [[Structure Control Requirements]].&lt;br /&gt;
&lt;br /&gt;
They are generated by prayer. The same amount that character earns go to the church, along with about 6 copper coins/prayer (not taken away from the praying character).&lt;br /&gt;
Priests of directly superior temples can transfer FP between all their subordinate temples.&lt;br /&gt;
&lt;br /&gt;
It is preferable to be praying at level 4 temple, as praying there generates most Faith points for the church (and also most silver)&lt;br /&gt;
&lt;br /&gt;
Every service a priest can perform drains their temple's FP.&lt;br /&gt;
&lt;br /&gt;
=Initiation=&lt;br /&gt;
&lt;br /&gt;
Sometimes also called Baptism.&lt;br /&gt;
&lt;br /&gt;
In order to join a religion, a character must be initiated by a priest. A priest can find the link to initiate a player in the page Characters present in Region or on the character's public profile.&lt;br /&gt;
&lt;br /&gt;
Conditions:&lt;br /&gt;
* Priest (Level 4) must have adequate levels of Glut and Energy;&lt;br /&gt;
* At least a usable [[Golden Basin]] with condition &amp;gt;= 25% should be in the temple's storage;&lt;br /&gt;
* The temple needs the necessary Faith Points;&lt;br /&gt;
* The character to be initiated must be an atheist (?)&lt;br /&gt;
* Priest must have a Faith Level of at least 75%;&lt;br /&gt;
* Priest and character that is to be initiated must be in the region where the temple is;&lt;br /&gt;
* Character that is to be initiated must be not busy doing ''any'' other action.&lt;br /&gt;
* Initiation will block for some time both the initiated player and the priest. Expected lasting time 2,5 hours&lt;br /&gt;
&lt;br /&gt;
The Initiation can be canceled by either character, but the required items will be consumed.&lt;br /&gt;
&lt;br /&gt;
Required resources:&lt;br /&gt;
* 5 Glut, 5 Energy per hour (both players)&lt;br /&gt;
* At least one [[Golden Basin]] in the inventory with quality &amp;gt;= 25%.&lt;br /&gt;
* x FPs&lt;br /&gt;
&lt;br /&gt;
Initiation Effects:&lt;br /&gt;
* The Faith Level of the ‘Initiated’ player will be set to 30%.&lt;br /&gt;
* The Church and Religion attributes will be assigned to the character's profile&lt;br /&gt;
* The [[Golden Basin]] will be consumed (25%)&lt;br /&gt;
* The temple's FPs will be consumed&lt;br /&gt;
* The Initiation stats of the priest will be increased&lt;br /&gt;
* The Initiation stats of the temple will be increased&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Restoring Health Points=&lt;br /&gt;
&lt;br /&gt;
If a person is atheist, he can only be cured by religions, which accepted the [[Cure Health Extended]] dogma. In this case, healing will take 4h instead of 2h and health will be restored to 100%&lt;br /&gt;
&lt;br /&gt;
If a person is a follower of the faith, then, his FL must be &amp;gt;=75%, but his health will be filled only to his FL level. So it is best to ensure you have 100% FL before you are being healed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Health Extended]]:&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can heal characters who have the same faith.&lt;br /&gt;
* The character will be healed to the same level as its current faith level.&lt;br /&gt;
* Healing action costs the priest 50 FPs, 20% Energy, 20% Glut&lt;br /&gt;
* The service requires a [[Health Care Kit]] in the priest's inventory, which will be consumed.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Both priest and patient must be in the region where the temple stands.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Health Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers only need a faith level of 75% to get healed completely.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma (uses a [[Complete Surgical Kit]]), or extended heal dogma, (uses a [[Health Care Kit]]) and will always be cured to 100%.&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
=Curing diseases=&lt;br /&gt;
&lt;br /&gt;
Without the dogma [[Cure Disease Extended]] (also called &amp;quot;Treat diseases and injuries (Extended)&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* only priests who administer a level 4 temple, can cure characters who have the same faith&lt;br /&gt;
* characters' illness will be cured&lt;br /&gt;
* curing action cost priest 50FP, 20% energy, 20% glut&lt;br /&gt;
* the service requires an appropriate item in the priest's inventory:&lt;br /&gt;
** violet potion (plague)&lt;br /&gt;
** mandragora brew (flu)&lt;br /&gt;
** surgical kit (bleeding wound)&lt;br /&gt;
* the priest must have a minimum faith level of 90%&lt;br /&gt;
* both priest and the patient must be in the same region where temple stands&lt;br /&gt;
* patient must be idle - not doing anything, not even sleeping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the dogma [[Cure Disease Extended]]&lt;br /&gt;
&lt;br /&gt;
* any priest of the same faith can heal followers of his church.&lt;br /&gt;
* Followers need a faith level of 75% to get cured.&lt;br /&gt;
* Atheists can be cured by priests of a religion with extended cure dogma&lt;br /&gt;
* Curing atheists takes more time (4hr instead of 2hr) for the priest and any heal or cure action drains 50 faith points the temple as well as the priest's faith level.&lt;br /&gt;
* The priest must have a minimum faith level of 90%&lt;br /&gt;
* Does not need to be performed in the region where the temple stands and the priest needs to have the required Item in his own inventory.&lt;br /&gt;
* the patient must not do ''any'' other action, including resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Temples=&lt;br /&gt;
&lt;br /&gt;
Each religions has four levels of temples:&lt;br /&gt;
* [[Religious Structure level 1]]&lt;br /&gt;
* [[Religious Structure level 2]]&lt;br /&gt;
* [[Religious Structure level 3]]&lt;br /&gt;
* [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[Structure Control Requirements]] to learn about the requirements to become priest of a temple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage and Repair==&lt;br /&gt;
&lt;br /&gt;
Temples are the only structures that can be damaged and destroyed in the game.&lt;br /&gt;
&lt;br /&gt;
A temple can be damaged by characters in the same region, who need to equip a [[Pickaxe]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Pickaxe's as well as clothing and shoes condition, the temple's condition is reduced by 0.5% per action.&lt;br /&gt;
&lt;br /&gt;
A temple can be repaired by characters in the same region, who need to equip a [[Work Hammer]] and start the action from the temple's tooltip menu.&lt;br /&gt;
The action consumes energy, glut and decreases the Work hammer's as well as clothing and shoes condition, the temple's condition is improved by 2% per action.&lt;br /&gt;
Repairing a temple also requires a stock of wood and iron in the temple's storage, which will also be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
For detailed information see [[Religious Structure level 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Guides/Help]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Dogma_Bonuses</id>
		<title>Dogma Bonuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Dogma_Bonuses"/>
				<updated>2017-02-17T16:12:48Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dogmas are a set of bonuses that a Church leader can 'buy' by using [[Faith Points]]. These bonus may give extra abilities to Church Clergy or to followers and define the Church purpose and alignment.&lt;br /&gt;
In order for those Dogmas to be available and work, the religious Headquarter needs to hold a [[Relic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Dogma Heal Thy Neighbor =&lt;br /&gt;
&lt;br /&gt;
The Bonuses of this Dogma aims to heal and cure other characters. All the Churches will have by default the BASE abilities to cure health and diseases, while the EXTENDED abilities should be earned.&lt;br /&gt;
&lt;br /&gt;
* [[Cure Health Base]]&lt;br /&gt;
* [[Cure Health Extended]]&lt;br /&gt;
* [[Cure Disease Base]]&lt;br /&gt;
* [[Cure Disease Extended]]&lt;br /&gt;
&lt;br /&gt;
= Dogma Ora Et Labora = &lt;br /&gt;
&lt;br /&gt;
* [[Craft Blessing]]&lt;br /&gt;
* [[Resource Extraction Blessing]]&lt;br /&gt;
&lt;br /&gt;
= Dogma Meditate =&lt;br /&gt;
&lt;br /&gt;
'''Bonus Concentrate and Learn:'''&lt;br /&gt;
The bonus helps characters train and study by decreasing the time spent for those on the [[Training Grounds]] and [[Academy]]&lt;br /&gt;
&lt;br /&gt;
10% for each Faith Badge Level * Faith Level %&lt;br /&gt;
&lt;br /&gt;
'''Bonus Meditate and Defend:'''&lt;br /&gt;
With this bonus there will be an option in the battlefield screen that allows the player to choose between normal and defensive [[Fight Mode]].&lt;br /&gt;
&lt;br /&gt;
= Dogma Hate The Infidels =&lt;br /&gt;
&lt;br /&gt;
'''Bonus Curse the infidels:'''&lt;br /&gt;
With this bonus all followers of the chosen faith will suffer a 25% malus on their energy and glut recuperation rate (not from voting)&lt;br /&gt;
&lt;br /&gt;
'''Bonus Kill the infidels:'''&lt;br /&gt;
With this bonus there will be an option in the battlefield screen that allows the player to choose between normal and attack [[Fight Mode]].&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Dogma_Bonuses</id>
		<title>Dogma Bonuses</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Dogma_Bonuses"/>
				<updated>2017-02-17T16:12:20Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dogmas are a set of bonuses that a Church leader can 'buy' by using [[Faith Points]]. These bonus may give extra abilities to Church Clergy or to followers and define the Church purpose and alignment.&lt;br /&gt;
In order for those Dogmas to be available and work, the religious Headquarter needs to hold a [[Relic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Dogma Heal Thy Neighbor =&lt;br /&gt;
&lt;br /&gt;
The Bonuses of this Dogma aims to heal and cure other characters. All the Churches will have by default the BASE abilities to cure health and diseases, while the EXTENDED abilities should be earned.&lt;br /&gt;
&lt;br /&gt;
* [[Cure Health Base]]&lt;br /&gt;
* [[Cure Health Extended]]&lt;br /&gt;
* [[Cure Disease Base]]&lt;br /&gt;
* [[Cure Disease Extended]]&lt;br /&gt;
&lt;br /&gt;
= Dogma Ora Et Labora = &lt;br /&gt;
&lt;br /&gt;
* [[Craft Blessing]]&lt;br /&gt;
* [[Resource Extraction Blessing]]&lt;br /&gt;
&lt;br /&gt;
= Dogma Meditate =&lt;br /&gt;
&lt;br /&gt;
'''Bonus Concentrate and Learn:'''&lt;br /&gt;
The bonus helps characters train and study by decreasing the time spent for those on the [[Training Grounds]] and [[Academy]]&lt;br /&gt;
&lt;br /&gt;
10% for each Faith Badge Level * Faith Level %&lt;br /&gt;
&lt;br /&gt;
'''Bonus Meditate and Defend:'''&lt;br /&gt;
With this bonus there will be an option in the battlefield screen that allows the player to choose between normal and defensive [[Fight Mode]].&lt;br /&gt;
&lt;br /&gt;
= Dogma Hate The Infidels =&lt;br /&gt;
&lt;br /&gt;
'''Bonus Curse the infidels:'''&lt;br /&gt;
With this bonus all followers of the chosen faith will suffer a 25% malus on their energy and glut recuperation rate (not from voting)&lt;br /&gt;
'''&lt;br /&gt;
Bonus Kill the infidels:'''&lt;br /&gt;
With this bonus there will be an option in the battlefield screen that allows the player to choose between normal and attack [[Fight Mode]].&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Services</id>
		<title>Services</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Services"/>
				<updated>2017-01-29T08:36:50Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: added merge kingdoms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to ask for the following paid services by opening a ticket at [http://support.medieval-europe.eu Support]. Click on the Service name for more details.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Services&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Birth Place]]&lt;br /&gt;
|Game age &amp;lt;= 30 days: '''Free'''&lt;br /&gt;
Game age &amp;gt; 30 days: '''150 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change Character Name]]&lt;br /&gt;
|Game age &amp;lt;= 30 days: '''Free'''&lt;br /&gt;
Game age &amp;gt; 30 days: '''150 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Email]]&lt;br /&gt;
|'''Free'''&lt;br /&gt;
|-  &lt;br /&gt;
|[[Change_a_Kingdom_Name|Change Kingdom Name]]&lt;br /&gt;
|'''3.000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Split Kingdom]]&lt;br /&gt;
|'''30.000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Merge Kingdoms]]&lt;br /&gt;
|'''4.500 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Restore Character|Restore a Dead Character]]&lt;br /&gt;
|'''4.500 doubloons or 20 euro'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Redistribute attributes]]&lt;br /&gt;
|Age less or equal than 60 days: '''900 doubloons'''&lt;br /&gt;
&lt;br /&gt;
Age greater than 60 days:&lt;br /&gt;
30-50 points to reshuffle: '''2.500 doubloons'''&lt;br /&gt;
&lt;br /&gt;
51-60 points to reshuffle: '''5.000 doubloons'''&lt;br /&gt;
&lt;br /&gt;
61-80 points to reshuffle: '''7.500 doubloons'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lists]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Talk:En_US_CultivatingWheat_Guide</id>
		<title>Talk:En US CultivatingWheat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Talk:En_US_CultivatingWheat_Guide"/>
				<updated>2015-11-07T15:52:32Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: Created page with &amp;quot;forgot to mention fertilizers&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;forgot to mention fertilizers&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo</id>
		<title>Tsardom of Serbia - Srbsko Carstvo</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo"/>
				<updated>2015-11-07T15:50:25Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* Useful Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tsardom of Serbia is a country in the Balkans with 14 regions: Beograd, Split, Hum, Naissus, Zachlumia, Rashka, Vidin, Usora, Zagreb, Pecs, Somogi, Ragusa, Slavonia and Rama.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
=== Short Description ===&lt;br /&gt;
&lt;br /&gt;
Tsardom of Serbia is a country in Balkan region. It's official languages are serbian and english. Despite being slavic-oriented country it is very multicultural. Government is mostly serbian speaking, while english is widely used in communication. It is a small community that is dedicated to their country, and is eager to accept younger players into its ranks. Political participation from younger players is very appreciated.&lt;br /&gt;
&lt;br /&gt;
=== Coat of Arms ===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
| [[File:Serbian-empire-largeCCCC.png|210px|thumb|upright|alt=Coat of Arms of Tsardom of Serbia|Coat of Arms of Tsardom of Serbia]]&lt;br /&gt;
| [[File:2000px-Serbian Cross.svg.png|180px|thumb|upright|alt=Serbian Cross, Coat of Arms of Tsar of Serbia|Serbian Cross, Coat of Arms of Tsar of Serbia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forum ===&lt;br /&gt;
&lt;br /&gt;
Tsardom of Serbia's main communication is through group, which is reserved only for citizen, or through [http://rpforum.medieval-europe.eu/index.php/board,532.0.html Tsardom's official forum].&lt;br /&gt;
&lt;br /&gt;
=== Useful Links ===&lt;br /&gt;
&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,806.0.html Serbian Royal Library] - Current laws of Tsardom, Academy of Tsardom with guides, History of Serbia.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1290.0.html Treaties of Serbia] - All treaties with foreign nations.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1200.0.html Throne room] - All coronations are made here.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1201.0.html Government of Serbia] - All informations on Serbian government can be found here. Here are also all notifications from government.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1265.0.html Heraldry of Serbia] - Here are all records of nobility&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Brief History ===&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1205.0.html For full chronicle, reffer here.]&lt;br /&gt;
&lt;br /&gt;
Kingdom of Serbia was emerged in 1312 A.D. It's first King was Baron Hector Barbossa. He was suceeded by his son Hector Barbossa II. During these two regencies Serbia made its territorial claims that consisted of regions: Beograd, Hum, Rama, Vidin, Naissus, Rashka, Ragusa, Zeta, Split, Usora, Zachlumia, Zagreb, Pecs and Somogi. &lt;br /&gt;
He was then suceeded by Pavao Zrinski and he by James Broden. During the regency of King James Broden, a group of armed citizens took the throne and raided Serbia. Many Serbians lost their lives during that raid. This era was known as civil war. During that time, Serbia's allies (Wallachia and Bulgaria) started conquering Serbia to prevent regions from being raided by revolters. Most of Serbia was preserved that way. However, during that time, Hungary took opportunity to unjustly take regions of Pecs and Somogi. After allies encircled the capital city, they dethroned the revolters and put new king on throne. That king was Dusan Nemanjic, a noble from Split. During his reign Serbia regained its territories from its allies and formed its unity once again. To celebrate this occasion, the National Assembly voted on bill to elevate the country from Kingdom to Tsardom. King Dusan Nemanjic was then coronated as Tsar of Serbia. He was coronated by people, with crown made from all serbian citizens as symbol of trust.&lt;br /&gt;
Here on October 1315 A.D. this chronicle ends.&lt;br /&gt;
&lt;br /&gt;
=== Coronation History ===&lt;br /&gt;
&lt;br /&gt;
List of regents that served Serbia:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Regent&lt;br /&gt;
!Begin&lt;br /&gt;
!End&lt;br /&gt;
|-&lt;br /&gt;
|Hector Barbossa II.&lt;br /&gt;
|2012-02-09&lt;br /&gt;
|2012-08-15&lt;br /&gt;
|-&lt;br /&gt;
|Pavao Zrinski&lt;br /&gt;
|2012-08-15&lt;br /&gt;
|2012-11-10&lt;br /&gt;
|-&lt;br /&gt;
|James Broden&lt;br /&gt;
|2012-11-11&lt;br /&gt;
|2014-02-21&lt;br /&gt;
|-&lt;br /&gt;
|Pavao Zrinski&lt;br /&gt;
|2014-02-21&lt;br /&gt;
|2014-04-05&lt;br /&gt;
|-&lt;br /&gt;
|James Broden&lt;br /&gt;
|2014-04-05&lt;br /&gt;
|2014-07-02&lt;br /&gt;
|-&lt;br /&gt;
|Hwang Park&lt;br /&gt;
|2014-07-02&lt;br /&gt;
|2014-08-14&lt;br /&gt;
|-&lt;br /&gt;
|Dusan Nemanjic&lt;br /&gt;
|2014-08-15&lt;br /&gt;
| Present day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/topic,13902.0.html Constitution can be read in full here.]&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
&lt;br /&gt;
Government is organized into three branches:&lt;br /&gt;
*Tsar - a person elected by National Assembly.&lt;br /&gt;
*High Council - council of tsar's most trusted men and women. &lt;br /&gt;
*National Assembly - council of citizens&lt;br /&gt;
&lt;br /&gt;
Organization is divided further based on field. Each field is commanded by title granted by Tsar:&lt;br /&gt;
*Chancellor: Head of Government&lt;br /&gt;
*Constable: Chief of War&lt;br /&gt;
*Seneschal: Chief of Justice&lt;br /&gt;
*Treasurer: Chief of Economy&lt;br /&gt;
*Chamberlain: Chief of Royal Household&lt;br /&gt;
*Ambassador: Servant at foreign courts&lt;br /&gt;
&lt;br /&gt;
For full organization description reffer to Constitution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Kingdom]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo</id>
		<title>Tsardom of Serbia - Srbsko Carstvo</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo"/>
				<updated>2015-11-07T15:50:07Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* Useful Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tsardom of Serbia is a country in the Balkans with 14 regions: Beograd, Split, Hum, Naissus, Zachlumia, Rashka, Vidin, Usora, Zagreb, Pecs, Somogi, Ragusa, Slavonia and Rama.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
=== Short Description ===&lt;br /&gt;
&lt;br /&gt;
Tsardom of Serbia is a country in Balkan region. It's official languages are serbian and english. Despite being slavic-oriented country it is very multicultural. Government is mostly serbian speaking, while english is widely used in communication. It is a small community that is dedicated to their country, and is eager to accept younger players into its ranks. Political participation from younger players is very appreciated.&lt;br /&gt;
&lt;br /&gt;
=== Coat of Arms ===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
| [[File:Serbian-empire-largeCCCC.png|210px|thumb|upright|alt=Coat of Arms of Tsardom of Serbia|Coat of Arms of Tsardom of Serbia]]&lt;br /&gt;
| [[File:2000px-Serbian Cross.svg.png|180px|thumb|upright|alt=Serbian Cross, Coat of Arms of Tsar of Serbia|Serbian Cross, Coat of Arms of Tsar of Serbia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forum ===&lt;br /&gt;
&lt;br /&gt;
Tsardom of Serbia's main communication is through group, which is reserved only for citizen, or through [http://rpforum.medieval-europe.eu/index.php/board,532.0.html Tsardom's official forum].&lt;br /&gt;
&lt;br /&gt;
=== Useful Links ===&lt;br /&gt;
&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,806.0.html Serbian Royal Library] - Current laws of Tsardom, Academy of Tsardom with guides, History of Serbia.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1290.0.html Treaties of Serbia] - All treaties with foregin nations.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1200.0.html Throne room] - All coronations are made here.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1201.0.html Government of Serbia] - All informations on Serbian government can be found here. Here are also all notifications from government.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1265.0.html Heraldry of Serbia] - Here are all records of nobility&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Brief History ===&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1205.0.html For full chronicle, reffer here.]&lt;br /&gt;
&lt;br /&gt;
Kingdom of Serbia was emerged in 1312 A.D. It's first King was Baron Hector Barbossa. He was suceeded by his son Hector Barbossa II. During these two regencies Serbia made its territorial claims that consisted of regions: Beograd, Hum, Rama, Vidin, Naissus, Rashka, Ragusa, Zeta, Split, Usora, Zachlumia, Zagreb, Pecs and Somogi. &lt;br /&gt;
He was then suceeded by Pavao Zrinski and he by James Broden. During the regency of King James Broden, a group of armed citizens took the throne and raided Serbia. Many Serbians lost their lives during that raid. This era was known as civil war. During that time, Serbia's allies (Wallachia and Bulgaria) started conquering Serbia to prevent regions from being raided by revolters. Most of Serbia was preserved that way. However, during that time, Hungary took opportunity to unjustly take regions of Pecs and Somogi. After allies encircled the capital city, they dethroned the revolters and put new king on throne. That king was Dusan Nemanjic, a noble from Split. During his reign Serbia regained its territories from its allies and formed its unity once again. To celebrate this occasion, the National Assembly voted on bill to elevate the country from Kingdom to Tsardom. King Dusan Nemanjic was then coronated as Tsar of Serbia. He was coronated by people, with crown made from all serbian citizens as symbol of trust.&lt;br /&gt;
Here on October 1315 A.D. this chronicle ends.&lt;br /&gt;
&lt;br /&gt;
=== Coronation History ===&lt;br /&gt;
&lt;br /&gt;
List of regents that served Serbia:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Regent&lt;br /&gt;
!Begin&lt;br /&gt;
!End&lt;br /&gt;
|-&lt;br /&gt;
|Hector Barbossa II.&lt;br /&gt;
|2012-02-09&lt;br /&gt;
|2012-08-15&lt;br /&gt;
|-&lt;br /&gt;
|Pavao Zrinski&lt;br /&gt;
|2012-08-15&lt;br /&gt;
|2012-11-10&lt;br /&gt;
|-&lt;br /&gt;
|James Broden&lt;br /&gt;
|2012-11-11&lt;br /&gt;
|2014-02-21&lt;br /&gt;
|-&lt;br /&gt;
|Pavao Zrinski&lt;br /&gt;
|2014-02-21&lt;br /&gt;
|2014-04-05&lt;br /&gt;
|-&lt;br /&gt;
|James Broden&lt;br /&gt;
|2014-04-05&lt;br /&gt;
|2014-07-02&lt;br /&gt;
|-&lt;br /&gt;
|Hwang Park&lt;br /&gt;
|2014-07-02&lt;br /&gt;
|2014-08-14&lt;br /&gt;
|-&lt;br /&gt;
|Dusan Nemanjic&lt;br /&gt;
|2014-08-15&lt;br /&gt;
| Present day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/topic,13902.0.html Constitution can be read in full here.]&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
&lt;br /&gt;
Government is organized into three branches:&lt;br /&gt;
*Tsar - a person elected by National Assembly.&lt;br /&gt;
*High Council - council of tsar's most trusted men and women. &lt;br /&gt;
*National Assembly - council of citizens&lt;br /&gt;
&lt;br /&gt;
Organization is divided further based on field. Each field is commanded by title granted by Tsar:&lt;br /&gt;
*Chancellor: Head of Government&lt;br /&gt;
*Constable: Chief of War&lt;br /&gt;
*Seneschal: Chief of Justice&lt;br /&gt;
*Treasurer: Chief of Economy&lt;br /&gt;
*Chamberlain: Chief of Royal Household&lt;br /&gt;
*Ambassador: Servant at foreign courts&lt;br /&gt;
&lt;br /&gt;
For full organization description reffer to Constitution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Kingdom]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo</id>
		<title>Tsardom of Serbia - Srbsko Carstvo</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo"/>
				<updated>2015-11-07T15:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* Useful Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tsardom of Serbia is a country in the Balkans with 14 regions: Beograd, Split, Hum, Naissus, Zachlumia, Rashka, Vidin, Usora, Zagreb, Pecs, Somogi, Ragusa, Slavonia and Rama.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
=== Short Description ===&lt;br /&gt;
&lt;br /&gt;
Tsardom of Serbia is a country in Balkan region. It's official languages are serbian and english. Despite being slavic-oriented country it is very multicultural. Government is mostly serbian speaking, while english is widely used in communication. It is a small community that is dedicated to their country, and is eager to accept younger players into its ranks. Political participation from younger players is very appreciated.&lt;br /&gt;
&lt;br /&gt;
=== Coat of Arms ===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
| [[File:Serbian-empire-largeCCCC.png|210px|thumb|upright|alt=Coat of Arms of Tsardom of Serbia|Coat of Arms of Tsardom of Serbia]]&lt;br /&gt;
| [[File:2000px-Serbian Cross.svg.png|180px|thumb|upright|alt=Serbian Cross, Coat of Arms of Tsar of Serbia|Serbian Cross, Coat of Arms of Tsar of Serbia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forum ===&lt;br /&gt;
&lt;br /&gt;
Tsardom of Serbia's main communication is through group, which is reserved only for citizen, or through [http://rpforum.medieval-europe.eu/index.php/board,532.0.html Tsardom's official forum].&lt;br /&gt;
&lt;br /&gt;
=== Useful Links ===&lt;br /&gt;
&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,806.0.html Serbian Royal Library] - Current laws of Tsardom, Academy of Tsardom with guides, History of Serbia.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1290.0.html Treaties of Serbia] - All treaties with foregin nations.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1200.0.html Throne room] - All coronations are made here.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1201.0.html Government of Serbia] - All informations on Serbian government can be found here. Here are also all notifications from government.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1265.0.html Heraldry of Serbia] - Here are all records of nobility&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Brief History ===&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1205.0.html For full chronicle, reffer here.]&lt;br /&gt;
&lt;br /&gt;
Kingdom of Serbia was emerged in 1312 A.D. It's first King was Baron Hector Barbossa. He was suceeded by his son Hector Barbossa II. During these two regencies Serbia made its territorial claims that consisted of regions: Beograd, Hum, Rama, Vidin, Naissus, Rashka, Ragusa, Zeta, Split, Usora, Zachlumia, Zagreb, Pecs and Somogi. &lt;br /&gt;
He was then suceeded by Pavao Zrinski and he by James Broden. During the regency of King James Broden, a group of armed citizens took the throne and raided Serbia. Many Serbians lost their lives during that raid. This era was known as civil war. During that time, Serbia's allies (Wallachia and Bulgaria) started conquering Serbia to prevent regions from being raided by revolters. Most of Serbia was preserved that way. However, during that time, Hungary took opportunity to unjustly take regions of Pecs and Somogi. After allies encircled the capital city, they dethroned the revolters and put new king on throne. That king was Dusan Nemanjic, a noble from Split. During his reign Serbia regained its territories from its allies and formed its unity once again. To celebrate this occasion, the National Assembly voted on bill to elevate the country from Kingdom to Tsardom. King Dusan Nemanjic was then coronated as Tsar of Serbia. He was coronated by people, with crown made from all serbian citizens as symbol of trust.&lt;br /&gt;
Here on October 1315 A.D. this chronicle ends.&lt;br /&gt;
&lt;br /&gt;
=== Coronation History ===&lt;br /&gt;
&lt;br /&gt;
List of regents that served Serbia:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Regent&lt;br /&gt;
!Begin&lt;br /&gt;
!End&lt;br /&gt;
|-&lt;br /&gt;
|Hector Barbossa II.&lt;br /&gt;
|2012-02-09&lt;br /&gt;
|2012-08-15&lt;br /&gt;
|-&lt;br /&gt;
|Pavao Zrinski&lt;br /&gt;
|2012-08-15&lt;br /&gt;
|2012-11-10&lt;br /&gt;
|-&lt;br /&gt;
|James Broden&lt;br /&gt;
|2012-11-11&lt;br /&gt;
|2014-02-21&lt;br /&gt;
|-&lt;br /&gt;
|Pavao Zrinski&lt;br /&gt;
|2014-02-21&lt;br /&gt;
|2014-04-05&lt;br /&gt;
|-&lt;br /&gt;
|James Broden&lt;br /&gt;
|2014-04-05&lt;br /&gt;
|2014-07-02&lt;br /&gt;
|-&lt;br /&gt;
|Hwang Park&lt;br /&gt;
|2014-07-02&lt;br /&gt;
|2014-08-14&lt;br /&gt;
|-&lt;br /&gt;
|Dusan Nemanjic&lt;br /&gt;
|2014-08-15&lt;br /&gt;
| Present day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/topic,13902.0.html Constitution can be read in full here.]&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
&lt;br /&gt;
Government is organized into three branches:&lt;br /&gt;
*Tsar - a person elected by National Assembly.&lt;br /&gt;
*High Council - council of tsar's most trusted men and women. &lt;br /&gt;
*National Assembly - council of citizens&lt;br /&gt;
&lt;br /&gt;
Organization is divided further based on field. Each field is commanded by title granted by Tsar:&lt;br /&gt;
*Chancellor: Head of Government&lt;br /&gt;
*Constable: Chief of War&lt;br /&gt;
*Seneschal: Chief of Justice&lt;br /&gt;
*Treasurer: Chief of Economy&lt;br /&gt;
*Chamberlain: Chief of Royal Household&lt;br /&gt;
*Ambassador: Servant at foreign courts&lt;br /&gt;
&lt;br /&gt;
For full organization description reffer to Constitution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Kingdom]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo</id>
		<title>Tsardom of Serbia - Srbsko Carstvo</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo"/>
				<updated>2015-10-27T20:14:21Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tsardom of Serbia is a country in the Balkans with 14 regions: Beograd, Split, Hum, Naissus, Zachlumia, Rashka, Vidin, Usora, Zagreb, Pecs, Somogi, Ragusa, Slavonia and Rama.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
=== Short Description ===&lt;br /&gt;
&lt;br /&gt;
Tsardom of Serbia is a country in Balkan region. It's official languages are serbian and english. Despite being slavic-oriented country it is very multicultural. Government is mostly serbian speaking, while english is widely used in communication. It is a small community that is dedicated to their country, and is eager to accept younger players into its ranks. Political participation from younger players is very appreciated.&lt;br /&gt;
&lt;br /&gt;
=== Coat of Arms ===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
| [[File:Serbian-empire-largeCCCC.png|210px|thumb|upright|alt=Coat of Arms of Tsardom of Serbia|Coat of Arms of Tsardom of Serbia]]&lt;br /&gt;
| [[File:2000px-Serbian Cross.svg.png|180px|thumb|upright|alt=Serbian Cross, Coat of Arms of Tsar of Serbia|Serbian Cross, Coat of Arms of Tsar of Serbia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forum ===&lt;br /&gt;
&lt;br /&gt;
Tsardom of Serbia's main communication is through group, which is reserved only for citizen, or through [http://rpforum.medieval-europe.eu/index.php/board,532.0.html Tsardom's official forum].&lt;br /&gt;
&lt;br /&gt;
=== Useful Links ===&lt;br /&gt;
&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,806.0.html Serbian Royal Library] - Current laws of Tsardom, Academy of Tsardom with guides, History of Serbia.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1290.0.html Treaties of Serbia] - All treaties with foregin nations.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1200.0.html Throne room] - All coronations are made here.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1201.0.html Government of Serbia] - All informations on Serbian government can be found here. Here are also all notifications from government.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1265.0.html Heraldry of Serbia] - Here are all records of nobility&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Brief History ===&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1205.0.html For full chronicle, reffer here.]&lt;br /&gt;
&lt;br /&gt;
Kingdom of Serbia was emerged in 1312 A.D. It's first King was Baron Hector Barbossa. He was suceeded by his son Hector Barbossa II. During these two regencies Serbia made its territorial claims that consisted of regions: Beograd, Hum, Rama, Vidin, Naissus, Rashka, Ragusa, Zeta, Split, Usora, Zachlumia, Zagreb, Pecs and Somogi. &lt;br /&gt;
He was then suceeded by Pavao Zrinski and he by James Broden. During the regency of King James Broden, a group of armed citizens took the throne and raided Serbia. Many Serbians lost their lives during that raid. This era was known as civil war. During that time, Serbia's allies (Wallachia and Bulgaria) started conquering Serbia to prevent regions from being raided by revolters. Most of Serbia was preserved that way. However, during that time, Hungary took opportunity to unjustly take regions of Pecs and Somogi. After allies encircled the capital city, they dethroned the revolters and put new king on throne. That king was Dusan Nemanjic, a noble from Split. During his reign Serbia regained its territories from its allies and formed its unity once again. To celebrate this occasion, the National Assembly voted on bill to elevate the country from Kingdom to Tsardom. King Dusan Nemanjic was then coronated as Tsar of Serbia. He was coronated by people, with crown made from all serbian citizens as symbol of trust.&lt;br /&gt;
Here on October 1315 A.D. this chronicle ends.&lt;br /&gt;
&lt;br /&gt;
=== Coronation History ===&lt;br /&gt;
&lt;br /&gt;
List of regents that served Serbia:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Regent&lt;br /&gt;
!Begin&lt;br /&gt;
!End&lt;br /&gt;
|-&lt;br /&gt;
|Hector Barbossa II.&lt;br /&gt;
|2012-02-09&lt;br /&gt;
|2012-08-15&lt;br /&gt;
|-&lt;br /&gt;
|Pavao Zrinski&lt;br /&gt;
|2012-08-15&lt;br /&gt;
|2012-11-10&lt;br /&gt;
|-&lt;br /&gt;
|James Broden&lt;br /&gt;
|2012-11-11&lt;br /&gt;
|2014-02-21&lt;br /&gt;
|-&lt;br /&gt;
|Pavao Zrinski&lt;br /&gt;
|2014-02-21&lt;br /&gt;
|2014-04-05&lt;br /&gt;
|-&lt;br /&gt;
|James Broden&lt;br /&gt;
|2014-04-05&lt;br /&gt;
|2014-07-02&lt;br /&gt;
|-&lt;br /&gt;
|Hwang Park&lt;br /&gt;
|2014-07-02&lt;br /&gt;
|2014-08-14&lt;br /&gt;
|-&lt;br /&gt;
|Dusan Nemanjic&lt;br /&gt;
|2014-08-15&lt;br /&gt;
| Present day&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
=== Constitution ===&lt;br /&gt;
&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/topic,13902.0.html Constitution can be read in full here.]&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
&lt;br /&gt;
Government is organized into three branches:&lt;br /&gt;
*Tsar - a person elected by National Assembly.&lt;br /&gt;
*High Council - council of tsar's most trusted men and women. &lt;br /&gt;
*National Assembly - council of citizens&lt;br /&gt;
&lt;br /&gt;
Organization is divided further based on field. Each field is commanded by title granted by Tsar:&lt;br /&gt;
*Chancellor: Head of Government&lt;br /&gt;
*Constable: Chief of War&lt;br /&gt;
*Seneschal: Chief of Justice&lt;br /&gt;
*Treasurer: Chief of Economy&lt;br /&gt;
*Chamberlain: Chief of Royal Household&lt;br /&gt;
*Ambassador: Servant at foreign courts&lt;br /&gt;
&lt;br /&gt;
For full organization description reffer to Constitution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Kingdom]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo</id>
		<title>Tsardom of Serbia - Srbsko Carstvo</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo"/>
				<updated>2015-10-27T20:08:17Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tsardom of Serbia is a country in the Balkans with 14 regions: Beograd, Split, Hum, Naissus, Zachlumia, Rashka, Vidin, Usora, Zagreb, Pecs, Somogi, Ragusa, Slavonia and Rama.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
=== Short Description ===&lt;br /&gt;
&lt;br /&gt;
Tsardom of Serbia is a country in Balkan region. It's official languages are serbian and english. Despite being slavic-oriented country it is very multicultural. Government is mostly serbian speaking, while english is widely used in communication. It is a small community that is dedicated to their country, and is eager to accept younger players into its ranks. Political participation from younger players is very appreciated.&lt;br /&gt;
&lt;br /&gt;
=== Coat of Arms ===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
| [[File:Serbian-empire-largeCCCC.png|210px|thumb|upright|alt=Coat of Arms of Tsardom of Serbia|Coat of Arms of Tsardom of Serbia]]&lt;br /&gt;
| [[File:2000px-Serbian Cross.svg.png|180px|thumb|upright|alt=Serbian Cross, Coat of Arms of Tsar of Serbia|Serbian Cross, Coat of Arms of Tsar of Serbia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forum ===&lt;br /&gt;
&lt;br /&gt;
Tsardom of Serbia's main communication is through group, which is reserved only for citizen, or through [http://rpforum.medieval-europe.eu/index.php/board,532.0.html Tsardom's official forum].&lt;br /&gt;
&lt;br /&gt;
=== Useful Links ===&lt;br /&gt;
&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,806.0.html Serbian Royal Library] - Current laws of Tsardom, Academy of Tsardom with guides, History of Serbia.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1290.0.html Treaties of Serbia] - All treaties with foregin nations.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1200.0.html Throne room] - All coronations are made here.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1201.0.html Government of Serbia] - All informations on Serbian government can be found here. Here are also all notifications from government.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1265.0.html Heraldry of Serbia] - Here are all records of nobility&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Brief History ===&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1205.0.html For full chronicle, reffer here.]&lt;br /&gt;
&lt;br /&gt;
Kingdom of Serbia was emerged in 1312 A.D. It's first King was Baron Hector Barbossa. He was suceeded by his son Hector Barbossa II. During these two regencies Serbia made its territorial claims that consisted of regions: Beograd, Hum, Rama, Vidin, Naissus, Rashka, Ragusa, Zeta, Split, Usora, Zachlumia, Zagreb, Pecs and Somogi. &lt;br /&gt;
He was then suceeded by Pavao Zrinski and he by James Broden. During the regency of King James Broden, a group of armed citizens took the throne and raided Serbia. Many Serbians lost their lives during that raid. This era was known as civil war. During that time, Serbia's allies (Wallachia and Bulgaria) started conquering Serbia to prevent regions from being raided by revolters. Most of Serbia was preserved that way. However, during that time, Hungary took opportunity to unjustly take regions of Pecs and Somogi. After allies encircled the capital city, they dethroned the revolters and put new king on throne. That king was Dusan Nemanjic, a noble from Split. During his reign Serbia regained its territories from its allies and formed its unity once again. To celebrate this occasion, the National Assembly voted on bill to elevate the country from Kingdom to Tsardom. King Dusan Nemanjic was then coronated as Tsar of Serbia. He was coronated by people, with crown made from all serbian citizens as symbol of trust.&lt;br /&gt;
Here on October 1315 A.D. this chronicle ends.&lt;br /&gt;
&lt;br /&gt;
=== Coronation History ===&lt;br /&gt;
&lt;br /&gt;
List of regents that served Serbia:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Regent&lt;br /&gt;
!Begin&lt;br /&gt;
!End&lt;br /&gt;
|-&lt;br /&gt;
|Hector Barbossa II.&lt;br /&gt;
|2012-02-09 16:48:26&lt;br /&gt;
|2012-08-15 17:45:02&lt;br /&gt;
|-&lt;br /&gt;
|Pavao Zrinski&lt;br /&gt;
|2012-08-15 21:50:23&lt;br /&gt;
|2012-11-10 17:07:02&lt;br /&gt;
|-&lt;br /&gt;
|James Broden&lt;br /&gt;
|2012-11-11 14:13:41&lt;br /&gt;
|2014-02-21 12:10:46&lt;br /&gt;
|-&lt;br /&gt;
|Pavao Zrinski&lt;br /&gt;
|2014-02-21 13:29:46&lt;br /&gt;
|2014-04-05 20:56:29&lt;br /&gt;
|-&lt;br /&gt;
|James Broden&lt;br /&gt;
|2014-04-05 21:04:09&lt;br /&gt;
|2014-07-02 10:28:01&lt;br /&gt;
|-&lt;br /&gt;
|Hwang Park&lt;br /&gt;
|2014-07-02 10:28:01&lt;br /&gt;
|2014-08-14 20:49:01&lt;br /&gt;
|-&lt;br /&gt;
|Dusan Nemanjic&lt;br /&gt;
|2014-08-15 12:44:49&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category: Kingdom]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo</id>
		<title>Tsardom of Serbia - Srbsko Carstvo</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo"/>
				<updated>2015-10-27T19:47:25Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: improvement pt1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tsardom of Serbia is a country in the Balkans with 14 regions: Beograd, Split, Hum, Naissus, Zachlumia, Rashka, Vidin, Usora, Zagreb, Pecs, Somogi, Ragusa, Slavonia and Rama.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&lt;br /&gt;
=== Short Description ===&lt;br /&gt;
&lt;br /&gt;
Tsardom of Serbia is a country in Balkan region. It's official languages are serbian and english. Despite being slavic-oriented country it is very multicultural. Government is mostly serbian speaking, while english is widely used in communication. It is a small community that is dedicated to their country, and is eager to accept younger players into its ranks. Political participation from younger players is very appreciated.&lt;br /&gt;
&lt;br /&gt;
=== Coat of Arms ===&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
| [[File:Serbian-empire-largeCCCC.png|210px|thumb|upright|alt=Coat of Arms of Tsardom of Serbia|Coat of Arms of Tsardom of Serbia]]&lt;br /&gt;
| [[File:2000px-Serbian Cross.svg.png|180px|thumb|upright|alt=Serbian Cross, Coat of Arms of Tsar of Serbia|Serbian Cross, Coat of Arms of Tsar of Serbia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forum ===&lt;br /&gt;
&lt;br /&gt;
Tsardom of Serbia's main communication is through group, which is reserved only for citizen, or through [http://rpforum.medieval-europe.eu/index.php/board,532.0.html Tsardom's official forum].&lt;br /&gt;
&lt;br /&gt;
=== Useful Links ===&lt;br /&gt;
&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,806.0.html Serbian Royal Library] - Current laws of Tsardom, Academy of Tsardom with guides, History of Serbia.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1290.0.html Treaties of Serbia] - All treaties with foregin nations.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1200.0.html Throne room] - All coronations are made here.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1201.0.html Government of Serbia] - All informations on Serbian government can be found here. Here are also all notifications from government.&lt;br /&gt;
[http://rpforum.medieval-europe.eu/index.php/board,1265.0.html Heraldry of Serbia] - Here are all records of nobility&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category: Kingdom]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:2000px-Serbian_Cross.svg.png</id>
		<title>File:2000px-Serbian Cross.svg.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:2000px-Serbian_Cross.svg.png"/>
				<updated>2015-10-27T19:36:43Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: Serbian Cross&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Serbian Cross&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=File:Serbian-empire-largeCCCC.png</id>
		<title>File:Serbian-empire-largeCCCC.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=File:Serbian-empire-largeCCCC.png"/>
				<updated>2015-10-27T19:24:55Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: Coat of arms of Tsardom of Serbia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Coat of arms of Tsardom of Serbia&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=User:15kol</id>
		<title>User:15kol</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=User:15kol"/>
				<updated>2015-10-27T18:56:51Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: Created page with &amp;quot;User 15kol Jerman Romanov&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User 15kol&lt;br /&gt;
Jerman Romanov&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo</id>
		<title>Tsardom of Serbia - Srbsko Carstvo</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo"/>
				<updated>2015-10-25T11:20:32Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tsardom of Serbia is a country in the Balkans with 14 regions: Beograd, Split, Hum, Naissus, Zachlumia, Rashka, Vidin, Usora, Zagreb, Pecs, Somogi, Ragusa, Slavonia and Rama.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
[[Category: Kingdom]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo</id>
		<title>Tsardom of Serbia - Srbsko Carstvo</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Tsardom_of_Serbia_-_Srbsko_Carstvo"/>
				<updated>2015-10-25T11:18:34Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: started creating this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tsardom of Serbia is a country in the Balkans with 14 regions: Beograd, Split, Hum, Naissus, Zachlumia, Rashka, Vidin, Usora, Zagreb, Pecs, Somogi, Ragusa, Slavonia and Rama.&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Weapons</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Weapons"/>
				<updated>2015-08-31T17:51:54Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: fixed links of religious weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the weapons in Medieval Europe:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Weapon or Tool&lt;br /&gt;
!Weight (Kg)&lt;br /&gt;
!Min Damage&lt;br /&gt;
!Max Damage&lt;br /&gt;
!Blunt Damage Perc.&lt;br /&gt;
!Cut Damage Perc&lt;br /&gt;
!Reach&lt;br /&gt;
!Armor Penetration&lt;br /&gt;
!Critical (min roll to hit-damage multiplier)&lt;br /&gt;
!Min Produced Items&lt;br /&gt;
!Max Produced Items&lt;br /&gt;
!Crafting Time (hours)&lt;br /&gt;
!Crafting Slots/Working Cycles&lt;br /&gt;
|- &lt;br /&gt;
|[[Fauchard]]&lt;br /&gt;
|4,5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|20-4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[War Axe]]&lt;br /&gt;
|2,5&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|40&lt;br /&gt;
|60&lt;br /&gt;
|4&lt;br /&gt;
|55&lt;br /&gt;
|20-3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Halberd]]&lt;br /&gt;
|4,5&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|5&lt;br /&gt;
|70&lt;br /&gt;
|20-3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Work Hammer]]&lt;br /&gt;
|1,5&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Hatchet]]&lt;br /&gt;
|1,36&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|2&lt;br /&gt;
|65&lt;br /&gt;
|20-3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Hoe]]&lt;br /&gt;
|1,6&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|40&lt;br /&gt;
|60&lt;br /&gt;
|4&lt;br /&gt;
|55&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Knife]]&lt;br /&gt;
|0,35&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|1&lt;br /&gt;
|35&lt;br /&gt;
|19-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|1,8&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|19-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|2,5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|30&lt;br /&gt;
|3&lt;br /&gt;
|55&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Morning Star]]&lt;br /&gt;
|1,81&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|30&lt;br /&gt;
|3&lt;br /&gt;
|80&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Mystical Axe]] (Pagan)&lt;br /&gt;
|1,5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Scepter]] (Patriarchal)&lt;br /&gt;
|1,5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Crosier]] (Theological)&lt;br /&gt;
|1,5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Pickaxe]]&lt;br /&gt;
|2,3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|70&lt;br /&gt;
|30&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|1,81&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|15&lt;br /&gt;
|85&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|18-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Short Sword]]&lt;br /&gt;
|0,91&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|2&lt;br /&gt;
|65&lt;br /&gt;
|19-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Shovel]]&lt;br /&gt;
|2,2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|70&lt;br /&gt;
|30&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[War Hammer]]&lt;br /&gt;
|2,72&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|20-3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Short_Sword</id>
		<title>Short Sword</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Short_Sword"/>
				<updated>2015-08-31T17:49:13Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: fixed scimitar to short sword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Image = [[File:Short_sword.png|left]]&lt;br /&gt;
|Description = The '''Short Sword''' is a weapon.&lt;br /&gt;
|Weight = 0.91 Kg&lt;br /&gt;
|Equipped = Right hand&lt;br /&gt;
|Size = S&lt;br /&gt;
|Damage = 1 — 6&lt;br /&gt;
|BluntDamage = 20%&lt;br /&gt;
|CutDamage = 80%&lt;br /&gt;
|Reach = 2&lt;br /&gt;
|ArmorPenetration = 65&lt;br /&gt;
|Critical = 19-2&lt;br /&gt;
}}&lt;br /&gt;
=Craft=&lt;br /&gt;
{{Crafting/Short Sword}}&lt;br /&gt;
&lt;br /&gt;
{{navItem}}&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Weapons</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Weapons"/>
				<updated>2015-08-31T17:47:42Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: linked all items to their page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the weapons in Medieval Europe:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Weapon or Tool&lt;br /&gt;
!Weight (Kg)&lt;br /&gt;
!Min Damage&lt;br /&gt;
!Max Damage&lt;br /&gt;
!Blunt Damage Perc.&lt;br /&gt;
!Cut Damage Perc&lt;br /&gt;
!Reach&lt;br /&gt;
!Armor Penetration&lt;br /&gt;
!Critical (min roll to hit-damage multiplier)&lt;br /&gt;
!Min Produced Items&lt;br /&gt;
!Max Produced Items&lt;br /&gt;
!Crafting Time (hours)&lt;br /&gt;
!Crafting Slots/Working Cycles&lt;br /&gt;
|- &lt;br /&gt;
|[[Fauchard]]&lt;br /&gt;
|4,5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|60&lt;br /&gt;
|20-4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[War Axe]]&lt;br /&gt;
|2,5&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|40&lt;br /&gt;
|60&lt;br /&gt;
|4&lt;br /&gt;
|55&lt;br /&gt;
|20-3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Halberd]]&lt;br /&gt;
|4,5&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|70&lt;br /&gt;
|5&lt;br /&gt;
|70&lt;br /&gt;
|20-3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Work Hammer]]&lt;br /&gt;
|1,5&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Hatchet]]&lt;br /&gt;
|1,36&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|2&lt;br /&gt;
|65&lt;br /&gt;
|20-3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Hoe]]&lt;br /&gt;
|1,6&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|40&lt;br /&gt;
|60&lt;br /&gt;
|4&lt;br /&gt;
|55&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Knife]]&lt;br /&gt;
|0,35&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|1&lt;br /&gt;
|35&lt;br /&gt;
|19-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|1,8&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|4&lt;br /&gt;
|65&lt;br /&gt;
|19-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Mace]]&lt;br /&gt;
|2,5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|30&lt;br /&gt;
|3&lt;br /&gt;
|55&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Morning Star]]&lt;br /&gt;
|1,81&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|70&lt;br /&gt;
|30&lt;br /&gt;
|3&lt;br /&gt;
|80&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|Mystic Rod&lt;br /&gt;
|1,5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|Pastoral (Church of Paris)&lt;br /&gt;
|1,5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|Pastoral (Church of Rome)&lt;br /&gt;
|1,5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Pickaxe]]&lt;br /&gt;
|2,3&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|70&lt;br /&gt;
|30&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Scimitar]]&lt;br /&gt;
|1,81&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|15&lt;br /&gt;
|85&lt;br /&gt;
|3&lt;br /&gt;
|65&lt;br /&gt;
|18-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Short Sword]]&lt;br /&gt;
|0,91&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|2&lt;br /&gt;
|65&lt;br /&gt;
|19-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Shovel]]&lt;br /&gt;
|2,2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|70&lt;br /&gt;
|30&lt;br /&gt;
|4&lt;br /&gt;
|50&lt;br /&gt;
|20-2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[War Hammer]]&lt;br /&gt;
|2,72&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|80&lt;br /&gt;
|20&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|20-3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Armors</id>
		<title>Armors</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Armors"/>
				<updated>2015-08-31T17:44:32Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: fixed lins for helmet and strng leathr trousers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the armors in Medieval Europe:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Weight (Kg)&lt;br /&gt;
!defense&lt;br /&gt;
!Min Produced Items&lt;br /&gt;
!Max Produced Items&lt;br /&gt;
!Crafting Time (hours)&lt;br /&gt;
!Crafting Slots&lt;br /&gt;
|- &lt;br /&gt;
|[[Boots]]&lt;br /&gt;
|0,8&lt;br /&gt;
|1.00&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6.00&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Chainmail]]&lt;br /&gt;
|18,1&lt;br /&gt;
|2.00&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|9.33&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Iron Helmet]]&lt;br /&gt;
|2&lt;br /&gt;
|1.00&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6.00&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Iron Helmet (Mod 2)]]&lt;br /&gt;
|3,5&lt;br /&gt;
|1.50&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8.00&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Iron Leg Armor]]&lt;br /&gt;
|4,5&lt;br /&gt;
|2.00&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10.67&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Iron Norman Shield]]&lt;br /&gt;
|6,8&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10.67&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Iron Shield]]&lt;br /&gt;
|2,72&lt;br /&gt;
|3.00&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8.00&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Iron Sabatons]]&lt;br /&gt;
|2,7&lt;br /&gt;
|2.00&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8.00&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Strong Leather Trousers]]&lt;br /&gt;
|2&lt;br /&gt;
|1.00&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|4.00&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Light Leather Armor]]&lt;br /&gt;
|6,8&lt;br /&gt;
|2.00&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|6.00&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Platemail]]&lt;br /&gt;
|14,6&lt;br /&gt;
|4.00&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|12.00&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Wooden Norman Shield]]&lt;br /&gt;
|4,53&lt;br /&gt;
|2.00&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8.00&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|[[Wooden Shield]]&lt;br /&gt;
|2,267&lt;br /&gt;
|1.00&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|4.00&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Old Tables]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=En_US_Academy</id>
		<title>En US Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=En_US_Academy"/>
				<updated>2015-08-22T20:13:15Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* Rest */ corrected link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Academy=&lt;br /&gt;
&lt;br /&gt;
The Academy is a building where character can study and increase the following attributes: Intelligence, Charisma. It is managed by the ''Academy Director''.&lt;br /&gt;
&lt;br /&gt;
[[Image:academy-1.png]]&lt;br /&gt;
&lt;br /&gt;
==Public Links==&lt;br /&gt;
&lt;br /&gt;
===Donate===&lt;br /&gt;
This function allows players to donate money or items to the structure.&lt;br /&gt;
&lt;br /&gt;
===Info===&lt;br /&gt;
Here it will be possible to view general statistics on the building's contributions. This page will also be a Monument of Gratitude to the players who built the structure.&lt;br /&gt;
&lt;br /&gt;
===Studying===&lt;br /&gt;
&lt;br /&gt;
You can study two courses:&lt;br /&gt;
&lt;br /&gt;
* Logic, Rhetorica and Grammatica'': Increases Intelligence&lt;br /&gt;
* Politics, Literature and Art'': Increases Charisma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For further details, please see [[en_US_Studying|Studying or Training]].&lt;br /&gt;
&lt;br /&gt;
==Reserved Links==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
The structure owner will be able to add and withdraw items from the structure's storage.&lt;br /&gt;
&lt;br /&gt;
===Manage===&lt;br /&gt;
&lt;br /&gt;
The structure owner can manage the Academy and can:&lt;br /&gt;
&lt;br /&gt;
* Set the hourly cost for studying for citizens and foreigners&lt;br /&gt;
* Manage the Academy inventory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='evidencebox'&amp;gt;&lt;br /&gt;
The Director must assure that there are enough pieces of paper stocked in the inventory to keep enough courses slots available. One piece of paper will provide enough material for 3 hours of lesson.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Setting course price===&lt;br /&gt;
The Director will be able to set the hourly cost for both citizen and foreigners. Hourly cost must be greater than 0.&lt;br /&gt;
&lt;br /&gt;
===Rest===&lt;br /&gt;
&lt;br /&gt;
The Academy Director can rest in the Academy. See [[Resting]].&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Barracks_and_Prisons</id>
		<title>Barracks and Prisons</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Barracks_and_Prisons"/>
				<updated>2015-08-22T20:11:55Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* Rest */ corrected link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Barracks and Prisons=&lt;br /&gt;
&lt;br /&gt;
The Guard Captain is the responsible of these structures. He manages the local army and the justice by executing Court sentences.&lt;br /&gt;
&lt;br /&gt;
For more details and insights of the Barracks and Prisons functions please refer to [[Guard Captain]].&lt;br /&gt;
&lt;br /&gt;
[[File:Barracks.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
==Public Links==&lt;br /&gt;
&lt;br /&gt;
===Offers to the Prison===&lt;br /&gt;
&lt;br /&gt;
You can donate some money or items to the City Barracks.&lt;br /&gt;
&lt;br /&gt;
===Clean the prisons===&lt;br /&gt;
&lt;br /&gt;
Cleaning the prison is an entry job for the newborn.&lt;br /&gt;
&lt;br /&gt;
* Conditions: None&lt;br /&gt;
* Duration: 2.5 hours&lt;br /&gt;
* Glut required: 2%&lt;br /&gt;
* Energy required: 16%&lt;br /&gt;
* Gain: 5 coins, 1 bread loaf&lt;br /&gt;
&lt;br /&gt;
==Reserved Links==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
The Guard Captain can access the Barracks storage.&lt;br /&gt;
&lt;br /&gt;
===Manage prisoners===&lt;br /&gt;
&lt;br /&gt;
Here the Guard Captain can look a the imprisoned players and can free them by specifying a reason. A Prison can host '''7''' criminals at most.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Manage Restrain Orders===&lt;br /&gt;
&lt;br /&gt;
From this page a Guard Captain can create or cancel Restrain Orders. For the effects, see [[Restrain]].&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-2.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-3.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
===Rest===&lt;br /&gt;
&lt;br /&gt;
The Guard captain can rest in the Barracks. See [[Resting]].&lt;br /&gt;
&lt;br /&gt;
[[Category: InGame links]] &lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Carisma_Bonus_Malus</id>
		<title>Carisma Bonus Malus</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Carisma_Bonus_Malus"/>
				<updated>2015-08-05T20:25:39Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: updated to correct values, fixed the title of items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Charisma Modifiers=&lt;br /&gt;
&lt;br /&gt;
Character's Charisma can be affected in a positive or negative way by some factors:&lt;br /&gt;
&lt;br /&gt;
==Clothes: Malus on Charisma==&lt;br /&gt;
&lt;br /&gt;
Players who are not wearing clothes will have the following maluses:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Body Part&lt;br /&gt;
!None&lt;br /&gt;
!Wearing rags or shoes&lt;br /&gt;
!Other Clothes&lt;br /&gt;
|- &lt;br /&gt;
|Body/Torso&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
|Legs&lt;br /&gt;
| -3&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
|Feet&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
|Total&lt;br /&gt;
| -6&lt;br /&gt;
| -3&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clothes and Jewels: Bonus on Charisma==&lt;br /&gt;
&lt;br /&gt;
Some clothes and jewels will give bonuses:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Bonus&lt;br /&gt;
|- &lt;br /&gt;
|Crown&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
|Gold Bracelet&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
|Ring (Sapphire, Ruby or Emerald)&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Ring&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
|Mitra, Pan Zva, Religious headpiece&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
|Priest Tunic&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
|Bishop Tunic&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
|Cardinal Tunic&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
|Pastoral&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
|Long Sleeve Shirt&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
|Veil&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Carisma_Bonus_Malus</id>
		<title>Carisma Bonus Malus</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Carisma_Bonus_Malus"/>
				<updated>2015-07-26T12:47:26Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: silk shirt to long sleeve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Charisma Modifiers=&lt;br /&gt;
&lt;br /&gt;
Character's Charisma can be affected in a positive or negative way by some factors:&lt;br /&gt;
&lt;br /&gt;
==Clothes: Malus on Charisma==&lt;br /&gt;
&lt;br /&gt;
Players who are not wearing clothes will have the following maluses:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Body Part&lt;br /&gt;
!None&lt;br /&gt;
!Wearing rags or shoes&lt;br /&gt;
!Other Clothes&lt;br /&gt;
|- &lt;br /&gt;
|Body/Torso&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
|Legs&lt;br /&gt;
| -3&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
|Feet&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
|Total&lt;br /&gt;
| -6&lt;br /&gt;
| -3&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clothes and Jewels: Bonus on Charisma==&lt;br /&gt;
&lt;br /&gt;
Some clothes and jewels will give bonuses:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Bonus&lt;br /&gt;
|- &lt;br /&gt;
|Crown&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
|Gold Bracelet&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
|Ring&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
|Mitra&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
|Priest Tunic&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
|Bishop Tunic&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
|Cardinal Tunic&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
|Pastoral&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
|Long Sleeve Shirt&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
|Veil&lt;br /&gt;
| +1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Barracks_and_Prisons</id>
		<title>Barracks and Prisons</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Barracks_and_Prisons"/>
				<updated>2015-07-01T14:04:53Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: /* Barracks and Prisons */  fixed GC link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Barracks and Prisons=&lt;br /&gt;
&lt;br /&gt;
The Guard Captain is the responsible of these structures. He manages the local army and the justice by executing Court sentences.&lt;br /&gt;
&lt;br /&gt;
For more details and insights of the Barracks and Prisons functions please refer to [[Guard Captain]].&lt;br /&gt;
&lt;br /&gt;
[[File:Barracks.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
==Public Links==&lt;br /&gt;
&lt;br /&gt;
===Offers to the Prison===&lt;br /&gt;
&lt;br /&gt;
You can donate some money or items to the City Barracks.&lt;br /&gt;
&lt;br /&gt;
===Clean the prisons===&lt;br /&gt;
&lt;br /&gt;
Cleaning the prison is an entry job for the newborn.&lt;br /&gt;
&lt;br /&gt;
* Conditions: None&lt;br /&gt;
* Duration: 2.5 hours&lt;br /&gt;
* Glut required: 2%&lt;br /&gt;
* Energy required: 16%&lt;br /&gt;
* Gain: 5 coins, 1 bread loaf&lt;br /&gt;
&lt;br /&gt;
==Reserved Links==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
The Guard Captain can access the Barracks storage.&lt;br /&gt;
&lt;br /&gt;
===Manage prisoners===&lt;br /&gt;
&lt;br /&gt;
Here the Guard Captain can look a the imprisoned players and can free them by specifying a reason. A Prison can host '''7''' criminals at most.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-1.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Manage Restrain Orders===&lt;br /&gt;
&lt;br /&gt;
From this page a Guard Captain can create or cancel Restrain Orders. For the effects, see [[Restrain]].&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-2.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:barracks-3.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
===Rest===&lt;br /&gt;
&lt;br /&gt;
The Guard captain can rest in the Barracks. See [[En US Resting|Resting]].&lt;br /&gt;
&lt;br /&gt;
[[Category: InGame links]] [[Category:ValkonToDo‏]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Water_Bottle</id>
		<title>Water Bottle</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Water_Bottle"/>
				<updated>2015-07-01T14:00:07Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: fixed 8 to 10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Image = [[File:Waterbottle.png|left]] &lt;br /&gt;
|Description = A '''Bottle of Water''' in the game.&lt;br /&gt;
|Weight = 25g&lt;br /&gt;
|Glut = 0%&lt;br /&gt;
}}&lt;br /&gt;
=Craft=&lt;br /&gt;
{{Crafting/Water Bottle}}&lt;br /&gt;
==The Water Bottle is used in the crafting of==&lt;br /&gt;
&lt;br /&gt;
{{Columns/Start}}&lt;br /&gt;
{{Crafting/Malt}}&lt;br /&gt;
{{Crafting/Beer}}&lt;br /&gt;
{{Columns/Separator}}&lt;br /&gt;
{{Crafting/Mead}}&lt;br /&gt;
{{Crafting/Mulberry_Brandy}}&lt;br /&gt;
{{Columns/End}}&lt;br /&gt;
&lt;br /&gt;
= Other info =&lt;br /&gt;
You can collect upto 10 Water Bottles at the [[Wells|Water Well]]. You need to hold a [[Iron Bucket]] in order to collect the water.&lt;br /&gt;
&lt;br /&gt;
{{navItem}}&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Guard_Captain</id>
		<title>Guard Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Guard_Captain"/>
				<updated>2015-06-23T19:16:27Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: added barracks link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Guard Captain (GC) is appointed by the [[Vassal]], and is responsible for the city army. He works at the [[Barracks and Prisons]] or [[Barracks and Prisons - Level 2]].&lt;br /&gt;
His main duties are:&lt;br /&gt;
&lt;br /&gt;
* Assuring King and Government charges safety&lt;br /&gt;
* Managing Kingdom and city weapons and armors in a efficient way&lt;br /&gt;
* Coordinating army/armies in case of attacks from other Kingdoms or if attacking&lt;br /&gt;
* Taking note of citizen complaints, verify evidence and in case talk to the Magistrate and open a trial  (see [[The Trial]] for details&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Guard_Captain</id>
		<title>Guard Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Guard_Captain"/>
				<updated>2015-06-23T19:15:46Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: link to vassal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Guard Captain (GC) is appointed by the [[Vassal]], and is responsible for the city army. He works at the Barracks. His main duties are:&lt;br /&gt;
&lt;br /&gt;
* Assuring King and Government charges safety&lt;br /&gt;
* Managing Kingdom and city weapons and armors in a efficient way&lt;br /&gt;
* Coordinating army/armies in case of attacks from other Kingdoms or if attacking&lt;br /&gt;
* Taking note of citizen complaints, verify evidence and in case talk to the Magistrate and open a trial  (see [[The Trial]] for details&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	<entry>
		<id>https://wiki.medieval-europe.eu/index.php?title=Vassal</id>
		<title>Vassal</title>
		<link rel="alternate" type="text/html" href="https://wiki.medieval-europe.eu/index.php?title=Vassal"/>
				<updated>2015-06-23T19:14:58Z</updated>
		
		<summary type="html">&lt;p&gt;15kol: created vassal page example used: the guard captain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vassal is appointed by [[Regent]] and is responsible for managing taxes and starting projects. He works at [[Castle]].&lt;br /&gt;
His main duties are:&lt;br /&gt;
* Manage taxes&lt;br /&gt;
* Manage resources&lt;br /&gt;
* Start construction of [[Market]], [[Tavern]], [[Court]], [[Barracks and Prisons]] and [[Barracks and Prisons - Level 2]]&lt;br /&gt;
* Assign [[Judge]], [[The Guard Captain]], [[Academy Director]] and [[Drill Master]]&lt;/div&gt;</summary>
		<author><name>15kol</name></author>	</entry>

	</feed>